R2DA Wiki
Register
Advertisement

"Hmm these Vitamins can restore my health? Oh wait, only temporarily... Damn you pharmaceutical industry!"
―MagPuI

Summary

Pills have saved the lives of many injured survivors, as far back as the earliest versions of Reason 2 Die in 2008. Several years on, due to some legal issues, the Pills are back, albeit with a different name: Vitamins.

Using them temporarily restores a survivor's HP (after a short animation), instantly replacing missing health with an orange bar that decays over time.

They are one of the most commonly bought items from the In-Game Store, owing to how it provides a snappy alternative to the lengthy use time of the Medkit.

Background Story

Developed and produced by a small lab, they were intended to be cheap, effective and able to last long and were also originally designed to help those in less developed countries to have access to some form of medication. It is well known due to the company's usage of non-labelled bottles. Their overall versatility made them common in pharmacies and hospitals around the world. And so, after a few scavenging missions by the military, they are now extremely common. Their effect is probably due to the fact that all survivors chug the whole thing rather quickly. Without water. Sort of frightening, actually.

Tips

  • You can buy some Vitamins from the In-Game Store when your health is low, allowing you to continue fighting.
    • You could open up the in-game shop while being in need of defibrillation and buy Vitamins as soon as you are revived, making the recovery easier.
  • You can give another survivor Vitamins by right-clicking on them while holding it.
    • You could use this on people you defibrillate and it was faster than them buying Vitamins themselves.
  • It was best to keep a safe distance from zombies when taking Vitamins, as the pre-healing animation takes a few moments to end.
  • You might not have noticed that you are taking damage as you usually do when temporary health is still on, due to neither the red flash or damage audio playing. Look at your health bar once in a while.
  • This can be very useful on Bosses due to the short delay in comparison the Medkit.

Trivia

Updates

  • v0.1.7
    • Giving Pills added.
  • v0.1.8
    • Texture added.
  • v0.4.9
    • Added to in-game store.
  • v1.1.8c
    • "Removed" from game, replaced with Ace Cola.
  • v1.1.9
    • "Readded" and renamed Vitamins.
  • v1.4.0
    • Rank changed from 0 to 1.

  • Vitamins were the first healing item to be released in R2DA, even before the Medkit.
  • The Vitamins themselves, their animation and their function, seem to be based off the Pills item in Left 4 Dead; R2D's main inspiration.
    • Both this item and the L4D's Pills look very similar.
  • Vitamins go back as far as the earliest versions of Reason 2 Die in 2008. They would end up keeping the same texture for the entire R2D series.
  • Oddly, the player dumps all the Vitamins into their mouth when using it, which would cause a deadly overdose if done in real life.
    • This only applies if the pellets have an actual effect and are not placebos. Even so, it would likely cause asphyxiation.
  • Vitamins were named Pills before v1.1.8c, but due to the updated ROBLOX community guidelines, it was removed then later readded.
    • Ace Cola temporarily took the Pills' place during v1.1.8c.
      • However, Ace Cola and Vitamins are technically the exact same item, just with different names and textures.
  • The mesh can be found in the ROBLOX catalog under the Bloxy Cola.
    • The texture is different, however.
  • Prior to v1.3.7, ever since Alpha, temporary health supplied by the Vitamins would remain permanent if you were damaged.
    • This may be based off of a bug in Left 4 Dead where taking drowning damage can make temporary health permanent, similar to R2DA.
  • If a player uses Hammer during boss rounds prior to the start, the Hammer will automatically turn into Vitamins.
  • The Vitamins make an appearance in Tower Defense Simulator. They appear on the Medic when it is level 2. They make their final appearance when the medic is level 4.


Advertisement