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R2DA Wiki

This item is no longer obtainable.
There's no way to get this item in-game, but as long as you have it you should be fine.
There might be other ways to obtain this item, but it might not be ever available again.

"Ah, the Toy Hammer. Slam it right into the ground for its Super Smash! Just like King Cherrycake's Sugary Stomp, also like the Owonade's explosion, it's extremely harmful to EVERYONE! Other survivors, yourself, zombies, well, not the bosses though. Make sure to give those zombies a piece of your mind!"


The Toy Hammer is a weak, high-energy costing children's toy, that was produced by Hellish Night. However, its main ability is to trip and knock players away with its Super Smash ability, which has a large radius.

Before v1.3.8 you were able to obtain the Toy Hammer via Duck Chest in Duckland or bought with Tickets from the Event Store.

Background Story

As with most Hellish Night products, the Toy Hammer is another one of the company's worthless products that, despite its worthlessness, people still want this simply because it's "limited".

How did a Toy Hammer get in a chest on a farm in the first place? Why a Toy Hammer out of all things? Why is it weaker than a Toy Sword?

Then again, most of Hellish Night's products are found in the weirdest of places. Hell (no pun intended), you'll probably find one of these useless items in a cereal box one day.

Actually, forget that. Just been hearing Hellish Night is opening up training lessons to use this weapon properly. Heard it has some devastating effects.


  • Don't use this for killing, only use it to trip players/mobs.
    • The 8 damage it normally deals is quite little, even in Melee Smash.
      • Keep in mind that Super Smash does 22 damage on impact and often inflicts fall damage too.
  • To activate the Super Smash ability, you need to hold LMB (or the respective button for Gamepads and Tablet).
    • This is very useful to break up hordes chasing you, especially in Single Player.
    • You do not have immunity when you are holding the Super Smash. Letting go will create an explosion, similar to the Owonade (it is worth one radius of the Owonade).
    • This ability is somewhat useful in Melee Smash as this you can wade off attackers with the large radius.
      • This ability also leads to high fall damage to players.
    • The Super Smash can be used in Team Deathmatch and Party Deathmatch without self harm to you or your team.
      • However, the Super Smash cannot destroy doors or Windows, like other melees can, in Team Deathmatch.
  • Bringing a reliable primary, like the AK-47 or Famas is recommended if you find yourself low on stamina.
    • Stamina boosting items, such as the Candy Cane, and stamina boosting armors, such as the Scout is also recommended.


  • Trip
  • Knockback
  • Super Smash


  • High Energy Usage
  • Low Damage
  • No Multi Hit​​​​​
  • Event Exclusive​​​​​



  • v1.3.5a
    • Super Smash ability added.
    • Energy changed from 6 to 10.

  • This is the weakest melee weapon damage-wise
  • Makes the same hit sound as the Toy Sword.
  • Originally in Debug, the stats were like the Toy Sword.
  • Its appearance is based off of a Pico Pico hammer, a popular toy for children in Japan.
  • Originally in Debug, the Toy Hammer had only 1 attacking animation. This was changed to 3 in the main game.
    • The original animation is be seen here.