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  • Let me show you just one gif that's the problem with the chinalake.

    https://gyazo.com/41a89b154ec50b7b48368bcf8063daf1



    - Reduce chinalake ammunition to 1/6

    - Reduce flak vest buff to +2

    - Refill only fills 2 slugs at a time so you chew through ammo stations

    - Use raycasting so chinalake explosion does not work through walls


    I don't give a shit if you like chinalake, probably due to it being godsend for farming.

    I don't give a shit if you'll suck without it, you did well before chinalake even existed.

    I don't give a shit if you can't farm anymore, same reason as above.

    Unless if you're going to be civil about this and explain why this is bad, don't respond. If this comment section turns into a flame war, I'm not afraid to request to close the page.

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    • 1. Ammo capacity debuff that you stated is too extreme, 2 ammo per chamber is acceptable in my opinion otherwise it would become a primary version of M202, which is not good for those who have it already. 2. I agree 3. Same as 2 4. Same as 3

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    • PurpleCyborg wrote:
      1. Ammo capacity debuff that you stated is too extreme, 2 ammo per chamber is acceptable in my opinion otherwise it would become a primary version of M202, which is not good for those who have it already.

      2. I agree 3. Same as 2 4. Same as 3

      old chinalake was 1/6

      plus most explosives are busted as hell anyways, it would still be pretty good

      1/8 maybe?

      nvm 1/6, even then you have 7 grenades

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    • AztecGodOfFitness wrote:
      PurpleCyborg wrote:
      1. Ammo capacity debuff that you stated is too extreme, 2 ammo per chamber is acceptable in my opinion otherwise it would become a primary version of M202, which is not good for those who have it already.

      2. I agree 3. Same as 2 4. Same as 3

      old chinalake was 1/6

      plus most explosives are busted as hell anyways, it would still be pretty good

      1/8 maybe?

      nvm 1/6, even then you have 7 grenades

      2014 R2D Chinalake could trip & fling all zombies in the air, which was devastating on its own especially in No Mercy. Chinalake is the only primary explosive in the game.

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    • PurpleCyborg wrote:

      2014 R2D Chinalake could trip & fling all zombies in the air, which was devastating on its own especially in No Mercy. Chinalake is the only primary explosive in the game.

      r2da chinalake 1 shots basically everything except brutes

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    • Don't create a thread that already exists. There has already been a few threads asking for China to be nerfed.


      But to say again what I and others have previously said: The problem lies in how r2da's general game design; not the chinalake. Nerfing the the chinalake would just leave another weapon like flamey or Barret left to serve the purpose as the ultimate farming weapon. The cycle continues until a ton of primaries are just terrible in normal gameplay. In their current state the chinalake, Barret, and flamey are all balanced and fun weapons in normal gameplay. Nerfing weapons just hurts the game and ignores the real problem which is r2da encouraging grinding so much.

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    • Noncommunistuser wrote:
      Don't create a thread that already exists. There has already been a few threads asking for China to be nerfed.


      But to say again what I and others have previously said: The problem lies in how r2da's general game design; not the chinalake. Nerfing the the chinalake would just leave another weapon like flamey or Barret left to serve the purpose as the ultimate farming weapon. The cycle continues until a ton of primaries are just terrible in normal gameplay. In their current state the chinalake, Barret, and flamey are all balanced and fun weapons in normal gameplay. Nerfing weapons just hurts the game and ignores the real problem which is r2da encouraging grinding so much.

      Chinalake is a godsend, far better than other weapons in terms of farming. Flamey has weaknesses that can be abused for zombies; ranged (brute), not being able to shoot through walls, etc. Chinalake just 1 shots hordes of zombies without any risk, further supported by flak vest negating its weakness.

      https://gyazo.com/41a89b154ec50b7b48368bcf8063daf1

      Would this be possible with the flamey or the 50c? Probably not. I'd say a nerf is reasonable for chinalake's farming potential. Nerfing weapons that hurt the game is good.

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    • Its main issue is that it’s too spam-able. I think the best way to fix this issue is by making it single-shot (so what you said) but it requires a 1 sec reload or slightly more. I’m not so sure about making it reload inefficient only because it’s a primary so it shouldn’t be much of an ammo-eater since it’s your main weapon (I think 3 slugs per reload is more reasonable). Every other proposal seems fair enough.

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    • Crimtine wrote:
      Its main issue is that it’s too spam-able. I think the best way to fix this issue is by making it single-shot (so what you said) but it requires a 1 sec reload or slightly more. I’m not so sure about making it reload inefficient only because it’s a primary so it shouldn’t be much of an ammo-eater since it’s your main weapon (I think 3 slugs per reload is more reasonable). Every other proposal seems fair enough.

      Yeah, the destructive power of the chinalake is massive for how easy it is to use. Also, making it reload inefficient will prevent you from spamming it further.

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    • im suprised this discussion is rather civil lol, usually people would start flame wars over this

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      1. yes, a pump action grenade launcher with a tube specifically made for storing 40mm shells in them must have 1/6 ammo
        if this was the old chinalake (which wasnt even a chinalake to begin with) i wouldnt oppose it but bruh what
      2. i can get around this
      3. this was a feature in the original suggestion idk why pr completely forgot about it lmao
      4. i see no reason why the chinalake specifically needs raycasting to prevent wallbanging considering the other explosives can do it too and no one's complaining
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    • to be fair i think all explosives need raycasting, explosives being able to wallbang is another reason why people spam small maps cough cough foxriver

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    • wow boo hoo people utilize a flaw in a zombie spawn map



      lmao grow a pair of balls. that's not a problem. you want to nerf a bad gun because of one map where it abuses pr's stupid zombie spawning system. it needs no nerf and even then, your nerf wont stop people from voting stud harvest

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    • AztecGodOfFitness wrote:
      Noncommunistuser wrote:
      Don't create a thread that already exists. There has already been a few threads asking for China to be nerfed.


      But to say again what I and others have previously said: The problem lies in how r2da's general game design; not the chinalake. Nerfing the the chinalake would just leave another weapon like flamey or Barret left to serve the purpose as the ultimate farming weapon. The cycle continues until a ton of primaries are just terrible in normal gameplay. In their current state the chinalake, Barret, and flamey are all balanced and fun weapons in normal gameplay. Nerfing weapons just hurts the game and ignores the real problem which is r2da encouraging grinding so much.

      Chinalake is a godsend, far better than other weapons in terms of farming. Flamey has weaknesses that can be abused for zombies; ranged (brute), not being able to shoot through walls, etc. Chinalake just 1 shots hordes of zombies without any risk, further supported by flak vest negating its weakness.

      https://gyazo.com/41a89b154ec50b7b48368bcf8063daf1

      Would this be possible with the flamey or the 50c? Probably not. I'd say a nerf is reasonable for chinalake's farming potential. Nerfing weapons that hurt the game is good.

      it seems as if you've completely missed communister's point to spout your own bullshit about how great chinalake is.

      i dont know about you, but chinalake is shit in every map except victoria and stud. you also then, want to nerf the only explosive resistent armor because a combo that was supposed to exist is deemed too strong in your opinion.

      chinalake has many weaknesses, some off the top of my head being it's ammo, it's splash radius, and it's ability to be affected by gravity.

      the image you keep posting is just people farming with china. albeit a bit messy and laggy, it is the same as bringing the barret to void and instantly sniping every zombie that spawns, is it not? it is the same as an m249/flamethrower on foxriver and slaughtering countless zombies, is it not?



      so do yourself a favor, and actually find a reason to nerf the chinalake that isnt just "hurr dhrur the chinalake can go through walls" because if this is the case, then we might as well nerf the m202, rpg, triblaster, present gun, stiel, propane, and grenade along with the ice sledge, and every melee as they are able to penetrate walls

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    • ROLVeBloxxer wrote:

      1. yes, a pump action grenade launcher with a tube specifically made for storing 40mm shells in them must have 1/6 ammo
        if this was the old chinalake (which wasnt even a chinalake to begin with) i wouldnt oppose it but bruh what
      2. i can get around this
      3. this was a feature in the original suggestion idk why pr completely forgot about it lmao
      4. i see no reason why the chinalake specifically needs raycasting to prevent wallbanging considering the other explosives can do it too and no one's complaining

      Many guns in this game hold less ammunition than their real life counterpart

      Barret, Minigun, M249, and M202 (possibly more)

      I’m pretty the reason why they don’t have as much ammo is make it balanced

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    • Cloudist wrote:

      it seems as if you've completely missed communister's point to spout your own bullshit about how great chinalake is.

      i dont know about you, but chinalake is shit in every map except victoria and stud. you also then, want to nerf the only explosive resistent armor because a combo that was supposed to exist is deemed too strong in your opinion.

      chinalake has many weaknesses, some off the top of my head being it's ammo, it's splash radius, and it's ability to be affected by gravity.

      the image you keep posting is just people farming with china. albeit a bit messy and laggy, it is the same as bringing the barret to void and instantly sniping every zombie that spawns, is it not? it is the same as an m249/flamethrower on foxriver and slaughtering countless zombies, is it not?



      so do yourself a favor, and actually find a reason to nerf the chinalake that isnt just "hurr dhrur the chinalake can go through walls" because if this is the case, then we might as well nerf the m202, rpg, triblaster, present gun, stiel, propane, and grenade along with the ice sledge, and every melee as they are able to penetrate walls

      "many weaknesses"

      Most of the weaknesses china has can be negated easily, and spalsh radius isn't even a con. You can get used to the trajectory and fire far.

      It is NOT, as you can do at least some shit, but can you fight against a 1 tap almost no matter what (barret does not apply, as they can miss, but void is shit anyways)? No, you can't! 

      Yeah, go ahead and remove wallbanging, it's a bullshit method that negates the purpose of cover.

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    • Cloudist wrote:
      wow boo hoo people utilize a flaw in a zombie spawn map


      lmao grow a pair of balls. that's not a problem. you want to nerf a bad gun because of one map where it abuses pr's stupid zombie spawning system. it needs no nerf and even then, your nerf wont stop people from voting stud harvest

      boo hoo, this happens in small maps too.

      also removal of wallbang will basically decimate stud harvest farmers

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    • >JoJo pfp

      >Complains about a gun that they kudos'd into the game

      >Believes chinalake is the root of all evil and doesn't blame PR for creating a game centered around grinding

      >Creates highly controverisal post that he will request the colsure of if you voice your opinion

      >JoJo pfp



      Some of the people in that video are in your party (ironic how you benefit from the weapon you complain about) while others aren't even using the chinalake + flak combo. And even if they were, the flak vest and chinalake were meant to be combo'd. Just like how you should use flamethrower + fire vest if you plan on not dying to elementals.

      PR is trying to keep the grinding aspect of the game while also trying to appeal to the "seasoned veterans." What he should do instead of nerfing guns is change how the zombie is played and how they are spawned.



      https://www.youtube.com/watch?v=R_aXElv_HEc

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    • ROLVeBloxxer wrote:
      #yes, a pump action grenade launcher with a tube specifically made for storing 40mm shells in them must have 1/6 ammo
      if this was the old chinalake (which wasnt even a chinalake to begin with) i wouldnt oppose it but bruh what
      1. i can get around this
      2. this was a feature in the original suggestion idk why pr completely forgot about it lmao
      3. i see no reason why the chinalake specifically needs raycasting to prevent wallbanging considering the other explosives can do it too and no one's complaining

      1. just nerf the ability to spam it, it's extremely easy to spam it

      2. nice

      3. yeah having full ammo efficiency is kinda retarded

      4. wallbanging is kinda bullshit anyways, as i said, negates the point of cover

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    • yes?

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    • AztecGodOfFitness wrote:
      ROLVeBloxxer wrote:
      #yes, a pump action grenade launcher with a tube specifically made for storing 40mm shells in them must have 1/6 ammo
      if this was the old chinalake (which wasnt even a chinalake to begin with) i wouldnt oppose it but bruh what
      1. i can get around this
      2. this was a feature in the original suggestion idk why pr completely forgot about it lmao
      3. i see no reason why the chinalake specifically needs raycasting to prevent wallbanging considering the other explosives can do it too and no one's complaining
      1. just nerf the ability to spam it, it's extremely easy to spam it

      2. nice

      3. yeah having full ammo efficiency is kinda retarded

      4. wallbanging is kinda bullshit anyways, as i said, negates the point of cover

      so? you know what else wall bangs?

      melee's, grenades, steil, propane, molotov, swarmer's hives, jerry cans, rpg, gift launcher, m202, and c4



      does anybody complain?

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    • Cloudist wrote:

      so? you know what else wall bangs?

      melee's, grenades, steil, propane, molotov, swarmer's hives, jerry cans, rpg, gift launcher, m202, and c4



      does anybody complain?

      it's still a bullshit mechanic, negates the point of cover

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    • AztecGodOfFitness wrote:
      Cloudist wrote:

      it seems as if you've completely missed communister's point to spout your own bullshit about how great chinalake is.

      i dont know about you, but chinalake is shit in every map except victoria and stud. you also then, want to nerf the only explosive resistent armor because a combo that was supposed to exist is deemed too strong in your opinion.

      chinalake has many weaknesses, some off the top of my head being it's ammo, it's splash radius, and it's ability to be affected by gravity.

      the image you keep posting is just people farming with china. albeit a bit messy and laggy, it is the same as bringing the barret to void and instantly sniping every zombie that spawns, is it not? it is the same as an m249/flamethrower on foxriver and slaughtering countless zombies, is it not?



      so do yourself a favor, and actually find a reason to nerf the chinalake that isnt just "hurr dhrur the chinalake can go through walls" because if this is the case, then we might as well nerf the m202, rpg, triblaster, present gun, stiel, propane, and grenade along with the ice sledge, and every melee as they are able to penetrate walls

      "many weaknesses"

      Most of the weaknesses china has can be negated easily, and spalsh radius isn't even a con. You can get used to the trajectory and fire far.

      It is NOT, as you can do at least some shit, but can you fight against a 1 tap almost no matter what (barret does not apply, as they can miss, but void is shit anyways)? No, you can't! 

      Yeah, go ahead and remove wallbanging, it's a bullshit method that negates the purpose of cover.

      "It is NOT, as you can do at least some shit, but can you fight against a 1 tap almost no matter what"



      im sorry but are you retarded? lol last time i checked, barret can easily take out every zombie but brute and skull with a single shot to the forehead, as with chinalake will. not to mention that they have almost identical firing speeds (.2 seconds isnt even a second lol) barret also has more ammo, allowing you to pick off multiple zombies without needing to fire into a crowd (which the chinalake excells at because its a.. chinalake?)


      you're basically trying to take the grenade out of the grenade launcher. an ammo nerf, flak vest nerf (something that is totally unrelated to the chinalake's stats, and just gives you extra pills), and you want to ruin the ammo crates for it. i get it for triblaster, because it's a secondary. BUT YOU'RE SACRIFICING YOUR PRIMARY FOR THE MOTHERFKING CHINALAKE. you dont need to eat through more ammo because that's your only big gun and unless you bring a luger or steyr or peacemaker, you're screwed.


      the only thing that is wrong imo is that it has an extremely low rank.

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    • I agree

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    • PurpleCyborg wrote:
      AztecGodOfFitness wrote:
      PurpleCyborg wrote:
      1. Ammo capacity debuff that you stated is too extreme, 2 ammo per chamber is acceptable in my opinion otherwise it would become a primary version of M202, which is not good for those who have it already.

      2. I agree 3. Same as 2 4. Same as 3

      old chinalake was 1/6

      plus most explosives are busted as hell anyways, it would still be pretty good

      1/8 maybe?

      nvm 1/6, even then you have 7 grenades

      2014 R2D Chinalake could trip & fling all zombies in the air, which was devastating on its own especially in No Mercy.

      Chinalake is the only primary explosive in the game.

      R2D Chinalake could blow up in your face and kill you pretty easily. That's why very little people used it. You had to wear some low health flak vest with it to prevent killing yourself. In R2DA you have a flak vest that gives 80+ health along wtih a bunch of prestige health. You can shoot something right in front of you, kill it in one shot, and take barely any damage due to wearing a flak vest. R2DA Chinalake is unbalanced and has pretty much no cons. You get 9 grenades with it per reload, 36 total at a bench, and well over 150 grenades with multiple ammo boxes on the map. I don't have a problem with ammo even when using it with rpg and triblaster.  

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    • ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

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    • AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      that's the stupidest rule i have ever seen. they are ending rounds for why?



      "becAUse it CAn MAkE zOmbIE GAMEPlay LEss FUn"



      lmfao most of the people who go zombie dont want to be zombie and just go idle and let people farm them. i've been in multiple of those stud harvest servers and there were only like, 2 people out of the 10 zombies being farmed who complained. nobody wants to be selected zombies, but most just keep their heads down and wait for the 10 minutes to expire where they'll get ~30 minutes of suvivor or just leave lol

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    • Cloudist wrote:
      AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      that's the stupidest rule i have ever seen. they are ending rounds for why?



      "becAUse it CAn MAkE zOmbIE GAMEPlay LEss FUn"



      lmfao most of the people who go zombie dont want to be zombie and just go idle and let people farm them. i've been in multiple of those stud harvest servers and there were only like, 2 people out of the 10 zombies being farmed who complained. nobody wants to be selected zombies, but most just keep their heads down and wait for the 10 minutes to expire where they'll get ~30 minutes of suvivor or just leave lol

      sounds like a

      personal problem

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    • People complain about shed and bridge farming but what's the difference from void? As soon as someone with a piercing weapon in void spots the zombies spawning it's over.

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    • AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      Makes game based around farming for guns that allow you to farm easier and more efficently

      bans you for farming



      What. Might as well kill everyone who participates in the "💰🔥FOXRIVER ENVIRONMENT EZ MONEY🔥💰" since you can get farmed pretty hard in that. Oh wait, they do.

      Campaign and PVP gives you no money and single player is horrible. Farming is the only way to actually unlock guns.

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    • WaffleInvasion wrote:
      AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      Makes game based around farming for guns that allow you to farm easier and more efficently

      bans you for farming



      What. Might as well kill everyone who participates in the "💰🔥FOXRIVER ENVIRONMENT EZ MONEY🔥💰" since you can get farmed pretty hard in that. Oh wait, they do.

      Campaign and PVP gives you no money and single player is horrible. Farming is the only way to actually unlock guns.

      mods don't ban for farming lol

      also getting spawnkilled for 10 minutes w/o a chance to actually kill spawnkillers is worse, you're basically trapped

      sounds like a personal problem

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    • AztecGodOfFitness wrote:
      WaffleInvasion wrote:
      AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      Makes game based around farming for guns that allow you to farm easier and more efficently

      bans you for farming



      What. Might as well kill everyone who participates in the "💰🔥FOXRIVER ENVIRONMENT EZ MONEY🔥💰" since you can get farmed pretty hard in that. Oh wait, they do.

      Campaign and PVP gives you no money and single player is horrible. Farming is the only way to actually unlock guns.

      mods don't ban for farming lol

      also getting spawnkilled for 10 minutes w/o a chance to actually kill spawnkillers is worse, you're basically trapped

      sounds like a personal problem

      i feel as if you're retarded because you clearly overlook the fact that getting spawnkilled on stud harvest is no different then foxriver. the only distance is that the skull champ has a chance to kill, but even then, when he's killed everybody just resumes slaughtering



      absolutely nobody intervened before skull was added. i've played in servers in 2018 with guys who did so well together, that we lasted 3 hours on PVE foxriver until some sweat killed us all. killing all isnt stupid because it ruins the round, but it's stupid because it makes people waste money for farming. this is no different then foxriver minus all of the explosives

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    • this guy has a point we need to nerf chinalake i cant breathe for 1 second as a zombie in "grinding servers" god like wtf has r2da become "grinding aspect" is just boring and unfair and chinalake was too op in both r2da and in r2d

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    • AztecGodOfFitness wrote:
      WaffleInvasion wrote:
      AztecGodOfFitness wrote:
      ok nvm i take this all back

      BRIDGE/SHED FARMING IS NOW PUNISHABLE VIA KILL ALL.

      Makes game based around farming for guns that allow you to farm easier and more efficently

      bans you for farming



      What. Might as well kill everyone who participates in the "💰🔥FOXRIVER ENVIRONMENT EZ MONEY🔥💰" since you can get farmed pretty hard in that. Oh wait, they do.

      Campaign and PVP gives you no money and single player is horrible. Farming is the only way to actually unlock guns.

      mods don't ban for farming lol

      also getting spawnkilled for 10 minutes w/o a chance to actually kill spawnkillers is worse, you're basically trapped

      sounds like a personal problem

      I literally never said you get banned for farming, I said you could get kill all'ed for farming. If you joined an ez farm server in hope of making a lot of money, you have to be ready take one for the team and go AFK for 10 minutes while others benefit. You joining a farming server and getting mad because you're getting farmed ater dying early or joining late is dumb. 

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    • If you want to remove farming pr need to make remake this game from scratch or he would need to make a new game which would take a long time to do.

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    • chinalkae is basically grenade launcher with small radius that packs 500 dmg? seems prreetyy OP to me but since the tryhard prestiges who spamm it with flakvest would disagree because " yOu prObaggLy Don't hAve iT u JELly or SoUUmthign?" like ofc I have it but it might be too op

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    • MuHaMrOcKz wrote:
       "yOu prObaggLy Don't hAve iT u JELly or SoUUmthign?" 

      No one is arguing that because its only rank 25. Close to everyone in the game has it. With the exp revamp, you can get to rank 25 in a day. Its  easy to get. Its blast radius isn't small. It destoys everything at spawn with 500 damage. You rank up fast with it and are at a disadvantage if you don't use it because some other chinalake user will just get mvp over you. If you use another weapon other than chinalake, you will just be consistently kill stealed by chinalake users cause they insta kill everything with a 500 damage explosive.  


      Last time I used it, I got 45% expierience in one game at rank 57 and repeated "You Are The Cures". Chinalake was a horrible addition to the game.

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    • Codered1245 wrote:
      MuHaMrOcKz wrote:
       "yOu prObaggLy Don't hAve iT u JELly or SoUUmthign?" 
      No one is arguing that because its only rank 25. Close to everyone in the game has it. With the exp revamp, you can get to rank 25 in a day. Its  easy to get. Its blast radius isn't small. It destoys everything at spawn with 500 damage. You rank up fast with it and are at a disadvantage if you don't use it because some other chinalake user will just get mvp over you. If you use another weapon other than chinalake, you will just be consistently kill stealed by chinalake users cause they insta kill everything with a 500 damage explosive.  


      Last time I used it, I got 45% expierience in one game at rank 57 and repeated "You Are The Cures". Chinalake was a horrible addition to the game.

      you complain yet you're the hypocrite who uses it to the extent where it becomes overpowered



      the chinalake is an awful weapon. take it to any actual match and you'll end up bottom fragging. it only excells atfarming because of pr's shitty game design. small maps are perfect for everything about the chinalake



      small splash but good damage > small map with cluttered zombies with nowhere to go

      not so good ammo > tons of ammo crates around the map. you'll likely never run out

      explosions arent big but still do self damage > high places zombies cant touch you



      maps that are good for china include foxriver, stud harvest to an extent, cafe county, sunny seaside, etc.



      you complaining about the gun is illogical because the weapon isnt to blame. your entire logic is built around balancing weapons based on one gamemode, which by the way has had problems since r2da has existed. the weapon isnt at fault, it's pr's fault. everything from terrible map design, awful zombie spawning mechanics, countless survivor buffs. it was about time the stars aligned and the chinalake prevailed.



      also, compare this to barret on void and pre-nerf flamey on foxriver

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    • Cloudist wrote:
      Codered1245 wrote:
      MuHaMrOcKz wrote:
       "yOu prObaggLy Don't hAve iT u JELly or SoUUmthign?" 
      No one is arguing that because its only rank 25. Close to everyone in the game has it. With the exp revamp, you can get to rank 25 in a day. Its  easy to get. Its blast radius isn't small. It destoys everything at spawn with 500 damage. You rank up fast with it and are at a disadvantage if you don't use it because some other chinalake user will just get mvp over you. If you use another weapon other than chinalake, you will just be consistently kill stealed by chinalake users cause they insta kill everything with a 500 damage explosive.  


      Last time I used it, I got 45% expierience in one game at rank 57 and repeated "You Are The Cures". Chinalake was a horrible addition to the game.

      you complain yet you're the hypocrite who uses it to the extent where it becomes overpowered


      the chinalake is an awful weapon. take it to any actual match and you'll end up bottom fragging. it only excells atfarming because of pr's shitty game design. small maps are perfect for everything about the chinalake



      small splash but good damage > small map with cluttered zombies with nowhere to go

      not so good ammo > tons of ammo crates around the map. you'll likely never run out

      explosions arent big but still do self damage > high places zombies cant touch you



      maps that are good for china include foxriver, stud harvest to an extent, cafe county, sunny seaside, etc.



      you complaining about the gun is illogical because the weapon isnt to blame. your entire logic is built around balancing weapons based on one gamemode, which by the way has had problems since r2da has existed. the weapon isnt at fault, it's pr's fault. everything from terrible map design, awful zombie spawning mechanics, countless survivor buffs. it was about time the stars aligned and the chinalake prevailed.



      also, compare this to barret on void and pre-nerf flamey on foxriver

      I used it some time ago. I like to try out weapons and move around to different ones cause I get bored. Chinalake is pretty overused so I tried it out to see what the fuss was about then I realized people just use it so they can one shot everything in the game. Kill multiple targets with a 500 damage explosive.



      "you complain yet you're the hypocrite who uses it to the extent where it becomes overpowered"

      I don't know how me using a weapon makes it not overpowered.



      "maps that are good for china include foxriver, stud harvest to an extent, cafe county, sunny seaside, etc."



      You forgot victoria harbor and campfire chaos. Those are the maps I play on the majority of the time cause they are spam voted. Game is just really lame now with chinalake spam.

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    • Cloudist wrote:

      also, compare this to barret on void and pre-nerf flamey on foxriver

      Barret can't one shot 300 hp leapers, 400 hp diggers, and 450 hp tickers. To get 500+ damage with the barret you need to aim for the head which takes skill and to kill multiple targets they need to be lined up. Barret has a slow firerate of 1.4 secs. Chinalake can hit multiple targets at once in a group and deal 500 damage. China doesn't have skill requirement to use, you just one hit kill everything with a grenade that deals 500 damage anywhere on the body. If you don't like getting killed by barret in void then you can just simply not play in a void server while chinalake is spammed everywhere. I don't really see void servers anymore since Barret requires headshots to kill a lot of things now.      



      Flamey isn't good anymore either. I don't know why you're bringing up something pre-nerf that isn't in the game anymore. Fireelms and Electrics elm are immune to flamethrower. Flamethrowers can't kill C4 leapers up close. 400 hp diggers can run through the flame and ragdoll you. Flamethrowers can't get close to maxed out brutes dealing 200 damage with their club. Flamethrowers users are easily killed with 200 speed brute clubthrow. Not a good idea to camp by a spawn then have a champion suddenly spawn on top of it. Flamethrower users have to get up close to a spawn while chinalake users can abuse it from a much farther distance.  

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    • As a flamethrower user I can say that i can easily take down a digger I am not sure if i took down a 400 hp or a normal hp but zombie,bute,elm and c4 lepper are the hardest to take down at I at least lose some hp while fighting them. P.S use faraday vest with China lake to not get killed by the elm turning in to eletric elm at full hp glitch/buff.

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    • And also if we are going to talk about China lake  please leave flak vest out of this nerfing flak vest is like nerfing fire vest to 99 fire resistances or faraday vest to 99 shock resistance and instead if nerfing flak vest in general let's make the flak vest nerf only with China lake like make the China lake -2 explosion resistance if you still want a explosive resistance nerf nerfing the flak vest is unfair to people who use this amor and dont use China lake and just use it in events or battlegrounds or just in general to protect them self's from explosions.

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    • Earsponjason wrote:
      And also if we are going to talk about China lake  please leave flak vest out of this nerfing flak vest is like nerfing fire vest to 99 fire resistances or faraday vest to 99 shock resistance and instead if nerfing flak vest in general let's make the flak vest nerf only with China lake like make the China lake -2 explosion resistance if you still want a explosive resistance nerf nerfing the flak vest is unfair to people who use this amor and dont use China lake and just use it in events or battlegrounds or just in general to protect them self's from explosions.

      Flak vest allows you to shoot chinalake point blank in front of you, one hit kill whatever is front of you, and take little to no damage up close. In R2D the chinalake was balanced because you couldn't use it upclose without taking a good deal of damage. The Flak vest in R2D had a 10 hp bonus while a R2DA flak vest gives 80+ hp on top of a bunch of prestige health. Chinalake should be heavily nerfed, rank buffed to 50 or removed from the game. 

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    • Earsponjason wrote:
      As a flamethrower user I can say that i can easily take down a digger I am not sure if i took down a 400 hp or a normal hp but zombie,bute,elm and c4 lepper are the hardest to take down at I at least lose some hp while fighting them. P.S use faraday vest with China lake to not get killed by the elm turning in to eletric elm at full hp glitch/buff.

      400 hp diggers are pretty common because zombie stats don't reset between games. 

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    • Codered1245 wrote:
      Earsponjason wrote:
      And also if we are going to talk about China lake  please leave flak vest out of this nerfing flak vest is like nerfing fire vest to 99 fire resistances or faraday vest to 99 shock resistance and instead if nerfing flak vest in general let's make the flak vest nerf only with China lake like make the China lake -2 explosion resistance if you still want a explosive resistance nerf nerfing the flak vest is unfair to people who use this amor and dont use China lake and just use it in events or battlegrounds or just in general to protect them self's from explosions.
      Flak vest allows you to shoot chinalake point blank in front of you, one hit kill whatever is front of you, and take little to no damage up close. In R2D the chinalake was balanced because you couldn't use it upclose without taking a good deal of damage. The Flak vest in R2D had a 10 hp bonus while a R2DA flak vest gives 80+ hp on top of a bunch of prestige health. Chinalake should be heavily nerfed, rank buffed to 50 or removed from the game. 

      If the problem is China lake shouldn't we nerf the China lake to where the flak vest doesn't work with said China lake and instead of nerfing amor because of said China lake is "unfair" is like nerfing  flak vest is like nerfing  is like nerfing the fire vest  and faraday because it's a combo with flamethrower and every other farming gun but China lake,rpg,m202 and tripod now think about it isnt flak vest also compatible with those guns as well but people didn't say nerf flak vest until now I understand how powerful China lake is but nerfing the flak vest seems like punishing the other players who dont use China lake what I am saying is if you are going to nerf China lake then nerf China lake instead of nerfing some amor because China lake is unfair that's all. 

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    • Im pretty sure Chinalake is fine I don't think It need a nerf 

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    • ExtrSwiftz wrote:
      Im pretty sure Chinalake is fine I don't think It need a nerf 

      A low rank explosive weapon that can spam, Spawn kill and one shot kill everything except Brutes and Champion? Yeah no LOL



      It needs to be nerfed, everyone dislikes the Chinalake's balance.

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    • A medium rank weapon with a small radius(compared to other explosives), long reload, and little ammo. Everyone likes the chinalake's balance.



      See how one sided that argument is?

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    • Noncommunistuser wrote:
      A medium rank weapon with a small radius(compared to other explosives), long reload, and little ammo. Everyone likes the chinalake's balance.


      See how one sided that argument is?

      I don't like chinalake. Its overused. Oneshots everything with 500 damage. I out mvp everyone with it even if they are using a P90, a rank 52 weapon. Pretty much the only way to get mvp over a chinalake user is to use chinalake yourself. You rank up significantly slower not using chinalake cause all the other people in the server using chinalake will just steal your kills. It doesn't have "little ammo". It gives 9 grenades per reload that do 500 damage compared to triblaster that gives only 3 and does 290 damage.  Chinalake has around the same total damage as the AK-47 except the chinalake can kill several more zombies than AK because its an explosive. You get 36 grenades per ammo box, wearing a flak vest, with mulitple ammo boxes per map that is well over 150 grenades on each map. I do not have ammo issues using chinalake. Triblaster is rank 55 while chinalake is only rank 25.



      Polls show that half the community hates it while the other half is just "mixed" about it. Something should be done about chinalake when the game is already close to dying. The game doesn't need half of the community that hates chinalake to stop playing because of it.



      Chinalake poll









      Screenshot 20200402-214225
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    • 1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...



      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

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    • Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      But both had similar results with 50% hating it. 

        Loading editor
    • Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...

      People use chinalake because it doesn't require any skill to use. You just land a grenade anywhere near a 400 hp digger and one shot it. If you use faraday instead of flak vest, then you get 8 grenades instead which is 1 less.


      People get thrown out of the server( noobbuster x8) due to getting explosive spammed as zombie from chinalake. 

        Loading editor
    • Then: 300 kudos



      Now: pR wE wErE jUsT kIdDiNg 

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    • TonyPinesTheProtector wrote:
      Then: 300 kudos


      Now: pR wE wErE jUsT kIdDiNg 

      It got 300 kudos because Gosinister links his suggestion to his youtube channel. He gets his 12,000 subscribers to go on his suggestions and kudo his threads to make it seem like the community actually wants it. They blindly kudo whatever he posts. He has 12,000 subscribers yet only 300 players regularly play the game. I personally never kudo'd his thread.



      In reality I don't think people really like gosinister. He tried kicking me from a server one time and failed at 10 people voting yes and 13 people voting no. When I tried kicking him, it was 13-10. Gosinister couldn't kick a nobody like me from a server. More people wanted gosinister gone from the server than me.



      I played with him before. He's not very good at the game. He always dies in survival and never ever gets MVP. He goes to default servers to vote PVP non-stop so he can grab people at spawn, with spawnshields up, with boo buster and throw them off the map. Gosinister is a pretty lame person in reality. 

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    • its funny because you outright said the chinalake was underpowered in the thread, so when it comes out now ur complaining about it nonstop

      idk what him vote kicking you has to do with anything but you brought it on urself because u set a vote on jopede first

      mvp is irrelevant as all hell, you could do more objectives and shit than another person but they'll still get mvp anyways

      you cant come up with a proper argument to back urself up so u have to resort to using insults to dehumanize cap

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    • ROLVeBloxxer wrote:
      its funny because you outright said the chinalake was underpowered in the thread, so when it comes out now ur complaining about it nonstop

      idk what him vote kicking you has to do with anything but you brought it on urself because u set a vote on jopede first

      mvp is irrelevant as all hell, you could do more objectives and shit than another person but they'll still get mvp anyways

      you cant come up with a proper argument to back urself up so u have to resort to using insults to dehumanize cap

      "its funny because you outright said the chinalake was underpowered in the thread, so when it comes out now ur complaining about it nonstop"



      I said that it should get more grenades than one at a reload box. I never thought it would get 9.



      "idk what him vote kicking you has to do with anything but you brought it on urself because u set a vote on jopede first"



      That was a completely separate occasion as a joke. lol



      "mvp is irrelevant as all hell, you could do more objectives and shit than another person but they'll still get mvp anyways"



      I have friends with a ton a fame(Kelioh, ScarletDragneel, Blurac and Sonic21790), do the objective and still get MVP. MVP shows that you killed more zombies than anyone in the server and shows a degree of skill. There is no obj in survival besides survive and kill zombies. 



      "you cant come up with a proper argument to back urself up so u have to resort to using insults to dehumanize cap"

      I'm not insulting him. He's just not good at the game and can't succeed at kicking  people that don't have a big follower base like him and youtube channel of 12,000 subscribers. I don't have groups I am the leader of called Codered's Supere Superioty and Codered Arms Incorporated. I don't have the ego to name groups after myself.  

        Loading editor
    • codered do you hvae any pressing issues (mental ,physical health) that you would like to discuss

      why do you not like this gosinister man so much

        Loading editor
    • PeridotIsWithYou wrote:
      codered do you hvae any pressing issues (mental ,physical health) that you would like to discuss

      why do you not like this gosinister man so much

      Why are you stalking me? Is sinister posting about me on his discord? How come you all come out at once? Its wierd. 

        Loading editor
    • you mean the equivalent of calling it underpowered, because you also said you'd use the RPG over it???

      you actually defended yourself bringing up the vote kick and MVP shit 💀💀💀

      so what does cap's playstyle have to do with anything then????? all of ur arguments are gone so you have to resort to using how he plays to try and make a point

      oh and i guess we shouldnt make threads anymore for people to see what we make


      since you know, we can just submit these to pr directly

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    • Codered1245 wrote:

      "its funny because you outright said the chinalake was underpowered in the thread, so when it comes out now ur complaining about it nonstop"


      I said that it should get more grenades than one at a reload box. I never thought it would get 9.



      "idk what him vote kicking you has to do with anything but you brought it on urself because u set a vote on jopede first"



      That was a completely separate occasion as a joke. lol



      "mvp is irrelevant as all hell, you could do more objectives and shit than another person but they'll still get mvp anyways"



      I have friends with a ton a fame(Kelioh, ScarletDragneel, Blurac and Sonic21790), do the objective and still get MVP. MVP shows that you killed more zombies than anyone in the server and shows a degree of skill. There is no obj in survival besides survive and kill zombies. 



      "you cant come up with a proper argument to back urself up so u have to resort to using insults to dehumanize cap"

      I'm not insulting him. He's just not good at the game and can't succeed at kicking  people that don't have a big follower base like him and youtube channel of 12,000 subscribers. I don't have groups I am the leader of called Codered's Supere Superioty and Codered Arms Incorporated. I don't have the ego to name groups after myself.  

      Ross
        Loading editor
    • i watch everything you post :) it provides me my fix of the circus because they dont perform anymore and i miss seeing the elephants and eating the popcorns

        Loading editor
    • ROLVeBloxxer wrote:
      you mean the equivalent of calling it underpowered, because you also said you'd use the RPG over it???

      you actually defended yourself bringing up the vote kick and MVP shit 💀💀💀

      so what does cap's playstyle have to do with anything then????? all of ur arguments are gone so you have to resort to using how he plays to try and make a point

      oh and i guess we shouldnt make threads anymore for people to see what we make


      since you know, we can just submit these to pr directly

      "you mean the equivalent of calling it underpowered, because you also said you'd use the RPG over it???"



      I said I would use rpg over it cause it only gave one grenade at the time per reload at ammo bench



      "you actually defended yourself bringing up the vote kick and MVP shit 💀💀💀"



      I just want to know why sinister can't succeed in kicking someone despite his followerbase. I find it wierd. MVP shows skill. 



      "so what does cap's playstyle have to do with anything then????? all of ur arguments are gone so you have to resort to using how he plays to try and make a point"



      That his playstyle is mediocre and carried over into the main game with chinalake. 



      " since you know, we can just submit these to pr directly"

      PR only accepted 2 suggstions that were massed kudo'd 

        Loading editor
    • TheSopwithCamel wrote:
      Codered1245 wrote:

      "its funny because you outright said the chinalake was underpowered in the thread, so when it comes out now ur complaining about it nonstop"


      I said that it should get more grenades than one at a reload box. I never thought it would get 9.



      "idk what him vote kicking you has to do with anything but you brought it on urself because u set a vote on jopede first"



      That was a completely separate occasion as a joke. lol



      "mvp is irrelevant as all hell, you could do more objectives and shit than another person but they'll still get mvp anyways"



      I have friends with a ton a fame(Kelioh, ScarletDragneel, Blurac and Sonic21790), do the objective and still get MVP. MVP shows that you killed more zombies than anyone in the server and shows a degree of skill. There is no obj in survival besides survive and kill zombies. 



      "you cant come up with a proper argument to back urself up so u have to resort to using insults to dehumanize cap"

      I'm not insulting him. He's just not good at the game and can't succeed at kicking  people that don't have a big follower base like him and youtube channel of 12,000 subscribers. I don't have groups I am the leader of called Codered's Supere Superioty and Codered Arms Incorporated. I don't have the ego to name groups after myself.  

      Ross

      Yup all coming out at once. Definitely stalking me over his discord. 

        Loading editor
    • Dont mind me, im just the cameraman! The things you find when you search the wiki.

        Loading editor
    • we actually have a button that we press that says "codered code red" and it pings everyone in SAI whenever you post. sorry it had to come to this but your presence is quite threatening to our mental wellbeing

        Loading editor
    • TheSopwithCamel wrote:
      Dont mind me, im just the cameraman!

      I don't know why you all come out at once unless gosinister is posting about me on his discord. It seems like all of you are insecure and know that chinalake was a bad addition to the game. 

        Loading editor
    • Gosinister rings a bell so all his dogs can come at once. 

        Loading editor
    • Codered1245 wrote:
      Yup all coming out at once. Definitely stalking me over his discord. 

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

        Loading editor
    • Codered1245 wrote:
      TheSopwithCamel wrote:
      Dont mind me, im just the cameraman!
      I don't know why you all come out at once unless gosinister is posting about me on his discord. It seems like all of you are insecure and know that chinalake was a bad addition to the game. 

      i lay awake every night thinking of the primal sins i have committed. shaking while i think of chinalake. it haunts my waking hours and my sleeping nightmares

        Loading editor
    • ROLVeBloxxer wrote:

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

      Engineer Point
        Loading editor
    • ROLVeBloxxer wrote:

      Codered1245 wrote:
      Yup all coming out at once. Definitely stalking me over his discord. 

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

      No trolls here but you. It's so obvious cap calls all of you to defend him over his discord. it's the same repeated people who defend cap and chinalake. Gosinister never comes and defends himself. 

        Loading editor
    • Codered1245 wrote:
      Gosinister rings a bell so all his dogs can come at once. 

      little known fact i am actually just gosinister on an alternate account along with every other person in this thread except for you

        Loading editor
    • "MVP shows that you killed more zombies than anyone in the server and shows a degree of skill."



      Funny how you say chinalake is the best spawnkilling weapon and it doesn't take skill.

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    • PeridotIsWithYou wrote:
      Codered1245 wrote:
      Gosinister rings a bell so all his dogs can come at once. 
      little known fact i am actually just gosinister on an alternate account along with every other person in this thread except for you

      Or is it just him posting on his discord to rally people up and join the thread to defend him?

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    • Codered1245 wrote:
      ROLVeBloxxer wrote:

      Codered1245 wrote:
      Yup all coming out at once. Definitely stalking me over his discord. 

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

      No trolls here but you. It's so obvious cap calls all of you to defend him over his discord. it's the same repeated people who defend cap and chinalake. Gosinister never comes and defends himself. 

      a lion does not concern himself with the opinion of sheep

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    • Noncommunistuser wrote:
      "MVP shows that you killed more zombies than anyone in the server and shows a degree of skill."


      Funny how you say chinalake is the best spawnkilling weapon and it doesn't take skill.

      iM dRuNk, yOu dOnT hAvE aN eXcUsE

      - Demoman

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    • Codered1245 wrote:
      Or is it just him posting on his discord to rally people up and join the thread to defend him?

      NO. i am gosinister

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    • Noncommunistuser wrote:
      "MVP shows that you killed more zombies than anyone in the server and shows a degree of skill."


      Funny how you say chinalake is the best spawnkilling weapon and it doesn't take skill.

      It doesn't take skill because you oneshot several things at once landing that grenade anywhere near several zombies. Doesn't require aim to hit headshots. Just people spamming chinalake grenades into spawns.

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    • Codered1245 wrote:
      Noncommunistuser wrote:
      "MVP shows that you killed more zombies than anyone in the server and shows a degree of skill."


      Funny how you say chinalake is the best spawnkilling weapon and it doesn't take skill.

      It doesn't take skill because you oneshot several things at once landing that grenade anywhere near several zombies. Doesn't require aim to hit headshots. Just people spamming chinalake grenades into spawns.

      what he's trying to imply is that your friend are likely using chinalake to get mvp

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    • PeridotIsWithYou wrote:
      Codered1245 wrote:
      Noncommunistuser wrote:
      "MVP shows that you killed more zombies than anyone in the server and shows a degree of skill."


      Funny how you say chinalake is the best spawnkilling weapon and it doesn't take skill.

      It doesn't take skill because you oneshot several things at once landing that grenade anywhere near several zombies. Doesn't require aim to hit headshots. Just people spamming chinalake grenades into spawns.
      what he's trying to imply is that your friend are likely using chinalake to get mvp

      This was before chinalake was added to the game. They don't play anymore since chinalake was added.

        Loading editor
    • isnt blurac like prestige 15

      i played iwth him on stream a couple times after chinalake update so idk

        Loading editor
    • Codered1245 wrote:

      ROLVeBloxxer wrote:

      Codered1245 wrote:
      Yup all coming out at once. Definitely stalking me over his discord. 

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

      No trolls here but you. It's so obvious cap calls all of you to defend him over his discord. it's the same repeated people who defend cap and chinalake. Gosinister never comes and defends himself. 

      yes i am the troll for defending corn yellow man. obviously. i use wojak memes and insults to validate my argument.

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    • On the topic of this thread, I think a suitable nerf to the Chinalake would be removing its interactions with the Flak Vest so it doesn't gain extra ammunition. That's really all that's needed - it will make the Flak Vest significantly less beneficial and so you'll either have people decide on risking blowing themselves up to use a more useful vest or keeping the Flak Vest which is significantly weaker than many others except for the explosive protection. Reduces spam as well by reducing the total amount of shots you can get.

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    • Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

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    • WaffleInvasion wrote:
      Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

      Yes, the synergy with the Flak was a smart, well-thought out idea - but too strong in practice. The Flak providing explosive protection should be enough synergy by itself, but adding the fact that it adds extra shots on top is too much, especially when compared to other vests. No other weapon has a synergy comparable to the Flak + Chinalake combo, which is a reason why it's so prevalent.

      With other weapons, the choice of armour is diverse and you have many possibilities, but with the Chinalake that decision is made for you, which makes the choice a lot more attractive to players.

        Loading editor
    • PeridotIsWithYou wrote:
      WaffleInvasion wrote:
      Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

      Yes, the synergy with the Flak was a smart, well-thought out idea - but too strong in practice. The Flak providing explosive protection should be enough synergy by itself, but adding the fact that it adds extra shots on top is too much, especially when compared to other vests. No other weapon has a synergy comparable to the Flak + Chinalake combo, which is a reason why it's so prevalent.

      With other weapons, the choice of armour is diverse and you have many possibilities, but with the Chinalake that decision is made for you, which makes the choice a lot more attractive to players.

      Its also broken because it takes no skill to use. You land that grenade anywhere near a bunch of zombie, it will oneshot all of them. Zombies spawn in clusters making them easy targets. 

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    • ROLVeBloxxer wrote:

      Codered1245 wrote:

      ROLVeBloxxer wrote:

      Codered1245 wrote:
      Yup all coming out at once. Definitely stalking me over his discord. 

      exactly like how ur buddies in the chinalake comments brought out their alt accounts to go and insult me for having an argument??

      lol

      No trolls here but you. It's so obvious cap calls all of you to defend him over his discord. it's the same repeated people who defend cap and chinalake. Gosinister never comes and defends himself. 
      yes i am the troll for defending corn yellow man. obviously. i use wojak memes and insults to validate my argument.
      You posted the first wojak meme on that thread. I don't know why you keep going on about them. It was this one. 
      Wojakcrying

      yyyyyyyyyyy?

        Loading editor
    • Hello. I'd like to ask for the Chinalake to be nerfed. Please, only people who agree on this thread, I WILL be checking your chinalake skins to judge your honesty.
      Nopehisnameisernestkhalimovandheis d7b9fcb215c6e7558efafd115f04e3d0
        Loading editor
    • Codered1245 wrote:
      PeridotIsWithYou wrote:
      WaffleInvasion wrote:
      Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

      Yes, the synergy with the Flak was a smart, well-thought out idea - but too strong in practice. The Flak providing explosive protection should be enough synergy by itself, but adding the fact that it adds extra shots on top is too much, especially when compared to other vests. No other weapon has a synergy comparable to the Flak + Chinalake combo, which is a reason why it's so prevalent.

      With other weapons, the choice of armour is diverse and you have many possibilities, but with the Chinalake that decision is made for you, which makes the choice a lot more attractive to players.

      Its also broken because it takes no skill to use. You land that grenade anywhere near a bunch of zombie, it will oneshot all of them. Zombies spawn in clusters making them easy targets. 

      Flamethrower also takes no skill to use and kills mass clusters and it takes little skill to spawnkill regardless of your choice of weapon. Tri-Blaster, RPG, and M202 can perform similarly to the Chinalake while not taking up the primary slot. I see little issue with the fact that the Chinalake is good at spawnkilling - I see the fact that spawnkilling exists to be the real problem here.

        Loading editor
    • 786r786 wrote:
      Hello. I'd like to ask for the Chinalake to be nerfed. Please, only people who agree on this thread, I WILL be checking your chinalake skins to judge your honesty.
      Nopehisnameisernestkhalimovandheis d7b9fcb215c6e7558efafd115f04e3d0

      Of course, sir.

        Loading editor
    • PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:
      WaffleInvasion wrote:
      Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

      Yes, the synergy with the Flak was a smart, well-thought out idea - but too strong in practice. The Flak providing explosive protection should be enough synergy by itself, but adding the fact that it adds extra shots on top is too much, especially when compared to other vests. No other weapon has a synergy comparable to the Flak + Chinalake combo, which is a reason why it's so prevalent.

      With other weapons, the choice of armour is diverse and you have many possibilities, but with the Chinalake that decision is made for you, which makes the choice a lot more attractive to players.

      Its also broken because it takes no skill to use. You land that grenade anywhere near a bunch of zombie, it will oneshot all of them. Zombies spawn in clusters making them easy targets. 
      Flamethrower also takes no skill to use and kills mass clusters and it takes little skill to spawnkill regardless of your choice of weapon. Tri-Blaster, RPG, and M202 can perform similarly to the Chinalake while not taking up the primary slot. I see little issue with the fact that the Chinalake is good at spawnkilling - I see the fact that spawnkilling exists to be the real problem here.

      Lol you brought up flamethrower. Cloudist wrote a big post that you never saw because the thread was closed. You are included in it. He said "you're out of touch with the game".



      "


      yes okay it takes 1 second to kill a fully maxed out zombie, but how fast do you think it will take for them to cover the distance of 36 studs (with by the way, probably maxed out speed and stamina) while you're burnign them. a max speed zombie can run at 30 studs/second and it takes a little over a second to burn. judging from the fact that most zombies will be within your 30-20 stud radius (imo, your actual in-game range and not the actual stats, as in the heat of the moment, you wont actually be able to take out a zombie at exactly 36 studs as players are constantly moving and ping differences can affect gameplay). this means that zombies are able to bullrush you and cover most of the flamethrower's range in 1 second and most likely will be able to do a meat shot before you're able to kill it. with zombies now being able to dish 26 damage, a low priority zombie turns into a god quickly.

      as for a brute, you must remember that again, nobody is going off of the max 36 studs as the game is cosntantly moving. since your gun doesnt excell at long ranges, it will be hard to kill the brute unless you're near it which is extremely sad as brutes now can deal 200 damage at max upgrade, and have a base hp of 2.5k which can go up to 4k. this means that it's up to you to get dangerously close to a zombie with the potential of disabling and one-shotting you. since the explosion radius of a brute smash's club cant be anymore then 10 studs, they already cut off ~1/3 of your range, forcing you to stay back even further and allows them to put the user at a major disadvantage, as the brute club can also be thrown.

      even if you're not the only one attacking it, you attacking it will put you at a risk in general and in the game of r2da, teamwork cant ever be counted on. chances are if you dont handle the brute, nobody will and he'll get charged or go on a rampage.

      these are only two of the zombies and im bringing up the points of the weakest and the strongest. i guess you can see how much more mobile and deadly the normal zombie is when the deadvelopment center buffs his speed, and how the brute can become a human meat grinder with the right amount of skill and an unlucky flamethrower

      and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you.



      "if you're going to talk about the deadvelopment center, talk about it right maybe"



      you choose to berade the guy for making a great point about how periodts is clearly out of touch with the game, seeing how he/she is still unaware that the napalm nerf made the flamey a very weak weapon that no longer holds a torch next to the chinalake, yet you fail to realise that numbers dont mean anything until it's put into the context of the game



      so please, stfu unless you're actually going to make sense. it was a nice try to bring staistics into the argument, but you clearly dont know how to execute this knowledge and your point ends up backfiring."

        Loading editor
    • PeridotIsWithYou wrote:
      786r786 wrote:
      Hello. I'd like to ask for the Chinalake to be nerfed. Please, only people who agree on this thread, I WILL be checking your chinalake skins to judge your honesty.
      Nopehisnameisernestkhalimovandheis d7b9fcb215c6e7558efafd115f04e3d0
      Of course, sir.
      Engineer Point
        Loading editor
    • Codered1245 wrote:

      PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:
      WaffleInvasion wrote:
      Noncommunistuser wrote:
      1.)Huh it's as if chinalake only gets a decent amount of ammo when you're using flak vest. Maybe the issue is with the flak vest...


      2.) That 2nd poll is stupid, 3 out of the 5 options are against it lol.

      Holy shit, finally someone who doesn't blame the gun but instead the vest that makes it OP. Flak is too good of a partner for chinalake, going so far as to only give the gun extra slug rounds. Nerfing a gun would cause a bunch of commotion anyways, so nerf the vest instead. Nobody will fight too much about it nor care that the resistances to explosions was reduced from 80 to 70 or 65%.

      Also, dropping 45K on a gun and 180 a round as a mid rank is a huge investment, so that's why you'll see them grinding in PvE. The game is centered around grinding and it just so happens that zombies spawn in predictable places and really doesn't help how zombies spawn in hoards at singular spawns at a time.

      Yes, the synergy with the Flak was a smart, well-thought out idea - but too strong in practice. The Flak providing explosive protection should be enough synergy by itself, but adding the fact that it adds extra shots on top is too much, especially when compared to other vests. No other weapon has a synergy comparable to the Flak + Chinalake combo, which is a reason why it's so prevalent.

      With other weapons, the choice of armour is diverse and you have many possibilities, but with the Chinalake that decision is made for you, which makes the choice a lot more attractive to players.

      Its also broken because it takes no skill to use. You land that grenade anywhere near a bunch of zombie, it will oneshot all of them. Zombies spawn in clusters making them easy targets. 
      Flamethrower also takes no skill to use and kills mass clusters and it takes little skill to spawnkill regardless of your choice of weapon. Tri-Blaster, RPG, and M202 can perform similarly to the Chinalake while not taking up the primary slot. I see little issue with the fact that the Chinalake is good at spawnkilling - I see the fact that spawnkilling exists to be the real problem here.

      Lol you brought up flamethrower. Cloudist wrote a big post that you never saw because the thread was closed



      "


      yes okay it takes 1 second to kill a fully maxed out zombie, but how fast do you think it will take for them to cover the distance of 36 studs (with by the way, probably maxed out speed and stamina) while you're burnign them. a max speed zombie can run at 30 studs/second and it takes a little over a second to burn. judging from the fact that most zombies will be within your 30-20 stud radius (imo, your actual in-game range and not the actual stats, as in the heat of the moment, you wont actually be able to take out a zombie at exactly 36 studs as players are constantly moving and ping differences can affect gameplay). this means that zombies are able to bullrush you and cover most of the flamethrower's range in 1 second and most likely will be able to do a meat shot before you're able to kill it. with zombies now being able to dish 26 damage, a low priority zombie turns into a god quickly.

      as for a brute, you must remember that again, nobody is going off of the max 36 studs as the game is cosntantly moving. since your gun doesnt excell at long ranges, it will be hard to kill the brute unless you're near it which is extremely sad as brutes now can deal 200 damage at max upgrade, and have a base hp of 2.5k which can go up to 4k. this means that it's up to you to get dangerously close to a zombie with the potential of disabling and one-shotting you. since the explosion radius of a brute smash's club cant be anymore then 10 studs, they already cut off ~1/3 of your range, forcing you to stay back even further and allows them to put the user at a major disadvantage, as the brute club can also be thrown.

      even if you're not the only one attacking it, you attacking it will put you at a risk in general and in the game of r2da, teamwork cant ever be counted on. chances are if you dont handle the brute, nobody will and he'll get charged or go on a rampage.

      these are only two of the zombies and im bringing up the points of the weakest and the strongest. i guess you can see how much more mobile and deadly the normal zombie is when the deadvelopment center buffs his speed, and how the brute can become a human meat grinder with the right amount of skill and an unlucky flamethrower

      and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you.



      "if you're going to talk about the deadvelopment center, talk about it right maybe"



      you choose to berade the guy for making a great point about how periodts is clearly out of touch with the game, seeing how he/she is still unaware that the napalm nerf made the flamey a very weak weapon that no longer holds a torch next to the chinalake, yet you fail to realise that numbers dont mean anything until it's put into the context of the game



      so please, stfu unless you're actually going to make sense. it was a nice try to bring staistics into the argument, but you clearly dont know how to execute this knowledge and your point ends up backfiring."

      the virgin anti-sai wikitard Vs the Chad normal person

        Loading editor
    • can yall stfu until spawnpoints are fixed

      would be awesome

        Loading editor
    • PeridotIsWithYou wrote:

      Flamethrower also takes no skill to use and kills mass clusters and it takes little skill to spawnkill regardless of your choice of weapon. Tri-Blaster, RPG, and M202 can perform similarly to the Chinalake while not taking up the primary slot. I see little issue with the fact that the Chinalake is good at spawnkilling - I see the fact that spawnkilling exists to be the real problem here.

      "Flamethrower"

      already wrote about this previously with you.

      "Flamethrower isn't viable anymore. It's usage cutdown drastically. Someone could be spawnkilling with flame then suddenly a champion spawns and kills them. You kill a C4 leaper upclose with flame and it will blow up in your face. That's why you rarely see it anymore. People are voting Victoria Harbor again and again so they can spawnkill from the roof where champion can't reach them. If you get upclose to a spawn now with flame, champion will spawn and kill you. If chinalake was removed and flamethrower usage went up at least it would be more balanced due to champion, fire elms and C4 leaper instead of some low rank 500 damage explosive that allows you to desolate spawns from a distance. Getting close to a maxed out brute with 200 brute club speed to shoot it with a flamethrower would also lead to a quick death."



      "Triblaster"

      Triblaster only gives 3 rockets at bench that do 290 damage. Chinalake gives 9 that do 500 damage and has a total of damage 4,500. Triblaster is a rank 55 weapon that people have for just 5 rank before needing to prestige again. You never see it anymore. People have chinalake for a much longer time since its only rank 25. 



      " RPG"

      Same sort of thing. RPG only gives 1 rocket per reload at bench while chinalake gives 9.



      "M202"



      M202 only shoots one grenade out at a time. Has a much smaller radius, does 300 damage compared to 500, and m202 has a reload speed of 1.85 secs after each shot. Chinalake you can continuously spam it. If M202 was decent, it would not have been taken off sale.



      Cloudist is right you're "out of touch" with the game.



      Even if the spawns were reworked, chinalake would still be an issue because it give 9 grenades at bench, does 500 damage to one shot everything, zombiese spawn in clusters, and many get kicked out of servers(noobbuster x8) due to explosive spam.

        Loading editor
    • 786r786 wrote:

      the virgin anti-sai wikitard Vs the Chad normal person

      Another stalker from gosinister's discord.

        Loading editor
    • 786r786 wrote:

      the virgin anti-sai wikitard Vs the Chad normal person

      i would like to believe that i'm the chad

        Loading editor
    • some of ur energy could be better put off on writing doctorates bro...

      I don't know, I can hop into a server right now and the Flamethrower is completely usable. There's always been an issue with the usable range of it, but it's still great for spawnkilling. Sure, it's a little harder to use than the Chinalake, but it's also much more ammo efficient, doesn't confine you to using the Flak Vest, and pretty fun. I've used the Flamethrower multiple times without Napalm since the nerf to test out the difference and it's still a great weapon without Napalm, so adding Napalm on top makes it great.

      "and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you."

      Alright, I'll go by this step by step:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.

      Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP.

      Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however.

      I can see how some would think that Chinalake outclasses the Flamethrower, but Flame is still one of my favourite weapons to use and chill out with. 

      I agree that a Chinalake nerf is needed along with a spawn system change. The game is fundamentally flawed and the Chinalake makes that fundamental flaw worse. That doesn't mean the Chinalake needs to be gutted. It won't solve the flaw regardless, and if the flaw is fixed, the Chinalake will still be very strong, so nerf it.

        Loading editor
    • PeridotIsWithYou wrote:
      some of ur energy could be better put off on writing doctorates bro...

      I don't know, I can hop into a server right now and the Flamethrower is completely usable. There's always been an issue with the usable range of it, but it's still great for spawnkilling. Sure, it's a little harder to use than the Chinalake, but it's also much more ammo efficient, doesn't confine you to using the Flak Vest, and pretty fun. I've used the Flamethrower multiple times without Napalm since the nerf to test out the difference and it's still a great weapon without Napalm, so adding Napalm on top makes it great.

      "and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you."

      Alright, I'll go by this step by step:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.

      Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP.

      Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however.

      I can see how some would think that Chinalake outclasses the Flamethrower, but Flame is still one of my favourite weapons to use and chill out with. 

      The first post was from cloudist ,not me, pointing out how you're "out of touch" with the game which I agree with.

        Loading editor
    • Codered1245 wrote:

      PeridotIsWithYou wrote:
      some of ur energy could be better put off on writing doctorates bro...

      I don't know, I can hop into a server right now and the Flamethrower is completely usable. There's always been an issue with the usable range of it, but it's still great for spawnkilling. Sure, it's a little harder to use than the Chinalake, but it's also much more ammo efficient, doesn't confine you to using the Flak Vest, and pretty fun. I've used the Flamethrower multiple times without Napalm since the nerf to test out the difference and it's still a great weapon without Napalm, so adding Napalm on top makes it great.

      "and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you."

      Alright, I'll go by this step by step:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.

      Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP.

      Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however.

      I can see how some would think that Chinalake outclasses the Flamethrower, but Flame is still one of my favourite weapons to use and chill out with. 

      The first post was from cloudist ,not me, pointing out how you're "out of touch" with the game which I agree with.

      shut up gay baby

        Loading editor
    • Codered1245 wrote:
      PeridotIsWithYou wrote:
      some of ur energy could be better put off on writing doctorates bro...

      I don't know, I can hop into a server right now and the Flamethrower is completely usable. There's always been an issue with the usable range of it, but it's still great for spawnkilling. Sure, it's a little harder to use than the Chinalake, but it's also much more ammo efficient, doesn't confine you to using the Flak Vest, and pretty fun. I've used the Flamethrower multiple times without Napalm since the nerf to test out the difference and it's still a great weapon without Napalm, so adding Napalm on top makes it great.

      "and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you."

      Alright, I'll go by this step by step:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.

      Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP.

      Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however.

      I can see how some would think that Chinalake outclasses the Flamethrower, but Flame is still one of my favourite weapons to use and chill out with. 

      The first post was from cloudist ,not me, pointing out how you're "out of touch" with the game which I agree with.

      Maybe I haven't played more than others since the Chinalake was added, but bringing up worst-case scenarios doesn't change the fact that in most situations, I am right - the Flamethrower is perfectly fine.

      If we want to talk about being out of touch of the game, maybe bring up how attacking community creators is being pretty out of touch when they're singlehandedly keeping the game interesting / making the game significantly better when PR is dead (aka right now). 

        Loading editor
    • PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.



      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

        Loading editor
    • 786r786 wrote:

      shut up gay baby

      Go back to gosinister's discord and be his lap dog.

        Loading editor
    • Codered1245 wrote:
      PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.



      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

      Thanks for reminding me of 1980s bops. Great song.

      Do C4 leapers do that much damage when you're standing ~15 studs away with Flamethrower while spawncamping? I haven't had much of an issue with them.

      And no, I'm not forced to kill it up close with a Flamethrower. Proper killing of a C4 Leaper would involve meleeing it, spraying it and running away to dodge explosion, or spraying it for a bit and running away to let it die to DoT. Or just use my secondary.

      We can keep talking about hypotheticals all we want, but I can still go in-game and have a blast with the Flamethrower, so...

        Loading editor
    • apparently to everybody taking away four points of range on the napalm immediately made it useless

        Loading editor
    • PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.


      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

      Thanks for reminding me of 1980s bops. Great song.

      Do C4 leapers do that much damage when you're standing ~15 studs away with Flamethrower while spawncamping? I haven't had much of an issue with them.

      And no, I'm not forced to kill it up close with a Flamethrower. Proper killing of a C4 Leaper would involve meleeing it, spraying it and running away to dodge explosion, or spraying it for a bit and running away to let it die to DoT. Or just use my secondary.

      We can keep talking about hypotheticals all we want, but I can still go in-game and have a blast with the Flamethrower, so...

      Yeah they do, 50. How much damage does a champion do? How much damage does a maxed out brute do with 200 brute club speed? What about fire elms that you can't kill with your flamethrower? All can hit you and mess you up camping right next to a spawn.

        Loading editor
    • PeridotIsWithYou wrote:
      some of ur energy could be better put off on writing doctorates bro...

      I don't know, I can hop into a server right now and the Flamethrower is completely usable. There's always been an issue with the usable range of it, but it's still great for spawnkilling. Sure, it's a little harder to use than the Chinalake, but it's also much more ammo efficient, doesn't confine you to using the Flak Vest, and pretty fun. I've used the Flamethrower multiple times without Napalm since the nerf to test out the difference and it's still a great weapon without Napalm, so adding Napalm on top makes it great.

      "and these are only the regular buffs. you talked about the brute and regular zombie, but completely miss the other points on how a c4 leaper can jump in your face and due to the flamey's short range, end up blowing up the user. the digger can go underground and come up next to you, and the deadvelopment center allows them to gain a beautiful 400 hp. edgars can grab you at a distance way longer than your attention span probably is, and stalkers can shield and run up to you."

      Alright, I'll go by this step by step:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.

      Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP.

      Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however.

      I can see how some would think that Chinalake outclasses the Flamethrower, but Flame is still one of my favourite weapons to use and chill out with. 

      okay so firstly, most of the thing i wrote was on the guy who tried to defend you by berating another guy lol. the last part was just in there. i hold nothing against you other than that you still think the flamethrower is a good weapon after the nerf, which granted, it is alright but there are better alternatives that could be safer



      " A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion. "

      my original idea on the part about the c4 leaper is that it's much safer to play with chinalake then with flamethrower. as flamey has a range of 36, yet a leaper could cover tons of distance within a few seconds, it would be way less riskier to run chinalake and just fire slugs at where the leaper could land (with them only being able to jump in a straight line, it's easy to predict their landing spot and catch them there).



      "Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP."

      the difference again, is that most chinalake users arent put in danger of quick, up close attacks whereas the flamethrower clearly lacks in range. diggers can jump next to you with flamethrower, and since it isnt a quick instant kill with the flamethrower, there's room for them to do damage, or trip you. im not saying that chinalakes arent prone to diggers, as i've had my own fair share of self-explosions after trying to quickly take out a digger who caught me off guard, but chinalake tends to be great at picking off diggers before they can dig, erradicating the problem before it can happen, and since the gun has great range and accuracy, doesnt require you to get in the line of fire for kills



      "Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however."

      edgars are hard to kill with the chinalake also. i completely forgot about that and it's my fault lol. i only feel as if edgars have a slightly higher advantage at picking off flamethrower users as they cannot reach out to the zombie's range without bringing a secondary weapon. the chinalake can do this, but when it's up close combat with the edgar, the flame will always defeat him



      i also love the flamethrower. i got it back in 2017 and it is still one of my most used guns. it's fun and useful. im just saying that it's quite awful now, after the napalm nerf making the gun not as great. it still is a good gun, but the old old chinalake survived because the deadvelopment center was just a bunch of health and damage upgrades, not cool new long jumps, c4's, and huge health buffs. the fact it's only 3 ranks away from a much more efficient, and safer farming machine unsettles me quite a bit. if there is any sort of rework the chinalake needs, it's a rank buf imo

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    • Codered1245 wrote:
      PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.


      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

      Thanks for reminding me of 1980s bops. Great song.

      Do C4 leapers do that much damage when you're standing ~15 studs away with Flamethrower while spawncamping? I haven't had much of an issue with them.

      And no, I'm not forced to kill it up close with a Flamethrower. Proper killing of a C4 Leaper would involve meleeing it, spraying it and running away to dodge explosion, or spraying it for a bit and running away to let it die to DoT. Or just use my secondary.

      We can keep talking about hypotheticals all we want, but I can still go in-game and have a blast with the Flamethrower, so...

      Yeah they do, 50. How much damage does a champion do? How much damage does a maxed out brute do with 200 brute club speed? What about fire elms that you can't kill with your flamethrower? All can hit you and mess you up camping right next to a spawn.

      I could also not spawncamp and avoid all these issues entirely.

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    • Pr will nerf chinalake or probably fix spawkilling either those both.

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    • PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.


      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

      Thanks for reminding me of 1980s bops. Great song.

      Do C4 leapers do that much damage when you're standing ~15 studs away with Flamethrower while spawncamping? I haven't had much of an issue with them.

      And no, I'm not forced to kill it up close with a Flamethrower. Proper killing of a C4 Leaper would involve meleeing it, spraying it and running away to dodge explosion, or spraying it for a bit and running away to let it die to DoT. Or just use my secondary.

      We can keep talking about hypotheticals all we want, but I can still go in-game and have a blast with the Flamethrower, so...

      Yeah they do, 50. How much damage does a champion do? How much damage does a maxed out brute do with 200 brute club speed? What about fire elms that you can't kill with your flamethrower? All can hit you and mess you up camping right next to a spawn.
      I could also not spawncamp and avoid all these issues entirely.

      Or you could just bring chinalake and not have any of the cons of flamethrower. Not have to get close to spawns. 

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    • ROLVeBloxxer wrote:
      apparently to everybody taking away four points of range on the napalm immediately made it useless

      maybe im overreacting, but still, flamey isnt good now. 4 studs is still a bit of distance when the gun has such low range to begin with. but hey, chinalake will prob get nerfed anyways so what's the point on continuing to argue about it

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    • Cloudist wrote:
      okay so firstly, most of the thing i wrote was on the guy who tried to defend you by berating another guy lol. the last part was just in there. i hold nothing against you other than that you still think the flamethrower is a good weapon after the nerf, which granted, it is alright but there are better alternatives that could be safer


      " A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion. "

      my original idea on the part about the c4 leaper is that it's much safer to play with chinalake then with flamethrower. as flamey has a range of 36, yet a leaper could cover tons of distance within a few seconds, it would be way less riskier to run chinalake and just fire slugs at where the leaper could land (with them only being able to jump in a straight line, it's easy to predict their landing spot and catch them there).



      "Diggers have always been able to do this, but the fact that the Chinalake is completely unusable at close range compared to the Flamethrower being easily able to shred a Digger means that the Flamethrower wins out here - regardless of Digger HP."

      the difference again, is that most chinalake users arent put in danger of quick, up close attacks whereas the flamethrower clearly lacks in range. diggers can jump next to you with flamethrower, and since it isnt a quick instant kill with the flamethrower, there's room for them to do damage, or trip you. im not saying that chinalakes arent prone to diggers, as i've had my own fair share of self-explosions after trying to quickly take out a digger who caught me off guard, but chinalake tends to be great at picking off diggers before they can dig, erradicating the problem before it can happen, and since the gun has great range and accuracy, doesnt require you to get in the line of fire for kills



      "Edgars are, also, way harder to deal with when using the Chinalake compared to the Flamethrower. Bringing a secondary nullifies this issue completely with both weapons, however."

      edgars are hard to kill with the chinalake also. i completely forgot about that and it's my fault lol. i only feel as if edgars have a slightly higher advantage at picking off flamethrower users as they cannot reach out to the zombie's range without bringing a secondary weapon. the chinalake can do this, but when it's up close combat with the edgar, the flame will always defeat him



      i also love the flamethrower. i got it back in 2017 and it is still one of my most used guns. it's fun and useful. im just saying that it's quite awful now, after the napalm nerf making the gun not as great. it still is a good gun, but the old old chinalake survived because the deadvelopment center was just a bunch of health and damage upgrades, not cool new long jumps, c4's, and huge health buffs. the fact it's only 3 ranks away from a much more efficient, and safer farming machine unsettles me quite a bit. if there is any sort of rework the chinalake needs, it's a rank buf imo

      Yeah, in a lot of situations a long-ranged weapon will not have the close-range shortcomings the Flamethrower has had since its release, but I can deal with them. I think it's a fine trade for not needing to aim at all. I really don't think the Napalm nerf was that bad - rather it just made Napalm significantly more balanced by adding a little bit of risk back to the weapon instead of making it effectively being able to snipe stuff. It felt pretty bad at first but I got used to the new effective range pretty fast.

      I agree with the fact that taking out stuff before it gets to you takes away a lot of risk but it's always been a thing with the Flamethrower, so for me I don't even think about it.

      I guess this is more of a power creep issue than anything else when a weapon that can do so many things better than another gun is added to the game AND fits with the "meta". 

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    • Codered1245 wrote:
      PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:
      Codered1245 wrote:
      PeridotIsWithYou wrote:

      A C4 Leaper can jump in your face, but it's a lot harder to deal with a C4 Leaper with the Chinalake than the Flamethrower if it's jumping around  unless you catch it on the ground with a indirect shot. With Flamethrower you can easily spray it for a second or two then jump away to dodge the explosion.


      Chinalake deals with C4 leapers easier because it just easily kills them from a distance with a 500 damage grenade. If that grenade lands anywhere near that leaper, its dead and the china user suffers no damage. Flamethrower you are literraly forced to kill it upclose. If one spawns while a flamethrower user is camping a spawn, it will blow up in their face.


      Your argument is literraly grasping for straws cause you are "out of touch" with the game. 

      Thanks for reminding me of 1980s bops. Great song.

      Do C4 leapers do that much damage when you're standing ~15 studs away with Flamethrower while spawncamping? I haven't had much of an issue with them.

      And no, I'm not forced to kill it up close with a Flamethrower. Proper killing of a C4 Leaper would involve meleeing it, spraying it and running away to dodge explosion, or spraying it for a bit and running away to let it die to DoT. Or just use my secondary.

      We can keep talking about hypotheticals all we want, but I can still go in-game and have a blast with the Flamethrower, so...

      Yeah they do, 50. How much damage does a champion do? How much damage does a maxed out brute do with 200 brute club speed? What about fire elms that you can't kill with your flamethrower? All can hit you and mess you up camping right next to a spawn.
      I could also not spawncamp and avoid all these issues entirely.
      Or you could just bring chinalake and not have any of the cons of flamethrower. Not have to get close to spawns. 

      Okay, but I want to use Flamethrower, so if I find out that spawnkilling is such a challenge for it (which it really isn't) I could not do that. It's not like the entire game is based around spawnkilling unless you're hard pushing prestige / need money.

      I don't need money, I want to have fun, so I'll use whatever I want and adapt properly to ensure that I can play the game.

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    • Soo.. The Chinalake is a cursed weapon because it is spammed in Stud Harvest and specific maps even though PR has said something on fixing them eventually.. That isn't much to support any claims of the weapon needing a nerf you guys. Like I, and a few others have countlessly said: The Spawning System is the issue, its outdated and just does not work anymore in this modern setting. Literally any weapon besides the Chinalake can be used to sit at a spawn point with a more reliable ammo pool and consumption that the Chinalake cannot compete. Tri-Blaster is honestly worse out of all since you can use it at a hell of a long range, very accurate and kill most if not all mobs from studs away.


      If you guys are so desperate for a nerf that is needed, a ~1.5s pump delay (like how Barret has a Bolt-Pull delay) is probably all it needs, since it doesn't have one. But the nerf I am seeing is just... wrong. Reducing ammo to 1/6.. I'm sorry to break it to you, this isn't the M79 Grenade Launcher (which actually IS a 1-shot grenade weapon that makes sense). While I have some agreement to the flak vest ammo nerf, I feel we just need a armor to give the same current statistic with little or no health bonus with no mag bonuses - only for the grenade launcher. Filling up +2 grenades per refill is just absurd, +3 would be better since it still uses half of the table instead of 1/4ths. Raycasting has to be the most dumb thing I have seen for a nerf, no offense. That would just make it WORSE than what it is now (Explosion radius can and has gone through walls if R2DA has not proven it to you..), as well look weird as hell for the rays to be bent, it simply just doesn't work like what you're wanting to expect Aztec.


      I'm confused; The point of a nerf is to water down the weapon to find a balance and play out more fair for both players as Survivors and Zombies while not making the weapon suck, All I am seeing is it degrades it to such an extent because they - just now, hate how powerful the weapon is when they are put on the Zombie Team or cannot play FFA as properly anymore when the solution is simply in front of your nose. This is inattentively lousy nerfing. I can give that at least a small amount can be reasonable.

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    • If your a zombie in stud harvest might as well just be afk till the round ends

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    • Imagine saying that chinalake is op when p90 is clearly 100000000 times better than chinalake

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    • Spynapples wrote:
      Imagine saying that chinalake is op when p90 is clearly 100000000 times better than chinalake

      Chinalake can mass spawn kill while the p90 can't really.


      Also the P90 is a rank 52 weapon while Chinalake is Rank 25 weapon.

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    • If you can get to rank 25 in a day as codered said then you can get to rank 52 under a week...

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    • There are much better weapons out there and chinalake is a primary unlike the other explosives. Also 45k is a big deal for a mid rank

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    • I prefer using a skorpion over a chinalake

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    • I am not buying the m202 and sorry pr but no matter the fansy range,ammo or accuracy I am not buying another m202 I think I will just stick with the flamethrower the "ultimate farming tool" or at least that's what it was called.

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    • Earsponjason wrote:
      I am not buying the m202 and sorry pr but no matter the fansy range,ammo or accuracy I am not buying another m202 I think I will just stick with the flamethrower the "ultimate farming tool" or at least that's what it was called.

      you cant buy m202 anyways its been offsale for months

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    • Cloudist wrote:
      ROLVeBloxxer wrote:
      apparently to everybody taking away four points of range on the napalm immediately made it useless
      maybe im overreacting, but still, flamey isnt good now. 4 studs is still a bit of distance when the gun has such low range to begin with. but hey, chinalake will prob get nerfed anyways so what's the point on continuing to argue about it

      four studs is the equivalent to the standard roblox avatar's height its not even that much range taken off

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    • ROLVeBloxxer wrote:
      Earsponjason wrote:
      I am not buying the m202 and sorry pr but no matter the fansy range,ammo or accuracy I am not buying another m202 I think I will just stick with the flamethrower the "ultimate farming tool" or at least that's what it was called.
      you cant buy m202 anyways its been offsale for months

      I have the m202 and I was saying how I am not buying yet another explosive weapon.

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    • Mariobros188 wrote:
      Spynapples wrote:
      Imagine saying that chinalake is op when p90 is clearly 100000000 times better than chinalake
      Chinalake can mass spawn kill while the p90 can't really.


      Also the P90 is a rank 52 weapon while Chinalake is Rank 25 weapon.

      flamey can also mass kill and so can the m249. same with rpg and m202 if fired correctly? your point?

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    • How about Placerebuilder just make zombies spawn like they do in l4d versus, in which the zombies choose where they spawn as long as they aren’t too close to survivors or to far away. It would fix the entire spawn killing problem.

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    • Trippyhitman998 wrote:
      How about Placerebuilder just make zombies spawn like they do in l4d versus, in which the zombies choose where they spawn as long as they aren’t too close to survivors or to far away. It would fix the entire spawn killing problem.

      I don't think that will work in small maps, as survivors can spread around covering all the zombies spawn points. However, it may lessen the problem for a small bit, as zombies don't spawn in one point for a while. 

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    • I'm honestly disappointed of SAI. People already complained a lot about the chinalake and the problems caused my it are very real (for me). Yet you all are still acting like its ok, and attacking the person who is trying to voice how fed up the community already is with the annoying chinalake. I thought R2DA would be saved, I guess I put too much hope.

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    • KevinPotato wrote:
      I'm honestly disappointed of SAI. People already complained a lot about the chinalake and the problems caused my it are very real (for me). Yet you all are still acting like its ok, and attacking the person who is trying to voice how fed up the community already is with the annoying chinalake. I thought R2DA would be saved, I guess I put too much hope.

      why are you bringing SAI into this lmao. the chinalake serves its purpose as a primary grenade launcher. the only proof op supplied of the chinalake being too op was a gif of people using it and exploiting a very real problem that pr is entirely to blame for. the chinalake is balanced as it is and imo, doesnt need anything but a rank increase.

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    • KevinPotato wrote:
      I'm honestly disappointed of SAI. People already complained a lot about the chinalake and the problems caused my it are very real (for me). Yet you all are still acting like its ok, and attacking the person who is trying to voice how fed up the community already is with the annoying chinalake. I thought R2DA would be saved, I guess I put too much hope.
      Cr1
      Cr2
      Cr3

      do you mean the same person who was making the alts raiding the wiki solely to harass us because we had a simple argument for why the chinalake is fine the way it was?

      do your research before you start pointing fingers

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    • Oh great we got another one of those people again...

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    • Codered1245 was crucified by J3XC for being a "Never SAI'er", he died for the sins of R2DA.
      67190-jesus-on-the-cross
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    • holy shit you people are still going at it lmfao

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    • ROLVeBloxxer wrote:


      Cr3

      that image honestly made me laugh because it appears he cant get it through his neanderthal head that it is a primary weapon. you sacrifice your biggest damage dealer for a crappy grenade launcher. of course it's going to be better than a secondary rocket launcher that is almost as good as it

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    • what a clown making alts to help himself in arguments

      haha

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    • flamey splashy flamey splashy flamey splashy

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    • I got a suggestion. How about we stay on topic to the already controversial thread instead of blatantly throw fire at the SAI team and some other users?

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    • did code just randomly die

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    • robby lookin toxic ngl

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    • Let me TLDR this thread:



      People ask for something



      All of a sudden they want it gone



      R2DA is a great game filled with the wrong people.

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    • i must say this thread was amusing to watch. 

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