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  • Quote
    "the crappiest suggestion of them all!"
    ―Passatelli


    backround


    Craving the success and fame of Sinister Co., Passatelli wandered the streets and rural countryside for even a speck of something that would spark an idea in his golfball-sized brain. On his knees, battered and bruised, covered in dirt, a warehouse stood before him. Little did he know that this is where his idea would come to him. As he limped into the warehouse he noticed something. A blueish-green paper covered in dust and grime. Passatelli slowly unfurled the used-to-be blueprint and was dumbfounded at what he saw. A PDW, similar to that of the P90, but also very different. His face stretched with glee as he rolled up the print, walking out of the warehouse onto the damp streets, treading towards where he could pitch "his" idea.

    Months later, it caught the eye of a higher up at R-Brain Hardwork. They agreed to manufacture the gun, as they thought the gun would be great for maintaining stealth amidst hoards of the undead. Being suppressed, small and portable, aswell as light and easy to reload, It became an instant success, selling out nearly instantly.
    


    summary

    Amazingly destructive with a fast reload, the Badger can get you out of many tough situations. However, beware, due to it's high firerate ammo can be blitzed through in seconds leaving you stranded. Heavy trigger discipline is a nice asset to have when using the Badger.

    trivia

    • this suggestion sucks
    • will never get added
    • first internally suppressed gun in r2da
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    • model is wip, i'm lazy


      don't @ me

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    • Honey Badger is a PDW, it's like an SMG, but it is classified as a PDW. Personally, the damage can be improved on, it's rather weak with a low DPS rating if headshots are inconsistent, perhaps an accurate ammo pool and reload time of 1.8, and fire rate is rather fast in my opinion. It would make sense to fit a role for the 30-35 ranks as hardly much weapons are presented on those lines. If not at all, this ain't a worthy price or rank to get this gun.


      The mesh is ok, so to say, a bit more detail can be added on them (pins, less blockiness/roundness and perhaps color), but it's an alright attempt. It's a neat idea Passatelli, but sometimes it's worth putting a bit more effort and consideration in your work, you cannot always rely on the community to change things for you.

      [Edit] - FYI, no one likes a person that kudo's their own suggestions. Just saying out of experience..

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    • ok that's cool but i make meshes not suggestions - pretty cruddy ones at that

      it's also been forever since i've genuinely sat down and played r2da, i have no idea of the balancing anymore

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    • also, i don't care about real life compared to this - i'd much rather have a fun gun to play with then a shoddily put together "real life counterpart"



      lastly, the mesh is - as i said - incomplete. i made it to test out smooth shading.

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    • Dude I was literaly just thinking about a PDW or SMG in the game, and was about to make a Kris Vector suggestion! You're right, the game has allmost no SMG weapons or PDW weapons, something with a high dps and low ammo count should be added.

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    • "will never get added" this is the sad reality

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    • reload time op but makes sense 

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    • 33.3 damage? Just put it as 34?

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    • Noncommunistuser wrote: 33.3 damage? Just put it as 34?

      In approximstion, it would be better for the damge to be 33,

      Also, why in the world a weapon should have decimal damage?

      (Sry if this response was too nerdy)

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    • Noncommunistuser wrote:
      33.3 damage? Just put it as 34?

      nah

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    • 33.3 is weird and looks very out of place. No other gun has a decimal on their damage values.

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    • While I think this suggestion has some good potential, it does have some issues in it's stats.


      1.) It's a better FAMAS. While yes, it available later, there isn't really a need to have a straight upgrade of a gun that would be bought so soon.

      2.) It's too much of an all around weapon which is boring. The range and accuracy is decent, the DPS is decent, the ammo is a little above average, the reload is above average, and the fire rate is very good. While it's closed to being balanced it doesn't have any weaknesses. This makes it pretty boring.


      To fix both of these problems I think an accuracy nerf would be a good choice since it would make the gun more unique and balanced.

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    • no

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    • I like the idea but please no more companies, this would fit right into R-Brain Hard Work. I personally didn't like the addition of S.A.I as the weapons could just have been in R-Brain Hard Work.

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    • I really like this idea. High dps weapons are epic, and the game needs a smg or pdw anyways, so you get my kudos.

      But the accuracy is too low to be effective for high dps, ya know? I think 80 range, 160 accuracy would be better, since it's allready suppressed. And if I could, I would up the damage to 33.5. I love the suggestion though!

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    • shit suggestion why df was this made

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    • idk bro we should harass whoever made it /s

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    • passatelli? dude I thought you died LOL

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    • wa

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    • Legovoa wrote:
      passatelli? dude I thought you died LOL

      Passatelli was consumed by Apocalypse Riaing 2... I don't blame him. Apoc 2 is a lot of fun.

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    • OLatios wrote:
      Legovoa wrote:
      passatelli? dude I thought you died LOL
      Passatelli was consumed by Apocalypse Riaing 2... I don't blame him. Apoc 2 is a lot of fun.

      consoomed

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    • this cant die yet.... milk saves the day!

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    • A FANDOM user
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