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  • the spreader will well. spread the infection his main attack is just a small swing of his arm pressing [E] will make him do a bite animation, players that are hit with this move are "infected" after a while that player will fall over, and by random chance they MIGHT get a mutation (becoming a stronger special infected, any zombie other then the basic one) they will still wear what ever they have just diffrently (I.E the tank will have no sirt but pants will stay the same, for the stalker there sirt and pants will we E X T E D E D)  but if the infected has an item (I.E the tanks club) the "infected" will be different (the tank will pull rock out of the ground for throwing and swing his fist as a melee) killing one of these "infected humans" they will drop what a normal human would drop when killed (I.E medkits and other items) the spreader dosent spawn that often but has a high chace of spawing at the start of a round.




    also when i use the word "infected" im most likly using it for the player infected by the spreader

    sorry for bad spelling

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    • also this is another way of becoming the stalker.

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    • Sorry but no kuddos from me. Getting touched once and becoming "infected" and later turning in a zombie with no work around along with having a random tank pop up in your team because one guy got infected are absurd ideas. Unless there's a cure or a vaccine, this special infected will be a huge nuissance and I'm sure no one wants to deal with this. Even if a cure or vaccine is added with this zombie, that's more money to be wasted on by players. Additionally, it doesn't make sense with the lore otherwise zombies would start completely decreasing in numbers and survivors can no longer be infected and turn (referring to the cure/vaccine). Don't take any offensive to this, just delivering my two cents.

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    • Could be improved, ill give a kudos and bump so others can give their say.

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    • yes there will be a cure item, it has a chace to spawn in the medkits on the walls if a survivor uses it (non infected) they will be immune to it, if a infected use it, it will cure them and prevent them from "turning" for the rest of the round. 



      also depending on zombie the player "turns" into will change the animation (a tank will be the longest, and loudest. giving other players a chace to eleminate the threat before it even becomes one. both the stalker and the normal zombie will have the fastes animation)

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    • also if a spreader bits an immune the sprearder will take 25 damage.

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    • AND infected before turning can be killed by everything, (also infected players can be hurt by other survivors and will be refunded every thing they die with while zombie)

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    • also the lore will be the cure can only work before a person turns, (so once a player is turned they cant be turned back into a survivor)

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    • Should be nerfed majorly on the infection. instead of basically a instant death with no help if it only spawns in supply boxes and instead of instantly turning them with a animation it should deal 1hp every 7.5 seconds till they take 15 dmg and become a "Carrier" if they survive, and then on their death they will mutate. if they die from the infection dmg they have a 100% chance of being a "fresh dead" It will basically make them a zombified zombie for free but they will have 250hp instead of 500 (or just half of what ever its hp is.)

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    • This makes no sense I got confused over sentence 2 does this one shot or what or else there is no point in using it

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    • same bit confusing to read, so this is pretty much one shot, once u get bit u die

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    • maybe if they die they turn into a zombie

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    • Just make it buff normal zombies, seems bit over powred...

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    • OmenAyres wrote:
      Just make it buff normal zombies, seems bit over powred...

      ^

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    • A FANDOM user
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