What if the Ticker's acted like a charger, but without the pinning? The Ticker's rush should be changed to grab the first survivor in its charge, then damage(25),push, and stun any survivor it makes contact with and then deal up to 50-75 damage if the person gets in contact with a wall and stuns (Possibly also damaging its tank on its back a bit?) Rush should also consume more energy per second to shorten how far you can charge, and should also have faster walkspeed while charging, and a slight charge up time(1) and cooldown(1) to prevent spam.
Since the Ticker has two tanks on its back, it would still be risky to help a survivor being pinned by a Ticker's charge in tight spaces, giving players more reasons to use melees instead of being afraid to melee stun Tickers anymore.
Most deaths I see in R2D:A Is mostly caused by unfair Ticker wall camping strats or instantly spawning in as a ticker and touching a wall or rushing an objective over and over again, but with this change, you'd still be able to push survivors off maps or take one with you to your grave in a pretty funny way.
Thoughts on this idea?