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Summary

Status Effects are a mechanic in Reason 2 Die Awakening that affects a character's well-being. They mostly relate to survivors, although zombies are prone to some of them as well.

Negative Effects

Stun

This is inflicted by, but not limited to:

After it takes effect, the victim remains on the ground, vulnerable, automatically getting up after a couple of seconds. If you are the Leaper or Edgar, you are automatically disarmed by the victim you may have captured.

However, you can still:

  • Be damaged by mobs if you touch their damage hitbox without Immunity.
  • Throw your club if you are a Brute.
  • Rush if you are a Ticker.
  • Use your attacks as an Elemental.
  • Use your attacks as a Swarmer.
  • Trip people as a Digger.

Knockback

This is normally applied in conjunction with stun. Most stun effects apply the Knockback effect but the following do not:

Normally, with this status effect, you are thrown back from where the source was a significance distance.


Radiation (Passive)

This is inflicted by:

  • Proximity to a Ticker.
  • Proximity to radiation puddles.

Depending on your distance, you can lose 1 HP per second or a strong 3-4 HP per second. Your screen will alert you whenever you are near a source, with a ticking sound playing in the background.

Zombified players used to take damage from this, but this been patched as of v0.9.2. You don't lose HP from this, but the screen will still alert you to your proximity to it.


Disarmed

This is inflicted by:

This means that you cannot equip your weapons or consumables until freed or until the parent effect wears off.


Burning (Passive)

This is inflicted by:

The Firevest and Pumpkin Vest can protect against most sources of fire (including during PvP modes) but you can be damaged by indirectly from the Molotov and Jerry Can by heat.

A player inflicted with burning is dealt 5 damage every 0.25 seconds for 2.5 seconds, resulting in 50 damage total. A heat effect is also applied and this lasts for however long you are in the fire source.


Drowning (Passive)

This is inflicted while a survivor is in water.

A GUI with 6 bubbles will appear under the stamina bar, indicating the amount of oxygen the player has remaining. A bubble will pop every second, and after all of them have been popped, the player will start taking 10 damage every second instead. To regain oxygen, the player must stand on a solid surface.

In some maps, the water can instantly kill the player on contact. a full list of maps with swimmable and kill water can be found on the Water Rating page.

You cannot drown in swimmable water with the Froggo. Time spent underwater can be doubled with the Snorkel.


Blurry Screen (Passive)

This is a complete side-effect to Drowning and Choking.

When inflicted, it signals to the player that they have successfully regained oxygen. This is manifested as a couple of bubbles couple with a blurry screen for 1–2 seconds.

People on the lower ends of the graphics setting will not see this at all.


Blindness (Passive)

This is inflicted by Flashbangs, the Camera and hits by the Leadpipe.

When inflicted by a Flash, the affected player will have their screen turn completely white. When inflicted by the Leadpipe, the whiteness of their screen depends on how much hits the person/zombie has received.

Survivors can blind themselves with their own thrown flashbangs, but all mobs in the radius of the explosion will be inflicted.

AI Infecteds will instead become confused instead of becoming blind.


Frozen

This is inflicted by:

On touch, a player is completely frozen to something akin to stun.

No abilities can be used apart from the Brute's or Stalker's forcefield. Any attack a zombie may be in will be disabled.

Frozen effects do not apply mostly to NPCs (except AI Infecteds and Toy Penguins, though Toy Penguins will continue to attack you), Elementals or Skull Champions.

During 2017, Frozen inflicts frostbite damage, when the status effect is active.

The Frozen effect can be removed early by having the Fire effect being applied to you, such as the Torch.

This effect can be completely negated by wearing the Yeti Helmet, Christmas Coat or Frozen X-Mas Cape.


Unconsciousness/Temporary Death

See Also : DeathScreen

This is inflicted when a survivor's HP bar hits zero.

The survivor cannot do anything except move their camera around. Other survivors have 30 seconds to bring back someone in this state using Defibrillators.


Shocked

This is inflicted by:

For the above sources, your character will go into a fit as if they've been tasered and is also disarmed for as long as you are so.

Zombified players can be shocked. Anyone with the Faraday Vest will be invulnerable to the Shocked effect.


Choking (Passive)

This is inflicted whenever you happen to glitch out of Casius Outpost.

As the atmosphere has no oxygen, this effect will show you a blurry screen and your player coughing.

In the first 30 seconds, nothing will happen. Then, your health with deplete.

Your health will drain faster and faster and the screen will get blurrier and blurrier, resulting in your eventual death.

After death, your screen will remain blurry until you respawn. If you zombify, your screen will remain as blurry as when you died.


Loss Of Limb (Passive)

This is inflicted by:

  • Touching the tsunami while fighting King Crab.
    • However, survival from it is rare. Most of the time, you will die outright.
  • Touching the lava in maps with a Water Rating of Lava.
  • Due to glitches this also applies to:
    • Being frozen by Yeti II and having your limbs fall off, occasionally, when the ice thaws.
    • Touching a Sand Crab and having your limbs fall off, occasionally. This is due to a glitch.

Whatever limb touches a hostile environment, you will lose it. If either your head or torso is affected, it results in instant death.

If you lose certain limbs or your mount touches the lava, you cannot spawn your mount.

If the player loses their right arm, they cannot use any weapons or items.


Poison (Passive)

This is inflicted whenever a Wraith touches you. You can also get this by flying too high in Pumpkinator's Bootcamp.

You will lose 10 HP at 5 HP increments for a short while. This effect can stack on top of each other.

A similar effect is applied when walking into a Easter Ticker's gas cloud, dealing ten damage per second.


Invisible (Passive)

This occurs when a Stalker becomes idle and stands still. They are not seen by any survivor and their nametag will also disappear.

Unrelated to this, meshes failing to load in will give the appearance of players being invisible. Also, if your graphic level is low, you may not be able to see players from far away.


Loss of Head

This occurs when a survivor or zombie gets headshotted by a gun or get hit in the head by a melee that has the headshot feature, such as the Chainsaw or Hammer, and reaches 0 HP at the same time. The survivor will not be able to be revived by Defibrillators.

This effect was implemented for survivors in v1.2.9.


Goldify

This is similar to Loss of Head but this happens when a survivor or zombie gets bodyshotted by a gun or melee that has the Golden skin. This turns the victim into a gold statue instead of exploding into pieces or ragdolling. Players afflicted with this effect cannot be revived by Defibrillators or other means.

The effect doesn't works on Elementals and most AIs.

A golden aura can be seen on the torso if your graphic setting is 2 or higher.


Stung

This is applies when you within the radius of a Beehive, thrown by the Swarmer. This deals 2-3 damage per sting and deals a random amount of damage (usually around 50 damage).

Anyone wearing the Beekeeper Suit cannot be Stung.


Slowness

This effect reduces the walkspeed of certain players by a certain amount. You cannot sprint with this effect. You also cannot jump while crouching. Your jump is also reduced while holding the Naquadah, Wooden Barrel or being hit by the Honey. This effect is applied when:


Marked

This effect increases mob damage by 50% (1.5x multiplier). This effect can be applied by chance with the Slotpack


Positive Effects

Healing

This is inflicted by:

  • Using a healing item (Examples include the Medkit, Cake, Strawberry Juice, Acorn, Hot Coco, etc.).
  • Finishing a wave in Arena.
  • Ranking up.
    • As of v0.9.7, mobs also heal when they rank up.
  • Recharging or Rebirthing as an Elemental.
    • If used near a Brute, they also become fully healed but also become Charged.
  • Touching any source of fire as an Elemental.
  • Certain Boss and NPC attacks.

This permanently recovers health.


Temporary Regeneration (Passive)

This is inflicted when you finish drinking the Strawberry JuiceRaspberry Splush or Panama Punch.

You gain short bursts of permanent health over a short period of time.


Temporary Health (Passive)

This is inflicted when you use some Vitamins and formerly the Pills and the Ace Cola.

Your HP bar is completely filled, but it is filled with temporary health. This is represented as a yellow addition to your red bar. As time goes on, it slowly drains.

If anyone in your Party is inflicted with this, a dark blue shade is used instead.


Booster (Passive)

This is inflicted by:

While under effect, you are given infinite stamina for a set period of time (unless specified otherwise).

Your screen will have a bloom effect applied onto it, an effect seen while playing in Shoot'em Up Town (no longer applied) and Newhaven Port. The more Boosters are applied, the stronger this effect will get.

During Halloween 2016, a bug could occur where the bloom effect used would persist in-between rounds.


Levitation (Passive)

This is inflicted by drinking the Boo Blast. This status effect allows you to jump higher and fall a larger distance before suffering fall damage. Specifically for the Boo Blast, this status effect emits an aura similar to Goldify.

During Papa Squid's Treasure, you also are inflicted with Levitation, though it is meant to mimic swimming underwater. You can triple jump as well as take zero fall damage.


Speed Boost (Passive)

Specifically for the Carrot, you walk and run faster with this effect. This effect does not account for mounts, sprinting, mob abilities or vehicles.


Immunity (Passive)

See Also : Immunity



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