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|-|2D view = [[File:Spas12-0.png|thumb]]
 
|-|2D view = [[File:Spas12-0.png|thumb]]
 
|-|3D view = [[File:Spas 3D.gif|thumb]]
 
|-|3D view = [[File:Spas 3D.gif|thumb]]
|-|In-Game = [[File:Spas-12-0.png|thumb]]
+
|-|In-Game = [[File:Spas12 IG.png|thumb]]
 
</tabber>
 
</tabber>
 
|type = Primary Combat Shotgun
 
|type = Primary Combat Shotgun
 
|price = 55,000$<br/> 2,300R$ ([[Gamepasses|Gamepass]], Offsale)
 
|price = 55,000$<br/> 2,300R$ ([[Gamepasses|Gamepass]], Offsale)
|rank = 21
+
|rank = 28
|damage = 22x8 (~352 DPS)
+
|damage = 23x8 (~368 DPS)
  +
184 <font size="1">(Point Blank)</font>
 
|range = 90
 
|range = 90
 
|accuracy = 80
 
|accuracy = 80
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|ammunition = 6/12
 
|ammunition = 6/12
 
|reload_time = 0.7s <font size="1">(First Reload)</font><br/>0.5s <font size="1">(Subsequent Reload)</font>
 
|reload_time = 0.7s <font size="1">(First Reload)</font><br/>0.5s <font size="1">(Subsequent Reload)</font>
|firing_mode(s) = Semi-Auto
+
|firing_mode(s) = Pump-Action
 
|ammunition_types = *[[Fire (Ammunition Type)|Fire]] (150$)
 
|ammunition_types = *[[Fire (Ammunition Type)|Fire]] (150$)
 
*[[Ice (Ammunition Type)|Ice]] (200$)
 
*[[Ice (Ammunition Type)|Ice]] (200$)
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*[[Supernova]]
 
*[[Supernova]]
 
*[[Toxcloud]]
 
*[[Toxcloud]]
  +
*[[Impact Drill]]
  +
*[[Asimo]] ([[Premium Skincrate|Premium]])
 
*[[Halloween (Skin)|Halloween]] (Event)
 
*[[Halloween (Skin)|Halloween]] (Event)
  +
* [[Batwing (Skin)|Batwing]] (Event)
  +
* [[Christmas (Skin)|Christmas]] (Event)
  +
*[[Golden]] (Limited)
 
*[[Pink Neon]] (Restricted)
 
*[[Pink Neon]] (Restricted)
 
*[[Daybreak]] (Restricted)
 
*[[Daybreak]] (Restricted)
  +
*[[Electric]] (Restricted)
 
|audio-1 = '''Firing'''
 
|audio-1 = '''Firing'''
 
[[File:Spas12Fire.ogg|200px]]
 
[[File:Spas12Fire.ogg|200px]]
|audio-2 = '''Reloading'''
+
|audio-2 = '''Old Firing'''
  +
[[File:OldSpasFire.ogg|200px]]
  +
|audio-3 = '''Reloading'''
 
[[File:ReloadBullet(Shotguns).ogg|200px]]
 
[[File:ReloadBullet(Shotguns).ogg|200px]]
 
|manufacturer = [[R-Brain Hardwork]]
 
|manufacturer = [[R-Brain Hardwork]]
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|version_added = v0.8.3
 
|version_added = v0.8.3
 
}}
 
}}
{{Quotebox|Another returning weapon from the previous outbreak, but this time it's more powerful and ready to kill people and the Infected, isn't just that wonderful?!|MikeTheNewb}}
+
{{Quotebox|Another returning weapon from the previous outbreak, but this time it's more powerful and ready to kill people and the Infected, isn't just that wonderful?!|ProjectJumpman}}
   
 
== '''Summary''' ==
 
== '''Summary''' ==
The '''SPAS-12''', known in Italy as the '''Franchi SPAS-12''', is an end-game shotgun. This is by far the most accurate shotgun in the game and is pretty much its largest upside. It has a tight spread and is deadly at a close-to-medium range. Both are helpful traits in the game.
+
The '''SPAS-12 (<u>S</u>pecial <u>P</u>urpose <u>A</u>utomatic <u>S</u>hotgun 12 gauge)''', known in Italy as the '''Franchi SPAS-12''', is by far the most accurate shotgun available to survivors, that being its best advantage. It has a tight spread and is deadly at a close-to-medium range, but both are helpful traits altogether.
   
 
== '''Background Story''' ==
 
== '''Background Story''' ==
Prior to the apocalypse, the '''SPAS-12 '''was an extremely prevalent shotgun used by dozens of special forces and police teams. It packs quite a punch, and unlike many other shotguns, its firing mechanism was perfected to create a tight spread for a much longer range compared to other shotguns. This, with the fact that it has many attachments that increase its flexibility, makes the '''SPAS-12 '''a formidable weapon.
+
Prior to the apocalypse, the '''SPAS-12''' was a renowned shotgun used by dozens of special forces and police teams. Its deadly burst damage and choked spread were perfected to be able to engage in longer-ranged combat than previous shotguns that came without one. This weapons malleability has made it an ideal choice for anyone that wants a balance of range, damage and ease of use.
   
Somewhere along the way, this aspect of the gun was lost during production. Some say [[R-Brain Hardwork]] simplified the design way too much folding the stock in, removal of all the safety mechanisms, and the controversial move to decrease the firing velocity. This caused it to lose both punch and accuracy. A statement issued says that these were changes made to make sure everyone can handle such a heavy weapon.
+
Somewhere along the way, this aspect of the gun was lost during production. Whispers of [[R-Brain Hardwork]] simplifying its design had been heard throughout. The stock was folded in, the safety mechanisms removed and the decreased firing velocity had caused it to lose efficiency. Though controversial as it may be, good intentions could be around the blind negativity, as statements were issued, saying that these aspects of the weapon were changed to make sure everyone can handle such a heavy weapon.
   
Some people have trouble believing this.
+
Some people have trouble believing this, and rightfully so, as [[Railgun|previous]] [[FATAL5|controversies]] have proven...
   
 
=='''Tips'''==
 
=='''Tips'''==
 
* This is a fast firing, pump-action shotgun. Treat it as such.
 
* This is a fast firing, pump-action shotgun. Treat it as such.
 
** This is a great tool for crowd control.
 
** This is a great tool for crowd control.
** Like other shotguns, using third-person is the way to go.
+
** Like other shotguns, using third person highly recommended.
* This weapon has the potential to instantly kill any mob on a headshot that isn't a [[Brute]]. Use this to your advantage.
+
* This weapon has the potential to instantly kill any regular mob on a headshot that isn't a [[Brute]]. Use this to your advantage.
** Regardless, it's still great for taking out Brutes.
+
** Regardless, it's still great for taking out [[Brute]]s.
 
** This weapon doesn't benefit from crouching or ADS'ing since the spread is tight enough.
 
** This weapon doesn't benefit from crouching or ADS'ing since the spread is tight enough.
 
* Try shooting the zombies in the centre of your screen, since shooting them at the side will probably lead to most of the pellets not hitting your target.
 
* Try shooting the zombies in the centre of your screen, since shooting them at the side will probably lead to most of the pellets not hitting your target.
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** As such, you can fire 18 times before needing to restock.
 
** As such, you can fire 18 times before needing to restock.
 
*** [[Armors]] that give ammo with give three times as much as normal. For example the [[Tactical I]] will supply 3 extra shells.
 
*** [[Armors]] that give ammo with give three times as much as normal. For example the [[Tactical I]] will supply 3 extra shells.
 
*This is one of the best weapons in [[Team Deathmatch]] and [[Free For All]] due to how much damage it outputs in each pump.
  +
**This is even more so the case in [[Party Deathmatch]] due to everyone not having additional health.
   
 
=='''<span style="color:#008000;">Pros</span>'''==
 
=='''<span style="color:#008000;">Pros</span>'''==
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
  +
* '''v0.8.4'''
* Range changed from 210 to 160 in v0.8.4.
 
** Range further decreased from 160 to 90 v0.9.1.
+
** <span style="color:#FF0000;">Range changed from 210 to 160.</span>
* Rank changed from 25 to 18 in v0.8.4.
+
** <span style="color:#008000;">Rank changed from 25 to 18.</span>
  +
* '''v0.9.1'''
** Rank changed from 18 to 20 in v1.0.2.
 
  +
** <span style="color:#FF0000;">Range decreased from 160 to 90.</span>
*** Finally, rank changed from 20 to 21 in v1.1.3.
 
  +
* '''v0.9.7'''
* Damage changed from 31x8 to 22x8 in v0.9.7.
 
*Accuracy changed from 60 to 80 in v1.2.0.
+
** <span style="color:#FF0000;">Damage changed from 31x8 to 22x8.</span>
  +
* '''v1.0.2'''
  +
** <span style="color:#FF0000;">Rank changed from 18 to 20.</span>
  +
* '''v1.1.3'''
  +
** <span style="color:#FF0000;">Rank changed from 20 to 21.</span>
  +
* '''v1.2.0'''
  +
** <span style="color:#008000;">Accuracy changed from 60 to 80.</span>
  +
* '''v1.4.0'''
  +
** <span style="color:#FF0000;">Rank changed from 21 to 28.</span>
  +
* '''v.1.4.4'''
  +
** <span style="color:#008000;">Damage changed from 22x8 to 23x8.</span>
 
</div>
 
</div>
  +
 
----
 
----
* This is a [http://r2d.wikia.com/wiki/Spas-12 returning weapon] from R2D 2014, as well as the third shotgun in R2DA.
+
* This is a [[w:c:r2d:Spas-12|returning weapon]] from R2D 2014, as well as the third shotgun in R2DA.
 
* In [[Debug]], the '''Spas-12''' was offered for 75,000$.
 
* In [[Debug]], the '''Spas-12''' was offered for 75,000$.
 
** This was changed to 55,000$ when it was actually added.
 
** This was changed to 55,000$ when it was actually added.
* This is the first weapon to have two restricted skins applied to it.
+
* This is the first weapon to have two (and later three) restricted skins applied to it.
* The [[Ranks|Rank]] required to unlock this weapon dropped from 25 to 18 in v0.8.4; this was the first occasion where a Prestige Rank would be required for a gun.
+
* The [[Ranks|rank]] required to unlock this weapon dropped from 25 to 18 in v0.8.4; this was the first (and only) occasion where a Prestige Rank would be required for a gun.
* This has the lowest damage for a single bullet with 22.
 
** However, as 8 pellets are fired at the same time, take this with a grain of salt.
 
** The [[Famas|FAMAS]] used to also share this record, but no longer does due to receiving multiple buffs.
 
 
* During v0.9.3, this was one of the weapons that were affected by a glitch that applied drop-off damage very early.
 
* During v0.9.3, this was one of the weapons that were affected by a glitch that applied drop-off damage very early.
*Oddly enough, the folding stock has been folded in and it cannot be used.
+
*Oddly enough, the stock cannot be used, as it is always folded.
 
*SPAS stands for "''Sporting Purpose Automatic Shotgun''", but the first word was originally "''Special''".
 
*SPAS stands for "''Sporting Purpose Automatic Shotgun''", but the first word was originally "''Special''".
**Also, one in real life has a capacity of 8 shells compared to the capacity of 6 you see in-game.
+
**Its real counterpart has a capacity of 8 shells compared to the capacity of 6 you see in-game.
  +
**Additionally, the real counterpart is also adjustable between semi-automatic to automatic. This is not possible in R2DA.
**The 12 has no official meaning, but it probably means 12-gauge as it fires that round.
+
**The 12 has no specified meaning, but it hints toward the SPAS firing 12-gauge shells.
* This weapon is also in Left 4 Dead 2, a part of R2DA's inspiration, and is nicknamed the [http://left4dead.wikia.com/wiki/Combat_Shotgun Combat Shotgun].
+
* This weapon is also in Left 4 Dead 2, a part of R2DA's inspiration, and is nicknamed the [[w:c:left4dead:Combat_Shotgun|Combat Shotgun]].
 
** The iteration in that game, however, is semi-automatic while our '''Spas-12''' is simply pump-action.
 
** The iteration in that game, however, is semi-automatic while our '''Spas-12''' is simply pump-action.
*The firing sound comes from the shotgun featured in the Halo franchise, however, its pitch is different.
+
*The firing sound comes from the shotgun featured in the Halo franchise, albeit at a different pitch.
*This is one of the best weapons in [[Team Deathmatch]] and [[Free For All]] due to how much damage it outputs in each pump.
 
   
 
__NOTOC__
 
__NOTOC__

Revision as of 08:38, 20 May 2020

"Another returning weapon from the previous outbreak, but this time it's more powerful and ready to kill people and the Infected, isn't just that wonderful?!"
―ProjectJumpman

Summary

The SPAS-12 (Special Purpose Automatic Shotgun 12 gauge), known in Italy as the Franchi SPAS-12, is by far the most accurate shotgun available to survivors, that being its best advantage. It has a tight spread and is deadly at a close-to-medium range, but both are helpful traits altogether.

Background Story

Prior to the apocalypse, the SPAS-12 was a renowned shotgun used by dozens of special forces and police teams. Its deadly burst damage and choked spread were perfected to be able to engage in longer-ranged combat than previous shotguns that came without one. This weapons malleability has made it an ideal choice for anyone that wants a balance of range, damage and ease of use.

Somewhere along the way, this aspect of the gun was lost during production. Whispers of R-Brain Hardwork simplifying its design had been heard throughout. The stock was folded in, the safety mechanisms removed and the decreased firing velocity had caused it to lose efficiency. Though controversial as it may be, good intentions could be around the blind negativity, as statements were issued, saying that these aspects of the weapon were changed to make sure everyone can handle such a heavy weapon.

Some people have trouble believing this, and rightfully so, as previous controversies have proven...

Tips

  • This is a fast firing, pump-action shotgun. Treat it as such.
    • This is a great tool for crowd control.
    • Like other shotguns, using third person highly recommended.
  • This weapon has the potential to instantly kill any regular mob on a headshot that isn't a Brute. Use this to your advantage.
    • Regardless, it's still great for taking out Brutes.
    • This weapon doesn't benefit from crouching or ADS'ing since the spread is tight enough.
  • Try shooting the zombies in the centre of your screen, since shooting them at the side will probably lead to most of the pellets not hitting your target.
  • The stored ammo on this gun are shells, not mags.
    • As such, you can fire 18 times before needing to restock.
      • Armors that give ammo with give three times as much as normal. For example the Tactical I will supply 3 extra shells.
  • This is one of the best weapons in Team Deathmatch and Free For All due to how much damage it outputs in each pump.
    • This is even more so the case in Party Deathmatch due to everyone not having additional health.

Pros

  • High Damage
  • High DPS
  • High Total Damage
  • Quick Reload

Cons

  • Expensive
  • No Attachments

Trivia

Updates

  • v0.8.4
    • Range changed from 210 to 160.
    • Rank changed from 25 to 18.
  • v0.9.1
    • Range decreased from 160 to 90.
  • v0.9.7
    • Damage changed from 31x8 to 22x8.
  • v1.0.2
    • Rank changed from 18 to 20.
  • v1.1.3
    • Rank changed from 20 to 21.
  • v1.2.0
    • Accuracy changed from 60 to 80.
  • v1.4.0
    • Rank changed from 21 to 28.
  • v.1.4.4
    • Damage changed from 22x8 to 23x8.

  • This is a returning weapon from R2D 2014, as well as the third shotgun in R2DA.
  • In Debug, the Spas-12 was offered for 75,000$.
    • This was changed to 55,000$ when it was actually added.
  • This is the first weapon to have two (and later three) restricted skins applied to it.
  • The rank required to unlock this weapon dropped from 25 to 18 in v0.8.4; this was the first (and only) occasion where a Prestige Rank would be required for a gun.
  • During v0.9.3, this was one of the weapons that were affected by a glitch that applied drop-off damage very early.
  • Oddly enough, the stock cannot be used, as it is always folded.
  • SPAS stands for "Sporting Purpose Automatic Shotgun", but the first word was originally "Special".
    • Its real counterpart has a capacity of 8 shells compared to the capacity of 6 you see in-game.
    • Additionally, the real counterpart is also adjustable between semi-automatic to automatic. This is not possible in R2DA.
    • The 12 has no specified meaning, but it hints toward the SPAS firing 12-gauge shells.
  • This weapon is also in Left 4 Dead 2, a part of R2DA's inspiration, and is nicknamed the Combat Shotgun.
    • The iteration in that game, however, is semi-automatic while our Spas-12 is simply pump-action.
  • The firing sound comes from the shotgun featured in the Halo franchise, albeit at a different pitch.