This weapon is perfect for mid-ranges due to its high accuracy, with attachments, high range and decent damage.
The SCAR-H, previously a military replacement for the SCAR-L in many countries, is simply a reliable, modern and deadly 7.62x51mm NATO calibre rifle. Also, yes, you may not like the fact that all R-Brain Hardwork seems to be releasing nowadays are military standard weapons but, if you think about it, they don't have much of a choice.
Most rifles used by worldwide militaries have proven to be reliable, not too expensive to manufacture and, most importantly, lightweight. This makes virtually all weapons, that were in use by the military prior to society's downfall, good choices for a new product.
As always, however, R-Brain Hardwork's knock-off rendition of the rifle will certainly have many modifications. Newer models have since been released.
- Considering the fact that this weapon has all three firing modes and plentiful attachments that affect its performance, the SCAR-H can be considered the most flexible weapon in the game.
- The weakness of this weapon is hoard control. Try to stay out of trouble with a large group of zombies.
- Switch to semi-firing mode to conserve ammunition when engaging Normal Zombies.
- Semi-firing mode is more accurate than burst or auto and, in the long run, it saves you more ammo.
- If you have a quick trigger finger, crouch and ADS for the best results.
- Press "V" to change firing modes.
- Using burst mode can be useful in PvP gamemodes (such as Free For All) as it conserves more ammo than using automatic mode.
- A quick dispatch of burst mode will kill AI Normals and Normal Zombies, without any upgrading, if three bullets hit.
- Optimisation is key here with many Attachments.
- With the Holosight, this weapon is a good mid-range sniper.
- The Vortex Viper 30mm and LP Hawkview are only good in maps with a vast expanse of space. Close quarter fighting is not recommended with these attachments.
- Only equip the Ironsights if you cannot afford the LP Hawkview or Holosight.
- The Silencer is inferior to the Lasersight in all senses. Only equip it if you cannot afford the Lasersight.
- Extra Ammo can be used to increase bullet capacity, although you cannot have either the Lasersight or Silencer with this equipped.
- Use this in maps where accuracy does not matter such as Boss maps.
- Normal Brutes are decimated in two magazines with this weapon. The range also makes it viable to fight at medium range.
- Charged Brutes will be severely weakened with the full ammunition, but try not to engage one without support.
- Diggers, Leapers, Swarmers and Elementals are easily wiped out with this weapon.
- For Edgars, use your secondary, if you have a suitable one.
- High DPS
- High Range
- Very High Total Damage
- High Damage per Magazine
- High Magazine Ammo
- High Rate of Fire
- Plenty of Attachments
- High Ranked
- Damage changed from 40 to 45.
- Rank changed from 35 to 45.
- Accuracy changed from 60 to 110.
- Range changed from 180 to 200.
- This is the first battle rifle to ever be added in R2DA.
- The SCAR-H Ironsights use the same model as the HK416 Ironsights.
- Originally, the SCAR-H did not have the black parts on the model as seen in this picture.
- This was changed because some people thought that it looked unpleasing.
- A real SCAR-H is fed with 20 round STANAG magazines. However, the SCAR-H in R2DA uses 32 round magazines.
- After the addition of the SCAR-H, R2DA has either the exact gun or the equivalent of every gun found in Left 4 Dead 2, one of R2D's biggest inspirations.
- The SCAR-H is the first weapon to be able to use all 3 firing modes.
- This, along with the HK416, is currently the most modern weapon in-game, as it started production in the real world in 2004.