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== '''Summary''' == |
== '''Summary''' == |
||
− | '''Ranks''' in R2DA |
+ | '''Ranks''' in R2DA are not only a badge of honour for those who invested time and effort but are also required to unlock better weapons. On this page, you can find information regarding their names and icons. [[Prestige Ranks]] are a direct upgrade to these '''Ranks'''. |
---- |
---- |
||
− | To rank up, you need Experience Points. EXP |
+ | To rank up, you need Experience Points. EXP earned is the same as the cash reward. For example, a [[Normal Zombie]] will give 10 EXP and killing a survivor will earn 120 EXP. Saviour rewards also apply; saving a pinned survivor from a [[Leaper]] will net you 45 EXP. |
The [[Round Rewards|Round Reward]] also uses the same concept. If a cash reward is listed, then you will get that in EXP if you win. [[Boss]]es will always give 1,000 EXP. If a cash reward isn't listed, then an EXP reward is given based on survival time, which is linear. |
The [[Round Rewards|Round Reward]] also uses the same concept. If a cash reward is listed, then you will get that in EXP if you win. [[Boss]]es will always give 1,000 EXP. If a cash reward isn't listed, then an EXP reward is given based on survival time, which is linear. |
||
Line 10: | Line 10: | ||
---- |
---- |
||
− | Below is a graph representing the game's experience curve prior to v1.0.2. In v1.0.2, more '''Ranks''' were added. To compensate for this, the curve was made more linear. This is represented below |
+ | Below is a graph representing the game's experience curve prior to v1.0.2. In v1.0.2, more '''Ranks''' were added. To compensate for this, the curve was made more linear. In v1.4.0, the rank requirement decreased in compensation for [[Prestige Ranks]]. This is represented below by the chart: |
+ | <div id="expByRank"> </div> |
||
− | [[File:ExperienceChart.png||711x711px|center]] |
||
− | <p style="text-align:center;">'''<sub>Figure 1. EXP required to level-up for each rank |
+ | <p style="text-align:center;">'''<sub>Figure 1. EXP required to level-up for each rank.</sub>'''</p> |
− | |||
− | [[File:EXP_Graph.png|Figure 2. Post-v1.0.2 graph.|711x711px|center]] |
||
− | |||
− | <p style="text-align:center;">'''<sub>Figure 2. EXP required to level-up for each rank, post-v1.0.2</sub>'''</p> |
||
== '''Rank Emblems''' == |
== '''Rank Emblems''' == |
||
Line 30: | Line 26: | ||
! colspan="4" |Recruit |
! colspan="4" |Recruit |
||
|- |
|- |
||
− | | colspan="4"|[[File: |
+ | | colspan="4"|[[File:Rank NA.png|center|30px]] |
|- |
|- |
||
| colspan="4"|Rank 0 |
| colspan="4"|Rank 0 |
||
Line 216: | Line 212: | ||
|} |
|} |
||
|-| Prestige= |
|-| Prestige= |
||
+ | <center> |
||
+ | '''For the modern [[Prestige Ranks]], click [[Prestige Ranks|here]].''' |
||
+ | </center> |
||
{{#tag:tabber| |
{{#tag:tabber| |
||
{{!}}-{{!}} Prestige v1 = |
{{!}}-{{!}} Prestige v1 = |
||
Line 352: | Line 351: | ||
=='''Rank EXP requirements'''== |
=='''Rank EXP requirements'''== |
||
− | <div class="mw-collapsible mw-collapsed"> |
+ | <div class="mw-collapsible mw-collapsed"> |
{| class="article-table" align="center" style="width: 750px; text-align:center;" |
{| class="article-table" align="center" style="width: 750px; text-align:center;" |
||
|- |
|- |
||
Line 360: | Line 359: | ||
! align="center" |Total Requirement |
! align="center" |Total Requirement |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |1 |
| align="center" |1 |
||
⚫ | |||
⚫ | |||
| align="center" |335 |
| align="center" |335 |
||
|- |
|- |
||
− | | align="center" | |
+ | | align="center" |3 |
| align="center" |660 |
| align="center" |660 |
||
⚫ | |||
⚫ | |||
⚫ | |||
| align="center" |4 |
| align="center" |4 |
||
− | | align="center" | |
+ | | align="center" |990 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |1,440 |
||
| align="center" |6 |
| align="center" |6 |
||
− | | align="center" | |
+ | | align="center" |2,100 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |2,850 |
||
| align="center" |8 |
| align="center" |8 |
||
− | | align="center" | |
+ | | align="center" |3,700 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |10 |
| align="center" |10 |
||
− | | align="center" | |
+ | | align="center" |5,690 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |6,730 |
||
| align="center" |12 |
| align="center" |12 |
||
− | | align="center" | |
+ | | align="center" |7,770 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |14 |
| align="center" |14 |
||
− | | align="center" | |
+ | | align="center" |9,850 |
⚫ | |||
| align="center" |15 |
| align="center" |15 |
||
− | | align="center" | |
+ | | align="center" |10,890 |
⚫ | |||
| align="center" |16 |
| align="center" |16 |
||
− | | align="center" | |
+ | | align="center" |11,930 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |18 |
| align="center" |18 |
||
− | | align="center" | |
+ | | align="center" |14,010 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |15,050 |
||
| align="center" |20 |
| align="center" |20 |
||
− | | align="center" | |
+ | | align="center" |16,090 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |22 |
| align="center" |22 |
||
− | | align="center" | |
+ | | align="center" |18,170 |
⚫ | |||
| align="center" |23 |
| align="center" |23 |
||
− | | align="center" | |
+ | | align="center" |19,210 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |25 |
| align="center" |25 |
||
− | | align="center" | |
+ | | align="center" |21,290 |
⚫ | |||
+ | | align="center" |22,330 |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |27 |
| align="center" |27 |
||
− | | align="center" | |
+ | | align="center" |23,370 |
⚫ | |||
| align="center" |28 |
| align="center" |28 |
||
− | | align="center" | |
+ | | align="center" |24,410 |
⚫ | |||
| align="center" |29 |
| align="center" |29 |
||
− | | align="center" | |
+ | | align="center" |25,450 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |31 |
| align="center" |31 |
||
− | | align="center" | |
+ | | align="center" |27,530 |
⚫ | |||
| align="center" |32 |
| align="center" |32 |
||
− | | align="center" | |
+ | | align="center" |28,570 |
⚫ | |||
− | | align="center" |62,600 |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |34 |
| align="center" |34 |
||
− | | align="center" | |
+ | | align="center" |30,650 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |31,690 |
||
| align="center" |36 |
| align="center" |36 |
||
− | | align="center" | |
+ | | align="center" |32,730 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |38 |
| align="center" |38 |
||
− | | align="center" | |
+ | | align="center" |34,810 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |35,850 |
||
| align="center" |40 |
| align="center" |40 |
||
− | | align="center" | |
+ | | align="center" |36,890 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |42 |
| align="center" |42 |
||
− | | align="center" | |
+ | | align="center" |38,970 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |40,010 |
||
| align="center" |44 |
| align="center" |44 |
||
− | | align="center" | |
+ | | align="center" |41,050 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |42,090 |
||
| align="center" |46 |
| align="center" |46 |
||
− | | align="center" | |
+ | | align="center" |43,130 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |44,170 |
||
| align="center" |48 |
| align="center" |48 |
||
− | | align="center" | |
+ | | align="center" |45,210 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |46,250 |
||
| align="center" |50 |
| align="center" |50 |
||
− | | align="center" | |
+ | | align="center" |47,290 |
⚫ | |||
| align="center" |51 |
| align="center" |51 |
||
− | | align="center" | |
+ | | align="center" |48,330 |
⚫ | |||
+ | | align="center" |49,370 |
||
|- |
|- |
||
⚫ | |||
⚫ | |||
| align="center" |53 |
| align="center" |53 |
||
− | | align="center" | |
+ | | align="center" |50,410 |
⚫ | |||
| align="center" |54 |
| align="center" |54 |
||
− | | align="center" | |
+ | | align="center" |51,450 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |52,490 |
||
| align="center" |56 |
| align="center" |56 |
||
− | | align="center" | |
+ | | align="center" |53,530 |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
+ | | align="center" |54,570 |
||
| align="center" |58 |
| align="center" |58 |
||
− | | align="center" | |
+ | | align="center" |55,610 |
⚫ | |||
| align="center" |59 |
| align="center" |59 |
||
− | | align="center" | |
+ | | align="center" |56,650 |
⚫ | |||
⚫ | |||
+ | |- |
||
+ | | align="center"|100% for 60 |
||
+ | | align="center"|58,730 |
||
+ | | |
||
+ | | |
||
|} |
|} |
||
Line 516: | Line 520: | ||
=='''Trivia'''== |
=='''Trivia'''== |
||
− | * |
+ | *You require 1,633,230 EXP to go from Rank 0 to 60. |
+ | ** Prior to v1.4.0, you required 3,333,175 EXP to go from Rank 0 to 60. |
||
+ | * The formula for ranks past ten is: <math> RankEXP = 5,690 + [1,040 × (rank - 10)]</math> where <math> rank > 10</math>. |
||
* Every time you rank up in-game, your HP is automatically refilled. |
* Every time you rank up in-game, your HP is automatically refilled. |
||
**You also get a temporary forcefield when you rank up. |
**You also get a temporary forcefield when you rank up. |
||
* 15 new '''Ranks''', 25 through 40, were added in v0.8.1. |
* 15 new '''Ranks''', 25 through 40, were added in v0.8.1. |
||
− | ** In v0.8.2, Rank 40 was removed |
+ | ** In v0.8.2, Rank 40 was removed and the maximum was 39. |
** In v0.8.3, the Emblems for the remaining 14 were changed into what you see today. |
** In v0.8.3, the Emblems for the remaining 14 were changed into what you see today. |
||
** In v1.0.2, Ranks 40 to 60, as well as a visual change for Ranks 25 to 39, were added. |
** In v1.0.2, Ranks 40 to 60, as well as a visual change for Ranks 25 to 39, were added. |
||
* In v0.9.3, PlaceRebuilder lowered the experience needed for 15 through 19 for a gentler experience curve. |
* In v0.9.3, PlaceRebuilder lowered the experience needed for 15 through 19 for a gentler experience curve. |
||
** In v1.0.2, the curve was made even gentler to accommodate for all the new ranks. |
** In v1.0.2, the curve was made even gentler to accommodate for all the new ranks. |
||
+ | ** In v1.4.0, the curve was moved even lower to accommodate [[Prestige Ranks]]. |
||
* Pre-Demo, Emblems may have looked different visually, but the system was still exactly the same as it is today. |
* Pre-Demo, Emblems may have looked different visually, but the system was still exactly the same as it is today. |
||
**Rank limit increased from 11 to 24 in v0.2.7. |
**Rank limit increased from 11 to 24 in v0.2.7. |
||
− | * Prior to |
+ | * Prior to v1.0.2, [https://www.roblox.com/users/6270269/profile OsvaldoL] was the first player to ever achieve Rank 39. |
* There was a rank-up animation during DEMO, but this was removed as it immobilised you. |
* There was a rank-up animation during DEMO, but this was removed as it immobilised you. |
||
** Also in DEMO, whenever you ranked up, you received a diploma with your new rank. |
** Also in DEMO, whenever you ranked up, you received a diploma with your new rank. |
||
+ | ** When you were about to rank up you could use a grenade to explode yourself along with a few zombies, that were worth the amount of exp for you to level up. You would be ragdolled but alive. |
||
+ | *If you've played R2DA before v1.4.0 you'll get rank compensated. See the [[EXP Revamp (2019)]]. |
||
__NOTOC__ |
__NOTOC__ |
Revision as of 08:22, 22 December 2019
Summary
Ranks in R2DA are not only a badge of honour for those who invested time and effort but are also required to unlock better weapons. On this page, you can find information regarding their names and icons. Prestige Ranks are a direct upgrade to these Ranks.
To rank up, you need Experience Points. EXP earned is the same as the cash reward. For example, a Normal Zombie will give 10 EXP and killing a survivor will earn 120 EXP. Saviour rewards also apply; saving a pinned survivor from a Leaper will net you 45 EXP.
The Round Reward also uses the same concept. If a cash reward is listed, then you will get that in EXP if you win. Bosses will always give 1,000 EXP. If a cash reward isn't listed, then an EXP reward is given based on survival time, which is linear.
Below is a graph representing the game's experience curve prior to v1.0.2. In v1.0.2, more Ranks were added. To compensate for this, the curve was made more linear. In v1.4.0, the rank requirement decreased in compensation for Prestige Ranks. This is represented below by the chart:
Figure 1. EXP required to level-up for each rank.
Rank Emblems
Recruit | |||
---|---|---|---|
Rank 0 | |||
Private | |||
Rank 1 | Rank 2 | Rank 3 | Rank 4 |
Lance Corporal | |||
Rank 5 | Rank 6 | Rank 7 | Rank 8 |
Corporal | |||
Rank 9 | Rank 10 | Rank 11 | Rank 12 |
Sergeant | |||
Rank 13 | Rank 14 | Rank 15 | Rank 16 |
Staff Sergeant | |||
Rank 17 | Rank 18 | Rank 19 | Rank 20 |
Master Sergeant | |||
Rank 21 | Rank 22 | Rank 23 | Rank 24 |
Sergeant Major | |||
---|---|---|---|
Rank 25 | Rank 26 | Rank 27 | Rank 28 |
Warrant Officer | |||
Rank 29 | Rank 30 | Rank 31 | Rank 32 |
Chief Officer | |||
Rank 33 | Rank 34 | Rank 35 | Rank 36 |
Command Officer | |||
Rank 37 | Rank 38 | Rank 39 | Rank 40 |
Captain | |||||
---|---|---|---|---|---|
Rank 49 | Rank 50 | Rank 51 | Rank 52 | Rank 53 | Rank 54 |
Captain Major | |||||
Rank 55 | Rank 56 | Rank 57 | Rank 58 | Rank 59 | Rank 60 |
For the modern Prestige Ranks, click here.
Lieutenant | |||
---|---|---|---|
Rank 25 | Rank 26 | Rank 27 | Rank 28 |
Warrant Officer | |||
Rank 29 | Rank 30 | Rank 31 | Rank 32 |
Chief Officer | |||
Rank 33 | Rank 34 | Rank 35 | Rank 36 |
Chief Officer II | |||
Rank 37 | Rank 38 | Rank 39 | Rank 40 |
Rank EXP requirements
Rank | Total Requirement | Rank | Total Requirement |
---|---|---|---|
1 | 165 | 2 | 335 |
3 | 660 | 4 | 990 |
5 | 1,440 | 6 | 2,100 |
7 | 2,850 | 8 | 3,700 |
9 | 4,800 | 10 | 5,690 |
11 | 6,730 | 12 | 7,770 |
13 | 8,810 | 14 | 9,850 |
15 | 10,890 | 16 | 11,930 |
17 | 12,970 | 18 | 14,010 |
19 | 15,050 | 20 | 16,090 |
21 | 17,130 | 22 | 18,170 |
23 | 19,210 | 24 | 20,250 |
25 | 21,290 | 26 | 22,330 |
27 | 23,370 | 28 | 24,410 |
29 | 25,450 | 30 | 26,490 |
31 | 27,530 | 32 | 28,570 |
33 | 29,610 | 34 | 30,650 |
35 | 31,690 | 36 | 32,730 |
37 | 33,770 | 38 | 34,810 |
39 | 35,850 | 40 | 36,890 |
41 | 37,930 | 42 | 38,970 |
43 | 40,010 | 44 | 41,050 |
45 | 42,090 | 46 | 43,130 |
47 | 44,170 | 48 | 45,210 |
49 | 46,250 | 50 | 47,290 |
51 | 48,330 | 52 | 49,370 |
53 | 50,410 | 54 | 51,450 |
55 | 52,490 | 56 | 53,530 |
57 | 54,570 | 58 | 55,610 |
59 | 56,650 | 60 | 57,690 |
100% for 60 | 58,730 |
Trivia
- You require 1,633,230 EXP to go from Rank 0 to 60.
- Prior to v1.4.0, you required 3,333,175 EXP to go from Rank 0 to 60.
- The formula for ranks past ten is: Failed to parse (syntax error): {\displaystyle RankEXP = 5,690 + [1,040 × (rank - 10)]} where .
- Every time you rank up in-game, your HP is automatically refilled.
- You also get a temporary forcefield when you rank up.
- 15 new Ranks, 25 through 40, were added in v0.8.1.
- In v0.8.2, Rank 40 was removed and the maximum was 39.
- In v0.8.3, the Emblems for the remaining 14 were changed into what you see today.
- In v1.0.2, Ranks 40 to 60, as well as a visual change for Ranks 25 to 39, were added.
- In v0.9.3, PlaceRebuilder lowered the experience needed for 15 through 19 for a gentler experience curve.
- In v1.0.2, the curve was made even gentler to accommodate for all the new ranks.
- In v1.4.0, the curve was moved even lower to accommodate Prestige Ranks.
- Pre-Demo, Emblems may have looked different visually, but the system was still exactly the same as it is today.
- Rank limit increased from 11 to 24 in v0.2.7.
- Prior to v1.0.2, OsvaldoL was the first player to ever achieve Rank 39.
- There was a rank-up animation during DEMO, but this was removed as it immobilised you.
- Also in DEMO, whenever you ranked up, you received a diploma with your new rank.
- When you were about to rank up you could use a grenade to explode yourself along with a few zombies, that were worth the amount of exp for you to level up. You would be ragdolled but alive.
- If you've played R2DA before v1.4.0 you'll get rank compensated. See the EXP Revamp (2019).