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"Capable of blowing away waves of zombies in a fraction of a second, the RPG is the perfect secondary to demolish anything in its path with its powerful warhead!"
―SWAGER21

Summary

The RPG, short for Rocket Propelled Grenade, is your best friend in the apocalypse. Feel free to disintegrate entire hordes of zombies with a single rocket and laugh as they all turn to ash in front of you.

This weapon deals massive damage, but it doesn't have a lot of shots. Coupled with the danger of damaging yourself from the large explosion, and the fact that you only regain one rocket from each Ammo Station reload, it leads to some issues, but it still checks out.

Background Story

During the beginning of the outbreak, R-Brain Hardwork was all except a distinguished company. With their ambitions set high, they had their sights on creating a weapon of deadly force. With the minuscule funds they had, the Bazooka was produced in hopes of raising enough money to see this come to life.

Unfortunately, during this process, the Bazooka had to be put out of commission due to how expensive it was to create its ammunition, which could hurt the amount of money they accumulated through the weapons sales. Slowly, as they became more known and created weaponry that was versatile and cheap, enough funds to create a dream became a reality. Ladies and gentlemen, that dream was the RPG; a rocket launcher that has the ability to decimate any foes unfortunate enough to be caught in its blast radius.

Tips

  • After v1.0.0b, you can now refill the RPG.
    • However, you can only obtain one rocket at a time.
      • A full refill on a weapon means one rocket for the RPG.
      • You'll burn through Ammo Stations, so ration wisely.
        • This doesn't apply to short rounds, such as Capture the Base, or maps with respawning ammo tables such as Chronos Dimension.
        • Save the rockets for a big horde of zombies instead of attacking a singular high-health mob.
  • You're able to gain extra rockets with magazine-giving armors such as the Bulldozer II.
    • This is recommended, as it'll give you a few extra rockets to use during the round.
  • This weapon has quite a long range. Use this to your advantage.
    • The rocket slightly dips while travelling, so aim higher if you're aiming at further targets.
      • The rocket also travels forward in a small spiral pattern, which might cause an issue with precision aiming.
      • Jumping can help with this.
  • You barely have to aim with this weapon due to the insane explosive radius.
    • You still need to make sure you're out of the explosive radius, though.
    • It might be larger than what you would expect, so be sure to be a healthy distance away before firing.
  • Similar to the M202, the RPG is now available in PvP modes.
  • The damage dealt is not enough to kill a Charged Brute all on its own, even if all rockets are used.
    • However, it is enough to severely weaken a Normal Brute with one rocket.
      • You should still try to weaken it a bit with your primary before firing a rocket to guarantee the kill.
    • Even if it can nearly kill one, you have to keep in mind that it can still use its forcefield to completely negate the damage. Try to catch it off guard.
  • On short rounds like Capture the Base, you don't have to be stingy with your ammo.
  • In Rapid Infection, the RPG can be quite useful in killing zombies that won't leave you alone.
    • Zombies that spawn mid-round are immediately killed and the starting zombies are severely weakened.
    • With such a large blast radius, zombies will have a tough time hiding — even behind cover!
    • Be wary when you fire your rockets in this gamemode, as it is easy to accidentally kill yourself due to the massive range of the rockets and your measly 10 health.
  • It has been confirmed by PlaceRebuilder that Chronos XI should not have explosive immunity at all.
    • This doesn't mean that you should still bring the RPG. The explosion can push you off an edge.
    • The explosion damage can also trip you, leaving you vulnerable to attacks from mobs.
      • Keeping this in mind, you can still put out 4,500 damage with all 3 rockets in under 10 seconds, making it a formidable secondary for Chronos XI.
  • It's best to fire the RPG at a hoard of special zombies such as Edgars or Leapers.
  • Rocket jumping will not work due to the damage being higher than the player health.
  • The Flakvest will not be able to protect you from the RPG rockets, due to its insane amount of damage.
  • While this can be used against Bosses, be aware that the RPG will only deal half damage towards them.
    • Therefore, if you want to maximise your damage, it is better to use another secondary, like the Peacemaker.

Pros

  • Very High Damage
  • Explosive
  • Quick Reload
  • Very High Total Damage
  • High Damage per Rocket
  • High Range

Cons

  • Single Shot
  • Low Reload Efficiency
  • Expensive

Trivia

Updates

  • v1.0.0b
  • v1.0.2
    • Rank changed from 20 to 22.

  • This is yet another returning weapon from R2D 2014.
    • In R2D 2014, you could not reload the RPG.
  • Originally in Debug, the RPG could be brought into Free For All and Team Deathmatch.
    • As of version 1.4.7, you are now able to bring the RPG into these modes.
      • PlaceRebuilder and Joepede is still allowed to wield and summon this weapon in gamemodes where it is banned.
  • The RPG is infamous for causing massive lag on bosses.
  • When using the Aquatic Skin, the warhead smoke and "whoosh" sound effects are replaced with bubbles and a bubble popping sound effect.
  • The RPG does the most damage out of any weapon in R2DA.


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