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|type = Swarmer
 
|type = Swarmer
 
|price = Free
 
|price = Free
|reward = 10$
+
|reward = 10$ & 10 EXP
 
|health = '''Normal''' <br/>
 
|health = '''Normal''' <br/>
 
125 <br/>
125 initial HP <br/> ''+10 for every point invested''
 
   
<br/>
 
   
 
'''Zombified''' <br/>
 
'''Zombified''' <br/>
500 initial HP
+
500
   
 
<br/>
 
<br/>
 
'''[[Rapid Infection]]''' <br/>
 
'''[[Rapid Infection]]''' <br/>
3000 initial HP <br/> 1000 mid-round HP
+
3000 (Starting) <br/> 1000 (Mid-round)
|walkspeed = 19 initial walkspeed <br/> ''+1 for every point invested''
+
|walkspeed = 18<br/>26 (Sprint)
 
|spawnrate = 57.14% — Initial spawnrate<br/>0% — Final spawnrate
<br/>
 
30 sprint speed
 
|spawnrate = 58.82% — Initial spawnrate<br/>0% — Final spawnrate
 
 
|attacks = Claw
 
|attacks = Claw
 
|abilities = Sprint
 
|abilities = Sprint
  +
|upgrades = Health<br/>Damage<br/>Speed<br/>Stamina
|audio-1='''Hurt'''
+
|audio-1 = '''Hurt'''
 
[[File:ZombieHurt123.ogg|200px]]
 
[[File:ZombieHurt123.ogg|200px]]
 
|designer = * ROBLOX (Body)
 
|designer = * ROBLOX (Body)
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}}
 
}}
 
{{Quotebox|They may be cannon fodder, but they're cash filled cannon fodder.|Jaythelosthero}}
 
{{Quotebox|They may be cannon fodder, but they're cash filled cannon fodder.|Jaythelosthero}}
<font size="4">''See Also : [[Zombie Leveling System]]''</font>
 
   
 
== '''Walther's Notes - Pristine''' ==
 
== '''Walther's Notes - Pristine''' ==
'''DO NOT EDIT''': This note was found inside a basement's drawer and in good condition. A rare artifact by Walther himself to have not been ruined through the course of time, kept safe by Daimon, his frenemy.
+
'''DO NOT EDIT''': This note was found inside a basement's drawer and in good condition. A rare artefact by Walther himself to have not been ruined through the course of time, kept safe by Daimon, his frenemy.
   
   
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== '''Summary''' ==
 
== '''Summary''' ==
'''Normal Zombies''' (also referred as '''Basic Zombie''', '''Standard Zombie''', '''Infected''', or simply just '''Zombie''') are the most common type of infected found in the game. The only attack it has is using its claws to inflict low damage, making it a rather underwhelming adversary in one on one combat.
+
'''Normal Zombies''' (also referred as '''Basic Zombie''', '''Standard Zombie''', '''Infected''' or simply just '''Zombie''') are the most common type of infected found in the game. The only attack it has is using its claws to inflict low damage, making it a rather underwhelming adversary in one on one combat.
   
 
However, caution must be taken when multiple common zombies group up, as one survivor can easily be killed by a horde of these creatures.
 
However, caution must be taken when multiple common zombies group up, as one survivor can easily be killed by a horde of these creatures.
   
They are slightly faster than survivors, and on top of that can also sprint.
+
They are slightly faster than survivors and, on top of that, they can also sprint.
   
While they're easy to kill and easy to farm, the [[Zombie Leveling System]] can turn this basic mob into a force to be reckoned with.
+
While they're easy to kill and easy to farm, the [[Deadvelopment Center]] can turn this basic mob into a force to be reckoned with.
   
 
== '''Background Story''' ==
 
== '''Background Story''' ==
Most survivors consider unmutated zombies – corpses reborn – to be weak. However, in the early days of the outbreak, hordes of these zombies took many lives, as unprepared survivors quickly fell to groups, filled with numbers that never seemed to thin.
+
Most survivors consider unmutated zombies – corpses reborn – to be weak. However, in the early days of the outbreak, hordes of these zombies took many lives, as unprepared survivors quickly fell to mobs of these things, filled with numbers that never seemed to thin.
   
About 50% of those who fall in battle become these monsters, who are emotionless, feel no pain (although fire causes a stinging sensation), and are shells of their former selves. Even if you think that you can get through to them, after all the years, everyone knows that there's no hope.
+
About 50% of those who fall in battle become these monsters, who are emotionless, feel no pain (although fire causes a stinging sensation) and are shells of their former selves. Even if you think that you can get through to them, after all the years, everyone knows that there's no hope.
   
These zombies seem to be able to adapt to their surroundings slowly, increasing their lethality over long periods of time. It's theorized that specialized adaptation leads in the creation of other, more deadly types of infected.
+
These zombies seem to be able to adapt to their surroundings slowly, increasing their lethality over long periods of time. It's theorised that specialised adaptation leads to the creation of other, more deadly types of infected.
   
 
== '''Controls ''' ==
 
== '''Controls ''' ==
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| style="padding: 10px; text-align:center;" |[[File:XboxStick.png|25px|center]]
 
| style="padding: 10px; text-align:center;" |[[File:XboxStick.png|25px|center]]
 
| style="padding: 10px; text-align:center;" |[[File:Run Control.png|25px|center]]
 
| style="padding: 10px; text-align:center;" |[[File:Run Control.png|25px|center]]
| style="padding: 10px; text-align:center;" |'''Sprint''': Temporarily increases your walkspeed to 30 regardless of your former speed. This skill is disabled if your ''Speed'' statistic exceeds 30. Consumes 20 energy per second.
+
| style="padding: 10px; text-align:center;" |'''Sprint''': Temporarily increases your walkspeed to 26 regardless of your former speed. This skill is disabled if your ''Speed'' statistic exceeds 26. Consumes 20 energy per second.
 
|}
 
|}
 
== '''Tips''' ==
 
== '''Tips''' ==
 
=== ''Survivors'' ===
 
=== ''Survivors'' ===
* Try not to use items or ammo on a single normal zombie. They're easily killed.
+
* Try not to use items or ammo on a single '''Normal Zombie'''. They're easily killed.
 
** Grouped up and combined with a [[Pipebomb]] however, is a good way to make some extra cash.
 
** Grouped up and combined with a [[Pipebomb]] however, is a good way to make some extra cash.
 
** Be wary of those who have beefed up zombies. It's hard to tell which ones are stronger than others.
 
** Be wary of those who have beefed up zombies. It's hard to tell which ones are stronger than others.
 
** If you find a common that has strayed from the horde, just melee it for a swift kill.
 
** If you find a common that has strayed from the horde, just melee it for a swift kill.
 
* On [[Survival]] or [[Hard (Gamemode)|Hard]], keep these from dying too quickly or from damaging survivors.
 
* On [[Survival]] or [[Hard (Gamemode)|Hard]], keep these from dying too quickly or from damaging survivors.
** Due to the [[Zombie Leveling System]], this is better for you in the long run.
+
** Due to the [[Deadvelopment Center]], this is better for you in the long run.
 
** A dedicated [[Bell]] user is recommended during those rounds, to distract them occasionally.
 
** A dedicated [[Bell]] user is recommended during those rounds, to distract them occasionally.
 
* Zombies are weak when alone, but are strong in numbers. Be alert and prepared if there's an incoming horde.
 
* Zombies are weak when alone, but are strong in numbers. Be alert and prepared if there's an incoming horde.
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* Try to form a horde with other mobs to overwhelm players easily.
 
* Try to form a horde with other mobs to overwhelm players easily.
 
** Otherwise, trying to surprise attack a survivor that's alone is a good option.
 
** Otherwise, trying to surprise attack a survivor that's alone is a good option.
* Use the [[Zombie Leveling System]] to bolster your zombie. It'll make you into a formidable foe.
+
* Use the [[Deadvelopment Center]] to bolster your zombie. It'll make you into a formidable foe.
 
** Be strategic. Consider the map and the survivors you're going up against.
 
** Be strategic. Consider the map and the survivors you're going up against.
 
** Being killed as a special mob will grant you experience, but don't throw away the chance to play as one.
 
** Being killed as a special mob will grant you experience, but don't throw away the chance to play as one.
* If you are killed and aren't revived through a [[Defibrillators|Defibrillator]], you can always Zombify.
+
* If you are killed and aren't revived through a [[Defibrillators|Defibrillator]], you can always ''Zombify''.
 
** If you buy into a special mob in this state, your money will be wasted and you won't turn into it.
 
** If you buy into a special mob in this state, your money will be wasted and you won't turn into it.
  +
**Only ''Zombify'' if a nearby survivor is taking your loot or they're on low health.
  +
**[[Deadvelopment Center]] upgrades for '''Normal Zombies''' affect zombified survivors.
   
 
== '''Trivia''' ==
 
== '''Trivia''' ==
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** Prior to v1.0.2, Zombified players had 200 HP.
 
** Prior to v1.0.2, Zombified players had 200 HP.
 
* If a Zombified player wears a [[Firevest]], it appears green.
 
* If a Zombified player wears a [[Firevest]], it appears green.
  +
** They also have the survivor sprint animation as opposed to the zombie sprint animation.
 
* Regardless of your body package, your body will be set to the default package every time you spawn as one.
 
* Regardless of your body package, your body will be set to the default package every time you spawn as one.
 
** If you are using a body package and zombify yourself, you will still have your package until you die.
 
** If you are using a body package and zombify yourself, you will still have your package until you die.
 
* In the early stages of R2DA's development, you were unable to play as your ROBLOX avatar.
 
* In the early stages of R2DA's development, you were unable to play as your ROBLOX avatar.
** You could only play as zombies in clothes that were based on the overall theme of that particular map.
+
** You could only play as zombies in clothes that were based on the overall theme of that particular map. A list can be found on the [[DEMO Costumes]] page.
* Zombies used to only have 100 HP Pre-Demo.
+
* Zombies used to only have 100 HP during Pre-Demo.
 
* This is one of the four mobs that are compatible with [[Idle]] mode.
 
* This is one of the four mobs that are compatible with [[Idle]] mode.
* Normal zombies spawn with one of three skin colours: ''pale'', ''light green'', or ''dark green'', and wear this [https://www.roblox.com/catalog/173789114/Angry-Zombie face].
+
* '''Normal Zombies''' spawn with one of three skin colours: ''pale'', ''light green'' or ''dark green''. They also wear this [https://www.roblox.com/catalog/173789114/Angry-Zombie face].
 
**Zombified players have ''dark green'' skin regardless and wear this [https://www.roblox.com/catalog/19398554/Grr face].
 
**Zombified players have ''dark green'' skin regardless and wear this [https://www.roblox.com/catalog/19398554/Grr face].
 
* During [[Rapid Infection]], you do not respawn, but Zombify where you die.
 
* During [[Rapid Infection]], you do not respawn, but Zombify where you die.
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{{MobNavBox}}
 
{{MobNavBox}}
[[Category:Zombies]]
+
[[Category:Mobs]]
[[Category:Quote Pending]]
 

Revision as of 22:45, 26 May 2020

"They may be cannon fodder, but they're cash filled cannon fodder."
―Jaythelosthero

Walther's Notes - Pristine

DO NOT EDIT: This note was found inside a basement's drawer and in good condition. A rare artefact by Walther himself to have not been ruined through the course of time, kept safe by Daimon, his frenemy.


Can be seen and heard everywhere. Children raised by loving parents, now nothing but deranged killers. The government had already sealed up most of the first contaminated zones, but nobody were aware that everyone was already infected to begin with. I strongly believe the virus is nearly to completely undetected while you're still yourself, so no matter how you go down, you always come back to bring others with you. Nevertheless how many places the sun will never torch around the world, another springs to life in its own excruciating way.

Summary

Normal Zombies (also referred as Basic Zombie, Standard Zombie, Infected or simply just Zombie) are the most common type of infected found in the game. The only attack it has is using its claws to inflict low damage, making it a rather underwhelming adversary in one on one combat.

However, caution must be taken when multiple common zombies group up, as one survivor can easily be killed by a horde of these creatures.

They are slightly faster than survivors and, on top of that, they can also sprint.

While they're easy to kill and easy to farm, the Deadvelopment Center can turn this basic mob into a force to be reckoned with.

Background Story

Most survivors consider unmutated zombies – corpses reborn – to be weak. However, in the early days of the outbreak, hordes of these zombies took many lives, as unprepared survivors quickly fell to mobs of these things, filled with numbers that never seemed to thin.

About 50% of those who fall in battle become these monsters, who are emotionless, feel no pain (although fire causes a stinging sensation) and are shells of their former selves. Even if you think that you can get through to them, after all the years, everyone knows that there's no hope.

These zombies seem to be able to adapt to their surroundings slowly, increasing their lethality over long periods of time. It's theorised that specialised adaptation leads to the creation of other, more deadly types of infected.

Controls

PC Gamepad Tablet Description
LMB
RTrigger XboxButton
Firebuttonn
Basic Claw: A basic attack which has a base of 10 damage. Another point of damage is added on for every point invested into the Damage category. Consumes no energy.
Hold Shift
XboxStick
Run Control
Sprint: Temporarily increases your walkspeed to 26 regardless of your former speed. This skill is disabled if your Speed statistic exceeds 26. Consumes 20 energy per second.

Tips

Survivors

  • Try not to use items or ammo on a single Normal Zombie. They're easily killed.
    • Grouped up and combined with a Pipebomb however, is a good way to make some extra cash.
    • Be wary of those who have beefed up zombies. It's hard to tell which ones are stronger than others.
    • If you find a common that has strayed from the horde, just melee it for a swift kill.
  • On Survival or Hard, keep these from dying too quickly or from damaging survivors.
    • Due to the Deadvelopment Center, this is better for you in the long run.
    • A dedicated Bell user is recommended during those rounds, to distract them occasionally.
  • Zombies are weak when alone, but are strong in numbers. Be alert and prepared if there's an incoming horde.

Zombies

  • In times of laziness, the Idle system has your back.
    • When in Idle mode, the AI allocates the skill points for you, though it will spend all your points on Speed if you don't react quick enough.
  • Try to form a horde with other mobs to overwhelm players easily.
    • Otherwise, trying to surprise attack a survivor that's alone is a good option.
  • Use the Deadvelopment Center to bolster your zombie. It'll make you into a formidable foe.
    • Be strategic. Consider the map and the survivors you're going up against.
    • Being killed as a special mob will grant you experience, but don't throw away the chance to play as one.
  • If you are killed and aren't revived through a Defibrillator, you can always Zombify.
    • If you buy into a special mob in this state, your money will be wasted and you won't turn into it.
    • Only Zombify if a nearby survivor is taking your loot or they're on low health.
    • Deadvelopment Center upgrades for Normal Zombies affect zombified survivors.

Trivia

  • Before v0.7.2, if a player Zombified themselves, the survivor that killed them would get 50$.
    • This also worked for an Edgar and a Leaper if they were still holding the player who then Zombifies.
    • Prior to v1.0.2, Zombified players had 200 HP.
  • If a Zombified player wears a Firevest, it appears green.
    • They also have the survivor sprint animation as opposed to the zombie sprint animation.
  • Regardless of your body package, your body will be set to the default package every time you spawn as one.
    • If you are using a body package and zombify yourself, you will still have your package until you die.
  • In the early stages of R2DA's development, you were unable to play as your ROBLOX avatar.
    • You could only play as zombies in clothes that were based on the overall theme of that particular map. A list can be found on the DEMO Costumes page.
  • Zombies used to only have 100 HP during Pre-Demo.
  • This is one of the four mobs that are compatible with Idle mode.
  • Normal Zombies spawn with one of three skin colours: pale, light green or dark green. They also wear this face.
    • Zombified players have dark green skin regardless and wear this face.
  • During Rapid Infection, you do not respawn, but Zombify where you die.
  • If a Normal Zombie is currently taking damage from fire, its face will change.