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"Capable of mowing down waves of zombies in seconds, the Minigun is the perfect gun to dominate the battlefield with its six rotating barrels!"
―SWAGER21

Summary

The M134 Minigun, or Minigun for short, is a heavy machine gun that has the capability of shredding zombies apart in a matter of seconds.

It has a 150-round capacity and contains 2 magazines, but has the disadvantage of a 1.5 second rev-up time and a slowed walkspeed, specifically removing 8 walkspeed from the player. A big disadvantage of using this is that it is unable to be refilled at Ammo Stations without the Mini Minigun attachment. The Bandolier is the only other way to supply ammo and even then it's only an extra magazine.

All zombies fear this weapon, which can shred them into pieces of blood and bone in seconds. This is a crowd-control weapon. Treat it is as such.

Background Story

Finally having received adequate funding from both the military and the survivors, R-Brain Hardwork turned to more complex weapons with better performance and suppressing fire.

Coincidentally, the demand for a very powerful heavy weapon began to manifest, as K177 scientists discovered a new threat over the horizon: a giant pumpkin. In a volcano. In the middle of nowhere. Probably Hawaii or Stromboli, who knows - K177 is very secretive.

No one knew where the malevolent pumpkin came from, but one (silly) story that's generally accepted is the fact that the mutated fruit is somehow a dimension traveller. As silly as that sounds, encounters with Chronos XI cut naysayers off pretty quickly.

Back on topic — when the M134 Minigun was released, it proved to be incredibly popular at first. It tore through zombies like scissors cutting paper and effectively forced Brutes to either take the beating or to retreat. Mostly retreat, though. It was quite funny seeing Brutes beginning to run away at the mere sound of the Minigun.

Unfortunately, the positive reception the heavy weapon gained would not hold up. The release of the M249 and the SCAR-H made the people question whether the M134 Minigun was even worth it. In the end, people began throwing away their Miniguns in favour of the more light-weight weapons that performed better.

There still were some patriots who kept their Miniguns for generations to come, but they don't use it anymore to fight off the normal infecteds. Just irregular ones. Not that it really matters anymore.

Tips

  • This won't save you from everything. Have a reliable backup on hand.
  • You cannot refill the Minigun at an Ammo Station without the Mini Minigun attachment.
    • Use alternative weapons or items and keep it as a last resort.
    • You can shoot it in small quantities in order to conserve ammo.
    • With the Mini Minigun attachment, be aware that you only get one magazine per refill. You also cannot reload the Mini Minigun on boss maps.
  • Your character cannot sprint and moves half as fast while this is equipped.
  • The Minigun takes 1.5 seconds to rev up before it can fire.
    • Position yourself wisely. Otherwise, you're a sitting duck.
    • Players can kill you because of this, so time your entrance.
  • You'll have an easier time dealing with a Brute up close with this.
    • Try to be revved up before you choose to engage it.
    • Half a magazine can take care of a Charged Brute.
  • Using this for longer rounds such as Survival isn't recommended. If you must, equip the Bandolier.
  • If you plan to overuse this, crouch. Like most guns, crouching helps while firing.
  • With the Minigun, firing 1 magazine will do 9,750 damage. Using all 3 magazines (including Bandolier) will do a total of 29,250 damage.
    • Due to its insane amount of potential damage, use this in Bosses.
  • It is a good idea to buy one of the ammunition types to improve your damage output.
    • Fire is a good option, as it's the cheapest to get.
    • Explosive Ammo is best used when it is conserved for hordes and Brutes. Use it as such.
    • This ammo type is recommended on most Bosses, not including King Cherrycake as you could blast yourself right off the map.
  • Since the Minigun cannot be reloaded without the Mini Minigun attachment, the ammunition types can add twice the original ammo to your Minigun.
    • Fire is a good option if you do not wish to spend too much money.
    • Using an ammunition type makes your damage output, at minimum, 58,500 damage with the Bandolier equipped.
    • You can switch ammunition while shooting without stopping. This can be very useful to extend your firing period for much longer.

Pros

  • High Damage
  • High Magazine Ammo
  • Very High Total Damage
  • High Damage per Clip
  • High DPS
  • High Rate of Fire
  • Automatic

Cons

  • Expensive
  • No Reload Efficiency
  • Low Accuracy
  • Slow Walkspeed
  • Low Reserve Ammo

Trivia

Updates

  • v1.0.2
    • Rank changed from 15 to 16.
  • v1.1.3
    • Rank changed from 16 to 15.
  • v1.2.0
    • Accuracy changed from 50 to 36.
  • v1.4.0
    • Rank changed from 15 to 20.
  • v1.5.3
    • Accuracy changed from 36 to 40.

  • This is a returning weapon from R2D 2014.
    • The iteration in R2DA has a different firing sound than what is heard in R2D 2014.
  • This is one of the two guns in the game that slow you down, with the other being the M249.
    • This is also the only weapon to use the Power trait.
  • When the Minigun was released, it was available as a Gamepass for 5,000R$ as an alternative way to buy it.
    • This is now a permanent gamepass.
  • In Debug, the Minigun at one point could automatically spin the barrel. This was later changed to be manual.
  • There was a glitch where the Minigun would stop firing even with bullets left. This has since been fixed.
  • In real life, a Minigun has a capacity of 500-5,000 rounds (depending on the belt feed) compared to the 150 you see in-game.
  • A Youtuber named NateTheNoob managed to get the Minigun with a Steyr M in just around 30 hours
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PlaceRebuilder, the creator of R2DA, holding a newly-released Minigun on the Lord Pumpkin Jr. Map.

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