"Capable of mowing down waves of zombies in seconds, the Minigun is the perfect gun to dominate the battlefield with its six rotating barrels!"


The M134 Minigun, or Minigun for short, is a heavy machine gun that has the capability of shredding zombies apart in a matter of seconds.

It has a 150-round capacity, and contains 2 magazines, but has the disadvantage of a 1.5-second rev-up time and a slowed walkspeed, specifically removing 8 walkspeed from the player. A big disadvantage of using this is being unable to refill at Ammo Stations. The Bandolier is the only way to supply ammo, and even then it's only an extra magazine.

All zombies fear this weapon, which can shred them into pieces of blood and bone in seconds. This is a crowd-control weapon. Treat it is as such.

Background Story

Finally having received adequate funding from both the military and the survivors, R-Brain Hardwork turned to more complex weapons with better performance and supressing fire.

Coincidentially, the demand for a very powerful heavy weapon began to manifest, as K177 scientists discovered a new threat over the horizon: a giant pumpkin. In a volcano. In the middle of nowhere. Probably Hawaii or Stromboli, who knows - K177 is very secretive.

No one knew where the malevolent pumpkin came from, but one (silly) story that's generally accepted is the fact that the mutated fruit is somehow a dimension traveller. As silly as that sounds, encounters with Chronos XI pretty much made everyone believe that this giant pumpkin was a dimension hopper.

Back on topic, when the M134 Minigun was released, it proved to be incredibly popular at first. It teared through zombies like scissors cutting paper, and effectively forced brutes to either take the beating or to retreat. Mostly retreat, though. It's quite funny seeing brutes run away from the sound of the Minigun.

Unfortunately, the positive reception the heavy weapon gained would not hold up. The release of the M249 and the SCAR-H made the people question whether the M134 Minigun was even worth it. In the end, people began throwing away their Miniguns in favor for the more light-weight weapons that performed better.


  • This won't save you from everything. Have a reliable backup on hand.
  • You cannot refill the Minigun at an Ammo Station. Try to conserve.
    • Use alternative methods instead and keep it as a last resort.
    • You can shoot it in small quantities in order to save ammo.
  • Your character moves half as fast while this is equipped.
    • You can't sprint either, so put it away to help while travelling.
  • The Minigun takes 1.5 seconds to rev up before it can fire.
    • Position yourself wisely. Otherwise, you're a sitting duck.
    • Players can kill you because of this, so time your entrance.
  • You'll have an easier time dealing with a Brute up close with this.
    • Try to be revved up before you choose to engage it.
    • Half a magazine can take care of a Charged Brute.
  • Using this for longer rounds such as Survival isn't recommended. If you must, equip the Bandolier.
  • If you plan to overuse this, crouch. Like most guns, crouching helps while firing.
  • With the Minigun, firing 1 magazine will do 9750 damage. Using all 3 magazines (including Bandolier) will do 29,250 damage.
    • Due to its insane amount of damage, use this in Bosses.
  • It is a good idea to buy one of the ammunition types to improve your damage output.
    • Fire is a good option, as it's the cheapest to get.
    • Explosion is best used when it is conserved for hordes and Brutes. Use it as such.
  • Since the Minigun cannot be reloaded, the ammunition types can add more ammo to your Minigun.
    • Fire is a good option if you do not wish to spend too much money.
    • Using an ammunition type makes your damage output, at minimum, 58,500 damage with the Bandolier equipped.
  • You can switch ammunition while shooting without stopping, this can be very useful to extend your firing period for much longer.


  • High Damage
  • High Magazine Ammo
  • Very High Total Damage
  • High Damage per Clip
  • High DPS
  • High Rate of Fire
  • Automatic


  • Expensive
  • No Reload Efficiency
  • Low Accuracy
  • Slow Walkspeed
  • Low Reserve Ammo



  • v1.0.2
    • Rank changed from 15 to 16.
  • v1.1.3
    • Rank changed from 16 to 15.
  • v1.2.0
    • Accuracy changed from 50 to 36.

  • This is a returning weapon from R2D 2014.
  • This is one of the two guns in the game that slow you down, with the other being the M249.
    • This is also one of two weapons to use the Power trait, the other being the RPG.
  • When the Minigun was released, it was available as a Gamepass for 5000R$ as an alternative way to buy it.
    • This option also came back during winter and spring for a special sale.
    • This is now a permanent gamepass.
  • In Debug, the Minigun at one point could automatically spin the barrel. This was later changed to be manual.
  • There was a glitch where the Minigun would stop firing even with bullets left. This has since been fixed.
  • The iteration in R2DA has a different firing sound than what is heard in R2D 2014.
  • In real life, a Minigun has a capacity of 300 rounds compared to the 150 you see in-game.

PlaceRebuilder, the creator of R2DA, holding a newly-released Minigun on the Lord Pumpkin Jr. map.


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