"Skorpion and M93R are like siblings. If the first is weak, the second is stronger, and if the first can go fully automatic, the second can't. It's mixed with advantages and disadvantages, that's why I like it."


The M93R, commonly known as the Beretta 93R, is alright for dealing with small groups of zombies. High damage and low ammo, the M93R is a trustworthy secondary for beginners.

Background Story

Who even buys this? Sure, the burst fire is nice, but the accuracy and range is so bad the only thing you'd probably hit is Casius Outpost. What a joke. It's a shame really, L-Brain Sidework poured so many resources into this anticipated weapon, only to be met with insane amounts of backlash due to its poor performance in the field. Most people just buy these out of novelty reasons, or simply unaware of its current reputation as the worst weapon ever made. Embarrassing, considering that the original M93Rs from the Beretta company before the apocalypse were far more superior than this trash.

However, there is hope. L-Brain Sidework signed a partnership deal with Sinister Arms Inc. to improve weapons already released to the public. The changes made to the M93R were incredibly minuscule and the semi-automatic firing mode that was seen in previous iterations remained missing. Still, however, some survivors appreciated Sinister Arms Inc.'s attempts at improving a weapon with such poor reputation.


  • The fast firing speed of the burst helps to get some shots in before your target reacts.
    • You can do a maximum of 258 damage to an enemy if you manage to land the whole burst as headshots.
    • This gun only has 4 bursts in each mag, so use your ammo wisely.
  • Players should treat this weapon as a cheaper variant of the CK Swat, as both weapons have abysmal range, high damage (if all 3 shots hit the target) and decent accuracy.
    • Unlike the CK Swat, however, the M93R is burst-fired with a slightly higher total damage, more ammo, faster reload, a higher rate of fire and worse accuracy.
  • It is advised to get the K5 Silencer as soon as possible if you are planning to use this weapon as your main sidearm, as the accuracy will prevent you from using the weapon at its maximum range.
  • Crouching and ADS'ing helps. This weapon loses accuracy quickly while firing.
  • It's not recommended to use this against Tickers, Elementals, Diggers, Stalkers or Brutes due to their high health.
  • This weapon is best used on tripped zombies or survivors on gamemodes such as Team Deathmatch and Party Deathmatch.
  • It is not recommended to use this on Bosses.
    • The Steyr M has a far better total damage output compared to the M93R.


  • Cheap
  • High Rate of Fire
  • Quick Reload
  • Low Ranked


  • Low Damage
  • Low DPS



  • around DEMO
    • Price changed from 1,200$ to 2,000$.
  • v0.6.0
    • Accuracy changed from Low to Medium (65).
  • v0.6.1 (?)
    • Price changed from 2,000$ to 6,000$.
    • Sometime after that, the price changed from 6,000$ to 4,500$.
  • v0.7.9
    • Rank changed from 3 to 1.
    • Semi-Auto firemode removed.
    • Converted from CSG to mesh.
  • v0.9.5
    • Price changed from 4,500$ to 2,500$.
  • v1.1.8
    • Damage changed from 34 to 43.
  • v1.2.0
    • Accuracy changed from 65 to 30.
  • v1.3.9
    • Accuracy changed from 30 to 35.
    • Converted from a primary to a secondary.
  • v1.4.0
    • Rank changed from 1 to 3.

  • This was one of the six weapons to be converted from CSG.
  • This is the second handgun to be added R2DA.
    • PlaceRebuilder previously said that if the M93R was ever a secondary, he felt that the game would become unbalanced.
      • After the v1.3.9 update, the M93R is now a secondary.
  • An M93R in real life has a magazine ranging from 15 to 20 bullets compared to the magazine of 12 seen in-game.
  • Like the Glock 26, this had periods, soon after release, when the idle animation was head-on instead of the usual idle position.
  • This was the first weapon to have the burst fire mode.
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