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− | == '''Summary''' == |
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− | '''Gamemodes''' are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, |
+ | '''Gamemodes''' are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, all the while zombies are trying to stop them. Most of these play off the typical "survivor versus zombie" with slight adjustments, but there is some "player versus player" thrown into the mix. You can vote for these by pressing tab in-game, select map, gamemode and some maps even have skybox. |
+ | </center> |
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| style="padding: 5px"|Capture the Base |
| style="padding: 5px"|Capture the Base |
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− | | style="padding: 5px"|[[File: |
+ | | style="padding: 5px"|[[File:ArenaAfterBloxAwardsTemplate.png|150px|link=Arena]] |
| style="padding: 5px"|[[File:Mr President.png|150px|link=The President]] |
| style="padding: 5px"|[[File:Mr President.png|150px|link=The President]] |
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| style="padding: 5px"|[[File:RapidInfectionVersus.png|150px|link=Rapid Infection]] |
| style="padding: 5px"|[[File:RapidInfectionVersus.png|150px|link=Rapid Infection]] |
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− | | style="padding: 5px"|[[File:HardVersus.png|150px|link=Hard]] |
+ | | style="padding: 5px"|[[File:HardVersus.png|150px|link=Hard (Gamemode)]] |
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| style="padding: 5px"|Arena |
| style="padding: 5px"|Arena |
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| style="padding: 5px"|Hard |
| style="padding: 5px"|Hard |
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− | | style="padding: 5px"|[[File: |
+ | | style="padding: 5px"|[[File:VersusEnviroshment2.png|150px|link=Vs. Environment]] |
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| style="padding: 5px"|Vs. Environment |
| style="padding: 5px"|Vs. Environment |
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| style="padding: 5px"|[[File:QuestVersus.png|150px|link=Quest]] |
| style="padding: 5px"|[[File:QuestVersus.png|150px|link=Quest]] |
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+ | | style="padding: 5px"|[[File:Hot Potato Thang.png|150px|link=Hot Potato]] |
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| style="padding: 5px"|Quest |
| style="padding: 5px"|Quest |
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+ | | style="padding: 5px"|Hot Potato |
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| style="padding: 5px"|Bootcamp |
| style="padding: 5px"|Bootcamp |
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| style="padding: 5px"|Minigame |
| style="padding: 5px"|Minigame |
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+ | |} |
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+ | |||
+ | |-| |
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+ | PlaceRebuilder Exclusive= |
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+ | These '''Gamemodes''' can only be played if [[User:PlaceRebuilder|PlaceRebuilder]] so chooses. |
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+ | ---- |
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+ | {| class="hoverimage" align="center" style="text-align:center;" |
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+ | | style="padding: 5px"|[[File:Steil-NadeVersus.png|150px|link=Steil-Mate]] |
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+ | |- |
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+ | | style="padding: 5px"|Steil-Mate |
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Revision as of 07:53, 24 December 2019
Gamemodes are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, all the while zombies are trying to stop them. Most of these play off the typical "survivor versus zombie" with slight adjustments, but there is some "player versus player" thrown into the mix. You can vote for these by pressing tab in-game, select map, gamemode and some maps even have skybox.
These are Gamemodes that can be picked at any time and are played for two rounds.
After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.
Rescue | Survival | Campaign | Capture the Base |
Arena | The President | Rapid Infection | Hard |
Vs. Environment |
These are Gamemodes that can be picked as long as the one before wasn't exclusive and are played for one round, with the exception of Party Deathmatch, which is played for 2 rounds.
After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.
Party Deathmatch | Free For All | Free Brawl | Snowball Fight |
Melee Smash | Gun Game | Undead Battleground | Boss |
Quest | Hot Potato |
These are Gamemodes that only appear in a specific Universe.
After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.
They can be picked in specific VIP Servers. They will act like any other gamemode.
Survival Unlimited | Team Deathmatch |
These are Gamemodes that only appear went an event is taking place in-game and usually last for one round.
After the round is up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.
Bootcamp | Minigame |