R2DA Wiki
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== '''Summary''' ==
 
'''Gamemodes''' are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, at all the while zombies are trying to stop them. Most of these play off the typical "survivor versus zombie" with slight adjustments, but there is some "player versus player" thrown into the mix. You can vote for these by pressing tab in-game, select map, gamemode, and some maps even have skybox.
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'''Gamemodes''' are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, all the while zombies are trying to stop them. Most of these play off the typical "survivor versus zombie" with slight adjustments, but there is some "player versus player" thrown into the mix. You can vote for these by pressing tab in-game, select map, gamemode and some maps even have skybox.
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| style="padding: 5px"|[[File:RescueVersus.png|150px|link=Rescue]]
 
| style="padding: 5px"|[[File:RescueVersus.png|150px|link=Rescue]]
 
| style="padding: 5px"|[[File:Survival.png|150px|link=Survival]]
 
| style="padding: 5px"|[[File:Survival.png|150px|link=Survival]]
| style="padding: 5px"|[[File:Missing.png|150px|link=Campaign]]
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| style="padding: 5px"|[[File:CampaignVersus.png|150px|link=Campaign]]
| style="padding: 5px"|[[File:Missing.png|150px|link=Capture the Base]]
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| style="padding: 5px"|[[File:CaptureTheFlag.png|150px|link=Capture the Base]]
 
|-
 
|-
 
| style="padding: 5px"|Rescue
 
| style="padding: 5px"|Rescue
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| style="padding: 5px"|Capture the Base
 
| style="padding: 5px"|Capture the Base
 
|-
 
|-
| style="padding: 5px"|[[File:Missing.png|150px|link=Arena]]
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| style="padding: 5px"|[[File:ArenaAfterBloxAwardsTemplate.png|150px|link=Arena]]
| style="padding: 5px"|[[File:This.gif|150px|link=The President]]
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| style="padding: 5px"|[[File:Mr President.png|150px|link=The President]]
| style="padding: 5px"|[[File:This.gif|150px|link=Rapid Infection]]
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| style="padding: 5px"|[[File:RapidInfectionVersus.png|150px|link=Rapid Infection]]
| style="padding: 5px"|[[File:HardVersus.png|150px|link=Hard]]
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| style="padding: 5px"|[[File:HardVersus.png|150px|link=Hard (Gamemode)]]
 
|-
 
|-
 
| style="padding: 5px"|Arena
 
| style="padding: 5px"|Arena
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| style="padding: 5px"|Hard
 
| style="padding: 5px"|Hard
 
|-
 
|-
| style="padding: 5px"|[[File:VersusEnviroshment.png|150px|link=Vs. Environment]]
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| style="padding: 5px"|[[File:VersusEnviroshment2.png|150px|link=Vs. Environment]]
 
|-
 
|-
 
| style="padding: 5px"|Vs. Environment
 
| style="padding: 5px"|Vs. Environment
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| style="padding: 5px"|[[File:FreeForAll.png|150px|link=Free For All]]
 
| style="padding: 5px"|[[File:FreeForAll.png|150px|link=Free For All]]
 
| style="padding: 5px"|[[File:FreeBrawlVersus.png|150px|link=Free Brawl]]
 
| style="padding: 5px"|[[File:FreeBrawlVersus.png|150px|link=Free Brawl]]
| style="padding: 5px"|[[File:This2.gif|150px|link=Snowball Fight]]
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| style="padding: 5px"|[[File:Snowball Versus.png|150px|link=Snowball Fight]]
 
|-
 
|-
 
| style="padding: 5px"|Party Deathmatch
 
| style="padding: 5px"|Party Deathmatch
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|-
 
|-
 
| style="padding: 5px"|[[File:MeleeSmashVersus.png|150px|link=Melee Smash]]
 
| style="padding: 5px"|[[File:MeleeSmashVersus.png|150px|link=Melee Smash]]
| style="padding: 5px"|[[File:Missing.png|150px|link=Gun Game]]
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| style="padding: 5px"|[[File:GunGameVersus.png|150px|link=Gun Game]]
 
| style="padding: 5px"|[[File:UndeadBattleground.png|150px|link=Undead Battleground]]
 
| style="padding: 5px"|[[File:UndeadBattleground.png|150px|link=Undead Battleground]]
 
| style="padding: 5px"|[[File:VersusBoss.png|150px|link=Boss]]
 
| style="padding: 5px"|[[File:VersusBoss.png|150px|link=Boss]]
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| style="padding: 5px"|Boss
 
| style="padding: 5px"|Boss
 
|-
 
|-
| style="padding: 5px"|[[File:Missing.png|150px|link=Quest]]
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| style="padding: 5px"|[[File:QuestVersus.png|150px|link=Quest]]
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| style="padding: 5px"|[[File:Hot Potato Thang.png|150px|link=Hot Potato]]
 
|-
 
|-
 
| style="padding: 5px"|Quest
 
| style="padding: 5px"|Quest
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| style="padding: 5px"|Hot Potato
 
|}
 
|}
 
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{| class="hoverimage" align="center" style="text-align:center;"
 
{| class="hoverimage" align="center" style="text-align:center;"
| style="padding: 5px"|[[File:This5.gif|150px|link=Bootcamp]]
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| style="padding: 5px"|[[File:BootcampVersus2.png|150px|link=Bootcamp]]
| style="padding: 5px"|[[File:Missing.png|150px|link=Minigame]]
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| style="padding: 5px"|[[File:MinigameVersus.png|150px|link=Minigame]]
 
|-
 
|-
 
| style="padding: 5px"|Bootcamp
 
| style="padding: 5px"|Bootcamp
 
| style="padding: 5px"|Minigame
 
| style="padding: 5px"|Minigame
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|}
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|-|
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PlaceRebuilder Exclusive=
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These '''Gamemodes''' can only be played if [[User:PlaceRebuilder|PlaceRebuilder]] so chooses.
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{| class="hoverimage" align="center" style="text-align:center;"
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| style="padding: 5px"|[[File:Steil-NadeVersus.png|150px|link=Steil-Mate]]
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|-
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| style="padding: 5px"|Steil-Mate
 
|}
 
|}
   
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{| class="hoverimage" align="center" style="text-align:center;"
 
{| class="hoverimage" align="center" style="text-align:center;"
| style="padding: 5px"|[[File:Missing.png|150px|link=Evacuation]]
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| style="padding: 5px"|[[File:EvacuationVersusAgain.png|150px|link=Evacuation]]
 
|-
 
|-
 
| style="padding: 5px"|Evacuation
 
| style="padding: 5px"|Evacuation
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{| class="hoverimage" align="center" style="text-align:center;"
 
{| class="hoverimage" align="center" style="text-align:center;"
| style="padding: 5px"|[[File:Missing.png|150px|link=Original Survival]]
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| style="padding: 5px"|[[File:ClassicSurvivalVersus.png|150px|link=Original Survival]]
 
|-
 
|-
 
| style="padding: 5px"|Original Survival
 
| style="padding: 5px"|Original Survival

Revision as of 07:53, 24 December 2019

Gamemodes are the core parts of gameplay within R2DA. These dictate specific instructions that the survivors must perform to win rounds, all the while zombies are trying to stop them. Most of these play off the typical "survivor versus zombie" with slight adjustments, but there is some "player versus player" thrown into the mix. You can vote for these by pressing tab in-game, select map, gamemode and some maps even have skybox.


These are Gamemodes that can be picked at any time and are played for two rounds.

After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.


RescueVersus Survival CampaignVersus CaptureTheFlag
Rescue Survival Campaign Capture the Base
ArenaAfterBloxAwardsTemplate Mr President RapidInfectionVersus HardVersus
Arena The President Rapid Infection Hard
VersusEnviroshment2
Vs. Environment

These are Gamemodes that can be picked as long as the one before wasn't exclusive and are played for one round, with the exception of Party Deathmatch, which is played for 2 rounds.

After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.


PartyVersus FreeForAll FreeBrawlVersus Snowball Versus
Party Deathmatch Free For All Free Brawl Snowball Fight
MeleeSmashVersus GunGameVersus UndeadBattleground VersusBoss
Melee Smash Gun Game Undead Battleground Boss
QuestVersus Hot Potato Thang
Quest Hot Potato

These are Gamemodes that only appear in a specific Universe.

After the rounds are up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.

They can be picked in specific VIP Servers. They will act like any other gamemode.



UnlimitedSurvival TeamDeathmatch
Survival Unlimited Team Deathmatch

These are Gamemodes that only appear went an event is taking place in-game and usually last for one round.

After the round is up, the game switches to a random Map with an applicable Gamemode unless a pairing has been successfully voted on prior.


BootcampVersus2 MinigameVersus
Bootcamp Minigame

These Gamemodes can only be played if PlaceRebuilder so chooses.


Steil-NadeVersus
Steil-Mate

These Gamemodes were around at one point and will be added back once changes are made.


EvacuationVersusAgain
Evacuation

These Gamemodes were around at one point, and will likely never see the light of day again.


ClassicSurvivalVersus
Original Survival