"Honestly, we all have to accept other's opinions, even if you're against them. It's not because it's the right thing to do, but also because it encourages the manufacturer to create a "sequel" towards told weapon. If it wasn't for the Remington 700, this wouldn't exist."


The Dragunov, alternatively known as SVDS (short for Snayperskaya Vintovka Dragunova Skladnaya), is a great weapon if you have good aim. Like the Remington, aiming for headshots is important, but due to its higher mag size and faster fire rate, body shots are fine. You should still try to aim for the head.

If you prefer sniping and not using automatic weapons or shotguns, the Dragunov is a decent weapon. Remember to buy a scope as soon as possible to make use of the long range.

Background Story

Ever since the Remington 700 was released, L-Brain Sidework were flooded with positive feedback. They wanted something bigger and better, so they decided to fund R-Brain Hardwork with the budget to create a new sniper. The facilities used in L-Brain Sidework are sub-par at best, and it would not serve the follow-up to the Remington justice. After a minor production mishap, the Dragunov was released, and it was a huge success.


  • Like other snipers, this weapon is better suited for a support role.
    • However, due to the fast rate of fire, good damage and fairly large ammo capacity, you can be a tad more aggressive with this sniper.
    • If a mob is giving someone trouble, you can safely and quickly pick it off from a distance.
    • This can kill an Edgar and Leaper with a single bullet. Take advantage.
    • In large, open maps, this weapon can really shine.
    • For a sniper, this has quite a high DPS. Utilise this fact against Tickers and Diggers.
  • Third-person is recommended while using the Dragunov.
    • Not only does this help with situational awareness, but also target tracking as the bullet velocity may be slow at times.
    • If you are going in first-person, ADS'ing helps as your bullets fly slightly above your crosshair.
  • The fire rate is decent in close quarters and the ammunition is quite plentiful for a sniper.
    • If you need more ammo, you can just equip a vest that supplies you with bonus mags.
    • Deal headshots, whenever you can, to maximise efficiency.
  • There's no downside to the Attachments for the Dragunov, so be sure to get the PSO-1 and the Bipod as soon as possible.
    • Equipping both gives a +100 bonus to both range and accuracy.
  • In all PvP gamemodes, the Dragunov isn't nerfed. As a result, this can be favoured over other snipers such as the Barrett 50 Cal. and Remington 700.


  • Cheap
  • High Damage
  • High Range
  • High Accuracy
  • High Reserve Ammo
  • High DPS
  • High Total Damage
  • Low Ranked


  • None



  • v0.9.4
    • Accuracy changed from 110 to 220.
  • v1.1.3
    • Rank changed from 12 to 11.
  • v1.2.7
    • Ammunition changed from 6/2 to 6/3.
  • v1.3.2
    • Animations changed.
  • v1.3.3
    • Accuracy changed from 220 to 270.
    • Ammunition changed from 6/3 to 8/3.
    • Damage changed from 85 to 115.
    • Rate of Fire changed from 0.3s to 0.25s.
  • v1.4.0
    • Rank changed from 11 to 14.

  • This is the third mesh-based gun to be added to R2DA.
  • To previously purchase the Dragunov you had to own the Remington 700.
  • It took an extended period of time for this weapon to be added because PlaceRebuilder was unsatisfied with the original mesh.
    • This video shows the original mesh of the Dragunov.
    • The original mesh of the Dragunov can be found here which was made by Kutejnikov (who also made the Skorpion mesh).
    • Originally, the Dragunov was meant to have Black and Winterbit skins before being re-meshed.
  • Like the Remington 700, its firing sound is quieter than the other weapons.
  • The model in-game shares similarities with the Dragunov SVD variant of this weapon.
  • In real life, the Dragunov is rifled to reliably fire explosive and armor piercing bullets.
    • On the other hand, the real Dragunov fires much slower than what is experienced in-game.
      • This is due to the fact a real Russian Dragunov uses a free floating firing pin that restricts it to fire at a low rate of fire due to the Dragunov slam firing whenever it approaches 120 RPM. However the Russian military later fixed this by adding a spring to the firing pin allowing it to rapid fire without slam firing.
  • The old Dragunov animation gif can be found here.


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