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== '''Summary''' == |
== '''Summary''' == |
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− | '''Doors '''are a common sight within the maps of R2DA. With a simple tap of the "''F''" key, the door swings open. |
+ | '''Doors '''are a common sight within the maps of R2DA. With a simple tap of the "''F''" key, the door swings open. For [[Tablet Support|Tablet]] users, they simply walk up to the door, while for [[GamePad Support|GamePads]], they need to press the "''B''" button. |
This list doesn't include non-operational doors besides the locked door seen in [[Foxriver Prison]]. |
This list doesn't include non-operational doors besides the locked door seen in [[Foxriver Prison]]. |
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This is the just a remake of the Wooden door. |
This is the just a remake of the Wooden door. |
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− | Can be found in houses in [[Stud Harvest II]]. |
+ | Can be found in houses in [[Stud Harvest II]] and train station in [[Outskirts]]. |
|- |
|- |
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|[[File:Renforced door.png|thumb|centre|128x128px]] |
|[[File:Renforced door.png|thumb|centre|128x128px]] |
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|7 hits |
|7 hits |
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− | |'' |
+ | |''Metal'' |
This can be found in more enclosed maps than the rest. |
This can be found in more enclosed maps than the rest. |
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− | This can be found in [[Foxriver Prison]], [[Sunny Seaside]] and [[No Mercy (Remake)|No Mercy]]. |
+ | This can be found in [[Foxriver Prison]], [[Sunny Seaside]], [[Portland]] and [[No Mercy (Remake)|No Mercy]]. |
|- |
|- |
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|[[File:SSboliviarMetalDoorAntiZombies.png|thumb|centre|128x128px]] |
|[[File:SSboliviarMetalDoorAntiZombies.png|thumb|centre|128x128px]] |
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+ | |7 hits |
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− | |Unknown |
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− | |'' |
+ | |''Metal (Cabin)'' |
+ | This can be found in more enclosed maps than the rest. |
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− | It's unknown whether this is a reskin or actually stronger or weaker than a traditional reinforced door. |
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− | This variation can be found in [[S.S. Boliviar]] and [[Portland]]. |
+ | This variation can be found in [[S.S. Boliviar]], [[Subway]], [[Dead Plaza II]], [[Outskirts]] and [[Portland]]. |
|- |
|- |
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|[[File:Corrupted door.png|thumb|centre|121x121px]] |
|[[File:Corrupted door.png|thumb|centre|121x121px]] |
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|7 hits |
|7 hits |
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− | |'' |
+ | |''Metal (Old)'' |
This was originally just a reskin of the wooden door that was made to just look tougher. Updates have since separated the two. |
This was originally just a reskin of the wooden door that was made to just look tougher. Updates have since separated the two. |
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|[[File:Corrupted door2.png|thumb|centre|123x123px]] |
|[[File:Corrupted door2.png|thumb|centre|123x123px]] |
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|Invincible |
|Invincible |
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− | |''Locked |
+ | |''Locked Metal'' |
This door is locked and cannot be opened or destroyed in any way possible. |
This door is locked and cannot be opened or destroyed in any way possible. |
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|- |
|- |
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|[[File:icedoor.png|thumb|centre|123x123px]] |
|[[File:icedoor.png|thumb|centre|123x123px]] |
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− | | |
+ | |7 hits |
|''Glass'' |
|''Glass'' |
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Found in certain places in [[New Bloxcoast II]], it cracks when damaged. There are two visible stages of cracking. |
Found in certain places in [[New Bloxcoast II]], it cracks when damaged. There are two visible stages of cracking. |
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|- |
|- |
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− | |[[File: |
+ | |[[File:FenceWDoorClean.png|thumb|centre|172x172px]] |
− | | |
+ | |12 hits (Fence) |
+ | 7 hits (Door) |
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|''Fence Door'' |
|''Fence Door'' |
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|Invincible |
|Invincible |
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|''Keypad ([[Zero Kelvin Station]], [[New Bloxcoast II]] and [[Portland]])'' |
|''Keypad ([[Zero Kelvin Station]], [[New Bloxcoast II]] and [[Portland]])'' |
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− | This door cannot be destroyed, however, it can be opened by both survivors and zombies by touching the keypad next to it. |
+ | This door cannot be destroyed, however, it can be opened by both survivors and zombies by touching the keypad next to it. In [[New Bloxcoast II]], during Christmas, the keypads was multi-coloured, as opposed from white. |
|- |
|- |
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|[[File:DoorIn.png|thumb|centre|123x123px]] |
|[[File:DoorIn.png|thumb|centre|123x123px]] |
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+ | |4-7 hits |
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− | |Unknown |
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|''Keypad ([[Caved In]])'' |
|''Keypad ([[Caved In]])'' |
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Unlike the previous entry, this variation can be broken and remain open regardless of what is done. |
Unlike the previous entry, this variation can be broken and remain open regardless of what is done. |
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By touching the keypad next to the door, the door opens, if you are a survivor. |
By touching the keypad next to the door, the door opens, if you are a survivor. |
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+ | |||
+ | The amount of hits required to break is random per player. |
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+ | |- |
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+ | |[[File:SafetyDoor2.png|thumb|centre|128x128px]] |
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+ | |9 hits |
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+ | |''Safety Door'' |
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+ | Found in spawn room in [[Subway]] and places around [[Outskirts]]. |
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+ | |- |
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+ | |[[File:TruckDoor.png|thumb|centre|128x128px]] |
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+ | |Invincible |
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+ | |''[[Victory Truck (1930's Kingstreet)|Victory Truck]] Door'' |
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+ | Cannot be destroyed but can be opened by survivors and zombies upon click. |
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+ | |- |
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+ | |[[File:Valve.png|thumb|centre|128x128px]] |
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+ | |Invincible |
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+ | |''Airlock'' |
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+ | Cannot be destroyed but can be opened by survivors and zombies upon touching the open button. Found in [[Casius Outpost]]. |
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+ | |- |
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+ | |[[File:OutDoor.png|thumb|centre|128x128px]] |
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+ | |20 hits |
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+ | |''Airlock'' |
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+ | Can be destroyed and can be opened by survivors and zombies upon clicking one of the four control panels around the map. Each door is specified on the panel. Upon breaking, the door opens and remains open. Found in [[Outpost 21]]. |
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+ | |- |
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+ | |[[File:GarageDoor.png|thumb|centre|128x128px]] |
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+ | |Invincible |
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+ | |''Garage door'' |
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+ | Cannot be destroyed but can be opened by survivors and zombies upon clicking the red button. |
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|} |
|} |
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*When a door has a hole in it due to being damaged, survivors can shoot zombies through this hole for a tactical advantage. |
*When a door has a hole in it due to being damaged, survivors can shoot zombies through this hole for a tactical advantage. |
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*In the past, whenever a door was broken into, it had a habit to glitch out and lodge itself in the door frame. |
*In the past, whenever a door was broken into, it had a habit to glitch out and lodge itself in the door frame. |
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− | *Regardless of the door, except the keypad doors, it will always swing in conjunction with the direction the person is opening it in. |
+ | *Regardless of the door, except the keypad, airlock, garage or vehicle doors, it will always swing in conjunction with the direction the person is opening it in. |
+ | *Prior to v1.4.0, ''Airlock Doors'' in [[Outpost 21]] were invincible. |
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*In [[Team Deathmatch]], melees can break doors. |
*In [[Team Deathmatch]], melees can break doors. |
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+ | *'''Doors''' can normally float on water, the ones that normally can be broken. |
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− | *The ''Wooden Doors'' on [[M.S Antares|M.S. Antares]] float. |
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__NOTOC__ |
__NOTOC__ |
Revision as of 12:38, 1 January 2020
Summary
Doors are a common sight within the maps of R2DA. With a simple tap of the "F" key, the door swings open. For Tablet users, they simply walk up to the door, while for GamePads, they need to press the "B" button.
This list doesn't include non-operational doors besides the locked door seen in Foxriver Prison.
Doors
Variation | Resistance | Details |
---|---|---|
7 hits | Wooden
This is the most common door in the game that can be used to slow down zombies. In Halloween Bootcamp, it cannot be broken, neither can it be open by pressing "F", but if you choose the wrong door, it will instantly kill you. | |
7 hits | Fancy Wooden
This is the just a remake of the Wooden door. Can be found in houses in Stud Harvest II and train station in Outskirts. | |
7 hits | Metal
This can be found in more enclosed maps than the rest. This can be found in Foxriver Prison, Sunny Seaside, Portland and No Mercy. | |
7 hits | Metal (Cabin)
This can be found in more enclosed maps than the rest. This variation can be found in S.S. Boliviar, Subway, Dead Plaza II, Outskirts and Portland. | |
7 hits | Metal (Old)
This was originally just a reskin of the wooden door that was made to just look tougher. Updates have since separated the two. This could originally be found in just Foxriver Prison. | |
Invincible | Locked Metal
This door is locked and cannot be opened or destroyed in any way possible. This can only be found in Foxriver Prison as a door to a cell. | |
7 hits | Glass
Found in certain places in New Bloxcoast II, it cracks when damaged. There are two visible stages of cracking. | |
12 hits (Fence)
7 hits (Door) |
Fence Door
These are effectively stronger, constructible doors that can be placed using the Hammer. While the fence itself has an HP bar, the door is independent and can be broken into. More information can be found here. | |
Invincible | Keypad (Zero Kelvin Station, New Bloxcoast II and Portland)
This door cannot be destroyed, however, it can be opened by both survivors and zombies by touching the keypad next to it. In New Bloxcoast II, during Christmas, the keypads was multi-coloured, as opposed from white. | |
4-7 hits | Keypad (Caved In)
Unlike the previous entry, this variation can be broken and remain open regardless of what is done. By touching the keypad next to the door, the door opens, if you are a survivor. The amount of hits required to break is random per player. | |
9 hits | Safety Door | |
Invincible | Victory Truck Door
Cannot be destroyed but can be opened by survivors and zombies upon click. | |
Invincible | Airlock
Cannot be destroyed but can be opened by survivors and zombies upon touching the open button. Found in Casius Outpost. | |
20 hits | Airlock
Can be destroyed and can be opened by survivors and zombies upon clicking one of the four control panels around the map. Each door is specified on the panel. Upon breaking, the door opens and remains open. Found in Outpost 21. | |
Invincible | Garage door
Cannot be destroyed but can be opened by survivors and zombies upon clicking the red button. |
Trivia
- Both the Wooden and Reinforced variations have three distinct visual stages when they are damaged.
- For the Fence Door, green particles appear whenever it is damaged.
- When a door has a hole in it due to being damaged, survivors can shoot zombies through this hole for a tactical advantage.
- In the past, whenever a door was broken into, it had a habit to glitch out and lodge itself in the door frame.
- Regardless of the door, except the keypad, airlock, garage or vehicle doors, it will always swing in conjunction with the direction the person is opening it in.
- Prior to v1.4.0, Airlock Doors in Outpost 21 were invincible.
- In Team Deathmatch, melees can break doors.
- Doors can normally float on water, the ones that normally can be broken.