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|[[File:DoorIn.png|thumb|centre|123x123px]] |
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− | |Unknown |
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|''Keypad ([[Caved In]])'' |
|''Keypad ([[Caved In]])'' |
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Unlike the previous entry, this variation can be broken and remain open regardless of what is done. |
Unlike the previous entry, this variation can be broken and remain open regardless of what is done. |
Revision as of 15:26, 31 March 2019
Summary
Doors are a common sight within the maps of R2DA. With a simple tap of the "F" key, the door swings open. For Tablet users, they simply walk up to the door, while for GamePads, they need to press the "B" button.
This list doesn't include non-operational doors besides the locked door seen in Foxriver Prison.
Doors
Variation | Resistance | Details |
---|---|---|
7 hits | Wooden
This is the most common door in the game that can be used to slow down zombies. In Halloween Bootcamp, it cannot be broken, neither can it be open by pressing "F", but if you choose the wrong door, it will instantly kill you. | |
7 hits | Fancy Wooden
This is the just a remake of the Wooden door. Can be found in houses in Stud Harvest II and train station in Outskirts. | |
7 hits | Reinforced
This can be found in more enclosed maps than the rest. This can be found in Foxriver Prison, Sunny Seaside and No Mercy. | |
7 hits | Reinforced (Cabin)
This can be found in more enclosed maps than the rest. This variation can be found in S.S. Boliviar, Subway, Dead Plaza II, Outskirts and Portland. | |
7 hits | Reinforced (Old)
This was originally just a reskin of the wooden door that was made to just look tougher. Updates have since separated the two. This could originally be found in just Foxriver Prison. | |
Invincible | Locked Reinforced
This door is locked and cannot be opened or destroyed in any way possible. This can only be found in Foxriver Prison as a door to a cell. | |
~7 hits | Glass
Found in certain places in New Bloxcoast II, it cracks when damaged. There are two visible stages of cracking. | |
30 hits | Fence Door
These are effectively stronger, constructible doors that can be placed using the Hammer. While the fence itself has an HP bar, the door is independent and can be broken into. More information can be found here. | |
Invincible | Keypad (Zero Kelvin Station, New Bloxcoast II and Portland)
This door cannot be destroyed, however, it can be opened by both survivors and zombies by touching the keypad next to it. In New Bloxcoast II, during Christmas, the keypads was multi-coloured, as opposed from white. | |
~5 hits | Keypad (Caved In)
Unlike the previous entry, this variation can be broken and remain open regardless of what is done. By touching the keypad next to the door, the door opens, if you are a survivor. | |
9 hits | Safety Door | |
Invincible | Victory Truck Door
Cannot be destroyed but can be opened by survivors and zombies upon click. | |
Invincible | Airlock
Cannot be destroyed but can be opened by survivors and zombies upon touching the open button. Found in Casius Outpost. | |
Invincible | Airlock
Cannot be destroyed but can be opened by survivors and zombies upon clicking one of the four control panels around the map. Each door is specified on the panel. Found in Outpost 21. | |
Invincible | Garage door
Cannot be destroyed but can be opened by survivors and zombies upon clicking the red button. |
Trivia
- Both the Wooden and Reinforced variations have three distinct visual stages when they are damaged.
- For the Fence Door, green particles appear whenever it is damaged.
- When a door has a hole in it due to being damaged, survivors can shoot zombies through this hole for a tactical advantage.
- In the past, whenever a door was broken into, it had a habit to glitch out and lodge itself in the door frame.
- Regardless of the door, except the keypad, airlock, garage or vehicle doors, it will always swing in conjunction with the direction the person is opening it in.
- In Team Deathmatch, melees can break doors.
- Doors can normally float on water, ones that normally be broken.