R2DA Wiki
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This can be found in more enclosed maps than the rest.
 
This can be found in more enclosed maps than the rest.
   
This can be found in [[Foxriver Prison]], [[Sunny Seaside]] and [[No Mercy (Remake)|No Mercy]].
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This can be found in [[Foxriver Prison]], [[Sunny Seaside]], [[New Bloxcoast II]] and [[No Mercy (Remake)|No Mercy]].
 
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|[[File:SSboliviarMetalDoorAntiZombies.png|thumb|centre|128x128px]]
 
|[[File:SSboliviarMetalDoorAntiZombies.png|thumb|centre|128x128px]]
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|''Safety Door''
 
|''Safety Door''
 
Found in spawn room in [[Subway]].
 
Found in spawn room in [[Subway]].
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|-
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|[[File:TruckDoor.png|thumb|centre|128x128px]]
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|Invincible
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|''[[Victory Truck (1930's Kingstreet)|Victory Truck]] Door''
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Cannot be destroyed but can be opened by survivors and zombies upon click.
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|-
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|[[File:Valve.png|thumb|centre|128x128px]]
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|Invincible
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|''Airlock''
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Cannot be destroyed but can be opened by survivors and zombies upon touching the open button. Found in [[Casius Outpost]].
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|-
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|[[File:Missing.png|thumb|centre|128x128px]]
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|Invincible
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|''Security Airlock''
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Cannot be destroyed but can be opened by survivors and zombies upon clicking one of the four control panels around the map. Each door is specified on the panel. Found in [[Outpost 21]].
 
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Revision as of 19:16, 26 December 2018

Summary

Doors are a common sight within the maps of R2DA. With a simple tap of the "F" key, the door swings open.

This list doesn't include non-operational doors besides the locked door seen in Foxriver Prison.

Doors

Variation Resistance Details
Wooden Door
7 hits Wooden

This is the most common door in the game that can be used to slow down zombies.

In Halloween Bootcamp, it cannot be broken, neither can it be open by pressing "F", but if you choose the wrong door, it will instantly kill you.

SuperWoodDoor
7 hits Fancy Wooden

This is the just a remake of the Wooden door.

Can be found in houses in Stud Harvest II.

Renforced door
7 hits Reinforced

This can be found in more enclosed maps than the rest.

This can be found in Foxriver Prison, Sunny Seaside, New Bloxcoast II and No Mercy.

SSboliviarMetalDoorAntiZombies
7 hits Reinforced (Cabin)

This can be found in more enclosed maps than the rest.

This variation can be found in S.S. Boliviar, Subway and Portland.

Corrupted door
7 hits Reinforced (Old)

This was originally just a reskin of the wooden door that was made to just look tougher. Updates have since separated the two.

This could originally be found in just Foxriver Prison.

Corrupted door2
Invincible Locked Reinforced

This door is locked and cannot be opened or destroyed in any way possible.

This can only be found in Foxriver Prison as a door to a cell.

Icedoor
~7 hits Glass

Found in certain places in New Bloxcoast II, it cracks when damaged. There are two visible stages of cracking.

Fencedoor cleanversion
30 hits Fence Door

These are effectively stronger, constructible doors that can be placed using the Hammer.

While the fence itself has an HP bar, the door is independent and can be broken into. More information can be found here.

DoorZero
Invincible Keypad (Zero Kelvin Station, New Bloxcoast II and Portland)

This door cannot be destroyed, however, it can be opened by both survivors and zombies by touching the keypad next to it.

DoorIn
Unknown Keypad (Caved In)

Unlike the previous entry, this variation can be broken and remain open regardless of what is done.

By touching the keypad next to the door, the door opens, if you are a survivor.

SafetyDoor2
9 hits Safety Door

Found in spawn room in Subway.

TruckDoor
Invincible Victory Truck Door

Cannot be destroyed but can be opened by survivors and zombies upon click.

Valve
Invincible Airlock

Cannot be destroyed but can be opened by survivors and zombies upon touching the open button. Found in Casius Outpost.

Missing
Invincible Security Airlock

Cannot be destroyed but can be opened by survivors and zombies upon clicking one of the four control panels around the map. Each door is specified on the panel. Found in Outpost 21.

Trivia

  • Both the Wooden and Reinforced variations have three distinct visual stages when they are damaged.
    • For the Fence Door, green particles appear whenever it is damaged.
  • When a door has a hole in it due to being damaged, survivors can shoot zombies through this hole for a tactical advantage.
  • In the past, whenever a door was broken into, it had a habit to glitch out and lodge itself in the door frame.
  • Regardless of the door, except the keypad doors, it will always swing in conjunction with the direction the person is opening it in.
  • In Team Deathmatch, melees can break doors.
  • The Wooden Doors on M.S. Antares float.