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|-|Overview = [[File:ColtPython-0.png|thumb]]
 
|-|Overview = [[File:ColtPython-0.png|thumb]]
 
|-|CSG Original = [[File:ColtPython.png|thumb]]
 
|-|CSG Original = [[File:ColtPython.png|thumb]]
|-|In-Game = [[File:Colt-2.png|thumb]]
+
|-|In-Game = [[File:ColtPython IG.png|thumb]]
 
</tabber>
 
</tabber>
 
|type = Secondary Revolver
 
|type = Secondary Revolver
 
|price = 1,250$
 
|price = 1,250$
  +
|rank = 1
 
|damage = 85 (∼425 DPS)
 
|damage = 85 (∼425 DPS)
|range = 70
+
|range = 80
 
|accuracy = 110
 
|accuracy = 110
 
|rate_of_fire = ∼0.2s
 
|rate_of_fire = ∼0.2s
 
300 RPM
 
300 RPM
|ammunition = 6/1
+
|ammunition = 6/2
|reload_time = ~2.8s
+
|reload_time = 2.9s
 
|firing_mode(s) = Semi-Auto
 
|firing_mode(s) = Semi-Auto
 
|attachments = * [[Faster Reload]]
 
|attachments = * [[Faster Reload]]
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*[[Beehive]]
 
*[[Beehive]]
 
*[[Vengeance]]
 
*[[Vengeance]]
  +
*[[Midnight Mob]]
*Stoneheart ([[Removed Skins |Removed]])
 
  +
* [[Batwing (Skin)|Batwing]] (Event)
  +
* [[Christmas (Skin)|Christmas]] (Event)
  +
*[[Golden]] (Limited)
 
*[[Stoneheart]] (Removed)
 
|audio-1 = '''Firing'''
 
|audio-1 = '''Firing'''
 
[[File:ColtpythonFire.ogg|200px]]
 
[[File:ColtpythonFire.ogg|200px]]
|audio-2 = '''Reloading'''
+
|audio-2 = '''New Reloading'''
  +
[[File:Python_New_Reload.ogg|200px]]
  +
|audio-3 = '''Old Reloading'''
 
[[File:ColtpythonReloading.ogg|200px]]
 
[[File:ColtpythonReloading.ogg|200px]]
 
|manufacturer = [[L-Brain Sidework]]
 
|manufacturer = [[L-Brain Sidework]]
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== '''Background Story''' ==
 
== '''Background Story''' ==
 
Back when [[L-Brain Sidework]] was still in need of developing new weapons, they had limitations as they had such a small and limited workshop. As time went by, other manufacturers started to show up and made weapons that [[L-Brain Sidework]] could not compete with, so they decided to take advantage of something satisfying which other manufacturers hadn't made, which was a classic six-shooter revolver.
 
Back when [[L-Brain Sidework]] was still in need of developing new weapons, they had limitations as they had such a small and limited workshop. As time went by, other manufacturers started to show up and made weapons that [[L-Brain Sidework]] could not compete with, so they decided to take advantage of something satisfying which other manufacturers hadn't made, which was a classic six-shooter revolver.
  +
  +
Later on, other revolvers such as the [[CK Swat]] and the [[Peacemaker]] outclassed this weapon, by damage or the fact that they are dual-wielded. This gun doesn't have many users and is extremely rare after the other revolvers came out. They also needed a cool spinning animation like the other revolvers. Then people would use it. Maybe.
  +
  +
Eventually, [[L-Brain Sidework]] did some improvements to the '''Colt Python''', thus boosting profits. More and more survivors are seen carrying around this weapon on missions, suggesting that the reliability of this revolver has increased.
   
 
== '''Tips''' ==
 
== '''Tips''' ==
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**Try not to engage at medium to long distances due to its short range.
 
**Try not to engage at medium to long distances due to its short range.
 
**"Spraying and praying" isn't the best idea, as shooting rapidly will deteriorate the accuracy quickly and waste all of your ammo in the process.
 
**"Spraying and praying" isn't the best idea, as shooting rapidly will deteriorate the accuracy quickly and waste all of your ammo in the process.
*The [[Double Equip]] system can be useful here by granting the '''Colt Python''' extra mags from armors.
+
*The [[Double Equip]] system can be useful here by granting the '''Colt Python''' extra magazines from armors.
 
*Try not to engage a [[Ticker]], [[Stalker]] or a [[Brute]] with this weapon.
 
*Try not to engage a [[Ticker]], [[Stalker]] or a [[Brute]] with this weapon.
 
**It's especially recommended to use this against an [[Edgar]], as even without a headshot, you can kill it.
 
**It's especially recommended to use this against an [[Edgar]], as even without a headshot, you can kill it.
 
*This sidearm does less damage total than [[Steyr M]], so it's best to use the latter in boss fights.
 
*This sidearm does less damage total than [[Steyr M]], so it's best to use the latter in boss fights.
 
*While ADS'ing, it has horrible recoil. Keep that in mind if you are aiming at something.
 
*While ADS'ing, it has horrible recoil. Keep that in mind if you are aiming at something.
  +
*The [[Faster Reload]] attachments are recommended, as a quicker reload could save your life.
*By 50 studs it will only deal around 35-60 damage due to drop-off damage, bear this in mind.
 
   
 
=='''<span style="color:#008000;">Pros</span>'''==
 
=='''<span style="color:#008000;">Pros</span>'''==
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*<span style="color:#FF0000;">Low Reserve Ammo</span>
 
*<span style="color:#FF0000;">Low Reserve Ammo</span>
 
*<span style="color:#FF0000;">Low Range</span>
 
*<span style="color:#FF0000;">Low Range</span>
*<span style="color:#FF0000;">Low Total Damage</span>
 
   
 
=='''Trivia'''==
 
=='''Trivia'''==
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
  +
* circa '''v0.6.1'''
* Price changed from 2,000$ to 1,250$ in v0.8.7.
 
* Accuracy changed from 85 to 200 in v0.8.4.
+
** <span style="color:#FF0000;">Ammo changed from 6/2 to 6/1.</span>
  +
* '''v0.8.4'''
* Ammo changed from 6/2 to 6/1 circa v0.6.1.
 
  +
** <span style="color:#008000;">Accuracy changed from 85 to 200.</span>
* Converted from CSG to mesh in v0.8.4.
 
  +
** <span style="color:#FF6A00;">Converted from CSG to mesh.</span>
* Hipfire decreased in v0.8.4.
 
  +
** <span style="color:#008000;">Hipfire decreased.</span>
* Accuracy changed from 200 to 110 in v1.2.0.
 
  +
* '''v0.8.7'''
 
** <span style="color:#008000;">Price changed from 2,000$ to 1,250$.</span>
  +
* '''v1.2.0'''
 
** <span style="color:#FF0000;">Accuracy changed from 200 to 110.</span>
  +
* '''v1.3.4'''
  +
**<span style="color:#FF6A00;">Animations changed.</span>
  +
* '''v1.3.9'''
  +
** <span style="color:#008000;">Range changed from 70 to 80.</span>
  +
* '''v1.4.0'''
 
** <span style="color:#FF0000;">Rank changed from 0 to 1.</span>
  +
* '''v1.4.5'''
  +
** <span style="color:#008000;">Ammo changed from 6/1 to 6/2.</span>
 
</div>
 
</div>
 
----
 
----
 
*This was the third handgun to be ever added in R2DA.
 
*This was the third handgun to be ever added in R2DA.
**This is considered a returning weapon from R2D, as it shares similarities with the [http://r2d.wikia.com/wiki/Revolver Revolver].
+
**This is considered a returning weapon from R2D, as it shares similarities with the [[w:c:r2d:Revolver|Revolver]].
 
*This was the last weapon of six to be converted from CSG into a mesh.
 
*This was the last weapon of six to be converted from CSG into a mesh.
*This has a similar reloading sound to the [https://www.roblox.com/catalog/97885508/The-Generals-45 General's .45], which is a ranged gear in the catalog.
+
*This has a similar [https://www.youtube.com/watch?v=_wWP9xO_j_0 reloading sound] to the [https://www.roblox.com/catalog/97885508/The-Generals-45 General's .45], which is a ranged gear in the catalog.
 
*In real life, a Colt Python's firepower is so high, it could pierce through a tier 2 ceramic plate. In this game, however, it obviously can't do that.
 
*In real life, a Colt Python's firepower is so high, it could pierce through a tier 2 ceramic plate. In this game, however, it obviously can't do that.
  +
*The old '''Colt Python''' animation video can be found [https://www.youtube.com/watch?v=QWHxrDkcWmM here].
   
 
__NOTOC__
 
__NOTOC__

Revision as of 08:36, 20 May 2020

"Colt Python... it's not my favorite revolver, but I always enjoy using one. Finding one like this is surprisingly rare, makes me believe it's the only one around. We all know how this kind of gun works, packs a punch but lacks on ammunition."
―Phalan

Summary

A simple, yet high-powered weapon. It has a low amount of ammo, so make sure every shot counts. For those who can definitely land every shot, this is a good weapon. For those who can't, you should probably just stick with the Steyr M.

Background Story

Back when L-Brain Sidework was still in need of developing new weapons, they had limitations as they had such a small and limited workshop. As time went by, other manufacturers started to show up and made weapons that L-Brain Sidework could not compete with, so they decided to take advantage of something satisfying which other manufacturers hadn't made, which was a classic six-shooter revolver.

Later on, other revolvers such as the CK Swat and the Peacemaker outclassed this weapon, by damage or the fact that they are dual-wielded. This gun doesn't have many users and is extremely rare after the other revolvers came out. They also needed a cool spinning animation like the other revolvers. Then people would use it. Maybe.

Eventually, L-Brain Sidework did some improvements to the Colt Python, thus boosting profits. More and more survivors are seen carrying around this weapon on missions, suggesting that the reliability of this revolver has increased.

Tips

  • Headshots matter for this weapon.
    • Try not to engage at medium to long distances due to its short range.
    • "Spraying and praying" isn't the best idea, as shooting rapidly will deteriorate the accuracy quickly and waste all of your ammo in the process.
  • The Double Equip system can be useful here by granting the Colt Python extra magazines from armors.
  • Try not to engage a Ticker, Stalker or a Brute with this weapon.
    • It's especially recommended to use this against an Edgar, as even without a headshot, you can kill it.
  • This sidearm does less damage total than Steyr M, so it's best to use the latter in boss fights.
  • While ADS'ing, it has horrible recoil. Keep that in mind if you are aiming at something.
  • The Faster Reload attachments are recommended, as a quicker reload could save your life.

Pros

  • High Damage
  • High DPS
  • Cheap
  • Low Ranked

Cons

  • Low Reserve Ammo
  • Low Range

Trivia

Updates

  • circa v0.6.1
    • Ammo changed from 6/2 to 6/1.
  • v0.8.4
    • Accuracy changed from 85 to 200.
    • Converted from CSG to mesh.
    • Hipfire decreased.
  • v0.8.7
    • Price changed from 2,000$ to 1,250$.
  • v1.2.0
    • Accuracy changed from 200 to 110.
  • v1.3.4
    • Animations changed.
  •  v1.3.9
    • Range changed from 70 to 80.
  • v1.4.0
    • Rank changed from 0 to 1.
  •  v1.4.5
    • Ammo changed from 6/1 to 6/2.

  • This was the third handgun to be ever added in R2DA.
    • This is considered a returning weapon from R2D, as it shares similarities with the Revolver.
  • This was the last weapon of six to be converted from CSG into a mesh.
  • This has a similar reloading sound to the General's .45, which is a ranged gear in the catalog.
  • In real life, a Colt Python's firepower is so high, it could pierce through a tier 2 ceramic plate. In this game, however, it obviously can't do that.
  • The old Colt Python animation video can be found here.



CK Swat.png
There is an item that looks really similar.
This may not be the page you are looking for.
Just in case, here is a link to the CK Swat.