- "A big green guy with an explosive club, sniper-worthy aim, and a large shield that can block out all damage. Yeah, welcome to the apocalypse."
- ―SorrowfulExistence
Walther's Notes - Restored
This note was found heavily crumpled with missing pieces inside a container. It has since been partially rewritten through conjecture.
At first I thought it was just a bodybuilder who fell victim to the virus. Our group were to leave the forsaken place, and we mocked the thing, relieved that not even that robust man could get us. We thought we were safe, but the tables completely turned when all of us got stunned in a fraction of a second. This one's creative, it carries a massive club with great strength - strength far more than calculated. What comes into question is whether or not he was formerly healthy, or mutated into a goliath. It's terrifying to consider that it might actually be smart enough to maul us with strategy, undoubtedly at the point of even calculating the distance when he uses his very weapon as a projectile.
Summary
The Brute is a slow but extremely durable zombie which has the ability to devastate survivors at close range, and disrupt, heavily injure, or kill survivors from afar. A smash attack from it can destroy survivors, or cripple the ones still alive. A thrown club from it can instantly kill anyone it hits if they weren't prepared. It can summon a forcefield that blocks out all damage.
Luckily, it can only throw its club so often, and its forcefield move can easily be its downfall. Using it renders the Brute immobile and unable to execute any other actions. Only one can be alive at a time, except in Survival Unlimited and some VIP Servers.
Upon being charged, the Brute receives 5,000 health, and its attacks grow even deadlier.
Background Story
Although the Brute is rare, survivors who run into it face imminent death as they either run or stand and fight a gargantuan threat. With its crude club, ripped out of the ground, and its hardened, shielded body, this beast is the biggest threat in the apocalypse. Blink, and its club will shatter your bones before you could ever react.
With its extreme power and sickly neon green colour due to mutation, the Brute is something no survivor wants to face. Many survivors fear its existence, knowing one may be the last thing they see.
Controls
PC | Gamepad | Tablet | Description |
Smash: The Brute smashes its club into the ground, flinging and harming survivors. Consumes no energy. | |||
Club Throw: The Brute throws the club, dealing 200 damage to any survivor that is directly hit, and dealing mid to high damage to anyone caught in the explosion. The explosion flings nearby survivors as well. Consumes 30 energy. | |||
Block: The Brute emits a forcefield, which prevents damage from being taken while it is in effect. Movement is completely halted. 1 second cooldown between each block. Consumes 30 energy per second. |
Tips
Survivors
- Don't be blinded by the 100$ kill reward, you will probably be interrupted by other infected multiple times if you wish to kill this.
- As of v1.3.8, you now get an assist reward for assisting a kill of a Brute.
- If you encounter one, it is advised to run away while moving in unpredictable directions.
- As the Brute has the ability to throw its club, running in one direction can easily get you directly hit by a thrown club.
- There is no "good" weapon to fight against Brutes with, as it depends on your preference and playstyle.
- Whatever the case is, some weapons are outright better than others at killing one.
- The Minigun or the M249 can easily rip through a Brute.
- A long-range weapon like the Barrett 50 Cal. or the RPG can easily take it down from afar.
- Whatever the case is, some weapons are outright better than others at killing one.
- Though it is not recommended, you can use an Airstrike as the Airstrike's missile blasts can instantly kill one if it is not using is S'hield ability.
- Use any weapon that can trip/stun to counter a Brute. This is recommended to do before shooting a Brute, because it can disable the Brute's abilities.
- Ice Gun and Ice Sledge can freeze even if the Brute is blocking. Take advantage of this to make the Brute run out of energy.
- This excludes shielding and using relocate.
- Be careful if you are approaching a Brute with an intent to freeze it with the Ice Staff, Frost Knuckles or Ice Sledge, as the Brute attack with its Smash attack.
- Kill any Elementals going towards the Brute so you can prevent the round from being tougher than it should be.
- If they are too close, don't try to kill the Elementals unless you are using a Barrett 50 Cal. which will one shot the Elementals. Successfully damaging an Elemental over half of its health, but failing to kill it completely, and your plan to prevent a Charged Brute will backfire.
- A Brute swimming in the water can be your downfall.
- Be prepared to throw a lot of explosive-type weapons at it, to even attempt to kill it.
- It's recommended to bring high health Armors, such as the Bulldozer II, before fighting a Brute as doing so could save your life if you are hit by a club.
- Teamwork is a mandatory strategy to take down a Brute, especially a Charged Brute.
Zombies
- Prioritize certain survivors. Some weapons are more of a threat to you than others, like a Minigun, P90 or an M249.
- If you're in a trouble, relocate from the In-Game Store. You can't relocate if you are under attack by survivors.
- You can use all 3 attacks at once. Just hold LMB, E, and Q in order to do so.
- All of your attacks stop you completely and immediately. Even in the air.
- Your smash explosion does not reach behind you.
- Survivors can dodge the smash if they jump behind you, but you can just turn around to counter this.
- Most maps allow the explosion to go through walls.
- Mastering the club throw will make you a force to be reckoned with.
- Try to predict where a survivor is running off to, so you can compensate and hit the survivor.
- The throw is affected by gravity, so adjust accordingly. If it goes too far, it will have an extreme drop-off.
- A throw is not perfectly aligned with your cursor. You may need to aim a smidge down at closer ranges.
- The club spins on a horizontal axis while flying through the air. If it hits anything, it will stop. Work around your environment.
- If you stand close enough to a wall, you can throw a club through it without the wall interfering.
- This has been lightly patched, which now causes the club to go up with a bit of forward momentum.
- The environment can be your friend or your foe at times.
- In water, you swim surprisingly quickly in it. In return, the water can block out damage.
- This can help thin out survivors, as you can throw a club to those trying to kill you.
- Explosive damage can still hurt you, so time your Block ability carefully.
- Use the environment to get to a good position to kill survivors. If you are not, expect to be torn to shreds.
- You can use the Upgrade Climb ability to flank survivors.
- You can also upgrade the Brute via the Deadvelopment Center if you have enough skill points.
- Taking a seat at any point with this mob will result in you remaining stuck forever.
- Don't worry, as most maps don't have seats within them. You never know, however.
- You cannot spawn at all in maps that have restrictions. So far, this only applies to S.S. Boliviar.
- In water, you swim surprisingly quickly in it. In return, the water can block out damage.
- You aren't invincible, so coordinate with other zombies to distract the survivors while you come in.
- Find an Elemental as soon as you can and work together to transform you into a Charged Brute.
- As an added bonus, you receive a full recovery from any damage you have taken.
- Despite your large health pool, don't be too reckless, as a team of well-prepared survivors will make short work of you. Be sure to take cover.
- Be aware of survivors with the Ice Gun and Ice Sledge as they can freeze you while you're blocking.
- This may eventually lead to you running out of energy. If this occurs, you can always relocate using the In-Game Store.
Trivia
- This is the first mob to be converted to custom meshes and the first to have multiple abilities.
- The Brute appears to be a reincarnation of R2D 2014's Tank - they both can throw objects and have extreme health.
- It used to be able to jump higher than it does now, but it only had a 1000 HP.
- Both the jump and the throw length were nerfed in v0.1.8.
- As of v0.5.8, only one can be alive at a time. Problems were had when this limit was not set in stone.
- As of v0.9.3, more than one can spawn in the Survival Unlimited Universe.
- VIP Servers have the option to turn off this limit.
- Forcing the game to turn you into a Brute used to cost 350$. As of v0.7.9, the price has been raised to 600$.
- In v1.1.9, the health rose from 1.25k to 1.75k.
- The forcefield energy decreased from 30/sec to 20/sec.
- As of v0.8.8, the face decal has been changed.
- The thrown club previously did not make an explosion upon landing.
- PlaceRebuilder used to personally have a 50% spawn rate as a Brute. This was removed in v0.4.9.
- The concept of the Brute is based off a scrapped mob for R2D 2014 called the Charged Tank.
- The name came from this competition. It was referred to as the "Beast" when it was initially added.
- Some ideas before the competition that were put into thought were Behemoth, Goliath, Giant and Ogre.
- Blake Wolf Wood (currently known as ProjectJumpman) was the first person credited with the name "Brute."
- The current icon is an early screenshot of it. Notice the less detailed textures and the saturated tone.
- The idle animation bears some resemblance to a Skyrim giant's idle animation.
- The Brute Club can be found here.
- In v1.3.8, a kill assist reward for assisting a Brute kill was added.
- In v1.4.4, the Brute health got buffed from 1,750 to 2,500.
- The forcefield energy also increased from 20/sec to 30/sec.
- The club speed also changed from 100 studs/sec to 140 studs/sec.
- Jump energy decreased from 20 to 15.
- Walkspeed changed from 12 to 14.
- Brutes were given trip Immunity. However, this was later bugged so that people could trip Brutes.
- A new Brute walk animation was added.
- "Yeah, now brutes can actually make a difference!"
- ―SunAnts and 70coolguy70
Walther's Notes - Restored
This note was found smudged under a dock box. It has since been partially rewritten through conjecture.
Addendum: Of all the events that unfolded so far, this is absolutely the worst - and most abrupt. Out of the blue, one of the fiery idiots went directly for this beast and erupted. For god knows why, it immediately became bloated of zest and glint, more menacing than before. Without having trouble, it already had killed half of everyone around me, spurting sparks with every move. They're smart, and they're helping each other. I was blessed to outrun that thing, even the heavily equipped got pulverised as their bullets barely scratched it.
Summary
For survivors, the Charged Brute is the second most dangerous zombie in the game, the first being the Skull Champion. Should you ever hear the audio cue, you should always be careful, as this zombie is the strongest and most unpredictable in the entire game (not including the Skull Champion). Do not be thrown off by its faster club attacks or high HP. Stay level-headed and focus it down. Try to take down an Elemental as soon as possible if you see one.
Combined with a good horde of zombies, this super-powered brute can easily take out an entire team if they're not prepared. If you're a zombie, work together to disrupt and take out survivors.
Background Story
As a group of survivors walked the old ruins of a backwater town, they had stumbled across a gigantic horde of zombies, ranging from normals to Brutes. After clearing out the entire wave of the dead, only a lone Elemental & Brute stood standing, although barely. However, despite their fellow shamblers now in pieces, the injured Elemental had an unnerving, almost maliciously intelligent grin spread wide across its flickering face. The Elemental proceeded to shove his hand into a damaged transformer and with a horrifying flash of light, the once burning, bright creature became enveloped with electricity. With it, the once nearly dead Brute became charged with an overzealous amount of searing power now coursing through its undead veins. The remaining survivors tried fighting it off, but with its superior strength, it quickly killed most of the group and those who did live fled into the unknown, carrying this devastating information that would soon haunt survivors all around.
It can be a horrifying reminder that the SANI virus can be as smart as survivors themselves. Perhaps, even smarter.
Controls
PC | Gamepad | Tablet | Description |
Charged Smash: The Brute smashes its club into the ground, creates a huge shockwave that shocks nearby survivors and deals 10 damage. Consumes no energy. | |||
Sonic Throw: The Brute throws its club that zips through the air, dealing over 200 damage to any survivor that is directly hit. Survivors who are caught in the explosion are dealt mid to high damage. The blast radius itself is larger than a regular throw. Consumes 30 energy. | |||
Block: The Brute emits a forcefield, which prevents damage from being taken while it is in effect. Movement is completely halted. 1 second cooldown between each block. Consumes 20 energy per second. |
Tips
Survivors
- You can prevent this mob from becoming charged by wiping out Elementals.
- Getting out of the way of a Charged Brute is a good idea. Try to shoot it down from afar with your fellow survivors.
- Some weapons are better at taking this down than others.
- The Minigun has to go through at least half a belt to kill one, even with headshots.
- The M249 can kill one with an entire mag as long as you land most of your shots.
- The SCAR-H and P90 can take down a Charged Brute fairly well, possibly even better than the M249 as you'll have more mobility to dodge attacks.
- A sniper such as the Barrett 50 Cal. and the Winchester may be a good idea to shoot at the Charged Brute from long range.
- Aim for the head and pay attention as the Charged Brute may throw its club at you.
- The AK-47, Thompson, or FAMAS are good choices as long as you have enough ammo to back them up.
- On the other hand, using shotguns like the Spas-12 may be difficult due to the Charged Smash.
- The Ice Gun makes fighting this zombie quite easy. Fire the gun when necessary to disable the Charged Brute while other survivors kill it.
- If you do not have the Ice Gun, Ice Bullets or the Ice Sledge work just as well.
- You cannot reload Ice Bullets, so try to save them when you need to freeze a Charged Brute.
- If you do not have the Ice Gun, Ice Bullets or the Ice Sledge work just as well.
- The Boo Buster is also a good weapon to completely render a Charged Brute useless. If practised well, you can fling a Charged Brute into lethal water, across the map, into the void or into the crossfire of fellow survivors.
- Be wary that you have to get in up close and personal if you plan to use the Ice Gun or the Boo Buster. Be ready to run if things do not go well in your favour.
- An RPG is a good choice to kill it from afar, but you have to be near an Ammo Station since it takes 4 rockets to kill it.
- You could also use it to kill Elementals trying to charge the Brute up.
- In general, close-range weapons, like the Flamethrower or the Shotty 12, are not recommended.
- Anything that forcibly attracts zombies, such as the Pipebomb and the Clockbomb, is recommended.
- Throwing one off the edge of a map or into water (when applicable) can work well.
- Despite appearances, it can still be stunned. Use this to your advantage to keep it still for a while.
- Keep a head out at all times. In big maps like Last Harvest, it's possible to not hear its roaring sound when it charges.
- The Faraday Vest is effective for those who want to get up close and personal to a Charged Brute to freeze it as it nulls one of the Charged Brute's attacks, the Charged Smash.
- However, you still may be significantly damaged by a Charged Brute's Sonic Throw as you are not immune to it.
- The Flakvest will reduce the damage taken from the explosion caused by the Sonic Throw, but like the Brute's Throw, it does not prevent you from getting flung into the air.
- Explosive Bullets deal double damage in comparison to normal bullets, making them somewhat effective against Charged Brutes.
Zombies
- The Sonic Throw is useful for any players trying to pull a fast one on you. The gravity doesn't kick in for a while and the club travels much faster, giving them less time to react.
- The Charged Smash radius may be larger than you think. It both damages and stuns survivors at the same time, leaving them vulnerable for a few seconds.
- It does do less damage than a regular smash, but it does have an afterburn.
- If you only have to fight with one survivor, you can use your Charged Smash or another zombie to stun them, such as a Digger, before using your Sonic Throw to significantly damage them.
- Prioritise who you want to kill. Killing a player that uses a Skorpion is outweighed by one who uses a Minigun.
- Try not to be too stingy with your HP. You have a lot of it, so don't be afraid to take risks when travelling.
- This does not mean that you cannot die, however, so be sure to take cover as much as possible, otherwise the survivors will effortlessly dispatch you.
- If you want, you can take some cover while you wait for an Elemental to charge you.
- An Electric Elemental's Recharge and Charge move cannot charge you, regardless of what the name says.
- The Charged Smash replaces the trip effect with the zap effect, meaning you cannot trip a survivor with a Faraday Vest equipped.
- Use your Sonic Club to counter this.
Trivia
- The Charged Brute makes an angry sound when charged.
- This has the second largest HP pool for a zombie, after the Skull Champion.
- Like the Brute, it has a one zombie limit across all servers apart from Survival Unlimited and some VIP Servers.
- In v1.3.8, a kill assist reward for assisting a brute kill was added.
- This only rewards an assist kill if you damaged the Charged Brute sufficiently enough, not to anyone who damaged it before it was charged.
Information is definitely out-dated, and you shouldn't really take it to heart. |
- "Even the Brute's getting into the Christmas spirit ... Or perhaps he was just cold."
- ―PeridotIsWithYou
Summary
The Christmas Brute is a festive variant of the original Brute that has double the amount of health and can drop around 2-10 tickets and a X-Mas Cape upon death. Unlike other variants of the Brute, this is the only type that wears a hat. The cosmetic he is wearing is based off the ROBLOX catalog Christmas Cloak which can be purchased for 500 ROBUX.
Background Story
When winter was arriving and Christmas was already coming, many survivors thought they can simply obtain a Christmas Cloak from clothing stores for warmth and celebrate the twelve days of Christmas. Survivors would set up campfires and mention what it was like before the apocalypse.
Despite all the jolly, a few unlucky survivors were ambushed by a swarm of zombies up in the North Pole and became infected. It was not long till their mutated growth hormones were producing a hefty amount of muscle which increased their overall appearance and height, mutating them into "brutes". They weren't just any brute, thanks to their Christmas Cloak and once before apocalyptic experience, they became Christmas Brutes.
Controls
Smash: The Brute smashes its club into the ground, flinging and harming survivors.Consumes no energy.
Throw: The Brute throws the club, dealing 200 damage to any survivor that is directly hit, and dealing mid to high damage to anyone caught in the explosion. The explosion flings nearby survivors as well.
Consumes 30 energy.
Block: The Brute emits a forcefield, which prevents damage from being taken while it is in effect. Movement is completely halted.
Consumes 30 energy per second.
Tips
- Use Tips on the Brute page.
- This can get charged.
- The health isn't over 5,000, however. It still has the standard 5,000 HP as a normal Charged Brute.
Trivia
- This is the fourth costume for zombies.
- This is alongside the X-Mas Costumes for 2017, which drop Tickets upon death.
- This variation of the Brute has double/triple the amount of health compared to a normal Brute (when it had 1,250 health).
- They drop the X-Mas Cape upon death.
- You can pick up the X-Mas Cape even if you did not kill the actual Brute.
- If the Brute spawns with a Santa hat rather than the cape, it will not gain any stat increases, nor will it drop a Cape.
- Treat it as a regular Brute.
- When charged, the texture on his X-Mas Cape becomes glitched and turns into a dark-ish and light blue mixed together.