Within R2DA, there are various structures and objects that can be "broken" by survivors, entities and zombies. Objects "broken" become unanchored and most disappear after about 10 seconds. This is a returning feature from R2D 2014. Naturally spawning Breakables tend not to respawn between rounds if the same map is repeated (with the exception of Windows and some Doors).
There are four categories of Breakables:
- Normal Breakable - Can be broken by survivors and zombies alike.
- For survivors, this normally means a shot from a ranged weapon or explosion.
- For Zombies, this is elaborated in the ZBreakable section, as most Normal Breakables follow the pattern of ZBreakables.
- ZBreakable - Can only be broken by zombies (and AI Infected).
- To count as a "hit", the zombie needs to do one of the following:
- Use the Scratch (or Swarmer Claw) move, if the zombie has said ability. This counts as one "hit".
- Use the Elemental Transform or Rebirth move. Counts as two "hits".
- Use the Digger Sabotage move. Counts as two "hits". (Breaking anything will reward 10$ per hit. For map breakables, the cash reward may not be rewarded.)
- Use the Normal Brute Smash move. Counts as three "hits".
- Use the Normal Brute or Charged Brute Throw move. Counts as two "hits".
- Use the Digger's Pickaxe move. Counts as five "hits".
- All other zombie moves do not account for any "hit" damage towards ZBreakables.
- To count as a "hit", the zombie needs to do one of the following:
- NPC Breakable - Can only be broken by NPC entities (including Bosses).
- Special Breakale - Breakables that do not follow the three main categories above.
|Disruptor||5||A Brute requires 3 hits to destroy the Disruptor (using Throw or Smash).|
|M2 Tripod||16||The M2 Tripod also breaks if 400 shots are fired from it.|
|Various Hammer Buildings||12||This includes:
|Hammer Planks||3||This entry only counts for Hammer plank, not environmental planks.|
|Doors||Various||All the Doors listed below can be destroyed in Team Deathmatch with melees (they count as one "hit". See the Doors page for more information about specific doors.|
|Foxriver Prison Fence||30||Does not "heal" between rounds.|
Normal Breakable Objects
|Windows||1||After breaking, Windows form Glass Shards if the Window is big enough. Punch and Kick can also break Windows.|
|Sandbags||1||The top layers of a row of sandbags must be broken first before the bottom layers can be broken.|
(King Crab II)
|3||Although zombies do not appear in this map, survivors can destroy these crates using the usual methods. These crates will spawn Sand Crabs if you break them.|
|Gravestone||3||Although zombies do not appear in this map, survivors can destroy the gravestones using the usual methods. This only accounts for those found at the end of Boo's Holdout and Pumpkinator's Bootcamp. not those built by the Hammer.|
|The following list depicts objects that can only be found in their respective maps only. If a map is not listed, it does not contain any Normal Breakable objects. All objects listed can be destroyed in one "hit".|
|1930's Kingstreet||Wooden Pallets, Window Mullion|
|Foxriver Prison||Coffee Cups|
|Casius Outpost||Ventilation Cover|
|No Mercy Hospital||Planks, Ventilation Bars, Metal Trap Cover|
|Farmhouse||Window Blinds, Window Mullion, Books|
|Zero Kelvin Station||Ventilation Cover|
|Stud Harvest II||Window Mullion|
|Blox Harbor||Window Mullion|
|New Bloxcoast II||Planks|
|Coconut Split Stadium||Wooden Supports, Concrete Supports, Vending Machine Hole, Ferris Wheel, White Wooden Planks, Skull Riders Sign, Scaffolding Plank Wood, Stage Black Boxes, Panama Punch, Ticker Soda, Hall Pillars, Hall Fence Down Holes, Metal Chair, Wooden Boxes, Ventilation Cover, Metal Fence, Concrete Platforms, Wooden Barricade Wall|
|Caved In||Planks, Books, Television, Television Screen|
|Sunny Seaside||Window Mullion|
|District III||Island Signs, Statue Arm & Ball, Advertisement Sign, Concrete Pipes, Highway Sign, Chairs (Also during Debug, Candy Canes)|
|Suburbs||Dustbin, Rusted Dustbin, Chairs|
NPC Breakable Objects
This section lists an NPC and the objects they can break. This does not include AI Infecteds (they are accounted for in the ZBreakable section). If a mob is not listed here, they cannot break any object.
|King Crab||Can destroy many artificial objects in his map, including deckchairs, scout outposts and the lighthouse by using his Smash move. He can also simply walk into the objects to destroy them. The wooden pier can be destroyed by both King Crab and the tsunami.|
|Lord Pumpkin Jr.||His Meteor Shower and Inferno moves destroys wooden structures around the map. Earthquake destroys the terrain itself, as well as any associated wooden structures. Ammo Stations are also destroyed if the terrain they reside on are destroyed (2017 only).|
|Chronos XI||All his moves except Laser Storm can destroy the arena blocks, as well as the Ammo Stations around the map. Blocks aren't destroyed permanently and will regenerate over time.|
|King Cherrycake||His Ground Smash and Cherry Bomb moves can destroy the arena blocks and pillars around the map, as well as the Ammo Stations. Blocks and pillars aren't destroyed permanently. Similar to the Chronos Dimension, the blocks and pillars around the arena will regenerate over time.|
|King Crab II||He can destroy sandcastles, deckchairs, parasols and the light house by using his Claw Charge, Sandy Smash or Volcanic Eruption moves.|
|Pumpkinator||In Pumpkinator's Stronghold, his Missile Launcher move could destroy wooden structures around the map (survivors could also destroy these structures with their own explosives).
In Pumpkinator's Revenge, his Missile Launcher and Volcano Dance moves could destroy the wooden structures around the map. His Pressure Slam move could destroy the terrain outright, while the Volcano Dance could only sink the terrain slightly.
|Ducky||Her Peck, Duck Bomber and Running in the 90's moves can destroy the windmill, cooling tower, fence and hay bale around Duckland.|
|Papa Squid||His Wriggling Wrath move can destroy the four white pillars around his map.|
|Frosty Jr.||His Hammer Throw and Gatekeeper Slam moves can destroy the wooden pier and hut on his map.|
|Punk Fish||In High Bye Die, the Punk Fish destroy the Wooden Bridge.|
|Stone Golumn||Can destroy pillars and blocks around the hall using his Hammer Smash and Hammer Swipe moves.|
|Cannon Cloud||In King Cherrycake's Quest, the Cannon Cloud can destroy arena blocks and Ammo Stations.|
Special Breakable Objects
|M939||Can be "broken" if it is driven into water or the terrain in Terminal Decay. Explodes if it is done so.|
(Zero Kelvin Station)
|During Campaign, the rocks in the subway tunnel can be "broken" by a Pickaxe.|
|Trees||During Blox Harbor Campaign, the trees on the far island can be broken by the Axe. Each tree can take 5 hits.|
|Brick Wall||During Coastline Clash Campaign, the stone wall in the well can be broken by Wooden Barrels with the Flare.|
|During Caved In Campaign, the rocks leading into the storage room of the cave can be destroyed with a TNT detonation.|
|Gas Tank||In New Bloxcoast II, 9 shots can destroy either the small or large tanks beside the gas station. If either one explodes, the other one will explode.|
|Tsunami||In King Crab, the tsunami rises to destroy the wooden pier and house.|
|Lava||In maps with a Water Rating of Lava, the Lava can destroy wooden structures as well as some other blocks (such as the spinners in Halloween Bootcamp).|
|Various Planks||Some Planks in Duck's Quest, Pumpkinator's Bootcamp, Pumpkin's Quest and King Cherrycake's Quest are broken upon touch.|
|Presents||In Cake Kingdom, presents are destroyed by four melee hits (including Punch and Kick). In 2016, you could've shot them, or simply touched time four times.|
|Halloween Decorations||Various Halloween Decorations in Trick O' Threat Town Minigame are destroyed upon varying hits and methods.
|Frozen Tickets||Can only be "broken" by the Flamethrower, Molotov and Jerry Can.|
|Blocks & Wall||The wall in Chronos Chamber, as well as spawn terrain, can be destroyed by the Clockbomb. The terrain only respawns once at around 1:00-2:00 into the round. After that, the terrain remains destroyed until the round is over.|
|Glass Shards||These can be broken if a survivor or zombie touches them. They can also be broken if they are shot at.|