Codered1245 wrote:XTso wrote:
the kill wall thing (or any kill part that the stalkers can just throw you into / at) is honestly my only gripe with the stalkers. hopefully that gets patched out.
That has always been in the game and has never been patched. To stop it, PR would have to completely remove kill walls which he isn't going to do.
oh, it's not actually that bad to script something like that in LUA! here's a really ghetto solution:
local bool = false --(a bool tag that checks if player is held by stalker. true = held by stalker)
killwall.Touched:Connect(function(hit)
if bool == false then
--kill script
end
end)
pr does have something similar in place for stalkers dropping you into water or (i'm 99% sure) leapers and edgars trying to grab you while you're held by a stalker (i'm sure they are unable to grab you in that state, correct me if i'm wrong.) either of those checks (the water teleport check might be better) could just be used for kill walls. only problem would be finding all the kill walls and applying these changes to those.