Warning: This suggestion has a lot of bad grammar, wash your eyes before and after readings this.
Normal gun balances
SNIPER Sight gives less accuracy in third cam but more accuracy from ADS.(makes other sights more useful)
Remington loses sniper nerf. (Sight debuff)
Skorpion is now a secondary but has 1 less magazine (slow reload speed, biggie ammo waste makes it balanced)
Karambit deals more damage to normal zombies, but worse swing rate. (Karambit became useless after ducky and bunny, 1 swingy normal zombies can make it more useful)
Chinalake does 300 damage but has more ammunition. (1 shots nearly every type of zombie)
Luger does 75 damage. (Has less damage then peacemakers)
AK-47 gets changed to G36C, AK-47 added [high rank, low price,high damage, high recoil] (cuz our ak47 doesn't work like ak47)
Infinity Range but damage drop
Here comes an actually suggestion we need hrjfjfkgogp Guns are doing less damage at specified range. Shotguns aren't affected by this feature. Guns like, mini Uzi, skorpion, damage highly decrease at medium range.
Inspiration: I was watching new people playing r2da, AND SOMEONE TRIED TO SNIPE A ZOMBIE WITH STEYR M, RELLY PAINFUL
Sharp on melees, and recoil are hard to explain, I'll probably suggest em later lol
Ok detah