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|skins = * Default
 
|skins = * Default
 
* Tactical
 
* Tactical
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*[[Roosevelt]]
* Sharkhead
 
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*[[Forest]]
*[[Roosevelt]] ([[Removed Skins|Cancelled]])
 
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*[[Beehive]]
*Forest ([[Removed Skins|Cancelled]])
 
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*[[Deus Ex]]
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*[[Royal Thunder]]
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*[[Sight Marker]]
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*[[Stealth]]
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*[[Trainee]]
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*[[Vengeance]]
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* Sharkhead ([[Premium Skincrate|Premium]])
 
|audio-1 = '''Hitting'''
 
|audio-1 = '''Hitting'''
 
[[File:Fireaxe1.ogg|200px]]
 
[[File:Fireaxe1.ogg|200px]]
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When the outbreak was just beginning, most were unprepared and fell to the ensuing hordes immediately. Those who reacted quickly, however, began to use whatever was close to them. For a lucky minority, their selection included firearms. For almost everyone, their selection was limited to common household items. This included items such as [[Shovel]]s, [[Baseball Bat]]s, [[Rambo Knife|Knives]], and '''Axes'''. Of course, '''Axes''' are not normally built to be used for relentlessly swinging into fleshy things — often, they were quite unreliable and hard to use, but they were definitely better than nothing. A single swing into the head took care of a threat.
 
When the outbreak was just beginning, most were unprepared and fell to the ensuing hordes immediately. Those who reacted quickly, however, began to use whatever was close to them. For a lucky minority, their selection included firearms. For almost everyone, their selection was limited to common household items. This included items such as [[Shovel]]s, [[Baseball Bat]]s, [[Rambo Knife|Knives]], and '''Axes'''. Of course, '''Axes''' are not normally built to be used for relentlessly swinging into fleshy things — often, they were quite unreliable and hard to use, but they were definitely better than nothing. A single swing into the head took care of a threat.
   
[[Weapon Manufacturers|L-Brain Hardwork]] later noticed the issue with the '''Axes''': they were simply too heavy for survivors to carry around. They made the handle of the '''Axe''' slightly hollow but added weights to the top to make up for the loss in force. This, in addition to making them easier to swing, also cut down on manufacturing costs.
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[[Weapon Manufacturers|L-Brain Sidework]] later noticed the issue with the '''Axes''': they were simply too heavy for survivors to carry around. They made the handle of the '''Axe''' slightly hollow but added weights to the top to make up for the loss in force. This, in addition to making them easier to swing, also cut down on manufacturing costs.
   
 
== '''Tips''' ==
 
== '''Tips''' ==
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
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* '''v0.9.0'''
* Energy changed from 6 to 10 in v0.9.0.
 
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** <span style="color:#FF0000;">Energy changed from 6 to 10.</span>
 
</div>
 
</div>
 
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[[Category:Melee Weapons]]
 
[[Category:Melee Weapons]]
 
[[Category:Items]]
 
[[Category:Items]]
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[[Category:Quote Pending]]

Revision as of 10:02, 12 August 2019

"This axe can penetrate through the skulls of the zombies within 1 second. Hell, it can even take down a horde of zombies because it only takes up 10 stamina. The best thing is, you dont even take damage."
―kevinplas

Summary

An Axe can be extremely useful in getting rid of zombies that just keep on coming. A single swing can take care of a non-upgraded Normal Zombie, arguably the best thing about the Axe overall. For special mobs, such as a Ticker or a Digger, is where this weapon falls short. Their high HP and this weapon's slow swing rate can make killing them a pain.

On top of that, make sure to not pull this out when facing many zombies. You may use up all your stamina killing them all, and then be forced to retreat without being able to run.

Background Story

When the outbreak was just beginning, most were unprepared and fell to the ensuing hordes immediately. Those who reacted quickly, however, began to use whatever was close to them. For a lucky minority, their selection included firearms. For almost everyone, their selection was limited to common household items. This included items such as Shovels, Baseball Bats, Knives, and Axes. Of course, Axes are not normally built to be used for relentlessly swinging into fleshy things — often, they were quite unreliable and hard to use, but they were definitely better than nothing. A single swing into the head took care of a threat.

L-Brain Sidework later noticed the issue with the Axes: they were simply too heavy for survivors to carry around. They made the handle of the Axe slightly hollow but added weights to the top to make up for the loss in force. This, in addition to making them easier to swing, also cut down on manufacturing costs.

Tips

  • Don't use this on special mobs unless you're sure it won't end in your demise.
    • Crouching helps if you're killing a tripped Normal Zombie or a Leaper.
    • The best use for the Axe is killing normal zombies.
      • Paired with spawn-killing, this can break the bank.
  • Like all the other melees, swinging the Axe will make you invulnerable to all basic attacks. Use this to your advantage.
    • Combined with some Prune Juice and a Tactical II vest, you can easily go on a rampage if you find yourself cornered.
    • This does not apply in Rapid Infection, however, as, along with all other melees, Immunity is not given when you swing.
      • Due to how sluggish the Axe can be, this is clearly not the ideal weapon to use.
  • The more a round goes on, the more an Axe becomes problematic.
    • As normal zombies can gain HP due to the Zombie Leveling System, it will take more than one swing to kill one.
    • Watch your stamina if you are noticing that these zombies are not being killed instantly.
      • Just punch them if they have a sliver of health left.
  • Despite the implications, the Flame Attachment cannot heal an Elemental.
  • Try to avoid players with melees that trip in Melee Smash.
  • You shouldn't use this against a Ticker as it can use Rush, which will most likely kill you.
  • You can get this for free after the boat crashes into the island to get Wood, which is required to build a raft.

Pros

  • Has useful attachments
  • High Damage
  • Cheap
  • Low Ranked

Cons

  • No Abilities
  • No Multi Hit
  • Slow Swing Rate
  • High Energy Usage

Trivia

Update

  • v0.9.0
    • Energy changed from 6 to 10.

  • This was the first, and only so far, pre-release weapon, and also the first melee weapon to get a custom Skin.
  • This is referred in-game as the "Fireaxe".
  • Prior to v0.8.0b, the Axe would sometimes fling players when they killed a zombie due to colliding with the zombie parts.
  • As of v1.0.1, the Axe can only deal damage while it is being swung down.
  • The skin "Sharkhead" is a reference to the Rukiryaxe in Lumber Tycoon 2.
  • During Halloween 2016, the Axe was completely ineffective against Lord Pumpkin Jr.