R2DA X Adopt Me! Crossover with Baby Boss Fight.
R2DA X Adopt Me! Crossover with Baby Boss Fight.
The one of the current problems that community is mostly talking about is Prestige HP Bonus.
It is really powerful and makes playing aganist High Prestige Players unfun.
While Prestige still should reward players for playing game long enough to reach such levels, it shouldn't make players so powerful that they are able to survive things that players without Prestige or with really low level of it.
Of course, you could say "But VIP Server Owners can turn Prestige HP Buff On or Off on thier servers".
Yeah, they can, but why would they?
Maybe it sometimes may happen that VIP Server Owner turns of HP Buff for Prestige but it's quite rare.
Okay so let me now bring up the Change that I would like to see...
"Only first five Prestige Ranks give you 20+ HP Bonus. Next Prestige Ranks will only boost your EXP gain, Cash gain and Golden Skincrates"
To make it more clear.
At Prestige V you would reach Max Amount of how much HP Bonuses you could get.
So at most you can get +100 HP Bonus.
Gives total of 200 HP without Armors (210 HP if you are on R2DA Roblox Group)
Currently, after reaching
Prestige 15, you will get 300+ HP Bonus, which causes you to have 400 HP without Armor (410 if you are on R2DA Roblox Group)
This change would for sure make High Prestige Players less annoying do deal with, but at the same time not making them weak.
Part 0 - Opening
In this Post, I wanted to discuss a issue that was bothering me for some time now.
It is Killing Water.
I wanted to say my opinion on this topic and why Killing Water should be either removed or changed.
Before leaving any comments, please read entire post of mine.
Part 1 - Overall Cocept
So Killing Water has probbably 2 major things that make it what it is today.
It fills up Maps. It makes them feel less empty.
It is setting border. It tells you where playable area is locacted.
Of course, such thing is needed. But at the same time, players shouldn't be limited too much.
On certain maps maybe it is needed to be "Killable", but at some it could be accessed by players.
Part 2 - The issue of "Death" Water
Now you would say "So, if water is important to set borders for players, why should it be removed/changed?".
Well, you probbably had simillar situation.
You run nearby "Death" Water and then Digger pops up out of nowhere and knocks you into the water killing you instantly.
I don't think I have to explain it much further.
This shouldn't be the thing.
Digger can basiclly abuse situation where you are forced to walk by the Water.
It isn't fun to play on such maps where game sometimes forces you to go through such path.
Part 3 - The Useless Mount
Jetski, one of the more interesting Mounts in entire R2DA.
Of course, outside of usage it water, it can be used to slide on mountains for example.
Main thing about this weapon is to use it to surf on the water.
I really do not get why it shouldn't be used so often, when the concept is great.
The only maps where Jetski seems to be perfect mount are Foxriver Prison and Panama Beach. Other maps even with Swimable Water are still easier to play with diffrent mounts such as Ducky.
Making Water Swimable on each map which has some water that is killing us currently would for sure make Jetski get choosen more often and make it better mount overall.
Part 4 - The changes I wanted to make
So first, each map (0utside of few ones where Water would still kills players if they made contact with it) would have thier water changed into access able one.
The water would also have for example ladders that lead to it (Example: Ladder on Victoria Habbor would be used to either enter or exit Water).
But there is small twist to it.
While Water can be accessed, it still has part of it where players may die.
You would now say "But you're first saying that entire "Death" Water concept is bad, and now you are keeping it?".
Well, I think it is better to be able to be accessed, but at the same time not making it easy "Run Away" option and make players think before starting to swim.
Part 5 - Ending
This is entire Post.
Please leave opinions in the comments below telling me if you agree or disagree.
Thank you for spending your time.
This post will be about the issue of Event Weapons (Or at least certain part of them) and overall discusion about them.
Please read this fully to understand my point of view on this topic.
Part 1 - Issues with Concept
Event Weapons as a whole seems to be quite strange.
When I hear "Event Weapon" I think about something worth getting.
The concept here is quite problematic in my opinion.
We can buy the Event Weapons for Tickets or find them in Event Chest for killing Boss (In most cases). I dislike putting Event Weapons in the same crate as Mounts for example. Maybe make 2 diffrent chests. They both spawn after winning Boss Fight. Or just makes them only able to be purchased using Tickets.
Part 2 - The Usage of Event Weapons
If you didn't know... there are total of 18 Event Weapons in R2DA.
Out of 18 Weapons only 6 seems to be useful in main game.
Rest of them are either not strong enough or are only useable in certain situations.
I am not saying this is a bad thing, sometimes goofy weapons are the thing we sometimes like to see, but it can get boring after getting several of these weapons.
Take Toy Hammer for example.
While current concept is okay, the first version was complete trash.
Current one isn't really strong either.
These weapons aren't sometimes worth getting at first place, but players will do it anyways due to the feeling they get when they see that they have something not everybody could get.
I think Event Weapons should be bit more powerful and more useful in Main Game.
Part 3 - Old but useless Event Weapons
You are probbably aware of few weapons that were obtainable in early days of R2DA.
Newspaper, X-Mas Launcher or Christmas Tree are the ones I am talking about.
While you can say that they have somekind of Value towards people who own them, they seem to be quite... Useless as for current R2DA.
Im not saying they should be OP just because they are really old.
No, I am thinking that these weapons should get somekind of buffs to make them worth using. Currently, the only point of these weapons is just to "Flex" on others and show that you're the OG Player and that you are the one who has rare item.
Part 4 - Balancing Issue with certain Event Weapons
That is quite simple.
Take Boo Buster for example.
Entire weapon concept is great and seems to be one of the most fun weapons to use in R2DA, right?
Well not really.
Boo Buster is seriously strong and is able to outclass other normal primary weapons.
While I like that they tried to make weapon outside of Splashy Washy that is useful, I still think making it really strong isn't the good way to deal with such things.
In Normal Gamemodes it is able to kill out Infected quickly and with help of other Survivors, Boo Buster can easliy deal with Charged Brutes for example.
In Exclusive, Boo Buster is basiclly Easy Win if played correctly which shouldn't be the case.