hooray
salvation
I'd rather have infinite ammo (nerfed because you can't really autofarm because of the jamming mechanic), but good rework otherwise.
"Now, time to recite the rainbow! Red, orange, yellow..."
hoyhyo
"Perfectly timed."
hoyhyo
Definitely a good idea, however it seems prone to nerfing. Either way, very good!
I'd say make a size-to-human image, just to lower confusion. Great suggestion though!
Papa squid terible ragdoll
Hold to use harpon, not click
Harpon gone
Harpon -180*
Faster platforms
Faster rotating thing
Lag at start
AND THE MOST USEFUL JETSKI BUFF, ADD A BIG BIGGER JUMP AFTER UNMOUNT
There is no jump. The jetski despawns before you can stand on it to jump.
got our pickaxe swinging from side to side, side-side to side
frankly, I'd just like M249 the way it was before the nerf.
I really like this idea, and would love to see it in the game! However, some moves are too strong and some are too weak.
For example, the stomp attack.
Deals 10 damage.
The swipe attack.
Deals 10 damage.
I think the stomp attack should vary in damage depending on how close you are to Queen Araneae like Ducky, and definitely do a hell lot more damage.
The swipe attack should be changed into a bite attack, maybe, to deal 5 damage every 1 second as a poison effect.
Also, buff the health of all of the eggs, and give the red egg fire damage every time it bites.
The reason you should buff the health of the eggs is, nearly all of the eggs can recieve a harsh beating from one shot of the Barrett 50c.
Next, add a healthbar to the cocoon (i.e, 500 health for your fellow survivors to shoot down) or remove it entirely instead of making specific items free cocooned players, it's really overpowered.
And DEFINITELY DO NOT make there be a $100 cash prize and +1 Fame. That's WAY too much, and could be used as a really effective cash/fame farm.
Also, keep all egg cash prizes to $10-$15. $22 for a single egg seems a lot.
The irregular-looking egg should probably be changed to a regular chest, since I don't think there's ever been an event where there's been a chest that looks different apart from colour tweaks.
Anyway, I think that's all that should be changed.
I do sincerely like the suggestion, just some minor/major tweaks to make the boss less and more hellfire.
Anyway, that's enough of me doing meanless ranting that probably nobody will correspond to without making a bold claim that I have the same amount of IQ as a rank 4.
Just get Blender, it's free and (if you know how to use it, unlike me) easy to use.
And then hoyhyo pressed a few buttons and made a game made entirely from Lua.
But then, halfway through he was stopped by Dio #191!
Bump
I'd genuinely like this in the game, but maybe raise the price a little bit?
The Python is literal garbage and it still costs more than this although most likely dealing less damage (I didn't research it though).
Either way, good job! Kudos.
HyperStudios wrote: what about spear :P
It doesn't take much coding at all to add a Trail to an item.
I like this suggestion a lot, however, although I do understand it may look different if it IS added in, it's pretty ugly. You need teeth on the front.
I would love to see this in the game! However, one correction.
For ZKS, although quoted to be not too hard instead of easy to add AI's, unless PR has some sort of GUI that lets him place waypoints easily, it'll be costly of time to add pathfinding.
Anyway, I would be ecstatic to see this in the game! Kudos!
Well yes, but actually no, but actually yes.
I will say it's a good idea, but events shouldn't be excluded. It's insanely hard to find a high rank boss server anywhere else that isn't full.
Unless we get Easter Pumpkinator, I don't think this will come in handy any time soon.
Not to mention, I would've never guessed magnets could be strong enough to topple over a silo.
-hoyhyo