BUT, terrible map design, bugs and shitheads not doing the objective ruin it.
The concept is really cool, the entire map getting gradually sunk is good, and having to stop this as soon as possible is a great idea.
But it is executed poorly, bugs, map design flaws make this campaign not fun to play, people throwing all the pipes of the ship ruins the fun experience of this map, just as you spawn, idiots throw all the pipes of the map, which seals everyones fate.
Bugs also make this map bad, Dont you just love when you spawn outside the ship and die?, and when the ship starts having a seizure, flipping upside down and killing everyone?
The whole map is close quarters, fighting elementals without loosing half your hp is hell, tickers exploding in front of you, and diggers are even more of a pain to kill, brushing against them sends you flying into the sea. trying to fight all of this while going up and down throwing crates is hard, so people camp the top and kill the zombies underneath, but they dont throw the crates off, so no one does it, and the ship sinks and game over, Even if there's 1 dude doing the objective, theres always a leaper or brute, and there's no one to save him.
And dont even try to break the windows, since the glass shards magically stay in the air, annihilating anything that dears to touch them.
So in conclusion, The concept is really cool, very unique from all the others campaigns, but it is poorly executed, It could have been improved, but this is PR we are talking about here, and r2da is now die, so it's now a bad map.
I had high hopes for this map, its too late now.