I ranked them based on three categories:
Ability/Concept
Practicality
Design
32 Votes in Poll
I ranked them based on three categories:
Ability/Concept
Practicality
Design
Ice rhino
Speed = 20 > 22-25
Jump = the same
New ability (optional): frost charge
Ice rhino changes into a charging animation and goes in a straight line with 30 speed for 5-7 seconds and anything that it runs into gets flung in the air but no damage
Ability thing (also optional): Ice ( like the foxriver ice floor ) does not change ice rhino's movement and it would act as if the ice wasnt there
Mini Crab
Speed = 22 > 25-28
Jump = new leap move
Leap:
So, instead of jumping, you hold space and the more you hold it, mini crab will leap more further and you lose more stamina the more you charge it, but this kinda does not make sense canonically bc survivors are probably more heavier then the crabs
Pumpkin bot
Speed = Same
Jump = Same
Ammo = 150 > 350
Xmas Sleigh
Everything = the same BUT
New feature where you can switch modes for the sleigh
Normal Mode: Idk the keybind but instead of flying most of the time in a circular pattern if you know what im talking about, you fly in a straight line, regardless of how high you are in the air and flys exactly at player height. This is banned from quests that allow mounts cuz too op, still trips on dismount
Messy mode or idk what to call it mode:
Basically the xmas sleigh we have to this day
Duck
no
Jetski
More fuel ig
M2 Tripod
Idk really how to buff this and tank overshadowed this a lot
Toy Plane
Everything is the same BUT AGAIN
New ability: bomb deploy
Toy Plane has a limit of 4 bombs and by pressing (keybind), you drop a bomb while using plane in the air that does 200 explosion damage with a radius of like a steil ( banned from ms, maybe ffa/pdm ) also has a cooldown of 15 seconds every time you drop a bomb
Bunny
no again
Grill
Fine as it is
Train
Maybe let passengers on the boxcars be able to use a melee weapon/any weapon excluding items and also replace the boxcars with carts since how do you sit in boxcars that arent even open
Tank
Too op doesnt need a buff
Ok thats the end really hope the devs buff all the old mounts (Ice rhino to Pumpkin bot/sleigh) tho
90 Votes in Poll
Both the Toy Plane and the Train share similar problems with it bugging out whenever you try to mount them. They usually get stuck without explanation and, try as you might, feel frustrated with this bug.
Fear not, for I have figured out a method that works 80% of the time. These methods are almost a guarantee for successful mounting.
Toy Plane:
The toy plane is a lot trickier to manage than the Train but is nonetheless capable of being able to spawn successfully. Here's two ways to spawn it:
1) Walk and Press M simultaneously. This will allow you to gain control of the plane once its starts up so that it doesn't stay still even with you pressing W.
2) Jump, Walk, and Press M simultaneously. Sometimes, the first method doesn't work depending on what happens to the Toy Plane (explosion or successful landing). In this case, you will also have to jump, press W, and press m at the same time for it to finally be able to fly.
Train:
Train is a lot more simpler. There's actually just one method to spawning it successfully.
1) Walk and Press M simultaneously. Most of the time this method works. You will instantly start to ride the train and it also removes the bug where the train immediately falls after you spawn it, forcing you to wait until it's back up again.
Hope this guide helps you all in spawning these mounts without much interference.
Admit it.
We all want one (at some point) because they provide a strategic advantage.
Mounts that go on water.
Mounts that can fly.
Some that can jump high and glide smoothly.
However, ever since the First Generation mount came out (Ice Rhino), mounts have been noticeably been getting more and more advanced as the years goes by. From the First Generation, the Second Generation formed pretty simply.
A mount that goes faster yet jumps lower.
A mount that has ammo, yet is terrible at anything else.
And after Christmas 2018, December 24th, R2DA has started to shift dramatically.
That's right, I'm talking about the Sleigh.
(Was) Able to fly in a straight line, making the player go across the map and escape (hordes) in a matter of seconds. Providing a huge advantage strategically, and for those who didn't have the red, glowing gift were left in the smoke from the Sleigh's Rockets.
This was the hint all of us saw, but didn't understand. The Sleigh was hinting at the Third Generation.
Late May, 2019. The mount that overshadowed Karambit, and almost every other mount from the last Generations.
The Duck mount; able to glide, jump high, and not only jump once, but three times. When the mount showed up, it killed two birds with one stone, providing a huge advantage for those who got the chest.
The next few mounts from the Third Generation were almost nothing compared towards the Duck. Sure, we may have transport across deadly waters, or a turret (that had infinite ammo), but Duck was one of the mounts that people still use, every single round.
Now we're here, Fourth Generation, 2020.
The mounts from this Generation are way more balanced than the Third.
The first mount has almost the same power then the Duck mount, think of it as a balanced Duck. Sometimes it can even be better then the beast in some maps, but Duck is still superior when it comes to survival.
We now have a mount that acts like a miniature flag. By the total amount it heals, the Grill seems to be aimed at beginners, since they have the basic hp. Prestige players might complain about the total hp given to them, but other than that, it's pretty decent.
And now by the time I typed this out, we have a train mount, solely made for transport or for fun.
Which is what worries me.
The 5th Generation is what worries me most. In my opinion, it may as well be a repeat of the Third Generation.
Since the devs promised that the green gift is going to hold something really good, it's most likely going to be another Sleigh but more advanced.
The rarity of the Green gift is the same as last years, but the Plane is still considered overshadowed by the Duck. 5%. 5% chance of getting a rare gift.
And what could happen once this year is over? Will the 5th Generation have new mounts that are considered more advanced then the Duck and Sleigh?
Will there even be a 5th Generation of mounts?
What do you think the 5th Generation holds? What do you even think is inside the green gift? I'll be reading them all.
Remember Mini Crab? Yeah that mount nobody uses. The one that has same speed as sprint? What if we Reworked that. I am going to suggest a rework for every mount so that they don't just have different stats but we'll start with Mini Crab.
Primary changes:
+Raise speed from 22-30 (Mini Crabs are really fast as you know)
New Ability:
Leap: The signature thing that makes Mini Crabs so annoying; the Mini Crab leaps forward identical to a leaper. This is just as far as a leaper's leap but this does not trip, pin, or stun your enemy. This takes a whopping 35 stamina away though. This ability has a 3 second cooldown so it can't be spammed back to back with scout armor.
Jetski, albeit useful on some maps such as Summer Wonderland and Dead Vacation, is very poor on most maps with death water as there's no safe way to get in nor to get out on most maps (such as District III).
I'm suggesting to give it a small buff to make it able to safely get in and out of water on more maps.
First: Give it a speed of 4-8 on land where it won't drain fuel nor refill any when out, but will let you safely push yourself into water without any risk on maps with death water like the Suburbs.
And second: When you dismount it, you should jump off as if you were sprint jumping (with stamina usage as well to compensate) instead of just falling when it disappears. This would allow you to safely get yourself onto land or docks with little risk.
I believe with these buffs, jetski would become a much more viable mount to use for fun and as a getaway on many more maps.
Ice Rhino is another one of those mounts that have literally no use compared to bunny, duck, or even train honestly. Due to this I think it would be a good idea to rework it so it and doesn't stay in the dirt.
Primary changes:
+Speed 20-22
+22-25 speed while on ice
Ability:
Wherever the ice Rhino walks a trail of slippery ice follows, this ice allows 0 mobility. This ice will not trip but it will disable movement.
23 Votes in Poll
64 Votes in Poll
The Last We Both Got Out Here By Jetpack
Oww,my avatar is out now.
Nvm,only some toxic gamers in Melee Smash remember me
Me not toxic :(
Anyway i dont join mega players MS servers
(Photos made on November 4th)
25 Votes in Poll
P.S I have permanently lost my older account (Ubee) so I'm using this one, sorry if this causes any inconvenience
_____________________________________________
Desc:
A small tank that is based on the MIAS mini tank. Think of it as a lawnmower but an engine powerful enough to pull itself, having armor covering the user, and uses tanks treads. And equipped with a machine gun. (If possible decorated with to match with the festive season)
Info:
Type: Mount
Price: 400 bobux
Obtain: ???
Event: Christmas Event 2020
_______________________________________________
Mechanics:
Basic controls:
The X-mas tank function very differently from other mounts
A and D button will rotate the tank rather than turn it left or right.
W and S will make the Xmas tank go forward and backward.
Item Firing ammunition:
Rather than having its own ammunition this tank fires items like a Grenade or a Steil. These Items still have the same effect. Like a Steil with an explosion on impact or a Grenade with a 5-second timer.
When these items are fired from the Xmas tank it will turn them into a present. This varies from the item you are firing. For example, a Grenade will have a small box. While the Steil will have a long thin box to fit its size.
Every item fired from the Xmas tank will get a minor buff Below is a list of the usable items (and buffs) for this mount:
Steil (dmg increased to 250)
Grenade (larger explosive radius)
Pipe bomb (longer timer)
Flash (longer effects) (confusion (ai only), visual impairment, stun)
C4 (If fire the on to something it will plant the C4)
Molotov (The AOE gets larger about 3.5 studs)
Jerry Can (AOE of jerry stays around for an added 3.5 sec)
Propane (larger explosion radius) (maybe around 3.5 studs)
Super Armor:
Since the mount is a tank we have to add armor (duh). Instead of adding shield health, We'll just make the armor have a chance of blocking you from the front. The chances of hitting someone are reduced to 15%. But with an added feature that Hard impact (all levels of hard impact) can increase the chances of hitting. Here is a small list of stats
Hard impact 2 increases hit chance from 15% to 40%
Hard impact 3 increases hit chance from 15% to 69%
This only applies to the front part of the tank. Behind it, you are completely vulnerable.
_______________________________________________
Stats:
Speed: 9
Jump: 0
Ability:
Lucky armor*
Present ammunition*
*see Super Armor in Mechanics
*see Item Firing Ammunition in Mechanics
_______________________________________________
Model:
[Not made yet :/ sorry]
_______________________________________________
36 Votes in Poll
It's like TheEmeraldMinecraftM's idea but instead its more like a sleigh.
The cart goes only in one direction and its the direction your camera is facing
Speed: Start: 17 (gains speed over time, after 2 seconds speed is 31, 5 seconds is 40 speed, max speed is 47 at 6 seconds)
Jump: 0
Health: 80
If nothing 1 stud under cart, cart may fall.
If cart hits a block that it can't go over, then player in cart will be stunned.
Cart can block dmg but when the cart's health is at 0 then the mount will die and the player will the ejected out of the cart but not stunned or knocked back
Tips: use this on open maps such as Void.
First off, make it so you cannot pull out your mount when you are tripped, especially with ducky. The reason for this is that people usually escape when you get them and instead of falling to their death they just use ducky to land safely. Okay now to the actual stats.
Rhino-the ticker does sound good but however I want to be original so I thought about the rhino digging up random items (items such as pills,grenades,etc no back items).
Mini crab-perfectly fine mount(this is an example of a mount that isn't too op or too weak its a mount used in situations).
Pumpkin bot-increase walkspeed by 2-3 it's so slow that a leaper walking not jumping can catch up to it.
Sleigh-the tripping effect is only added when you use it more than 6 seconds
Ducky-nerf speed by 3 remove the effect of being able to jump 3 times and take it off and put back on and jump again in the air.
Bunny-perfectly fine a good example of a mount
Grill-perfectly fine in my opinion
Plane- decrease the time needed to launch off (fix glitch of it spawning sideways which kills you if you start it.
Tripod-Put inf ammo but make it overheat much faster
Broom-make the gliding ability.
This mount would be way better than Toy Plane if it was added in this update, I would be really happy if it was added, But people shouldn't cheat with it and it's Ban able, And add the Dragon boss too, to get the mount when you defeat the boss And make sure to add Mob in this boss, And make sure to add an Event item Whatever you want, If you don't want to add the mount, Ignore it.
How to use the dragon mount:
The dragon mount is similar to Toy Plane, But you shoot fire at zombies or other mobs
You should add two fuels to the dragon mount, The fire fuel, and the flying fuel
The flying fuel - WASD to make him fly around
The fire fuel - Press Q to shoot fire
To make him stop flying, Press E, He would stand
To make him fly again, Press the spacebar two times
What do you think?
~ Madonaxxx
Summary: A gingerbread minion that you can piggyback on with a special attack! (https://r2da.fandom.com/wiki/Gingerbread_Minion)
Walkspeed: 19 (As you're heavy and riding it)
Jump: No jump, survivors are too heavy
Sentry? No
Unique Abilities:
Smash - Click and Hold - Creates an explosion that deals 1-60 damage depending on how close you are to it! Also consumes a large amount of stamina (half)
&
Punch - Press 'e' - Punches nearby enemies with a hit box for 30 Damage and stunning them. Uses fair amount of stamina 1/8th
Kick - Press 'q' - Kicks an enemy for 40 damage, tripping and pushing them. Consumes 1/4 of stamina.
FIREPROOF, You won't take damage whilst equipped but when you unequip you will take firedamage without other external fire protection (firevest)
Health? Yes, because survivors would be off the ground and hard to hit Gingerbread Jockeys will have 500hp. They will have immunity similar to melee immunity when performing attacks however, they can be healed by 'baking' themselves in molotov fires or elemental rebirths. However be wary of their health, once they're dead they'll crumble and be gone for the round. You'll heal 20hp per second in fire. It lasts 7 seconds(?) which means you can heal 140hp per molotov. ALSO the jockeys health does not replenish when you re-equip it. If you dismounted with 250hp you'll re-mount with that same amount.
How this fits into the game: Offensive mount similar to the pumpkin bot and tripod but it's melee.
Obtain: Gift or Christmas Boss Chest
Backstory: After many years of war between the human and gingerbread species a meeting was held at the top of cake kingdom between the leader of a group of survivors and Papa G.B. Papa.G.B had, had enough of the slaughter of his people and offered a proposal; In exchange for mercy of his people the gingerbread species would assist survivors in the combat of the SANI virus. The proposal was accepted, a new alliance had been formed.
Tips:
You'll have immunity to fire elms, so make sure to make the most of it by killing them.
However you won't when you hop off the mount so be careful when dismounting
Don't meddle with electric elms, if you do it's gameover for you.
Whilst the mount can tank scratch attacks you'll automatically dismount it if hit by a brute club, edgar tongue, beehive, stalker or other disabling attacks.
However you're too heavy for diggers to trip so take them out.
If you're low on mount hp chuck down a molotov and bake for a few seconds.
Once your mount is dead make sure to be careful, you can't resummon it!
Trivia:
3rd offensive mount but 1st offensive melee mount.
One of the few mounts you can't equip toy sword on.
I was thinking of making bonesword equippable on this but that might be a bit op.
My first mount suggestion