I know most of you are probably gonna be "reading the book by it's cover" and ignore this but hear me out.
Let's be honest, the Chinalake is an extremely powerful weapon depending on the circumstance, map, and gamemode it's involved with. This is an undeniable fact. However, there's another undeniable fact about this matter. No matter how much nerfing you do to these "farming weapons", zombies will still be spawnkilled no matter the amount of nerfing done to them. Even if Chinalake gets nerfed to around 100 damage, it will still be effective in spawnkilling. Even if Flamey gets nerfed range (like we seen in recent upds), it's still effective in its job.
So if the weapons aren't much causation to the spawnkilling (something that's been slowly killing the game), then what's the main cause of this?
In my opinion, I think we should consider looking at the zombie spawn system instead of the weapons themselves.
PR's ideas on how the spawn system should work weren't as bad back then, but this is because the weapons of the game (both the original and the awakening) weren't as powerful as of now. New powerful guns and buffs are added to the game but the zombie spawn system isn't able to catch up. As a result, we get the spawnkilling problem.
Let's take Foxriver Prison as an example. The map itself is extremely small. Only a few spawnpoints were added to the map which is problematic today. The zombies are forced to go around a never-ending cycle of respawning, dying, relocating, and repeat (how fun it is to be a zombie ¬_¬). It's also good to mention the amount of zombies that are forced to spawn in one area at a time. No wonder people complain so much about the spawnkilling. They're forced to deal with the people that are taking advantage of the outdated spawn system.
Chinalake's specialty is being able to cause huge amounts of damage in small areas. Chinalake + the outdated spawn system = 2 minutes of spawnkilling. While some people are complaining about a gun's ability, they need to look at the bigger picture. They shouldn't just point fingers at the weapons or the survivors because we are bound to do the same thing. What they have isn't a privilege but something we can all have by effort. Anyone can buy the Chinalake and do the same thing farmers are doing. Anyone can buy Flamey and burn the living hell out of every single zombie spawning in one area.
The ideal way to deal with this problem is to update or remake the current spawn system we have. It needs to be more random and unpredictable than before, not to mention adding more spawns (not too much though) to some maps that really need it such as Foxriver Prison or Campfire Chaos II. If this is done, not only will it solve most spawnkilling issues but it can also invite new, unpredictable gameplay that can make the game much more interesting. The farmers may not agree with me but I think they wouldn't want the game to die on them and make all their efforts worthless in the end.
If you've read this far, I thank you for listening. Tell me what you think about my thoughts on this matter.