In one of my last posts I talked about what could be added to improve Singleplayer after adding AI Brutes, Tickers and Edgars.
Idea: Singeplayer AI Menu
Controls: Press [ O ] to active it. It will display a small box with few options.
Option 1: AI Spawn. Player can set which AI Zombies may spawn. Example: You switch Brutes off, and they won't spawn in next round of Singleplayer.
Option 2: Difficulty of AI. Players can choose what difficulty AI will be. Here are some rules for every difficulty. There are 3 diffiulty levels.
Easy: Zombies are never going to sprint. AI Brutes have same amount of HP like on Beginniers Server (1,25k HP), Tickers can't rush and Edgars are removed. Also AI Brutes cannot throw thier club. The only minus is that you will only get half of the reward from killing the zombie. Example: Brute normally gives 10$ but now it will only give 5$.
Normal: Zombies are now able to Sprint. Brutes have same amount of HP like on Default servers (1.75K HP), Tickers are able to rush, Edgars are now added. You will get normal reward for killing zombies. Brutes now are able to throw clubs, but with a cooldown.
Hard: Zombies have seriously fast sprint, Brutes can spam throws and have now 2,25K HP. Edgars and Tickers are stronger (Edgar will have 150 HP and Ticker will have 500 HP). You will get higher rewards from kills (Probbably 20-30$ per kill)