Talk:Ranks/@comment-32676521-20180902043756/@comment-35604793-20181001224906

You know, this kinda reminds me of something. There's this game on Roblox called Critical Strike, and it has over seven million visits but barely over 100 concurrent players, and I think know the events that caused this. The game gives you better classes if you have more kills and wins, which may seem like a good system at first, but it starts to break down when as the game ages and newbies are pitted against the players who've played since the release of the game and already have all the classes unlocked, including the best ones in the game. So, what happens? Well, the game starts to lose players as the new players find it basically impossible to get kills or wins at a decent pace and the old players eventually getting tired of the game. This, of course, leads to the giant masses of concurrent players that once played Critical Strike end up falling right off, leaving only the small, consistent playerbase of approximately 100 to 300 players. Something similar is already happening to R2DA. Look at its game page. Over 83,000,000 visits, but still struggling to surpass 1,000 concurrent players? Yep. The professionals probably mainly consist of old players, who've had time to unlock all the guns, figure out where the troll platforms are on the quests, and enjoy the absence of higher ranked players, causing lots of new players to quit due to finding it a absolute nightmare to secure a kill for themselves.