Board Thread:Suggestions/@comment-33231226-20171002162401

hoi im new Before I begin, this isn’t my suggestion. When my friend told me about the wiki and I said I’d find it, she asked me to post a couple of her suggestions every now and then (I’m willing to bet she got in trouble or something xD)

Weapon Name: Umbrella Rank Requirement: 12 Suggested Price: 16,750 Damage: 40 Energy: 12 Max Hits: 3 Perks: Trip, Push, Glide

The umbrella is statistically a slightly-nerfed Baseball Bat with greater requirements, but it has a unique ability. If you click and hold (as if you had a Rambo or Karambit), you will hold the umbrella open. While holding it like this, you have the ability to slowly glide instead of falling.

Gliding increases the vertical distance you must travel to receive fall damage. This makes it good for reducing the risk involved with jumping off of a building or something...

There are, however, a few drawbacks. While physics wouldn’t actually allow you to glide with an umbrella (assuming you’re a person of average weight), it makes a partial exception here. You can glide downwards at a slower speed than falling, but if you glide for longer, you’ll start to descend at a faster speed until you lose forward momentum and you reach terminal velocity.

You also have limited control while in the air. Attempting to move will only cause you to lean a little bit, which makes you (very slowly) glide in the direction you’re going.

While it isn’t perfect, the umbrella can still be put to efficient use. Here are a few examples.

“You’re the last survivor on a round on Terminal Decay. There is only a minute left, but you’re out of ammo, you’re near the bottom of the tower, and you’re confronted by a charged brute, an elm, and a couple of digger buyers. Grabbing your umbrella, you jump out of the building and glide to the base of the crane, nearly plunging to your doom. An Edgar awaits at the base, but you knock it off before it can ensnare you...”

“You’re playing a round of Cafe County with your friends. There are only three of you left, and you’ve been separated from the others. They’re busy fighting off a few elms at the firehouse, leaving you stranded at the blue café. You rush to your allies’ aid, but the sight of a leader forces you to retreat into the unfinished white building. You want to help them out, but it is way too dangerous to get there by crossing the street. You take out your trusty umbrella, and you take a leap of faith...” 