Board Thread:Suggestions/@comment-28677862-20171008050124

for PvE, getting kill chains (kill streaks) aren't uncommon. the zombies do not give much. so I came up with this idea.

Getting a killstreak in PvE increases the money you gain from the next kill by a multiplier. Each weapon has a different multiplier, with weapons that have easier times getting big kill chains having lower multipliers.

Starting from Lowest to highest:
 * Explosives: 0%
 * Flamethrower: 10% (1 dollar per 2 kills)
 * MG and M249: 10% (1 dollar per 2 kills)
 * Barrett and Bat: 20% (1 dollar per kill)
 * SPAS-12: 30% (1 dollar per kill, +1 on 4th)
 * AK, Thompson, FAMAS and Rambo: 40% (2 dollars per kill, starts on 3rd)
 * M16A1, Dragonov and Karambit: 50% (2 dollars per kill, +1 on 4th[1st kill for Karambit and Dragonov])
 * Wingmaster and shovel: 60% (3 dollars per kill, starts on 3rd [1st for shovel])
 * DB and Newspaper: 70% (3 dollars per kill, +1 on 4th)
 * M93R, XMas Sword and Skorpion: 80% (4 dollars per kill, starts on 2nd)
 * R700: 100% (5 dollars per kill, starts on 4th)
 * Toybow: 160% (8 dollars per kill)

The multipliers are stacked additively, not multiplicitve. They also cap out at 20 dollars a kill.

So it'd work as so, with each number being a seperate kill and their value.

Automats: 5->5->5->7->9->11->13->15 (sherriff)

SPAS-12: 5->6->7->9 (Quad kill)

I think this will help incentivise the use of different and lower tier weapons in PvE while also making farming a bit more quick. 