Board Thread:Suggestions/@comment-29846068-20170310151022

ticker suggestions:

- if tickers carry tanks, get rid of their jumping function and nerf their speed from 16 --> 12 walkspeed

- when ticker tanks combust, nerf the range of the radiation

- again with the radiation, add a script that deletes radiation when a new map starts, radioactive waste should not hang around prior to the next map selected, same goes when a new round starts with the same map

edgar suggestions:

- nerf the length of the edgars' tongue, you shouldn't be able to snipe players from ~80 studs away

- nerf how high edgars jump by a few studs in the air

- tongue cooldown should be 2/2.5 seconds instead of 1, can really catch survivors off guard

- fix sniping through floors

(ex, if you snipe someone and the tongue goes through a brick, building, etc, the tongue should        automatically cut off from the survivor)

brute suggestions:

- brute club explosions should not go through the wall/floor, this complication usually happens around foxriver prison, kingstreet, etc.

- only Farmhouse and NoMercy have floors that thrown club explosions can't go through, why not for all the maps (???), it can really catch newbie survivors off guard and decrease player count

- if a brute goes below half hp, relocating should be disabled

- a brute should also be below half or 1/4 of their HP to be charged by an elemental

(reduce charged brute HP from 5K to 3.5K with a small stamina buff given to the elemental)

- in gamemodes where there can be multiple brutes at once, let there only be ONE charged brute allowed in-game

elemental suggestions:

- elementals should only be able to charge one brute at a time, not multiple, period (applies to gamemodes where multiple brutes can spawn)

- get rid of elementals inflicting pain on themselves to charge brutes, get rid of elementals ability to get hurt by glass and any other harmable objects like gates, etc

- jolt elementals should have a free roaming shock attack, the attack should not render when you put your cursor on the survivor, make the attack able to miss the survivor and hit other objects as well

- if you can transform brutes to charged brutes, changing back to a fire elemental should change a brute to an "Inferno" variant of the brute instead of a charged variant 