Board Thread:Suggestions/@comment-31624897-20181025104709/@comment-35950650-20181105002147

Anonymous214141 wrote: VerjoyedAngelo wrote: Anonymous214141 wrote: Okay On paper is a good map (thanks for making the run script)

The map itself fells good but in order to design a map you must look at the mechanics

heres a screenshot that i will use to explain The map problems and how it can be fixed

sorry if it is small

Problems

1-the high spots on the map are just places for edgars to camp thus making people go inside

2-i will not post any picture of the inside but getting swarmed by zombies and brute buyers is easy

3-On PVP there is nearly any cover which is a problem on most maps but since yours is small it makes it even worse

4-Why the hell tickers are removed? you know you can jump

5-a player witha  hammer can hide forever in a container at survival and yes survival can be implemented in the map because of the low player count

6-Where can i go to survive exactly?

How to solve the problems

1-Add sandbags or any sort of cover to hide from edgars

2-Make Inside Areas a lot bigger

3-add cover such as crates or sandbags

4-Add tickers but now its up to you to either remove ticker gas or to remove ticker rush

5-Remove the container or add some sort of thin (survivor,object,zombie,and many more) that flings the player leading to certain death. Removing the hammer is just making matters worse

6-Theres not a really way to survive on the map so its better to make the map bigger

take oil rig as an example and try to replicate

after these steps are done you have sucessfully Made the map a lot better and can be a game designer and make better maps if  a ticker do other idea,go running to other local or if two players(one pro and one noob) and the noob die exactly but didnt made much sense