Board Thread:Suggestions/@comment-30714040-20180720150257

Introduction:

I remember when PDM was going to be added into the game, presumebly due to the fact that people kept party-killing or accidentally shooting a party member, but since it's release the gamemode has been under the shadows in Battlestation.

Suggestion:

Simple as that, just make the max health for PDM the same as FFA's max health

Why?:


 * Because people will actually start playing it and FFA players will stop hating on the gamemode, people wouldnt mind if the random next round gamemode will be PDM.
 * PDM was expected to be like FFA but with anti-party killing mechanics, so then why decrease the max HP?

My views on PDM arent as subjective because I have a really good understanding on the Battlestation side of R2DA. 