Board Thread:Suggestions/@comment-35208486-20181023142459/@comment-35208486-20181029174801

AnActuallyGOODBalancingSystem wrote: still pretty stupid because it does 300 damage per grenade so it's basically a free M202 that doesn't even take up a secondary slot, I suggest you nerf it to 150 damage so it isn't just a carbon copy of the M202's stats already. Also, I recommend making it reloadable, but with only 4 grenades max and a reload takes 2 normal refills out of an ammo station.

also, does it have aimlock like the Pumpkin B0t or is the cannon controlled by the player? How would that work if so? The cannon on the turret is indeed mantually controlled by the player because I want this mount to stay true to the real FT-17 tank. It can be rotated 360 degrees in any direction (Check out this video showcasing the Battlefield 1 FT-17, which gives a prime example of how the mount can work in R2DA...with a bit of tweaking of course)''. ''Even then, in BF1 I think the max amount of shells the FT-17 can carry is four for that particular loadout. Im not sure if aimlock for this particular mount is a good idea, considering that a cannon has different physics than say the M249 or the Thompson.

As for the reload stats, now that you mention it this is basically a free M202 but with a major health increase. Thank you for the stat changes!