Board Thread:Suggestions/@comment-31524869-20161225060014

Ok, when in further depth on reading this, this may sound erroneous, but it may help encourage teamwork. Bear with me on this;

So there may be a large chance that we may soon escape from being pinned by certain mobs, or people just do not help each other out these days, I might have a regardful solution if everyone following where I am heading with this.

Rewards To Rescuing

Ok, so many of you will think it's been suggested many times or it will not prove anything but giving you more money in your pocket, But if balanced right, it could work out.

Lets say, for example, Someone gets caught by an Edgar or a Leaper, Any survivor can go and save him/her in mortal peril if making to him/her in time. When he/she is rescued, this would give a +15 cash for rescuing any Survivor. If it is a survivor in your party (Team), you will gain +25 cash for saving his/her life and a chance to get +1 fame.

If you rescue, possibly greater than 5 survivors in peril, you may recieve a Free item (only gives a Grenade or a Molotov) to the Survivor specifically, and increasing cash reward by +5 when saving a Survivor. If more than 10+, a beneficial item of Pills will be given and a +5 in cash when rescuing survivors, When you finally save around 15 survivors from being pinned, your final reward is an Airstrike.

This is basically like a tier of every 5 rescues increases in cash reward and an item. In a Group, you may have a chance to increase, for both you and those in your team, to increase Cash rewards either from assists or kills by +10 cash, this only happens once when a certain survivor rescues at least 10 Survivors in total for this to activate.

Why Would I Suggest This?

Sometimes, people will be infuriated that they get pinned all the time, but to add things like a Rambo knife that may have the feature to escape from being pinned only promotes Lone Wolf Survivors and will generally leave the average newbie or those that cannot get the pinning off them, to fend for themselves or as nice bait traps.

This could be an example to give beneficial rewards as a survivor (does not have a timer to reset back to saving someone at the beginning) saves either a stranger or someone in their party. Despite the draw of more easily earned cash this way, this would promote Teamwork as they will want the cash, while also saving a survivor's life.

And besides, it's in our nature to save others, but those that just leave them are jerks anyhow.

Hope you enjoyed this, seemingly promising suggestion (only to my imagination.. xD).

Keep safe out there, Survivors!

- Qwerty-To-Twelve 