Board Thread:General Discussion/@comment-27878582-20171001120615/@comment-30517583-20171002084037

Hmmm.... Singleplayer, obv, in third person.

Warning: This guide is intended for people who do not like spending money on hammers and other static defences.

How flexible is your aim?

Can you hit a running zombie approaching rapidly from the side and get a headshot?

Then use the Wingmaster. Reloading is quick, and having good aim can really rack up your kill count. Tac2 is not recommended as it only gives 1 extra shell, but you might want the stamina. Pills are a must with Wingmaster, as it is a run-and-gun weapon.

If not, use the Tommygun.

Great horde control, but slow reload time means that you will do a lot of shanking and running.

Tac2 is needed, as well as decent aim (shoot into their heads). Also, you will need to be able to switch between rambo and thompson quickly. Pills are also recommended, as well as juice/candy cane.

For both weapons, it is essential that you create space and use DAMAGE IMMUNITY.

For each slash, you will get 2-3 seconds damage immunity. In this space, you can get more room to run and load your thompson magazine. This amount of time can also load 2 shotgun shells or fire a shotgun shell or fire a 4-6 round burst from your tommygun.

Crowding can be very hard to counter. You need room to maneuvre and fire, so a strategy I'd suggest is walk into the middle of the horde, shank a zombie, and then run out to fire your primary. This ensures that the zombies are facing the MIDDLE OF THE HORDE when you run out, and then they have to turn and shamble towards you. Another benefit is that the zombie you shank will fly backwards into the rest of the horde, slowing them down.

When approaching ammo boxes, it is also advised to swing your knife, reload, and swing again.

Maps:

Foxriver:

As mentioned before, the way I play makes use of space. Forget Foxriver. It's a maze that serves only to be a death trap. Parkouring to ammo boxes takes out precious energy you can use to run-and-gun. Staying on the roof means getting pincered by zombies coming out of the roof hatch and the spawn point on the roof, and the corridors are a no-no.

No-Mercy:

I had my misgivings about this, but this is actually a solid map. The area you spawn in is wide and spacious, and not seeing the zombies' nametags and health encourage you to be extra vigilant. Wingmaster is better here than the Tommygun due to reload times and killing speed, as well as problems concerning multiple spawn points. After you run out of ammo from the area you spawn in, though, you are pretty much screwed even if you reach another ammo box cause your weapons are now obselete.

Farmhouse:

There is a place out behind the house. It looks kinda like an outhouse (or outdoor dunny/toilet). There is a ammo box nearby, and the area around it is perfect for your killing needs. Tommy gun works best here, as most of the zombies will come from around the house, although some spawn directly outside the outhouse. If you run out of ammo, then you can gravitate to the front of the house, although niftier blade-work will be needed.