Board Thread:Suggestions/@comment-28943757-20180609072401/@comment-28943757-20180609121546

Anpro1103hn wrote: Good suggestion! But maybe you should tone down the Minigun, refill ability, maybe half 75 bullets (half a mag) per refil maybe? This would prevent people running around the map with the minigun shredding everything in 3 seconds, also, you should add penalties for running and gunning with the minigun, as it should be a stationary weapon use to shred brutes and everything like it.

I completely agree with the M249 nerfs, as a rank 31 whom have played the game for a long time, all the way since 2013 (R2D), the gun is extremely overpowered in it's current state, basically an upgraded version of the AK-47 with no downsides and it could easily mow down a horde within SECONDS, this nerf would make the m249 more like it's real life counter part, doesn't pack much of a punch in terms of damage but can spits out tons of bullets in a matter of seconds, also, you should up the m249 firerate aswell, make it atleast 600-650 RPM, which is slightly more accurate to the real life version of the gun.

As for the ticker ability, i feel like it shouldn't be allowed, the rush is kind of a "last ditch attempt" to kill a survivor, it's meant to be suicidal and you shouldn't let people stop the rush while the ticker is doing it, also the "taking a breath" thing is okay but it should go like this: You, a ticker just rushed but you failed to hit anything and you have stopped and now, you're taking a breath for about 1.5 seconds or so (your stamina would regen 1.5x faster when you're in this state).

For the leaper on the other hand, it is a completely different story, the stamina usage for the leap should be increased, but not that much, maybe to 15 stamina per leap? And the wall climbing ability is made obsolete by the truss system that the zombies already have.The speed boost is questionable to say the least.

Some parts of the digger nerf i can agree with.It's health should be toned down to about 300 to make it easier to kill, like, i dont want to waste 3 50 CAL bullets to kill a single zombie that's not a brute, that's ridiculous! The damage buff is another story, it is un-needed and would make the game harder, the digger is already a force not to be reckon with now you giving it a damage buff, that would make it even deadlier, the knockdown ability of the digger should also be given a cooldown also and if a survivor is punching or doing a melee attack, the digger can't trip them.The upward in stamina usage is reasonable.

The brute nerf? No, just no, m249 users can mow it down even faster if you nerf it so no. Updated I just nerfed the M249 damage it only take 24 shoots if a brute has 1500 hp and m249 deals 65 damage While in R2DA it only takes 18 shots.