Board Thread:Suggestions/@comment-31780004-20171204005158

Seriously, should glass really do that much damage? It also makes certain maps highly unbalanced.

Here are a few reasons why I think glass damage should be reduced to 6.

- On maps like Farmhouse and No Mercy (sometimes), preventing a charged brute is essentially impossible due to the amount of windows.

- A person WITHOUT armor dies after hitting 10-11 glass shards, what the hell is this

- I get that Edgars are supposed to be fragile, but how are they supposed to survive breaking through windows?

- A single regular-sized window (like in Foxriver or Farmhouse) releases enough glass shards to kill or almost kill a regular zombie or a survivor without armor.

- Removing glass to avoid damage can be very slow and inefficient, especially for people who use guns that don't have much ammo. 