Board Thread:Suggestions/@comment-31896807-20190915151900

so, i have decided to make a thread on digger getting a nerf, i have acknowledged that PR disagrees to diggers nerf but i really want PR to be aware of this unbalanced piece of shit and the problems it causes

why are they overpowered?

if you haven't noticed yet, diggers are so overpowered on so many reasons, this is because of: now, these 2 reasons are the main cause why i get my HP down less than 75% i literally have to bring ice weapons to counter these guys and not get tripped again and again, but think as a beginner with no special ice weapons, what can u do? nothing and pray they dont trip you.
 * damage upgrade applies to them
 * their trip ability is able to stun people continuously

nerf ideas (from best to ok)


 * dont include damage upgrade (best one)

why is this even part of digger, if this wasnt intended, well i guess a good bug fix will put diggers to its balanced state but if it was, just why, diggers can do dmg for atleast every 1s and the fact dmg upgrade is included can put a bull II user into its grave


 * nerf stamina regen

diggers can put users into a trip-loop while damaging them and put them into a vulnerable state, while they have a chance of breaking out via melee, now you may have gotten out but the loop costed you alot of HP considering the fact damage upgrade is included, this nerf isn't necessary to be implenented, totally understandable, since pr wants teamwork and teamwork helps survivors in trip loop.


 * nerf spawnrate

now if PR doesnt like the two ideas somehow, i guess this is my last nerf proposal for him, they are already fast and since dmg upgrade is included, i guess a nerf in spawnrate would make proper sense. this is the last nerf i suggest to him if he doesnt like the other two

possible replies, my response:

diggers are easy just melee them and shoot lol / shoot them before they get close / ice them

>killing diggers are never a problem, if you have aim and you can deal with their fast movement speed and huge HP, melee is not an option but if it really needs to be an option, diggers have a chance to counter trip you and put you in a trip loop, trip loops do not only put you into a vulnerable state but remove huge chunks of your HP if they upgraded damage

ice weapons/bullets seem to be the only solution to have be 100% counter trip proof, but it is very unlikely that beginners will have ice weapons at the first place, and i doubt they'll start using ice bullets just for diggers with their current budget.

(shortened reason why i think their OP)

diggers are just plain OP, i've never had any problems killing these guys but a single trip is what im bothered about, once they trip you, they repeatedly damage you + damage upgrade and take a huge ass portion of your health, i dont see how this is balanced for a zombie that spawns very commonly in servers

FYI, i joined in a beginners server disguised as a new player, spawned in as a digger with damage upgraded, i ended the entire server and got large amount of kills just because nobody was wearing decent armor to last long enough against digger upgraded attacks. 