Board Thread:Suggestions/@comment-29343313-20180116041559/@comment-33333968-20180116043749

InonednTheDragon wrote: so I noticed survivors tend to lack unique things, I thought what if there was an option in the equip menu to have a unique ability. perks are free and have a minor bonus on that character to help the player survive a bit longer. Perks are intended to add more interesting abilities without ruining game balance, as you can only have 1 perk at a time and are banned in PVP based gamemodes. These do not apply to zombies, only to survivors

Bulky

Effect: +10 HP (can stack with R2DA Community bonus)

Punches and Kicks do 5% more damage but cost slightly more energy.

Runner

Effect: +1 WalkSpeed and Sprint speed. Does not stack with Ice Rhino mount

Energy regenerates 5% faster

Enchanced Thighs

Effect: +5 JumpPower, +2.5 when sprinting jump, which is more than the first

-5% Fall Damage

Endurance

Effect: 10+ Stamina, stacks with Tactical II

Regeneration

Effect: Every 30-45 seconds, you heal 1 HP, the timer resets upon taking damage, thus is not to be relied on too often

Survivalist

Effect: -15% Fall Damage, -15%, Explosion Damage

Hearty Immunity

Effect: -10% Radiation, can stack with both Bulldozer's radiation protection

Luck

Effect: Opening Supply Boxes are 10% more likely to give healing items.

there is a 5% chance that buying a livestore item can be bought a second time, except for M939

Instincts

Effect: every minute, there is a small chance tagged objectives are displayed ONLY for you

Martial Artist

Effect: Punches and kicks do 20% and cost less energy. Energy cost is DRASTICALLY reduced IF a player brings no weapons or armor, punch and kick do 75% more damage instead of, but sprint energy cost stays the same. Energy recharge is slower than normal however...

Regen needs a buff, other than that, I fully support you and this thread that cured my 2 century depression.