Board Thread:Suggestions/@comment-25526200-20181214023035/@comment-30248084-20181214080559

Really neat, Swager! Can't wait to see it come into the game. Though, I have some concerns to what you have described in your video.. And pardon for going full on nag :p

[1] - At the 1:42 mark, survivors are to be - according to what you said - the ONLY ones to interact with the door features by gate control - that's going to be a major flaw in this whole map in the terms of round delay and game play - and probably something that In-game mods (even for you) should not have to deal with.

Unless the doors are destructible, diggers can dig under them or the gates have an amount of power before running out and remain open until the round ends, the room at the 5:11 mark is a literal camp spot for trolls - plop down a few anti-zombie spawns, ensure only the people you trust are alive and with you and anyone else is dead to not interfere with buttons, and you have round delayers right off the bat. This goes for the same thing on the other room at the other end of the map (at 7:01 mark).

Like, yeah cool that it can have a cool down for 5 seconds until it can be operable again, but survivors can hold off zombies 50x as longer than that- which is in the form of a group of 3-4 people..

[2] - The next I can see (maybe not be too likely) would be the Hammer Obstruction trolling.

Regardless on this having no rescue modes, the buttons can be literally BLOCKED by a single plank of wood that would make them completely useless, even trap unsuspecting users. Unless there is a boundary over the gate control model, some of them can be boxed in with fences - unless the boundary or rooms cannot allow building on the inside to some degree.

If players can entrance block entry points such as Bloxcoast's Tower and Foxriver Prison, then they are quite capable of doing this as well.

[3] - Regardless of placing crates on top of other boxes, this doesn't stop spawn camping - infact, nearly a equality towards Café County/Foxriver Prison's spawn camp. I don't think I need to go over indepth with it, as I would sound kinda like a prick.. xD

Despite the fact that these are what I find wrong with the map, it visually looks and is built phenomenally superb. It's understandable it is still in progress, but I only do hope extra things such as a tiny bit more space, secret entry points not needing to press on buttons - that sort of thing.