Board Thread:Suggestions/@comment-30524281-20190313084945/@comment-36752214-20190315050607

Legovoa wrote: Pumpkintrollnoob wrote: Legovoa wrote: I suggest you nerf HP, remove the charged ability, remove the forcefield and nerf the speed a little bit. This zombie doesn't need to be similar to the brute, it has a lot of potential being a robot-based zombie.

To counter the nerfs, I suggest add a new ability like a boost where it launches itself in the air like the height of an Edgar jump. I think this zombie should focus more on being mobile than being a tank. Don't remove the charge, it's a machine.

Remove the forcefield. making it charged makes it really OP (5000 HP and 30 walkspeed lmao) besides r2da isn't realistic in the first place, so nobody really cares about the machine charging. Didn't see the walkspeed there. 5000 is too much after a reconsideration. So yea, remove the forcefield and charge.