Board Thread:Suggestions/@comment-28577833-20161114001527/@comment-30497067-20161115132844

Rockynic wrote: Before starting, this idea is supporting the Status Effects page in the features section.

"I did not design all the icons but some"

http://r2da.wikia.com/wiki/Status_Effects

【Introduction】

In some games, there are positive effects status and negative effects. As no example: burn, stun, unconscious and much more.

【Summary】

When a player suffers an effect there would be an icon in the upper right corner of the screen that would indicate the sudden effect at the moment.

【Help】



Blue templates mean a beneficial effect.



Red templates mean a malignant effect.



Grey templates mean a miscellaneous effects.

【Beneficial Effects】



Healing Effect:

When the player gets cured.

Examples:

Medkit, Pills.

In-game?: Yes



Strengthening Effect:

When the player gains a damage boost.

Example:

A new item that after consumption would boost the damage.

In-game?: No



Protective Effect:

When the player suffers less damage.

Example:

Blocking with arm (Caps Lock).

In-game?: Yes



Immunity Effect:

When the player suffers no damage points.

Example:

When a brute blocks with his club.

In-game?: Yes



Speed Effect:

When the player acquired a speed boost.

Example:

A item that boost the speed of movement after consumption.

In-game?: No

【Malignant Effects】



Stunning Effect:

When the player is propelled into his environment.

Examples:

Brute club, Punch/Kick, Ticker Explosion.

In-game?: Yes



Disarmed Effect:

When the player can not use his weapons.

Examples:

Leaper,Edgar.

In-game?: Yes



Burning Effect:

When the player is set on fire.

Examples:

Elemental,Cocktail Molotov, Maps.

In-game?: Yes



Electric Shock Effects:

When the player is paralyzed from an electrical source.

Example:

Defibrilator (As Zombie).

In-game?: Yes



Blindness Effect:

When the visibility of the player is reduced or nil.

Example:

Flash Grenade.

In-game?: Yes



Freezing Effect:

When the player is frozen, preventing him from moving.

Examples:

Yeti Boss Tornadoes (Removed), Christmas Event 2016 (Probably).

In-game?: Temporarily removed.



Unconsciousness Effect:

when the Life Points of the player falls to zero. In this case there are two choices, zombify/respawn or reviving from a defib.

Example: Death.

In-game?: Yes



Drowning Effect:

When the oxygen gauge is empty,the player slowly loses his life points.

Example:

Panama Beach.

In-game?: Yes



Bleeding Effect:

When the player loses HP gradually.

Example:

Digger, Katana (These examples are not implanted in the games).

In-game?: No

【Radiation Effect coming soon! Stay tuned】

【Miscellaneous Effects】



Holy Effect:

When the player is exposed to destiny.

Examples:

Starlight, Reviving from a defib.

In-game?: Yes



Effect of exhaustion:

When the stamina of the player is exhausted to zero.

Examples:

Running,Jumping.

In-game?: Yes



Vulnerability Effect:

When the player can not defend himself.

Examples:

Can not block with his arms/Front protection of any melee weapon off.

In-games: No



Slowness Effect:

When the player is slowed down.

Example:

a special zombie.

In-game?: No



Disease Effect:

When the healing items have no effectiveness to the survivor and can suffer 2x more damage than normal

Examples: Consuming too much pills

In-game?: No How the fuck does the "strengthing" even work?

We use guns, not fists.

Unless this game will turn out to be CoD: Zombies.

No such thing as "strengthed bullets".