Board Thread:Suggestions/@comment-31524869-20170119044502/@comment-31524869-20170119050440

PeridotIsWithYou wrote: 0.75% Chance = Virtually guranteed to get one to two of these every game.

Leecher is alright.

Ice Elemental will be added, we don't need a zombie that shreds a survivor in a couple seconds. Napalm needs a nerf. Normal fire damage would be better.

Tainter is alright, but you might want to remove the explosion. Don't need something that counters a weapon that hard. (Flamethrower) It's not like any other zombie is made to counter a specific weapon.

True Edgar is alright, but not much stronger than just a normal Edgar - might need a buff like a faster moving tongue projectile.

Buster should be able to jump, or else on many maps it will be useless. Jumping on top of a roof shouldn't counter what's supposed to be a "father of doomsday". the 0.75% Chance is a rough guess, not sure if you approve of it or not, though for the others:

I have heard Ice Elemental will be added, though, I though the use of Napalm would be cool, Maybe I can remove the 'Extra Damage from Napalm' to make it fair?

For Tainter, Eh, I guess you have a point. I will just scrap that from the list and leave it unexplode-able.

For "True" Edgar, I guess I could increas ethe tongue projectile speed, I never thought of that to be honest. xD

For Buster, thought the no-jump would be fair, but I was wrong. Ah well.

Always appreciate the feedback!