Board Thread:Suggestions/@comment-31780004-20180406223527

I'm sure that almost all of us have encountered this at some point. If you just so happen to touch an object or another player in a weird way, or if you're in the wrong place at the wrong time, you can get flung off of the map due to a physics issue. Here are two suggestions that should help fix that.

1. Velocity and Rotation Correction

A lot of physics glitches result in you being launched at high speeds, and you often rotate during these occurences. There should be a system that checks if you're moving or rotating too fast, and it should teleport you back to the spawn and reset ypur velocity should such an event occur. Of course, the system should be able to tell what situations are okay, such as M939s, falling, and Shoot 'Em Up Town's train.

2. Stability Check

Physics glitches also can result in your character being tripped but not ragdolled. Usually, in such a situation, you can press the space bar to fix it. At high speeds, however, this is less likely. I propose a system that, every 2 seconds, checks two things. The first is that a player is stable, and the second is that a player is ragdolled. If a player is not stable (not standing up) but they are also not ragdolled, the system will automatically correct the player. If they are corrected in midair, the player is teleported to the spawn point. 