Board Thread:Suggestions/@comment-30448505-20161109150448

Having played both games for a long period of time, I am dissapointed by the fact that spawnkilling is still an issue. Obviously, like most free games, higher ranked players benefit more powerful weapons. As PlaceRebuilder already indicated, he is going to follow this path. The division of less / more powerful guns might become unbalanced, which results in zombies being fairly useless.

My suggestion is to adjust zombie spawn rates, including the amount as well as type of zombies, proportionate to the median level of all players in the server. Not only would this make the game more challenging, it will also make people more cautious about spawnkilling. Knowing that a brute will spawn way more often will definitely give zombie spawn zones more freedom.

Rescue missions tend to become more succesful as time passes, this is due to a combination of people reaching a higher skill level as well as them unlocking more powerful weapons. To make this gun future proof, PlaceRebuilder needs to make the other part of the game, the zombies, more competitive as well. The only thing to think through are the beginning players, which might become overwhelmed by the zombies. That's something to discuss in this topic, I guess. 