Board Thread:Suggestions/@comment-30248084-20180611191341

Five Ideas To Make Guns In R2D:A More "Authentic And Balanced".
Hello everyone, so for this discussion will be rather different - a suggestion that may make the guns in R2D:A more authentically genuine and in a form of way, balanced. Do not take most things to heart as they are bound to change by public request, and the fact this is just a suggestion (overall). So let's begin this.

So currently, everyone discusses about weapons being too overpowering or otherwise, uselessly flawed on a few factual cases by the community. While the R2D:A game does not take reality's physics and shit all too seriously (because why should it all the time? it is a fictional game after all), but we also are expected for them to work like the weapons accordingly. While I am aware that changes like this will never happen, it is always fun to discuss them and have it around. So anyways, I will post a few reasons on the key priorities on what these guns really need for authenticity and an overall balanced weapon.

Oh, and do not expect a TL;DR here. Just read parts on what you think is important. :P

1. The Range On Weapons Sincerely Needs Re-Working.
Ok, so it is not a big surprise to many people, but these are one of the most severe cases which makes these guns laughable. Like yes, weapons have a range until the projectile loses it's speed and drops. However; for these bullets, they meet the range and vanish. For as when they are in range, they deal the damage that the weapon inflicts on a target exactly (excluding sniper weapons that even have bullet drop that I am currently more aware on) than having them drop. Below is what is suggested for this to 'sort of' fix this:

A. The Damage Dealt By Guns Is The Extended Range Beyond Average

To be more clarified, say you have the Steyr M which has 55 Damage and 140 Range; Put those numbers together and you have 195 Range.

What's the difference?

The Current range is where the bullets will have it's original maximum damage. When it exceeds that, the damage lowers substantially until it only deals around 1 damage and a wider spread from the target at the end of it's range. It might be a pain on killing a target from afar, but isn't that the general point of what a gun is for?

Of course, sniper's in Battlestation/TDM servers will be more annoying at picking off your health, but this could be a feature to activate/deactivate in VIP Servers. Of Course, having Laser Bullets will make no difference with this, so do not worry if it would be permanent on Official Servers.

2. The Accuracy On Weapons Is Unfortunately Shit.
Now you will say that weapons already have more accuracy if you use ADS (Aim Down Sights), which does improve the weapon's efficiency and performance, but it needs much more than just that. The Accuracy on all weapons in total is just complete shit - Even SWAGER21 has proved it countless of times in his Youtube Videos (which you should check out, they are very informative these days). So below will show what is suggested for this kind of fix:

A. All The Weapon's Accuracy Needs A Set Max Number

What I mean by this is all the weapons accuracy is set from 1 to a total of 100.

Much more simpler, isn't it?

Like, to me more clearly, the Barret Sniper has like a freaking 450 Accuracy and Remington Sniper a 200 - Why or how does that make it better or make such a difference if both of them shoot dead straight anyways. So it would be clear that the weapons accuracy needs to be readjusted, with sniper types having higher accuracy than others and automatic weapons lower than some - you get the idea.

B. More Or Add Accuracy When Using Crouch For Weapons

So basically, crouching would naturally increase your accuracy 30% more than using ADS when standing - Which can stack WHEN using ADS while crouching. This applies to certain guns however - More with any other but any shotgun type like it is currently in R2D:A.

Basically crouching brings more stability on controlling the shaking and recoil from your weapon. While it does have it's risk when thinking on movement speed, it would be more of a useful tactic when you are using a weapon that can use up ammunition quickly.

While I would like to add moving to sway the weapon and the user standing still to have stability would anger people and get annoying rather quickly, so this kind of thing won't be part of it (just for everyone's sake).

C. Single Shots On Some Weapons Should Have Nearly 100% Accuracy

Basically described more in depth from one of SWAGER21's videos, A single but timed shot should be the most accurate shot since you have more control over it than rapidly tapping or holding the trigger.

Almost having a system like in Phantom Forces (A ROBLOX Game), It would help with some players to preserve their ammo on weapons designed to spit out a ton of ammunition.

3. Letting Attachments BE Attachments
Technically some weapons use Iron Sight's way too often or otherwise not have any at all. The basic point of Iron Sights is that it is free but dreadful to get the decent precision needed - THAT is what attachment's are for; to only improve the weapon's performance, effectiveness, accuracy, aim and just make it easier using the gun in general.

While some attachments have it's uses, a small list below would be provided on how they might act:


 * Silencers - Increases a decent amount of Accuracy but lowers 25% of the weapons damage and a small amount of range. Contests with the Extra Ammo/Extended Magazines on equipping.


 * Sights - Depending on the kind of 'Sights', they would only provide a tiny portion of range (Assaults/Automatic Rifles, LMG's and some Snipers etc). No need to discuss about scopes since they would be more specific for Snipers only.


 * Grips - Basically only increases decent accuracy on most weapons. Grips results vary depending if it improves hip-fire based or just controlling recoil. This would contest with the Lasers on equipping.


 * Lasers - Increases a little bit of accuracy and a tiny amount of range. Can be applied on almost any gun. These would contest with the Grips on equipping.


 * Extra Ammo or Extended Magazines - While Extended magazine's are limited on a particular gun, this can still be acceptable on some guns to increase ammo capacity, or to get 1 extra mag of ammunition. Contests with Silencers on equipping.

Yitta yatta yatta, etc etc. I just don't want to spend an hour on Attachments since it will be a boring time for me to describe each name correctly and their stats.

4. Make The LMG's More Fun And Fair To Use
To those that have seen Sanquo's suggestion on the M249 - you would probably get the point by now. The LMG's are basically not fun because with it's overpowering nature, all the mobs - and their abilities in a form of way - are buffed significantly to counter them.

I am not gonna basically repeat the whole thing on what Sanquo said, so see the link here: (https://r2da.wikia.com/wiki/Thread:471030)

In Short, they need to be less of a farming tool and more of a Survival Weapon.

5. Re-Positioning The Primary/Secondary Standing On Some Weapons
Many (and I mean very many) may not agree with this, but it just seems more logical and fair to my point of view. Some of the weapons just do not have a place to be a Primary or a Secondary. The weapons listed will be below here:

- - - Primary Weapon Changes - - -


 * M93R changed to Secondary.


 * Skorpion changed to Secondary.

- - - Secondary Weapon Changes - - -


 * RPG changed to Primary.


 * M202 changed to Primary.

Why the changes?

For the new Secondaries; It makes total sense, while it is the same for the new Primaries. It may take time getting used to, but it would spread more uniqueness and fairness on separating M249 and RPG being just farming tools. This just means you need to be more crafty and resourceful with your choice of weaponry.

So yeah, that is basically it. A rundown of 5 good ideas on what may help improve the weapons in R2D:A - or as many would say, 'make it even worse'.

But do not worry, it is only a suggestion after all. So many things will change if it ever - which is highly unlikely - to be even accepted and changed for how far the version is in R2D:A currently.

So feel free to place a kudo by your liberty - I am sure expecting not since many people will not agree with this at all... XD

=( Lost Ratchet )= 