Caved In

Summary
A map from the previous iteration of R2D.

This is also the first map released for R2DA's Greenlight category.

Note
This is most likely as it is in it's current state to test how well how old maps will work in R2DA.

It is extremely likely this will drastically change, visually and functionally, in the near future.

Background Story
One day, a boat drifted onto the shore. It was small, and held no signs of life.

In the process of trying to claim it, several survivors were surprised to see it suddenly roar to life and speed off into the ocean. With them still on it.

As safety receded from view, the now passengers had to wonder where they were being taken. It was clear that wherever this boat was taking them, it knew where it was going.

Judging by the damage on the boat, it had done this before.

Design
This map takes place on what could be considered an island.

Survivors spawn outside of a metal door, with a boat right behind them. A control panel can be interacted with to open the door.

This leads into an abandoned mine with houses scattered about within.

There are two levels with either a ladder and or the lift taking you up. Players, including zombies, can click the green and red buttons to move the lift up and down. You can also press a grey button at each level to call the lift to your level.

Around the second floor are catwalks. A recess can be seen on a side that is blocked off by debris. Blowing it up leads into another room that serves as a storage room.

Tips

 * There are only two Ammo Stations in the entire map.
 * Chances are, you will forced to buy some Extra Ammo from the In-Game Store.
 * It's quite dark, so use your flashlight by pressing 'X ' to be able to see.
 * If you want to use a sniper, the LP Hawkview coupled with the Remington will be your friend.
 * Remember that the lift actually works.
 * You can still use it as a Brute, as you're too bulky to climb the ladders.
 * Be careful if you are using the lift as a survivor. It may be a bit jumpy at times.
 * The water is extremely sensitive. If your torso at any point touches the water, you will die.
 * There's a chance that you will be instantly killed when you spawn if you spawn too deep into the water.
 * Due to the fact zombies can spawn in restricted areas, this can cause an unfair loss during Arena.
 * If you can't find the last zombies, don't panic.
 * Watch out for a Brute while playing on Campaign. During the escape segment, you aren't invincible to smashes while sitting on the boat.

Trivia

 * This is the third map from R2D 2014.
 * Currently, the map has been simply imported over from R2D with little-to-no change at all.
 * At first, the GUI for Campaign was broken for this map.
 * Occasionally the GUI still breaks, but the issue is rare.
 * Initially Debug, the water wasn't smooth terrain water and consisted of a single blue block. This was later changed.
 * During Debug, the icon and Loading Screen images were blurry and stretched out.
 * The bulldozer in the storage room isn't anchored and pretty much falls apart instantly when the map loads.
 * In R2D 2014, if you were near the rocks when the TNT denoted, you would be instantly killed.