Board Thread:Suggestions/@comment-30088120-20190209081713/@comment-34064213-20190311180637

Looks like a very fun mode and an interesting take on the normal R2Da gameplay. I love the pickup weapons mechanic. Yet another very nice mode idea, but it does have some problems.

1. I don't think the RNG knockback is fun due to how it relies on chance, and everyone knows RNG in combat isn't that fun. Even if it's a mild thing like knockback, most people don't want to bet their life on a dice roll.

2. The mix of AI zombies and 850 HP, ontop of that invincible zombies is a little too much of a stretch. I think that you should keep the additional health for player zombies(but nerf it to 350), and remove the invincibility trait for the first infected. AI zombies should also have the default 125 HP to the player zombies with 350 HP.

3. Make more weapons able to be picked up off the ground. For instance, it would be really fun if survivors started with like a Steyr M and had to work with weapons they picked up off the ground, of course refillable. For instance, a survivor could pick up an HK416 with 1 mag but refill it at an ammo station for a full refill. Would make the gamemode more unique and interesting.

Other than that, really fun gamemode concept that's original and looks great to play, zombie or survivor. Keep working on this mode, it has a lot of potential.