Board Thread:Suggestions/@comment-29781728-20170829010504/@comment-34834173-20170829041614

=( Lost Ratchet )= wrote: If we are going to have these - which I full on support - then we need to lower the effectiveness of ALL the guns, which will make MUCH more sense to add attachments and such. In Phantom Forces (And so many gaming genres outside of ROBLOX), you start out with your guns with no sorts of attachments but Iron sights - which are difficult to use on occassions - but gradually improve WITH these additions to make combat easier and the gun more reliable and fun to use.

Another Money sink could be for repairing weapons and such? (Sorry for large quote) Imo in PF, I can use just about any weapon without an attachment due to skill. But considering that the roblox community lacks skill, I'd say keep the stats. Attachments in most games just make it easier to use the gun and sometimes have a downside to it. Ex: surpressors reduce muzzle velocity but surpress the weapon, hence the name. I don't like the repairing weapons feature because that'll be just an annoying not to mention what happens if people can't figure out, especially noobs with steyr ms. Rather have a gun jam.