Board Thread:Suggestions/@comment-29298192-20171016121716

As you know pr is changing the chainsaw stats, and i want to leave a suggestion.

It shouldnt use energy. Chainsaws can indeed be heavy, but it should take fuel instead, as of right now its really only usefull with a candy cane, prune juices, or a tact 2 armor.

You shouldnt have to click. With real life chainsaws, youd hold down what ever starts it and let it rip? Well that should be implemented to this, example: you hold down the left click mouse button and it goes on till it runs out of fuel, so you dont have to keep clicking, and give it that real life feature.

Fuel shouldnt go out too fast. Wheb chainsaw first came out 3-4 years ago, it would use 1 fuel a click, but since you dont have to keep clicking, it would use fuel up faster right? To balance this, i think using 1 fuel every 2 seconds would be balanced enough? With the exception of it only being able to have 60 fuel.

It should be reload able. The chainsaw does need to be reloadable since rounds can go on for quite some time, but i think balancing it a little wouldnt hurt. When you reload the rpg, it only gives 1 rocket, so with the chainsaw, when you reload it, it should give only half of what the total amount it is. Like i said, the chainsaw has 60 fuel in total, so when you reload it, itll only give 30 fuel, so you need to reload twice to get the total amount of fuel it started out with.

Damage. I think tge damage should be between 80 or 100 damage, since 145 damage would be too op for the changes im suggesting.

This is my personal idea, i think its pretty balanced, but you should give ur opinion to on how pr should change it. 