Board Thread:Suggestions/@comment-30248084-20180606134150/@comment-26252711-20180607085307

This zombie has too much special effects which make it more useful than a Brute itself.

The jumping and running away wouldn't really work well as if you combine with it's Ability. It's pretty much a Hit and Run type of zombie or Run and Summon kind of zombie.

Defeaning Scream is kind of OP as it disables them so they're basically pinned down like the Leaper, Edgar or Stalker does with a few movesets available only. Reduce it's ability if the distance is farther and by that, the effect of this ability is reduced or isn't really effective if you're that far away.

like 0-20 studs near the Siren would cause that effect with 2 damage per second. 21-40 studs, the effect is reduced and so on and so forth.

Another one is that the Siren is vulnerable at this time, screaming for like, 5 seconds and is still for a moment.

Alerting Scream is also OP as it would be used most of the time to summon zombies and have no setback because they can just keep summoning and summoning from far away. 50% Energy and OP AI Zombies. 8 seconds cooldown isn't going to limit it. Either Nerf: The Zombies summoned to normal AI Zombies instead, Increase cooldown to 20 seconds and/or limit the Zombies spawned.

Also there's another suggestion called Colony which's main purpose is summoning and it's pretty cool.

Overall you need to rebalance the stats.