Board Thread:Suggestions/@comment-28848138-20180813171354

Let's be real here, PR really f'd up the moment he buffed tickers with the charge ability, and it's only insulting enough if he hadn't buffed the special spawn rate. Playing a campaign mode has become an absolute living hell, especially in Zero Kelvin Station and Campfire Chaos. Overall, just in any map where its highly congested and with limited space, tickers can be abused in an overly fathomable way. Every time I play, I have to be scared of having to be one shotted by an overpowered ability that doesn't even have to hit you because guess what, its AOE.

If the ability is going to become a permanent mechanic with the ticker, I suggest nerfing the damage done based upon weather the charge physically touches the player, if not, should at least deal half damage if it hits the wall minus the amount of studs the player was from the explosion.

If it was any better, I would just suggest you remove the ability all together and do some justice for everyone here. Nothing abusive and unjust should be left unchecked. 