Board Thread:Suggestions/@comment-28577833-20180513233345

Contextualization
The brutes are not like before.

A brute is now seen as an opportunity for enrichment rather than a threat to survivors.

Even worse, these bulldozers do not stay alive for 1 minute on average.

Devastated by his worst ego "M249" for example.

These brutes should spread a daunting presence to challenge their enemies.

Buffs

 * Trip immunity
 * They are gigantic, muscular and strong.
 * Ridiculous to be able to trip a brute with a tinpot. (Still affected by the Ice Gun / Ice Staff but no tripping.)


 * More health
 * Increased health (from 1,250hp to 1,500hp).
 * More health will give them a better identity against M249's users.
 * No health increase for charged brutes.


 * Faster without a club
 * When he no longer has a club, he remains very vulnerable.
 * An approved speed without protection will offer him better chances.


 * The brute can move and block simultaneously
 * When he blocks, he remains motionless leaving him very vulnerable to groups of survivors.
 * They can move and block at the same time but their speeds will be even slower.

Nerfs

 * No protection without a club
 * I do not understand that the brute does not suffer anything when he blocks with his arms by receiving bullets, sharp weapons.
 * His weapon remains his only defense to protect himself.
 * If the brute throws his club, he will not be able to block with "Q" anymore.
 * (This disadvantage is balanced with his faster mobility without his club).


 * The shield only protects the front part of his body
 * I am still frustrated to see a living brute after a bombardment of an airstrike. The brute is not god, impossible to suffer any damage by simply blocking with a wooden piece.
 * By blocking, the front of the brute is only protected against any form of damage.
 * The brute can control the direction where it blocks. (Inspired by the shield of Reinhardt, tank hero in the game "Overwatch") [Link here -> Inspiration ]
 * However, the sides and the back are unprotected which makes the brutes more sensitive to versatile items.

The silence should stay with our stealthiest zombies. 
 * The big threat must be noisy
 * Survivors should be warned of the presence of a large enemy in their environment.
 * We do not need a dramatic music like in the prequel for the tank.
 * The brute should simply emit heavy groans in order to be noticed more easily.