Board Thread:General Discussion/@comment-28677862-20170717204712

In R2DA, there are many many ways to stun someone. On either side, there's plenty. And this begs the question: why so many ways to stun?

Sadly, I cannot answer such a question, but merely point out the many ways there is to stun someone.

As a zombie you can


 * Snatch them as an Edgar


 * pin them as a leaper


 * ragdoll them with a brutes smash


 * ragdoll them with an elementals rebirth


 * electrify survivors as a charged brute or Electric


 * stunlock someone with a digger

meanwhile as a survivor you can...


 * Punch someone with low stamina or brain cells


 * bludgeon or stab them with a fine source of melees


 * Toss a shiny explosive at the locals

and if stunning isn't enough for you as a survivor you can also enjoy the luxiorious comfort of melee immunity. No matter what melee you may be using, no matter how much energy, as long as it isn't a hammer, you will gain 2 seconds of immunity from all claw attacks.

What may be the point of this? well, to just get something I've been thinking about for quite some time off my chest. All the ways to stun someone are exceedingly common and easy to pull off. Should there really be a stun mechanic in some of the most common sources of damage?

As a zombie almost all of your selection of zombies has some easy way to stun and 4 of them are dedicated to abusing this method to get kills. Only about two of them actually need it. 