Board Thread:Suggestions/@comment-31896807-20181128030049

''' I do not care on how many times this has been suggested. These piece of shits need to be nerfed and I will not accept on adjusting to these overpowered garbage. '''

Tickers were all fine and balanced before, they were tanky, enough to rot down campers in Casius Outpost by its radioactive puddle. They also had a counter to people with its 2 barrels on its back, shooting causing to explode, they were all good until PR decided to add a buff that no one really asked.

This was known to be the rush attack. How powerful is it? Very. So powerful that it needs to be nerfed. Any campaign objective such as the pushing of cart, oil tank or getting in the truck can be stopped by a single ticker. There is no way on countering a rush attack other than shooting it or pushing it away. A ticker is capable of taking down an entire squad with M249s. Surviving a direct rush attack is rare and you'd have to be damn lucky. Not to mention tickers are very common and any one can spawn as one without trying. Only good a ticker rush can do is take down campers, campers are annoying anyways.

Tickers are so overpowered that i came up with multiple suggestions on nerfing them

Suggestions: (Best ideas to bad ideas in order)

Suggestion #1

Let them rush only when their HP is below 170

this can fix so many things such as a random ticker spawning infront of you and rushes to you

Why 170? Tickers will be more easier to kill if they are rushing below 170 HP, plus they are not able to randomly spawn and rush to you making it an unfair death. This also avoids the ticker rush spam by a user that keeps on purchasing tickers from the live store.

Suggestion #2

Flak Vest

I will not add anymore stats to this vest and it is up to PR if he decides to add this and make it as a good counter. TBH if flak vests were added along with the rush it wouldn't cause so much destruction.

Suggestion #3

Decreasing blast radius and damage.

If PR really wants the rush to be in game, atleast decrease the radius OR damage, very unfair to get insta killed by a single COMMON zombie.

Suggestion #4

Removing the rush attack

There is a reason why this suggestion is in the last, this suggestion is not necessary but if it really needs to be done. it must be done.

Common possible answers to this thread:

"just dont go close with tickers"

"just dodge it"

"just shoot it while its rushing you"

> ohohohoh, you really think its that easy? its not like you're only facing 1 zombie at a time. shooting it while rushing at you somehow makes it more worse when you have a very high chance to detonate the 2 explosive barrels on its back.

"dont play in tight maps"

> thats funny when the only open maps are last harvest, winter wonderland and shoot em up town. sure the rest are open but they have alot of objects and large stuff that can still make u in a tight situation. 