Board Thread:Suggestions/@comment-29781728-20180410221915

Here's the issue with R2DA: other than grinding, the game doesn't have anything to do.

I'm sure 80% of the community doesn't want to play any non-zombie gamemode. I'm also sure 80% of the community quickly gets tired of playing bosses (I don't see the fun in playing the same boss over and over again, with a ~ten minute wait in between boss rounds, thanks quest maps).

There's a reason R2DA only spikes in players whenever a new boss comes out. During that short time, R2DA gains ~500 players per day, which is crazy. And I'm sure that most of those people are unique day to day - one day, five hundred players who hadn't played in a while start playing again, the next day another set of five hundred players do the same.

R2DA has a huge playerbase, but a low amount of daily players, because there's simply nothing to do.

Here's my proposal to fix the issue: implement daily quests.

The idea in a nutshell is that everyday, you receive a set of two to three quests. You can receive extra quests that day based on how many rounds you win (surviving at least five minutes in PvE counts as a win [would have to be a new mechanic]).

These quests should range in difficulty. Easy, medium, hard, and your rewards should be based on difficulty.

For example, you open the game and in a new quest tab (maybe on the bottom bar), you see a glowing icon.

You click on it, and you get:

EASY: Win three rounds.

Reward: $500.

MEDIUM: Kill ten special infected.

Reward: 1000 EXP, $500

HARD: Win five rounds using the following item loadout: Molotov, Pipebomb, Grenade.

Reward: Five Molotov, Pipebombs, and Grenades, $1000.

Something like this would motivate people to get on everyday and play, and actually PLAY THE GAME to receive rewards. If you haven't noticed, doing stuff like this would be much easier on gamemodes that aren't grindy - e.g Campaign or SRV. Or, they can also make grinding less tedious, providing bonuses. Thoughts?

Based on the amount of support, I may make some concept art. 