Board Thread:Suggestions/@comment-30664798-20161224054424

RIOT Shield

Price: $15,000

Require: Rank 12

Type: Defensive

Secondary slot or item slot

Durability based

Abilities: 

Click to Push: You push with the RIOT shield and any zombies in front of you gets knocked back and stunned. Does not work on brutes since they are too heavy. This is treated like a melee so you are invulnurable for a second as zombies can attack you from behind. It is possible to knock back a leaper charge.

Range: 3 studs

Energy Cost: 4 units

Damage: 20

Push rate:1s

Blocking: Once you take out the RIOT shield, you are in a constant blocking position and will be until you put it away or push. When blocking, you take no damage from zombies, projectiles, or explosions in front of you. You can even block a brute's throw or leapers lunge but only in front of you. Projectiles include: Edgar's tongue, Bulets, Damage can still be taken from your back so it is wise to hide in a corner somewhere. You can't use any weapons when blocking so its recomended to switch to a primary quickly after knocking zombies down. Cannot block motovs since the fire is on the floor.

Durability:

Durability is needed or else the RIOT shield could be abused and resulting in an unfair playstyle. Durability is shown on the screen as a small grey bar, under the stamina bar.

Durability: 150

List of things that lower durability:

-5 Durability:

Zombie scratch lvl 10 - 25 (10 through 15 damage)

Elemental fireball

Ticker scratch

Edgar Scratch

1 Bulet hit (Adds up really fast if the weapon is similar to minigun)

Punches and kicks (FFA)

-15 Durability (Featuring Explosions)

Elemental's rebirth

Brute's smash

Grenade explosion

Pipebomb Explosion

Zombie scratch 26 - 35 (26 through 35 damage)

-25 Durability

Brute's club throw

Rhi-snow's smash

Airstrike

M202

Flamethrower (Melting the shield)

Zombie scratch 36+ (36 or higher damage)

Most likely, the RIOT shield would be very glitchy since you can't take damage in the front but the back (Someone spinning very fast in first person). Knockback is still possible but the damage is ignored only when facing the explosion or cause of knockback.  