Board Thread:Suggestions/@comment-25937229-20161226031948

As we know, a chunk of R2DA items are useless, especially the melees, and this is my idea on how to make weapons better.



MELEE- Overview: Right now the melees in this game are pretty trash excluding the fireaxe, let's make them have their own roles.

RAMBO KNIFE - Usage: Ranged melee with high DPS

Increase damage to 70. It'd make two hits deal 140 damage or the ammount Fireaxe does in one shot for the same ammount of stamina.

Allow throwing of the knife. It goes as fifteen studs before falling in arc. Does 115 damage (takes a normal zombie down to 15 hp, kills edgar and leaper in one shot.

NEWSPAPER- Close quarters fast attacking melee with low damage.

+10 damage

+ Decrease energy cost to three.

+ Increase swing speed

CHRISTMAS TREE SWORD- Close quarters horde removal

Decrease energy cost to four

All attacks swing in 360 degrees.

BELL- Zombie Attractor

Now attracts Zombies in a 180 degree cone.

All hits attract zombies unless it's a direct hit to a zombie.

<p style="font-weight:normal;">FIRE AXE - 

<p style="font-weight:normal;">'''-30 damage done to all special zombies. ('''No interactions change except for an extra hit to kill a ticker.

<p style="font-weight:normal;">WEAPONS-

<p style="font-weight:normal;">PRESENT LAUNCHER- Changed to be a sidegrade to the M202 if you can aim your shots.

<p style="font-weight:normal;">Detonates on impact.

<p style="font-weight:normal;">Increase ammo to two shots per clip, four clips.

<p style="font-weight:normal;">Presents no longer have a fuse timer, instead they do not explode if not directly hit.

<p style="font-weight:normal;">M93R - Changed to be more useful for higher levels.

<p style="font-weight:normal;">It's a secondary now.

<p style="font-weight:normal;">SKORPION- Now actually is a sidegrade to the Wingmaster.

<p style="font-weight:normal;">Thirty ammo per clip.

<p style="font-weight:normal;">Base accuracy increased to sixty.

<p style="font-weight:normal;">Damage increased to thirty

<p style="font-weight:normal;">REMINGTON 700- Now a sidegrade to the DB Shotgun

<p style="font-weight:normal;">Range increased to three hundred.

<p style="font-weight:normal;">Damage remains consistant over all distances.

<p style="font-weight:normal;">DRUGANOV-  Now an improvement to the Wingmaster if you can aim.

<p style="font-weight:normal;">Base range increased to 340

<p style="font-weight:normal;">Damage increased to 110 (now kills elementals with a headshot

<p style="font-weight:normal;">M202-  It's gotta be better then the new present launcher buff.

<p style="font-weight:normal;">Ammo increased to four

<p style="font-weight:normal;">Now visually has four chambers.

<p style="font-weight:normal;">M1A4 Thompson- It's an automatic gun, it shouldnt shoot as slow.

<p style="font-weight:normal;">Rate of fire doubled to eight hundred.

<p style="font-weight:normal;">Accuracy increased to sixty

<p style="font-weight:normal;">FLAMETHROWER- Fixing PR logic

<p style="font-weight:normal;">No longer burns elementals.

<p style="font-weight:normal;">Heals Elementals.

<p style="font-weight:normal;">Now burns tickers but at twelve damage instead of the weapon's normal 25 damage (they have a radioactive suit, it should help against fire.)

<p style="font-weight:normal;">

<p style="font-weight:normal;">This was my big weapons idealist, comment suggestions and maybe i'll just edit it into the post (with credit of course.) <ac_metadata title="Idop&#039;s Big Balance Suggestion"> </ac_metadata>