Board Thread:Suggestions/@comment-30248084-20191215073715/@comment-35523327-20191220125452

=( Lost Ratchet )= wrote: @Cloudist, that is the overall idea. The time might be longer, but it's to just be certain that the item wouldn't be abused for the hell out of it - giving more immunities than it should. Besides, we never have any items that has a side effect (that isn't burning or exploding yourself), which this can be a prime example of one.

but why start it now? items are things that are supposed to be useful (except for the flashbang), not penalize you for trying to get a short burst of protection. besides, i wouldnt disable a mob that spawns more frequently than a swarmer.

all in all, the price is decent if only for the fact that it didnt take away your fire immunity, which then makes the point of bringing a much cheaper but more effective armor useless. the fact that you're spraying it on yourself/others and dont even know if it'll be useful (because we cant guarenteed a user's decisons and when a swarmer is going to spawn). basically, im spending money for not even a guarentee to make only 35 back if i kill the swarmer. and that doesnt even disable it's primary attack; honey throw and its claw.