Board Thread:Suggestions/@comment-32729372-20181122062159/@comment-36163225-20181122072659

Fix the TDM team balancing (not very good):


 * Make the balancing where it bases on the rank of a player and trys to even it out; say there are 3 rank 2s, 5 rank 5s, and 1 rank 15: TDM balancing would add up the rank totals and divide them so each team's total "rank" is close enough to equal


 * If there is a huge imbalance (say one rank 2 and 2 rank 42s), the balancing would split the rank 42s instead of putting them on the same team, and giving one rank 2

We could also fix TDM team balancing by just dividing the player count by 2 and choose randomly on each team (so each team has either +1, -1, or = amount of players to the other team).

TDM 150 health buff was very unnecessary, but I would only suggest fixing the sniper nerfs and instead of 250 (260 if you are in group) total health, we would have 200 total health (210 if you are in the group). This way, you still don't get one shotted all the time and it isn't hard to kill a player.

Ok here's another thing I don't like with battlestation in general: Barret + CK Swat


 * Even if you have Bulldozer II, if the oppoenent uses this combo and hits headshots, you die instantly


 * Barret is far range, while CK Swat can just mow you down within 2 clicks


 * When 2 users or more team with this combo, they literally control the server by raining down 150 damage shells on you

I like the TDM team balancing. Also about the uh bulldozer + barrett + ck spam will  probably never stop since PR will not nerf snipers since you start with 250 - 260 and can have a max of 500 (xmas cloak), which is why snipers are good at getting rid of those M249 spammers with nades everywhere while wearing bull II