Board Thread:Suggestions/@comment-26090310-20170406232013

Weapons that deal 100+ damage like barret and swat have the advantage of killing before someone can even react. even if you suprise someone most likely than can just kill you with a barret.

Maps are extemely biased towards certain teams:

Victoria Harbour, which spawns the red team close to the ship, which pretty much gives them a perfect sniping position as blue team needs to climb ladders to get onto the ship, while red can just jump on from the crates.

Shootem up town is even worse as one team gets immediate access to high buildings and lots of cover while the other have to cross open spaces to get to cover (with the only good thing about there spawn is that its a monorail station). the left side of the maps is useless as half the time you just get picked off by a barret.

Kelvin station basically becomes minigun and grenade infested as the only places Red can exit the station by is two chokepoints which are constantly camped by miniguns, molotovs, grenades and the occainsonnal xmas launcher. even if you magically push out by taking them all out with nades they will eventually beat you back to your spawn as they keep their forcefield long after exiting their spawn, while you lose yours shortly after.

Making health x2 like in FFA will pretty much help us avoid instakills and will make the mode more about skill rather than whoever has the most barrets and miniguns on their team.

Tweaking the spawns on each maps so that each team are equal, and one doesnt have a distinct advatange over the other, will mostly solve the problem of camping ( IE: some people spawn ontop of the station in the cabin on Kelvin Station, or some red team members spawn at the school near the usual spawn).

Making forcefields dissapear after moving a certain distance away will help against people having an unfair advantage because they spawn 2 feet from the door.

Heck, why not just edit some maps or have some props that only spawn on TDM/FFA (crates, barrels) in certain positions to help the teams get access to other areas without having to constantly put themselves in danger.

'''TL;DR: barret and miniguns just dominate everything because of low hp, finicky forcefields and map advantage, so give us 2x health like in FFA, make changes to forcefields and make better spawns. also edit maps/add gamemode specific props if possible''' 