Board Thread:Suggestions/@comment-31771993-20161225201115/@comment-31771993-20161227110216

Coolan28 wrote: NirSexus wrote: Coolan28 wrote: Leaper Suggestion is just bad...

WE HAVE A 3 LEAPER LIMIT ALREADY

Bandoiler, Bulldozer I and II too (KEEP IT ARMOUR)

Pills and Medikit is also pretty bad (I have NEVER seen anyone do the so called "Taking it when full health")

Axe can be kept the way it is (OP damage for a weapon for $4,000?)

And Lifevest will be kept the same (except maybe increase fire vest cost?) -3 Leapers, and...? Leapers needs a nerf anyway.

-Bandolier is pain in the ass because it only gives health and minigun clip, nothing other special. Bulldozer idea isnt bad in my opinion, anyway they should delete this info about leaper and edgar, but i just added a suggestion

-I seen this issue many times, mostly with healthpacks on Terminal Decay

-Did you saw a 1s -> 1.2s swing rate? It would make it balanced.

-I would suggest a 30$ -> 45$ for firewest If Bandioler is a pain in the ass get some Bulldozer Armour. Gives Clips for guns health and Stamina. Bandioler was specialised for Minigun users.

Fireaxe is still OP with a 1.2 swing rate. No one will notice it AND your damage immunity is longer so actually it benfits the player.

And yes the firevest (why firewest?) needs to have a money nerf. -Its just a suggestion! Im a minigun user and i love it. Sometimes when i play SURVIVAL i want to have the TACTICAL II armor for this +50 stamina boost, but without bandolier my ammo wouldnt be enough, so i just made this suggestion to make it an item to have 2 things i want in the same time.

-Swing rate would be enough nerf, because Place nerfed fireaxes energy cost from 6 to 10. With my nerf, in 6 seconds, you would do 5 swings instead of 6.

-"Firewest"... ooops