Board Thread:Suggestions/@comment-28848138-20160629175442/@comment-28848138-20160702022237

MarkyMarkBlox wrote: MarkyMarkBlox wrote: R2DA doesn't need a story mode. The R2D franchise isn't like most games when the story is put to your face. It rather hides little story/lore elements into its maps and sayings by developers of the game. R2DA just keeps its story behind for the most part, it's mostly a game meant for fun. Not a deeper meaning, *cough* *cough* FNAF *cough* *cough* lmao, woops, i think i thought too hard on this one To be honest you do have a point on the lore part. Porta Coeli II looks like it was holding zombies in the first place in the lower deck and they just punched a hole in the wall, and the barrels in front looks promising too. Theres one marked with an X.