Board Thread:Suggestions/@comment-31780004-20180706202512

When you throw a grenade or other timed explosive, there should be a small timer somewhere that tells you how much time is left before the grenade detonates. It counts down time in seconds (probably could round tenths of a second too) until the grenade explodes. This would probably make the grenade more strategically useful as it would allow players to more precisely use grenades.

Second, the explosion radius should be displayed alongside the estimated flight path. Similarly, this allows players to better judge the use of their grenade. Like the flight path, this does not account for bouncing and cannot be seen by other players.

Third, you will be warned when you are in the lethal range of a grenade. Note that I said lethal range - if it won't kill you, it won't warn you. You will also be warned when a steil grenade is thrown. This does not apply to other explosives or ranged items because they work differently and can be avoided more easily. Before you argue that one should "get good" or "learn to dodge," remember that neither of those views are relevant. Skill has nothing to do with getting killed through a wall by a grenade you didn't see, and you can't dodge a steil. Even when thrown from far away, the probability of getting away from a steil's blast radius is low unless the throw was poorly aimed. 