Talk:Comment Section Central/@comment-30248084-20190303012738

Love the 1.3.1 update, though I wish the Dragunov could have replaced the Remington's position for Price and Rank, it would have been more logical that way.

But the Sewers...

Don't get me wrong, design, concept and campaign is great and fun as a survivor - but a literal HELL for zombies. One thing, Spawning is HORRENDOUS - you spawn very far away from the entrance despite the fact there are many ways getting there. You rarely (or hardly at all) get to spawn on the surface, and then get mowed down or shut off by Anti-Spawns by survivors. And the term "I Have The High Ground" should be clear to anyone - unless you are Edgar, Elemental or Brute (that spawns often) with all out luck, zombies are literally useless against survivors +40 studs up - and also to mention the ONLY exit to the outdoors. Upgrade climb may help for a time, but you are too vulnerable regardless and will die when getting to the top to begin with. Once people get familiar with the map, or when it comes to a skilled group of people, I am probably estimating that 85% of survivors would win every round regardless on how many survive. I do wish gate controls could be damaged to remain open in all honesty - as that contributes to the main issue with spawning as well.

This may be inevitable, but we seriously NEED Manual Selective Spawning as a feature.