Mini Uzis

Summary
A sub-machine gun known to survivors as the Uzi although it bears more of a resemblance to the Micro Uzi.

Background Story
It's extremely difficult for manufacturers to increase the capabilities of many survivors' secondary weapon. Their primary is often extremely heavy and takes up lots of space - this leads to lightweight weapons like pint-sized revolvers and knives being common staples of an arsenal.

However, after some surveys, R-Brain Hardwork found that more secondary ranged weapons were required. To find a way to fix this, all they had to do was look at their most important resource - old blueprints whose origin is unknown.

A few weeks later, after some preliminary testing with only a single Uzi, they found that its weight remained insignificant - due to their company keeping in line with their philosophy. Lightweight weapons, low-quality materials, lower price for the survivors.

They could deviate from the norm, perhaps, and make a weapon that felt better in the hand. That could work.

Attachments could add some extra weight, and extra functionality to boot.

Hmm.

No, no.

How about two of them?

Tips

 * This weapon has primary weapon-like capabilities, treat it as such.
 * Despite being labelled as having 520 RPM (a slow fire rate for a normal SMG), this isn't a weapon to go trigger happy with.
 * This is because the stats only count one of the Uzis, other than range, accuracy, and ammunition which both of the Uzi's use at once.
 * Surprisingly, this weapon is fairly well at range and is decently accurate as well.
 * Firing in continuous bursts can help you conserve ammo a bit better.
 * If you are bringing this weapon as a primary, through Double Equip, you might as well consider bringing armor that supplies some extra mags.
 * When you are not near an Ammo Station, it is important to aim for the head or else you might run out and be left with too many zombies.
 * If you consider bringing a Minigun for long rounds like Arena, bringing the Uzis as a backup might be a good idea if you run out of rounds.
 * This has a slightly lower total damage (1,872) than the Steyr M (1,980), so while this is still recommended for Boss rounds, the Steyr M will serve you slightly better.
 * But don't forget you can deal damage a lot faster, due to its DPS, which is the key to killing bosses.

Pros

 * Fast reload
 * 451 DPS
 * Automatic secondary
 * Good range

Cons

 * 1872 total damage
 * Low ammo
 * Expensive for a secondary

Updates

 * Reloading sound added in v1.0.8a.


 * This is a returning weapon from R2D 2014.
 * Back then, it was a single gun and not dual-wielded, while also being a primary weapon.
 * The model resembles the Micro Uzi, an automatic variant of the Uzi Pistol, more than the standard Uzi Sub-Machine Gun.
 * This is the third sub-machine gun in R2DA.
 * The first ever dual wielded weapon in R2DA.
 * Despite this being two Uzis, it's labelled as having a rather slow rate of fire.
 * These combined actually fire at a single real-life Uzi's RPM.
 * This means that they each fire at half a real-life counterpart's RPM.
 * This is the first automatic firearm to be a secondary.
 * This was the highest ranked secondary until the Luger P08 took its position.
 * The Mini Uzis and the M249 were formerly the highest ranked weapon.
 * There is currently a bug where the running animation plays when you're not moving.
 * The firing sound is from the Remington 700 or AK-47 but has a higher pitch.