Board Thread:Suggestions/@comment-30248084-20171102010454/@comment-33333968-20171105031217

=( Lost Ratchet )= wrote: ''NOTICE: Ok, I obviously know I will be trolled back by a PR image for revenge (directly speaking to those that had talked to me in Message wall xD), but I will cut it out now and head back to being my normal self. Now that is said, I will get to the suggestion at hand. TL:DR is Included!'' ​So yeah, It's been a while since I had posted a suggestion. I have been looking through many prehistoric or modern weapons so see what could be something that we can add - I was reading through the Crab Mine when I thought to myself: "We have a crab mine that can be bought for tickets, but why not actually have a bomb for the in-game shop?" So I have came up with a mine design from the Cold War on the Vietnamese side - the MD-82 Mine. STATS: Size: 1 stud - (from height to length) Damage: 150 - (Direct Damage) Explosion Radius: 3-6 Studs Range: Unknown Effects: (Explosive Damage) Cost: $70 - (Per Unit) Rank Requirement: Level 8 Summary: Used by the North Vietnamese, the MD-82 is an anti-personnel blast mine that is similar to the American M14 Mine, except that the fuzing is 'simpler' than the M14's system design. Many American soldiers were taken by surprise by this sneaky device - which is coated in green to blend in with the vegetation of the Vietnamese scenary. The bomb could be enough to explode part of a person's limbs - which is mostly dubbed the 'Toe Popper' to some people. At this day in the midst of the Apocalypse, this mine is generally a life saver against some threats such as Zombies, or hostile Survivors. Despite being low quality and developed by L-Brain Sidework, it was accepted by many survivors and gained the company some profit in return. How to Activate The MD-82: When equipped, Hold [L-Mouse] button. You will do a 3 second animation on placing it in the ground and unpinning. Once you finish the animation, it will have 2 seconds to properly arm - enough time for you to clear yourself to avoid harming yourself. Tips: *Place the Mines in tight areas to ensure proper triggering. - When triggered, it will make a 'click' sound before instantly exploding. *They Cannot be placed on Zombie spawns directly, compromise it's palcement by predicting where they may go *Survivor's can shoot at the Mine to self trigger in FFA/TDM. *Their small size is easily missable - especially on green colored bricks. Keep caution! Why Would I Suggest This? The Crab Mine is mostly hard to obtain these days without having a stash of Boopacks that you can rarely get a crab mine. The MD-82 has less power than the Crab Mine, but it can give a direct punch to most zombies in the game - and depending on what armor survivors wear, may kill them instantly if they are not weary of their surroundings. The land mine was in most favor to some players back in the old R2D, and perhaps if people do not want them in FFA/TDM, there will be an option to disable the Mine on Private Servers/ All in all, I just want more bang into R2D:A than a simple M202/RPG or grenades and pipebombs. TL:DR - See Statistics and reply your opinion! I hope you all like this suggestion. Feel free to leave some kudos at your liberty. =(Lost Ratchet)=100% ready to go into the game!