Board Thread:General Discussion/@comment-37243084-20190515013704/@comment-37243084-20190516225051

Cloudist wrote: Subzeroto wrote:

Cloudist wrote: Subzeroto wrote:

-WaNichiVorimos- wrote: The Digger is pretty good. Should really be a high priority target for the survivors, though the whole regeneration thing is kind of off putting.

I feel like the radiation of the Ticker should have a temporary lingering effect as a punishment for people walking right through it. This contributes to it's area denial ability, which is a role that the Ticker has yet to fulfill.

Stalker is a big yes.

But you know PR. He barely even gives a single shit about the community, and only adds stuff that we make if it suits his preferences, not for the benefit of a more streamlined game To be honest, rush could be changed to leave a gas trail while they rush, making an area of denial. could change that. this could suck if they decide to rush in high activity zones. the thing about rushing and the reason it was nerfed is because if it hit an object radiation would fall with an explosion instantly. this is basically the same thing and would suck if youre using other armors that dont barely disable radiation such as firevest. That was not the reason at all. Rush got nerfed because you could instantly explode against walls on spawn and kill 5 players. yes but this is almost the same. leave a long lasting puddle of radiation just by rushing. why???? why even try to show your tank to encourage survivors shooting it, just rush near them. yeah, youll be tripped but hey, you will leave puddles of radiation that are annoying and forces you to trade out one of your item slots for a fire ext. Just use faraday if it annoys you that much