Talk:M93R/@comment-25285815-20190606010148/@comment-38528045-20190612044100

I feel ammo should be 15/3. This would still be less than the base M16A1, so it definitely isn't too much. On a less significant note, it gives it the same amount of magazines as the Skorpion, the other primary machine pistol, which is a nice bit of consistency.

However, even after adding that and your other suggestions (which should handle its other main issue: accuracy), it will still have less DPS, damage per clip and total damage than base M16A1, let alone M16A1 with drum mag.

To fix this, base damage should be buffed to around Steyr M level (50-55 dmg per shot). This would make the M93R vs. Drum Mag M16A1 comparison similar to the Remington vs. Dragunov comparison. The lower level has less overall damage, both per magazine and in total, but more burst damage, making them more suited to taking out lower health zombies such as normals, smokers and leapers.

Or it could just become a secondary.

If its stats were left unchanged and it were moved to the secondary slot, I believe it would make a good sidegrade to the Steyr M. You would give up long range support utility in exchange for a better panic weapon while not completely giving up your range with a melee.

The best way to go about with this is probably to delete it is a primary, refund anyone who bought it, then re-add it to the secondary slot.

My main issue with this is that the close range burst option is supposed to be already filled by the Colt Python. And the CK Swat. And the Mini Uzis. Then again, burst modes tend to feel completely different from automatic ones, even if the effect is more or less the same, so the proposal should still work.