Board Thread:General Discussion/@comment-34834173-20170907004045

So before I start off, this is an essay on the future of R2DA. I'm not criticizing PR or anyone. I'm merely sharing my idea of what I believe is most likely gonna happen to R2DA. This isn't anti R2DA propaganda and I will try to keep it that way.

It's time to admit the truth guys. I know I quit R2DA, but I occasionally return to check out updates and the status of the game. Here is what I'm seeing. First, some veterans have quit, if not many. I met some veterans several times and most agreed that the game is going downhill. Personally, I feel like PR is doing his best to keep up with updates and college at the same time. I respect that and look up to him for that. However, I don't like the direction it's going. Even though people had said slogans like "Long live R2DA", I find the opposite. Despite what some people told me that R2DA will outlive the other R2D versions (2009) (2014), I doubt that will be true. The game will probably continue it's drop in players as more people find the gameplay boring, updates slow and not worth the wait, and the community not as friendly. Yes, I've seen multiple instances where people would target and bully someone just because they got killed by an Edgar. So the basic stuff:

Boring gameplay

Slow updates

Updates not worth waiting

Bad community. (I believe this applys for the general roblox community as well)

My estimated time is that maybe within the next year or so, r2da will be 100% dead, player count barely rising above 100, and PR just given up on updating the game because it wasn't worth it. There are obvious solutions out there and maybe it's possible to delay the time. Sadly, no game lasts forever. So here are some obvious solutions:

Hiring more people: the more people you hire, the more they can to help improve updates, the better they become. Then the updates can be released faster and satisfy the general public. We want updates to come both in quality and quantity. As roblox and other games have proven, a game worked by a group of people tends to last longer. (Cough cough PF. Been on the front page even longer than r2da with daily player counts around 10k, not to mention the devs bathing in filthy rich money every night due to their success). If you worry about some stupid guy joining your team and messing the game up so badly, then make a series of requirements. I'm pretty sure there's good devs out there.

Listening to some community feedback: we don't want items and armor 24/7. We want GUNS AND ATTACHMENTS. Some of the community suggestions are pretty good and go ignored. Very few make it in which makes me question what's the point of leaving a suggestions board. If majority of the community thinks it's good and it seems to work and improve the game, put it in debug and test it out. Obvious bad suggestions is understandable, but why waste such good suggestions? In general, take time and look at the suggestions. If a suggestions doesn't work in debug, then don't put it in the game. Not everything that goes through debug must get into the game.

In my opinion, these 2 things are probably part of the stuff to help revive R2DA. I personally would praise PR for doing a good job as a lone dev, balancing college and development, but stuff would be made easier if you can invest time. 