Board Thread:Suggestions/@comment-33231226-20171111015132

FLASK

Effect: Reusable healing with a cooldown and limited use. The flask can be used every ~45 seconds. It heals ~35 HP up to three times, at which point the flask will become mostly empty. Once the flask is empty, attempting to drink from it will have a slight chance to release some of the dregs, which gives ~15 temporary HP.

Effect TLDR: Reusable healing with a cooldown. Eventually, the flask becomes empty but can still occasionally provide healing dregs.

Rank: 14 (We don’t need low ranks running around with this)

Cost: 50 (It’s a weaker medkit, does it need to be that expensive?)

Why: I think we need a reusable healing item. This provides small bursts of instant health when you need it most!

'CRYO-GRENADE''

I saw an old post for something like this. It had decent kudos and I thought it was a good item.

Effect: When thrown, explodes and freezes nearby surfaces and zombies while releasing cold gases. The frozen surfaces are slippery, and the cold gases slowly deal frostbite damage to nearby zombies. This damage is weak, but it has devastating effects on elms. Frozen zombies shatter upon taking damage, but be careful not to freeze yourself in the process. Brutes do not shatter upon taking damage, diggers can’t dig through ice, and elms instantly die from the explosion.

Effect TLDR: Freezes stuff and releases dangerously cold gases

Rank: 12

'''Cost: 55 