Board Thread:Suggestions/@comment-30248084-20180606134150

[NEW] - Mob Suggestion: Siren
'''NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that a Mob such as this will likely even be in the game at all. TL;DR is NOT included in this discussion!'''

Howdy yet again ladies and gentlemen with another Mob Suggestion. So this new mob that I will introduce is a remake of one of my older suggestions when I first came to this community. Now completely renamed and remade, I bring you guys the Siren. Feel free to read what this suggestion has to offer!

Summary
The Siren is a fast, fragile but resourcefully athletic zombie which has the ability to disrupt survivors in close proximity and summon a horde of A.I zombies to assist the Special Infected.

Visually alike to the normal Zombie, it's main course of attack is the weakest of the Special Infected's. Rarely do they spawn naturally, it's abilities make up for it's rare appearance to change the tides of survival by swarming horde after horde of zombies at their enemies or by disrupting them.

If used and playing it's ability's wisely, the Siren can be the total difference in any form of combat situation.

Background Story
At first glance, the Siren can be called back to many survivors that has the visual characteristics of the shady Hunter in earlier years. Despite it's rugged appearance, it's posture is like a mentally ill human that constantly shakes to itself to no avail on stopping - with the fact it whimpers to itself to declare it's presence.

While it does run awkwardly like a survivor, it is a sinister menace that uses it's very coarse screeching that can be heard from roughly a mile to summon hordes of zombies, or enough to terrify a Survivor to literally cover his ears for kingdom come

Depending on the survivor's situation, they should always consider the Siren a serious threat if it is with a horde or with many special infected's.

Controls & Abilities
Scratch: The Siren scratches their victims at close range, inflicting 4 points of damage.

Consumes no energy.

Deafening Screech: The Siren unleashes an ear-splitting screech in a 90 stud radius. Survivor(s) caught in the proximity un-equip their weapons (while disabling them to use Punch & Kick or Block) while holding and shaking their heads from that ear-splitting noise. Lasting 5 seconds exactly, they will stop with the animation and perform normal routines.

Consumes 75% of it's energy. '''NOTICE: Survivors can run when they are affected. Use this to get to safety or until effect wears off!'''

Summon Zombies: Similar to the previous ability, the Siren lets out an ear-splitting screech that will summon 8 A.I Zombies beside the mob. These A.I Zombies have 225 HP, 15 Damage and 20 Walkspeed when they spawn in.

Consumes 50% of it's energy. Has a 7.5 second cool-down before using again

Sprint: The Siren has the ability to run, it's animation in an awkward-like run of a survivor. This feature would be most used since this is a support mob with terrible attack damage and health - it's purpose is to help keep distance from hostile survivors.

Consumes 1.5 energy per second unless stopping manually or it's energy runs out.

Jump [Passive]: The Siren is capable to jump to high buildings alike to the Edgar and Hunter. If it lands on a survivor, it has a chance to trip/stun a Survivor.

Consumes double the energy than a normal jump - basically double than Normal Zombie's energy consumption when it jumps.

Survivors

 * It is NOT advised to attack the Siren on your own unless you know exactly what you are doing with the appropriate weapon.
 * If you do encounter one, it is advised to keep your distance at all times from it's Deafening Screech ability. It is most recommended to shoot at a distance or stun it as fast as possible.
 * If you are affected by the Siren's Deafening Screech, run to other survivors unaffected or any secured building to keep safe until effect wears off.
 * In general, Range is your best friend. While almost any weapon is decent enough to fight against Sirens, as long as you focus on the mob quick enough to deny it using it's abilities, you should be fine.
 * Whatever the case is, some weapons are outright better than others at killing one more efficiently.
 * Any long-range weapon like Snipers can put some easement on taking down a Siren from afar.
 * A Siren swimming in the water can make a huge difference on making the mob virtually unkillable.
 * To counter this, use any sort of explosives to kill it.

Zombies

 * Keep your distance from survivors at all costs, you do not have a lot of health or the sufficient damage to attack one on your own unless you know what you are doing.
 * If you're in trouble, relocate from the In-Game Store. You can't relocate if you are under attack.
 * Your abilities cost a lot of energy, and you have a slow regeneration.
 * It is recommended to know the mechanics of the Siren to be more effective and a better chance at surviving.
 * When using Summon Zombies, it is more recommended to do it in a well hidden area or out of visual sight from survivors.
 * The A.I Mobs will do their programming - to find survivors and kill them. Results might vary on certain maps...
 * The point of the Siren is to harass your enemies and help take them down quicker.
 * Using any of your abilities on them - or if your A.I Zombies kills them - you will still gain cash for supporting your team!
 * You have the ability to Sprint and jump to high buildings. Use these as means to get to your target faster to use your ability or by escaping.
 * Do be aware: limit how you use them as they consume enough energy to deny you using your abilities to perform them on Survivors.

Trivia

 * The model and certain behaviors are inspired from Left 4 Dead.
 * One being the Hunter specifically, and the Unofficial Screamer.
 * Besides the fact it has low health and damage, it would be the second mob beside the Brute to have multiple abilities.
 * The Siren would be the first mob to have any form of spawning any form of mob.
 * This form of concept was inspired by Rockynic's Suggestion on the Tombstone - in a form of way...
 * The current model has an acceptable range of meshes.
 * Besides the Bloater and Beast (non-canon mobs), this is a mob I had been working on for some time.
 * Whether it is accepted or not is up to PlaceRebuilder.

QUESTIONS THAT YOU MAY BE CONCERNED WITH
Why Does The Siren Do So Less Damage?

(A) - This is not an offensive zombie. It may take the player time to get used to the mechanics, but it's roles are clear to play as a support class. It's abilities make up for it's lacking damage.

Why Does The Siren Summon Powerful A.I Zombies?

(A) - In any case, they will not be too powerful. Their main purpose is to harass survivors by being beefier to kill, more threatening when they harm you and can catch up to you quickly. As harassers, they are to be used on lone to a small group of survivors. The more Sirens to summon the zombies, the bigger their problems will be. However, the A.I Zombies will still give out +5$ when killed like any other.

Isn't It OP To Have No Weapons OR The Ability To Use Punch/Kick/Block When The Siren Uses Deafening Screech?

(A) - Let me assure you - it is not. This is mean't to disarm more than just one person, and anyone not in the proximity are your only saviors until the effect wears off. While you can still run around and go into a secured building, there should not be anything to argue about - unless your one of those people that are prone to die a lot.

Do The Upgrades Used For Normal Zombies Stack With This Mob & The A.I?

(A) - No. Do not worry, they will not have this effect from the zombie upgrades.

Why Would You Suggest This Mob?

(A) - The previous mob suggestion has gained such positive support, it just wanted me to make yet another one - well, a revision from my older suggestion with much more detail and described better. I always do want to add much more things for the R2DA game and Community to provide a great experience while being balanced as well as I can muster.

TL;DR
[Straight To The Point]: View Statistics & Controls then post in the comments on your opinion.

[Other Notes]: It is not required to read everything. If you wish to do so - do what pleases you.

Conclusion
And that concludes the Discussion.

But hey, this is only a suggestion! So if it does get accepted, do not take the stats listed here as fact - as they are succeptable to change by the owner's decision.

Hopefully you guys like my suggestion! If you think "Siren" needs a better name, I am open for any other names that would be more suiting for this mob or anything other in the comments!

Feel free to leave a kudo - either by love or liberty - I am not forcing you to like this.

=( Lost Ratchet )= 