Board Thread:Suggestions/@comment-30574607-20170903195053/@comment-30032249-20170906062930

Anyways, I found myself playing the old R2D way more frequently than the current one and I am not saying that the old one is better, it's just that the current one has more flaws and pretty noticable ones, too. The current one relies on nothing but high-ranked weapons. It is just so sad to see a player finally a Brute, then get mowed down in seconds. Charged Brutes tried to fix this issue, but failed miserably. Now whenever a Charged Brute is in play, survivors are 99.99% guranteed to lose.

There's a huge imbalance between starters and pros. Servers are practically 99% filled with either Pros or Starters, and depending on the type, you'll either win by doing nothing for the team because they all have SPAS or Miniguns or lose because nobody knows even what an Elemental is.

90% of the zombies don't feel fun to use at all. You will always groan whenever you get a Normal Zombie and you always get pissed off because you get killed in 2.5 seconds as a Brute. Whenever your a Charged Brute, you just feel overpowered (which is fun, depending on if you like unbalanced situations) and you'll find that almost everybody avoids hitting you as an Elemental to avoid a '''Charged Brute. '''The only zombie that's really fun to use is the Digger, probably because it's the most balanced zombie (only flaw is the stun).

As said before, if you don't have a good weapon, you might as well just reset, because you will not help the team.

Sure, there might be more weapons, but most of them are so useless or so popular (Bat and SPAS respectively.) to the point where it's basically a Save-Your-Cash game.

Flashbomb? Propane Tank? Disruptor? '''SERIOUSLY? Who ever said "OH BOY, THIS FLASHBOMB WILL SURE COME IN HANDY!"'''?

Now, let's take a look at the old R2D.

Almost every weapon had a flaw or backfire. (Excluding Famas, etc). Minigun, very helpful for mowing down hordes and finishing off Tanks, but you have to use it wisely. Chainsaw, great for weakening hordes (it's also so fun to use), but not so much cause you're so vulnerable to Tanks, Boomers and Stalkers. All of this made all players use their items and weapons whenever they had too, instead of sniping with a shotgun (SPAS).

It had excellent maps (Platypus, Bloxcity, Oilrig, Buried Alive relied on teamwork, DeadPlaza, ).

Zombies were so fun to use. Who doesn't love sniping with rocks, running away with a survivor on them or running like a doggie? It also felt Normal Zombies were a lot less common.

I'll never forget the Tank Buyers.

The derpy hackers.

Complaints on glitches and Famas.

The different types of jumping, like C4 jumping, Rambo Jumping.

I'll miss Blackfield, Outskirts, Campfire Chaos, Subway, Sewers, Anti-Virus and No Mercy.

You could tell PR worked his heart off to that game, but now it's just history, and only veteran R2DA players will remember it...

tl;dr old r2d had more joy and replayability in it