Board Thread:Suggestions/@comment-27176807-20171219140404/@comment-27176807-20171220005608

@AwesomeMCgamer bro can you like stop bullying it for its lack of eyes like smh come on man he going through some tough times

For your first concern, i don't thinks theres a need for them to actually spawn inside the colony, i was just thinking that they could just spawn outside and around of the mob, the infected inside said mouth would just be the reason on how it is able to spawn infected

@Ilyescat888

the hp shouldn't be more than what survivors can handle, the massive amount of hp a charge brute is already annoying enough so having a mob with an even higher amount of hp is just very very bad

" and plus make it only spawn in big maps because this would be useless in terminal decay and some other maps"

-  Can only be spawned when playing large maps, maps like: oilrig, prison, cafe county, etc will be unable to have the colony

@ =( Lost Ratchet )=

referring to your first paragraph

i think it being able to eat survivor corpses makes it even more of a target which is what i was aiming for, the thing i want running through survivors heads when they see a colony is "my priority should be to kill that first"

I think consuming a survivors corpse and doubling the ai zombie stats seems kinda op, so i went with a more balanced way only increasing their stats by 1 every consumption, the crisis of having a colony have 1 second spawn rate and like 20+ ai zombies spawning is quite rare due to the fact the life expectancy of a colony isn't that high.

referring to your second paragraph

Its already a huge mass with extreme health, it having a normal lmb attack would make it terrifying as it already is, the concept i was looking for was its a defensive/supportive zombie often relying on other zombies to survive, think of it as a queen ant needing the protection of soldier ants.

It basically only survivors with teamwork. also its beefy health is meant to take a beating from m249's and snipers (not sure about RPG's) the pipe bomb plan wont really work out since i stated that once its starts running its not stopping until it tires itself out.

also them evading is part of how i visioned it, i mean wouldn't it make the colony extremely op if it could just climb all over the place and beat everyone down with an iron fist.

its main source of self defense are the zombies it spawns

Referring to your third paragraph

it takes that much energy so its anchoring and unanchoring skill doesnt get abused,

its stamina usage is kind of like the digger, imagine the colony's E skill like the diggers Dig skill

When the digger digs it uses half of its stamina and then regens it after not using for a while

Thats how the colony's E would work so not having the stamina to escape is unlikey.

Spawning the zombies wouldn't need stamina due to the fact it'd be quite defenseless if stamina ran out

Referring to your fourth paragraph

the colony needs a big kill reward due to its health, and plus killing something thats hard to kill and only getting like 80 seems unsatisfactory, like trying to mow a mob with 3000 hp and only getting 80 would make me want to commit seppuku.

Thats how i feel about charged brutes only giving me 100.

Also it being targetted when it spawns should be understandable due to how effective it would make hordes,

Also it being unfair to beginners would still be reasonable since it does need teamwork to take down.

uhhhhhhhhhhhhhh if i got something wrong with your concerns tell me