Board Thread:Suggestions/@comment-29781728-20180811215714/@comment-35908805-20180821121540

Ilyescat888 wrote: ShadowSkrop wrote: Guineamaster10 wrote: The thing is, that tickers were buffed because they were pretty useless and they can be easily avoided in open maps like last harvest or some other open map, that's reasonable, but when you're trying to push a slow objective item or in a enclosed space, it's very hard to "dodge" them since they have an object to make contact and explode and when you're in an enclosed map like casius outpost, your only option is to try and kill the rushing ticker, if you don't have enough firepower, then you're dead which is kinda unfair for newer users going agaisnt tickers. So I think there spawnrate should be lowered with the price higher and where the damage doesn't do that much damage because I mean really? A brute is the "strongest" zombie in the game and the club throw does 200 damage which doesn't kill Bulldozer I+ while a ticker can one shot a bull I brutes club can kill bull I bull 1's have 200 health, + 10 for being in the reason 2 die group, if a ticker rushes at you at full health even with that extra hp, youre still gonna die from the radiation. although you might have a chance if you get hit by a brute club bull 1 have a little proof from the radiation you have a chance to take pills