Board Thread:Suggestions/@comment-31771993-20170210192906

Yes, im not dead (yet.), i just got a little unmotivated after my negev suggestion, so, t'here you 'have: 2 items that could bring a little "something" to the game.

1) Name : Incendiary rounds

Type : Ammuniton upgrade (You cant have healthkit/defiblator and this at the same time)

Role : Tactical Fire-power upgrade

Price : 125$

Rank : 9

Statistics

-Hold M1 for 2s to deploy incediary rounds on the ground (It will be like a recolored "Extra ammo")

-Press E to give yourself ONLY 1 full clip of incendiary bullets for your primary, or secondary that uses bullets if you dont have any primary (Obviously other players can use it)

-Incendiary round will light zombies on fire for 3 seconds, dealing the same fire dmg as molotov

-It works similar to the ammo stations, but every player can get incendiary rounds ONLY once

-Overall it has 8 uses, then it will disapear

Banned for:

Minigun

M202



2) Name : Explosive rounds

Type : Ammuniton upgrade (You cant have healthkit/defiblator and this at the same time)

Role : Tactical Fire-power upgrade

Price : 225$

Rank : 17

Statistics

-Hold M1 for 2s to deploy explosive rounds on the ground (It will be like a recolored "Extra ammo")

-Press E to give yourself ONLY 1 full clip of explosive bullets for your primary, or secondary that uses bullets if you dont have any primary (Obviously other players can use it)

-Explosive rounds will deal +25 more dmg and they will stun any zombie it hits (Does not stack)

-It works similar to the ammo stations, but every player can get explosive rounds ONLY once

-Overall it has 5 uses, then it will disapear

Banned for:

Minigun

Dragunov

M202

(Its banned for dragunov to avoid any brute stuns from across the map. Other snipers are fine because the have only 1 bullet in the chamber at a time, that mean theres only 1 explosive bullet to use)

Extra info

-Obviously, you cant have explosive and incendiary rounds at the same time

-You cant buy them in Live-store

-You can get incendiary rounds after arena round will end, but not explosive ones

-Explosive rounds wont make any explosive dmg in radius

-This idea will give player a choice if he want to use/buy healthkit to heal yourself or a teammate, or use this to give yourself and other survivors some tactical advantage

Pictures are from L4D2 wiki

http://left4dead.wikia.com/wiki/Ammo

Check out my profile for more unique ideas!

I'll accept all criticism, so tell whats good and whats bad about this item.

Give a kudo if you want to support the idea :) 