Board Thread:Suggestions/@comment-26044743-20160707230114

This would work just exactly as the Survivor Rank System but it would include Special Infecteds but much harder and would reduce players attempting to reset for a special infected and the player losing interest within the game while playing as a zombie, while still earning the standard $50 per player kill. As the certain infected variant ranks up, it becomes increasingly difficult to earn experience but not as hard as Survivor due to the rarety. Maximum rank equivalent to Survivor max rank.

Example:

A regular zombie could be Rank 2 while an Edgar could be Rank 3.

Every type on infected starts out with no rank.

Each individual zombie would have their own rank.

Legend:

Anything within parenthesis,, is a suggested value.

Rewards:

For every rank achieved you will earn a certain amount of cash.

Regular Zombie: Rank 1 - ($50), Rank 2 - ($100), Rank 3 - ($150), (Etc.)

Edgar: Rank 1 - ($35), Rank 2 - ($70), Rank 3 - ($105), (Etc.)

Leaper: Rank 1 - ($20), Rank 2 - ($40), Rank 3 - ($60), (Etc.)

Ticker: Rank 1 - ($40), Rank 2 - ($80), Rank 3 - ($120), (Etc.)

Brute: Rank 1 - ($15), Rank 2 - ($30), Rank 3 - ($45), (Etc.)

NOTE: These amounts were picked on the difficulty use with each variant of infected.

Additional Bonuses:

Maximum Rank for each infected type earns an added booster.

Regular Zombie: Extra damage per hit (+5)

Edgar: Extra health (+25HP)

Leaper: Faster stamina regen (+10%)

Ticker: Radioactive damage per second (+3%)

Brute: Faster movement speed (+3%)

NOTE: These are just optional for an incentive towards using different infected types. 