Board Thread:General Discussion/@comment-33231226-20171106143437

STATS

Name: Pandora’s Box

In-game Desc: “Your enemies will pay! Beware, as it costs health.”

Availability: Rare exclusive item, similar to Phials

OR

Availability: Rank 12, with a price around 35

Effects: The box is held open when you select it. When you take damage, evil energy will seep out of the box and harm whatever damages you for twice the amount of the original hit. If there’s nothing around for the energy to attack, it will target you! Basically, if you’re holding the box, whoever harms you will take twice the damage if it was a close-ranged attack. However, if you were harmed by a hazard or your foe is too far away, you take 1.5x the damage. The approximate range for the damage-counter AoE is slightly smaller than a Ticker’s radiation, so short-range brute clubs or CK rushing will still have consequences for your foe, but snipers can still be effective againt you. Your sprint and movement speed are slightly reduced while holding the box. This is to prevent abuse. Similarly, the box will only deal one-fourth - not doubled - damage in PvP gamemodes. (Before you say it’s unreasonable, imagine shooting someone holding a Pandora’s box with an M249. If the box had its regular 2x counter, you would instantly kill yourself if you got a headshot, because you’d deal 190 damage but the box would return 380 damage. With the nerf, a M249 headshot on a box user would only return 47.5 damage while still effectively damaging your foe.) Just like any other item, you would have to let go of the box in order to attack regularly.

''TL;DR: When you get hurt, your opponents take damage too; even more than the amount that was dealt. When you get hurt by a hazard or from far away, then you take more damage instead of countering it. This all applies while holding the box.''

Also, it has a speed debuff and is weaker in PvP.

WHY?

I wanted an item completely based on risk-for-reward. You gain vulnerability to long-range attacks, but any nearby sources will severely pay if they harm you.

EXAMPLES

In case you don’t get how it works, here are examples of the box’s effects (assuming you’re holding it when you take damage)

- If a normal zombie hits you, you would take 10 damage and the zombie would take 20.

- If a brute snipes you, you’d take 300 damage and he’d take none.

- If a brute throws a club and hits you when he’s close to you, you’d still take 200 damage but he’d take 400.

- If an M249 user hits you with a headshot and you’re close to them, you’ll take 190 damage and he’ll take 47.5 (because it’s PvP).

- If an M249 user manages to get a long-range headshot, you’d take 285 damage (your fault for holding the box out during that time) and he’d take none.

- Similar rules apply to all other damage, read the weapon effects or the tldr if you need an explanation again 