Board Thread:Suggestions/@comment-28848138-20160629175442/@comment-28848138-20160630134312

MarkyMarkBlox wrote: R2DA doesn't need a story mode. The R2D franchise isn't like most games when the story is put to your face. It rather hides little story/lore elements into its maps and sayings by developers of the game. R2DA just keeps its story behind for the most part, it's mostly a game meant for fun. Not a deeper meaning, *cough* *cough* FNAF *cough* *cough* FNAF has all these items lying around the map that starts ALOT of theories. So far I haven't seen any elements in the R2DA that would tell a story. :/