Board Thread:Suggestions/@comment-31524869-20161221030054

Howdy everyone, Been awhiile since I posted around here, but this has just came to mind when I basically searched for some Tumz that I came across some Pain Relievers in my cabinet, and thought: "Hey! This may work out if it is well explained.", so, lets get to the top discussion.

Statistics On The Item

The Pain Relievers, at first glance, would look and ressemble to as the Pills in the game, But this doesn't give the drain or extra health as the Pills do. When consumed, the process would basically be like drinking a Juice in R2DA, except that the use motion like if using pills will be slower to exactly the Juice Consume time. This behavior only lasts roughly 10 seconds after activation, When the user consumes the Pain Relievers, this is sort of like a Damage reduction recieved by an enemy mob or survivor.

The Effects from around Normal zombies, Tickers, Edgar's, Leapers, and sometimes Elementals reduces the Physical damage they deal to the survivor by 80%, This does not make the survivor immune, but temporarily recieving less damage from the other mobs. The effects last until either the time running out or dealt by too much damage over 45 HP damage (or lower). Explosions by your own grenade, elemental or a brute will make no difference to the survivor even with the Pain Relievers consumed, and will still be flunged and/or caught on fire with normal damage.

For FFA Matches, Pain Relievers would be mostly ideally used, for they will give a 50% Damage reduction from mostly any gun, not counting the Minigun or the Flamethrower. This would ideally be to thwart off Sniper or burst-fire weapons for a short amount of time.

When the effects wear off, you feel abit clumbsy, decreasing your accuracy by 30% for about 5 seconds, and a dire warning if using pills when in the state or when the Relievers are still in action, the mixture of the chemicals makes it poisonous and has a chance to kill you, it would be safe to use them when your accuracy returns to normal. This does not affect kicks or punches. The Item will roughly be around $150 per purchase (or higher) or not even purchaseable at all, but very rarely found in Supply Boxes.

Regards To The Pain Relievers

This has no large effect on other Game Modes, except maybe for FFA if everyone agrees on that, but they are, yet again, totally not immune from damage, but they will recieve little damage taken until their effects wear off. This does not make them resistant to pinnage either, as that has no benefit from getting them out of there. Brute's Damage by either club slam or stick throw will still kill the survivor even if using Relievers, as it hits the chest and gives the Player a cardiac arrest (Hence why a defibrilator is in the game.. xD). And it is high priced for that reason, or can be very rarely found in the boxes (mostly 1 can spawn per a # of rounds or so).

Hope you enjoyed this discussion, or dislike it.

Keep Well And Safe Survivors!

- Qwerty-To-Twelve 