Board Thread:Suggestions/@comment-33258156-20180511070314

background: as survivors wandered about in Last Harvest, they noticed that the last people who lived there were mainly farmers, hunters, and fishermen. they observed the quality wheat, examined their fishing rods and types of fish they managed to catch, and well, foraged weapons and traps from hunters. as a dude was strolling in the forest parts he noticed there were a lot of metallic parts poking above from the ground. upon excavating the strange metal, he managed to find a snap trap used to root wild game. he then had an ingenious idea to manufacture this snap trap during the virus to help himself catch zombies to kill.

description: the snap trap/chained snap trap is a type of placeable item similar to putting down a crabmine, disruptor, or extra ammo. its literally a bear trap, now used as a zombie snap trap. the chained snap trap has a chain attached to the snap trap that allows you to throw it.

Snap Trap rank: 26

Chained Snap Trap rank: 28

Snap Trap cost: $160/round

Chained Snap Trap cost: $175/round (!) you can only equip one of these, and cannot equip both even in seperate item slots.

item type: rooting, harming placeable/throwable item

obtain: buy in store

Snap Trap damage: 15

Max hits: 1

+ Root (prevent movement, 2.8 sec duration)

+ Vulnerability (rooted takes 1.25x more damage, EXTRA DAMAGE EFFECT DOES NOT AFFECT M249, MINIGUN, AND RPG)

- Banned in PVP modes

Upon spawning, you can place 4 snap traps. each snap trap has a lifetime of 25 seconds, and a new snap trap is automatically regenerated into your inventory every 55 seconds. Snap traps despawn upon rooting a zombie or reaching maximum lifetime.

You can place snap traps anywhere around yourself up to a 5 stud range.

Snap traps take 0.5 seconds to stop and place, and 0.5 seconds to set up.

Chained Snap Trap damage: 20

Energy consumption: 30

Casting range: 0-16 studs

Cast time: 1.4 seconds

Max hits: 1

Cooldown: 20 seconds

+ Yank (pulls enemy toward you, 4 second delay before action)

+ Trip (effect taken after yank)

- Banned in PVP modes

now unlike the Snap Trap, the Chained Snap Trap is an infinite use throwable version of the placeable Snap Trap that pulls and trips targets instead of roots and weakens. if it hits a target, the target takes 20 damage, and is prone to yank and trip after 4 seconds. it takes 1 second to throw the chain, and the chain trap can reach up to 16 studs. it takes 20 seconds to re cast this item.

just think of the chained snap trap as a hammer (as i would consider a tertiary weapon) but with long range. (only the trap part will deal damage, not the chain)

anything i missed? something too good? please tell me. 