Board Thread:Suggestions/@comment-32471289-20181020103434

We all know that swim mechanic in R2DA, and lets be honest, its bad (like srsly bad wiht pr logic at its finest in it). So lets overhaul it

1) Better air system: currently there isnt any air system, its just : oh, you in an water, so lets start the air counter. My idea for this is: Air starts to go down ONLY when you underwater, not when you in water generally. However, the air isnt instantly refreshing, it takes double the time you wasted underwater to replenish

2) Better movement in water / underwater: You can sprint to swim faster, HOWEVER, in case you run out of stamina on water, you automatically start going down, to your doom of drowning (unless you have an lifevest, which will prevent this (BUFF LIVEFESTS)), also stamina cant be regened while you drowning (also you start losing air twice as fast). You can Hold spacebar to go to the surface faster, which will help to exit the cave faster in Panama Beach

3) Immunity to trip in water: how can you get tripped if you kinda already in trip state?

Thats it for my suggestion to make swimming more enjoyable, hope you like it <3 