Board Thread:Suggestions/@comment-28577833-20200130002200

Contextualization
The interaction of the reason 2 die menu remains quite limited and there is a lot of potential that PR does not exploit. This is why I expose them in this page.

A new Unready feature
With this change, players will be able to unready by re-clicking on the button while it is ready or by pressing the "Enter" key on the keyboard.

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Rockynic's explanations: Pressing a keyboard shortcut is much faster than dragging the mouse on the top of the button and this feature will prevent players to "ready" late making the situation less stressful.======



Ready/Unready anywhere in the menu with a notification
When players open the store or the settings, they can now see the ready button at the top of the screen with the remaining time before the game launch. Users will even be able to change their "Ready / Unready" status via the store/settings window without having close them.

The 5 last seconds of the intermission are more noticeable
The text starts to visually do an impulse effect and the text color turns into bright red. Also, a bip sound effect will play every last seconds to remind the player that the decision must be made now.

Subtitle
When the left click of the mouse is pressed, the player can drag the selected object and release it in a location in his inventory, which represents an alternative to the "equip" button.

TeamSwitcher

 * Subtitle
 * The player can decide to change teams by pressing the buttons displayed on the right. However, certain conditions are required in order to be able to interact with these buttons.

If the player is in the waiting queue for survivors, he can change teams for the zombies at any time. However, he cannot undo this action and must wait until the next round in order to change teams. In addition, if a survivor volunteers to play the zombies and does not become AFK during the next round, he will become a survivor with a 100% guarantee for the next transition.

Loadouts

 * Loadouts.giftle
 * PlaceRebuilder already said that he wanted to add loadouts but he never did.
 * It is time to revive this idea from the ashes.
 * Loadouts will allow players to save and load up to a maximum of 3 configurations (5 if the player joins the official roblox group of R2DA).

In order to save a loadout, the player must hold the cursor for three seconds on a loadout, followed by an audible notification. In order to load a loadout, the player must double click on a loadout, followed by an audible notification. In order to rename a loadout, the player must click on the title of a loadout.

Store shortcuts

 * Subtitle
 * If the player presses a key combination, he can take shortcuts in the inventory, Here are some:
 * ENTER = Ready/Unready
 * CTRL + S = Subscribe/Unsubscribe
 * CTRL + RIGHT ARROW KEY/LEFT ARROW KEY = Switch to the next skin owned on the gun currently selected
 * CTRL + Z = Zombie store
 * CTRL + X = Survivor store
 * CTRL + 1 = Load Loadout #1
 * CTRL + 2 = Load Loadout #2
 * CTRL + 3 = Load Loadout #3
 * CTRL + 4 = Load Loadout #4
 * CTRL + 5 = Load Loadout #5
 * CTRL + S + 1 = Save Loadout #1
 * CTRL + S + 2 = Save Loadout #2
 * CTRL + S + 3 = Save Loadout #3
 * CTRL + S + 4 = Save Loadout #4
 * CTRL + S + 5 = Save Loadout #5
 * You get the main idea...
 * CTRL + S + 4 = Save Loadout #4
 * CTRL + S + 5 = Save Loadout #5
 * You get the main idea...
 * You get the main idea...

Better store descriptions

 * Example_of_a_shit_desc.pngSubtitle
 * The descriptions of the items are literally a joke and do not help new players to make strategic decisions. Many players do not consult the wikia and are therefore not aware of the legitimate effects of the items. A detailed description is sufficient for items as well as for weapons with stats.

Zombie respawn menu (COMING SOON)

 * WIP

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