Board Thread:Suggestions/@comment-30248084-20180805130520/@comment-32707782-20180807080301

Trez Reborn wrote: RoyalTHEUSERNAME wrote: great suggestion! Glad to know I was an inspiration behind this

although I'd like to see some changes here and there

Team battle

 * the name should just be changed to something like "team deathmatch classic" because of how familiar it is to the original tdm mode

Environment survival

 * Both team shouldn't be able to attack eachother at all, instead the only thing they could do to affect the other team's survivability is by using the punch and kick mechanic, which will trip enemy players in this mode, similar to the call of duty zombie gamemode "grief", the timer should also be reduce to 3 minutes if this change is made to balance it out.
 * There should also be another mechanic added called "leader". The person with this role is chosen at random, but the RNG will give priority to the higher rank player. Basically, the leader is the equivalent of the president, if the leader of one team is killed, that team loses. The leader should spawn with +100 more health, +200 if they're not wearing any armor
 * To prevent stalemate, if both leaders are still alive once the time limit runs out, the "sudden death" mode will be active
 * This sudden death mode gives all respawned normal zombie +300 health, this stacks with health upgrade. The chance of special infected is also greatly increased. Both team can now damage eachother using their own weapons, if the leader of either team dies, the other team wins. If the leader of both team lives, everyone loses

Rolling dice
again, excellent suggestion, sorry if I went a bit too overboard with this, cheers He mentioned in RTD that everyone gets the same weapon O H, I somehow didn't noticed that, took me 5 re-reads to spot the "all", thanks for pointing that out by the way
 * A bit too luck based, skills is almost non-existent if you managed to get an m249 while everyone else get low ranking weapons, there should be a "weapon tiers" system to make it a lot more fair, while still retaining the "OH YEAH I GOT A STRONG WEAPON" feel
 * This "weapon tiers" choses between 4 tiers at random : Low - Medium - High - Special
 * Low involves weapons below rank 15 like the Dragunov, Minigun, Ak, r700, etc. This is the only tier where you have a chance to get no weapon at all
 * Medium involves weapons below rank 25 like the Spas-12, Flamethrower, Famas, etc
 * High involves weapons rank 30 and above like the M249, Scar-H, mini-uzis, etc
 * Special involves wacky and event weapons like the toy bow, torch, bell, newspaper, icestaff. The fatal-5 can also be gotten here, although at a very rare chance