Board Thread:Suggestions/@comment-31524869-20161101230134

[ ROUGH-COPY ]

This is sort of like the Boomer in some ways, but it's ideal role is quite different.

The Bloater is a Supportive zombie class that has some of the traits as a boomer, but with some different mutated features. These have the most abilities than other zombies, but are quite fragile alike the Boomer.

STATS:

Abilities: Acidic Puddle [-65 Energy | The damage is upon 3 damage per milisecond when standing on the puddle - sort of like the spitter in L4D] | Acidic Rejuvenation [-95 Energy | unlike all zombies, this ability heals zombies by only replenishing 15%, this isn't significant but when it comes to healing brutes, they are a serious threat | Cannot Heal Self or other Bloaters] | Bile [-50 Energy | Hurls a corrosive Acid to survivor's and causes 30 HP damage in impact, and Screen covered in bile for blindness for 4 seconds. Only hits one target at a time] | Explode On Death [Explodes on death, dealing an AoE of 20 HP damage in a 6 stud radius.

Health: 130 HP

Walkspeed: Same walkspeed as a normal zombie (Or slower)

Energy: 100 Energy | Energy Regeneration: Very Slow

Attacks: 10 HP damage (Same as Regular Zombie)

Drawbacks: Makes Gurgling noises to detect it's presence

Spawn Count: 2 maximun

Shop Cost: $450 - Cooldown: 180 game-seconds (3 Minutes exact)

Theory Description: The Boomer still remains in existant, but in very few numbers, making their threat nothing to be concerned, but with these lacking numbers, new sighting confirms of another breed of Boomer. Just like all zombies, this unfortunate person that has gone under strange mutations by the Virus of the outbreak, making what we now call a Bloater, unlike the Ordinary Boomer, it's like a mixed hybrid of both Boomer and Spitter variants, has unknown chemical behavior in the abdominal section of the Human Body to give off both damaging to Survivors - and itself, and a whole new adaptation on using a different concetration of biological gases in the Abdominal to produce a healing bile specific for zombies, making them a very threatening creature.

Encountering:

Zombies: If you are low on health (this does not affect Elementals since they heal themselves), a Bloater nearby can be a very supportive mob in using it's rejuvenating bile, specifically for zombies, to restore 15% of it's health. Brutes seem quite close to bloaters when it comes to engaging survivors, but the Bloater is a huge terget when spotted. it can be identified by the gurgles the Bloater makes. Protecting a Bloater is recommended if you are wanting the Rejuvenation. As Bloaters, Use your Acidic Abilities to lay Acid traps or use them when the situation is dire, but a ranged Bile Attack in cramped hallways or ventilations.

Survivors: Seeing a Bloater is definately not good news, especially if it tags along with a Brute. Kill it at first sight if possible. Sniper related weapons are perfect to take them out quickly, otherwise, shotguns do well since it's a wider and bigger target to kill. Watch for it's Acidic Puddle traps, it's not radiation, but it hurts when your in contact with it - skin to acid, this goes to same with it's Bile projectile, avoid them at all costs, it's not healthy when your hit by them.

There will be changes appropriately, A rough copy to a unique creature just like the guns. Comments are always appreciated to make the mob sound 'Fair' in comparission. think it's unfair? Well having medkits and pills in the game is even more unfair, mind you. XD

Hope you like the suggestion, Keep Safe Survivors!

- Qwerty-To-Twelve 