Board Thread:Suggestions/@comment-30032249-20171022001059/@comment-32332506-20171111190445

HyperactiveMicrowave wrote: A suggestion I made a while ago that died, but it was a good idea to lose, so I decided to bring it back & fully change some of its features.

Basically, if you weren't there, depending on how many survivors are alive, the Mob Spawnrates (spawnrates for Edgars, Diggers, etc) would alter and be changed to fit the situations & make more fair and balanced battles. Each Mob Spawnrate Chances is divided into Tiers, which, depending on the situation, will alter.

Please read carefully, it's a long page.

Here's a Tier 1 Mob Spawnrate:

'This is a normal, unchanged Mob Spawnrate, meaning all spawnrates are the same. This Tier occurs when all survivors are alive or there are more than 13' alive. (the latter situation is for big servers)

Normal Zombie - 50%

Ticker - 10%

Edgar - 10%

Elemental - 10%

Digger - 10%

Leaper - 6.7%

Brute - 3.3%

Tier 2:

'The spawnrates for Brutes & Elementals increase, meaning there is a higher chance of Charged Brutes. If the survivors use teamwork, they can easily wipe out the Charged Brute', which is what teamwork is meant to be, or, used to be. This Tier appears when 11 - 12 survivors are alive.

Normal Zombie - 50%

Ticker - 10%

Edgar - 5%

Elemental - 10% -> 15%

Digger - 7.3%

Leaper - 6.7%

Brute - 3.3% -> 5%

Tier 3:

'The spawnrates for Brutes & Elementals drop to normal, but the chances for Leapers, Edgars & Diggers increase. This Tier is meant to remind players to use teamwork, as everywhere, teamwork is needed, Boss, Parkour, TDM, etc. This Tier appears when 9 - 10 survivors 'are alive.

Normal Zombie - 50%

Ticker - 10% -> 5%

Edgar - 10% -> 15%

Elemental - 15% -> 5%

Digger - 7.3% -> 10%

Leaper - 6.7% -> 11.7%

Brute - 5% -> 3.3%

Tier 4:

'The spawnrates for Leapers & Edgars decrease due to critical survivor deaths. Chances for Tickers, Elementals & Diggers rise to possibly sniff out any campers or spread out a close group of survivors. 'Essentially, the Anti-Camper Tier. This Tier appears when 6 - 8 survivors are alive.

Normal Zombie - 50%

Ticker - 5% -> 15%

Edgar - 15% -> 5%

Elemental - 5% -> 10%

Digger - 10%

Leaper - 11.7% -> 6.7%

Brute - 3.3%

Tier 5:

'The spawnrates for Elms, Diggers & Tickers drop. Leapers & Edgars are rarer due to low survivor mass. Chances for Normal Zombies increase. There can be more hordes in this Tier due to high Normal Zombie 'spawnrates, and once again, this will encourage teamwork to wipe them out. This Tier appears when 4 - 5 survivors are alive.

Normal Zombie - 50% -> 70%

Ticker - 15 -> 10%

Edgar - 5% -> 2.5% 

Elemental - 10% -> 5%

Digger - 10% -> 6.7%

Leaper - 6.7% -> 2.5%

Brute - 3.3%

Tier 6:

'The spawnrates for Leapers, Edgars & Diggers are disabled due to very low survivor mass. However, Brutes are more common to make up for that. 'Hordes are still common, but not as common as the previous Tier. Brutes are more rare to make up for no ''Leapers, Edgars & Diggers. ''The final Tier. This Tier appears when 1 - 3 survivors are alive.

Normal Zombie - 70% -> 60%

Ticker - 20%

Edgar - 0%

Elemental - 15%

Digger - 0%

Leaper - 0%

Brute - 3.3% -> 5%

'''Congrats for coming this far. Here are a few notes to make sure you understand this properly:'''

-If a survivor is defibbed, the Tier will change. (e.g if a player is defibbed from Tier 2 and it makes 13 players alive, the Tier will be Tier 1)

-If there is already one Brute or three Leapers (the max number of each mob), their spawnrates will turn zero & their spawnrates will be added to Normal Zombie's spawnrate. (So 53.3% if there is already a Brute and 57.7% if there is already 3 Leapers)

-You can buy a mob at any time, no matter the Tier.

-This feature is mainly to make small servers more challenging & unique.

Few reasons on why this should be added:

-Makes more fair, balanced & unpredictable battles.

-Gives small servers more depth & challenge.

-You can always buy a mob if you don't like the Tier.

-Can strategically be used to your advantage if you memorize the Tiers.

-Makes survivors survive difficult rounds like Arena, Survival or Unlimited Survival better and more easily.

-Makes more pressure-inducing & intense battles.

If you think this is a good idea, leave a Kudos! It helps alot. If you see a flaw in the spawnrates, don't be afraid to tell, I can always change it for you.

~HM Also, if 5 rank 25's or more are in the round, brutes should auto spawn to charged brutes