Board Thread:General Discussion/@comment-32897163-20200105204034/@comment-34469054-20200112234714

TonyPinesTheProtector wrote: ZXEZX2 wrote: LegendOfTen wrote: Whatisyourgay wrote: ZXEZX2 wrote: >join a server

>survivors throwing 50 acorns in the ground healing eachother for the next 20 minutes

>zombies getting spawnkilled

>clockbomb spam by 6 different players

>gameplay tl;dr

removing give command would bring the community very angry to that one specific person who suggested it

no I didn't suggest this but I would rather have the entire community mad at me than a broken game where people can heal themselves whenever they want. so keeping a feature that gives survivors a huge advantage in gameplay that is ultimately unbalanced and nonsensical just because people are gonn be mad about it if its removed

​​​​​its like saying you should keep a bug because people are gonn be mad if its removed Difference between an intended and unintended feature.

The give command was intended to enable survivors to survive the massive amount of zombies like swarmers and elementals.that will instantaneously kill you, even in small numbers if you're not Prestige 15 or not wearing armour.

Removing this would basically make the entire community not mad at YOU, but instead leave r2da and never come back. PR made so many mistakes to hurt and destroy his playerbase already through, lets not forget that without money, PR can't continue R2DA, lets not make the same mistake, because I don't want to play in an empty server. removing a feature wont make the entire community leave the game, quit being dramatic lol