Board Thread:Suggestions/@comment-31295064-20170226052708/@comment-26466669-20170228052857

KnexMaster3 wrote: Being small would still be a problem because there are only so many places to place spawns, and I would admit that zombies may have cover in long range, but it won't take much to camp there. Use disruptors to single out half of the ship (confidentiality assuming a good 10 spawns) or fence it up. This is better than Porta Coeli II mess for sure, but it is concerning at the least. Mainly due to the fact that I may have Claustrophobia. As for the doors, it is more of a preference like other accepted maps and to get in and out easily instead of knocking the door a bit. PlaceRebuilder is going to replace them anyway. Still an ongoing suggest making it bigger with crew quarters or life boats or any other boat essentials. Side note, a campaign thing is that survivors spawn at the helipad with "helicopter crash" and ask the aid of Porta Coeli II. Just an idea. I don't really see people put down disruptors all the time. A lot of the time I am the only one who puts down a disruptor in a match. I only really see higher ranked players putting them down. I highly doubt 10 people are going to put down disruptors. The teamwork in this game is bad and the majority that  play  it are dumb. I have never seen that kind of teamwork in any game I have been in. A ticker can easily take down disruptors. I do it whenever I see one with a ticker. If nametags are removed on this map then it will be much harder to spawnkill which is already hard cause spawns are numerous. Zombies can easily spawn behind a fence with the numerous spawns. There is no real camping places in this map besides the lower area which has remedied with a hole in the ceiling. Zombies cannot be caged in like Cafe. Because the map is small, zombies can easily close in on survivors, unlike large maps. There is cover for the zombies unlike Last Havest, Foxriver, and Winter Wonderland(the Ice areas) Elms can knock people off the ship with rebirth explosions.