Board Thread:Off-Topic/@comment-33049381-20180210000345

M249: Out range him, it has the spread of a guy with parkinsons while having a seizure. Most of the time his bullets go into outer space or another server, killing that brute with 1 hp that was annoying the entire other team.

Flamethrower: OUT RANGE HIM. Stay out of his very short range and attack. He'll probably call you a hacker, but poor him he doesn't know how to rush properly or bait players.

AK47: This guy is not so dangerous, but will kill you if you get too close. Keep track of his ammo count and kill him before he reloads, you get a small time window of opportunity and if you dont kill him before he reloads, good as dead.

FAMAS: Do the same thing as AK but be more careful as this guy pours out 375 damage per second and has a 30 round mag, you'll die in less than a second if you aren't careful, the thing is, his fire-rate is high and his mag capacity is low, so all you have to do is move in very un-predictable patterns and wait for him to reload, his reload time is long so dont wait to kill.

Any Low-rank Weapon (Scorpion, R700, M93R, ect.): That is the easiest thing to do, i'm not helping you on this one, you're on your own if you don't know how to counter those burning piles of shit.

DB: If he has double shot, don't go close, same goes for no attachments. Seriously, do you need anymore help?

Wingmaster: Out range, again, his accuracy is ba- actually, no you don't need help with this, it's the same with the DB! OUT RANGE.

SPAS-12: Be sharp, this guy could be unpredictable. He can kill you in one hit, he's dangerous, treat him as such, take him from a range, if you got a barret, kill him quickly.

Barret: Rush him if you don't have a long range weapon. If you have a Barret too, it matters on who gets the first shot.

Toy Bow: do you really need help with this

RPG: Stay out of the AOE (area of effect) and attack when he's low on ammo. Done.

Ice Gun: Don't get frozen, that's it. Get frozen and you're shit out of luck.

Thompson: Begginers automatic, he might be new so just throw some random unpredictable tactic out there that will surely confuse him.

Mini-Uzi's: This guy's experienced, if he has the Uzi's out, he has the M249 ready. But same tactic for M249.

M16A1: In-accurate, wont hit a shot if you're more than 1 stud away. Unless he's good with the weapon and can control the spray, yes, this weapon does has controllable spread unlike EVERY OTHER GUN.

Minigun: This guy is slow, he'll have a back-up plan when he runs out of ammo but usually he'll die because he's not good with pistols.

MELEES

Tin Pot: Newbie that just did the tutorial. He'll spam at you but wont have any other weapon to back it up and he has little to no damage at all.

Shovel: He can swing every 2 seconds, so make those 2 seconds count, dont let him trip you.

Rambo: It can kill alright, don't under-estimate that guy, he can swing nearly as fast as the tin pot, he will 2 shot you and can trip you, if you're hit, just hope he gets distracted, or something.

Axe: Stamina waster, but will 1 shot you. He can't trip and has a long recharge time, so if he misses the first shot, just hope he doesnt get out his back-up that can trip.

Bat: He'll trip you, and he'll 2 shot you. Range is okay, alot of people get mad that they we're too dumb to get out of the range. Don't under-estimate this guy, also he'll waste stamina, alot.

Karambit: SPIDER MAN! SPIDER MAN! CAN HE STAB YOU? YES HE CAN!

Chainsaw: Same as Axe, swing lasts longer, so just hope he doesnt 180-mid swing and cut you in half.

Torch: Not a reliable melee weapon, probably meming.

Ice Staff: This guy will have a back-up melee, like a chainsaw or axe, he'll end you if he gets a successful swing.

That's it! Next up is "Armor Counters", after that will be "Zombie Counters". Thanks for reading.

I am fully accepting criticizm, and the reason I missed some is that you'll barely see it being used, as few people have it. 