Board Thread:Suggestions/@comment-33231226-20171012234335

Here's another 5. Three of them are returning from the last post (two of which were supported by the community, and one that I really​ want), and I'll make sure to describe and justify each of them more than the last post since a few were a bit ambiguous.

1. Cafe County Player Limit

​The first returning suggestion... While Cafe County seemed like a good farming map at first, the rate at which people spam it is absolutely cancerous. It's also nearly impossible for zombies to win on a full server, so I suggest a player limit somewhere around 12-14 players. Cafe is a really​ tiny map, and it gets a bit crowded and kill-competitive when full servers play it. Making a playerlimit that restricts it to servers with an average playercount would make it a bit more considerate for the players who start as zombies. It would also mean you don't have to compete with other players (during the first few minutes) to get kills due to the tiny map and low zombie count.

​2. Panama Buckets/Water

​Panama can be a relatively hard map to survive on. It's almost completely flat, which leaves you with no cover from leapers or elementals at all. There are a lot of dead ends on the island, and hitbox BS is also more likely to occur because of how swimming is a major part of escaping hordes on Panama. The first part of this tweak is that Panama's Campaign Buckets always ​spawn on the map. Second, the water thrown from the bucket should cause ​huge ​damage to elementals (not enough to kill, but enough to ​nearly ​ensure a death). This would be an appropriate buff, especially considering how spaced-out the ammo is and how coverless you are on the map.

​3. Zombified Players/Armor

''​Even with the new update that increases zombified players' health, the players themselves still pose little threat. A minor buff for zombified players would be a health bonus or other effect if they were wearing armor. For example, a zombified player with Bulldozer II would have extra HP like a normal Bulldozer user. A firevest-wearing zombie would have slightly-increased health with flamethrower and molotov resistance, and a Tactical II-wearing zombie would have increased stamina and health.''

'​4. Flamethrower/Fire Ext. nerf'

​The nerf consists of a vertical hitbox nerf, as well as the removal of the ability to use them through walls. It's annoying as hell when you get burned by a flamethrower user or tripped by an extinguisher that's ​above​ you. This occasionally happens, but it can be especially annoying as the flames/extinguisher fluid does not visibly hit you. It's also a bit irritating when you're camping behind a wall and an extinguisher/flame user manages to burn you.

5. Skincrate Availability

They're just skins​, why should we pay 25 robux for them? Just like the Halloween Skins, special event skins that can be bought with tickets should be released for most events. Regular skincrates should also be able to be bought for Fame or for reaching a certain rank. (e.g. every time you rank up to a multiple of 5, you get a skincrate) 