Board Thread:Suggestions/@comment-26393112-20181126164436

'''So basically, these are the nerfs and buffs which are deemed meritable to be here. NOTE THAT MOST OF THESE ARE FROM THE COMMUNITY AND I BELIEVE SHOULD BE ADDED TO R2DA'''

Colt Python
Most the low rank weapons are perfectly acceptable except the Colt Python. It is total garbage compared to the Steyr M and is not really used at all.

WHAT SHOULD CHANGE:
 * Ammo increases to 6/2
 * Damage increases to 100 (does not apply to PvP modes)

WHY

The increase to 100 will allow the Colt Python to one-shot leapers. Additionally, the ammo pool is increased to raise total damage to 1,800. This is still inferior to the Steyr M's 1,980 but it is acceptable to an accurate gun with low range which has the purpose of dealing raw damage. Damage buff does not apply to PvP cause 3 shots will kill most people.

Minigun
As I've said before, most the early weapons are fine (except possibly making the M93R as secondary but we will gloss over that). The Minigun is not practical outside Boss rounds due to its inability to reload.

WHAT SHOULD CHANGE
 * Reloadable from Ammo Stations, but one magazine will take 4 reloads. Cannot be reloaded from the Ammo Station if the station has less then 4 reloads (eg Extra Ammo or used stations).

WHY

The Minigun has its own cons anyway, slow walkspeed and rev up time. This will make it more practical during normal rounds and it will not be OP due to the fact it takes the ENTIRETY of a normal ammo station and cannot be refilled at Extra Ammo spots or Chronos Dimension tables.

TBC 