Board Thread:Suggestions/@comment-31524869-20161228061114

Ok, lets get things clear, this isn't an exact rip off from SkyDoesMW3's C4 [Item ] directly, And this will be revised to suit the fairness into the most thing certain: The C4, or as properly called, C4 Charge. So, lets get to the discussion, Warning: long speech, so don't say i never warned you.

Revising the C4

So basically everyone currently wants C4 Back, while others deny it, even as I am one, do not want C4 Jumping, because in all cases, this makes players either unreachable or otherwise more difficult to kill as they would use them for boosts, Avoiding certain mobs or otherwise, used for basic kill traps. I understand most of you will not like this, though, maybe it will go for some changes in it's ideal role, use, pricetag and overall ratio of effectiveness.

To start things off, if there is a Flak Vest in development if ever this comes out, this will still kill you if directly in the kill zone period, the only other kind of armor that can make it not instantly kill you is Flak Armor (Vest and Armor is quite different guys). Why instantly while you may survive wearing Flak Armor? The vest only covers your chest, while the Flak Armor, like the Bulldozer Armor, protects as much of the body as possible, and well properly placed. The Flak vest would reduce when not in a 'Lathal Zone' of the explosion of the C4 Charge, while the Flak Armor will make you survive the explosion, but with very low health in the end if your in the direct zone.

Since we have a Stun physics, That would be implemented in the C4 Charge, so if they are slightly close in the AoE and Lethal Zone, they would get stunned and blown back besides making them live and jump up to a place successfully.

Since the C4 Charges will be in nice bulk size (these are more effective against brutes and tougher mobs, or your own/hostile player fortifications!), they would only have 1/1 Ammo, with a AoE of 15x15 stud blast range, to give off, like the C4 [Item ] damage suggestion, of around 200-300 Damage if directfully in the blast zone, and decreases to around 50 Damage when on the corners of the Blast Radius (because shrapnel, duh.).

For the item itself, as powerful as it is, it would be much highly priced than you may all wish for, to around $120 per item, some extra ammunition can be paid in the LIVE Store, But much more pricey (Around $200) to buy up to +2 more C4. Don't complain that their so high in price, I can easily make that in 2 minutes in R2DA, And it is generally mean't to be a Money guzzler for that exact reason.

If not all, There are warnings for the players safety, but terrible results when it comes to your enemies, Zombies or Survivors, this C4 will make a slight 'Beep!' sound, not enough noise to attract zombies (As the pipebomb is more annoying to them). The Beeping would be a huge give-away, of course, but it's more purposely to show the survivor with the detonator that it is 'active' and ready to use when ready. So it may be used in FFA, as it will give off the warnings to opposing survivors essentially to avoid catastrophe. Besides harming zombies, their much more effective at Player-Built Fortifications, As thats what the C4 Charge's initial role was before the outbreak, even also making the Hammer Building Tool in FFA included as it will have a counter.

Why Would I Suggest This?

This is becoming a desire to most players, and maybe giving the C4 it's strengths and weakness' would maybe make this revised version much more acceptable and fair for R2DA use as an item, and since the power of the C4, in reality and gaming, is strong, it will have 1/2 Ammo to start off and can be purchaseable in LIVE Store for more, even if pricey, an average good player can easily earn that cash again.

And most of you will say, "Why add the 'Beeping' on the C4!", even if it's a useful tactic to keep it's appearance and position a secret, this would ultimately be an easily useable weapon on FFA, no matter which map. The beeping would not be loud, but quiet enough for the player to hear it at a 25 stud near the Explosion Radius mark to give off it's presence and should advise the player to be careful. And adding this would make a great counter to use against Survivor-Built Fortifications that it would also add in Hammers in FFA.

If it's not enough, or too much said, be glad I never added that Survivors may have the chance to disarm C4 or zombies to rip them up. I thought these may sound too advantageous, but if you guys agree, well.. Ok then.

Pardon for the long choice of words, but it seems a bit more effective than seeing Statistics in my opinion, and besides, reading is good to learn ay?

Hope you like this revised suggestion, not a copy off of SkyDoesMW3's C4 [Item ].

What you guys think?



- Qwerty-To-Twelve 