Board Thread:General Discussion/@comment-31641486-20170331220152/@comment-28430772-20170331224250

PeridotIsWithYou wrote: The SPAS is completely balanced at the moment. To be honest, I have died very few times to SPAS users, because weapons like the Dragunov/Barret can one-two shot much easier if you have decent aim. You cannot kill a Brute in three shots, even with all the pellets hitting the Brute's relatively small head. At the LEAST, you have to fire four shots and headshot with basically all the pellets. Numerous other weapons do the same thing.

TDM's default health is very good, although I think Place should re-enable vests (you could use them in debug). Lower health means more weapons are viable (Dragunov and Barret are usable, along with the automatics, instead of just Flame/Mini/Shotguns).

There are enough buildings on Shoot 'Em Up where you can easily jump across them, making them more effective than just camping in one spot. There are also numerous good places to parkour up to escape from zombies. Holing up in one spot is bad, and I don't see why you would want to do it on a large map. We don't need hollow buildings.

The train has to has a risk, or else you can just ride around and be basically unkillable most of the time. It's easy to not get flung off as long as you walk in the direction the train will turn.

Getting Battlestation at rank 5 is fine, imo. You have access to Tactical and Double Shot DB.

But yes, the blur is annoying and should be reduced. It's so briiight. Just because you died a few times to spas users doesn't mean that the spas 12 needs to be worse than the wingmaster.