Board Thread:General Discussion/@comment-35729609-20181221001025

I think TDM is an interesting PVP gamemode for R2DA, but the way it works right now is far from ideal. Here are some reasons:

- Many maps are not suited for TDM (which leads to awkward flag positions or combat areas) - Many maps are heavily biased toward one team (Kingstreet, for example)

- Being able to respawn on an outer flag instead of your home flag only leads to things like spawn trapping becoming easier and much more common

- Certain powerful items are given far too early in the killstreaks

- Currently, there appears to be a bug where players cannot immediately move after respawning, even after their forcefield runs out; this results in more spawncamping and spawn trapping

Obviously, this gamemode is very flawed and is in need of repairs. The issue is, we don't know whether or not PlaceRebuilder will ever change it to become much more enjoyable for players. Every round always ends with one team steamrolling and the other team being steamrolled, and often times this is for reasons that are out of their control. I just want to know if anything will be done about it. 