Board Thread:Bug Reports/@comment-28577833-20161104001812

Why it is the brute who is leaking (From the survivors)? ?

The zombies gameplay can be summarized in one word (spawnkill)

I consider that the gameplay zombies is not enriched. Several of my friends have been demotivated by the fact of playing the zombies when they tried R2DA for the first time.

Here are some idea that might fix this redundancy:

-=FIRST IDEA=-

-When you die, you choose your spawn with an overall view of the map with all the available spawn marked by a luminous halo.

Green Halo: The spawn is practical and safe for zombies.

Red Halo: The spawn is far too dangerous for safe spawn.

Blue Halo: Mini spawn created by the zombies (see message writed by PlaceRebuilder.)

http://r2da.wikia.com/wiki/Thread:104229#38

(go to the reply section for his message)

-=SECOND IDEA=- -An interface to select the zombie you want before spawning (like in the previous R2D)This would attract new players to try the special zombies, In addition each zombie would have to be identified based on their role.Exemple:✸Offensive Mobs✸: Zombie,Leaper,Brute♜Defensive Mobs♜:  Ticker,Elemental✚Support Zombie✚: Edgar(No i don't copy TF2/Overwatch) More idea soon? 