Board Thread:Suggestions/@comment-30820337-20170724190956/@comment-28805023-20170724195028

Randonumba wrote: FlewOutBeyond wrote: Randonumba wrote: FlewOutBeyond wrote: so its an item that shoots darts which the RPG can lock onto. okay thats fine but, it costs 250 dollars to get, and the airstrike costs less and is even more powerful. so why would anyone wanna pay 1/4 of a thousand for this when they can spend less on an airstrike and possibly get more money? I could edit it to make it reloadable from an ammo table (only once.) and also it has 6 darts, not 5. 1/5. The thing is, RPG does almost the same damage as airstrike, but it has less blast radius, theres another thing too, the blast when fired at the charged brute could damage other zombies too, like another brute standing next to it as an example. so you say that the blast radius from the RPG could get other zombies when the airstrike can do the same to a greater degree... It can be done like 6 times, making it POSSIBLE the same blast radius altogether as the airstrike. , but theres also a quick thing, Airstrike may have time reaching the brute, and by the time it does he can get cover in one of the houses nearby (as an example) but the locked on RPG will just follow the brute inside the house and hit him there one thing i dont understand. when you hit the charged brute with the dart are you able to shoot multiple rockets at him or does the dart disappear after the first rocket is fired at it?

number two, i have no idea what level of scripting is required to program a rocket the follows the brute in buildings. remember, place is a good developer but do you really think he can program a rocket to go inside buildings, through doors, through glass etc?

and yes i do agree, airstrikes are pretty useless due to the fact that it has a certain noise which pretty much alerts the brutes to hide or shield up