Board Thread:Suggestions/@comment-31524869-20161118221311

Howdy fellas, and welcome to.. yet again, another discussion. This is a new mob in particular, but is relatively related to the Zombie gene in the old R2D, with maybe 1 or so additions if you all agree. Here's my suggestion:

The Scourge is a Fly-Able ​support mob, with some statistics just like the Bat from R2D.

STATS:

Type: Harasser/Support

Health: 160 Max HP - Or lower depending on what you agree on

Energy: 200-250 Max Energy - For the Abilities to be mentioned

Abilities: [ Fly ] - Can be used anytime, but drains 1.5 energy per milisecond while in the air. If fully drained, the Mob will Fall to the ground. | [ Acidic Spit ] - Costs around 35 Energy, A Slightly Slow but Fast moving projectile. If hits a survivor successfully will cause 25-30 HP damage. | [ Corrosive Trap​ ] - Costs around 80 Energy, Hurls out a 4x4 stud radius puddle of Corrosive Acid, Stepped on will take 5 damage per second if you stand on it. Can be Extinguishable! [ Escape ] - Costs around 5 Energy, Increases movement speed while flying by 40%, but drains energy very rapidly, consuming 3 energy per milisecond. May also be used to trip survivors!

Energy Regeneration: Regenerates like the Edgar's, Nice and quick.

Walkspeed: (On Ground) - 8 | (While Flying) - 19 | (Ability In Use) - 30 or 42

Cost: $200 - Time for repurchase around 240 seconds (4 Minutes exact)

Reward: $60

Drawbacks: Has no basic Melee Attack. | Very vulnerable if exposed on the ground. | You need to land or go on the ground to regenerate your energy. | You will Fall to the ground (But not die like Survivor Physics) if energy is at 0.

Other: Cannot be Drawn to Pipebomb! | EMP Grenades do no effect! | They are not purchaseable or spawnable in Arena Modes!

- Changes will be settled appropriately -

Theory Description: We've had it coming and expected it, the Bat from the first encounter was an evolutionary prototype for the Virus, now it comes in a more formidable form - What once used to be a vulture, festering on the plains mainly on African, or Austrailian continents. They are savages, and are reanimated as such, Now in the zombie arsenal, their numbers are quite large and in a huge flock will surely be an annoying, and deadly way to die as a Survivor.

Encounter:

Zombies: ​As a Scourge, Keep an eye on your energy bar - your abilities, even your flying are all dependant, when on the ground, you are very vulnerable to attacks by survivors. To counter that, fly with the remaining energy you have and get out of their weapon range and land on a safe spot, or even a very long distance. Your main attacks consist of Spit. Make sure you hit your targets carefully. Lay your Corrosive Traps near doors, ladders, stairs or anywhere with small areas for maximun effect. Play it nice and safe and you will get many kills or damage many survivors along the road - and also trip them.

Survivors: They are annoying pests alright, But their body structure is more bigger than the Bat, Shotguns work best since they have a larger spread than any other gun that uses single bullets. Watch for their traps that they will leave, it hurts you more than going near a Ticker. The fact that they can use their fast ability also makes them capable to silence you by 'tripping' you, if they are heading your way, shoot them as fast as you can, dodge them or even better, punch them where it really hurts.

Hope you enjoyed this topic. Ever since the Boo made an appearance, why not bring a flying mob back?

Keep Safe Survivors!

- Qwerty-To-Twelve 