Board Thread:General Discussion/@comment-24972932-20171103144902/@comment-30248084-20171108005624

I have a few concepts:

Generally the Spawnpoint's in L4D 1 & 2 are all generally on your visual view as a Survivor. Say, hide behind a big pillar or something and the survivor cannot see behind it - that can allow them to spawn, or areas that they cannot view. This will make it more elegant in a way in places such as Zero Kelvin/Blackfield Station etc.

Secondly, why not add the Horde the capability to add HP/Damage/Speed as if of a real zombie player? This can vary depending on the survivor's level and for every level up these zombies do, this could increase their cash to make them more worth-while to some survivors, except still be minor to the actual players.

Third, why not add in some of the old mobs - one of them being like the Boomer or something. They could basically not find survivor's all the more interesting, except their explosive radius can be moderately decent when they explode - and damage the survivor - making them keep their distance from them? Tickers for a different solution?

Or lastly, you do not need the A.I zombies by why not perhaps make the ice 'Break-able'? The farther the survivor moves into the ice - you can hear some cracking beneath your feet which would later shatter after the survivor steps off, which exposes water which could insta-kill. Think of it as vanishing platforms found in some games - you walk over a brick, it vanishes and does not appear making you be more careful on how you move. Could that kind of system work for maps with Ice on it to remove Ice Campers?