Board Thread:Suggestions/@comment-34249641-20180623053145/@comment-26252711-20180624033946

So, I really like the idea of what you did, I also did the same concept with the Rolling Sphere that you did.(https://r2da.wikia.com/wiki/Thread:215753, please don't reply to this awful suggestion by me back then)

Sharp Claw Is pretty much OP, I would assume it has the same attack rate and speed as of the normal zombies, if not, clarify it in to your sentence, and make it cost stamina.

Jump Attack how does it work? I understand it's concept and all but how does the "longer than the other's player bar" work exactly? Does it have a timer that you need it to be longer than the other and once it runs out, it will decide? Do you have to fully complete the bar in order for the actions to happen? Also. You should add a damage once they land onto a survivor.

The concept of Jump Attack won't work that well if you consider the fact that Berserker will be immobile and can easily be killed by other players, so this concept isn't really good once you consider other factors. If you really want to add the Jump Attack, You should consider adding it a defense buff once it latches unto someone so it won't easily die to other people, and like you mentioned, it would be released with the Trip weapons, natural MMA and various weapons can easily negate the Jump Attack. Reconsider this move.

Pointy Sphere, Speed? Stamina Cost? Does it have any defense buff? Make survivors tripped/pushed once they get hit as well, since I assume it's rolling at a fast speed so getting hit by 12 isn't the only effect. It should deal 15 since you'll probably hit them once or twice at the same go. Can you control the speed as well? You'll probably be dead once you reach the edge.

Overall, your concept was good but the execution of your idea wasn't good though it was almost in the bad side of the suggestions.