Board Thread:Suggestions/@comment-31771993-20170110173620/@comment-29781728-20170111205801

NirSexus wrote: PeridotIsWithYou wrote: Do you understand? The trade-off for having the firevest in the game is that having fire immunity means you can't have stronger bonuses. Having a vest that provides fire immunity is way too powerful. Youre talking that making armored firevest is impossible? Im i right? I'm saying that adding a buffed firevest to the game will make Elementals completely useless. High ranks have to make the choice between using a stronger vest like Tactical or using the Firevest. If they use the Tactical, elementals are dangerous. If they use the Firevest, they don't get the large bonuses from the Tactical. Making a vest that removes the need to make choices between having strong bonuses or fire immunity and turning that into having bonuses AND fire immunity is a drastic nerf to Elementals.

Maybe after the Ice Elemental is implemented, adding a vest that possibly gives more HP and Fire Immunity will be OK. But until then, ADDING MORE VESTS THAT HAVE THE FIREPROOF ATTRIBUTE WILL SCREW WITH THE GAME BALANCE.

Imagine having an excuse for one thing that will get you in big trouble, but using that excuse will prevent you from using an excuse that will protect you from multiple things. Or you can use the other excuse, preventing trouble from multiple mistakes but you will get in big trouble. You have to make a choice. You have a problem either way, but what do you do?

But then imagine someone offers you the perfect excuse. Of course you're going to take that.

That's your vest. It makes everything perfect for a survivor, and we can't have that in the game. There has to be a trade off for countering an enemy, or else survivors will have drastic advantages.

Now do you understand? Or are you going to keep spewing garbage about your suggestion that I really don't care about anymore!?