Board Thread:Campaign Suggestions/@comment-31578614-20180121214304

'''Objective 1: Prepare defenses for the zombie onslaught. ( the grace period, AKA no zombies spawn )'''

When players first spawn in, they must go to the town that has many other survivors ( NPC's) and talk to a certain NPC. The NPC will say that zombies are going to come and attack soon, and they have no defenses. However, they have hammers and materials for the defenses. Each player will have a certain amount of towers, fences, etc, and must use them wisely so they don't run out ( with no cost to using them, as you have 15 fences ready, etc. ). The hammers will also have special items such as mines and, as much as I dread so much to say this, turrets with unique items. These are only avaible through the hammers you are given, however. Survivors have 2 minutes and 30 seconds to get ready.

Objective 2: Survive the onslaught and protect the NPC's.

Players who are chosen as zombies will finally spawn, and be able to buy things straight off the bat, but they have longer cooldowns. The survivors must hold out for 5 minutes while making sure 5 NPC's are alive. Although they have R700's, they are very weak and can be killed in no time. You can get up to 10-15 NPC's at first. If no more than 5 NPC's are alive, then the survivors fail. To make matters worse, when time goes on, rarer zombies become more common AND become more powerful. You can order NPC's to go into their homes if defenses start to fail. This will provide a sort distraction until their home is destroyed. When the onslaught is over, each NPC that survives gives 50-100$ for your troubles.

Objective 3: Finish off the remaining zombies.

Self explanatory, but the time limit kills all zombies instead of survivors. ( killing all the zombies will give you 25$ or more depending on how many are left. )

Objective 4: Freeze the roads.

Since you saved the NPC's, they want to return a favor to you. They have a huge sled already built, but the roads aren't going to allow it to travel far. So, survivors must find a way to freeze the roads. But since of the cold climate, there is no trouble for that. Survivors will have to find a hose and connect it to a house that has a tap to connect the hose with. A survivor must then start spraying the roads with the hose while others protect them from zombies ( they still have their buffs, but their rates they gained are now less ). Zombies can disconnect the hose though, so survivors would need to have one group protecting the tap and others protecting the user. The water should freeze in no time due to the extreme weather. ( NPC's will be in their little "safe zone" during this, AKA the mountains. ).

Objective 5: Escape.

The NPC's will slide down a huge sled for the survivors from the mountains, and the survivors must push it to the a far end on the road. While 1 survivor can do this, it will take a bit of time. So, having multiple survivors do it will make it faster. Once the sled is ready, the survivors must give it one last push and hop on it to escape.

Rewards

For your troubles, you will recieve the following:

A badge that prooves you won the Camp.

A very good amount of money. ( something like 5,000$ or more? )

Some NPC deploaybles ( that aren't as weak and are items. )

And finally, 'exclusive' weapon of sorts. ( one that isn't too powerful, but isn't too weak either and is also worth for the trouble. ) 