Board Thread:General Discussion/@comment-25414035-20151008024305

People keep throwing around the term OP. We can't tell what is OP and what isn't because R2D was a MESS. How were survivors op? Cause they could mow zombies down? But they never win rounds, now wins are 1/10 games for the survivors. How should we base the decision of OP or not? I discussed the reasons why people may feel certain things are op, and it may very well be the instance in which you buy some zombie, and you die immediately, losing money, and killing nobody. Or A tank waltzes out in front of you and you aren't aware, he jumps to allow his rock to clear an obstacle and kill you, meanwhile you are there shaking your head in disbelief asking what the hell just happened because you didn't know a tank was there.

My idea to balance out the zombies calling the survivors OP was considered by Place, You buy a zombie once and keep it forever, but you can only spawn it a certain number of times a round with a cooldown. You buy a tank and get instantly killed (I won't make guns/weapons that will COMPLETELY overmatch zombies) so what, you lost no money, spawn another zombie and make a tactic.

As for the survivors claiming the zombies are op, The Brute will be able to throw his melee, I don't know how it will turn out but PR said he will. Smokers need a rebalance mainly, and flying Mobs should be for support roles, I am going to ask PR if there won't be ridiculous mobs like the Bat. I can see why people call them OP, Individually, they are just a nuisance, but when an individual spams it or several players spam it, a problem arises

OP should be defined by how many wins are achieved, Survivors should have about a 3-5 out of 10 games won, zombies are around 5-7, given that that sides are balanced in skill. 