Board Thread:Suggestions/@comment-28577833-20161112191743

As you all know. Each survivor is equipped with a Primary weapon, a Secondary weapon and 3 different items.

There would be a new category of content: the tools 

-The tools would have the property of being like items but never short of use (Items have a limited number of uses before the product is exhausted while the tools would have various uses)

-The tools would have a price more expensive than items obviously

-To make simple the tools would be like Perks

To put you in context I will make brief examples

Tool Example #1: Diving equipment

Allows to have an unlimited or prolonged oxygen gauge, allows to move faster in the water and improves visibility under water

Tool Example #2: Grapple Hook

Allows the player to cling to solid surfaces.

If the hook hits a zombie it will be pulled towards the player (Not in one shot)

In addition the survivor can only shoot the light zombie otherwise it is he who will be guided to the zombie (as Brute)

Tool Example #3: COMING SOON

-Remember these are examples

-In addition it may be that the examples were ideas already proposed by others and I would like to say that I encourage you to go see their version

-Finally, ideas may be unbalanced or illogical, but this does not mean giving advice on how to improve the concept

Gallery:

 