Minigun

Summary
The Minigun (specifically known as M134 Minigun) is a 6-barrel rotary machine gun that has the capability of eliminating zombies with hundreds of bullets. This Minigun carries lots of ammunition, but has the disadvantage of a rev-up time and a long reload time. All zombies fear this weapon, which can shred them into pieces of blood and bone in seconds. Anyone who is strong enough to survive can carry this ultimate weapon.

Background Story
Long ago, there was a pumpkin mutated from the SANI Virus. As time went on, he rapidly grew large in size and acquired dangerous abilities. Survivors were forced to fight against him, and the pumpkin's might attracted Soul Fetchers from the underworld. Many lost their lives in the battle against the pumpkin, such as drowning in the molten lava or dragged into the unknown by the Soul Fetchers.

After their victory, the survivors thought that Lord Pumpkin was no more, and that they could lead their usual days of zombie killing. However, what they didn't know is that Lord Pumpkin had a son. Enraged with his father's death, he remained unseen for couple of years, until the time came. He rose from the ashes, and was more powerful than the survivors could imagine. Their usual weapons were barely putting a dent in the ferocious fruit. R-Brain Hardwork was called upon to create a weapon that might be able to triumph over the wrath of Lord Pumpkin's son, and so the Minigun was created.

Tips

 * Use a melee weapon or have a reliable backup on hand, as this weapon won't save you from everything.
 * Equipping this weapon means you stand a greater chance against Brutes at close range, so try to be revved up by the time you choose to engage the Brute - or any threat in general.
 * Try to rev up the Minigun a bit before encountering a Brute, it is always good to have a surprised Brute than one that waits.
 * You cannot reload this weapon at an ammo table, so conserve your ammunition.
 * Besides that, always keep notice of your current ammo. You don't want to run out of ammo while mowing down a Brute or hoard of zombies.
 * Stop firing when remaining ammo in magazine is around 40, just rev it up again to use them up. (continuously firing non-stop will cause the last 40 bullets to do 0 damage; fix this by stopping every now and then).
 * This weapon decreases your walking speed when equipped, and you cannot sprint with it. On top of this, the weapon takes 1.5 seconds to rev up before it can fire. Position yourself wisely.
 * Players can kill you if you don't start up your Minigun quick enough in FFA, be careful.
 * If you plan to over use this, crouch. Like all the other guns, this also benefits from crouching.
 * If you are bringing the Minigun, it is reccomended to bring the CK Swat or the Steyr M so that if you run out of ammo, you can use your secondary.

Trivia

 * This weapon is manufactured by R-Brain Hardwork.
 * Mesh by GregTame.
 * The Minigun was released in v0.8.0, the version where Halloween 2016 started.
 * During Halloween Event 2016, the Minigun was best bet to fight against Lord Pumpkin Jr., as long as a healthy amount of people had the Minigun.
 * It is the second weapon to return from R2D, the first being the M16A1.
 * When the Minigun was released, it was available for 5000 Robux as an alternative way to buy the Minigun.
 * In Debug, the Minigun could automatically spin the barrel at one point, but the automatic was changed into manual at a later time.