Board Thread:Suggestions/@comment-26141477-20191124015532

We're all sad that M202 had to go right? A weapon we all liked until we got RPG then forgot it ever existed. It will be missed. Despite our loss, I think we should look at what could be its successor. A weapon that we would all use, one that would continue M202's legacy. I bring to you, the return of the Chinalake.

Summary
The Chinalake is a returning weapon from R2D 2014. It serves as a crowd control type weapon. It's unique from all the other explosive weapons with its pump action ability, being able to dispense Grenades with ease. Chinalake has a number of attachments and unique ammo types that differentiates it from every other explosive in the game. It could be considered a mix of in between of M202 and RPG.

Background Story
One of the few rules in the Sinister Arms Scavenger division is to not look around old or familiar places. Any incident or area in the past that survivors have been through are marked as no-go zones, almost always because of the high infected rate that comes with them.

Driving past an old research facility, one of the survivors in the scavenging team had a strange feeling of deja vu. A facility he remembered being trapped in with roughly 19 other people, all of which were dying of the infection. He couldn't remember how they ended up in the predicament but could strongly recall how they frantically scoured the lab for samples to test in the facility's machinery. The longer they searched, the more the infected horde from outside was slowly breaking their way inside, Crawlers bursting out of vents, Hunters and Edgars crashing through windows, the survivor remembers it so vividly. Which is why he felt the need to check it out.

"Hey, stop by that building over there!" he called out to the driver.

"It's not marked on the map... is it safe?" a passenger asked, to which the survivor responded with an unconfident "I don't know."

It took some convincing, but eventually the team parked outside. There was little to no sign of infected anywhere, the place was as dead as the decayed bodies that littered the area. The inside was no different, dead infected filled the hallways and rooms. But there was one particular area that was... interesting. A room with two large machines, with vats large enough to stand in. The survivor had a rush of memories, wow! he thought, these were the machines that cured us!... Too bad it was temporary.

He looked around and absorbed the intense rush of memories... which drowned out with the sounds of KABOOM -clckhck- KABOOM. The leader of the survivors, of course, the hero that gave his life to keep the horde back while the rest lined up at the machines. The survivor wondered... and wandered. He looked around for the leader's remains, following a trail of weathered explosion marks and blasted zombie pieces. In an upstairs office, he found a hulking corpse of a Tank, a rare find in itself, but noticed a skeletal hand peeking from under it. The Survivor checked the other side of the body... in the other bony hand was the telltale sign of the Leader.

His weapon, the Chinalake. Damaged from his blaze of glory, but certainly not broken.

Pros

 * High damage
 * Deals AOE / Splash Damage (Explosive)
 * Useful attachments
 * Special ammo
 * Medium Rank
 * Reloads like a shotgun
 * +3 Grenades with Flak Vest

Cons

 * Expensive
 * Firing Arc
 * Can run out of ammo quickly
 * Attachments and Special Ammo are expensive
 * Can deal self inflicted damage
 * Slow reload
 * Low ammo
 * Only get back one grenade per reload at ammo station

Trivia

 * In real life, only less than 100 Chinalakes were ever created
 * Despite being a grenade launcher, the Chinalake is pump-action, meaning it functions like a very high powered shotgun
 * Originally, the Chinalake was a lot more blocky, however the last day of development the model had to be changed because of how blocky the handle was.
 * Idea by GoSinister, Model & Texture by bloxxerMan666, animated by Scrufus, and backstory by ignys.

Chinalake Mechanics

 * Equipping Flak Vest with Chinalake will give you +3 Grenades, one more than what Bulldozer would offer you which would be +2 Grenades. This also applies to special ammo. However, this will grant you an extra S.A.I. Nuke if the Nuke is equipped in your loadout [ONLY GRANTS +1 NUKE IF YOU HAVE FLAKVEST, EVERY OTHER ARMOR WILL NOT PROVIDE YOU AN EXTRA NUKE.]
 * The arc of this weapon is not as bad as M202 or X-Mas Launcher + projectile is faster. If used closed range, you could assume that you are firing oversized bullets. With this ability in mind, you could possibly noobtube a zombie with this from across the map if the map size is good enough and you arc it correctly, just like RPG. The accuracy and range in the stats said above are not 100% accurate, like how RPG's stats are not accurate with its accuracy and range!
 * This weapon reload mechanic is like RPG. This is to compensate for its amount of power it’s capable of dispensing. It is best to conserve ammo and use it when you and your team need it the most rather than spamming it to your leisure. You will only get one grenade per reload. However, the gun still reloads like a shotgun, but does not provide the +3 per +1 clip bonus from armors. This gives you the normal clip bonus.
 * The explosion radius of this weapon is far greater than M202. I don’t exactly know the AOE radius of M202, but the Chinalake’s explosions are larger and more powerful. To think on the top of my head right now, maybe ~10 more studs larger?

Attachments
For the attachments, I've provided three things you could buy, out of those three, you must choose two to be your secondary attachment.

Leaf Sights is free from the start, however it does not give you any bonus stats. It is just there to help you ADS, I originally wanted there to be accurate measurements on the sights, however that proved impossible from the start to do when modeling the gun. Leaf sights is in your 1st attachment slot.
 * Leaf Sights [FREE!]

This is really self explanatory, reduces your reload speed so you can get back into the action faster. +25% Reload Upgrade is in your 2nd attachment slot.
 * +25% Reload Upgrade [$5,000]

With this attachment, grenades that are fired close to you that could fatally damage you will not explode. These grenades instead impact the unfortunate enemy that you fire it at. The damage in these direct impact grenades are only 50% of the total damage possible (500), it's also possible to headshot enemies with this attachment, however it is very unlikely that this will occur. This attachment is suppose to help noobs not accidentally obliterate themselves with the Chinalake. Direct Impact Grenades is in your 2nd attachment slot.
 * Direct Impact Grenades [$6,500]

Think of how grenade launchers worked in MW2, they never exploded when near you, just noobtube someone in the face and they instantly die.

Special Ammo Types
I wanted to do something with special ammo and the Chinalake, something that you could still use to help out your team, be good for its price, and generally fun to use.

'''When toggled, the grenades fired have reduced damage of around 85 or maybe higher, point is that it won't kill most zombies, but instead it will freeze zombies in a large AOE radius. '''This gives time for other teammates to take down zombies like brutes or other powerful mobs.
 * Cryo Grenade [$150]

'''When Toggled, the grenade fired leaves fire, basically napalm that will rapidly damage zombies over time, being as effective as Napalm Flamey. Think of the damage on Napalm Flamey but its in a small area like a Jerry Can'''.
 * Napalm Grenade [$250]

You only get 1 or 2 ammo [If you equip Flak Vest] with this toggled. When fired, the grenade launched leaves a very devastating explosion that has a giant AOE and deals immense damage. The AOE is so strong, you could kill yourself with it if not outside of its already large radius. When it explodes, the explosion is instead a custom made mushroom cloud. As the nuke explodes, your camera also shakes, emphasizing how powerful this nuke was. To compensate for how powerful this is, the price for it is very high, making this very impractical since you will most likely not earn back the money you spent on the ammo for one round and other possible items you equipped. This will basically kill everything in its radius, it will only leave a Charged Brute at one shot to any weapon.
 * Sinister Arms Inc. Nuke [$2,000]​​​​​​



'''NOTE: Direct Impact Grenades will not stop the special ammo from detonating close to you. It is possible to catch fire with Napalm Grenades and freeze yourself with Cryo Grenades. This for sure will not save you from the S.A.I Nuke...'''

Animations [VIDEO]
Chinalake went through development hell in terms of its animations. Took a very long time till we got it right up to today. Originally, it was going to be animated by Bloxxer, then he had problems which was passed down to Fusion, which he had his own set of problems which then was brought to Scrufus. He did a very good job doing these animations, props to him!



In Conclusion / TL;DR
We had fun creating the Chinalake. Though we are all sad that M202 is now offsale, hopefully this will help you guys cope with our loss. I had a great time making the special mechanics, attachments, and ammo types (INCLUDING THE NUKE!) for this weapon. Like always, if you like our idea, give it some kudos, if you have some critiques, tell us in the comments, it is really appreciated to help us stuff right so it could possibly be put in the game!

CREDITS

 * GoSinister - Creator of the idea, created stats


 * bloxxerMan666 - Created model and texture


 * Scrufus - Animated Chinalake
 * ignys - Created backstory

 