Board Thread:Suggestions/@comment-30088120-20190104225420

I could give absolutely two less shits if you think this was a good addition to the Ticker; but as it stands right now, the rush ability for the Ticker is way too overpowered.

Because every single time I have attempted to play campaign and complete an objective, hey guess what, a Ticker is there, and I am killed immediately.

Immediately.

This happens all the time, whenever you're pushing the fuel tank on Campfire Chaos, when you're trying to call the phone on Blackfield Station, hell, pretty much an entire campaign server can fall victim to a single Ticker. Yes, it's non-direct area of effect might have been nerfed not too long ago, but direct hits are utter bullshit at this point due to hit detection. It's a buff no one asked for and alongside the fact that they're ridiculously common to come across, this is a major problem.

And I think several other people know it too.

Suggestion 1
Tickers should only be able to rush when they've lost some of their health; maybe around 175 to 200. Spawnpoints right next to an objective like the phone room on Blackfield allows for easy access to a kill from a rush. As a side effect, this should discourage spawnkilling; because Tickers have 350 health, weapons with shit tier DPS leave the Ticker just barely fazed and allows them to rush while the survivor is reloading.

Suggestion 2
There's two options here; increase the price of the Ticker in the In-Game Store or make them less common. It's not fair that a zombie that can be bought for the price of an M939 and have the same spawn rate as an Edgar be able to one-shot someone with a Bulldozer II.

Suggestion 3
Decrease the blast radius and damage. Like I just stated, the rush has taken out full-health Bulldozer users and can end up wasting your money.

Final Solution
If none of the three above work at all, just remove the damn ability. It is the only option that's likelier than the previous three and it's not gonna be missed by anyone in the community if is removed.

Before you reply with something like "don't go in a tight area then lmao" need I remind you that the single most open map in the game, Last Harvest, is one of the least played maps in the entire game? It's the same with something like Stud Harvest II and Shoot'em Up Town too; the former is obscure and the latter is played more often in PvP gamemodes.

At least take the time to read this. 