Board Thread:General Discussion/@comment-39102470-20190411165632/@comment-33933759-20190416004626

DeltaMagnatude wrote: HURR DURR R2DA BAD BECAUSE I DIDNT LIKE THESE SMALL THINGS, HURR DURR Jesus Christ. As unbalanced as the weapons are, their supposed "overpowered" factors are evened out by several things: overwhelming force, coordination, and also not playing FFA. All weapons have drawbacks (both intentional AND unintentional), and you're not considering them. Barrett is the strongest rifle in the game, but has an insanely low ammo count, slow firerate and is entirely useless in certain situations.

The difference between a simulator game and R2DA is that R2DA has MAJOR replay value even after Rank 60, while Simulator games barely has jackshit once you hit end game. Sure, R2DA gets repetitive, BUT there are reasons why R2DA is infinitely more fun than how you described it.

Trust me, people are a lot more competent and self-controlled with the votekick system. Old R2D votekick was a mess. And now that PR is adding more stuff for High Ranks, such as Gold Skincrates, the SCAR, Peacemakers, and many more things to come, there is more replay value and guns to try than ever before!