Zombie Levelling System

Summary
The Zombie Leveling System is its own little rank system for normal zombies, they do not save each round, but they do save in each wave of Arena mode. Each time you get killed by a survivor as any mob or damage a survivor as a normal zombie, Ticker, and Edgar (Claw Attack only), you earn experience to level up further. Leveling up gives you 3 skill points. When you reach level 4, Upgrade Climb is automatically unlocked for you.

Skill Points
Skill Points are used for upgrading your statistics, when you press the + button right by each statistical element of your normal zombie, you use up one skill point. Skill points do build up each time you level up.

Health
1 Skill Point = +10 HP

Damage
1 Skill Point = +1 Clawing Damage (The main attack for normal zombies.)

Speed
1 Skill Point = +1 Walk-speed

Strategic Builds
9This section of the page is not official information, persay, but offers some strategies that you may want to consider next time you're a zombie. Feel free to add your own.

Balanced

 * Even investments into all 3 categories.

Bullet Sponge

 * Immense investment in health.

Speed Demon

 * Immense investment in speed.

Bone Breaker

 * Immense investment in damage.

Axe Killer

 * 7 skill-points on health to survive 2 hits from Axe.
 * Remaining accumulated points invested in damage.

Ambusher

 * Invest 2 points per level into speed.
 * Invest remaining to into damage.

Tips

 * When you reach Level Four, zombie trusses are free, but are only visible if the map has them to begin with.
 * Level Progression Experience Required:

Level 0 to 1: 5 Experience (3 deaths, 5 hits)

Level 1 to 2: 8 Experience (4 deaths, 8 hits)

Level 2 to 3: 12 Experience (6 deaths, 12 hits)