Board Thread:Suggestions/@comment-29781728-20170913031916/@comment-32918802-20170915192426

BadWithScript wrote: I'd like to see PR implement a skill-based boss health system. Boss attacks slower/faster and has more/less health (up to 50,000?) depending on the skill level (based off of rank, weapons owned, etc.).

Attack speed and health are normal with, say, a group of minigun users, assuming normal is the stats you suggested, which I believe is balanced for said group. So its like craftwars, where the more people on the server the harder the boss.

If there is 1 player in the server, bosses have lower health because of how unfair it is to have a boss meant for 20 people to fight 1 person