Board Thread:Suggestions/@comment-27039466-20161106210200

So I was thinking of a way to make the game more balanced due to miniguns,Spas 12 and m202 (And fireaxe?) so I came up this way about adapting. The way adapting works is that there will be that a script that calculates what is used most in the previous round (Not counting boss battles such as yeti and lord pumpkin jr) it will then make it so the zombies will have a slight defensive buff against the weapon that was used. For example: 6 Player used a miniguns in the previous round. This will give the zombies next round a 18% resistance to the minigun. There has to be 3 people with a certain gun to make the resistance take effect. It will start at 9% resistance then add by 3% (Making if everyone in the server had a minigun last round. It would be 78% resistance to a minigun the next round).

The following guns and items will be affected by this resistance:

Minigun

M202

Spas 12

Grenades

Molotov

Pipebomb

Up for debate

Fireaxe

Wingmaster

Dragunov

M16A1 Sauce

The others won't be affected to make it fair for new comers

Steyr

Colt python

M93R

Remington

Skorpion

FATAL5

Christmas Tree Sword

Newspaper 