Board Thread:Suggestions/@comment-26113984-20151107040539/@comment-26043932-20151107053244

Wiki Doge wrote: " Don't you think multiple varriations of the grappling hook is going a bit far? It's a permanent item after all." I think players should have the choice of purchusing a better version of the grappling hook if they want to. I will get to this again later.

" How does this balance gameplay exactly?" It adds a more "logical" approach to the hook. Think about it: you're speeding at a soild object, of course its going to be injurious. Plus, players could escape a possibly life threating situation using the hook. I think there should be some damage to even it out. '''R2D followed logic? When players are using the grappling hook, not every scenario is going to have them getting injured or tripping when getting to their destination when logic is applied. The cooldown and energy usage already evens it out. Anyways, tripping will likely discourage players from using the grappling hook since it has a chance of doing the opposite of getting from Point A to B, possibly even getting you killed. With all these cons for an item that only gets you around 20 studs away, I'd say you're better off with something else taking up your slot.'''

"   It could only reach 20 stud anyways." It doesnt have to be approxemently 20 studs. In the end PR decides, considering hes the one scripting the items. I just think a distence close to 20 studs would be the ideal. Referring back to my idea of being able to purchuse superior hook, players can buy a hook that can travel further distences, or one that doesn't trip.

Seems OP for a permanent item.