Board Thread:Suggestions/@comment-30657087-20180805132411

Before reading anything, can you atleast not go commenting "OH BOI M249 GUT BLANANCED THIS TREATY  USEDLKESSS GEEGEEGEEGEEGEEGEEGEEGEE" just cause you've read the title kthx. Afterall, this is a suggestion—not a thread to shove down PR's throat to be forced to work on. I've also thought alot of things through and rechanging the stats all over again until I feel it's right and balanced. If you don't think this is balanced or there's something wrong with the suggestion, feel free to give feedback aswell as constructive criticism.

The current stats is... alright I guess. And no, I'm not saying this because it got nerfed, because it's that it's not really an M249 if you know what I'm saying.

The M249 right now is basically an automatic boring slow firing battle rifle rather than an LMG. And also doesn't really fit the style of a "Squad Automatic Weapon"

Rank: Still 30

Rate of Fire: 650 (500 Old RoF)

Damage: 43 (465 DPS) (541, 65 Old DPS and Damage)

Accuracy: 75 (50 Old Accuracy)

Range: 120 (180 Old Accuracy)

Ammunition: 100/1 (Total Damage 4300) (Old Total Damage and Ammunition 3575, 55/1)

Hard Impact: 2 (Old Hard Impact 3)

Reload Time: The same

Walkspeed Deduction: -2 (14 Walkspeed) (Old Walkspeed Deduction and Walkspeed -4, 12)

Sprinting Speed: 24 (Old Sprint Speed N/A) "ur 2 lazy 2 unequip n run heuheuehheyheueheu" Hey dumbass, this is also used to gain extra speed to run away from zombies while reloading

"still, iunequip and run away it not like it gonna reset the process xddddddddddddddddddd"

Hipfire Attachment:

-20 Range Deduction (100 Total Range) (Old Range Deduction and Total Range -100, 80 Range)

Accuracy Bounus: +20 (Old Accuracy Bonus 30)

The Changes to this weapon:

- Deducted DPS by 76

- Deducted Range by 60

- Requires 3 shots to kill a normal zombie

- Deducted Damage by 22

- Deducted Hard Impact by 1

- Deducted Accuracy Bonus for Hipfire Attachment by 10

+ Increased Accuracy by 25

+ Increased Ammunition by 45

+ Increased Total damage by 725

+ Increased RoF by 150

+ Can sprint with this weapon (Though it's deducted by 6)

+ Walkspeed deduction reduced by 2

+ Hipfire range deduction reduced by 80

New Additional Features (Which basically are the negative features lul):

+ Upon firing, your walkspeed will be reduced by 4 leaving you with 10 Walkspeed. If stopped firing, it takes a second to recover that 14 Walkspeed

+ When Aiming, your walkspeed will be reduced by 3 leaving you with 11 Walkspeed. Once you've stopped aiming, you immediately gain that 14 Walkspeed

+ You're walkspeed will be reduced by 2 upon reloading, leaving you with 12 Walkspeed. Once finished, it takes a second to recover that 14 Walkspeed

+ Jumping with the M249 takes more stamina considering its heaviness. Also it reduces Walkspeed by 2 leaving you with 12 Walkspeed while jumping

How it affects this weapon's gameplay advantages and stuff:

It's still a crowd control weapon, this weapon still can't take out a full health charged brute within a mag, unless you achieve headshots. With the cost of a massive increase in DPS and a increase of RoF, it takes out 76 DPS off the weapon, making the weapon a bit slower to kill. With this change, it makes this gun what it's supposed to be—a squad automatic weapon, used for great crowd control. This is used to take more zombie lives better than take powerful zombie lives real fast. With the additional features of the gun, for jumping, you won't jump simply bunny hop 24/7 and be a-ok from the zombies. The additional features is suppose to balance out it's current stats and power—also with the ability to sprint with it. The sprinting is used to run away from the zombies as you're reloading—not initially to run away to go elsewhere. You're more vulnerable while shooting down zombies or reloading. The stats here gives the M249 great suppression against zombies because, the M249 with these stats will last longer shooting down zombies rather than shooting half a mag and have more DPS. But not the same DPS as the pre-nerfed one. This also gives the M249 a unique style of gameplay aswell with the additional features. I'll be doing a SCAR-H rework suggestion at some time. 