Elemental (Fire)

Summary
Before the Firevest was added, this mob was able to take out most survivors before they had time to react. Nowadays, you should sit back and just go in on those who don't use the Firevest, or are using a different vest altogether. Remember that your Rebirth's stun and damage still work on Firevest survivors. Your touch has the same effect as the fireball, but does not use stamina.

Background Story
Veterans speak of an Elemental that used the fact the cold weather of the north to gain the ability to switch between one that could freeze survivors to their core and one that could burn them alive.

The stories (and some experiences) of such an Elemental led to survivors turning around and heading south, not wanting to deal with such a creature.

Scientists say that the SANI protected the host from the heat by making the skin fire-proof, and began to increase the body temperature of the host to extreme temperatures, setting it on fire.

Controls
Fireball: Casts a fireball, dealing 50 damage in 0.5 seconds as small 5 damage bursts. Consumes 25 energy.

Transform: Similar to Rebirth, but transforms the Fire Elemental into the Electric Elemental. You must have less then 100 health to transform. If near a Brute, it will make them Charged. Consumes 100 energy.

Rebirth: Creates an explosion, dealing 40 damage and stunning survivors nearby. Fully heals the user. Consumes 100 energy.

Survivors

 * Elementals give off a dim but fairly visible light.
 * Quick and experienced survivors could use this to dodge an explosion attempt.
 * Due to the flames, it is generally not recommended to melee this mob unless properly equipped.
 * Pipebombs are useful against this zombie; just kill off any HP the zombie may have after the explosion.
 * Flamethrowers will heal this mob, so if you are using one, pay attention for an Elemental.
 * Quickly kill off any Elemental you see, as if they have under 100 health, they can transform into the Electric Variant.
 * If you cannot for whatever reason, it is vital you heal the Elemental with a Flamethrower.

Zombies

 * Only the Elemental's Transform (for both elementals) can charge a brute, be aware.
 * It's very tricky to transform into the Electric Variant as you need to have less then 100 health.
 * Use glass shards to your advantage!
 * You can get a Brute to help break glass to damage yourself.
 * Touch a survivor to light them on fire.
 * Use your speed to kill weak survivors.
 * Use your Rebirth ability wisely, as you are completely immobile and vulnerable to survivors not caught in the blast.
 * When you stun survivors after pressing F, run over them to set them on fire. If they are wearing a Firevest, leave them for other zombies to finish them off.
 * If you have been damaged by survivors, try to hide and wait for your stamina until you are able to use Rebirth.
 * Note that your stamina regenerates slowly.


 * Fire, whether natural occurring or player-made, heals you.
 * Molotovs thrown by survivors heal Elementals for the duration of their burn.
 * Natural fires such as the crashed Porta Coeli II on Bouri Rig 71, or the fire from the boat in Panama Beach, can heal you.
 * Keep in mind that you aren't completely invincible, as players can damage you faster than what the fire can heal you.
 * If a survivor has a Flamethrower, invite yourself into the flames to be healed.
 * If you are planning to change into an Electrical Elemental, try to stay away from all of the above.
 * Combine your attacks with Leapers and Edgars, as you can deal more damage while survivors are pinned.
 * You cannot burn players effectively in water. They will be extinguished quickly.
 * Don't go near players with a Fire Extinguisher, as they will kill you relatively quickly.
 * When attracted to a Pipebomb, Make sure to have over 200HP to survive the Pipebomb.
 * If there is Ticker in the crowd, you are unlikely to survive the explosion as the Ticker's tanks will kill off the remaining HP you may have after the explosion.
 * If you find a survivor with a Firevest, be aware, you cannot damage them with most of your attacks.
 * You aren't completely useless to them, as your Rebirth attack can still stun them, leaving them easy prey for a swarm, and easier targets for Brutes.

Trivia

 * The first zombie to use the R15 rig.
 * The Elemental is another returning Mob from R2D.
 * The 1st returning mob that ever came to R2DA.
 * The Elemental was added in v0.7.9.
 * The first zombie that has more than 100 energy.
 * Ignores the invincibility supplied by survivor melee attacks.
 * Elemental buying was nerfed in v0.8.5.
 * The price risen from 215$ to 300$.
 * The cooldown risen from 90s to 120s.
 * Elementals used to be able to swim in the water on Panama Beach, but this was fixed in v0.8.5.
 * The fire on top of the tower in Bouri Rig 71 does not heal the Elemental.
 * However, it makes a good camouflage for Elementals in Arena.
 * Explosions don't heal Elementals, though Elementals can explode themselves.
 * Jumping while as an Elemental consumes less stamina compared to other zombies.
 * When the Flamethrower was initially released, the latter could kill Elementals, but then the afterburn would heal them.
 * This was fixed in v0.9.1.


 * During v0.9.5 it got a new face.
 * During debug, you could only transform into the Electric Elemental, but you couldn't change back.