Board Thread:Suggestions/@comment-25526200-20160528173622/@comment-25994324-20160529011528

Well, I would say we need a larger mod team, but personally I have experiance on a small team of admins/mods on an old Gmod server I used to play on. The server size was 100 and the map was rather huge. There were 8 of us (maybe more, but if there was they were most definitly inactive), and if there was ever a problem we had no way to fix it was a problem with Gmod it's self. We managed to keep at least 95% of all cheaters, glitchers, and minges at bay. And a few of us, myself included, helped with more social problems which mostly consisted of cyber bullying. I think a small mod team like this could work as long as people were active.

That being said, this is a game where each server is seperated with 20 players per each. And everyone's scedule differs from day to day. I think PR should slowly add one more mod every time there is a large increase in player numbers compared to the previous month until there is a number that he thinks is enough.