Board Thread:Suggestions/@comment-30714040-20180514191033

Introduction:

Firstly, by sustainable features I mean features that will keep the player occupied and entertained for a very long time, especially HRs and I would like to say why.

At this point R2DA is getting quite boring for high ranks, because when you were a low rank you had a goal, and aspirations in R2DA like aiming to get to spas or reach level 30, but once you reach those goals and aspirations your attachment to R2DA slowly deteriorates as theres not much to do anymore.

Weapon bonuses:

I've made this suggestion in the past but the thread died out a few weeks ago, but this feature is still needed in the game, its sustainable.

Basically, the player will be awarded bonuses when they bring a specific weapon to a round and get kills, this bonus only lasts for one round and there should be a cooldown for a short amount of rounds.

Why? Because this is a sustainable feature, it makes the game less boring, it makes people try out new weapons instead of having an m249 stuck to their hands like glue, this feature isn's so hard to implement.

Permanent achivements:

I have also make this suggestion in the past, but this is a good sustainable feature.

Basically, do certain tasks to get these achivements, some are easy to get and some are hard to get (E.g win a survival round on every map). These achivements can be found in the main menu, each with a unique badge icon.

Why? It gives HRs and bored players something else to do for once.

''More coming soon... euf'' 