Board Thread:Suggestions/@comment-26889982-20160708010034/@comment-25140537-20160708035724

There needs to be a method of punishment for the freeloaders who contribute nothing to the fight and only stir when the free tickets start raining. This has been true for every boss fight R2D and R2DA has ever had and will continue to be a problem for future events if not adressed.

It would not be difficult for a script to identify when a player has barely fired their weapon(s), so all that is really missing is a reasonable quota of damage to be reached and a punishment for failing to meet it. The punishment should not be so polar that it gives nothing, it's simply there to encourage people to get involved in the game. The quota could be personalised to whatever gun(s) are equipped as that would ease the stress on newer players with lackluster weaponry. I am offering no exact numbers or even the ideal solution: punishment and reward is simply a necessity that needs to exist in whatever form.

Ultimately all of the issues on this wiki are decided by whether PlaceRebuilder acknowledges them and decides to invest time on implementing them. A system of behaviour control which covers more than just boss fights will take alot of carfeul consideration.

R2D is currently being built on the principle of teamwork, but when there are no rewards or punishments that sway players towards this goal then of course they're going to keep being greedy little shits.