Board Thread:General Discussion/@comment-28677862-20170719173941

List of all the changes to guns and melees (includes removals and addition of mechanics)

V 0.2.7


 * railgun's firing speed was decreased

V 0.2.8


 * Dropoff was added to all weapons (min. 50% damage at 75% range)

V 0.3.8


 * DB's price was lowered

V 0.4


 * Added various attachments to Kalashnikova, M4A1, and MP5

V 0.4.2


 * M93R was added along with the K5 for it and the M4A1

V 0.4.3


 * G26 got increased Fire rate

V 0.5.1


 * All weapons and melees that allow it, have a 2x headshot multiplier


 * XMas sword gained 2x multi hit

V 0.5.4


 * DB's stats were changed, it was made to deal less damage (was useless at it's current state and for quite some time)


 * MP5 was nerfed so hard, it was removed


 * (undocumented) G26 became free

V 0.5.5


 * G26 recieved an accuracy nerf


 * (undocumented) major increase to G26 ROF

V 0.5.6


 * G26 obtained an accuracy buff


 * (undocumented) decrease G26 ROF

V 0.5.8


 * Kalash and M4A1 were removed for so only the clean and unbuggy weapons were left on release


 * Removed Bazooka due to release (whatever "release" meant) soon happening

V 0.5.9


 * Bullet speed increased to 600

V 0.6


 * R700 got a range buff (was 90, then 140)


 * G26 ROF was slowed (today's ROF for steyr)


 * M93R became slightly more viable with an increase to accuracy

V 0.6.1


 * Melee got the almighty 2 second claw invincibility

V 0.6.5


 * R700 recieved the Vortex 30mm

V 0.6.7

Bullet speed increased to 900 (was 600)

V 0.7


 * Skorpion got the shoulderpad


 * M16A1, Skorpion and Wingmaster 870 got lower prices, but required kills to unlock (those who had them prior didn't require kills)


 * DB became obsolete for a short period due to the infamous Test1 being added

V 0.7.1


 * Test1 removed, DB regained dominance

V 0.7.2


 * Doubleshot added to DB


 * Bulletspread system changed (Now featured a minimium innacuracy)

V 0.7.5


 * Dragonov recieved the OPS-1 scope and Bipod

V 0.7.6


 * Glock hit Roblox with disapproval and so the glock was replaced with steyr

v 0.7.7


 * (undocumented) adjusted DB and Wing accuracies, wing became less accurate and DB became more accurate

V 0.7.8


 * accuracy system is what is today (static accuracies for most guns, excluding M93R and M16A1)


 * sniper gained double bullet speed


 * Bipod gained +25 accuracy


 * both scopes had range increases

V 0.7.9


 * M93R had rank lowered to 1


 * M93R no longer had semi-auto mode

V 0.8


 * M16A1 went from 85-95 accuracy

V 0.8.4


 * Python got a mjor accuracy buff


 * SPAS-12 got lower rank (25-18) and range reduction (210-160)

V 0.8.7


 * Colt price from 2,000 to 1,200


 * Colt hipfire from 1.5 to 1.2 (Hipfire for accuracy for most guns weren't too different from their ADS and still mostly are)

V 0.9


 * R700 got the LP Hawkview (Currently and was then pretty useless since all no other guns had it)


 * "Rambo" Bowie Knife gained less energy per attack (6-5)


 * Fire Ax gained more energy per attack (6-10)


 * Coolio missed opportunity of rocket jumps and mortar strikes no longer exist, M202 gaind an auto arc

V 0.9.1

SPAS-12 loss 50 accuracy (140-90, though personally, I thought decreased accuracy woudl've been better as to avoid the falloff that happens quickly)

V 0.9.4


 * SKorpion damage change (20-23)


 * Dagonov accuracy change (110-220)


 * remington accuracy change (100-200)


 * Miniscule shovel buffs (energy needed from 15-13 and price from 3,500 to 500)


 * AK47 unlock changes (rank from 17-15 price from 42,000 to 38,000 [Look fimiliar?])

V 0.9.5


 * R700 price from 4,500 to 1,500


 * M93R Price from 3,500 to 2,500

V 0.9.7


 * SPAS-12 damage from 31-22 (I woulda still gone for an accuracy debuff instead)

V 0.9.8


 * Barrett deals 90 damage in TDM (Probably replaced by dragonov as the Meta afterwards)

V 1


 * Thompson and Minigun apparently jam less often


 * Famas damage increase, by 1 (OMG WHAT AN OP AND FASCINATING CHANGE TO SHIFT THE META OH MY GOAWD)


 * RPG became reloadable but only by 1 rocket at a reload table.

Two other undocumented changes I couldn't find and pinpoint to an exact update include


 * M16A1 accuracy debuff (Thought to be between V 0.7.8 and V 0.6.2)


 * Railgun removal (presumebly V 0.8) 