Board Thread:General Discussion/@comment-30248084-20190625214353/@comment-26141477-20190625220959

survivors have to much utility and the survival factor is out the window when everyone on your team has a m249, bulldozer 2, and inventory full of clockbombs, pills, airstrikes, and defibs. the survival factor from old r2d is what made each game unique, you never knew how hard everyone would fall or if you'd make a last stand and somehow make it to the rescue vehicle.

zombies are 'balanced' around the idea that each survivor has maximum survivability possible, thats why digger, which looks like its a squishy zombie, can trip you nonstop each time you try to get up and has similar amount of HP to the ticker, its not balanced its just very annoying to fight against even as a survivor fully geared

something has to be done if the only counterplay to a fully geared survivor team is to just trip them off into killwater using a digger, i suggest nerfing survivors so it feels like youre actually making a last stand in arena and campaigns and to nerf zombies so it doesnt seem like their only gimmick is to trip you until a brute comes to kill you, its not fun and im pretty sure it wont be fun for new players after they experience the same thing 3 times in a row