Board Thread:Suggestions/@comment-28829368-20170606211502/@comment-28829368-20170607044318

I'm not sure how Maya works, but if you can somehow pull up a UV map and connect the texture to a mesh and move and scale the UV islands (which appear if texture and mesh are connected in Blender) of the UV map, I think you should be fine. Sorry if I'm confusing you. Blender and a bit of Photoshop is really what I ever used.