Thread:BanneraSledgeraHammera/@comment-26149284-20151204130059/@comment-26149284-20151205020541

Tier: X

''How much levels of weapons you must obtain before buying. Usually as the Tier increases, it's Unlock Cost will proportionally.''

Unlock Cost: X

''This is how much credits it takes to buy said weapon. Usually, As its Tier increase, it's Unlock Cost will proportionally.''

Damage: X(Max.) - Y(Min.)

''How much health the weapon takes away in each shot. As you can see, damage can because of between range and multipliers, etc. In other words, those listed aren't the only damages like in past games.''

Headshot Multiplier: X

Damage increases by this multiplier if shot in the head.

Firing Mode: X(Single)/Y(Burst)/Z(Auto)

''Which firing mode is the weapon firing in. Possibly a default select fire feature.''

RPS (Rounds Per Second): X

How fast is this weapon firing.

Magazine: X(Mag Size)/Y(Reserve)

''How much capacity is the weapon using. The magazine is added with the reserve ammo."

Reload Time: X(Short) - Y(Long)

''How long it takes for the weapon to reload. Short reloads are when bullets are still in the chamber (Mag). Long is considered when there is no ammo left.''

DPS (Damage Per Second): X

''How much damage does the weapon do in a second, assuming accuracy is perfect. It's using Damage and RPS.''

Total Damage: X

''Assuming accuracy is perfect, how much total damage can you do with the weapon. Doesn't include refilling; uses RPS, Max Damage and Reserve + Magazine Size.''

That's all I have for now.