Board Thread:Suggestions/@comment-30574607-20170201061353

I'm back : ^    )

I know, I know, I was supposed to make a sniper but not enough people gave me suggestions for snipers so.. here's the PPSh-41! I've been working on this model for around 2 weeks, I'm new to making guns! (go easy on me)

Name: Papasha-41

Type: Primary Sub-Machine Gun

Price: $49,500

Require: Rank 20

Statistics:

Damage: 25

Range: 105

Accuracy: 75

Ammunition: 35/2

Rate of Fire: 1350

Automatic and semi-automatic

Attachments:

Drum Magazine ($3500)

Ammo w/ Drum mag: 71/1

Tips

- Best used in close quarter combat

- Try to burst or semi fire for longer distances

- Only spray if you can hit the shots

The PPSh-41 can do good burst damage in quick succession due to it's mediocre damage and high fire rate, but when fully firing it can be harder to hit shots because of the recoil. The range is fairly good for an SMG, but it is recommended to use it in CQC because of the damage drop off (it already has low damage) and RoF. Using the semi-automatic mode can be reliable in further combat, or just tapping it for 2 seconds in automatic imitating a burst.

Animations



Idle

Idle is standard.

Player holds the weapon by the unique handle and the left hand gripping the magazine.

Walking, running, climbing and reloading are basic and self-explanatory.



Firing

Whilst firing the player will bend their head similarly to the FAMAS F1 from the original R2D. Still holding the magazine as a substitute to a grip due to its high recoil.



Reload

After burning through ammo like a hot knife through butter quickly get back into action with the PPSh-41's fast reload time of 1 second!

Please point out if there's a possibility of balancing problems or other issues, it really helps me a lot.

Yes, a sniper will be my next suggestion 100% if not, money back guarantee! 