Board Thread:Suggestions/@comment-28801578-20190311173431

You know that feeling when you get tripped by a digger in M.S Antares and then you just get killed off instantly? Or, in Campfire Chaos, you get tripped right off the landstrip in the water and you sadly don't have a jetpack to get out and you drown? Yeah..feels bad man. But here I am! I request no instakill water. Instead, we should have the water take 2-6 damage per second, depending on the map. For example M.S Antares would give you 3 damage because you can easily get back on the boat if you get tripped. If it is in the campaign of M.S Antares and the boat has sunk, you will be instakilled by the water.

Few more examples: Kingstreet would give you 6 damage as there's no way to possibly climb back up without a jetpack.

Blox Harbor would give you 4 damage, very easy to get back up to the main buildings/docks.

Blackfield would give you 6 damage, no way you would be climbing back without a jetpack.

S.S Boliviar would give you 3 damage, easy to get back up.

Victoria Harbor would give you 4 damage, you can get back up.

Sunny Seaside would give you 4 damage, you can get back up.

That's all I can think of.

Also, the breathing bubble system would stay. The damage would be stacked, aka 10 + (whatever damage set for map) = 14 per each second.

p l e a s e s u p p o r t 