Board Thread:General Discussion/@comment-31274000-20191122013340/@comment-33333968-20191129005717

HugoJSL wrote: TonyPinesTheProtector wrote: The Prestige HP is balanced, why? Because people in R2DA don't help each other to reduce zombie population from growing. Of course some people are nice enough to bring defibs or go out of their own way to save newbies. But the majority ignore people who are caught even right in front of them. Prestige HP is a good thing, because teamwork in this game is impossible to encourage, and only makes people feel more toxic if we try to push it. 1000 HP will not save you from an edgar, a leaper, or some zombie throwing you into water or a killzone. I like the current state of r2da survival. Its hard, but fun. Giving people extra hp will just make the gameplay easier, slower and more boring. Mostly for zombies, since survivors when defenseless still die easily, but the survivor gameplay will still be made easier. Oh sure, but like I said, it's basically going to make the rollercoaster of every single zombie round higher.

1. Survivors start out, almost no one dies

2. People start dying due to stupid decisions and moves.

3. Everyone dies.

Basically either way, gameplay still is boring, and I'd rather honestly play boss this point.