Board Thread:Suggestions/@comment-30248084-20191011100033

[NEW] - Mob Suggestion: The Siren - (REMAKE)
'''NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that a Zombie such as this will likely even be in the game at all. TL;DR is NOW included in this discussion!'''

Welcome to another mob suggestion remake ladies and gentlemen! So for this one will be another complete remake in it's appearance, statistics and abilities on this specific mob - the Siren. I understand there will be mixed feelings with this mob, but I had thought long and hard to ensure the mob will not be overpowering - while still appearing original, and besides, I think we need an actual female zombie for once - and no, Sammich2's chan shit is of no inspiration on this at all ;-;... Ahem, so anyways, think as you may, though feel free to see what I have brought onto the table this time!

Summary
The Siren is a fast, fragile but highly resourceful zombie which has the ability to buff its zombie allies in the proximity, summon a horde of A.I zombies to protect the Siren and while to put the icing in the cake, let out a loud screech for zombies to relocate or spawn next the Siren by choice.

The Siren has two categories: Buffs & Spawns. For the Buffs Category, 3 types of buffs are available to be used on its allies, however only one can be chosen - Frenzy, Recovery & Swiftness. For the Spawns Category, it can only choose either to summon A.I zombies or to act as a beacon for zombies to spawn on - or if they exist and on the map - Teleport to the mob's call via button. However, it's major drawback is it has a very slow energy recovery.

If used and playing it's ability's wisely, the Siren can be the total difference in any form of combat situation - regardless on where it is.

Background Story
Everyone was used to seeing green on the deadly masses of undeath, but upon meeting the Siren for the first time was a real shock to those that had gone against it. While they confirm that it is not the Tank, it has a paleish white skin-tone and having the looks of a deceased woman in cuffs. Of course, everyone overestimates things new to them and die because of them, as this was both quick, fragile and have a real liking to screaming as if it were still alive.

This is different however. The zombie horde to seems to benefit from it's wails either in a blood thirsty, speedy or recovering manner. Worse is that its own coarse screeches attract masses of zombies of all types.

Whether or not the Survivor is ready, they are absolutely certain to ready amass of bullets and explosives for this new threat that seems to have came from the very dark and abandoned cities...

Controls & Abilities
Scratch: The Siren's basic attack. the mob scratches their victims at close range, inflicting 3 points of damage - however, their attack rate is surprisingly fast to deal a shocking amount of damage overtime if one does not cease its attacks.

Consumes no energy.

Buff Category: The Siren's first set of mechanics. When holding the [Q] Key, 3 GUI's will appear for the Siren to choose and click on a buff to improve its Allies' performance. There are 3 Buffs it can choose from: Frenzy, Recovery & Swiftness which all lasts for ~10s. Only ONE buff can be placed on a Zombie Player/A.I at a time. The Buff's stats are listed below here:

[BUFF] - Frenzy: This Buff increases any mob's Attack Damage and adding extra (temporary) Health by 30%. To show the effect, the mob's eyes will glow red and the torso emit a slightly deep red, faint-transparent particle cloud. Effects are removed when the ~10s time finishes, removing the buff from the mob.

[BUFF] - Recovery: This Buff allows any mob to regenerate 5% of its lost health to a total of 50% - attacks do NOT disrupt the healing process. To show the effect, the mob's eyes will glow green and the torso emit a light-green, faint-transparent particle cloud. Effects are removed when the ~10s time finishes, removing the buff from the mob.

[BUFF] - Swiftness: This Buff increases the movement speed on any mob by 50%. To show the effect, the mob's eyes will glow blue and the torso emit a light-blue, faint-transparent particle cloud. Effects are removed when the ~10s time finishes, removing the buff from the mob.

Consumes ALL of it's energy. Players/A.I need to be 5 studs or closer to be buffed. Only ONE buff can be placed on a Mob - To place another will remove the previous buff placed. Notice: The Siren CANNOT benefit or use its or other Siren's abilities!

Spawning Category: The Siren's second set of mechanics. When holding the [E] Key, 2 GUI's will appear for the Siren to choose and click on to either harass or protect yourself from Survivors, or to act as a spawn/teleport beacon for your zombie team. There are 2 options it can choose from: Spawn A.I or Call Horde (Which this ability lasts for ~10s). Only ONE option can be selected at a time. The options are listed below here:

[Option #1] - Spawn A.I: This option spawns (next to you) 10 A.I Normal Zombies that follow while being able to control their behavior by GUI commands - however commands and pathing can be limiting. There are 3 buttons to use: Follow - which follows you while ignoring everything EVEN if attacked on, Attack - Attacks any Survivor within reach or accessibility and Defend - Like follow, but when you are harmed, the A.I goes after the Survivor that has damaged you. A.I Zombies can benefit from the Zombie Leveling System!

[Option #2] - Call Horde: This option allows any and all mobs (players ONLY) to spawn next to the Siren, while any mob that exists will be given a GUI Button to either Teleport to the Siren or not. When the ~10s are up, All players will only spawn at designated spawns normally.

Consumes ALL of it's energy. Notice: The Siren CANNOT call in other Sirens!

Cash Reward: Buffing & A.I Kills [Passive]: When the Siren buffs either a Player or A.I Mob, they will earn +10$. Increases by +10$ depending on how many mobs have been buffed - this feature is to promote teamwork while being worth-while to the Player.

Also, when the Siren's own Henchmen (Its summoned A.I Mobs) kills a Survivor, the Siren will earn the kill reward from the A.I Mobs - whether being a full-on kill or an assist kill reward

There are no drawbacks.

Pros

 * Fast Attack Speed
 * Capable To Spawn A.I Zombies
 * Decent Kill Reward
 * Average Health
 * Reliable Mobility
 * Rewarded Cash For Buffing & Getting Kill By A.I Mobs

Cons

 * Very Low Damage
 * Abilities Consume All Energy
 * Very Slow Energy Regeneration
 * Cannot Benefit From Its Own Or Other Sirens' Abilites
 * Expensive In-Game Purchase
 * Long Purchase Cooldown
 * Either No or Low Spawn Rate
 * Spawn Limit (Either 1 or 2)

TL;DR
[Straight To The Point]: View Statistics, Pros/Cons & Controls & Abilities for a brief view on how this Mob's mechanics work - then post your opinions on what changes should be needed.

[Other Notes]: It is not required to read everything. If you wish to do so - do what pleases you.

[EDITS]: - N/A

Conclusion
And that concludes the Discussion.

But hey, this is only a suggestion! So if it does get accepted, do not take the stats/model listed here as fact - as they are succeptable to change by the owner's decision.

Hopefully you guys like my suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 