Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-26889982-20190210153342

IceKing130104 wrote: the whole purpose of edgars and edgars is to desable sirvivors, so they wont do anything

edgar is bad if you cant aim literally at anything

leaper makes noices, so if you arent listening to loud music, you should be fine and alerted of their presence, plus leapers cant climb high so they are useless on no mercy

making those buffs would literally make those 2 zombies useless, specially if you for rofls bring a bat and katana (or any other melee of that status)

the melees are used commonly specially by lrs and mrs (they dont have rpgs so)

even i use a melee, but im a rank 28 and have every weapon for that rank (well i use knukles but its technically melee) Bringing a melee means sacrificing a backup weapon in case things go wrong. For example if you see a teammate pinned by a leaper and your primary isn't immediately available the leaper gets an opportunity for an easy kill.

Also a melee weapon needs energy, so if the melee you're carrying counters one thing and you recklessly waste your energy you're left in a vulnerable spot to nearly every mob including the one you're specifically trying to counter.

No one would probably use a double melee even with this buff, so if one mob is countered the other can take them down. For example just because the barret can counter the elemental easily it doesn't make them useless because they can go for other survivors who are using something like the flamethrower.

What I'm trying to suggest is to make melee weapons be a choice that everyone can make instead of being limited to the RPG or peacemakers.

TL;DR: Secondary guns do the things up here way better, why not have melees have their own benefits?