Board Thread:Suggestions/@comment-32707782-20180803111758

Summary
Co-op is a cooperative gamemode entirely about teamwork and cooperation, where players have to work together in order to win. It's very similar to quest, in that it's a set of obstacles and challeges, with an extra layer of cooperation, teamwork, communication and less of "everyone doing their own thing". They are usually while short, intended to be played as a quick breaks from normal gamemodes. You can also play them on offical Co-op dedicated servers if you're looking to spend an entire afternoon playing with friends

Maps Suggestions
Yes, this is an entire package of suggestions, that includes maps ''You and your friends are trapped in a factory filled with all kinds of laser trap. Now you, together as a team, have to escape this place together in one piece. Through moving lasers, spinning blades, and all sorts of shenanigans. But don't worry, there's a free cake at the end (and some cash too)''
 * Laser Institute

Reward : 1,200$

Difficulty : Easy ''You're sitting on a high-speed train, hoping to arrive at a safe heaven. Turns out, the whole thing was a trap, nobody was driving the train, and it's probably heading off a cliff. You should've known things can be too good to be true, anyways, now you and your buddies have got to get out of this thing, one way or another. Jumping across from trains to trains, rigging the engines with explosives, and escape with a sack of cash on your hand''
 * Speedway Express

Reward : 1,500$

Difficulty : Medium ''You, along with your fellow survivors, decided to explore an abandoned powerplant for some resources. Unfortunately, somebody locked the entrance and trapped you all here, better get a move up if you still want to live. Jump through electrical wires, destroy the electric core to shut down the power and make a run for your life''
 * Power Failure

Reward : 2,000$

Difficulty : Hard

Obstacles
Here I'll go over every obstacles in 3 of the maps mentioned above You spawn at the factory's entrance
 * Laser Institute
 * Spawn location(s)
 * Obstacle set 1
 * Moving lasers : this is a fairly simple part, there will be 5 moving red lasers you'll have to dodge, each dealing 50 damage to you if you're hit, along with burning you
 * Moving lasers 2 : a repeat of the first one, only this time in a more lethal environment. There will be 8 darker-red lasers that can deal 100 damage to you on touch, as well as burning you to dead.
 * Obstacle set 2
 * Spinning blades : after swiftly dodging dangerous laser beams, you're greed with 4 different moving, spinning blades you can cut you off in half. They will each be traveling in a different directions, cutting off your limbs upon touch.
 * Obstacle set 3
 * Mirror puzzle : you see a locked mechanical-looking door, some mirrors, with a laser projector shinning at one. To complete this, one player must grab a key and shoot the mirrors to change their directions and lead the laser beam to the door. Said player have 60 seconds to complete the puzzle, if they fail, another player can grab the key and try again. The laser from the projector is harmless to players. You can also punch the mirrors in order to change their direction, in case you forgot to bring a gun with you.
 * Obstacle set 4 :
 * Jumpman : behind the door is, lord behold, another laser section. This time, you have to jump between blocks to blocks to avoid getting zapped by the lasers below
 * Obstacle set 5
 * Laser turrets : beyond you are 3 turrets, they have 500 health and fire in burst. But their damage output is very high, capable of killing a bulldozer II in one burst, thankfully, a flash can disable them for a short period of time (8 seconds), and a grenade can cause the same effect, with a shorter time (5 seconds). A molotov or anything that can cause flame damage will burn the turrets, slowering their firerate from 1 burst every 5 seconds to 1 burst every 10 seconds permanently. You get 50$ for killing one, 10$ if you successful inflict it with any of the effect mentioned above. To successfully defeat them without using any items, use the nearby walls to take over, waiting for them to shoot, then attack them while they're recharging

 there will be 2 trains running side-by-side eachother, you can spawn on one of the two, everything will be the same, and at one point you can meet up with players on the second train
 * Speedway Express
 * Spawn location(s)
 * Obstacle set 1
 * Find the escape hatch : the door leading outside of the train are completely locked, and there's an opening on the train's roof. Seems like someone ripped off the hatch and hid it somewhere, you better find it soon before the time limit runs out. It spawns randomly across the train, there are 2 hatches, one for each train. If someone click the hatch, it will automatically be placed where the opening was on both train, and the objective is completed
 * Find some explosives : you climb up to the top of the train, and find the train engine. This thing probably won't stop itself, so you better find a way to force it to, dynamites can do. Dynamites will now spawns above and inside the train randomly, you have to find 4 of them under a one minute timer
 * Obstacle set 2
 * Blow up the engine : after 5 dynamites are found, one player have to go to the train head and rig it with explosives. Now everyone have 30 seconds to get as far away as possible from the explosion, after that, an explosion will happen, and the train will start to slow down, when it stops completely, you win

 you spawn at the entrance of the facility
 * Power failure
 * Spawn location(s)
 * Obstacle set 1
 * Electrical wires : there will be 5 electric wires on the ground, they deal 100 damage + 50 shock damage upon touch
 * First electrical defense : you see a big electric tower, that seems to be malfunctioning, you'll have to blow it up. The electric tower have 1200 health, and can shock nearby players at random, but you can avoid getting shock by staying further away, although some will have to go up front to take the hit.
 * Obstacle set 2
 * Second electric defense : this one is a repeat of the first one, but with 2500 hp and attacks more often
 * Obstacle set 3
 * Final electric defense : This is the electric core itself, it has 5000 hp and can zap up to 40% of the players currently alive at once, once it's defeated, you win

This suggestion took me 2 days to put together, I worked really hard for this and hope this'll get put in the game, show your support by leaving your opinion below and give this post a kudo, thank you :). And sorry if some of these sound kinda rushed, I worked on it for a whole day and it gets while tedious at time, I might rework them in the future if you don't like them, cheers  