Board Thread:Suggestions/@comment-32471289-20181027071958

Now we all know SP (aka the grind time) And its kinda not really grinding, considering you just take an flamey, and just burn everything to the ground. So lets add AI special zombies.

btw, im not an expert in AI script, but i just know some things like pathfinding and all that stuff

1) Ticker. LIKE COMMON, JUST GIVE IT AN AI SCRIPT AND DONE (dont add rush tho pls)

2) Edgar. literally the same thing as tickers (but maybe add that if in set distance from player, it wil try to tongue an player)(also ability to escape those in case of strangely AI succesing at its job)

3) leaper. camps at the important for player spots (ammo boxes, suply boxes and ways to those (corners, doors)) and jumps at player

4)elemental. tryes to booty bump player. occasionally will throw fireballs. in case player has an fire vest, will be trying to explode an player. In case having less that 100 hp, rebirthes. In case there is an brute on the map at that situation, will try to pathfind him, and if succesefull, will charge him. in case player has an faraday, will not transform unless needs to charge an brute

4.5) electric boi. tryes to boody bump the player. occasionally will zap the player for 1 second (otherwise would have been insta death) if at the almost close range, will use the charge move. in case of having less that 100 hp, will do the same thing as with fire elm. will not transform if player has an firevest

5) Brute. Will walk at player with 0 fs given. if close, will use the LEMME SMASH attack. in case of far distance, will occasionally throw clubs. sometimes uses an forcefiled when taking damage (similar to skelly)

5.5) charged shrek. will walk at player with extra 0 fs given. if close, will use the LEMME ULTRA SMASH attack. in case of far distance will do the same blablalbalblablabla. In case if player has faraday, will always stay at long distance and throw wooden but somehow capable of storing electricity clubs at the player

6) Digger. Similar to leaper, but more aggro. in case player at the medium distance, will camp. At close range, attacs player, triping and exposing to zombies. at far distance. Will try to dig (if unavaiable,will run to player either reaching him or finding an dig spot) (If digger is at the avaiable spot, but player isnt, will show up in the nearest avaiable for digging point) (if both the player and digger are at teh avaiable for dig places, digger will emerge right below the player, stunning)

7) Stalker. since stalkers dont have any natural spawnrate, those will show up once the player killed 250 zombies. has teh same AI as digger, med = camp with invisibility far = run to teh player close = grab. In case of grabbing, will go to the strongest zombie in the world at teh moment. Brute>elemental>digger>edgar>ticker>leaper>normal zombie will use the forcefield at the player

Yeah, i just made this topic to accompanny the Make The campaign singleplayer! topic

also all rewards are halfed since pr AI is dumb k thx 