Board Thread:Suggestions/@comment-25526200-20190317181028/@comment-32311072-20190317191040

Two weapons that I have in mind that need a buff are luger and python. Their stats are pretty good the only thing they both lack in is ammunition.

• Giving python an extra "clip" is enough

• Giving luger two extra clips seems fair to me (considering that peacemakers have a total of 60 shots while luger only has 16)

I'm not sure how well this would work but minigun definitely needs a rework of some sort or at least an attachment that makes it more viable than it currently is now. It's pretty clear now that minigun is not really worth purchasing. Mainly because of the number of zombies that can stop you from revving.

• TL;DR: Minigun isn't as useful as it was back then, so it needs a rework or an attachment at least

One suggestion I have for the axe is an animation modifier (but it's actually beneficial). The axe by itself is a pretty good weapon for lr's but the problem is (IMO) is that avoiding its swing is just too easy to the point where it just gets annoying.

• The animation would let you swing in a horizontal-like fashion (take L4D2's axe swing) making it easier to hit your target.

Another attachment I had in mind was for the SPAS, it's really not that complicated and pr wouldn't really need to do much. It's just opening it's stock.

• Give it like 10+ range or accuracy

I'll type more in later