Board Thread:Suggestions/@comment-28577833-20170109195641/@comment-31524869-20170109224623

Ok, I love the wrench suggestion, though I do have concerns Rockynic,

The Turret for one, Jesus, this will be the same problem in the old R2D: Kill steals and Spawn Camp, which will all lead up to Farming the area, which is how I got loads of cash in the old game. Why not make it one Turret, with damage adjusted to 25-30 HP damage, reload and ammo will still be the same to at least remove the possibility of Farm-Prone frenzy survivors. I guess the three other turrets can 'replace' either a destroyed sentry or remove the existing turret and with a new one, but if three are placed all at once, believe me man, there will be complaints on the wikia. But I like the turret model, a lovely touch!

For the Beartrap, it's lovely that you remastered it, but to remove Brute's Protection? It would be a complete waste of purposely spent cash or just gotten one, trapped and a minigunner tears him down. Why not drain his energy 1/4th's down on energy to have 'some' protection. He/She will be swarmed by survivors anyways and can barely throw a stick in retaliation. But maybe something to think about.

The Landmine could maybe have one more unit for the max to hit? I am pretty sure you have a reason, though having two doesn't really hurt rather than having more than what I said, which is more than x2. But otherwise, quite balanced.

And lastly, the repair, It's good that you 'could' repair things in the environment, though, it needs a certain amount of cash suction to the amount repaired. It could cost -$5 to restore +10 HP per repair until HP is maxed, or if the survivor runs dry on cash (Which wouldn't be anytime soon.. xD). And maybe overall price to around $80 per item, otherwise, thats the cheapskate me talking. Aheh.

But otherwise, a very good suggestion, deserves a lovely kudo.