Board Thread:Suggestions/@comment-29781728-20190416232927

TL;DR: Over the course of a survival / rescue round, players should receive cash. $100 at the first minute, $100 at the second minute, and then $100 every other minute after that. This would mean it would be similarly rewarding to Campaign and PvE. It deserves this because currently it is much harder and rewards much less.

Instead of PvE being the prime gamemode for farming, it is now PvE and Campaign. That's all OK, but I think the game should have a little bit more diversity and possibilities. At the moment, the biggest problem of R2DA is that if you're playing anything except PvE and Campaign you're essentially wasting your time, because you could be doing what you do in Survival or Rescue more efficiently.

Additionally, as I've discussed before, R2DA has a great set of numerous maps, and yet 90% of them aren't played. Kingstreet, Foxriver, and Victoria Harbor are probably played 10x more than every other map combined. This is because they're best optimized for their specific gamemodes: Campaign, PvE, and PvP.

Now, what if we could make numerous maps achieve similar grinding efficiency as the top tier, boring, honestly not-that-amazing maps? It's definitely doable, and here's how I would do it: survival time rewards.

In PvE, you get massive hordes of AI and special infected to farm constantly for a few minutes, and then rinse-and-repeat. The benefits are that there's little to no downtime (you get to play survivor every round). In Campaign, rounds are quick, easy, and earn decent XP and fast cash. Survival and Rescue have neither of these benefits. Rounds are long and unrewarding, typical survival maps are spread out and don't allow for farming huge hordes (e.g Last Harvest, Casius, The Complex).

However, Survival and Rescue both share the goal of surviving as long as possible, but do not reward you as much as PvE and Campaign do for the difficulty. Campaign has its own issues with difficulty in relation to reward that I won't discuss.

Thus, the simplest way to fix Survival and Rescue and make them and more maps popular is the addition of a scaling reward based on every minute survived.

Could go like this:

1 Minute Survived - $100

2 Minutes - $100

4 Minutes - $100

6 Minutes - $100

8 Minutes - $ 100

10 Minutes - $ 100

Overall, a $600 cash reward, which is definitely not unreasonable compared to Campaign, which often rewards you for about the same even though it's drastically easier. This would make surviving your goal, as it should be, instead of mainly hunting down zombies, leaving your team worse off.

Why not a single, large cash reward at the end of the round like Campaign? Well, again, Survival and Rescue are much more difficult, and even surviving to 4 or 6 minutes can be a difficulty for some, notably beginners. Most Campaigns reward you more for 4 or 6 minutes of play, and PvE rewards you much more, although it takes more time.

Thoughts? 