Board Thread:Suggestions/@comment-26889982-20170318032421

BASED OFF OF BATTLEFIELD 1'S OPERATIONS GAMEMODE (if you know the gamemode already I wouldn't reccomend reading the entire suggestion as it is based off of that)

Universe Option:Stations-Large Scale Servers(60) +Rank 10 TO JOIN

MAPS:Kingstreet, Zero Kelvin Station, Harvest

Basic Gamemode Explaination

The gamemode is about zombies attacking and survivors defending flags. If the flags aren't defended well enough survivors are forced to retreat and defend again. The basic map structure is in a rectangular shape so it'll be head to head with both survivors and zombies. Half of the server are survivors and half are zombies.If any zombie leaves the next person who joins will replace them, if all zombies leave survivors win by default.

SURVIVOR OBJECTIVE/FEATURES

Survivors are set to defend various flags placed around the map as a massive horde of zombies come to try to capture them(like ctb except switched), the amount of zombies need to kill from the start(or max lives zombies have) are 220. If you fail to defend both flags and zombies capture both of them you are forced to retreat to another side of the map, a successful retreat rewards you with full health and ammo, it will also allow you to reset your purchases bought in the live store(includes extra ammo,built structures,pills etc.).Failing the retreat will reward zombies with 30 more lives,If you manage to kill all zombies you will win the round and go back to the main menu to change your loadout and restock on items if you wish, then you'll be redeployed at the last station you were at to defend again one final time. If you kill all zombies that time, all current survivors win and get $40 (x by how many survivors there are left after)

ZOMBIE OBJECTIVE/FEATURES

Zombies are set to capture various flags placed around the map as a massive team of survivors try to defend them, the max  amount of zombies survivors need to kill are 220, if zombies succeed in capturing the objectives the survivors are pushed back to another part of the map they need to defend, be sure to kill survivors while they're retreating so that they have to kill 30 more zombies. Once all survivors retreated and the place is secure the spawns will be pushed forward to near where the flags were to advance easier. If you succeed and capture all flags or kill all survivors then zombies win, if you fail and all zombies are killed, zombies lose the round and you'll be redeployed shortly after a 30 second interval. After that zombies will start with 150 lives and will be reinforced with a charged brute(randomly chosen). If that attack fails then survivors win.

OTHER STUFF

When in a group, zombies can set their spawn to spawn on a group member closest to the flag if they haven't taken damage in the past 15 seconds.

At the start of a round, starting zombies spawn with 1 extra skill point.

Maximum of 2 brutes and 4 elementals at the same time.

Each ticker radiation puddle will count as 1 a zombie standing on the flag, so take care of radiation! 