Board Thread:Fan Content/@comment-34166399-20190120032117/@comment-37169954-20190212120020

Quionol wrote: I will change the moveset @Isuckatgames.

Neutral B: M249 (10% dmg each landed shot, faster reload than ingame, slow movement)

Side B: Karambit Slash (15% dmg)

Up B: Teleport Command (Shows a fast-typed teleport command, then teleports high, can't deal damage)

Down B: RPG (Aims down with rpg, deals 25% to opponents and himself)

Side Smash: Bat (20% dmg, Charge for 13 seconds to completely devastate an opponent with a homerun)

Up Smash: Spear (Remember that item? Ya it's back baby! 10% dmg)

Down Smash: Toy Sword (Trips and fings a small distance, 2.5% dmg)

Side Tilt: Punch (5% dmg)

Up Tilt: Uppercut (5.5% dmg)

Down Tilt: Kick (5% dmg)

Final Smash: cgive rpg (slashes a Katana to a player and if the katana hits, they will be transported to a small island where PR will spam cgive rpg 15 times and will destroy the player with each RPG rocket dealing 10% each with the damage total being 150%. Lasts 10 seconds or something)

Disclaimer: PR will have an ammo counter and a stamina bar. That means that the M249 will deplete ammo and there being unlimited mags. The Side B, Side Smash, Up Smash, Down Smash, and Tilts will deplete the stamina bar by set amounts (I gave you guys hope and made sprinting and jumping not deplete stamina). SWAGER will be an echo but his final smash is different. uuuh That is pretty good...