Talk:Comment Section Central/@comment-30248084-20191013043539/@comment-31274000-20191013195127

In a game about movement, having the digger dig under a person to trip would just make it useless. I do agree that zombies are now really weak, but the solution is not to just increase their health. I don't think its really fun to have a zombie that is fast, has a smaller hitbox and with an insane amount of hp that can leave you vulnurable if it hits you, especially for low ranks. If pr wanted to keep its health, I think making him slower would have been the better route, but the digger is known as the zombie with the fastest transportation, so that would ruin the digger. I think that pr made a good decision by nerfing its health. It can still be hard to hit a digger due to its movement and the lower health encourages players to play with stealth in mind. I think that pr should add a tankier yet slower that is not as strong/slow as the brute to balance everything out.