Board Thread:General Discussion/@comment-25461102-20190619123012/@comment-36018189-20190620134523

I made some suggestions like a year ago that I feel like would help the game. Unfortunately they didn't get much attention so I'll try and go over a brief summary for each. And another thing that a lot of people complain about, including high ranks, is the difficulty of some of the campaigns such as Sewers or Blox Harbor. Plus the fact that most of the campaign escape vehicles leave you exposed to all sorts of attack. The other thing getting a lot of complaints is the grinding process, which can get boring over time as you spend a good 80% of your time on Foxriver to earn cash or exp.
 * An advanced tutorial where you can play as the zombie variants and get used to them
 * A shooting range so people can test weapons and items they have without buying/wasting them
 * Cutscenes at the beginning of campaigns that describe the objective so the noobs don't just sit around and camp