Board Thread:Suggestions/@comment-31896807-20190728005441

funny how a HK416, an assault rifle, has low ammo count while a scar H, a battle rifle, has good ammo count, they pretty much have their stats swapped, though i get it HK416 has low ammo count for balancing, the SCAR H couldve been the same but more damage

realism is not something you question in R2DA but i am just really bothered why the scar H is an upgrade of HK416

HK416

45 damage -> 28 damage

Accuracy - 40 -> 45

16/2 bullets -> 28/2 bullets (32 w/ extended mag)

600 ROF -> 620 ROF

Hard impact can either stay or not, if PR considers this thread which is very not likely, its up for him to decide

SCAR H

45 damage -> 60 damage

32/2 bullets -> 18/2 (22 w/ extended mag)

620 ROF -> 590 ROF

 