Board Thread:General Discussion/@comment-44328866-20191207133214/@comment-32897163-20191212012801

TonyPinesTheProtector wrote: Let me explain the issues with flamey:

- Range

- It only has two clips of ammo

- Can't kill elementals

- Edgars can catch you from a far distance

- Burn damage is almost useless -Range? Yeah?? It's range is too big with napalm, silly. Good napalm players also never let normal zombies touch them. But...what if a normal zombie touches them?? They lose 10-13 health...the horror...I guess that means it doesn't require balancing?

-"It only has two clips of ammo" It honestly does not require much ammo at all to kill any zombies aside from brutes, napalm flameys can practically one tap normal zombies, and devastate others. I also won't mention how it has tons of ammo for how good it is with napalm.

-"Can't kill elementals" Another silly statement, everyone brings a secondary. Now if a napalm user doesn't bring an appropiate secondary for elementals, yea, they'll die, but most will bring something to take them down.

-"Edgars" Teammates exist, obviously if you're the last player or two in the endgame, getting caught by one will result in your death, but I'm speaking in the middle of rounds. Also, again, secondaries. Again again, Edgars aren't hard to kill.

-"Burn damage" No one uses napalm for it's burn damage...everyone mostly uses for it's immediate damage, the burn damage is just the an extra thing that comes to be useful in some scenarios, usually for killing edgars.