Board Thread:Suggestions/@comment-31524869-20161022202625

In a real apocolypse, these would be natural hazards in any situation, but also tools for advantages like in Left 4 Dead 1 & 2.

Remember the Jerry Can (Gasoline)? these can be picked up that spawn randomly in places like Terminal Decay, KIngstreet, Mogadishu Transit and Victoria Harbor. Like the feature of the ticker, these can only explode and kill the player that shoots it. the use for the Jerry Can is like an explosive trap, Survivor's can place them around anywhere (But cannot climb ladders with them in hand), shoot the Jerry Can and see a nice explosion consuming the zombies like throwing a grenade. Cannot be shot at in the hands of a player.

Fireworks Boxes can be rarely found lying around, Survivor's shoot the box and it sets off, like a molotov, sparks fly arounbd a 10 stud radius, the noise attracts zombies and pulls them to their doom, causing 5 HP damage per second. they cannot be shot when in the hands of a player. the fireworks die off in 6 seconds after activation.

Landmines, hate to bring the bad news, these mines have been laid by the Military before the world went ludicrous, Randomly placed around the game map. These Landmines are Neutral - meaning they will KILL anyone within range, Human or Zombie, it does not matter. Some mines are coated to fit the blend across any surface area (Brick Color of grass, concrete, etc). Humans can avoid this, by shooting them at a safe distance. If your a normal zombie, take it for the team and sacrifice for specials to move across without being in harms way. fail to see them will be a very grim ending to a survivor, but a huge loss if a player is as of a brute. Watch your step!

Electric Lines, can sometimes remain on for unknown reasons, either forgotten to turn off or still running by using it's reserve storage, these are hazards that can be commonly found in Subways, Transit Stations, Power Lines, Exposed power junctions: anywhere that has a human settlement. If in water is much more deadly, as it will be an instant kill as it fries the brain, zombie or human. there is rarely a power switch to control this scenario, not making this a significant threat if handled immediately, otherwise, keep your distance from sparking wires, even on anything metal.

Thunder Storms, this is a very unlikely scenario, but it does happen. On rainy environments, it can very rarely (by 0.5% - 5% chance) bring a severe thunderstorm. Lightning strikes don't commonly hit things that are not higher, but tall things like buildings, or tree's, or nowhere near them at all. Sometimes it will cause fires, at a rare extend. In reality, death rates by Lightning strikes are very low, but if you do end up getting killed by lightning, thats quite tough luck, but very uncommon to happen.

Manufactored Gases or Chemicals, believe it or not, these do happen in the real world whether you like it or not. these can be rare, unless the map is particularly a Chemical Plant, it should be unlikely to come upon any. the most common could be of Chlorine or Radiation spills. Chlorine could damage player HP by 1 HP damage every 1 second, Radiation Spills can be of same effect as of being near or close to a Ticker.

Doors, the obstacle to come across to anything to get away with zombies, in reality, doors do not tend to be unlocked at all, but the direct opposite. this would be nothing to zombies, but a sincere problem to survivors if they are escaping. depending on the material of the door, Fireaxes work best to take them down, and if a feature, repair the door back on it's hinges under all survivor use. Locked doors are more durable than unlocked doors, or so they say..

Heights, yes, their everywhere, and obviously a huge danger to anyone but zombies. In reality, a fractured leg is a death sentence if you survived from the fatal fall, for Roblox physic's, however, damages large amounts of health. One way to counter, is to have a rope (If developed), and use it to slowly decend to the ground without harming yourself, but beware, you will be vulnerable to edgars, and the rop doesn't last long, one zombie strike will upset the balance and you will fall either way.

Trip-Wire Traps, they are common among the military to use them during wars, but sometimes, even in these times, they are forgotten to be dismantled. this is rare to come upon one, but they would usually be around doors or staircases. like the Landmine, they don't car eif your human or zombie, if the trip wire is set off, It will kill anyone neither way. to counter this, if there are windows, to see any traps and shoot them as survivor to deactivate, a normal zombie can sacrifice itself to trigger the trap.

Turrets (A.I Controlled), are surely very uncommon and unlikely to find, Like the turret in the Original R2D, it has been used by the military to keep Quarentines and Safe Zones in check without human casualties. How these turrets are reprogramed to target not just Zombies, but also Humans, is a huge mystery. Only to fire to about 120 in distance, it has the same weapon as of a Shotgun from R2D. Whether something, or someone ​has meddled into tampering the turret still remains in question. due to it being automated and a very early developed device, it isn't accurate, making distance shots clumbsy, but more deadly on very close combat as it is designed.

Bear Traps, Mentioned by many on the suggestions, these can be purchaseable, but also do not care who is friend or foe, if triggered, it will make the Survivor or zombie immobile, causing an inflict of 50 HP damage total, no more. from how their randomly around the world armed and ready to the teeth, Early survivors could have used this technique as so would others use to this day. But as all, keep caution to where you step at all times!

[ Hope you like the suggestions, Mentioned either before or now, thought they would give people an understanding and to make the environment a real concern and life-like to a real situation, Stay alive survivors! ]

- Qwerty-To-Twelve 