Talk:Outpost 21/@comment-29370311-20181224191750/@comment-36476932-20181225145622

You're probably not familiar with map creating yourself, correct me if im wrong, but let me break it down for you. Statement that "You can simply zoom out and see that the cooling towers aren't connected to anything" is true, but that's because of the fact that you're not supposed to be able to look out of the map, the map is based inside the walls: if i would've added more things outside the map it would have been pointless, because you can't really go there and enjoy these things closeby plus it would've just included more parts to the map: which means more vertices which increases lag (which the community really hates).

Second statement you brought was "Lots of the giant vault doors can simply be walked through.": Firstly its not "lots of giant vault doors" its "one vault door". Pr did an oopsie here, in the beginning we left the vault doors cancollide off, so players could check out the map on swager's profile, in the process of adding the map we told pr to switch the doors cancollide on and code 'em. So he accidentaly missed one vault door.

Thirdly, "This map is insanely small": You probably haven't seen Foxriver prison in it's beginning days, and now eventhough pr added ice to the map it doesn't really make a big difference, the ice on the map is quite flat with no actual cover. So it's not the smallest map in Reason to die awakening. Also, quick note that the map's original size was alot smaller, but we expanded it. And fourth point: survivors do have good defensive positions, that's why there're vault doors in the map.

In the end I need to thank you for the feedback, i hope i cleared some things out here.

Sincerely, Chelog.