Board Thread:Suggestions/@comment-31524869-20161106203443

There are some topic's to some that are already suggested. Thought maybe a Revised version of this would make some practical sense in combat and how to deal with them. Here's my suggestion

The Rotter isn't like the normal zombie we fight in R2DA, it is basically the same - other than being in Heavy Riot Police Armor.

STATS:

Attacks: 10 HP damage (Same damage as a normal zombie would)

Abilities: Riot Shield -  It has a base of 100 Armor HP that can be demolished by any weapons, One it breaks, it cannot be respawned or repurchased in Live Store for that zombie until it dies. The Zombified player must zoom in and use Right Mouse Button (RMB) to activate to protect the front. With the shield in hand, Damage is reduced to 5 HP damage as, it uses one hand while the other holds the shield until it breaks.

Natural Aspects: Stun Resistance ​- Due to their Riot Armor to resist blunt damage and physical harm during the days whern there were civil Riots, This gives these kinds of normal zombies in this armor a 40% resistance to Stunning, making them a quite formidable force to be dealt with carefully. | Ballistic Armor - THis would consist of 130 Armor HP that can only be demolished by Automatic, Bolt Action, Pump-action kind of weapons, Their Ballistic Armor is mostly useful towards Small Arms and generally offers less resistance to sniper/shotgun related weapons and certain AR Ammunition. this does not make them Godly​, as they have a weakness towards their uncovered back and the back of their head.

Walkspeed: 13 to a Normal Zombie's speed when Riot shield is destroyed. This might be equal speed to a Brute, then to the speed of the Ticker when shield is removed.

Health: 90 HP, not as significant as the normal zombie, but with the other Armor HP added up makes a total of 320 HP. Not significantly equal towards the Ticker

Cost: $120 | Reward: $30 | Spawn Rate: 13.25% of the time | Cooldown: 150 seconds (2:30 for cooldown when purchased in shop) | Maximun Number: 3 per zombie

Drawbacks: Slower with the Riot shield on (by 13 walkspeed), has lesser damage with shield on, but when destroyed, makes the zombie go equal the speed as a Regular Zombie and equal Damage as a nomral zombie

Theory Description: In the early events when the Outbreak was at it's peak, the Police knew the situation at hand, but also had to keep the civilians in many populated towns in check. With riots going around the world, most of the populance does not know about the virus, and how recent Government activities grew fear among civilians. It all went wrong, with civilians going against the Police to protect them from the virus and dooming both them, and the Police force. Now as a reanimated corpse, Their not a special zombie to put concern, but the fact that they are Anti-Small Arms proof on guns makes them a formidable monster against many survivor's in small villages, towns or cities.

Encounter:

Zombies: ​Due to them being as Spongy damage absorbers, their not much into actual combat until after they lose their bulky shield. Use them as your 'Meat-Shield', as their specific role is to get close to survivors, absorb as much damage and let the zombies from behind do the initial offense. a rough pack of the 3 Rotter's would gradually protect a Brute from harm's way from many angles. They are mostly weak from their exposed backs, make sure those survivor's do not get an advantage from these.

Survivors:​ When one of them spots a Rotter, you must take it our quickly, their role as a Spongy damage soaker is what makes many survivor's to their death as they waste all their ammunition on these mobs. It is also very unforgiving when there are three of them and form a protective boundary for a Brute. there are exposed junctions on their backs and the back of their heads, stun them whenever possible when their alone and finish them, or waste through alot of ammo on a very difficult mob from the front. Weapons as pistols (Steyr M), will have no effect on the armor at all, you must use any other weapon that would dish out severe damage on their armor.

TIPS:

- M202 is the most effective weapon to erase their Shield and Armor, bur cannot harm the Zombie.

- Their Damage resistance is only on the Front.

- Molotov's do damage on both the zombie, and armor.

- Grenade's power can get absorbed by the Armor.

- It may take 2 or 3 Survivor's to get a Rotter stunned (Due to it's armor and head-armor)

- Headshots from snipers needs 3-4 shots

It seems abit much, but I think you guys will Balance it out, this is just a rough copy.

Hope you enjoyed this Suggestion!

- Qwerty-To-Twelve 