Board Thread:Suggestions/@comment-28577833-20170811224236/@comment-30248084-20170811230816

1. I do agree that there may be more (preferably like my old suggestion Indoctrination) to help people learn the game, but basically there needs to be closeable pop-ups that help the new player on the function, how to use and how it will benefit them.

2. There is, and thats being your own avatar for customization. But the pleasure of being a zombie is really random - it all depends on the game-mode. Arena and SRVU is what made their reputation most hated due to farm-killing and campers and choose the Void in Greenlight. What would be interesting on the zombie team is a 'Team' Buff - Increases all zombie players damage/HP/Speed or add a beneficial ability all unique to each and every mob - it affects every player that are on Zombies but is a one time use - basically Slot-Machine.

3. Mostly the Campaign mode is never chosen is mostly;

A. Plain and Easy Objectives - especially with a server that has the majority of higer tier weapons to defend themselves properly (which consequently removes Teamwork to begin with...) and is roughly finished far earlier before the time runs out.

B. Barely enough challenges or extra content - for example, Kingstreet you just find wheels, put them on a truck and head out. It is not challenging enough and simple content than of the Original R2D.

C. No Rewards (besides Fame) is handed out - Basically if it offers no beneficial cash reward for completing a task and the Game-Mode, it does not have purpose and just used as a 'Unlimited Survival'

But back to team-work, as i have mentioned, with people owning very powerful weapons later on, there's just no point in saving someone since they would highly think: "If this dude dies, I get more cash AND his stuff from him! Win-Win!". Unless there's rewards to save someone from pins, healing and defibing them back in the game, there will be no team work. Another issue is... you don't even KNOW that guy/gal, so why save him/her? I see many people who are friends save each other more than saving the common newbie or just an average player.