Board Thread:Suggestions/@comment-26252711-20190125172506

So here's my suggestion: This would be a "nerf" to Diggers as well as some other stuff, this is to prevent over-spamming and not being able to do something about it. Stagger = get pushed by a small distance but can't use items and stuff in a short duration. (look at L4D2's stagger as an example or if you get pushed on the chest by someone) (also seeGoSinister's stun mechanic rework too, he gave me an idea about this as well).

If someone is staggered already, they would gain resistance after the first few staggers for a few time units.

How Stagger works

If you get hit by a Digger (example) for the first time, you'll be staggered. If you get hit by the second time while staggered or a few seconds after staggered you'll be stunned fully.

Effects of Stagger on different stuff:

1. Digger: (explained above). Reason: This would prevent them from stunning you 24/7 as it would use up all their stamina, no nerfs required to it's stamina regen or usage.

2. Ticker: At a certain distance, you'll be staggered with more push but if you were at the epicenter of the explosion, you'll be stunned. Reason: It's to give people who escaped (barely) a chance to live, even if they were caught on the outside radius, they would still live.

3. Brute: Like Ticker but less chance of stagger due to the explosion being tightly packed. Charged Brute will stun regardless the distance. Reason: Brute is fine but needs some stagger as well.

4. Elemental?: Don't make the survivors fly, just push them outwards.

5. Flak Vest: More likely to get staggered instead of being stunned. Reason: It's anti-explosive armor so it should hold up against stuff as well.

6. Explosive Stuff: At a certain distance you'll be staggered. You'll be stunned if you got hit near the center. Reason: Prevents small damage stunning you for seconds.

I probably have missed stuff.

Any more ideas?

Please help lol 