Board Thread:Suggestions/@comment-26370322-20161217003615

Not my original idea, based off this: http://runescape.wikia.com/wiki/Telos,_the_Warden

Yeah I am a Runescape nerd. Don't judge me.

I feel that any new boss released after a while becomes very little challenge if you are in a server of high ranking players. I think this system could make the boss fight more challenging, while also increasing the quality of the rewards, so you don't have farming servers filled with people like Osvaldol and Tai grinding the boss over and over for exp.This is boring for high ranks, and tedious. I think players would much more enjoy a challenging chain of fights that could potentially be much more rewarding over no-lifing for an extremely long time.

'Basically when a new server is created, the boss starts at 0% enraged. 'For each consecutive time the boss is defeated sucessfully within the time limit, the enrage increases by 25%.

The enrage is capped at 175%

For each consecutive time the boss is defeated, the ratio of health/time limit will be increased, and if players do not defeat the boss within the time limit, the enrage meter is reset back to 0%. For example, say the boss has 300,000 HP. 300000 hp / 6 minutes means that survivors will need to do at least an average of 50,000 damage each minute to defeat the boss. as the enrage increases, the average amount of damage dealt per minute required is also raised.

After the boss reaches 200% enrage and is defeated, the meter resets back down to zero.

If this system is to be implemented, the current boss Rhi-snow must have it's stats reduced to compensate for the potential increase in enrage.

The increase in damage at each level of enrage effects every one of his attacks, (except his ground slam, which is always insta-kill,) the radius of his whirlwinds, and the amount of damage taken per second when in the water.

<---==(ENRAGE METER)==--->

(0%)

-Rhi-snow has 250000 HP

-Time limit is 7:00 minutes

-Boss deals 100% of usual damage

-max amount of cash obtainable per chest is 150

-max amount of items obtainable per chest is 3

-75% of regular exp is awarded

(25%)

-Rhi-snow has 275000 HP

-Time limit is 7:08 minutes

-Boss deals 115% of usual damage

-max amount of cash obtainable per chest is 225

-max amount of items obtainable per chest is 5

-85% of regular exp is awarded

(50%)

-Rhi-snow has 300000 HP

-Time limit is 7:16 minutes

-Boss deals 130% of usual damage

-max amount of cash obtainable per chest is 300

-max amount of items obtainable per chest is 8

-100% of regular exp is awarded

(75%)

-Rhi-snow has 325000 HP

-Time limit is 7:24 minutes

-Boss deals 145% of usual damage

-max amount of cash obtainable per chest is 375

-max amount of items obtainable per chest is 10

-111% of regular exp is awarded

(100%)

-Rhi-snow has 350000 HP

-Time limit is 7:32 minutes

-Boss deals 160% of usual damage

-max amount of cash obtainable per chest is 450

-max amount of items obtainable per chest is 14

-130% of regular exp is awarded

(125%)

-Rhi-snow has 375000 HP

-Time limit is 7:40 minutes

-Boss deals 175% of usual damage

-max amount of cash obtainable per chest is 525

-max amount of items obtainable per chest is 16

-145% of regular exp is awarded

(150%)

-Rhi-snow has 400000 HP

-Time limit is 7:48 minutes

-Boss deals 190% of usual damage

-max amount of cash obtainable per chest is 600

-max amount of items obtainable per chest is 18

-150% of regular exp is awarded

(175%)

-Rhi-snow has 475000 HP

-Time limit is 7:56 minutes

-Boss deals 222% of usual damage

-max amount of cash obtainable per chest is 700

-max amount of items obtainable per chest is 25

-175% of regular exp is awarded

-no "EMPTY" chests

-Players get a badge for defeating the boss at 175% enrage

'None of the stats are set in stone, if PR decides to change them if he ever decides to add this system into the game, it's his call to make it balanced. I am also open to discussion and the opinions of others on what the stats should be.'

'If by some reason you beileve this system to be flawed, too easy, or too hard, please don't make a short rant-post on how unbalanced this is, followed by a whitty comment or joke. Please reply on how you think the stats should be changed or improved.'  