Board Thread:Suggestions/@comment-29435450-20170728002054

Gamemode: Campaign

(Disclaimer: I never actually made the map)

General visuals: A train that makes an illusion which makes it look like its moving, theres also a conveyer belt that kills you but also moves your body back so it looks like the train is moving you. White fog included, the skybox is Rainy night.

Train visuals: (In order): 3 Containers (Two open, two stacked, the one on the top of the stacked one is open and is also the zombie spawn, both the stacked containers and the single container are seperated with an empty area in the middle, which is the zombie spawn.) 2 undrivable vehicles, 3 Train cars for passengers, 1 coal car that is sloped downward (The last one is double decker), and the front of the train..

Campaign idea:

Survivors have to find 3 charges to blow out the other side of the single container, and defend for 1 minute. After they do this, they must run through the hoards of zombies when they get through the vehicles. The first two passenger cars cannot be opened so they have to go on them, but they have to watch their head because train lights will kill them. Then they have to go through the double decker train car and go from the first floor to the second, and then they have to defend for 4 minutes. And then they have to get out through the window, down the sloped coal car and onto the front. One survivor has to go and unhinge the train from the train cars, the survivor will gain 10 fame from doing this, but they will die. The train cars will fall behind, and the survivors will win. Zombie spawns change when the survivors go from one objective to another.

Sorry that this is a rather long suggestion, I had to rewrite this from scratch because my inspect element opened and I had to restart.

Also I'm not a good scripter, if you want a physical model, please teach me how to make it look likes its moving.

tl:dr: you are on a train and stuff happens 