Board Thread:Suggestions/@comment-29781728-20180718180304

With every update, Place adds another higher ranked weapon better than the last. With every update, Place adds maps, bugs, new features.

But none of them seem to care about the actual longevity of the game.

Due to how R2DA works, grinding will be how it's played, forever. The issue is, in its current state, grinding is exceptionally boring and tedious.

Many other games have grinding as the only thing for players to do as well, but they have it in a way that keeps players motivated to keep playing day after day, like bosses, challenges and quests, engaging multiplayer (team) play, et cetera.

On the topic of bosses, R2DA's bosses are horribly executed. Imagine going through the game, seeing all these bosses, and having 90% of the community, new, low-rank players, virtually unable to contribute and ever beat bosses. The fact that rank-locked servers were added compounds this problem, completely segregating low ranks and leaving it impossible for them to even get help to beat bosses.

If I was a low-rank, I would definitely want to play against these bosses. In other games, most bosses early on provide a challenge and a huge boost to your character's strength. In R2DA? Bosses give EXP, and a RNG based reward system that usually gives you shitty, useless, garbage items.

For example, raid bosses in WoW are a huge challenge for players to take on, but after defeating them it feels like you deserve a huge, well-earned reward. And that's what you get! A huge, well-earned reward.

Bosses in R2DA? Extremely difficult to defeat, mostly balanced around RNG, and give you a shitty reward for a giant challenge, especially for low ranks.

At the very least, Bosses should provide a $500 reward every single time they're beat.

Challenges and quests? The closest we have to that is Double EXP Friday. Not even a Double $$$ Saturday, or anything. Nope, only Double EXP Friday.

Engaging multiplayer play? Nope, we have garbage players that often refuse to help you on purpose, steal kills, et cetera. The party system is lazily throwin in, with only the cash share working. The party EXP share hasn't worked in god knows how long, but has never been fixed.

The truth is, grinding in this game is boring. It's annoying to low ranks. It's annoying to high ranks. The only thing saving this game is the fact that its formula is found nowhere else on ROBLOX, and essentially nowhere else in the gaming world.

This game could be filled with epic campaigns, where survivors work together to complete huge tasks and receive a huge reward - like Buried Alive.

Instead, due to how grinding works, we have VIP servers spamming Void, Cafe County, and Foxriver PvE. We have hundreds of players only playing singleplayer because it's easier to earn cash there when high ranks aren't steaing their kills.

This game could be so much more with just a few simple changes.

1. Add daily quests, with not even a huge reward, but a goal to work towards everyday to get players on daily - AND PLAYING ON ACTUAL MAPS.

https://r2da.wikia.com/wiki/Thread:439813

'''2. Add a cash reward to every single map, BASED ON THEIR DIFFICULTY. Like, why do HARD maps have the same reward as normal ones? Makes no sense.'''

3. Increase the difficulty of Arena - only restore 50% of player HP after rounds, and limit survivor count like on Foxriver Prison.

4. Nerf PvE - make it so that some of the server starts off as zombies like normal.

'''5. Add severe HP scaling to all bosses based on the average rank of players in a server. If average rank is >30, max difficulty to account for M249s. If average rank is <15, extremely low difficulty to allow low ranks to have fun and beat bosses.'''

6. Add a guaranteed cash reward to bosses along with the guaranteed EXP reward.

'''7. Rework the party system to promote unity within the playerbase. Perhaps add a party system built into the game?'''

TL;DR: The current grinding system in R2DA sucks and makes the game suck. Also, bosses suck, people suck, and daily playability sucks. Read bolded suggestions above. 