Board Thread:Suggestions/@comment-26203278-20170515144732

So, I can be blamed but ok, this is fine, fine, fine, fiiiiiiiiiinnnnnneee. Noice.

When zombie reach 10 level (and make it max, sure), he'll receive 1 of 5 perks randomly. Also, survivors can receive perks too, by buying them in store (because PlaceRebuilder needs more robuxes to feed his family, kidding), however, he'll receive them after killing or killing assist brute or behemoth (charged brute), however, in FFA (not MMA or snowball fight) human perks will be activated instantly.

PERKS

1. Spikes - Any melee attacks to zombie also reflect 25% damage to attacker. You can identify zombie with spikes by... some spikes on it's model, sure.

2. Bloodlust - Any survivors with below 50 (this does not include pill temp health, rip) HP, will be visible from any distance by zombie with this perk. You can identify zombie with bloodlust perk by some blood red effects.

3. Eternal Curse - Zombie was cursed by something supernatural. Now, zombie will instill terror to survivors, each survivor that close to cursed zombie will slightly move faster and get faster stamina recover, but get slower reload, higher recoil and be unable to use melee attacks. (Because survivor really instilled with unholy terror!). You can identify cursed zombie by black trail.

4. Legion of Corpses - Each killed survivor by zombie with this perk will zombify (and zombify button will be blocked) after 5 seconds and zombified player will get 400 health instead 200! You can identify zombie with this perk by dark helmet.

5. Intelligence - Zombie, by eating pretty much brains, became smarter! Now, he'll break barricades fasters, he'll move faster when low-HP and stepping pills bottle makes zombie destroy them. You can identify smart zombie by lighter skin tone

HUMAN PERKS

1. Smartpants (1,250$) - God (oh, he's zombie too, well, let's say science) blessed survivor's head! Now, he'll use medkits faster and he'll can take one additional ammo from ammo box, but, because he smart enough, will never punch or kick zombie while his health is below 30 (because infection can go through injury, eww), debuff does not affect FFA.

2. Congenital insensitivity to pain (3,000$) - Player with this nor his allies will never see his healthbar, but, player with this perk will regenerate HP! 2 HP per second, when received damage: cooldown 5 seconds.

3. Gunslinger (5,000$) - Talent with this perk will almost instantly pull out secondary and each his hit with python revolver will gift him 15 HP, but, replace sidearm with python revolver and slows down primary weapon draw speed dramatically. Optional - each kill with python revolver makes player autistic screech following "IT'S A HIGH-REVOLVERONOON"

4. Aura of Command (5,000$) - All nearly survivors will get bonus to reload speed, bonus to stamina recover speed and leader will be marked for survivors, but, player with this perk will never apply medkit on himself (only to other players, however, he can still use pills) due commander altruism.

5. Rebirth (Free) - Restores all HP, ammo boxes stock for him and gives bonus +12 to speedwalk for 15 seconds alongside with receiving only 25% of total damage for 5 seconds. In FFA matches must be activated by killing 3 players. 