Board Thread:Suggestions/@comment-29781728-20171202212510/@comment-33333968-20171203055840

PeridotIsWithYou wrote: 1. Make his heal unusable when all orbs have been destroyed.

Like, seriously. Yes, his heal becomes much less potent when all orbs are gone, but he still heals around 5k HP, which is pretty significant.

2. Remove Ice Tornadoes tossing people off the map.

The tornadoes either toss you to the bottom and freeze you, toss you to the bottom and don't freeze you (with a 25 ticket item, feed me ROBUX please - PR) or toss you off the map. 2/3 of those situations mean you're basically dead because half of the time you get frozen your arms fall off.

3. Change max HP to 500k.

I have been on multiple high rank servers, and after multiple hours of fighting, the lowest we got was 80k. This means that there's a serious issue with how HP is scaled when a server consisting of at least 15 M249s, multiple Minigunners, and some with AKs / SPASs along with Mini Uzis as the most common secondary can only get down to ~200k on average. And no, this is not because we died too easily or anything like that. This was WITH ORBS DESTROYED, and we survived for around eight minutes (the majority).

4. Make the Ice Shards from Yeti's Rage Smash actually visually accurate.

I've been hit multiple times by the smash when I was nowhere near the visual cue.

5. Increase the speed at which the platforms regenerate.

The fight can feel nearly impossible unless you get the orbs before the Yeti demolishes the platforms, as it takes a very long time (~2 minutes?) for the platforms to come back and give you a second chance at destroying the orbs. Most fights feel as if they are coin flips - is he going to destroy the platforms in like ten seconds or not? That decides which way the fight is going to go.

In summary, the fight should not be mostly based around luck. You should not have to pray that you get lucky with the orbs. You should not have to hope that you're going to dodge the ice shards. You should not have to scream in suspense as you're slowly carried closer to the edge and being able to do nothing after being clipped for one second by a tornado. You should not have to destroy all orbs and even then be worried that he may just spam heal and undo all your progress. No, the fight is not supposed to be easy. It is supposed to feel fair. And after playing many, many rounds, I can safely say that me and many others DO NOT feel as if the fight is fair. That needs to change. We can either change the HP or the attacks, which either is fine, but in every server, I somehow win on boss on 50-75% of boss rounds.

Also got the icestaff on my first boss battle, that I obviously won.