Board Thread:General Discussion/@comment-33724653-20181126133505/@comment-37243084-20181130130825

Yeetybois wrote: But the damage radius is rlly small tho, and 99% of the tickers that I see rushing just die before they get to do anything, and tbh getting cash for killing survivors with rush is gonna be rlly op- just imagine killing 5 survivors with one rush and getting 250 bucks (50$ each survivor dead). I kinda see where ppl are coming from though, it can be op on small maps. Think about it; The ticker can easily shred survivors through ceilings just by pressing ww near a wall, and can easily kill groups of survivors at once without any penalties. Even if you barely survive, you'd still be stunned or worse, knocked off a high area.

This is a huge problem on maps such as Foxriver due to how easy it is for tickers to camp areas and wait till someone is above them, it is even a problem with farming due to how easy it is for a ticker to just press w twice to blow up a melee user.

Gaining money off ticker kills isn't a big issue because 50$ isn't that much when you think about it. Getting 5 survivors at once is only 250, which is still not compared to just winning a round on a camp map.

Just make the Ticker not be able to go through walls or give the explosion a start up time, like a ticking bomb.