Board Thread:Suggestions/@comment-30574607-20170903195053/@comment-26933848-20170905214318

MLGJosh wrote: =( Lost Ratchet )= wrote: MLGJosh wrote: have you even played r2d? barely anyone won who didn't use ak or spas due to tank being op as hell and those glitches would help survivors actually win 50% of the time, and would make zombies actually think to get somewhere, tell me, what is the difference between a noob and a pro except run, shoot, kick and punch and use items? NOTHING. Even if they are "cheats" thats why more people played, because they actually tried to play the game to its max, i even learned how to rambo jump into a c4 to gain height, and people would buy bats to kill me. skill caps are needed in games, have you played Smash Bros Melee? i can post a link to explain. https://www.youtube.com/watch?v=lX9kKkSxePU '''Fun Fact: Melee will be one of the first five e-sports in the olympics for 2020. this game also like r2da was supposed to be a casual game.''' and then people found bugs like wave dash to make their meta game higher with a skill cap. zombies could do the same if you were taught by a pro how to rock jump off the tanks rocks, sure thats not how the game is supposed to be played, 'heres something important you should know, ''A game needs a skill cap for the competitiveness of a game to increase, or else the meta game for that specific game will go worse and worse, (ex. R2DA has only shoot, run, punch, kick and can use items, whereas r2d had c4 jumping and rambo jump that Place intentionally put in to make it more competitive,  thus r2d has a higher skill cap and better metagame than r2da.) Have you even played r2d ffa vs r2da ffa? R2D Has the higher skill cap and thus, more people played FFA than now on R2DA. Dont even get me started on how each FFA match is on r2da. Actually do research before telling me.'''xD. Ok then, someone's being very defensive on this shit. Well, time for a pointless retaliation... :P They WERE unintentionally not suppose to be there - but lovers like yourself out-voted to made PR bring back the glitches (I remeber that clearly. incoming so-said-otherwise...). And don't talk shit on me knowing nothing about R2D - the Boat House which is spammed to oblivion just for glitchers, The overpowering Famas F1, Pumpkin and Gatekeeper boss - I've been there since 2009... I have played Super Bros Melee before I even played a PC - I have a Gamecube (before your average Wii back in 2003 - yes, I am that old) but what difference, in actual terms, is there between R2D and SBM? The mechanics and gameplay are no where near to R2DA, and who even cares about it anyways? This discussion is mostly rediculous tbh, but what's the difference between a Noob and a Pro? There's an obvious difference: Your new, you are yet learning and understanding the game and it's functions and modes of the game. Being a Pro is when you have mastered the Game, mechanics and you know most locations with supply/ammo boxes and items, aware on mob's abilities and how to avoid such while knowing the modes of the game. If you - like anyone else think that this 'stuff' is skill, then you have no shit on what real skill is. Eh, how would I change anyone's beliefs anyways? xD. But still, I am not wanting to bring any arguements to this, however, I guess I should expect shit-mongering. :/All that matters is we need a r2da that is fast paced, easy to learn, but hard to master, like with glitches and stuff, and if the mods wouldn't act like communists, maybe this game would'eve had a competitive scene, which is what this game needs to come back to its glory. also, if you played before 2010, you are no true melee player, the meta play has gotten to a point where fox is the best. why does this game need a competetive scene

from the beginning it was casual and it still is

for a competetive scene it would have to be completely rebalanced, everything