Board Thread:Suggestions/@comment-34064213-20181007201910/@comment-34064213-20181008144659

Erhixon wrote: AnActuallyGOODBalancingSystem wrote: I see your point on the rhino ability, I'll make the cooldown 35 seconds instead, I guess.

As for the crab, that's the point. You can use it if you need to quickly prevent something like a ticker rush or a brute club. You can also act as a pipebomb, luring zombies over and letting your teammates kill them. If the player had the ability to use weapons in shell mode, that would make them basically an invincible tank for 10 seconds. Who knows what can happen with an M249 user and mini crab? While yes, what you said for the Crab is to quickly prevent massive damage but the 10 second is too long and can even lead to people/zombies that will surround you, slowly waiting for you to die (If you know Mei from Overwatch, that's what will happen). I just want it to be able to move like a walkspeed of 10, and probably lower it from 10 to 7 seconds since you can move but not use things and stuff. Also you can't really cancel it so it would take away precious time and stuff (if you also look again to Mei from Overwatch).

I still see your point for the Mini Crab but it kinda sets a lot of damage or even death at the end of the duration (from other sources), though I might be wrong as people can just melee the out of the danger (not really, there's always going to be a Special zombie surrounding you when you use this), use RPG and then return to Shell Mode (CAN YOU ROCKET JUMP?????) and other concerns. I see. I might lower it to 8 or 6 seconds.