Board Thread:Suggestions/@comment-32897163-20180109231558/@comment-33688022-20180111121012

Karen.celedestin wrote: Brutes being untrippable would COMPLETELY offset the game's balancing. The reason why some weapons can trip are so that they are actually useful. Without tripping, those weapons are completely worthless. Most tripping weapons rely very heavily on their tripping ability. If you took that away, that would be a SEVERE disadvantage towards players who used melees. Besides, there are already a shit ton of weapons that can obliterate brutes with minimal effort. If melee weapons are that annoying, then we may as well make brutes immune to the M249, RPG, Minigun, Icegun, and Airstrike as well.

and now, as I say to every suggestion that questions R2DA's logic:

'If anything in the game made sense, it wouldn't be a game, dumbass. You're complaining about a game having poor logic when it's better than anything you could ever make. Unless you can make a SUCCESSFUL game that COMPLETELY lacks any logic flaws, then you'd better shut your diddly darn mouth, mate.'

oh boy oh boy what to talk about first let just start with the crux of the argument no removing trip won't turn your weapon into trash just cause you can't stun a brute doesn't mean your tin pot is bad, every other zombie is still affected even then you fail to mention exactly why not stunning a brute ruins melees secondly you contradict yourself in the next statement they already have too many counters stunning shouldn't be one of them at least give them a fighting chance

to respond to your last statement first off stop the personal insults you're acting like a child secondly, of course, games won't have perfect logic no ones arguing that but that doesn't mean if there are gaps in logic they shouldn't be addressed also the "it is better then you can make argument is trash"  here is some advice next time stop whining about potential nerfs and take more than five seconds to write a reasonable response.