Board Thread:Suggestions/@comment-30264406-20161114212554/@comment-30986852-20161115021430

Redemme wrote: Ok jay let me explain this to you in great depth on how the jump works. So what happens is that the literal BLAST FORCE moves you. Since the force can move you while you are out of range of the actual blast (which is what causes damage). Thus making it possible to rocket jump without taking actual damage from the M202. Of course I know that, but the question is why place even made the blast force radius big enough to do this. When a game has blast force, you simply can't benefit from it without trading out some health. The entire Idea of rocket jumping is something I support. But how ot works on this game os just bad. It's just simply to inconvient to use or risk your life for. Even with Bulldozer, from what I've heard it will deal enough to cause a noticeable inconvenience for players. What's even worse is that being in the blast radius deason't even apply the blast force. Yesh, Redemme, I've done enough rocket jumping in my life and played R2DA enough to know how roblox physics to know how this works. In Depth is more than a breif summary of four sentances. The force of an explosion IS the blast. The main thing that deals damage is the shock wave and any shrapnel or other objects that get thrown by the force. If the survivors took enough to even lift them 1 stud, they would take damage. I haven't encountered this issue in any other game that uses force for explosives, so I can't tell if this is a Physics issue or a PR issue.