Board Thread:Suggestions/@comment-31524869-20161213230043

Ok, this may sound fictionous, but it is quite possible that they can be weapons, now, lets get to business.

The Thermal Grenade has been on the development progress for quite some time, and mostly rushed when the Virus broke. It is a early next generation designated for military purposes, now in the hands of survivors trying to.. survive. Yeah..

STATS:

Damage Type: Thermal/Fire

Health Damage (Per second): 5 - 35 HP Damage (This depends on how close you are to the source)

Pin Countdown: 3 seconds until activated

Thermal Grenade Life-Time: roughly around 10 seconds until it cools off and disintegrates

Item Cost: $95 - these are quite pricy, but rarely found in supply boxes. This counts as if using a Pipebomb (like medkit cannot equip defibrilator, you know what I mean)

Development:

Technically, this isn't ideally like the explosive grenade that you would assume, in all honest words, it is simple, yet very complicating chemistry in action, and very few of these products are produced in this new reality. Engineered and produced by an un-named company, they specialized in crafting the Thermal Grenade with many development problems and flaws. It has taken until near the midst of the apocolypse, has it's use skyrocketed to success when survivors came to use.

What Is It's Purpose:

This is to clear out an area for zombies, or survivors to initially 'camp' an area to a large extent. while it is counterable, it proves in most times useful for tactical advantages, or to keep an oppressing force at bay to either recover or get away.

How To Use:

The Thermal Grenade isn't like your standard 'explosive device' or a grenade at all, so many Kaboom inspirators will be let down, but it gives off a hell of a light show, and the occasional smell of burning zombies. The Thermal Grenade is unpinnable, but by three seconds (like the grenade), be sure to chuck it a great distance away as the AoE is around to 4-8 stud range, Since it is giving off a considerable amount of heat damage, this isn't ideally used towards elementals (as that will heal them). The range for it's minimal isn't significant, but gradually increases if a zombie, or if caught in the wrong place, a survivor goes to the initial source, recieving a whopping 35 HP Damage per second (while the max range recieves around 5-10 HP damage, increases to 35 when close to the source), it also has a chance to set the target on Fire. The Survivor may resist the flames with FireVest, but the Thermal Grenade ignores the FireVest and still damages the survivor due to the very intense heat.

How To Counter The Thermal Grenade:

Zombies: A Brute may be used to use his club (he has to shoot his club) at the Thermal Grenade, once the club explodes the Thermal Grenade, the grenade will explode from the pressure and may kill (the zombies) allies, Or use an elemental (completely immune to the thermal and it's fire effects) and explode it without harming itself, but still killing friendly zombies in the area in an AoE like the Conventional Grenade.

Survivor: It would take some tense risk, but the Fire Extinguisher's power is one of the only ways to put out the Thermal Grenade if you correct it and put it out in time. It does not harm your allies, but it does hurt you if you have thrown it. Ideally, this is most useful in concealed area's or tight spaces for maximum effect when a survivor uses it, or to draw a hostile out from hiding and camping at the so-said spot.

Hope you enjoyed this topic, maybe I will keep my suggestions like this to give more detail.

Keep Safe Out There Survivors!



- Qwerty-To-Twelve 