Board Thread:Suggestions/@comment-30787198-20170419050810/@comment-30787198-20170420010922

Newbag wrote: Although I do agree with you about having to do more objectives and actually do teamwork and such, I say we need more 'special' objectives other than colllecting items, calling for help, all that not-very-original stuff. A example could be maybe protecting the village in Winter Wonderland for exchange in where the escape/supplies is going to be, and maybe after that survivors need to get to the tunnel leading to the next round where a new map would still be the same concept of the last map, but a different area. Survivors that lived will be playing again, but any that died will be zombies to make it saving people count. Of course this will take a lot of more map making and such, it would actually be different than doing the same formula over and over again. Okay, yes I agree with this idea.

Taken a little bit of inspiration from battlefield 1?