Board Thread:Suggestions/@comment-28677862-20181229044302

It's hard to deny that the frost knuckles are a cool and stylish Melee weapon, but it's also hard to deny on how weak they are compared to most other weapons, with the only it beats over being the Classic Ice-Staff. Its low damage and low swing rate makes them hard to contend with other melee weapons, its only saving grace of outperforming others is its super punch ability, making it the only weapon with a mobility enhancement. However, the fact that its only one the fourth punch greatly hinders it behind a 24 stamina use and ~4-5 second delay before it can be used.

So what can be changed?

A higher damage output to help of 35 along with a doubled swing rate to help it dish out a usable amount of damage compared to other melees and multi hit up to two enemies on the first two hits. To make it so the super punch can't be spammed to dash incredibly far distances, it has a .5 second delay before its swung and locked into the direction your character was pointing at, dealing 60 damage and having unlimted multi hit. Alternatively, it can be charged by holding 'E' on either first, second or after the fourth punch for at least .6 seconds to deal 40 damage and a short lunge (half the length) or up to 1.4 seconds for 95 damage and 1.2 times the distance. The charge's power gain is linear.

TL;DR


 * 2x swing rate
 * 35 Damage (from 25)
 * .5 sec delay on fourth hit
 * Fourth punch deals 60 with multihit, unlimited
 * Charge punch for the super hit, .6 minimum, half distance and 40 damage, 1.4 maximum, 95 and 1.2 distance. Linear increase. 