Board Thread:Suggestions/@comment-35208486-20181023142459/@comment-35523327-20181118205409

TheSopwithCamel wrote: Cloudist wrote: TheSopwithCamel wrote: Cloudist wrote: TheSopwithCamel wrote: Cloudist wrote: can be abusable if spawned in cramped areas or objective spots But you only get 4 rounds in the tank, and you have to reload them via ammo station. Meaning that if you're out'a ammo and far from an ammo box, you'd best hightail it to that ammo box or simply bail. thats not the point, it can block or just annoy players at important points or cramped areas. i get where your coming from with how this can be good but what if its spawned in a low area or a cramped space? Well not entirely. Even if the tank is in a cramped (or stuck) spot, zombies can focus on said spot to deal damage and hopefully destroy it. A good example can be the choke points and close-quarter combat areas on The Complex, Terminal Decay, Portland, New Bloxcoast II, etc.

Not everyone will likely stick with the tank. I've seen a lot of people go lone wolf with mounts...and some survive while others don't. im not talking about just zombies. what if a survivor was to block to say, the doors in the subway which is the key to the survivors winning? are the survivors just to die because the mount obstructs their way? Currently thinking about disabling the mount on certain maps...or maybe just campaign maps. it could be like every other mount with collison off so you can walk through it but then it wouldnt make well as a protection would it?