Board Thread:Suggestions/@comment-33537763-20180112172118

I've had an idea of NPC survivors for a while so here is the suggestion.

There will be 2 kinds of NPC Survivors: Hostile and Helpful

The Hostile NPCs will rarely have a gun and will not spawn in begginer servers due to them being kinda op, the only weapons they will have would be a slow firing steyr m and weapons that they can find and pick up (pipe, stick, etc.) most of them will spawn at the start of the spawn and will have a very small spawn chance, they will target and attack survivors, zombies, and npc helpful survivors.

The Helpful Survivors will spawn with the survivors and assist them during the round, they have the ability to pick up weapons on the the ground that player survivors can pick up but not use but can give them to npc helpful survivors, certain helpful npcs will spawn on campaign (Sam will come back)

Types of Helpful NPC survivors:

Sam, Abilities: Lead you to objectives

Fred, Abilities: Fight off zombies

Andrew, Abilities: modify tools for Fred and Sam

Now so they don't get removed if gets added, they won't be required to win a round.

This willl take a lot of work and AI scripting will need to be worked on a lot but it would be a really cool thing to be in the game, also for Fred, you can use 5 fame to tell him what to do, if you win the round with him still alive, you get 10 fame. 