Board Thread:Suggestions/@comment-25526200-20181007055121

btw i want a power creep in terms of guns for survivors, most of the issues are low ammo, accuracy, and overall the stats for med guns. the response for ammo is "well just get a vest lmao"

yeah, not enough.

the thompson/hk416 isn't a med rank but ill still include it. all thompson needs is a accuracy buff, its accuracy is almost as the same as a skorpion, that's terrible, a +30 accuracy will fix it. its a forgotten weapon because of how terrible it is at aiming. both weapons should recieve a +1 mag count, same with the hk416.

BIG ASS NOTE IF PR ADDS THE AIM DOWN SIGHT ACCURACY BUFF TO ALL WEAPONS BY 60% OR SIMILAR THE ACCURACY CHANGES FOR THESE GUNS BELOWSHOULD NOT EXIST AS YOU CAN JUST AIM DOWN THE SIGHT KIDDO

AK-47

it's gonna retreat similar to former r2d stats

current stats

Damage
28 (~303 DPS) total damage is 1960 assuming every bullet hits

Range
110

Accuracy
120

Rate of Fire
~0.0923s

650 RPM

Ammunition
35/1

Reload Time
~1.5s

what i want to change it to

Damage
35 (~306 DPS) total damage is 3150 assuming every bullet hits

Range
130

Accuracy
135

Rate of Fire
~0.0923s

525 RPM

Ammunition
30/2

Reload Time
~1.8s

wat changed: note the dps is generally the same, because the rate of fire is traded off for higher damage, rpm lowered by 125 this will give the user more damage in the long run. its accuracy also recieved a buff by 15. reload time increased by .3

famas

stats now

Damage
30 (~400 DPS) total damage is 1800 assuming every bullet hits

Range
130

Accuracy
110

Rate of Fire
~0.075s

800 RPM

Ammunition
30/1

Reload Time
~2.8s

stats i want

Damage
32 (~506 DPS) total damage is 3072 assuming every bullet hits

Range
130

Accuracy
130

Rate of Fire
~0.075s

950 RPM

Ammunition
32/2

Reload Time
~2.3s

wat changed: dps increased by 106, note the skorpion is 625 dps but its only useable at cqc. this will make the famas more useful, as it can kill a ticker in basically a second with not much trouble. famas is basically a buffed verison of skorpion. +1 mag it looses to the ak47 as in terms of over all damage but not by much, its worth it to get the famas bc of the accuracy and the DPS. accuracy buffed by 10  .5 reload less

scar h

it needs a small buff in damage, and a big buff in accuracy

stats now

Damage
40 (~413 DPS)

Range
180

Accuracy
60

Rate of Fire
~0.0968s

620 RPM

Ammunition
32/2

Reload Time
~2.49s (Likely)

what i want

Damage
45 (~465 DPS) over all damage 4320 assuming every bullet hit

Range
180

Accuracy
100

Rate of Fire
~0.0968s

620 RPM

Ammunition
32/2

Reload Time
~3s (Likely)

damage +5 and accuracy +40 buff, damage is needed so you dont have zombies hanging around at 5 hp, extremely annoying. and accuracy is buffed bc even with attachments it's still dogshit. reload time increased by .5

if you combined its accuracy attachments, it gets 180 accuracy, really good, but still isnt dead ass accurate, which is fine. and when u ads it should be god tier pretty much except for at long range. btw dragunov is 220, but its getting a buff in this thread. even then the dragunov misses at 220 at long range, that's pretty retarded lol.

^ this buff only applies in PVE, not PVP, it would be too op.

snipers in this game are tbh trash and HARDLY ever used in zombie pve, why? low ammo. they hardly compare to the assault rifles as in terms of total damage wise, they're trash, and used for PVP only, remington isn't but its a cheap and affordable weapon that one shots so that's fine.

dragunovanother forgotten weapon

+40 accuracy

+3 mags

+5 damage

new stats are

accuracy: 260 w attachment 360

mags 6/5 total damage is 2700

damage: 95

^ this buff only applies in PVE, not PVP, it would be too op.

barret

i havent seen this used ever in PVE after PVP existed.

the hard impact is cool, but you're almost never using that as real actual player zombies dont line up like a line of cans for target practice.

+80 damage

+3 mags

+reload increased by 1.3 second

-10 RPM

new stats are

230 damage

5/4 mags total damage of 4500

3.8 sec reload note with the 25% reload it would be 3.1 sec, still good time.

50 RPM

note this does do more damage than assault rifles, but you're also taking a long ass time to load in those shots, and sure it one shots a elemental, with in 80 studs, anything above that congrats its on low hp and its gonna troll a brute with electrical lol

^ this buff only applies in PVE, not PVP, it would be too op.

'''vests would greatly help the power of the survivor being stronger. now for some balance changes in zombies. '''

ticker rush

yeah this shit one shots, thats idiotic, it should only 1 shot on dead ass contact, .5 stud, NOT 5 studs, that's idiotic. the rest of the 6 stud radius should be like 30 damage, and no trip. considering its mostly gas attack. it should also make a sound when it rushes

brute

makes a loud sound when deployed, so it cannot spawn then just 1 shot your ass across the map sneakly.

DIGGER SHOULD NOT TRIP OR STUN, IT KILLS MOST COMMONLY BY THROWING YOU OFF THE MAP OR SPAM STUNNING YOU, THIS ISN'T HOW A ZOMBIE SHOULD WORK AT ALL.

also make its claws do actual damage, it doesn't do anything, that would help for the removal of stun, it justs higher damage whne it uses claws but no stun/trip.

thats about it

lemme know in the comments down below wat u guys think about it.

stalker

remove its ability to use FF during movement, it's too op.  