Board Thread:Suggestions/@comment-27749819-20171004022244

I remember getting complaints about my threads being too long a few years ago. (I'm still an English nerd and back from the dead, whether you like it or not [though you probably don't know who I am].) Anyways, I'll use the format I (sort of) remember someone giving me. :3

Name: Escape

Maps: Auto-generated maps (maze-like; has spawn and exit)

Time Given: I haven't decided, but it'll be relatively long. :P

Separate Server Type: Yes

Survivors: Yes, 10% of server

Zombies: Yes, 90% of server; level up somewhat faster, but upgrading speed is only available after three level-ups

Survivor Objective: Escape the auto-generated map while surviving zombies. To hinder zombies' advancement to the survivors, you must activate traps along the maze, such as poison gasses, closing metal doors (slide from ceiling and floor), or fire. Survivors will have ways around these traps, however, that zombies do not—this is to prevent players from sabotaging each other or accidentally leaving others behind.

Zombie Objective: Kill all survivors before they escape. If you get trapped, you will respawn at the same spot ten seconds later. (Or maybe a bit back? I don't know.) You then must find a way around the trap.

Supply Boxes: Yes, randomized location (semi-rare)

Additional Notes:

∙ After a player reaches the exit, the time limit is decreased by a minute.

∙ Players will be considered dead if they survive but do not escape.

Feel free to criticize the idea, but give reasons why so I can improve it to the best of my ability, or you can add your own thoughts/ideas if you wish; I might add more to this later. :3  