Talk:Zombies/@comment-37345896-20181029232015/@comment-26252711-20181102164802

-Forum exists

-Uses the comment section instead



Meme aside, Here's my thought/constructive criticism about your idea:

HP is a bit weak, should have more because of the armor.

Spawnrate? The type you mentioned isn't really what this guy fulfills, it's more of like a disruptor.

The -20 hp benefit is pretty powerful especially if you're against this guy with a sustained weapon such as machine guns, while this isn't punishing to those who uses weapons like Shotguns or Snipers. Nerf it, also can you give more details of what the effects are depending on the weapons?

Charge: Controllable? If yes, make it like a Reinhardt Charge: You turn slowly with the same speed. Stamina usage? Does it pin? (hopefully it doesn't, reason is the next statement). You didn't really clarify how the charge affects survivors and the structures, does it work like a bowling ball? or like the L4D2 charger? I really like the idea of this as a Bowling ball, the potential of destroying the entire team's formation though the Tackler can be shot down by the entire crew as well as tripping everybody. Also the 40 damage doesn't really make sense unless you're saying that what happens when he pins a survivor and they both hit the wall, make scrap that idea and make that everyone who gets hit by this guy gets damaged by 20 and tripped.

Punch: Attackrate? Should be slower if you're going to make it hit 20 damage with stamina. If it has the same attackspeed as the other zombies, well you should nerf this to like 15 damage with more stamina cost.

Charged Tackler: No, not this again.