Board Thread:Suggestions/@comment-31780004-20170622133938

The Hammer's cultured cousin

There isn't much automation in R2DA... after all, it's 2017! There's a lot of technological weaponry that remains untouched.

While the Wrench does take the Hammer's system of placing defenses, its use is completely different. The Hammer's use is to build a base, while the Wrench is more focused on providing a unique set of utilities that ease survivors' responsibilities and reduce the power of some special zombies.

Wrench stats:

- Deals less damage but takes less stamina than the Hammer

- Costs less but requires a considerably higher rank than the Hammer (I think it should be Rank 10 or something around that)

- Amount of items that can be placed is higher than the Hammer (The Wrench isn't as abusable)

Here are what I believe the Wrench should place:

--- Motion Sensor: Similarly to the Hammer's planks, clicking on a surface and dragging initiates the placement of a Motion Sensor (It's the "default" item, similarly to planks). Motion Sensors can only be placed on a vertical surface that has a wall directly across from it (e.g. a hall, doorway, or flight of stairs). Once the user releases the mouse button in a suitable location, the Motion Sensor is placed, as well as one on the opposite wall. If anything triggers a Motion Sensor (ANYTHING that moves between them, whether it's a human, zombie or something else), the user who placed it is notified. A digger who moves under a Motion Sensor's range is not detected. A player can place up to three sets of Motion Sensors at once. Similarly to Planks, Motion Sensors can be destroyed. The player who placed it will receive a notification of its destruction.

--- Seismometer: One of the placeable items that must be paid for. Seismometers have a range around them that measures disturbances in the ground. When nothing is detected, the Seismometer remains inert. However, if an underground Digger is nearby, the meter will use visual and audio cues to alert nearby players. Seismometers can be destroyed.

--- Fire Prevention System: A paid item. Fire Prevention systems are small nozzles that are placed on the bottom of a horizontal surface (primarily ceilings, but also some other places). Fire Prevention Systems are triggered by the presence of Fire, Shockwaves, an Elemental, or a Charged Brute. When triggered, they release a jet of water that quenches nearby fires and deal heavy damage to Elementals and Charged Brutes. While they cannot be disabled via destruction, the shockwaves from a Brute's club can still trigger an FPS. An FPS is disabled when triggered.

--- Landmine: A paid item. Landmines have the same method of attack as a Crabmine, however they have a delay before exploding.

--- Modified Hinges: Often times, the person who leaves the door open is the person who gets a bunch of people killed. The Wrench (for a small fee of course) can modify a door to automatically close if it is not interacted with for a few seconds.

Other Ideas for the Wrench (not getting into much detail, these are only other concepts)

---Turrets (not solid, as they were abused in r2d)

---Flame Mine (like landmine + molotov)

---Lead Panels (reduce radiation)

---Permanently-locked Doors (probably too abusable, idk)

---Fixing Doors

---Some kind of appliance that re-orients flipped trucks (would be useful, but it would add to truck abuse)

Anyway, what do you guys think? 