Board Thread:Suggestions/@comment-30032249-20170709110655

first suggestion:

Limits

Similar to Brute's "one-only" limit and Leaper's "three-only" limit, every zombie (excluding normal ones) should have a limit on how many can be at a time. For example, Diggers and Tickers should have a "three-only" limit because of their extremely high spawn rates, and there should only be a "one-only" limit for Elementals, but when the first elemental turns into electric, another fire one can spawn, so there can be 2 different variants attacking specific vest users (one can attack the firevest side and the other can attack the faraday vest side). I recommend this suggestion on only small maps though but thats ok. it could also make specials more threatening and a rarer site to see.

second suggestion:

Ticker's radiation

Tickers' radiation should slowly heal all zombies except other tickers, elementals and brutes since they all have very high health already. This includes near a ticker and near the radioactive puddles when they explode. It could force survivors to use the fire extinguisher and sacrifice some of their health or move away from the puddles and let the low-healthed zombies heal, forcing more damage either way. I added this because ticker is one of the least threatening special zombie in the game.

thank you for your time. 