Board Thread:General Discussion/@comment-39814331-20200101081520/@comment-37169954-20200102142032

OhNoDoggo wrote:

molotoving doesn't instantly kill them, but it can damage them fast. while rpgs may be better you can only refill 1 rocket per shot. Disruptors will easily get destroyed, and molotovs can be used from afar.

The axe can be useful as the axe can take long time to spawn in so you can just jetski when the boat starts to leave and chop some trees or disrupt some spawns. i'd say the most important to molotov is the end part because thats the most dangerous tree to chop.

this campaign is really fast pace, if you be too slow on one part you're going to die. The only exception is to get on the raft as a brute will just end you. (and it almost killed me and i would've been very salty if i lost on the raft part) I think the tri blaster would be a better option since the island is small and the radius of the rpg is pretty big. There are multiples zombie spawns so 1 disruptor is not enough and you have to convince your team mates to buy another one. Just like what I said before this campain is more team work based than the other campains so since the team work is trash in this game it makes things harder