Board Thread:Suggestions/@comment-25414035-20160623041249

This thread is so PR can see what the community says and not just my word.

The bullet velocity is 600 studs a second, if you scaled it to real life, it would be 2800. I have to lead an inch on my screen to hit something 35 studs away, no exaggerating. Its not my aim either, I land 70% of my shots with the railgun atleast and it is the best gun in game for me. How can you snipe with a scope with such a horrid velocity?

The gun's accuracy, range, and damage values.

The guns are outranged, including the railgun, by edgar and a brute. Stand on the road under the mountains on king street and shoot a zombie on the bridge, range ends 5 studs in from there. Why is the range capped so much? How the HELL can you snipe with the R700 when the range is capped at 140 studs? The bridge is longer than 140 and you cant shoot across it with that.

The Accuracy is CRAP on guns like the DB. It  should do enough damage to one shot a zombie if you get 7 of the 8 pellets on target. Why does the glock do 50 damage as a 9mm and spread like a shotgun? ( suggested an accuracy buff that came through but I hadn't realized how big the maps were for that accuracy to work, it applies to all guns )

Wtf is with the amount of stamina you get? YOU CAN'T OUTRUN A ZOMBIE EVEN WITH SPRINTING, SAME FOR LEAPERS. You can kick what, 6 times? Jump 4 times? I can Kick and punch after running half a mile. Maybe jump. It should take time (1min) to regen but it should last you a long time. Considering sprinting only delays the zombie hitting you by 5 seconds, your only option is to kill it. I cant shoot every zombie I see, Ill get overwhelmed, my only option is to sprint, even then I can't run for shit! I can run a 100 studs and then I have to wait for stamina to recharge.

I made a knife and it hasn't been added as a way to counter leapers of Smoker. There is no mechanic to block or kick leapers before they even pin you. We can't use the gun's stock to bash and knock a leaper back as they charge us. Knives would be nice but you have to get pinned for them to work, and you will get hit a few times if you get pinned. This was a problem in R2D, a smoker keeps spam grabbing you and you keep cutting the tongue, and he doesn't kill you, but all the other zombies catch up to you.

The fonts and the music for leveling up and opening mail is like a copy paste from a disney intro. The font is lite, but it is too lite. It looks like Graffitti that reflects like a mirror.

The R700 has a 12 round magazine. You bolt the gun and it acts like there is a 14 round mag. It should be fire, automatically bolt, when you need to reload after firing 4 or 5 rounds, you manually put 4-5 rounds into the internal mag. It fires a bit too slowly and doesn't instakill leapers. Its a .30 06, 90 damage is a tad bit low.

Zombie spawns overwhelm and surprise the survivors unless the camp. Zombies surprise you, or you camp the spawn and spawnkill them, there is no sweet middleground for the zombie spawns atm.

Im finding grenades and molotovs in boxes marked with a medical cross, WTF!!!! I need a medical kit cause I'm about to die.

Reposition. It barely works, and when it does, it doesnt work in how you wanted it to and you just screwed over some survivor that had his 12,3, and 6 o'clock covered after he checked his 9 oclock and now a brute or leaper appeared on his 9 and hes dead.

Boss Battle: The events lately for R2D and R2DA have been Very stagnant and boring. King Crab had a lot of work put into it, but it still really isn't worth it and it isn't all that exciting. The yeti was crap. snowman too. The Halloween event though with just a few extra additions would have been extremely fun. It was a pretty good event at the time.

Can't melee with guns equipped.

Ticker really isn't that good. Radiation just depletes health, it doesn't irradiate you or infect you and it doesn't adversely affect anything but your health, it really is just a zombie with 350 health that can kill slowly and serve as a really good window breaker, thats IT. The ticker should have a restriction of two alive at once but it should explode regardless. The explosion rarely happens and when it does, it never turns someone's corpse into the next Apollo mission to the moon.

Brute's club has no drop until a certain point, and it annoys me, survivors can kick and punch it, and it can't harm you because it is too slow. It misses with it's club, you sprint and kick it and shoot him, dodge his club, and repeat. Shotguns shooting buckshot and melee weapons do full damage on this muscular armored zombie.

Jumping, punching, kicking, and shielding shouldn't take stamina. Jumping should just have a short delay with a lowered jump height, punching and kicking take little stamina, and blocking should only block Survivor melee, you can block with a gun to block zombie melee and an edgar or leaper grab. But blocking for mma and with guns should just be a quick one second thing that will block one attack. Not a continuous shield of invincibility.

People that find items in boxes they have but they use theirs to take all of it. I would use commands to kill these people in game if I had less integrity

Thats all for now. 