Board Thread:General Discussion/@comment-34678898-20191112221838

Reason 2 Die is all about zombie survival, which is why lots of the gameplay is as a zombie. And most of the time as a zombie you are a normal zombie, you get killed and hope to spawn as a special zombie. The only thing that makes this analogy false is the Zombie Upgrade System.

Of the three upgrades you can give your normal zombie in R2DA one seems different from the other two. Upgrading a zombie's health makes it harder to kill, using up more ammo and attention from survivors. Upgrading a zombie's damage makes them scratch harder, killing survivors faster. But then there is upgrading speed, a complete waste of upgrade points.

At first you might think something along the lines of "Upgrading a zombie's speed make it harder for survivors to shoot the zombie.", That statement itself is not false, but has the same result as something else, holding down the shift key.

When a zombie is sprinting it goes from 19 WS to 30 WS, WS meaning walk speed. When sprinting a zombie is about twice as faster as a walking survivor. Considering the fact that a normal zombie can just sprint to a survivor what is the point of upgrading speed?

I want to make one thing clear though, there is nothing wrong with Swamer and Ticker sprinting/rushing, these zombies are slow, they should have sprinting features. So yeah, could we remove or atleast so something about the uselessness of upgrading zombie speed?

TL;DR

Zombie sprinting ruins the point of upgrading speed, we should remove it. 