Board Thread:Suggestions/@comment-34241292-20191227154555

Its painfully ironic that R2DAs brutes have less effectiveness then virtually all other zombies (Swarmers, stalkers, etc.). They're painfully slow, have very boring and slow as hell attacks with terrible wind up times, and they can be easily spawnkilled.

PR tried to fix the brutes lowsiness in the past by buffing its health and energy use, but nothing seems to be improving. Brutes aren't hard to counter after a certain threshold of skill; so how can we fix that?

Well I came up with several ideas:

- Brutes move at a faster speed (12 to 16?)

- Brutes either gain more health, resistance to headshotting, or general resistance to all types of bullets and fire.

- Brutes are immune to all forms of tripping (How does a survivors punch knock down a brute but a huge canister of compressed water does not?) - Brutes can have a normal punch attack after they threw a club, tripping and pushing survivors away (Possibly dealing 50 or so damage, the brutes arms are small so i figured if you get in melee range you should be punished for it.)

- Brutes can also swing their club by clicking LMB, potentially dealing more damage? I was thinking this should replace the brutes garbage slam attack it has now. Making brutes more melee viable and less reliant on fighting the inaccurate camera for club throws.

Thats all i got for now, open to improvements, criticisms, and new ideas. Thanks for reading. 