Board Thread:General Discussion/@comment-30650451-20180726200858

THE MOST IMPORTANT NOTE FOR NOW: Everything except for decals is made by me!

Please read the QnA after seeing my concept. Thank you. Any kudos are appreciated.

I am working on a map that takes place in a village named Kråkstad in Norway. It would be one of the maps that are based on real life places. The main gamemode for this is campaign. The players would spawn near the train station.

What you will need to do on campaign: [REWARD: 300$]

Task 1: Find a car; Find the only car on the map. The task is completed once you find and touch it. The vehicle doesn't spawn randomly cause it will always appear in the same spot.

Task 2: DIY time!; Find 3 tools and 4 train wheels, then fix the car. All of these items will spawn in the station. The items are: a jerrycan, a wrench and a socketwrench for removing tires. Once collected use all the items on the car. The tires will be replaced with train wheels.

Task 3: Push the car(t)!; The simpliest task ever. The players need to push the car on the rails.

[OPTIONAL!] Task 4: Connect the railroad car!; On the same line the car is staying, there will be a small passenger car that has some seats for other survivors. You don't need any tools for it. Just push it. THE TASK WILL BE TRIGGERED IF THERE'S ONLY ONE SURVIVOR LEFT!

Once connected the game will give 10 seconds to enter the passenger car. When a player sits, it is invicible to zombies. Once the time has passed or everyone sat down the DIY "train" will leave and the survivors win the round!

QNA:

Q: The car looks weird!

A: I can't build vehicles very well.

Q: Why that village?

A: It looks nice.

Q: This sucks!

A: Now listen there, it took me almost a hour to write this and 3 days for the first structures of the map. If you don't like this then why are you here?

Q: Why is this not in the suggestions board? REPROTT!!11!

A: Because it's a concept, not a suggestion at all, but I will promise if I finish this, i'll put it there.

Q: Why you used Google Maps?

A: Because I can.

 