Board Thread:Suggestions/@comment-34424711-20190316233416/@comment-26141477-20190317001437

Leadpipe is pretty useles in FFA senarios because even if you're stunned by it you're going to die because you were tripped by the melee, completely negating the effect. Same with zombie situations, the effect wears off when you die as a zombie.

Wingmaster is literally the same this time around. The only thing that changed was that the user can reload slighty faster. Besides, I think there's a bug with the reloads on shotguns where you reload a ghost bullet into the gun at the start which delays the reload itself.

Dragunov is just there lol. People around the rank who are suppose to buy the weapon rather buy something like a HK or stay with the wingmaster / M16 they bought. I don't think it will be abused now, but later it will show it's hidden power like the DB Shotgun and M93R when paired in the right hands, or tablet users. For now I think it's in a good position for the cash and rank requirement.

The sniper buffs are hopefully intentional. I think PR will continue to buff nearly all the guns in the game to fit the new 'meta' he's creating. I think weapons that need to be reworked / balanced will see these updates coming, if not maybe an attachment or animation rework. I don't think the sniper buffs are by accident, PR probably has good intentions to do this because maybe he's trying to do something new by buffing everything in general and making it easier for survivors and maybe zombies to play the game.