Board Thread:Suggestions/@comment-30438515-20161118065013

Honestly I have no idea where I'm going with this.

This weapon can either be a primary or secondary.

Price: Debatable

Require: Debatable, but aiming atleast Rank 9.



Dual Berettas

Type: Primary Pistols

Damage: 70

Range: 100

Accuracy: 72

Ammunition: 10/2 (5/5/2 - basically 30 shots, 15 for each pistol; bonus ammo applies)

Rate of Fire: 0.1s

Beretta

Type: Secondary Pistol

Damage: 70

Range: 120

Accuracy: 90

Ammunition: 5/3 (20 shots; bonus ammo does not apply)

Rate of Fire: 0.2s

Both do the same amount of damage, but dual wielding sacrifices range and accuracy in favour of dishing out bullets quicker.

You could set this up so you are with the secondary intially, but if you buy another beretta you have the option of switching between a primary and a secondary. No, you cannot have berettas as both your primary and secondary. (But it sure would be funny if you bought three and had the option to.)

Whatever the reload time would be, the dual wield would definitely take longer then just wielding one.

Animation Suggestions

Pardon the different camera angles.

Terrible at unioning and I have no clue how to mesh so the pistols are represented by the grey rectangles.

Dual Berettas



A slightly sassy posture.

Walking, jumping, and sprinting animations are standard.

A loop which where you fire one gun (whether the animation starts with the left or right hand is up to you), and while you recoil with your arm, the other is already down and firing.

After discarding the clips to oblivion, you take turns inserting clips into the guns.

Berettas

I almost considered making more poses with my friend here but then realized they'd probably be within the lines of the Steyr M's animations.

Any suggestions will be appreciated. First idea on here and it's not really creative.

 