Board Thread:Suggestions/@comment-26141477-20191220235223

I'd just like to make a small announcement: People have started to give me 100% credit on these concepts and ideas and totally ignore the 12 other people that are on the SAI Team. The few things I do for these weapons are: Pick which weapon we create next, manage the entire team, make the stats and attachments, help in the creation of the backstory, and send these ideas to PR. I don't personally enjoy getting 100% credit for making these ideas, I could never model the new Chinalake or animate the animation packs for what you're about to see below, but I'd highly appreciate it if you wouldn't give me all the  credit, because people like Scrufus, Fusion, and everyone else really deserve more credit than me really. Anyways, here's our second to last returning weapon suggestion: Crowbar

Summary
The Crowbar is a returning weapon from R2D 2014. It has similar stats to Leadpipe, however its special ability is to destroy neutral structures on the map and refund planks that you place down with your Hammer.

Background Story
It was a slow, dragging period of the S.A.I research and development division. No new projects or weapons were being pushed through and requisitioned for them to work on, and the team were getting impatient over making something, anything. The head scientist approached the CEO in his office, pleading him to let the team develop something. The CEO leaned back in his chair, pondering.

"You know, we don't have anything lined up for close quarters combat. Can you prototype some melee weapons?"

That was it. The entire team burst into a developmental frenzy, splitting into two groups and forming ideas on what their project should be. Only one scientist wasn't in a group. Dejected, he left the facility. After a week of thinking and building, the CEO had arrived to check on what's been made. Rows of beaming faces gathered around, each ready to present their melee weapon project.

The first team had created bladed gauntlets. "Razor-sharp blades protruding from the knuckles, a large spike above the wrist, any punch from a jab to an uppercut will have the combined stopping power of a punch with the lethality of a knife's edge!"

Impressive, the CEO thought. The scientist wearing the gauntlets had a sudden itch behind his ear which he nonchalantly scratched... cutting his ear off. The CEO slipped past the first team's screaming mess and checked on the second.

The second team had created a handheld chainsaw. Instantly the CEO was skeptic, chainsaws are already a common placement in survivor arsenals. "This is a compact, handheld chainsaw. Don't be fooled by the small size, the teeth are just as, if not MORE powerful than-" 

The scientist's speech was cut off by the chainsaw bursting into flames, exploding in the demonstrator's hand.

The chaos from both sides was suddenly interrupted by a large smashing sound from the facility entrance, which was locked for the demonstrations. Each impacting sound of crunching wood made the doors give way further and further. Fearing an intruder, the CEO aimed down the door and began calling out to whoever was on the other side.

"Blasted door!" the outsider was yelling. One final hit against the door gave way, a disgruntled man in a lab coat stumbled through, holding a crowbar. "Are you a raider!?" the CEO shouted, reaffirming that he was in fact, aiming at them.

The scientist was spooked, dropping the crowbar and raising his hands high. "No! I'm with the science team!" The crowbar fell to the ground with a heavy clanging sound.

The CEO lowered his firearm, glancing at the crowbar. Such a reliable tool, and an instant classic from the first infection wave. It's exactly what S.A.I needed.

Pros

 * Trip
 * Low Rank
 * Cheap
 * Rapid Swing Rate
 * Dismantle

Cons

 * No Multi Hit
 * Low Damage
 * No useful attachments

Trivia

 * The Crowbar is a returning weapon from R2D 2014
 * First melee to have synergy with an item (Hammer)

Crowbar Mechanics

 * Can destroy neutral structures AND your planks with Hammer. This ability is called Dismantle. You can destroy neutral structures on maps like doors, windows, and other breakable structures with this melee. If you have a hammer, you can also tear down planks that you placed and be able to place them down somewhere else again. However, when you take back a plank, the next plank you place down will be the most recent one you took back. It also retains the HP it had before being dismantled (i.e: 1 HP plank will be placed down)

Attachments
For the attachments, I've provided three things you could buy, out of those three, you must choose two to be your secondary attachment.

Equip, Idle, Attack 1 & 2 are changed to ressemble animations from Half-Life's Crowbar
 * Scientist Animation Pack [$5,000]

Equip, Idle, Attack 1 & 2 are changed to fit the Rebel animation pack theme
 * Rebel Animation Pack [$5,000]



Animations [VIDEO]
Crowbar wasn't so hard to create as the other weapons (ahem Chinalake). The animations are pretty straightforward and we still wanted to do something cool with this weapon, which is why Scrufus made two animation packs for the melee. Credits to Scrufus!



In Conclusion / TL;DR
This is the second to last weapon on our list to remake. Crossbow is the final piece to the puzzle, and hopefully we can get it done before New Years. Like always, if you liked our idea and want to support it, give us some kudos, if you want to critique something, let us know so we can improve the quality of our ideas in the future.

CREDITS

 * GoSinister - Creator of the idea, created stats
 * LITTLEROBBY11 - Created model & texture


 * bloxxerMan666 - Improved model


 * Scrufus - Animated default, rebel, and scientist animation packs
 * ignys - Created backstory

 