Board Thread:Suggestions/@comment-30248084-20170929213438

Hello all, been a while since I posted anything in the suggestions board for some time. Ever since single player (It's awesome guys, so long as you have a good weapon), many more possibilities for game-modes can be most done and with A.I in contribution, makes the game enjoyable. However, I may suggest a few additions that may make Single Plaer even more better. Here are the topics listed below:

- Adding More Mobs & Spawn Functions -

Don't get me wrong, Normal Zombies are difficult as they are if you do not have the best weapons such as Spas-12, AK-47 or otherwise the M249. On another note, we just need some different mobs to spicen things up. You probably have heard that Diggers, Tickers & Leapers have A.I Control when you go idle in Multiplayer - well, why not put them in Single Player as well? They will have a small cash reward  to balance farming, and if these mobs have A.I control, then so can the Brute - you just need to avoid it at all costs and make sure you do not get hit my throwing clubs, And possibly Elementals too, only they cannot activate Electric mode.

So that said, with these mobs added, they will obviously be very difficult and may shorten your days on farming in Foxriver Prison if you mess up. Before a new game starts, there may be a GUI Function that holds a list of spawnings for special mobs (excluding the normal mobs) that can be manually activated or deactivated - you have free liberty on having either the easiest experience or the hardest as possible while the difference is how much money you make with the special mobs activated or deactivated. The Special Mobs will have their threatening nature that you must counter, but hey, it's y0our choice if you want them or not.

- A Progressive Story-Mode Based Campaign -

Many suggestions of this (even my own) have been suggested many times, but with Solo Play in the spot light, why shouldn't it be? Basically the existing maps you see will have the map as a whole, but it will also have extensions that you would not see on the original map. Take Kingstreet for example, taking the tunnel will lead you to a whole different place - yet on official multiplayer maps, that extension does not exist, but a normal map as it was made. Like someone's suggestion I have seen, Cutscenes & Story can most likely be found here to those that crave for an FPS-RPG feel - and when they complete the whole Story-Mode campaign, the rewards may be skin crates or something.

- More Items In Supply Boxes or Randomly In The Environment -

Now, the best thing about this is - The A.I does not complain about things being unfair. So items such as Pipebomb, Airstrike - you name it, excluding Propane and Jerry can may be found in Supply boxes that you cannot find in normal servers in Multiplayer. For Jerry cans & Propane tanks however, they can be found almost anywhere on the map that can be used to your advantage - or your demise if your not careful. Why wouldn't this be a thing? No toxic kid will get mad on you getting pipebomb 4 times from a Supply Box, A.I's don't work like that, so that makes this kind of thing all the possible.

- Environmental Threats -

This will be guaranteed that it will not be in Multiplayer Experience, but there should be more things that Solo Survivors need to take caution in other areas. There can be things like exposed wires which damages survivors, Radiation Barrels that can be at unusual or obvious places that affect only survivors, Bear Traps, Land Mines, Old Survivor Gone-Rogue-Turrets - Basically these things would help bring a exciting experience while also training the survivor to be careful on his/her own.

Well, that's mostly it on what I have to say. I may do some edits here and there if I got some extra things to put on here. Do feel free to leave a kudo at your liberty.

=( Lost Ratchet )= 