Board Thread:Official Announcements/@comment-30169491-20170507005952/@comment-31846522-20170616015726

Seymour butts5 wrote: on zero kelvin station:

1. Survivors must find a key (spawns in three places, The place with the pole thingy,

The cabin or the place with the malfuctioning door)

2. The survivors must put the key in the radio tower, protecting the person with the key

(because a zombie easily smashes it, and even though the survivor can use weapons, the person might be a rank 0 trash and not see the zombie or think its just an illusion or not care) if the key gets smashed, its game over, the key has 20 health, so if your a zombie, damage would be good to smash the key (the key can only be smashed if the survivor holding it is dead or stunned) getting the key in the radio tower grants 10 fame to the survivor (100 if the survivor is a rank 0 trash or rank 1 noob)

3. you can now call a person for help, but the signal is bad and there is a 40% chance that the train will not come to rescue, however, if the person that got the key in calls, its a 10% chance that the train wont come.

(GAME CHOOSES THIS OR 5 CAUSE OF THE SIGNAL BEING BAD) 4. you have one minute to get in the train

5. If the game chose this option, then you must survive for 3 minutes, and then a person will get a flare, and when a helicopter passes by, you set a flare and you get rescued! (the helicopter will only rescue if the person with the flare doesnt immediately use it the second the person gets it or if the person with the flare doesnt do it when the helicopter passes by them because the helicopter only sees the flare infront)

6. (THIS CAN ONLY BE DONE IF THE GAME CHOSE NUMBER 5) get in the helicopter, you have a minute to do so. (the helicopter can be destroyed, but to be fair, it has 10000 health so only the whole server zombies is a brute (not a charged brute or else it will apparently deal less damage) can do it the key can also be smashed if no one has the key