Board Thread:General Discussion/@comment-27207622-20160713041627/@comment-27207622-20160713052917

OmegaWarwolf wrote: Ok gamma my brother heres what i think, your map is the same size (give or take) as the tiny asf maps that andrei creates which are so uncomfortable to play in, they give claustrophobia and take away all elements of freedom. Also andrei doesn't focus on realism so u have to make up for all of his flaws to better your self than him, for instance, he adds a boat with no internal controls controls, a oil rig with floors made out of marble, a heli pad without the H (oil rigs are extremely clustered with industrial tools and structures so the H gives pilots awareness of their landing zone), a prison island without a dock etc.

You get the idea, just keep focus, take deep breaths and think before u start a model, make it immersive. People actually have to feel their in a  zombie apocalypse not a sequal to a game that has a 2.2/10 rating.

Also take these steps to fix your map:

1.color the buildings each in different colors to give them their own idenities along with each having differnt interiors.

2.Make 2 tunnels that way the towns geography makes more sense. (cause irl for that bus stop to work, it would have to be a terminus, not a  street side standard bus stop)

3.You can add a crash bus with smoke comming out of it and bits of fire and blood splashed on the glass (decals) along with a sign on the front saying evacuation. You can use your immagination to pretend the bus was heading towards the town but crashed due to unsuspecting infected on board. Omega I read and here is the steps i will take:

1. colour the buildings different

2. It's just a generic bus stop, I have one like this near my house. (cant do this step soz)

3. Since this a sequel to kingstreet, maybe I could get place to get a crashed version of the win vehicle.

Other than that I will add a lot of debris.



Back to the main point though, a team create map with the map builders of r2da would be good.