Board Thread:Suggestions/@comment-33145023-20180501070230/@comment-26252711-20180501111108

Wait, I gave an idea but it didn't post so here I go again (maybe worst or better than the original post I did).

Good Idea but the Execution of said idea could have been better.(REAL CRITISISM, WOAH WATCH ME)

IT would have been better as an Item.

The idea doesn't really have a lot of consequences and you should improve that, here's my idea on how you could improve it.

A. Limit the usage by having it break down after consecutive uses of The Blinder (Consecutive uses = immedietly using it after the cooldown). With this idea, the player will have to repair this or it isn't usable anymore. Repairing would cost time and will make the player occupied in repairing this so he wouldn't be able to deal with the horde of zombies or walk or run properly in doing so.

B. Limit the usage by increasing the cooldown timer after consecutive uses of The Blinder (20,25,30,35 etc). With this add-on, it will force the player to wait a lot longer before using this, the only way to let it return to it's original cooldown is to wait after using it, it could show the timer like at the weapon below it (you know, the one at the bottom, where it shows your items and stuff, yeah that part).

The thought of having this only for low-medium rank weapons is actually nice and thoughtful of you, though it wouldn't make sense to tape a flashlight on low-medium rank weapons only and leave out the high ranks (Logic). You could fix this (if you want) by having this limited to secondary guns only, or like I said, an item.