Board Thread:Forum Games/@comment-30517583-20180202102714/@comment-29781728-20180203230254

DaBrennerGuy wrote: PeridotIsWithYou wrote:

I'm very confused how this fool isn't dead.

Toss flashbangs, light him up when he's blind.

I'm going to trust the fact that the Brute is going to be disoriented (a lot) and be temporarily stopped or completely lose its way towards the apartment.

As soon as its blinded, yell at civilians in the apartment to begin escaping from the fire escape. If the apartment does not have a fire escape, I think someone needs to be arrested for manslaughter after this. And fined. Building safety regulations exist.

How he isn't dead?

Well, you can expect clogged streets filled with abandoned vehicles, and the act of your squad viewing the footage gave them the impression that it would be an ardous firefight with the brute (which, in R2DA, isn't true), making them conserve the ammunition they had on hand.

You get your squad to scramble around the sides of the flipped-over van, and the brute reacts immediately, hurling his club towards one of the sides that your men are flowing out of.

One man gets hit full force by the club and dies instantly.

The brute attempts to stumble the last few metres to the apartment, but the first few Flashbangs are falling around him, and he roars at the sudden burst of noise.

He brings down his club, smashing to bits three of the flashbangs around him, but the screeching noise does not back down in volume.

The brute manages to hear the booming noise of your shotgun over the Flashbang's screech, and pulls up his force-field.

Evidently, the shield still does not help with his disorientation. Equipped with earplugs and earmuffs, your squad is slightly better off.

Do you:

-Order everyone to light 'im up

-Have a lone M249 keep his shield up

-Wait for his stamina to run out

That's not how flashbangs work. The Brute would be completely deafened and unable to hear anything. If anything, the close range shotgun would hurt him even more.