Board Thread:Suggestions/@comment-33333968-20191117081003/@comment-31153491-20191118072834

Isucksatgames wrote: Rangey wrote: Prediction and tracing targets, go for head if torso not avaible, get closer if weapon is inaccurate as inaccurate weps are usually CQC weps you aren't supposed to go for mid range fight with weps like HK etc. Also username checks out R2da is a game where you have to be quick if your reflexes aren't good enough you can get punished severly.

In theory its seems easy to do all of things but it is not so much in practice. When you have to be quick you can't always think of these things. "Go for the head" ok fair enough but since in spicy situations you have to shoot as fast as possible or you die you kinda would rather for the body part that is the closest to your cursor so you wont always shoot the right part. It is just annoying to not being able to finish a digger even though your weapon was supposed to destroy it just because U sHoOt tHe aRm XD. Exactly my point why this should be in the game tbh as it makes the skill ceiling higher due to how it will require faster reflexes and better aim