Board Thread:Suggestions/@comment-33606124-20180411182622

Alright, im probably going to get a lot of hate for this, but here goes nothing.       Story: Survivors were slowly losing their numbers, so they thought: "what if we artifically increase our numbers?" So they started making defence robots to defend survivor outposts and kill any zombie that comes near. However, R-Brain Hardwork decided to make an ultra powerful robot that would infiltrate and destroy zombie swarms to clear out entire cities. Unfortuneatly, there was a fatal error in the coding, causing the unstoppable killing machine to turn on its creators. Survivors immediately knew that there was nothing more important than stopping this machine and set out to stop its survivor killing rampage.

 Reward: Same as chronos, a bunch of chests, tickets, etc. Exclusive weapon is yet to be thought of

 Type: Machine Boss

 Health: 1.5 Million (for good reason)

Abilities:

Heavy Armor (trait) - Cannot be damaged unless armor is destroyed (which it can)

Nuclear Blast - If the sheild is not destroyed in time, an undodgable attack charges up and insta-kills entire server

Shockwave - If a player gets too close, boss charges up an AOE attack that will insta-kill anyone near him (doesnt apply when armor is destroyed)

Facility Destruct - After a full damage phase is completed, boss charges up an insta-kill attack that is only dodgable by jumping on 1 of 2 one-time-use pillars, Heavy Armor regenerates after this is performed

Electro Blaster (general attack) - Boss charges up his cannon to fire a high velocity explosive charge that deals 150 damage on direct impact and leaves lingering fire effect for 15 seconds

Explosive Barrage (general attack 2) - Boss fires a barrage of low velocity explosives that deal 45 damage per explosive

Self Destruct - Only activates when boss is at 20,000 HP, similar to Nuclear Blast, however, boss is still vulnerable and must be killed before move finishes

How to defeat: players spawn in front of a medium-large arena with 4 main points, The left side, middle, right side, and front, There is 3 Minigun Turrets on the map with infinite ammo, one on the left, middle and right, requires 5 fame to operate. Boss spawns on podium in the middle and can walk between left, middle and right and will use the general attacks, waves of AI zombies spawn from left and right. 3 special enemies (lets call them electric drones) will spawn after 1 minute of combat and upon being killed, will drop a electricified rambo knife with a one time use that is used to extend the damage phase, requires 3 fame to pick up. another 3 special enemies will spawn along with the electric drones and upon being killed, drop a IEMPG (impact elecromagnetic pulse grenade) and all 3 of the IEMPGs must be thrown at the boss to take down his Armor, if his armor is not taken down in less than 1 minute of special enemies spawning, Nuclear blast will start, upon the Armor being destroyed, all AI zombies despawn and the boss is now vulnerable to damage and will sprint to either, left, middle or right to try and repair his armor, and while he is repairing said armor, a player with the charged rambo knife must stab him in the back to initiate the main damage phase. The boss will enter a stunned state where he cant attack, after 30 seconds he will sprint to another side that is not the side he was already on and try to repair his armor again, the next player with the charged rambo must run up to him and stab him in the back to continue the damage phase, where this time, he is vulnerable for another 30 seconds, and on the third stun, he is stunned for 1 minute, for a total of 2 minutes where he is completely vulnerable to damage and cannot attack. After the third damage phase, his armor will auto regenerate and he will run back to the middle to initiate the Facility Destruct move, in which all players must run to 1 of the 2 pillars in the back of the facility to survive. During the damage phase, the turret miniguns can deal a huge chunk of damage to him. this will repeat from the start until there are no more pillars and you cant survive the Facility Destruct attack, or he hits 30k HP, which his damage phase will end prematurely and all minigun turrets will break down. The boss will run to the center where you must finish him off before he finishes self destruct and kills the whole server.

uhh btw, the numbers can be adjusted if needed, like when self destruct starts, or how long it takes for nuclear blast to start, etc, etc 