Board Thread:Suggestions/@comment-31524869-20161102045832

NOTE: ''Ok, this is asking for ALOT. Game DataStorages, TeleportService and all that complex Scripting to put place and the fact that you do not want to lose your hard earned cash, guns, rank and fame, I quite understand how much stress will be on PlaceRebuilder to make things exactly perfect for his and overall, our standards. though, maybe see the positive possibilities?''



Multiple Places (Or Universes for a Particular Game) :

What might be a huge factor is the Large and Small server differential. A highly more detailed map and larger environment will, to some, make their experience laggy due to their wifi or their PC's performance. There will be, of course, a Main Menu Hub (And places to manually join, used by Moderators and Admins to sort out Hack, exploit problems or the power to shut down that server more quickly) that will consist of a Join > Large Server or Small Server & Quit buttons (And a Mod Call). It may be tempting that larger servers will lack or the opposite, but it's intentionally to give both high or low performance computers a chance to simulate and make the game lag-free to the player's liking and a variety of choice.

Small Servers will probably have a normal player count (currently 26, currently the same), while a larger Server may consist to 50 player count (or maybe 46 which is 20+ of the Normal count). The Small Servers will be detailed to PlaceRebuilder's standards, with a smaller environment and brick count for the lower performance computers to be 'lag-free'. While Larger Servers have mostly a huger environment (Basically like your L4D Campaign maps), make more purpose for Campaign, Evacuation or Survival Modes to have more purpose for higher or top-of-the-line performance Computers for Quality, Brick-Count and Wifi. With a Larger Server it may mean even more challenging zombies or more brutes (by 3) to fit in the environment and possibly some real hazardous destructibles to make the Large Server's more 'Unique' in a way. Small Servers will consist the same principals that the Current R2DA has (only 1 brute yeta-yata-yata, etc etc.). Possibly the Skin Packs (mentioned by PlaceRebuilder) may be more commonly found, or even legendary packs due to it's large size, to thrive. And of course, PR logics, for the skin packs to be found on Small Servers more easily than the Larger Servers.

Why did I think of this? I have thought this would bring more Play-able options for the player to chose which kinds of servers (Large Servers consisting huge, detailed maps, or Small, Un-laggy detailed maps) to do. This isn't to get the huge crowds away from small servers, as this will be their choice on which to play, but options for Lower performance machines to run on without lagging the User's experience and disconnect them. There may be a feature to join in a Large/Small server game with your friends like Apocolypse Rising's feature, but this is mostly a Suggestion if this may work out.

You all may have disregards to this, which I am sure you do. This isn't a forceful vote for PlaceRebuilder to implement, but something to read just because it's a forum and our dreams live on here. on the internet.. as creepy as it is. xD

Hope you enjoyed this suggestion or downgrade it. Keep Safe Survivors!

- Qwerty-To-Twelve 