Board Thread:General Discussion/@comment-29781728-20170320021743/@comment-26466669-20170320182752

FutureRave wrote: immunity to hords is useless for 2 reasons:

Reason 1: hordes = tickers.

tickers = radiation.

Reason 2: Tripping hazards From elementals and brutes. thus making you invulnerable since you cannot move when stunned. and of course brutes will finish you off. Tickers radiation is so weak its a joke. If Ticker radiation was truly powerful then I wouldn't see people all the time come at Tickers with a axe. It is also pretty stupid that they are the only thing in the horde that can damage a melee user. I handle hordes all the time with the fireaxe as they are filled with the most abundant enemy in the game, normal zombies. Elms are easily handled with a fire ext. What you stated is only really a problem if the melee user is the last survivor. If they aren't then the elm is quickly shot at by teammates and killed. The fact that special zombies are required, as normal zombies can't do anything, to damage a melee user is pretty ridiculous.

At 1:02 this guy, as the last survivor, is able to effortlessly survive by relying off the immunity from the Rambo.