Board Thread:Suggestions/@comment-29781728-20190119230044/@comment-26252711-20190124230626

PeridotIsWithYou wrote: ROLVeBloxxer wrote: R2DAisbad wrote: ROLVeBloxxer wrote: ScarfyTheNoob wrote: this stunning system has existed for over 2 years and you choose now to complain about it

but I can definetely agree with this, especially with diggers we choose to complain about it now because every single zombie in the game that isnt the standard shit tier normal zombie can trip, stun, or disarm you in some way

which basically means, 7/8 (87.5%) of the zombies in the game can do all of that and you wouldn't be able to do jackshit without a teammate diggers should not have a trip ability its purpose is to break buildables i see no point of giving it a stun exactly, it shouldn't be able to trip in the first place and they're just ridiculously annoying to get rid of when you're trying to set up base TBH IM PRETTY SURE NO ONE WOULD BE MAD IF DIGGERS WERE JUST REMOVED

I MEAN IW OULD FEEL BAD FOR ROCKYNIC BUT COME ON

I WOULD PREFER IF THEY SPAWNED AND REPLACED EDGARS / LEAPERS IF THERE WERE >25 BUILDINGS PRESENT. WOULD BE COOL. That was their original purpose but it failed to do so. Digger's LMB is so shit I don't use it on a building because it doesn't matter, it does not register damage points on buildings just your natural body touching it will do damage.

Brute mostly excels at destruction of buildings. PR added the trip effect to itself and yeah it needs either to nerf Digger (less stamina related stuff like regen or capacity) or nerf the stun itself (time needed to get up).

But of course, this is a team-game and so this opinion might only relate to a 1v1, not in a real situation where it's 8s v 16z during mid-game