Board Thread:Suggestions/@comment-31030714-20180101020014

VIP servers are very common in R2DA and though they can be fun, they are a bit lacking in features, and compared to normal, vanilla R2DA, it is almost the same. So here I propose some VIP server features that can help improve VIP servers overall. Make sure to give a kudos and reply so the thread is more noticable to PR! ALL SETTINGS WITH A * MEANS THAT USING THAT FEATURE WOULD DISABLE ABILITY TO GAIN CASH AND EXP

Rescue Time: Sets Minimum time for the Rescue to arrive on the Rescue Gamemode. Minimum is 3 Minutes, Maximum is 10

Weapon Restrictions: Restricts players from using certain weapons, being explosives, shotguns, etc.*

Special Zombie spawnrate: Allows you to choose how common special zombies are. Higher the Percentage, the more likely you'll spawn as it*

Survivor - Zombie ratio: Allows you to pick how many zombies are picked per Survivor during Intermission.

Lobby Countdown: How many seconds are in the Intermission before the next round starts. Minimum is 15 seconds, Maximum is 60 seconds.

--UNSTABLE MODE-

Every VIP server setting here is Unstable is more of a Fun thing than anything else. Rank progression is Disabled when any of these are active, and you can not get any Cash from kills, etc. If two conflicting settings are enabled, it wont let you create the server.

Jetpack: Enables use of the "Jetpack" Item*

R2D Mode: Replaces all Zombie Models with their R2D counterparts. Edgar would have a lighter shade of green, Leaper would look like the R2D Hunter, etc. This replaces Jolt with Ice Elm and Brute with Tank, and only allows maps that are ported or remade from R2D*

Damage Multiplier: Changes how much base damage each weapon does. Minimum: 1x, Maximum: 10x.*

Beast: Enables the "Beast" mob from R2DA pre-demo*

DEMO Mode: Allows only maps, gamemodes, zombies and weapons from the R2DA Demo-Period, as well as the original GUI and Store from that period as well. 