Board Thread:Suggestions/@comment-30714040-20180211224937/@comment-33820157-20180223151218

Sanquo wrote: PlaceRebuilder wrote: 2 issues I got with this:

1. The "neon glow" that's shown in pictures won't be ingame. In a slightly dark map (aka. many maps) the gun will appear fake and mspaint cheap.

2. The lines don't sync up along the edges. I know this is difficult to do but if they dont it makes it feel like u just pasted an image using 'project from view' unwrapping once. Atleast on the folded shoulderrest it should sync up.

I really like that you've unwrapped it yourself, it gets so much higher quality. I could test this in debug but honestly I think it'll look bad ingame compared to blender. I understand, at the time of making this skin in blender I never knew I could draw on the texture through blender and see where to properly line up the patterns but now I know how, I can always remake it and fix the errors if I wanted to but I'm focusing on other skin projects.

Also this may sound stupid but if specific maps have different ambience or lighting settings I think that information should be shown on the map pages on the wikia so we can see what our skins would look like if it was in an actual R2DA map.

Anyways I appreciate your advice. Why not just make it where the gun glows or has brighter colors? I'm sure a more brighter color or a lighter blue could work.