Board Thread:Suggestions/@comment-31524869-20161123053839

Ok, so I'm necroposting one of my old idea's, but I am revising this, as I too find it not making too much sense. Ok, for those that want to see the results, skip my lousy introduction:

The name says itself, this has been inspired by PlaceRebuilder's Skill Points (now quite old..), but I have changed a few things if you can read along.

Currency: ​The form of Currency will be a form called Bio-Essence, obtained by slaying off Survivors. This would be a 1-10 chance, meaning that obtaining them will be very difficult as it will be a random counter on how likely this will reward Zombified Players. When a survivor is killed, it will randomly calculate on how likely or unlikely you will get the Bio-Essence. A Survivor gives out only +1 point of Bio-Essence if your chance is likely on getting one, or none at all if your unlikely to recieve it.

The Currency will mainly be used on Zombies, It is accessable in the Main Menu store, there will be a tab for survivors, the other for Zombies. It will consist of some Temporary ​Upgrades and enchancements that are limited to up a couple or so rounds.

Ex). Say you decided to upgrade a Normal Zombie, Some stronger claws to increase 8 HP Damage, and upgrade is available for 45 Bio Essence & $100 in-game cash, this would last up to a total of 6-8 Game Rounds until it wears off.

Or, you decide to upgrade the Edgar, to increase it's tongue pull by 40%, 60 Bio-Essence and $125 in-game cash, lasts up to 8-10 rounds or fewer.

The list might go on, but they will be easily adjusted to fit the standards of the community. The reason why the Essence prices are long is because of to ensure that they earn it, like how survivor's kill nicely rewarding cash from tougher zombies.

I'm pretty sure there will be denial, just like I was with FFA (Again, curses.. xD), but in the end it worked out just fine.

Hope you enjoyed the revised version. Keep Safe Survivors!

- Qwerty-To-Twelve 