Board Thread:Suggestions/@comment-29298192-20171229210716/@comment-35556653-20171229212453

Deefoxdj wrote: keep in mind im replacing 0e's with zer0s because my 0e button is br0ke.

if y0uve ever played ap0c bef0re, y0u kn0w what ill be talking ab0ut.

im taking ap0c as an example. s0 in ap0c, when s0me0ne is sh00ting at y0u, y0u hear the s0und 0f bullets hitting 0bjects depending h0w far y0u are, and y0u als0 see little dust particals 0r sm0ke particals where the bullets hit, and i think that sh0uld be added in r2da because lets be honest, it w0uld make gamem0des like ffa and tdm mre intense just hearing the s0unds of bullets c0ming at y0u, having to l00k for c0ver. ik there is bullet h0les that sh0w up when y0ur graphics are ab0ve 4, but n00ne can see them, and theyre just plain.

maybe the little particals i said that w0uld sh0w up then the bullets hit s0mething can maybe be disabled since they c0uld cause s0me lag. plX Sepek EngluShZzz