Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-26889982-20190214002243

ExoLethalx wrote: TinpotNoob wrote: Also melees don't really help if you're out of ammo completely. They certainly do.

Who says a Rambo isn't helpful when your are at 2 HP and a zombie is sprinting toward you?

In this case, you probably have no ammo anyway, because it's late-game. You can kill the zombie and get out unscathed, or let your team do the hard work.

Furthermore, just bring a PRIMARY WEAPON. Duh, why would you only have a Baseball Bat and Rambo?

Also, Rambo does stun at a significantly less energy cost, while being able to throw to save your friends.

"Real CC" would probably also involve status effects. You're not going to blow a whole mag of your M249 or Minigun into a crowd of Edgars that you can barely hit. WHY NOT JUST TRIP THEM?

edit: karambit does do more; it's your escape tool

edit #2: good example of buff would be buffing ice staff to par with ice gun The first situation is highly unlikely, and in that case a secondary gun will do the same(if not better) and you have punch and kick.

The rambo is one of the only melee weapons you can throw, and it requires you to wind up, throw, wait for it to reach the target, now if it didn't kill the leaper/edgar/digger you have to either wait for your melee to regenerate then repeat the entire process again, shoot them with your primary(why didn't you do this before?), or go up to them to finish them off. This would take significantly longer than just shooting them with a secondary weapon.

When have you found the ability to melee more than two or three zombies really useful other than singleplayer? If it isn't nearly all the time it's not helpful(unlike hard impact). Crowd control with melees are too risky as you're basically handing yourself to elementals, leapers, edgars, brutes, tickers and diggers. Nearly all of these mobs counter melees easily so it wouldn't work.