Board Thread:Suggestions/@comment-25553326-20161123021359/@comment-30448505-20161124190626

Pheonixmario wrote: Thank you for your critisms, Superaymar.

Do you think it could it be also viable if the agility based stats were nerfed, or if the armor made players take in additional downsides (Increased DMG of some form, debuffed statistics)? If you take a look at existing fps games (outside Roblox) which also have armors, you can see that armors influencing movement have less defense. In this case, I would adjust the hp gain to a hp loss. It would be interesting to see to what extent people are willing to give up health or anything related to their defense for extra mobility. This would, in turn, counter the problems mentioned in my previous post. PlaceRebuilder should run some simulations with this to see what combination of hp loss / mobility gain will be most suitable for the game.