Board Thread:Suggestions/@comment-31780004-20180108233622

To prevent distracting and erratic camera movement.

Whenever you pan your camera so that your camera is blocked by something, your camera moves because it is blocked. My suggestion, though...

...is that your camera can go THROUGH walls. The walls will be transparent so that you can see your character and the action at all times.

A few good examples of games that use this are Miner’s Haven and Super Mario Odyssey 