Board Thread:Suggestions/@comment-32083266-20181217235051

Basically, this gamemode switches the roles of the survivors and the zombies. The zombies can no longer respawn, but the survivors can. Zombies also respawn as survivors when they die. At the start of the round, the majority of players are zombies. The goal of the survivors is to kill all the zombies, the goal of the zombies is to survive until the time runs out. The survivors usually spawn with nothing but their fists, although some will spawn with very weak weapons. The zombies will each be a random special zombie, but each special will be modified to be equivalent (at least mostly) in power. Here are the lists of certain zombie modifications:

EDGAR: tongue now does 25 damage per second.

DIGGER: now has infinite energy, but takes damage per second while underground so they can't just camp there and survive.

ELEMENTAL: F attack only heals 50 HP, same with transform attack. Survivors have to deal a lot of damage in a short amount of time to take an elemental down before he can regenerate energy to heal. Elemental's fire also stays until the survivor dies.

BRUTE: only 400 health, cannot become charged. Brutes are the only zombies that are supposed to be a little more challenging than the others, and there will only be a few in the zombies team.

TICKER: deals 50 damage with a normal attack, attacks go through melee immunity. Radiation is more damaging.

LEAPER: deals 100 damage with a normal attack. Has 150 health.

now here are some ideas for weapons survivors can spawn with:

-normal shovel

-minigun that does 1 damager per shot and has infinite ammo

-flamethrower that only does heat damage and doesn't set zombies on fire

-DB shotgun that does 10 damage per shot

-toy bow

-steyr M that does 10 damage per shot

-ice gun

-snowball that can be used on any ground

-fire extinguisher

-candy cane + bulldozer I armor

-grenade 