Board Thread:General Discussion/@comment-28420785-20160926010040/@comment-27207622-20160926070430

GammaShock wrote: It would actually be pretty easy to fix. He could add a function that detects when a player has died, and then turn the body parts/objects to go cancollide. It could be a little harder than that but still pretty simple to do, you could possibly just add a humanoid.changed function and then if humanoid health is 0 then cancollide could be turned off.

Here is a very very simple script if you want: --- game.Players.PlayerAdded:connect(function(plr) plr.Character.Humanoid.Changed:connect if ple.Character.Humanoid.Health= 0 then for i, v in pairs(plr:GetChildren) do if v.ClassName = "Part" then v.Cancollide = false end end end end) --

And there you go, that would fix the zombie dead part fling glitch. The script may not be accurate but you get the idea. PS i was bored when i made this comment.