Board Thread:General Discussion/@comment-32015567-20190312114514

If you've EVER played any shooting game, first person shooter, survival shooter etc. You will know how snipers in these games work. They ar every accurate, deadly weapons that are designed to take down a target with one bullet at extreme ranges. A sniper may seem idea,l untill you look at the flaws, wich are normally: -Slow firerate

-Inaccurate when hipfired

-Big/no crosshair

These flaws are made to balance out snipers, so that they dont dominate the fields too much.

Now lets take a moment to look at your typical ffa server. What is that you see? 90% of everyone ever is using the 50. cal? Why is that?

Well maybe this is due to all the flaws a normal shooter puts on a sniper, are non existant in r2da.

Slow firerate is plausable, but you can still shoot pretty fast with the 50. cal. The sniper is perfectly accurate, even when hipfired tho, and has a tiny crosshair. This leads me to believe that the 50. cal is "overpowered" or even "broken".

Now, how do we fix this? Well i came up with a couple of solutions.

1. Remove the crosshair from a non-ADS sniper. This will force snipers to aim down sights at medium ranges, and balance out the weapon.

2. Severely decreast the guns accuracy when its not ADS. Again, this will force players to aim down sights at longer ranges.

3. Lower the clip size on ffa to 2-3, forcing players to reload more often, and they wont spam popshots so often.

I am sure that a lot of people eighter is against my opinion, or agrees. Thanks for your time.

-sd 