Board Thread:Suggestions/@comment-34416195-20180128042300/@comment-27429761-20180128144523

TheCraftNCreator wrote: becuase brutes were too weak

Stats

Health: 15,000

Speed: 22

Moves

Dual smash: Normal smash but 2x damage.

Dual throw: Throws two clubs at once, 2x damage.

Super block: Makes a sheild. All bullets that hit him (While sheilded) bounce off at the survivors (doing damage).

Other

Freeze immunity.

Stun immunity.

Explosive immunity.

Rarity: 1% of all brutes.

Gains 1,000 health when they have killed a rank 10+ survivor.

Can't be bought.

Reward: 5,000

Drops brute club.

Does not spawn if there is more than 3 rank 30+ survivors.

Does not spawn if there is more than 8 rank 15+ survivors.

Does not spawn in void.

One per round (if one spawns)

If it gets charged, Game over (unless rescue or campaign is almost ended)

Brute club stats:

Damage: 50

Max hits: infinite

Energy: 15

+stun

+range (small but noticible) why do you think charge brutes exist