Board Thread:Suggestions/@comment-34483122-20180824235721

I was thinking about a new feature for r2da that would make it a bit more interesting and more fun for players and I came up with this idea.

The feature that I thought of is weapon of the week, the way it works is a random or not random weapon is picked to be the weapon of the week and recieves a temporary buff and cash bonus for that week. So let's say that the thompson is the weapon of the week. An example of the buff would +1 mag, +20 accuracy, +10 damage etc. The cash bonus would be +40% of the cash you would recieve, so if you killed an AI zombie you would get 7$ instead of 5$. I have not decided if it should stack with party bonus money.

Why it would make it more fun for new players

It would make it more fun for new players because if the weapon of the week was one they owned then they would enjoy getting more cash and using a temporarily better weapon then what they are used to.

Why it would be more fun for experienced players

Have you heard anyone recently say that all high ranks have the m249 glued to thier virtual hands? Well this would encourage them to use different weapons maybe even find some guns that they like using more thier usual.

Does it apply to melees and launchers?

Yes, I wasn't entirely sure about these weapons but after thinking about the secondary part of it I thought it would be good because melee weapons and launchers are very popular.

Does it apply to items/armours/mounts?

No. I was thinking of adding items and armours to it where they would cost less and be more effective but I decided not to. Mounts would be cool but there are also only two mounts.

'''Does it apply to event stuff? '''

No. (no comment)

Does the temporary buff stack with attachments?

Yes. The buff is added to the attachment stats.

The bonus for every weapon (the fun part)

Primary weapons:

Remington 700: Ammo: +5 shells, Reload speed: -0.6s

M93R: Ammo +1 mag, Accuracy +15, Range + 20,

DB shotgun: Ammo +2 mags (mags?), Accuracy: +4, Reload speed -0.8s

Skorpion: Damage +5, Range +20, Accuracy: +10

Wingmaster: Ammo +3 shells, Accuracy: +5

Draganov: Damage +10, Ammo +1 mag, Reload time -0.6s

M16A1: Accuracy +15, Ammo +1 mag, Reload Speed -0.8s

HK416: Range +20, Ammo +1 mag, Accuracy + 10

Thompson: Ammo +1 mag, Accuracy +10, Range +20, Rpm +100

Shotty 12: Ammo +3 shells, Accuracy +5,

AK-47: Damage +7, Ammo +1 mag, Accuracy +10

Flamethrower: Damage +5, Ammo +1 mag

Minigun: Damage +20, Accuracy +15, Ammo +1 mag, Accuracy +10

FAMAS: Damage +8, Accuracy +10, Ammo +1 mag, Reload time -1s

Barret 50c: Ammo +1 mag, Reload time -1s

SPAS-12: Damage +5, Ammo +2 shells, Range +15

M249: Accuracy +10, Damage +10, Reload speed -1s

SCAR-H: Ammo +1 mag, Reload speed -0.49s

Secondary weapons coming soon to theatres near you 