Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-32609710-20190214225539

You don't need your secondary most of the time, because 50% of your team are M249's spamming left-click. Also, with a gun like the M249, you reset your reload animation in favor of KILLING a single normal zombie. Why would you pull out your CK Swat to kill a zombie 70 studs from you when you are almost done with your M249 reload?

Stunning the digger and yourself is more rare than not; out of all these memories; I remember three incidents where this happened. Not so much compared to a one-sided outcome. Also, you probably spent all of your stamina jumping and sprinting; just use a melee like the Rambo to conserve it.

Zombies do not always spawn in clumps; this is far from "nearly all the time," because AI zombies don't; along with many others. I see use in Arena, but that's it. Considering the endgame, most zombies are going to be really tanky. You are either going to miss your shot on a hard-to-hit enemy like the Leaper (where it's hitbox is low when you aim for the normal headshot), or just barely do it in to a Brute/Charged Brute. Really, the things that you probably are going to hit AND kill are Edgars.

Tripping the brute does a lot for you. You don't need anymore effort after that; because as said before, mostly everyone has guns like the SPAS or M249. Even then, you still have to run; small things like the extra stamina from using a Tinpot instead of a kick. The Firevest is one of THE MOST cheapest vests in-game, and I see little reason why to not use it. Furthermore, if you bring tanky vests like the Bulldozer, etc. the Elemental burn damage is very much minor. Or, just bring a Fire Extinguisher.

You can always just run away if you can't use your primary, because if you can't get that brute at that range, don't. Everyone else can go in. Plus, in situations like these, you probably don't have anymore secondary ammo, anyway. If your primary is ineffective at this given range, the zombies are probably at the edge of that range. 90 studs is plenty far to prevent getting rushed or to aim a effective Edgar tongue in one try.

Rambo does not need to be able to neglect Edgar shots entirely, because that's not needed for it. Again, tinpots can beat leapers. No, why should that be? Finish the tutorial and pretty much never worry about leapers until you get another weapon?