Board Thread:Suggestions/@comment-30248084-20180112051537/@comment-26252711-20180112062125

I agree with this, except, disable this in Beginner's server so they wouldn't leave the game mostly and saying it's and stuff.

Edgar 

The attacks are good. Direct Apporach should be faster as well, Swift Reeling is really good. Vanish is a little OP, instead of making him fully invisible, make him like 90%-95% transparent and jumping will make him much more visible instead of revealing him completely.

Thrax

My first thought about this zombie is the speed is a bit too much but then I realized it wasn't meant to attack, it's more like a defender rather, so if this was the case for Thrax, then there's gonna be a few problems in Rescue, Flag and other stuff.

Overall, it's good.

Bob

I have a few problems, instead of making energy regain very slow or having such low energy unit, make it at least have slow or normal energy regen or having 100 energy and keeping the very slow regain.

Gravestone

Now, this is OP now, it includes every zombie possible, even Brute so, if Rare Digger somehow managed to get this early in the round, there's gonna be problems to survivors (depending on where they place it, Campaign and Rescue is one)

Instead, make it take -2 HP every time a zombie spawns, and make zombies that spawn out of it have a little dirt particle on their feet to indicate there's a Gravestone.

Demolisher is okay it is not guaranteed that there will be someone who carrys Hammer but I considered that the spawn rate and thus, much rarer to get this with someone with hammers.

Shiv Trap is good too, but Demolisher is much better as it does +5 Hp damage, maybe Shiv should inflect bleeding effect or more damage.

Deadlock

It's stats are balanced and stuff and pretty good.

I originally thought it was suppose to be like uncommon zombies that has small good abilities like in L4D

good idea overall and it's Lost Rachet so it's automatically Kudos