Brute (Charged)

Summary
For survivors, this zombie is by far the most dangerous in the game. Should you ever hear the audio cue, you should always be careful, as this zombie is the strongest, and most unpredictable in the entire game. Do not be thrown off by its faster club attacks or high HP. Stay level-headed and focus it down. Take down any Elementals as soon as possible.

Combined with a good horde of zombies, this super-powered brute can easily take out an entire team. If you're a zombie, work together to disrupt and take out survivors.

Background Story
When the survivors found out about the Electric Elemental, they were worried. They were surprised when one day they spotted one running up to a Brute and shocking it. At least until the Brute glowed blue and began to shrug off most attacks. Symbiosis. A horrifying reminder that the SANI is just as smart as the survivors themselves.

Controls
Charged Smash: Smashes club into the ground, creates a huge shockwave that shocks nearby survivors. Consumes no energy.

Sonic Throw: Throws the sonic club (moves even faster through the air), instantly killing any survivor that is directly hit, and dealing mid to high damage to anyone caught in the explosion. Consumes 30 energy.

Block: Spawns a forcefield, protecting it against all damage. Consumes 30 energy per second.

Survivors

 * You can prevent this mob becoming charged by wiping out Elementals.
 * Getting out of the way of a Charged Brute is a good idea. Try to kite it from afar.
 * Survivors with a Minigun stand a greater chance against the Charged Brute.
 * That said, half a Minigun clip must be used to kill the Charged Brute (78 shots must land; not including headshots).
 * Survivors with the SPAS-12 may experience difficulties due to the fast club throwing at range.
 * Close range weapons like the Flamethrower are not recommended.
 * Sniping this zombie is also a good idea, but just keep your distance and watch out for the Sonic Club.
 * Barretts and Dragunovs are recommended to aim for the head.
 * Airstrikes and Pipebombs are especially recommended for wiping out this zombie.
 * Don't try to fight this monster one on one. Its high HP stat will make it extremely hard to kill. It's best taken on with a group of survivors.

Zombies

 * Use the Sonic Club at far range players, as gravity doesn't apply to the club for a while.
 * You can easily wipe out close range players with the Shockwave Smash due to its extremely large explosion radius. It doesn't do much damage but you could Sonic Club them or let a horde take them over.
 * Kill survivors using the Minigun quickly, or else you'll end up as 6 dismembered body parts.
 * Take advantage of your high HP to safely tread through open areas.
 * If you want, you can take some cover while you wait for an Elemental to charge you.

Trivia

 * The Charged Brute was released in v0.9.5 and is changed from a Brute by using an Electric Elemental's or Fire Elemental's Transform.
 * The Electric Elemental's Charge attack cannot charge a Brute.
 * The Charged Brute makes an angry sound when charged.
 * This sound is very similar to the sound a Tank from the original R2D makes when spawning.
 * Largest health pool for a zombie to date.