Board Thread:General Discussion/@comment-26141477-20190509044905/@comment-29781728-20190509153841

LITTLEROBBY11 wrote: My "theory" of why this happens: the maps, the weapons, the decals (including explosive decals), the items, everything. It wasnt always just explosives. In this game, you dont have an extreme stroke in the game but when things get chaotic, like shots being fired all in the same arena, such as boss maps, and maybe some explosives, things tend to get hectic. And somehow PR has made a way possible to patch the lag from happening, for I do not know how he does it. normally, players and zombies are spread out. when you condense them all into a tiny map, the amount of server load is insane. every single boss still has the issue, right?

PR needs to figure out a way to optimize so many things easiest solution would be to limit boss servers to 20 players and below, and balance bosses around that, imo