Board Thread:Campaign Suggestions/@comment-33813965-20180527005326/@comment-33813965-20180527224831

NotKrieg wrote: DadDev wrote: NotKrieg wrote: Karen.celedestin wrote: NotKrieg wrote: >Starts insulting "my ego"

>Gets mad after being called out for making a bad map

>"randomly" puts quotes around "critical feedback"

I have my reasons to belive in ill intent. >Is a jerk about obvious issues despite @DadDev saying the map's not finished

>Keeps insulting the guy in every response

>Continues to insult the guy even after he said he would rework and improve the map

I have my reasons to believe that you're not constructive, you're just trying to piss everybody off. Hurrrrr it isn't finished so you can't point out the obvious design flaws "Not constructive"

I sure falling through the map in addition to enlarged tree hitboxes absorbing bullets would greatly improve the gameplay.

Nice try to derail the thread from actual criticism that would affect the quality of gameplay.

​​​ I just wanted to throw this in here, those trees there were for show, PR replaces them with his own model. Those trees were only for show, the same way it was in my previous map revamp.

Falling through the map was just a collision error that was easily fixable, and was fixed after your comment.

I'm not voiding your comments/feedback, I'm taking them personally. Thanks!

P.S, Maybe if you had to full knowledge of how PR wants his maps, maybe you wouldn't be complaining as much as you were now <3 Maybe if you were at least a competent dev you wouldn't be having these problems <3 You claim how "easy" it is to fix things yet YOU DIDN'T have it fixed the first time around.

The cliffs/mountians do not look natural at all looks low effort

​ Not everyone is as perceptive as most people, I focus on the build itself, not other properties, not everyone is perfect. <3

Once again I don't need someone to tell me something that is done and over with, so be happy you don't have to see the original revamp again. ;)