Board Thread:Suggestions/@comment-31070810-20190227045325

Suburban Scurry

In a dystopian, alien galaxy lies a clone of Earth with a few major differences, one being the fact that SANI remained dormant, and never spread past Zero Kelvin Station. Live a normal family life on Suburban Scurry. Pick a role in the family, spawn in your bed, and follow the intuitive campaign that will lead you through your normal everday life.

CAMPAIGN

NOTE: 4 PLAYER LIMIT. NO MORE, NO LESS, FOR A TRUE FAMILY-LIKE EXPERIENCE. Every role has a way to earn cash, so this isn't a waste of time.

NOTE: 1 in-game day = 10 minutes

NOTE: There is only 1 game mode; Normal Day (ND)

At the start of the round you can select one of 4 roles:

Father (1) - The average, middle class working man. All around a good choice for any player. Wake up, get dressed, and drive to work in the new vehicle, the Midnight Grey 2008 Honda Accord. Do your office work at blazing speeds, get yelled at, and then mute your phone and go to the bar to relieve your sadness at the end of the in-game day. (10 Minutes.)

Sadness - A blue bar that replaces stamina while playing as the Father. Getting yelled at by your boss, or working for too long (generating cash) will cause it to go up at 25/min. Reaching 100 sadness will cause you to slowly deteroriate (losing hp, slower work speeds, etc.) until eventually, you just pass out, and die. You can combat losing sadness by being yelled at and working too long by earning atleast 500 cash that day, while managing to take breaks for coffee, the bathroom, or to chat with your co-workers.

Mother (1) - The mother stays at home, and tends to the daily tasks needed to maintain the house (in exchange for cash/task), and the children and her husband once they arrive at home (6 minutes in). Clean the house, make lunch for the kids in the morning, tend to phonecalls, feed the cat, etc. You never know whats gonna happen while playing the Mother.

Fear - Fear replaces the mother's stamina. If the father or the children fail to come home after 6 minutes in-game time due to juggling their own staminas, her fear will go up by 10x (number of missing heads) every 30 seconds they aren't present. If her fear reaches 100, she will phone the police, and will catch the missing people to be caught doing something illegal. The father, if caught, is sent to prison, and the children juvenile detention. If only the father is taken away, the Mother must take on both the role of the father and her own duties until he returns (3 in-game days). If all 3 are taken away, the game is finished with a game over, and loss of 50% of all money made.

Children (2) - There are 2 children in every lobby. They get driven to school in the morning by the mother, and must perform normal school tasks, such as answering math equations and science questions.

Friendships - Friendships replace the children's stamina. They make 200 cash/friend they have at the end of the day. You must have atleast 3 friends at the end of the day. If you have less, you will be punished by mother, since your loneliness causes you to perform poorly in school. She does this by confiscating ALL of the cash you earned that day.

Grades - Grades is a second stamina bar for children to make it more difficult, since they make the most money on average. Performing poorly on school assignments will cause it to go down by 10, starting from 100. Everyday 25 is added onto your current grades. You will miss recesses if your grades drop below 60 (passing grade.) If you miss recess 2 times in a row, you lose 1 friend, and then 1 every recess after that, but, in return, you make 1 friend when you attend recess 2 times in a row. If your grades are below 50 for more than 7 days, it ends in a game over for you, but not the other players in the server.

For every day the whole family survives, you earn 100 cash, and an extra 5000 for every 10 days. This goes down to 75/3000 if one is missing, 50/1000 if 2 are missing, and 25/500 if only 1 is present.  