Board Thread:Suggestions/@comment-33113084-20180226140027

So I have an idea, so this armor is used to multiple effects of the Item that you use, example:Pills, the effect would last 2x/a half longer. This armors won't upgrade clips, as it'll be OP.

Health: +35

Effect: Multiple Item's Effect.

Effect Multiplier: Pills: The effect would be 2x/half longer than usual

Healthkit: Would heal you/someone faster

Grenade: 2x/half the stud of the explosion and/or the damage

Molotov: 2x/half the stud and/or the time of how long will the fire stand on the ground or burns a player

Pipebomb: 2x/half the stud of the explosion and/or the damage

Defib: Can heal 2 Survivors

Airstrike: The Airstrike would take 2x/half faster and/or bigger explosion stud

Flash: 2x/half the time of being blind and/or the number of players get the blind effect

Hammer: Every structure would cost half of their original value

Fire Extinguisher: Longer range

Jerrycan: The fire would stay 2x/half on the ground than usual

Propane: The explosion stud would be 2x/half

Steil: The steil will travel 2x/half faster and/or bigger explosion stud

Tomahawk: The tomahawk will travel 2x/half faster and/or more damage

That is my suggestion, suggest me to change things by commenting/post something on this post. Thanks for your time reading it. Have a good day. 