Board Thread:Suggestions/@comment-30248084-20190617014359

[STATS-REDO] - Improvements For The HK416 (R2D:A Discussion)
'''NOTICE: This is only a complete observation - and opinion - to the changes of the M134 Minigun. It is yet to remain Unofficial as this is not deemed to be approved by PlaceRebuilder (as of yet). Take the listed with a grain of salt. TL:DR is NOT included in this discussion!'''

Howdy everyone, so another discussion is now sprung into action that talks about the HK416. I fully understand that it will be off-putting to some on paper, but fear not, this is only a suggestion, and will remain so unless peaking interest to PlaceRebuilder. It has a small bit of request to it, so might as well fulfill it out.

Anyways, the discussion will not be too drastically long - deeming that this will not include a TL:DR, for the sake of you to get a better understanding. Just bare with me on this one.

What Are The Problems For The HK416?
Like some of the weapons, it is in a way, outpaced and under appreciated to some. While the original stats may seem do-able, I still feel as some modern changes can be acquainted for. Here are the listed:

[1.] - The main issue this weapon holds is it's ammunition - which us just god awful. While the real version has a 10 mag cap; 16 may be ok, but still to few - even for a Mag Attachment. But worse is that it's reserve ammo is what makes this a horrible weapon that doesn't compare to the M1A1 Thompson and M16A1 - in total, something to not invest your money into.

[2.] - The second issue is towards it's range that sits at 80 - literally -10 under the M1A1 Thompson!! Bullshit. The range can be so much better than this, the M16A1 can even do better than the Thompson and this gun would ever achieve without Attachments! In short, think of the SCAR-H except with -100 range from it with just iron sights - that's how bad it is.

And a fair bit more that I would rather not go too in-depth over - it just needs severe changes.

There may be others that people may point out, but I believe these are some of the issues that is putting this weapon under the league, severely. While I love this weapon and hope for much more, the changes are going to be straight-forward, yet balancing and may be off-putting to some.

Like, not many people wield the gun too often unless it's from a gamemode or a complete noob with little understanding to stats, and to hold the title of being a Assault/Carbine Gun is not convincing with it's current stats - literally, the other guns are much more better than buying this piece of trash.

So without further ado, lets proceed on-wards to the changes I had placed.

What Would The Changes Be For The HK416?
I have created a short list for what the changes could be. Have a look below to see them:

And that sums up the changes.

I am hoping this is as balanced as possible. Opinions may be taken under consideration.

Do The Changes Balance The HK416 Entirely?
Going over my changes, I believe this should be balanced as much as possible - to my view, that is.

The firepower, which I will state, would be most noticeable and least impacting than the current. Instead of 45 damage per bullet, it is set to 26 in means of balancing out the Attachment's that would be placed in terms of accuracy, range, ammunition types and competition between other existing guns.

The accuracy has been very slightly lowered by -8. It may draw some notice, but would be hard to tell. It is still inaccurate like the current, but the attachments would alter it to be bare-able.

Hard Impact is removed from being Supplied, but as the ONLY weapon to use Hard Impact ammunition type (in replacement to Explosion (Ammunition Type)) - along with many other bullet types at a varied cost.

The ranking has been lowered to 9 than the default 10. It is a rank higher than the M16A1, however the weapon can be more versatile and controllable (with the attachments) than powerful, more ammo and only firing in Burst-mode.

The weapon's range has also been properly been altered instead of firing at a range of a BB Gun - literally. It may not be enough, however attaching the Holo Sight will be +20 Range longer than most Mid Ranking Automatic guns.

The price tag on the weapon have been lowered to 14,800$. It is lowered as much of the attachment prices and multiple-purchase ammunition types will compensate for the weapon's price.

Lastly, the fire rate and reload speed are left untouched as they are perfectly fine as they are. The only minor things added is more attachments, Ammunition types, a Semi-Auto/Auto Option and the removal of an extended magazine

Conclusion
And that sums up the Discussion.

But hey, like all of my discussions; this is only a suggestion! So if it does get accepted to be official, do not take the stats I have listed here as fact - as they are succeptable to change by the owner's decision regardless.

Hopefully you guys like my improvements suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 