Board Thread:Suggestions/@comment-31780004-20180113224153

Basically, you get more EXP and money for having other teammates stay alive. This would help increase teamwork and reduce the need for grinding. It would also discourage round delaying.

Money Bonuses - If 90% of the survivors are still alive, you get double cash. If 50% or more of the survivors are still alive, you get 1.5x cash. If all of the survivors survive the round, everyone gets a cash bonus at the end. This bonus scales up based on the gamemode and the amount of players in the server. Defibbing a survivor will also give you $25, which acts as an incentive to use your defib instead of saving it for yourself.

Exp Bonuses - Every survivor alive increases your EXP gain by 5%. The EXP you earn at the end of a round increases by 12% for every survivor that won. Defibbing a survivor or saving them from an Edgar/Leaper will give you massive amounts of EXP.

The main things that R2D:A players want are cash and EXP. If teamwork gives them more of it, then they're more likely to help each other. 