Board Thread:Suggestions/@comment-30846376-20180111154632

It was said by many that Minigun should get a buff, most of their ideas we're trashed, forgotten, bad or hated by community, because they said that... weapon is fine

Yeah, no. If it was fine, we would see many mid rank players using them in survival and other longer gamemodes.

Basicly nobody uses it because its... inpractical. Ammo pool even with Bandolier is too small.

In survival it is better to use other rifles, because we can refill their ammo and survive longer.

With Minigun, its a completly different scenario. We cant use our weapon as we would want to, because we would loose all our ammo in no time. It basicly forces us to use our secondary more often which should not be happening, because we didnt spent our 65000$ to use our secondary and to fear using Minigun constantly.

In this scenorio, you might say: Minigun is made to be used in short rounds

Yet i dont see any mid rank using it in Prison Rescue or other shit, which means that something is not right.

I want only a simple buff, which is:

+1 more mag, thats it

Yes, only one more mag (3 in default, 4 with bandolier). With additional 150 bullets, we will be able to use it more often without fear of loosing all the ammo and it might make the Minigun more usefull in longer gamemodes

To also counter spaming and having more ammo in PvP and shorter gamemodes i suggest adding 2 debuffs:

1. Weapon will start overheating after shooting 75 bullets in a row, and make fire-rate decrease by 60 with every next bullet being shoot and then make weapon unusable for 3 seconds

(Basicly if you wont stop shooting after 75 bullets, your firerate will decrease to 0 with next 25 bullets and then make weapon unusable for 3 seconds)

Effect disapears with next spin up.

2. Player will be unable to jump while shooting

These additions might make this weapon more skill-based instead of spam-based, more fun in longer gamemodes and not so OP in shorter gamemodes or PVP.

(I know this will affect its effectiveness in BOSS gamemodes, but theres a trade-off: More ammo for overheating) 