Board Thread:General Discussion/@comment-24972932-20170321054441/@comment-29781728-20170321141458

I think some of the best ways to do this have already been posted, but here are my ideas:

Survivors are not able to build anything except sandbags, and there are a limit on sandbags that they can place. Creating an enclosed shape with sandbags designates the area inside the shape as a capturable base. The larger the shape, the longer the time it takes to capture it. This makes it so that the survivors can either choose between having many, small bases but the bases are easily capturable, having a few, medium sized bases and the bases take a decent amount of time to cap, or having just one, large base. Testing would have to be done on how many sandbags it takes to create a decent sized circle, and a specially made map would be extremely good (something flat, last harvest size would be OK).

Zombie bases would be created by just standing on a DESIGNATED spot for a while. Zombies would spawn at their base(s). There should be many bases to choose from, but of course, it would have to be balanced by size and cap time similarly to how the survivors' bases work. A large, military compound would be hard to capture. A few run down shops would take a medium amount of time to capture, and finally various military vehicles/small houses would take a small amount of time to capture. Bases would be classified by large, medium, and small. Perhaps a limit of one large, two mediums, or five smalls.

Of course, this would be much easier if the bases were just pre-built and the survivors/zombies had to defend them, but you want to emphasize creating and defending, so.

It would be very hard to deal with trolls, of course. Perhaps adding a voting system to remove buildings from a certain person/remove zombie influence from a certain person would help. I'll try to think something up later, but I have to go now.