Board Thread:Suggestions/@comment-26113984-20151025020635/@comment-27063737-20151025040220

Lrn2Shark wrote: Lrn2Shark wrote: Dog Crap wrote: Lrn2Shark wrote:

Dog Crap wrote:

Lrn2Shark wrote:

Lrn2Shark wrote:

Dog Crap wrote:

Lrn2Shark wrote:

Dog Crap wrote:

Wiki Doge wrote: Dog Crap wrote: Unnecessary. There should just be a 1.5 or 2 second cooldown. I agree that there should be a cooldown, but jumping causing you to lose energy would be (imo) more effective. Players would still be able to spam jump even with this cooldown. Considering that energy boosts exist, there would be even more spam on top of that. A cooldown is more efficent. I HATE cool-down, it feels so choppy and makes me just want to leave the game. I'd much rather keep the limited energy the demo possesses. That's your personal opinion and you can't argue with facts. Players would still be able to spam-jump. Arguing with facts? There are no facts that have been presented here and all of your statements could be refuted. "Spam-jumping" or "bunny-hopping" (used word by those who can't compete or aim well at the evading opponent) would be LESS common in R2DA DUE to the limitation of energy, lets say you DO "spam-jump", that would be a complete waste of energy and eventually, you'd loose it all.. You'd be vulnerable for quite a while, not to mention that you also will take up energy sprinting away from faster zombies. We have to actually CONSERVE our stamina in this game, I see no problem with it. You do have a point there. However, since spam-jumping is inefficent, then whats the point of jump using energy in the first place? It'll only be used for movement around the map. Getting to higher ground, making a quick-escape (buying yourself more time jumping behind a zombie and having him have to turn around), all that stuff. I also never said people won't mash that space button, but it will not be done as often. Getting to higher ground - You'll recover that 5 energy in a few seconds.

Making a quick-escape - I don't think I'll focus that much on jumping since I'll get hit anyways. I'm not so sure though.

Anyways, zombies barely have any disadvantage from jumping players as they can get in all areas. The remaining amount of energy left to sprint out of danger should be enough. Since of course barely any information of R2DA's gameplay is released, I can barely imagine scenarios related to whether making jump use energy to make players focus on conserving energy is efficient for gameplay. You'd be surprised of what a few seconds could do to you in a dire situation. I've seen people (and myself) just completely confuse zombies by jumping behind them as they charge at me, it's quite hilarious, buys you time, and works wonders especially on specials. I'm not saying that there aren't better options of moving, though. I'd prefer you use this against a ranged attacker.