Board Thread:Suggestions/@comment-31896807-20191207011934/@comment-31274000-20200108234757

TonyPinesTheProtector wrote: HugoJSL wrote: Cloudist wrote: i feel as if this is overpowered for zombies, yet justified on maps such as foxriver, yet this would never solve the problem for void's spawn killing.

also, since the maps that usually have spawnkilling problems are ofc, tiny, it wont be hard to follow them to where the new spawn is and take them down. take foxriver for example;

ive counted it (because im a god damn tryhard) and there are 7-8 spawns- one at that little basement out back, three or four at long, one out front infront of the tower, 2-3 on the other side, and one at the top.

in a server of at least 15 people, its so easy for people to just jump around like spiderman and just RKO the zombies

the best suggestion i can come up with is a temporary time period where a zombie is immune to all sorts of damage. of course, this would be overepowered but until there's a better idea, i guess spawn killing is to stay

besides, people who go idle when theyre being spawn killed are the best. theyre like bonus AI's, which give the farmers more money ;) I wont solve the problem on small maps but it will sure help big maps. Victoria harbor and campfire chaos are also popular farming maps.  And then small map VIP servers are going to be a thing again, and honestly I'd like not to see that. small map vip servers that favor grinding < entire game that favors grinding

I also don't like small vip servers that favor grinding, but you can avoid them, unlike the current state of r2da where most servers are full of people who want to farm.