Board Thread:Suggestions/@comment-30438515-20161202005851/@comment-26470620-20170101085743

PassTheToiletPaper wrote: After a quick search on the Wikia, there have been SOME threads about this weapon idea already.

I don't exactly know what was the fate of those threads, I just know that they exist.

Price: $8 500

Require: Rank 8

Type: Secondary Melee

Damage: 45

Length: 6 studs

Swing Rate: 0.75s

Energy Cost: 3 units

2-hit Combo

If the second hit on a combo lands on a mob, that mob would be stunned for the normal amount of time. Yes, this includes Brutes. Although it is faster to straight up kick zombies to stun them, this would be optimal when a horde is after you, as you would deal damage throughout the hoard, and not just on one zombie. (And occasionally stun some too.)

Please do not question why your character can suddenly wield nunchucks with ease. If you need an explanation, you can file it under PR logic.

Animation Suggestions

This is just me following what I did in my previous posts, and honestly if they were considered there would be some issues with the limbs flying around everywhere.

Similar to the Axe, you rest the weapon on your hands.

Walking, jumping, sprinting, sprint-jumping animations are standard.



With your right hand, you do a left-to-right swing and the nunchucks follow similarily with a snap.

This is not how walking animations work, but I figured it would look nicer. Really, these legs would go along with the torso, and if the player is moving, then they do to.

Also I cannot do ropes.



After the initial swing, another click will have you raise up your right arm quickly, and snap down, causing a massive blow to the head, and incapaciatating your foe.

And that's the whole thing. Reminder again to point out anything that could possible pose a problem with this, or any balancing issues.

The nunchucks are noncolidable, so don't worry about any clipping, but it could lead to some cheap kills behind a wall. Damn it, man, have you been watching a lot of TMNT again?