Board Thread:Suggestions/@comment-29781728-20170324010858

Personally, I definitely think the Flamethrower needs a buff. It is countered by two zombies, and although this weakness can be covered up by using the Fire Extinguisher, it is not that great against Brutes. Here are my suggestions:

Increase its ammo to 150/1, but make it unrefillable.

This would balance out, as it would actually give it more total ammo than it does now (about double), but would balance the damage buffs I am suggesting.

Increase DPS to 1625. This can be easily achieved by making the total flames "shot out" to 25 a second, and changing the flame touch damage to 65 each. This would be balanced by removing afterburn damage.

Next, I would increase the range. Now, I know a Flamethrower shouldn't have high range, but I think about a 100 - 150 stud range would be great, and make it better. It may seem strong, but remember, it has a limited amount of ammo.

Of course, this could be balanced out by making it have less accuracy, maybe 50. Also, how about getting rid of the large flame radius, and instead making it similar to bullets? Just like, flying flames, like the Fire Elemental's left click.

Also, make it effective against Tickers and Elementals.

I think all of these buffs would make it more balanced and up to par with other weapons. Perhaps we should even add a vest that would grant it extra ammo. Maybe one extra clip? We could call it a "Pyromaniac's Suit" or something.

Please give me suggestions.

TL;DR

Increase Flamethrower ammo to 150/1, make unrefillable, increase DPS to 1625, increase range/decrease ammo, and increase fire rate. Finally, make it usable against Tickers and Elementals. 