Board Thread:Suggestions/@comment-31896807-20190921083433

armored variants are something ive been thinking for a while now, let me introduce to you the concept of this,

if you get chosen as a normal zombie, you can either spawn one of the variants of a zombie or nothing at all.

this will apply to AI zombies too but of course, some of its features nerfed.

Variant List:

this will be the variant-less zombie, the zombie we currently have in R2DA
 * Default Zombie

you have a 43% chance of getting picked on this zombie

which means you have a 57% chance of getting picked on one of the variants.


 * Firevest Zombie

like the name says, its a zombie with a firevest, it will be immune to fire, however, unlike the real firevest, this wont provide HP

5% spawnrate

$12 (no party)

$18 (with party)

$7 (AI, no party)

$11 (AI, party)

a zombie wearing a tactical I, it will be supplied with HP (+30) and an additional supply of stamina 25% spawnrate
 * Tactical I Zombie

same rewards as non-variant default zombie ($10/$15) ($5/$8)

a zombie that uses a torn off door as its shield, door may take an appearance of a wooden door or a metal one. this zombie will put the door on its back when default, but whenever holding Q, the zombie will shield his front, leaving his back exposed.
 * Door Zombie

20% spawnrate

$11 (no party)

$17 (with party)

$6 (AI, no party)

$9 (AI, party)

Door Info:

doors can be destroyed via shooting, door wont be collidable with players since this may lead to abuse such as blocking of tight paths.

a zombie with a flakvest, he will be 80% immune to explosions.
 * Flakvest Zombie

5% spawnrate rewards will be same as firevest zombie

$12 (no party)

$18 (with party)

$7 (AI, no party)

$11 (AI, party)


 * Bull II Zombie

a zombie with a bulldozer II, provided with HP (+130), as well as a rush ability.

2% spawnrate

$14 (no party)

$21 (party)

$7 (AI, no party)

$11 (AI, with party)

rush feature:

for survivors, sprinting torwards a zombie will trip the zombie, but for zombies

this wont be the same since sprinting torwards a survivor to trip will be OP, instead,

double tapping W will make the zombie do the same rush with the ticker, but whoever gets hit by the rush will get tripped, this will consume stamina.

TLDR:

a chance to get picked one of the variants when you are chosen to be a default zombie, these variants will be special and wear the same armor the survivors wear, similar to zombify feature but armors actually work. 