Board Thread:Suggestions/@comment-31780004-20171229024054

Just a thing I thought of considering how brutes are much weaker thanks to the abundance of strong guns like the Minigun, Spas, M249, and the RPG.

Every time you die as a brute, your 'brute level' goes up and you get 5 points to upgrade your stats. The brute level starts at 1 and is capped at 6. Brute upgrades do NOT apply to Charged Brutes.

The stats that can be upgraded are:

Club Speed - increases the velocity at which you throw clubs, and slightly speeds up your club slam. When the club speed stat is maxed out (25 pts), the club moves considerably faster than normal, but noticeably slower than a Charged Brute's club.

Efficiency - reduces the amount of stamina required to throw a club and block. A brute with maxed out efficiency (25 pts) has approximately 1/2 the stamina usage of a normal brute, except for jumping.

Health - self-explanatory. When a brute's health is maxed out, it has 3000 HP.

AoE - Increases the size of the area affected by slams and throws. This upgrade affects throws more strongly than slams. At the maximum amount of points, a throw has the same AOE as a non-upgraded throw, and a slam is 1.5x larger than normal.

Speed - self-explanatory. When a brute's speed is maxed out, it has 21 speed.

TLDR - every time you die as brute, you can upgrade a few of your stats. the amount of upgradable stats is larger than a normal zombie. 