Board Thread:Suggestions/@comment-30735429-20170318210958/@comment-29781728-20170319161510

HSBoatbros wrote: PeridotIsWithYou wrote: No, buffing shotguns is a bad idea. Well, it could be for the better. But I would like evidence from you to prove to me that buffing shotguns is a bad idea. Shotguns are the best weapons in the game. All the shotguns have the ability to one shot most zombies, while only one rifle has a similar ability. Shotguns also help with bad aim/b-hoppers, as the spread at mid-long ranges makes hitting your shots much easier. The Wingmaster and SPAS are the most efficient weapons in the game, easily taking down zombies without using much ammo compared to other weapons. The only downside is their range. Oh wait, their range is still extremely good (especially the SPAS), and turns them into slightly worse rifles (because rifles really don't need >200 range).

Also, your post isn't fleshed out at all. You give a +damage stat, but do not say if it applies to each pellet or in total. Slugs are way too powerful. The rest don't matter, because if Slugs is added to the game then everyone will use Slugs, so there's no point in talking about the rest.

Seriously, with slugs, the SPAS would have:

278 damage (if the +30 damage is applied in total) or 488 damage (if the +30 damage is applied to all pellets). Both are absolutely ridiculous.

120 range (longer than automatics)

110 accuracy (better than automatics)

Suggestion:

Make slugs give 2 more damage to each pellet.

Remove birdshot/buckshot because they're irrelevant.