Board Thread:Suggestions/@comment-27029517-20170826161401

The rather lacking amount of variety of special zombies in R2D:A is quite worrisome; survivors are constantly getting empowering weapons (NOT YOU FAMAS), items and even possibly reloading spped perks, while all the zombies get is a burning /lightning humanoid  and some clawy dude that people loves to hate.

A *possible* way to balance both sides is to reimplement and refine older mobs from the original R2D (ANYTHING BUT THE BAT, THAT DAMNED ICE SPITTER OR THAT STALKER ) into R2DA's rather smaller zombie variety (except for the fact it's only really short on 4 zombies compared to R2D's mob list). To prevent potential spam and/or useless zombies, the current meta of R2DA should be taken into consideration (the current meta's arena spam and prestige guns, I believe) and the old mobs being readded should have several of their old features changed drastically to counter or, even possibly change the meta (quite unlikely, however, as the elemental addition only added the "screw fire" meta. Unless it's about the electric one).

Possible statistical changes for several of the old zombies:

Tank Stats Changes

- 900 or 1000 health

- Price: $400

- 5 tanks only limit (can be changed in VIP servers)

- Speed slightly faster than the Brute but slower than the survivor (walkspeed 13.5)

- Destroys structures more quickly than a digger

- Can be knocked down by melees and kicks as usual

Tank Ability Rework

- Rock Throw no longer instantly murders survivors, but dishes out 75 damage and consumes 65 energy

- The rock itself trips and push survivors

- The rock's debris deals 30-45 damage, trips only

- Has the gravity arc from R2D, but pulls down much quicker

- The Tank's punch does 15 damage and takes 25 energy

Boomer Stats Changes

- Health increased 150 to increase survivability

- Has the same claw damage as a normal zombie

- Slightly slower than the survivor (Walkspeed 14)

Boomer Ability Rework

- Vomit attack, upon contact with survivors, deals 20 - 70 damage depending on how far or close the survivor is. Can affect multiple at once. Consumes 60 energy

- Blinds and poisons victims (5 poison dps for 15 seconds) and marks the aforementioned survivors to the zombies, could possibly force a retreat for the affected survivors

Extended vomit range to 20 studs

- Boomer still explodes on death, spitting poison to a radius of 17 studs

Crawler Stat Changes (Significantly Weaker than Diggers)

- Walkspeed of 18

- Same health as leapers

- Jumping takes less energy for Crawlers only

- Its attack can't trip and deals a meager 6 damage, but should be designed to annoy and/or kill below 10 health survivors

- Attacks/Claws slower than a normal zombie, but doesn't take up energy

TL;DR: R2D:A should have some of the old mobs from R2D, such as the tank and the boomer, but signifcantly reworked to counter the current meta. 