Board Thread:General Discussion/@comment-25461102-20190619123012/@comment-30248084-20190619130202

Jopede wrote: also my point about the old r2d being on front page is the fact that all the guns, even the first gun you get, makes no difference compared to guns you get later on in the game, there was no rank system (for guns, damage etc wise) so the first gun you got, made you as good as any other player, this game however, the first guns you get are total crap and if you went with a HR, they would always mow you down and be better simply because all the guns they have are better. Uhh.. even in old R2D, it had a rank requirement to get the weapons and are still shit. I even noticed that obtaining cash is obnoxiously slower than the R2DA Version (except a bit less tedious, yet still following the same problem) as a new player - I had been there and done that as well.

However, I can tell you this Jopede: the real issue is around the weapons that Survivors get when achieving the rank. Before, the RPG was never a re-loadable feature that kept it most useful in dire situations - in this game, just reload at any ammo station and blast away at the zombie spawns. Speaking of spawns, the zombies that spawn in literally are instantly mowed down by delay or otherwise, outclassing weapons such as Tri-Blaster, M249, Barret - the list goes on. Until they consumed most of the Ammo Stations on the map is when the zombies get stronger and eventually dominate - but it also depends on the type of map itself. Almost all maps are open for zombies to stand much of a chance, one of the most difficult could be the Cacius Outpost and Swager's map on being so condensed at certain parts of the map. Both of which have spawns that are protected from being instantly mowed down when you respawn as a Zombie - Open maps have a severe issue with it being that most spawns are LITERALLY out in the open, or have so little cover to get their surroundings. But perhaps the real issue - for me anyways - is there is nothing threatening about zombies other than an annoying digger that constantly trips you. The Brute's supposed to be a devastator and have a ton of health - how is it so outclassed when you put the Brute and Digger together for comparision with the difference in spawn rates and numerous numbers? A Brute is completely worthless when it goes againt an RPG/Tri-Blaster - with the fact that they have to deal with weapons that have Ice/Explosion ammo to be literally a walking money bag.

I can bring up so much more to add with your discussion Jopede, but then again, I got work shortly. xD. Just thought I add this in as we are talking about this.