Board Thread:General Discussion/@comment-27029517-20190101041925/@comment-31503594-20190103034802

Uhhh... nostalgia?

I don't know really. I never got to play the old R2D back when I started Roblox, since it would never let me join ANY game. Most likely coincide's with the fact that the game was a hacker cesspool. Because of that, I had to stick to watching gameplay footage of youtubers playing the game itself.

Though looking back now, I see that both games had similar problems that PR doesn't seem to consider fixing. Such as:

-Both games aren't particularly beginner friendly, even in the servers exclusive for them, because the game can be a grindfest at times.

''-Balancing issues are still a thing if I'm not mistaken. Especially in the old R2D with the Famas and Katana.''

''-Spawnkilling is STILL a thing. I don't know why, but that's how it is.''

Here's some problems the old R2D had:

-R2D had a lack of boundaries/invisible walls, which made it easy to exploit in-game mechanics.

''-Since it was an old game, FE wasn't a thing. So hackers were rampant on almost every server.''

-The favor was almost always on the survivors team, due to overpowered weaponry, maybe except for Buried Alive.

-Maps were pretty low quality, often using free models.

If we're talking R2D:A here, in a nutshell, the game is really just a highly refined version of R2D. Having lesser problems, but still retaining most of the major one's that are noticeable.