Board Thread:Suggestions/@comment-28996258-20160811001055

Having to reload when you're about to kill a brute then someone taking the kill doesn't make sense to me. This game should have a system similiar to Guild Wars 2, the more damage you do the more of the money/prizes you get from the kill. So if I did 90% of the damage to a brute then someone comes in to steal the kill I get 90 coins, and on the other hand the person that vultured gets 10. This could work with the crab boss, but this would dis-advantage the new players since they only have glock which doesn't even match to the M16s DPS, the way it is now works. This would mean that the person that did all the work actually gets rewarded, instead of someone else getting that 100 coins. This would work like the assist/assist counts as kill system from Phantom Forces, but more refined and balanced like how Guild Wars 2 does it.Anyways, if this is added or not I will respect the dev(s) choices. 