Board Thread:Suggestions/@comment-31780004-20180521003658

"A powerful defensive zombie with bionic armaments. It's too slow to pose much of a threat, but it (literally) packs a strong punch and can reduce bullet damage. It's quite frightening to think of who could do such a thing and why they would choose to."

Description
A zombie in a powerful mechsuit. It is equipped with a high-tech shield that reduces bullet velocity. It also has small thrusters built into the wrists of the suit, enabling it to punch with incredible strength and speed. This zombie's primary issue, however, is its reduced jump height and poor speed. It only jumps 3/5ths of a normal zombie's jump height, and it moves slightly slower than a brute. It is immune to tripping, but it is still vulnerable to push attacks. Rather than being tripped, it will be knocked back and disarmed for one second.

Prototype XI - alternatively known as Proto-9 - is meant to be more supportive and defensive than offensive. Proto-9's wide shield reduces the speed and therefore the damage of bullets traveling through it, enabling it to protect other zombies. It can still punish players who get close enough via its strong punches.

Abilities
[PASSIVE]: Bulky Suit

When attacked by a weapon that can trip zombies, Proto-9 will only stumble. This still disarms it, but only for one second. Proto-9 is still vulnerable to other effects such as being frozen, pushed, or set on fire.



Because of its metal fists and thrusters in its wrists, Proto-9's punches are a force to be reckoned with. Punching costs 15% stamina and deals 20 damage. Proto-9 punches slightly slower than a survivor.



Holding down E will drain Proto-9's energy to generate a shield. This shield reduces the velocity of bullets, causing them to do only 1/3 of their normal damage. The shield is 1.5x taller and 3x wider than a normal zombie.

FAQ
Q: Isn't this overpowered?

A: Consider the following:
 * It's slower than a brute
 * It lacks range attacks and is therefore a sitting duck.
 * Even when it's shielding, it still takes pure damage from fire, explosions, and melee.
 * It is still vulnerable to headshots, allowing you to still do decent damage when its shield is up.
 * You have things like the RPG, M249, Barret, and Minigun. Don't even complain, lol.

Q: Why can't it be tripped normally?

A: As I already said, it's slower than a brute and completely lacks ranged attacks. It's already extremely vulnerable, so it's not like you need to rely on melee weapons at all.

Q: How many can spawn at once?

A: Just like the brute, only one Proto-9 can exist at once. 