Board Thread:Lores/@comment-30657087-20180815224950

Back in demo, we have these good basic weapons:

M4A1 [Good in long term survival AKA a survivalist gun]

MP5 [Really good starter weapon, but in the modern age of R2DA this gun is shit]

Kalashnikova [Good in moderate DPS, though not accurate]

Bazooka [Basic horde sweeper]

Jetpack [OP as hell in demo. This item gives you a huge survival boost]

The zombies in demo:

Normal Zombie

Edgar [Kills off lone survivors]

Leaper [Kills off lone survivors]

Ticker [Trapper, makes people leave certain hiding spots]

Brute [A devastator feared by other survivors do to its power]

It was quite balanced, each special zombie isn't just some disable you for eternity and immediately kill you (apart from brute)

Edgars can get jetpack users a fair bit easily

Including leapers if the timing was right

The pre-nerf armor stats in the game is a tad bit balanced for its current time

Tactical 2 [Supplies good to moderate amount of health but gives a stamina boost that is broken. With 2 extra mags to defend yourself from zombies fairly]

Bulldozer 1 [You can withstand brutes a bit, but not edgars and leapers, and sometimes the ticker]

Bulldozer 2 [You've played the game decent amount of time, here's a really good health pool and 3 mags to fend yourself off well and a big radiation bonus just in case lots of tickers show up. Though you're not quite good with leapers or edgars around]

More special zombies starts to pour in, increasing the danger of survivors. The several armor stats were nerfed, the nerf brings the survivors' chance of winning a tad bit lower, jetpack was then removed. The good demo weapons are slowly breaking down. By the time the game was fully released, there was little to no attachments; there was never an automatic in the game; we're left with below average weapons. The survivors had fended off these zombies decently without the needed guns.

Survivors can still win against the zombies at a balanced rate.

SPAS-12 has been released to the public, to the higher ranked civilians/soldiers who have played R2DA long or had killed enough zombies real quick. They wield a power the SPAS-12—the SPAS-12 can take care of brutes easily, but the only time they'd die easily is with the edgar, leaper, and the elemental, or a brute. It was then quickly nerfed, because it had a sniper-like range. Then dubbed down to lower range, then finally damage nerf. Brutes aren't too easy to kill ay?

Zombie leveling up feature has been released. Zombies become very powerful overtime, if they kill the zombies enough, they get even stronger. Despite that, weapons we're nerfed and newer powerful zombies have been released, such as the digger, or stalker. The M249 had come, along with the digger to balance it out. The devastating power of the M249 boosts up the chance of survivors winning has increased.

Stalkers were then introduced, they have the power to neglect the damage they take while moving by using its forcefield. It brought the survivor winning rate a bit lower, as they keep grabbing them and relocating to the zombie horde. The Digger, is a tripping monstrosity, even the M249 users die from stun-locks—they couldn't do anything but watch themselves die. Electric elementals was also introduced, along with charged brutes. Brought the survivor win rate down significantly, they were begging for the Faraday Vest to come out, but never had.

The HK416, a decent starter weapon to fend of some stronger zombies. Shotty 12, a good close quarter devastation against powerful zombies, but be cautious with it.

M249 was nerfed, bringing down the survivor win rate by a bit and SCAR-H was introduced. The SCAR-H was not good enough for its rank I'll have to say. Forgot to mention about ticker rushes, it significantly brought down the survivor win rate by a TON.

Finally the Faraday Vest was announced, based on its high radiation resistance technology, it's meant to withstand lots of ticker radiation and have resistance to electric elementals. Ticker radiation spills are everywhere due to high rates of self detonations, that's when the Faraday Vest was soon manufactured.

The pre-nerfed armor stats wouldn't be as powerful in the modern times of R2DA. You still have lots of things to worry about, this isn't just some moderate level of skill required, in this modern age of R2DA, you'll need to be more than just an expert at the game. You'll need very fast reflexes and good survival tactics to outlive the zombies escape, and kill. If these manufacturers don't keep up, the remaining survivors on Earth will have a living hell fighting the powerful threat to humanity.

Despite the fact that if nothing was ever nerfed, you would still have trouble surviving the apocalypse in R2DA.

Zombies are becoming powerful faster than survivors, which is bad lol. 