Board Thread:Suggestions/@comment-32729372-20181122062159

Here's my suggestion for the TDM:

Remove the 10 point addition


 * Makes TDM actually a PVP gamemode not a CTP gamemode


 * If you remember the old version, you would have to get tons of kills to win, and people wouldn't just cap flags to win and spawnkill; to now cope with this, you only need 40 points in servers with less than 6 people, 100 points for servers with 6 to 10 people, and you only need 150 points for servers with more than 10 people (each kill is worth a point)

Fix the TDM team balancing (not very good):


 * Make the balancing where it bases on the rank of a player and trys to even it out; say there are 3 rank 2s, 5 rank 5s, and 1 rank 15: TDM balancing would add up the rank totals and divide them so each team's total "rank" is close enough to equal


 * If there is a huge imbalance (say one rank 2 and 2 rank 42s), the balancing would split the rank 42s instead of putting them on the same team, and giving one rank 2

We could also fix TDM team balancing by just dividing the player count by 2 and choose randomly on each team (so each team has either +1, -1, or = amount of players to the other team).

TDM team balancing can give say 3 players on one side versus 1 player on the other, even though both teams have equally sized opponents. There can be servers where people teamswitch (not a bad thing but can be abused to where it is 10 v 1) and virtually dominate the server because there are more people on one team than the other.

TDM 150 health buff was very unnecessary, but I would only suggest fixing the sniper nerfs and instead of 250 (260 if you are in group) total health, we would have 200 total health (210 if you are in the group). This way, you still don't get one shotted all the time and it isn't hard to kill a player.

Ok here's another thing I don't like with battlestation in general: Barret + CK Swat


 * Even if you have Bulldozer II, if the oppoenent uses this combo and hits headshots, you die instantly


 * Barret is far range, while CK Swat can just mow you down within 2 clicks


 * When 2 users or more team with this combo, they literally control the server by raining down 150 damage shells on you

Another problem is teaming:


 * I do not get why the lower player count server ban was removed, as now, it can be 3 v 1 v 1 or 4 v 1 in the small servers


 * I feel that 6 players can still control a server very well, because even if you have 6 remingtons, that's a total of 840 damage within seconds, and that's only remington; imagine Barret

I feel like lowering the 6 player limit to 3 players, because the only reason why you would want to have 6 players is to just fool around and troll. This makes the game more relied on skill instead of squad attack.

I would also like the lower player server count to be a no teaming rule like it used to be, because who wants to be destroyed by 3 players in a 5 limit server count? 