Board Thread:Suggestions/@comment-30248084-20170828234050

Yep, been awhile since I posted anything new around here - but I came up with a new form of idea, which may have been mentioned in the past. So this suggestion is attachable Bullet Variants. I will go more indepth on the next sentence.

Ok, So Bullet Variants are basically different kinds of bullets - Yes, they exist people. However, since R2D:A physics would be different than of realities, of course they will be a hell of a lot different. Each of these bullet variants can be unlocked by using cash and the required rank, but once unlocked, they will of course have a custom fee as if paying a subscription of items in the shop (Or can be payed IN the shop which makes more sense..). These variants consist of: Hard Cast, Fluted, Practice, Armor-Piercing (AP), Incendinary and Explosive type bullets. Each of them has their changes towards the weapon's overall performance and perhaps make them a better type of gun, which everything has been carefully calculated by Calculator. For an example, I will be using the Steyr M Handgun. Now that's out of the way, lets get to this:

- - Practice Bullet(s) - -

[+] x1.095 Damage

[-] -15 Range

Results: Times Steyr M Damage (55) with 1.095 will equal to 60 Damage total (Rounding)

Unlock Cost: $2,250 - Rank 10

Purchase Cost (Per Unit): $95 - (Cheapest there is)

Compatible With: Steyr M, Thompson, AK-47, Skorpion, M93R, M16A1

- - Hard Cast Bullet(s) - -

[+] x1.052 Accuracy

[-] -8 Damage

Results: Times Steyr M Accuracy (78) with 1.52 will equal to 82 total Accuracy (Rounding)

Unlock Cost: $3,000 - Rank 10

Purchase Cost (Per Unit): $160

Compatible With: Steyr M, Colt Python, M93R, M16A1

- - Fluted Bullet(s) - -

[+] x1.16 Damage

[-] -9 Accuracy

Results: (Do the same on your calculator from Practice Bullet(s) to get results)

Unlock Cost: $3,850 - Rank 18

Purchase Cost (Per Unit): $280

Compatible With: Steyr M, Famas, M16A1, Thompson, AK-47, M93R, Skorpion

- - AP Bullet(s) - -

[+] x1.29 Damage

[-] -17 Accuracy

Results: (Do the same on your calculator from Practice/Fluted Bullet(s) to get results)

Unlock Cost: $7,750 - Rank 28

Purchase Cost: $550 - (Very Expensive)

Compatible With: R700, Dragunov, Famas, M16A1, Thompson

- - Incendinary Bullet(s) - -

[+] +6 Continuous Fire Damage by ~5 seconds

Results: Adds Fire Damage to your Bullets!

Unlock Cost: $5,500 - Rank 20

Purchase Cost (Per Unit): $320

Capable With: All Weaponry - (Excludes Sniper and LMG based guns)

- - Explosive Bullet(s) - -

[+] +19 Explosive Damage on Impact

Results: Adds Explosive Damage to your Bullets!

Unlock Cost: $10,500 (Expensive) - Rank 22

Purchase Cost (Per Unit): $440

Capable With: All Weaponry - (Excludes Sniper, Shotgun, LMG based guns)

Why Would I Suggest This?

I thought it might be cool to have different types of bullet varieties. Besides, some weapons can be dreadful, and adding something like this - with a cost - can make even the worst kind of gun to be the best there can be.

Any problems or anything needing to be excluded from one of the mentioned will be dealt with and changed appropriately. If a weapon is mentioned in one of the lists, do some calculations (like I did with the Steyr M) and you may realiser, that they give a slight buff to the weapons - as purposed, but also have some negative outcome to it. The reason it costs so much to unlock is... well, you can earn all that stuff back, and since they improve the weapon's efficiency and performance, this is why the prices are quite high for unlocking and subscribing. Usually it's just best to not buy them at all if you are planning to save up for a gun or something.

'''- - [TL-DR] - Read Statistics to get the basic point. - -'''

​Hopefully you enjoyed this suggestion, but as usual, will remain as a fantasy.

Feel free to leave a kudo to your liberty.

=( Lost Ratchet )= 