Board Thread:Suggestions/@comment-27849872-20170618145431

If you're paying 500 robux for your own server you aren't getting much except a vanilla game with the ability to change the map, basic zombie settings like brute limits, bullet speed and gamemodes. As a personal server owner myself I think that we deserve to have more settings for servers, this would also be a good decision for PlaceRebuilder because it would add more reasons for someone to buy a personal server.

Let's start with server admins

-You can choose up to 3 people to be admins on your server.

-Admins are able to kick/ban everyone except the R2DA staff team.

-Admin abuse is not bannable by the R2DA staff team, instead that will be up to the server owner.

-However, if the owner is deemed corrupt and does not react by kicking/banning that user/admin he can end up getting his server shutdown for around a couple of hours to a permanent shutdown.

Rewarding Settings

These settings will allow you to still progress in the game.

-Weapon rules

You can choose what weapons are allowed and what ones are banned, so if you hate the Barrett and CK spammers like I do you can ban them altogether, or if you want a melee only game then you can choose to have only melee weapons and if you want a sniper only FFA server then you can have only the sniper rifles.

-Supply rules

You can decide what supplies are allowed on your server, you can also choose to allow supply boxes or not.

-Zombie leveling system changes

You can choose to disable zombie leveling altogether, add a limit to how far it can level and choose what the zombie only levels up.

-A larger player count

The maximum amount of players allowed on a server is extended to 50.

-Miscellaneous settings

You can choose if you want a voting system or not

Unrewarding Settings

By changing these settings you can still progress the game, but your progress won't save.

-Weapon settings

You can tweak the settings of the weapons, including firerate, damage, magazine capacity, total capacity, accuracy, range, bullet drop, reload speed, amount of pellets (shotguns only), if it's allowed on ffa or not, ability to refill and attachment settings for how it affects the weapon. For melee users the settings are length, damage, chance to trip, trip effect on or off, swing rate, max hits, ability to throw/climb (for rambo and karambit only) and energy consumption. You could also add effects where on hit weapons would set you on fire or explode on hit, these effects could be also configured. For explosive users the settings would be the damage of the explosion, radius, wether the explosion is on hit or timed and the bullet drop. For example you could have a weapon with huge radius that is able to wipe out an entire horde of zombies and kill a charged brute. For flamethrower users, you can change the length of the fire effect, total damage of the burn effect and radius.

-Zombie settings

You can allow certain zombies like brutes only, change the spawnrate, like mentioned before change what zombies are allowed, change the damage, change the speed, change the health and add certain effects like when zombies attack you they will set you on fire.

-Supply settings

Since supplies are very different from eachother this will be quite a long list. For the grenade-esque weapons you can change the radius(pipebomb and grenade only), damage (pipebomb and grenade only), blind length (flash only), blind radius(flash only), fire total damage(molotov only), fire radius(molotov only) and time until explosion (pipebomb only)

this list will be continued later 