Board Thread:Suggestions/@comment-30714040-20180128142857

Here me out on this one, adding achivements to the game will make the game more popular as it's giving players more activities to do, I don't think it's necessary for PR to create badges for every single achivement.

The achivement list should be next to the highscores tab, it should have achivements for specific gamemodes like PvP, PvZ etc, completing these achievements should reward you with items, cash, xp etc but the quantity should be determined by PR himself, there are easy achievements and hard achivements, the rewards should depend on the difficulty of the achievement.

To avoid any exploitation of this feature, achievements can only be obtained in busy and large servers instead of tiny servers.

Here are some examples:

Player vs Zombies:

Easy

Access denied - Kill a digger while it was digging a hole underground

Teamwork! - Heal, defib or give pills to a player in need

Like a real man - Kill a zombie with your bare hands and feet

Carpenter - Build something with the Hammer

Objective Specialist - Complete any objective in campaign

Medium

Évasion - Escape in a rescue vehicle

Saviour - Save a teammate that is pinned down (Edgar, Leaper, stalker etc)

SPARTAA - Get an environmental kill by kicking a zombie

Dragon born - Get an environmental kill with a Fire Extinguisher

Demolition Specialist - Get multiple kills with an explosive weapon/item

Hard:

Prevention - Kill an injured Elemental while it was near a un-charged brute

Survival! - Win a survival round as a survivor

Brute Busters - Kill 3 brutes in one round

Do you have any achievement ideas? Share em! (Make sure you state its difficulty and give the achivement a title) 