Board Thread:Suggestions/@comment-30248084-20190209014651/@comment-30248084-20190211034347

Topic Has Been Updated. View Below For Changes:

- - Version 1 - -

Damage: ''Increased from 30 (4,500 Total Damage) to 45 (6,750 Total Damage). Remains to be foreseen if this balances the weapon out depending on public opinion.''

Ammo Refill: ''Increased from +25 to +50. It takes 3 reloads to fill up the Minigun to 150 (without Bandolier) instead of 6 (which was my own fault at that part...).''

Attachments: Improved the Attachments - Only one of them can be attached at a time, for which I believed made it look off-putting for some people.

Other Notes (Mechanics): Think of the Minigun operating alike to the RPG (as mentioned by Subzeroto), except that this does not have reserved ammo.

It will not have reserved ammo to keep this weapon balanced - users will have to be familiar with the maximum ammo they start out with, as well as ensuring they do not empty the Minigun (otherwise, a long and costly reload time). Every reload you do at an ammo station is +50 (1 Clip) Ammo for the Minigun.

Hopefully, this is more clearer - I never was good at explaining things out so... :P