Board Thread:General Discussion/@comment-32557234-20170906201424

NOW HOLD ON, I'M NOT SAYING TO HAVE THE SAME STATS AS THE ONE IN R2D, I'M JUST SAYING WHAT IF, BEFORE YOU COMMENT, READ THIS WHOLE ####### THREAD!

So, the FAMAS in R2D...

What if the FAMAS in R2DA had the same stats as the one in R2D?

Will it be OP in general? maybe

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

The R2D FAMAS deals 45 damage, has the capacity of 30 rounds, I would change it to 25 tbh, it's accurate, with the reload speed of 4 seconds. The rank should be changed to 24+

and the debuff of the gun... hummm

when you REFILL, you stand still for like 4 seconds to refill, yeah yeah you can use your secondary while refilling but it should be patched in R2DA, and it should be banned in PvP modes. Also it should increase the refill time to 5 or 6 seconds.

SOOOOOOOO when you're being chased by a horde of zombies, you can easily mow 'em down with the mighty FAMAS, but when you have 0/0 ammo, you're screwed, because you stand still while you refill your FAMAS, and when a DIGGER comes and stuns your ass, the process RESETS, switching it to your secondary while refilling RESETS the refill process. You'll need teammates supporting you, and if zombies are smart enough, whenever they see a FAMAS user refill, they might tend to target that FAMAS user before he/she refills the FAMAS, and the annoying part is, even when you're surrounded with your teammates, still, the DIGGER can still go underground, AND STUN YOUR ASS AND THE REFILL PROCESS RESETS, o boy, when a new mob called "CLOAKER" comes and blinds your ass, it might reset the refill process, who knows. What if a brute comes and attempts to kill you, you either DITCH the refill process, or keep refilling and you'll end up dead, same thing with leapers and edgars, or elementals.

Will the R2D Famas be OP in R2DA?

maybe but with the zombies and the mechanics in this game, not too OP 