Board Thread:Suggestions/@comment-31070810-20190227045325/@comment-37730098-20190228021925

Honestly, man, this is one of the better works I have to be greeted with in my entire life. Let me get to the point of why I think this map is great and the amount of unique in-game mechanics along with it makes this one of the better things I have seen on this Wikia.

Firstly, let me begin on the first obvious part that we should acknowledge, the map itself.

The map itself is unique and small, unlike any other map which also has nice detail along with a simple, bland background. The house itself doesn't look to exploitable on the outside and can be a great spot for nabbing off the infected on the side. However, in the interior, it's just completely outstanding. It possesses an interior probably capable of holding 4 people, the exact amount of people needed, keeping it really proportionate. What I also like is the nice detail within every room. Every room has the requisites of (explosive) camping along with some escape routes via the window. One thing that really caught my eye was the Master Bedroom. In this room possesses only a bed and a bedside table, but that is not only all. It also has a presence of love and happiness. Going into this room just gives you that feeling of love, and you just feel like you need to stay in here. Just by looking at it, I could just see all the optimistic feelings it could give a person. This will conclude my first observation of this map.

Let's begin on these in-game mechanics. Let's just state my thesis here: It's great, no explanation needed. What is best about it is that it's unique. It grants automatic cash, which in itself is a good trait, along with 4 people in a suburban family. Starting with the father, what I really like is the sadness meter that is inside it. The fact that it goes down and it gives the player something to focus on is just a good thing to know right off the bat in itself. Since you can die from it, it is absolutely necessary knowledge referring to the fact that you can die of sadness gets too high. What I also like is the ability to relieve the trait of sadness. By going to the bar in your Honda Civic and sleeping just to slowly deprive your sadness really gives an impression on real life, which teaches players how to relieve such sadness. Onto the mother, this is my least liked, but that doesn't mean it's bad. Since the mother has the simplest jobs in the family, it's easy to learn. You do what a normal mother would do, clean the house, feed the cat or dog, and do whatever to pass the time. But what really stands out about her is her own personal trait, fear. You seemingly earn fear when your children or your husband does not come home within the proximity of time. This means you cannot change this factor, meaning it entirely depends on your team which I personally do not like. Onto the last ones, which are my personal favorite, the children. The children go to school in the morning and their set goal is to complete questions like from science or math and get back home on time to relieve their mother's fear. The reason this children role is the best because it gives a feeling of just being at school. You also get to do problems which can help the brain become better along with acknowledging more common sense. What I also like is their friend meter and grade meter. Since you must make good grades by answering questions correctly and earn friendships by talking to 3 new people total, it really just gives a sense of tension as you try to make the best grades along with socializing with other people. These are the only two roles with two stamina bars, which is why they are my favorite. This will conclude my observation and opinion of this suggestion.

To conclude, this is great. Please make more in the meantime.

tl;dr: This map is great overall. I love the map and the in-game mechanics along with the roles. 10/10.