Board Thread:Suggestions/@comment-32729372-20180831045529/@comment-32729372-20180831135405

ok

Steil is seriously overpowered in ffa games, especially in pdm, so cutting down the damage will reduce the cost to have to buy Bull armor just to survive a steil blast (grenades can be heard and seen and it gives you more time to escape)

AK is seemingly the same; it shreds enemies in tdm or pdm, and is practically a lmg (you try using ak for urself and dont die because of steil), so i gave it a damage nerf but range buff

DB has a high usage rate for many players, so just toning down the damage (basically useless so why did i add this who knows dont ask )

Scar will be able to 3 shot enemies in the body (used to be 4)

i thought nerfing the raspberry splush is stupid so ill remove that

Blueberry splush is much better than the raspberry splush, so it should have a ticket increase

Parasol does not need a nerf or buff so im removing that

Mini Crab does not need a nerf

Fire Ext does not need a buff

Pipebomb most of the time does not give back your cash so it still wont most of the time with only $75 price

Boosterpad is not that helpful since zombies can use it (especially brutes), so it should be cheaper

Hammer does not need a nerf or buff

Faraday does not need the high radiation protection, so i made it cheaper but still the most effective

Thompson drum mag does not need a nerf

is this enough :3