Board Thread:General Discussion/@comment-26393112-20180728134521

Look at Reason 2 Die. Cash reward (mostly) for every gamemode. There was no "easy" gamemode to farm cash in the thousands. You just had fun. In R2DA, it's about the money. Only certain Quests Arenas and Campaign have cash rewards for doing stuff. There should be a nice cash reward for most gamemodes.

The benefits


 * More cash inflow (duh).
 * Less Prison Farming Servers.
 * More regular gameplay.
 * More money for beginners, something R2DA hasn't targeted.
 * This is one of the core reasons why R2DA isn't on the front page, the failure to attract new players.

So let's breakdown all the gamemodes with there cash rewards.

Rescue

All the rescue rewards should be in proportion for how long you survive. These are some rewards which are reasonable enough. 3 minute rescues, everybody survives those, while 10 minute rescues, only people with luck completes those.

While these rewards do encourage low player count servers, for most (excluding possibly new players), the main income will still be the rewards from zombies. Therefore, these rewards are just extra bonuses.
 * 50$ - 3 minute rescues (Foxriver Prison, S.S. Boliviar, Zero Kelvin Station, Victoria Harbor)
 * 125$ - 5 minute rescues (Last Harvest, Bouri Rig 71)
 * 175$ - 6 minute rescues (The Complex)
 * 200$ - 7 minute rescues (Terminal Decay)
 * 225$ - 8 minute rescues (No Mercy, Tokyo, Japan)
 * 300$ - 10 minute rescues (Portland, Shoot'em Up Town)

Survival

The objective is to survive 10 minutes. This is a long enough time to reward a decent amount of cash. 300$ is a reasonable sum.

Campaign

This already has cash rewards, although the M.S Antares should be increased to 250$ or so.

Capture the Base

Since this gamemode is quick, and the fact you earn money from doing the objective, this gamemode shouldn't have a cash reward.

Arena

This gamemode has round rewards, which is fair enough.

The President

Wins aren't impossible but are uncommon. 200$ is plenty enough.

(More coming soon) 