Board Thread:Suggestions/@comment-31524869-20170204064156/@comment-31524869-20170204222356

Ok, enough with the Large Quotes. It's your demise your giving out.

So read through some interesting comments, And yes, this is to give out the hardest experience R2D:A will have to offer. Player Trolling from Ticker's Explosion? Thats why you stay away from them in the first place, but the explosion radius is much better than the earlier versions of R2D:A which covers a larger area to get killed.

Rewards? I guess $200 is a little weak. I can take it to around $750, but no more. Maybe increase Bonus cash by +$95 for every survivor remaining or still alive which will greatly increase cash reward, and if everyone wants the extra cash, will greatly improve Team-Work (It still exists you guys..) and actually go to a goal that will be 'worth it'.

Glitchers? Mods actually do respond to them, but with the amoun of server's there are, there's less of them to handle some issues. Maybe there will be 'Special' bricks to which, when they are taken to a glitchable area, they will be 'Banned' for the day for attempt Glitching, or just getting booted from the server with only one warning then a ban for the day.

Brute Limit increased to 3? I was thinking 2 was enough, though I guess thats just my leniancy, sure, one more shouldn't hurt.

Increase mob cash reward from killing? I did guess that will come up sooner or later, but you mostly have a point, both can have an increase rate of +$25 on all mobs, but for the brute, will have a +$65 Kill-Cash reward, this is still in consideration, so sure, I will change the Cash addition if everyone does not agree.

Again, thanks for the comments. But please, don't start a flamewar, im innocent.. ;-;