Board Thread:Suggestions/@comment-33346097-20181027161123

Yes, this is a team game where survivors have to work together to a certain objective to win, or last long. But, there is not a lot of things to enforce, or reward altruism in the game. Sure, leaper and edgars drop extra cash if you save a teammate, but it is not enough. People are still trying to farm zombies in the campaign game modes. I will suggest some things to get the team bond together.

If you are with a party member, like within 20 studs, the total damage you take is reduced by 5%, stacks up to 20%, with 4 others. This ensures that a party is a party and sticks together.

Reworking party share to the whole party of 5 if everyone is alive, and with a party member if someone died.

Protecting people with the objective, or the actual objective will reward you 50% more cash. Doesn’t stack with party share. “Protecting” something is when you are within 20 studs of it and kill a zombie.

Making campaign considerably harder (Not you Zero Kelvin) will have some changes in player’s personality. Some nerfs include, no starting tires on the truck, more water to quench the fire, cannot kick while holding tire, and no bought jerrycans for the fuel. 