Board Thread:Suggestions/@comment-27546869-20180503134531/@comment-26411931-20180504153121

R2DA Started off as a cartoony game and it's UIs were all cartoony on the release. '''After the release, it slowly shifted from it's original artstyle, to a more "edgy" and flatter one. '''

The main reason to this is that fans complained how R2DA was cartoony and how R2D 2014 was cool because it had a realistic approach (For 2014 Roblox standards) 

End of the story, let's get to your post now.

So, your post says how R2D should be more "realistic" than "cartoony" in terms of it's logo and you complain how R2DA has a cartoony "childish" feel with bright colors and the Soup of Justice font

The cartoony, flat approach with bright is a trend among many new games, not only on Roblox, but also outside of it.

It's a simple design approach in which you can either completely mess up or make it look beautiful, no middle ground.

R2DA Falls under the "messed up" ground because the whole R2DA artstyle is a mixed salad at this point. The menu buttons are semi-skeuomorphic and cartoony, while the settings and store are flat with a dark theme. Same applies to weapons, but thats a different story.

If PR wanted to make R2DA with GUIs of the same design language, he would need to either:

a) Get all the GUIs from the R2DA release and update them with new updates and such

b) Replace all of the current cartoony GUIs with a dark theme

Both options are pretty time consuming 

In conclusion, R2DA design will stay as is, a mixed salad, and there's nothing you can do about it.