Board Thread:Suggestions/@comment-33333968-20181202053820

Now some of you could say "It's the literal first day of the event" or "It's the start.", However I'd like to implement a system that could work the entire event without hassle or lots of complaints. I see whenever I try to farm gifts, that people around me CONSTANTLY beg for "Pls me next", "Can I get purple next pls", and "SO HARD!". I have a few proposals to change how we get gifts in R2DA.

1# Multiple Gifts a round.

Multiple Gifts a round would spread the player population in the server around the map, offering a better spawnrate of Green and Purple gifts near high, risky, and hard-to-get-to areas. Instead of people running to the same location, it would be based off of what you need. If you need a common gift, search a safe area, if you need a higher tier gift, search an area that has more risk. There would be different amounts of gifts depending on Map and Playerbase. For every 8 people, there would be one more gift. Small maps have 3 Gifts Spawning in. Medium would have 4, and very Large Maps would have 5. Assuming that the playerbase is just 8 people. So the maximum amount of gifts could be 8 if you have 24+ people, and a large map. However, gifts would need to be more rare, hidden, and well guarded by zombie spawns to balance it. (AKA, I don't just run to the end of the map and grab my gift, I actually have to search for it)

2# Defeating a miniboss

Similiar to the halloween Trick o' Treat minigame, for every map, there could be presents, shrines, or objects you have to destroy, touch, or activate to spawn a miniboss that would still be easy to defeat, but if you activate too many of them, they would destroy a lot of players quickly. Each boss would have a chance of dropping each gift. The bosses would have 1250-7500 HP a boss. Every 10 players = 1 Shrine. Small maps have 2 Shrines, Medium Maps have 3 Shrines, Large Maps have 4 Shrines, Very Large would have 5 Shrines, assuming it is 10 players in a server. Maximum amount of shrines is 8 Shrines.

3# Getting it from brutes

Brutes could be a great source of presents, for every 5 players = 3% more chance for a present. Assuming there are just 5 players, a normal brute would have a 15% of dropping a present, a costumed brute would have 20% chance, a charged brute has 30% chance, a charged and costumed brute would have a 40% chance. 