Talk:Comment Section Central/@comment-38669563-20191115220157/@comment-38669563-20191116030638

I'm more refering to damage decreases than increases.The damage change just felt like something completely unnecessary for a problem that nobody really complained about. But, it still causes problems some problems imo

Most of these problems really come down to guns being consistent and such. The biggest offenders to this case are the Luger and M249 imo as a headshot would instantly kill a default zombies. But with the new change, there will be times when the same headshot under the same exact circumstances wouldn't kill the same zombie soley due to RNG not under the player's control. The Barret also suffers from this with not being able to one shot elms at times easily allowing them to change into an electric elm. TL:DR RNG is bad lol

As for the arms multiplier, I believe this is one I can discuss with a bit more confidence With most animations in this game, arms will cover a pretty hefty chunk of the torso such as the high pose Barrett and some zombie animations. Shots that should have hit the torso and do torso damage may hit the arms instead and do significantly less damage than they should. Games such as Siege recently have introduced limb penetration to fix this and that may work there. Otherwise, 1x multipliers are fine for arms. Leg multipliers are fine as I can't think of anytimes legs block anything except maybe for the Digger.