Talk:Comment Section Central/@comment-38669563-20191115220157/@comment-28677862-20191116024253

I'm saying that there are alternatives to damage variation that would be far more noticeable than a simplistic and flat 10%

10% damage variation is small fries compared to the world of crits, in a game like this, that's getting your dosage of crits easy. Give me some footage where the 10% damage variation actually causes a huge difference in gameplay that isn't the normal tomfoolery inside of the game's chat and typical crying.