Board Thread:Suggestions/@comment-31524869-20161030044302

Either suggested before or not, But I like to make posts to give people a little sense of approval and equal fairness.

Ok, here's my suggestion:

The flamethrower, who wouldn't love it? Ok ok, maybe not the zombies, and it's AoE is dangerous, but thats the whole point of this significant tool, when there's an opposing devastator, we will make one even better, which is why it has a new make-over my firend!

STATS:

Fuel Type: Regualr Flammable fuel -or- Upgrade to Napalm (x2 fire damage for a +3 seconds | $9,500 required to upgrade)

Ammo: 25/1 [With this kind of ammo, this is not refillable by Ammo Box.]

Reloadspeed: Slow, because, well, Fuel's heavy. thats why.

Damage: 15 HP Damage (Instantanious) | Can stick just like if you walked in a fire

Range: 190

Rank: Level 10-15 | Price:$26,500 - $42,750 Cash - mostly nearly expensive like the Minigun.

Specialty: Weight - Unlike the minigun, the Mk.II Flamethrower is surprisingly heavy, but the advantage over movement speed is to still be in place from an explosion, or brute's slam, but still recieve initial harm from their impacts.

- Changes will be appropriately placed with suggestions below -

Theory Description: Developed by Russian Companies, the Industrious Flamethrower Mk.II is a surely must-have to any survivor's dream. alike the very original, this up-to-date Flamethrower is the perfect suggestion to roast some zombies to a fine crisp, even the brute will cry from this bad boy. Unlike the original flamethrower, this is much more heavy duty, meaning aiming is quite slow, not to mention speed,mostly the weight was to deal with explosions to keep players on the ground. With the upgrade of Napalm, the Flamethrower Mk.II really gives it's horrifying name, able to spew dangerous fuel and cause double the damage on his/her enemies, while the model, protects the user from the dangerous flames (hence why it's longer), and the range it throws out, a little decreased to keep the stability of the user and the accuracy. Although useful with flaming the zombies, it drains drasticly fast, And with a very low chance for the flames to stick to the ground, is very dangerous for the survivor to go across (Due to PlaceRebuilder Physics, it does not harm others, but on self).

Encountering: Zombies: For a normal zombie, there is no chance to survive if it strikes you, you only chance as them is to attack from behind due to their very slow turn rate for more effect. Edgar's should take these kinds of dangers out immediately by tangling them with their tongues. Leapers should strike from the back for players react less there. For Brutes, however, is it's worse enemy, alike the Minigun, do whjatever it takes to keep yourself away from it's range and kill him/her as fast as possible. As ticker, is the same to a normal but put as much damage and radiation into your victim as possible for him/her to flee.

Survivor: It is more suggested to use them in hallways or tight spaces, as they will be much more vulnerable. Brutes, Edgars, Leaper's are not the flamethrower's friend when it comes from sneak attacks, but it's even worse when attacking an Elemental, as the fire would only heal it - and rumoured that there are Napalm-Elementals that had a rare transformation from the progress when using Napalm. avoid them at all times. You are not fast when you have the weapon equiped and your turn rates are slow, only use the weapon for the beginning of the Survivor topic.



Hope you enjoy the suggestion.

I know some will thin kthats a bad Idea, but lets be honest.

PlaceRebuilder may be making one as you read this. xD

Not by my suggested example, that is..

- Qwerty-To-Twelve 