Board Thread:Suggestions/@comment-30248084-20180724092656/@comment-34064213-20180725145657

>tfw lost ratchet doesn't NOTOC In all seriousness, this is really situational and just has no reason to be added if it did. It has such a high cost for fortification that you might as well just buy 2 fences in a line, in which you can choose where to put them, rather than fortify some random window you'd never need that round anyways.

Repairing is also just useless aswell. Why refill the health of a fence when you can literally just build another? It takes less time and gives you more defense anyways. The fact that this can also run out of battery and has limited uses makes it even more situational and unusable, since how it can run out so quickly assuming it consumes almost 2 battery per second.

To make it better, I suggest: A. Make fortification cost less since you're just making some random item on the map a different tier, and you're not even choosing where the window / door is.

B. Make it $65 for each fortification. $95 / $125 dollars to make some stupid door or window that you might not even need metal for that high of a price is absurd. C. Another way is to nerf the battery consumption per second to just 1.25% in order to make the item last longer due to how it is already situational enough.

D. Make the cash return for dismantle 40% and have it take 2.8s instead.

E. Make it so you can repair other player's structures too. Not able to dismantle them, obviously, but just able to repair them so one player can bring a hammer and the other can bring a drill and they can work together.

I actually like this idea and it could have potential, just needs a few reworks to make it so more players end up using it.