Board Thread:General Discussion/@comment-25176895-20170622234850

The two things that need a change is their HP and their tripping mechanic.

For those who don't know, Diggers can guarantee tripping when their stamina is 75% or above. It may sound like it's not bad and you can still spam punching while in this state. But the thing is that the digger can stand back, let their own stamina restore while you're whimpering on a ground like a ragdoll and waste your energy trying to punch everything out. Then when you finally get up and get your chance, they rinse and repeat the process.

My suggestion is that their tripping mechanic should be based on chance and not stamina. My best recommendation would be 1/8 and their damage should be nerfed to 250HP instead of 340HP. That way, they're still an annoyance, but they're not gamebreaking.

Lmk what you guys think. 