Board Thread:Suggestions/@comment-32897163-20181126020213

Ever since stunning was added to grenades, or really any explosive item in the game, Battlestation has dropped in quality tremendously. Large player count servers are usually plagued with teams spamming grenades everywhere, making it very hard to even walk out of spawn at all. Let's talk about grenades first.

Grenade

-Has a massive radius.

-Does 200 max damage.

-Trips/stuns (even with ff, totes balanced)

(but has a nerfed radius in PDM)

Being stunned by a grenade is usually death for you unless,

A. The guy that throws it is miles away and doesn't have the right weapon to finish you off.

B. You get flung behind huge cover so you're safe.

However, 90% of the time this doesn't happen.

It's usually worse when teamers use grenades because its a nonstop barrage of death.

And it's usually impossible to run away from a grenade unless it's very poorly thrown.

Even if you lose 1 HP, you get stunned, which is annoying.

Grenade isn't really a problem a PDM, since its radius is significantly nerfed, and most of the time requires actual skill to kill someone with it directly.

What I suggest

Remove the grenade's trip effect all together.

OR

Make it so itll only stun you if you take more than 75 damage, and reduce its radius by 25%.

This will force players to actually aim well and do alot of damage in order to stun their targets, instead of relying on it's huge radius.

Steil

The steil is usually, much, much more annoying than the grenade because it can be thrown instantly without warning.

-Does 200 max damage.

-Has a much smaller radius than grenade.

-Makes no sound when about to throw.

-Trips/stuns (duh)

My main complaint with the steil is the fact that it gives 0 time to react. The guy whips out a steil, throws it, stun.

Not only that, steil can be used on players that just spawned with their forcefield to immediately get flung and stunned without even moving in the first few seconds of the round.

The steil also requires very little effort to use, you just throw it and bam, free kill.

This is especially true in PDM where players only have 100 health unless you have armor (which, even then, doesn't help much if your stunned).

The steil was usually never fair at all in FFA/PDM, even before the explosion trip was added.

The steil also costs 40 gold, which would make the player using steil profit if they keep at least a kill in every round.(50 gold per kill)

Large teams using steils are also a nightmare to fight, you can imagine why.

Some people may say "just dodge it, it has a super small radius", but most of the time the player who has steils keeps it unequipped so you never know if you need to dodge it or not.

The only way you could possibly counter steil is by dodging it very carefully (if you even know they have it), and throwing your own steil at them before they throw it at you (or both just throwing their steils at eachother so both are stunned).

What I suggest

Remove steil from PVP entirely (except in TDM, because you earn it there by getting killstreaks).

It was never fair, and it was always annoying to die from, it takes away the fun from the game.

OR

Add some kind of sound, or warning to it.

OR

Remove it's explosion trip, even though it'd still be very unfair and annoying.

"but explosion trip is realistic"

R2DA has never been realistic, nor was it meant to be.

"ur just bad get good"

Theres no "getting good" by throwing unfair high damage items to stun people, usually through walls.

"just buy ur own steil/grenade before a round starts"

i dont like playing cheap, i like to have fun, and using these items usually isn't fun at all.

"how will we deal with campers"

this is where i think grenades are justified, but still nerf it down a bit.

"how will low ranks survive in battlestation"

low ranks shouldn't be even play in battlestation, they don't have very good weapons to use, plus they can make low rank servers themselves.

"just take pills when your hit by a nade"

usually not possible because i'd be dead while i was stunned, and if not impossible, you could only have so many pills, you'd eventually run out.

I'm open to any criticism and discussions. (I apoligize if I sound very biased, I am just very annoyed by this issue in Battlestation) 