Board Thread:Suggestions/@comment-29781728-20170208011944

Although it's very likely that Place has already come up with attacks for the new Elm, here are my ideas.

Having another Elm that three shots most survivors is not a good idea, and will make the game a lot less fun. Honestly, before the Fire Vest, Elms probably got more kills than Brutes.

But to make sure that the Electric Elm still has an effect even without getting kills, here are my ideas:

(Holding down) Left Click causes a large sphere of electricity to form around the Elm. This shield can take about 150 damage before crumpling, and takes 5% of your stamina bar every second. For every 10 points of damage absorbed, the Elm gets $1. Any survivor that touches the sphere is stunned for 1.5 seconds. There is stun immunity for one second after recovering.

Touching a survivor causes 2 damage per second over 10 seconds, amounting to 20 damage. It also stuns for 1 second. Stun immunity is granted for one second after recovering.

F takes up 80% of your stamina bar, and creates a large electrical aura surrounding the Elemental. This increases all zombie's speeds in the aura, and also increases normal zombie's damage by 5. Any survivor that touches it takes the same amount of damage as contact.

This has the added effect of increasing the Electric Elemental's speed by 10, and nano boosting charging Brutes. Brutes receive 10% less damage and walk 25% faster under the effect of the charge.

All zombie kills under the effect of the aura also give money to the Elm (still give cash to the original killer, too).

This would make the Elm very good at breaking up camp spots, and makes comboing with a Brute (perhaps a friend) quite fun. It would be very, very funny if the effect (on Brutes) stacked, but I think there should be a limit on Electric Elms if these attacks are implemented.

This would provide a buff to Brutes (for once), a buff to normal zombies, and finally a support/disruption zombie that many people have been suggesting. 