Board Thread:Suggestions/@comment-31524869-20170111025047/@comment-31524869-20170111231315

Made a change: the Brute may have the speed increase (if you guys agree, by +6) when around 16-18 Players present in the game. Maybe the speed would increase when around 16 players proximately, and when maxed server capacity, ends at +6 speed. 18 Walkspeed on a brute is not necessarily fast as you can outrun it, but it could catch up to a walking survivor.

The health may aswell stay as is, around a large base of the suggested health. Why? it's a devastater mob, and their suppose to be hard-to-kill as intended, while adjusted to how many players are in the game automatically, and stops lowering hp to the Brute's health we have currently when around 12 (Or lower) players for balance.