Board Thread:Suggestions/@comment-31624897-20180814101529/@comment-31624897-20180815182722

DadDev wrote: Concept - Very nice.

How it was playing out - h

Spawning in the railing is hella small like at this point it's not even railing lol.

The break in the stairs here feels really awkward and players are probably gonna get mad at it. (1)

The terrain on the mountain itself is awkwardly sharp, like really weird sharp, and there shouldn't be a gap on where the play area usually is. (2)

I really dunno why these have two different walkways and it just looks really awkward. Also, the plank over-thick, if you keep it make it like .5. (3)

So, first off, ammo box shouldn't be there, way too awkward ( damn whats up with my and awkward rn ), and a health kit that close to the entrance is yikes. The smooth terrain inside is really weird for the fact that the mountain itself is made with triangle terrain. Really square (4)

The whole interior of the cave is just to square and small, honestly inlarge it, make it like a mini-maze and put some flavor into it. ( So maybe make tool sharpening room, a gem collecting room, etc, get creative lol. )

Entrance to the mine from the factory feels like a tycoon lol.

The bottom level of the factory is nice, I just wish all the windows were open... (5)

I'm going to give you the benefit of the doubt that you made the shipping container, but I honestly think else wise.

( Interesting to see you picked up my Old MP5 model I made for R2DA )

The factory itself looks weird but then again that's just the factory on literal wooden planks.

Some rooms, as far as I know, don't meet PR's room limit, so here's a model that'll help you out. ( don't worry PR made it. ) https://www.roblox.com/library/328995074/R2DA-Map-maker-Set

Conclusion : Concept - Great, Execution - needs work :( Most of the stuff i fixed but some didnt... Thank you for sending me a very good feedback!