Board Thread:Suggestions/@comment-28829368-20170606211502/@comment-30991683-20170607043853

IHeavenOC wrote: Numbee wrote: Yup, that's actually the whole default skin. PR just moves the UV islands (the polygons of the mesh plastered onto a texture map otherwise known as UV map) to a different color. That's really the easy way how to make a skin. Does the UV map work on Maya or just blender? Don't mind giving the full image of the UV mapping of the barret so ppl can try to retexture it?