Board Thread:Suggestions/@comment-26889982-20160628231058/@comment-25414035-20160629031935

The leapers need to be FIXED. They are broken as hell. I spend 300 on a pipebomb and a vest before the round starts and ONE SINGLE zombie is capable of killing me from FULL HEALTH and ending the entire round for me right there, same for edgar. They ARE broken and overpowered and pr is ignorant not to fix them. I propose changes below. Edgar is for the most part fine, needs a few changes tho.

We get bashing and blocking mechanics with Primary guns, we can block and bash to stop a leaper from pinning us in the first place midjump, costs no stamina. (it seems like stamina isn't actually endurance, rather it is the air in our lungs, which is ridiculous and it needs change)

They get one shot by a R700 at ANY distance.

You can struggle with them and if you win after struggling for 2 seconds, you have an animation of kicking them off you stunning them and draining their stamina. (C'mon, if they can jump like that and be so agile, then they are ofc going to be lightweight, it is like they are a 1200 pound boulder you can't get off you atm.)

3 alive limit, removed from store, spawnrate halved, if a teammate dies within a certain distance of you from edgar or a leaper it will detract cash from you.

If you have a knife you can kill it to free yourself, you can drop a grenade, or use a pistol to fire at its chest(You can't aim it, it is just pointed at their chest)