Board Thread:Suggestions/@comment-27749819-20161106013328

[WIP Idea]



The Parachuter would be a somewhat low-health zombie with relatively high damage: seventeen damage per hit. Pretty fast, as well, with a walkspeed around twenty. The zombie would have the regular claw attack, common amongst the current zombies. Additionally, it would have a spawn rate of five percent, similar to that of a ticker, or Edgar.

It would wear a parachute backpack, as well as a parachute helmet—therefore, the player's usual hats would be deleted/destroyed until the player is no longer a Parachuter. Additionally, they would have the usual green skin and a zombie's face.

So: Before I say something too specific about the Parachuter's particularly useful ability, I will tell you about its also useful perk! Obviously, the zombie has something to do with parachutes. The Parachuter would not spawn where most zombies do —instead, it spawns in the sky, drifting towards the ground. When in the air with their parachute active, they may move with the usual controls: W, A, S, and D keys. This allows the zombie to bypass fences and other defences or blockages. Due to the fact it spawns in the sky, the zombie would not be able to spawn on maps only taking place inside, or else the Parachuter would just spawn normally. While "flying", Parachuters only take ten percent of the damage shot at it —this makes it advisable to save your bullets.

Okay, now on to Parachuter's offensive ability. It would take up around forty power, as it is quite powerful: Once landed, a Parachuter would be able to hold down the left click mouse button to take off its parachute bag, then raise it and lower it quickly, attempting to land it on a survivor's head. If it does land on a survivor's head, it will be stuck on it, lowering the victim's speed and not allowing them to jump or sprint; it would, additionally (as if this wasn't powerful enough), blind the survivor, making them very vulnerable, because they would only be able to see the inside of a bag. . This can last for four to six seconds. This ability is especially effective when there is a horde of zombies, as the player will not be able to react properly.

Feel free to leave comments saying you think the idea is good or could improve somehow. If you say it could improve, please inform me on how; it helps me (as long as it's said kindly, of course)!  