Board Thread:Suggestions/@comment-31524869-20161211002658/@comment-31524869-20161216021816

19magic44 wrote: Overall, you have made a good showcase but I don't think it will work well as an R2DA map. You already know it won't work well, so I am not going to convince you either way. If you do feel like making an R2DA-specific map in the future, here are some things to consider:

- The map has a LOT of polygons with far more detail than any other R2DA map. My computer, which plays R2DA fine, gets bogged down in your place.

- The map has lots of dark areas. R2DA maps are all well-lit so you can see what's going on. While darkness and unknown enemies creates fear and is normally good for horror games, R2DA is not really a horror game.

- The map has dead ends galore. R2DA maps rarely have any dead-end corridors, while this has a number.

- The map has few courtyards. The only real open areas in the map are the platform and the cafeteria, and they are linked by a single hallway.

Overall, the largest thing keeping this map back is the lack of mobility. Players on the run have no options to evade.

That said, here is what I like about the map:

- Platform and cafeteria areas are well done. The scale is a little off for what I think of as a metro station, but the content is spot-on. Material choices are spectacular, and overall they really feel like the areas they are made to represent. The thing that I especially like is where the wall has crumbled in the cafeteria and you can see the metal bracing inside.

- The music. The music really sells the place as a good showcase. It's no EBR train station, but the showcase highlights your skill in building and the music adds to the feeling. - Dead Ends.. Thats why it's in progress for a reason, I have not gotten to those parts as I am trying to make them fit while conserving as much space possible. Your only seeing ends that are still in progress, but otherwise, this place will conain certain Dead ends to give off realism, as that will mostly be likely in some public buildings.

- Open areas.. your inside a Building, of course some sections would be smaller while other open area's have more space to them, you think this stopped Foxriver Prison? I don't think so, and it's quite more large than the cell rooms currently.

- Dark Areas, thats where, well i guess it may be long gone as it was from Demo, an attachment to most guns to have flashlights on  them, I am creating a ruined, abandoned and slightly darkened environment for a reason, to make it 'feel' as if it has been rundown over the years after the events of R2D, While some lights will still contain the power needed for some area's to be seen.

- I can admit to some that detail will need to be lowered, especiall the public washrooms, which mostly consist all the unions in the game. It may be replaceable with a Texture and a brick and it will be 'Ok' if you guys find this better, but sometimes textures wouldn't satisfy everyone's liking of the floor in a way.

Always glad to have the feedback and is greatly appreciated! :)