Board Thread:Suggestions/@comment-30248084-20181124193456

[Final Repost] - Map Submission: Vacated - (Dead Vacation II)
'''NOTICE: This is a re-posted suggestion and is not even considered to be completely official. It is unlikely that this map will likely even be in the game at all, as it awaits review. TL;DR is NOW included in this discussion!'''

Alright, This is going to be my last remake since people are wanting newer maps than returns. This has been posted to PlaceRebuilder's Twitter many months ago and has been liked by many people - yet he has not spoken about taking it. So for this discussion, I will be officially placing this as an actual submission.

Why am I posting this again? I had done many changes and fixes due to requests, which has reached to a point on being just as nice in quality as the Portland map - with as few parts as possible to make lag not a problem (I hope..) - but in general, to get this in a better format than how I did them so long ago. Well, I hope you like the recent changes, so please - check it out!

Map Design
A remake from the old R2D 2012/2014 Dead Vacation map, many of the main structures have been remade.

Considering the resort has many natural and man-made objects, using weapons such as the RPG must be used carefully. Caution must be considered when going into structures - as the tight spaces can be both your friend and your enemy. The water is deemed to be kill-on-torso-touch while the mountains surrounded by invisible walls, as it is to prevent players from getting off the map.

The dark environment is designed to hide zombie health bars, making zombie sneak attacks just as dangerous.

Campaign Play-Through
When Survivors spawn in, all of the indoor and outdoor lights are turned off. Survivors are forced to use their Flashlights (X). The first objective the Survivors must do is fill the generator up - which would require 8 Jerry Can's.

Just as the generator is powered up, survivors must find a radio to signal a ferry to pick them up. The estimate time is directly 3 minutes.

Once the time passes, the Ferry arrives - but then it's engines backfires and remains idol. Survivors are forced to find two engines, a box of parts & a wrench. After collecting them, someone must be willing to fix them - requiring them to be stationary, taking no longer than ~20s of their time per engine - any other survivors are to protect the repairing Survivor.

Once the Engines are fixed; any remaining survivor has 30 seconds to get inside, then it sails off finishing the Campaign.

Trivia

 * This may be named "Dead Vacation II", so do not take the Vacated name seriously..
 * This is a remake of the Reason 2 Die 2012 map called Dead Vacation.

Extra
Currently to my experience, my game runs fine with how the layout and detail of the map is - HOWEVER, everyone's experience is far different than how mine is.

I am aware that certain users may suffer lag from them - then again, it goes for any place that has quality detail in their games. I had minimalized as how much Bush/Grass meshes I had placed for the sake of lowering lag, but I cannot guarantee that would be the case..

In other words, if you think there is STILL some things needing fixed - please, don't hesitate to show them!

=( Lost Ratchet )=

 