Board Thread:Suggestions/@comment-30438515-20170103001340/@comment-30901935-20170107002827

Actually, the flashbang should deal 20 DMG and a 5 second bleeding effect that takes away 2 DMG every 0.5 Seconds to the player + Increased blinded time if it explodes in their hand, A flashbang no matter what is still dangerous especially when in close proximity, They are still explosives. https://www.quora.com/What-happens-if-you-detonate-a-flashbang-grenade-in-your-hand But hell with PR's logic I'm pretty sure that would get ignored, It would be too realistic.