Board Thread:Campaign Suggestions/@comment-36163225-20180811030210/@comment-32471289-20181027063741

Elhuevoranchero wrote: IceKing130104 wrote: Elhuevoranchero wrote: I should consider adding difficulties

In settings there will be a tab for Singleplayer

Campaign

Difficulty, Easy (Default Setting, Grants $75 If you win, no Special AI), Normal ($185, Special AI), Hard ($500, 2x Special AI), Insane ($1,000, 4x Special AI, More item fetching) a pretty good idea imo, but the thing is i would do those settings

Easy: no push bonus, all rewards are 50 percent, no ai special zombies, unavaiable for ZKS (since you need pickaxe for it (unless pr adds that you can find an pick (WHICH SHOULD HAVE HE DONE IN THE FIRST PLACE)))

Normal: Half push bonus, normal rewards and grants 250 upon win

Hard: No suply boxes (as in hard gamemode) and 2x specials and normals count

Insane: 1000 bucks, only 2 refills per ammo box, no suplys Responding to your criticism.

I already blatantly placed Ai mobs in here, like AI diggers and such.

ZKS is still going to have push bonus on all modes, except in modes like Hard and Insane, in which the cash earned by pushing are tripled. I also consider having an escape from special mobs like leapers, but only for AI leapers. For edgars maybe the rambo knife can help you cut Ai edgar tongues?

Also, ammo is vital to survival, considering most LR guns don;t have high mag capacities, so no refill changes. tbh, full push bonus in easy is kinda op, maybe half

and yeah, the ammo thing wasnt needed, idk why i added that

and also the solo escape is an good idea, but its mine lol, i have an topic with it at the suggestion board :P