Board Thread:Suggestions/@comment-31475182-20170308170021

As the name is implying it's a bomb suit. I have a W.I.P(Work in progress) model im going to work on for a few days and release the final product sometime. So here it is for now:



Cost:

$245

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Stats: Health - 90

Extra Stamina - 0

Extra Clips - 0

Radiation resistance - 0

Power - 0

Unique Stats (Stats that only apply to this Armor that I made up):

Shell - 1

(A shell is the ammo for the M202 just like the minigun has power for its ammo. Also it's not for the X-mas launcher)

Explosive resistance - (-75%)

(This is applied to any exploding attack of a Zombie, Gun, and Item)

Unique Ability (Obviously it's like the Unique Stats but with an ability)

Ability name - Death Wish

Ability activation - On death

Ability - Drops a grenade

Zombies interacting with the armor:

Zombie - The classic zombie. So nothing really special will happen if it hits you, you will just lose health.

Ticker - The radioactive zombie. If you shoot the tank on the back of the ticker and if it blows up when you're near, you will take 75% less damage Edgar - The crazy zombie. Well obviously nothing would happen if it would grab you or attack you. Leaper - The assassin zombie. Do I really need to explain...? Nothing would happen, you would just get your guts ripped out... Elemental(Fire) - The flaming zombie. If it shoots its fireballs and hits you, you would still take the 50 health damage. If it activates the "F" move near you it explodes and unstead of it dealing 40 damage it would deal 10. If it transforms into electric near you, you will still take the damage since it is a network of sparks and not a explosion. Elemental(Electric) - The spark zombie. If it would electricute you, you still take the 50 health damage. When it activates its "F" move near you you will still be affected since again it's a network of sparks. When it transforms into a fire near you, you will take 10 damage unstead of 40. Brute - The muscle zombie. When the club smash hits a survivor it will deal 75% less damage if they have the armor. If a brute throws its club as you and it directly hits you, you will still be instantly killed, but if the club misses the direct hit and if you are affected by the AOE(area of affect) of the club it will reduce the damage by 75%. (All of this is also applied to the charged brute.Explosive items interacting with the armor: With these items you will take 75% less explosive damage if they are near you obviously -  -Pipe bomb -Airstrike -GrenadeGuns interacting with the armor: With these guns you will take 75% less explosive damage if you are hit by them or if you shoot something near yourself. -M202  300>75 -X-Mas launcher 100>25Suggestion by,AlphaXp    