Board Thread:Suggestions/@comment-28574851-20160528073810/@comment-25140537-20160529051554

What you're trading for with this option is game knowledge for cosmetic appeal. The biggest fault of this idea, as mentioned above, is the inability to properly prioritize targets as either an infected or a survivor which is a bigger deal than you're acknowledging.

It may also be a wasted effort to spend time developing an option that a potentially low number of players would be interested in using. While I don't hate the idea, it cannot be considered good or bad until it's been put into practise and seen widespread use. If players whom enable the option initially enjoy it then slowly realize the disadvantage isn't worth it, then the idea has failed.