Board Thread:Suggestions/@comment-32455024-20171106142046/@comment-30032249-20171107060114

I don't think a poison bullet is really required in this game.

''Oh, you wanted my reasoning. Okay.''

First off, that second sentence in your suggestion makes no sense. Do you get a chunk of health but than it drains it all, or does your current health just drain temporarily? If it's the former, than no thank you, it works way too similarly to pills. If it's the latter however, which I'm assuming it is and probably is, than...

Why is the poison effect in so many items and weapons already? I know this is a suggestion or rough draft, but I don't think PR can fit all the new poison weapons and effects into one update. Yeah, he doesn't have too, but once a new poison item/weapon/etc is added, people would immediately stop using the old one(s). Take example, the Wingmaster. In the old days of R2DA, people (or high-ranks in this case, which I'm assuming this poison effect is also high-ranked only) would ALWAYS use the Wingmaster. Than, came the almighty M16A1, and people than ALWAYS used that. And the list continues, SPAS to M249, Rambo to Karambit, you get the idea. Of course, this all comes down to opinions and prefering one over another, like someone likes the Rambo better than Karambit, but this is essentially the majority of the community, I'm not going to spend too much time talking about one side of the community and the other.

'''*insert predictable "OMG WE ALREADY HAVE FIRE MELTING YOUR HEALTH DOWN" reply*. '''It's predictable, right, but they have a point. Fire and even pills in this case slowly melts down your health. Fire does it at a rapid rate while the pills do it at a snail rate. I guess you can say that the poison effect does it at an average rate, but ask yourself again, is it really needed? Pills do it, yes, but it's for health purposes. Fire does it incredibly fast, because, well, it's fire, it's not going to be nice and say "Hey, I'm just going to slowly drain your health instead of outright just destroying it in one go".

My point for the above statement is that, it's way too similar to fire's and pills' effects, no matter how much health it drains per second.

Poison Vial is obviously Boomer Bile from L4D2. Yeah, I know, I must sound so smart right now because I found out it was inspired. It's Boomer Bile, but with the awkward poison effect. BASICALLY, Spitter Acid and Boomer Bile combined.

Poison Bullet... how original.

It could work for high-healthed zombies like Diggers and Brutes, but outside of them, it's a practically useless addition that really only saves a couple of bullets.

Blowgun would be a silly addition in the game, firing heavy bullets when it's meant for light projectiles. "BUT HYPER, WHAT DO YOU MEAN SILLY ADDITION, THERE ARE TOYBOWS AND FREAKING TINPOTS IN THE GAME?!"

You're not wrong, they are silly additions too, but they '''work. '''As a summary, Tinpots are great for starters, and Toybows are great as a collectible and secondary. Blowgun (And the poison effect all-together) do not really work out, at least for me.

That's my reasoning about why this should not be in the game. Doesn't really fit in the game to me, but I already said that point numerous times, so...

Ciao.