Board Thread:Off-Topic/@comment-30248084-20180117075549

NOTICE: Severe criticism is expected in this discussion, and it is not mean't to offend anyone!

Gonna be cutting to the chase. Peridot seems to be on a complete strike as of now, however, I think I can say a few things in my own words. So just to say this now: PR Logics DO. NOT. MATTER. TL:DR shall be included at the bottom, but I do suggest reading at least. Alright, now that is clear, here are some of the topics that should indefinitely need a major change:

1. Overhauling The Weapon System

This shouldn't be of any surprise to everyone, but face it: The weapons need a complete overhaul on it's current state. Weapons may have the visual of it, but you do not get the 'feeling' of recoil - And another thing to point out: Weapons are not percisely accurate. Shotguns produce a large amount of recoil, snipers provide a lot of recoil, even the LMG's produce a lot of recoil. Speaking of snipers - to have that much accuracy from them is impossible when you are flat-out standing. What real sniper weapons must counter is the swaying (when you try to aim at your target, your camera bobs left-right up-down), bullet drop and the amount of range it currently has. In short, the weapons do not really meet specifically on their real-life counterparts.

And it ain't just ranged guns, melee's are another complete issue. I most understand how a baseball bat can make you trip because of it's blunt force delivered, but a rambo/karambit knife? Those are NOT blunt objects, and shouldn't even trip mobs of any type. Specifically speaking, Baseball Bat can me more succeptable to stunning a brute, while the rest shouldn't cause anything but the damage dealt - this would also include a survivor's punching and kicking. So yes, there needs to be a lot of work done for some to be 'accurately' fair.

2. The Void Map

Where to even begin with... For starters, I would wonder who the genius it was to even consider ADDING a void map (Owner or someone else, who cares, it is still absolute shit). It is nothing else but a farm sim which ain't fun for anyone - both zombies AND survivors. How are survivors affected? Most of the time, they cannot get a direct kill to get some cash - they literally have to COMPETE with the Higher ranks that can literally 1 shot or steal thier kills, while for zombies cannot even damage them without being mowed down from a long distance - even the Special infecteds like Edgar, Leaper, sometimes the Digger, Elemental and Brute are all taking damage when they spawn in. Completely helpless. Not to mention, it is quite an insult to map-makers because of how many long hours of building are sitting to collect dust while many servers are dedicated to Farming, and ONLY Farming. This needs to change - For the map to rarely show up and NOT an option to select (Or vote as of the matter) when making a VIP Server.

3. Remove The Damn Pills Glitch

A most major problem which has been ignored ever since it broke - Pills. When consumed and damaged upon by either zombies, fall damage or radiation, this will stop you from losing health and act as permanment health. Absolute shit, it is nothing but a cheat - and you know it. The pills needs to play out on BEING PILLS rather than a instant medkit on the go. Many would argue against this, so it is not surprising how they would also be part of the problem on why it is never fixed. If this isn't even going to be fixed, then why do we even have Medkit in the first place?

4. Add Attachments

Suggestions and requests like this pop up everywhere and are either lost and forgottened or otherwise declined. If that would be the case, why even have the existing attachments? Guns are not meant to be accurate as hell as referred in Number 1, which are actually quite the opposite entirely. Attachments are suppose to help improve your odds by making the weapon more manageable, controllable and better than the weapon alone. It doesn't need to have unions - but be one complete mesh just like the armors for pete sakes. The attachments do not need to be very significant to make a difference - but they should also have more cons than positives.

5. Fixing The Grinding Farce

It's basically what everyone is talking about currently - which it indeed does need serious attention. One of the reasons - which I believe - is like this is because, well, to be quite frank, there's literally NO reward when survivors win anything. The only rewards ever come from when you defeat a boss and open up chests, and that's it. If there are no other ways on getting other cash (excluding flags since it does quite that), then you will expect people completely spawn-camp at zombie spawns like savages because they want a better gun. There are so many things on earning cash like doing achivements, doing Campaign Objectives - anything for at least a controlled amount of cash earned, like, it isn't that hard to do.

6. Adding More Customizeables

I may not be a fashion-idealist, but there are quite a fair amount of people that LOVE to change how their weapons look. If you have seen a discussion on adding more skins, then I am most referring to that. Like, PR does have a lot of people (Jopede, BelowNatural, GammaShock, or even the Community) That can make such facinating things to be in R2D:A - which can be approved by the owner or anyone else that PR would trust. Not only that there will be more options on customization - but even increase more revenue for PR which can be more than just weapons, but perhaps armors, zombie models or even Survivor models. This is literally a no-brainer guys.

I might add more things later on if I find it having a meaningful purpose.

TL:DR: Read small sections of the list, or for a quicker way, read the list below:

1. Revamp all the guns/melee's

'''2. Remove. Void. Map.'''

3. Fix the Pills

4. More attachments.

5. Fix the Grinding

6. More customization

Well, pretty much sums up on what I must say.

Don't really mind having kudo's for this discussion, so it's up to you.

=( Lost Ratchet )= 