Board Thread:Suggestions/@comment-28577833-20160924134804

[General Modif.]

[1]For the thousandth time, ensure that the nametags is not visible through the

walls, I know this idea is repeated but it spoil the gameplay

[2]Reward for assist?: There would be more negative judgment of the idea, but it would be nice.

It would have if a player damages a zombie but another kill him, than who attend receive 50% of the original amount (for example, you receive $ 5 if you to take part in a kill of a standard zombie) Sharing depends the number of people who attended the kill. (The one who brought the finishing blow would win the normal amount)

[Zombie Modif]

[1] Progressive price: The more you buy a specific zombie higher the price will be expensive

Exemple: Brute Price (350$ First Purchased -> 400 Second Purchase -> 450 Third Purchases)

it will avoid the haters who spam zombies

[2] Brute Club: If the brute launched his club, he will recover if he will use it again.

BUT if the brute has not his club so he could give punches that would moin damage and attack with singular target. If brute has not his club with him, his movement speed will be faster (Because the club slows down) the brute gameplay would be more strategic.

[Gamemode Modif]

[1]Adaptive difficulty: I play a lot R2DA and I rarely saw victory in the survival mode.

Why? because not everyone manages to survive until 10 minutes, the cause is lack of cooperation between players each, some will venture alone and eventually die quickly. The survivor dies makes it harder difficulty. it would be nice if the Survival Mode Timer Fits at average levels of players and the number of zombie from the beginning of the game 