Board Thread:Suggestions/@comment-26924738-20160819015627

BRUTES

They shouldn't be able to spawn until 2-3 minutes into the round to prevent Brutes from being completely destroyed if one spawns at the beginning of a round. This prevent Brutes from guarding objectives or flags right away.

If a Brute touches its thrown club, it'll automatically pick it up and you can throw it again.

A health buff to 1500 or 1750.

TICKERS

Tickers can no longer jump because of the heavy tanks they have on their backs.

LEAPERS

They're pretty much broken. They're glitchy in their current state.

EDGARS

I think they're honestly pretty balanced.

REGULAR ZOMBIES

Maybe a small health buff, or make zombified survivors more powerful. 