Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-26889982-20190214201422

ExoLethalx wrote: I've actually experienced the first situation multiple times.

My karambit saved me. Not any Steyr M, because when that Digger is targeting you (and pops up very close to you), melee immunity and CC are better than bullets. You don't bring a Pocket SPAS-12 to one-shot the Digger.

Plus, if you can simply kill it with your primary, why do we need to buff our secondary weapons if your primary does everything better? Why would we need to bring a SPAS and a Steyr M when the better choice would be the Karambit? You don't need two guns; one will do. ps the Rambo doesn't take 200 eons to reach its target

Furthermore, when have actual players lined up like animals so you could all kill them with a Barrett shot? No, players don't do that. You can simply stab the brute when it doesn't have the club; go for the Elemental with a firevest when you know it just Rebirthed; kill the Ticker quickly since you know it won't instantly explode; or just have a good team? Why don't you use your primary to go in first; and so why do we need to buff our secondaries?

Also, why would the suggested buffs improve melees? Ice staff is still cow dung, because it's terrible compared to the Ice Gun. Why aren't you going to improve the viability of the Ice Staff over the Ice Gun if the proposed idea is to make melees more viable? You waste 20+ stamina a single swing, and leaper immunity does not fix that. First off most digger melee engagements end up with the survivor and digger stunned most of the time, this is dangerous because of how vulnerable you are to mobs during the stun duration(especially edgars, elementals, brutes, leapers, and other diggers). In that situation a punch or kick would do nearly the same thing for you.

If you aren't using your secondary gun to buy some time to reload/refill or get in range for your primary you're using the secondary gun not to its full potential, because yes primaries do everything nearly better than a secondary.

When zombies spawn in clumps hard impact helps to clear them(it's not like they all disperse immediately) as long as you're a good shot.

Melees barely scratch brutes, a punch or kick would be better just for its stun, a firevest isn't always available and when it is you trade off multiple great features like extra ammo and health.

This is about making melees better than a punch/kick and help them deal with things secondary guns already do that melees don't.

Your primary is not available all the time, there will invetably be times when it runs out of ammo or becomes innefective at a certain range. These are when secondary weapons are helpful while melees are not.

Of course there will have to be a few specific tweaks to special event melees but it would be a great general buff as most of them need it.