Board Thread:Suggestions/@comment-31524869-20161211002658/@comment-27693719-20161215073006

Overall, you have made a good showcase but I don't think it will work well as an R2DA map. You already know it won't work well, so I am not going to convince you either way. If you do feel like making an R2DA-specific map in the future, here are some things to consider:

- The map has a LOT of polygons with far more detail than any other R2DA map. My computer, which plays R2DA fine, gets bogged down in your place.

- The map has lots of dark areas. R2DA maps are all well-lit so you can see what's going on. While darkness and unknown enemies creates fear and is normally good for horror games, R2DA is not really a horror game.

- The map has dead ends galore. R2DA maps rarely have any dead-end corridors, while this has a number.

- The map has few courtyards. The only real open areas in the map are the platform and the cafeteria, and they are linked by a single hallway.

Overall, the largest thing keeping this map back is the lack of mobility. Players on the run have no options to evade.

That said, here is what I like about the map:

- Platform and cafeteria areas are well done. The scale is a little off for what I think of as a metro station, but the content is spot-on. Material choices are spectacular, and overall they really feel like the areas they are made to represent. The thing that I especially like is where the wall has crumbled in the cafeteria and you can see the metal bracing inside.

- The music. The music really sells the place as a good showcase. It's no EBR train station, but the showcase highlights your skill in building and the music adds to the feeling.