Board Thread:General Discussion/@comment-32897163-20200105204034/@comment-33333968-20200124000724

ZXEZX2 wrote: TonyPinesTheProtector wrote: Alexthecutiecat wrote: Noncommunistuser wrote: I don't like how easy it is to get healing items. Limited health has always been a r2d characteristic and now it's just grind during events for free health during the entire round. I agree, management of resources should be an essential part of every zombie game. Those three slots to bring items should be chosen wisely, but that hardly matters anymore. People were absolutely tired of having limited health and not to mention a massive stack of useless event items. "durr limited health durr break the game durr infinite amount of healing per round"

managing resources is the key for survival,  if you can't manage it you're pretty much bad in every zombie game with no exceptions

theres no challenge when you spam the chat to heal yourself instead of using one of these 3 slots to bring either a medkit or gingerbread, theres really no fun of spamming the chat inorder to win the round, just type g with anything you want and beat the game

beside, you don't spam the chat to heal yourself in literally any other zombie game in this hell of a planet

​​​​​​ "massive stack of useless event items"

"event items" Well, lets ask the R2DA community on this, welcome to a place where a bunch of people don't have the judgement of 10000. Don't believe that YOU have the best solution for this game. Don't believe that just because some wikia post with 2 kudos. I love r2da, because of the fact that it's atleast not overrun by "priority" people. If you dont like where r2da is going, dont play it, it's so simple. My opinion doesn't judge 10000 people, and neither doe yours. Give command was just nerfed, be happy they listened to three people whine about give command.