Board Thread:Suggestions/@comment-33333968-20191110192207

For a long time I feel like rank is really just a number for unlocking weapons and items, but I feel like ranking up in R2DA should reward you with things that aren't just a number or unlock.

A skillpoint system would be cool to have in R2DA and allow the player to put very small bonuses towards things that aren't overpowered on gameplay. So for example a rank 60 won't overpower everyone else just because he has 60 skillpoints to spend on and can still get beaten by someone with no skillpoints.

You get 1 skillpoint for every rank up, 60 skillpoints max.

There are perks you can purchase with your skills that can be useful or absolutely trash depending on who you are. Resetting your skillpoints costs 25,000$ and 50 fame. (so people don't reset constantly)

My idea is that skillpoints can be used to get extra planks for hammers, extra use for defib, extra item being brought into a round, etc. Thing that don't necessarily hurt the gameplay but are still slightly noticeable. 