Board Thread:Suggestions/@comment-30248084-20180522005742

Hey Guys, so I am going to keep this rather short - basically get straight to the point.

To those that are confused, CDS meas Cool Down System in video game definition - Most of you should know if you have played an MMO game such as Star Wars: The Old Republic or World of Warcraft etc.

I will go a little more indepth below here.

What Would CDS Do In R2DA?

Basically, there will be a little countdown timer under an image that displays an ability. Take the Brute for example - When you throw your club, a little timer will run under (or on top) of the image. When the timer goes down to zero (At the same time when the club reappears) a little "Ready" text would appear. Ready to be used again. It's a very simple system.

How it can be used would be like this in the following:
 * The feature helps new players when certain abilities are ready for use again.
 * The option can be easily enabled/disabled in settings (To your preference).
 * This can be implemented to more things - like for Survivors than just Zombies.
 * The GUI for the CDS can be scale-able and positioned differently for your preference.

Would This Be An Impact-ful Feature?

Well, not 'significantly', perhaps for some of the minority. People have their preferences, and to allow more options like these could make it more easier to play the game. In a matter of speaking.

And that is basically it. It's a very simple system that can be beneficial to some audiences - if it isn't, they have the choice to disable it in the settings at any time.

So keeping to my word, that is basically it. I hope this is something that some of you are looking for.

Feel free to kudo this if you support this idea.

=( Lost Ratchet )= 