Board Thread:Suggestions/@comment-30122104-20170911222653

Right now, pills are arguably one of the best items in the game. Very short use time that instantly takes you back up to full health, but will decay over time back to what your health was when you took the pills.

There's been a bug basically forever at this point where if you take any damage after taking pills, the effects will freeze, and the pill health no longer decays. Considering how easy it is to take ANY bit of damage to freeze your health decay, this completely defeats the purpose of the yellow pills health decaying over time. Alongside how cheap pills are, in the store and also buyable in the ingame store, and how they're basically just super common, this makes them arguably OP. Here's how I think pills should be fixed:

Pills health decay fixed:

This is an obvious one, fix pills so after you take damage your health still decays. Big nerf here, but it could use a bit more.

An "overdose" mechanic:

If you take pills while you still have more then 10% pills yellow health remaining, you "overdose", and either die (seems unfair, especially if you werent paying attention or did it by accident), the pills have no effect, leaving you with whatever health you had when you took them, or they work, but only heal you by 50% of your health, and you get some sort of debuff (it could stack as well) that either lasts as long as you have yellow pills health remaining, or for 30 seconds or so. Debuff could be can't run, stamina regens slower, slower walk and run speed, or really anything.

I think this all together would make pills very much balanced and make health kits more useful when pills dont do the same thing but better. 