Board Thread:Suggestions/@comment-33072774-20190327165903

After two years of having the same boss, Chronos is now just a joke to all high ranks since literally all you need is a Jetpack to survive. Even if you don't have that you still got Sleigh and Parasol that can get you back on the platform. I also believe everyone would agree that Chronos needs a buff since in most VIP servers he's literally just a farming gamemode that chests come for free and doesn't even pose a threat for mid ranks. So here is some ideas I had that Chronos could be buffed in some shape or form.

Laser Damage: His Laser is not very menacing before he rages since it will only hit people at a certain area. I recommend that his lasers shoot in intervals at the ground and explodes that like of a triblaster shot but it won't trip people if they get exploded. The blast radius will be smaller than the m202's and max damage would be 75. This would not destroy blocks on the ground.

Bomb attack: The bomb attack is probably one of the most useless attacks Chronos has. I'd suggest that the bombs would be smaller and he would hold more bombs in his hands throw more around the platform. These bombs would deal around 5-45 damage. These would not destroy blocks and they are actually timed bombs meaning they would be thrown on the platform and they will all explode after 5 seconds giving you some time to get away from the bombs. These bombs would only trip you therefore they pose more of a threat than that of the laser attacks.

Slam: I think the Slam attack is pretty decent in my opinion since it is unpredicatable during his rage mode. However I wanna tweak it just a bit. During his slam attack if a player is too close to Chronos, Chronos would just grab the player and start slamming the player against the ground. This would cause less damage than the slamming of King Crab II dealing only 25 damage per slam. But there is a small chance that Chronos would throw the player out of the platform and dying in the void.

Fire Storm: His fire storm is actually not very lethal since some players can stand on the very edge of the storm and not die from it. I recommend that when he is about to do the firestorm that some blocks will turn white and any player that stands on it when it will die. These will be very few blocks varying from 5-8 blocks that will light up.

Rage mode: His rage mode will be the same except it will have the same attacks I listed here in this suggestion. Not that blocks being destroyed is now not as common since only his slams destroy the ground.

TL;DR

'''Lasers are like triblaster rockets shot in intervals. Explosions :25dmg, no trip.'''

'''Bombs are smaller but more are thrown. Explosions: 5-45dmg, trips.'''

Chronos slams player to the ground: 25 dmg per slam, small chance of being thrown into the void.

'''Fire Storm now affects blocks. If you stand on a block that will light up you will die. Varying 5-8 blocks.'''

Rage mode stays the same except with the attacks I suggested are added. 