Vs. Environment

Summary
Vs. Environment is like Survival Unlimited, but instead of zombies, there are AI Zombies.

AI Zombies are normal zombies controlled by AI. They have 125 health, basic attack and basic walkspeed. They can still sprint. They take appearance from your friends in ROBLOX.

You may have to fight a zombie that looks like you. If you have no friends, this is always the case, unless you are in a server with somebody else.

If there is more then 1 player on your server, those who die, help the AIs. All players start as survivors.

Weapons

 * Use explosives, such as the RPG, to get high Killstreaks easily.
 * The Barret 50 Cal. and the HK416 can be useful with its penetration ability.
 * It's best to bring weapons that have good crowd control like the Minigun, M249 or the Flamethrower.
 * The Baseball Bat is a great choice for keeping zombies away when you need to reload. Just make sure to watch your energy reserve or you'll end up having no energy to run or defend yourself with.
 * The Bell is also very useful, as it is able to attract zombies, making them follow you in a straight line instead of them running around you and tearing you apart in a matter of seconds.
 * The Chainsaw is a hilariously overpowered upgrade to the Baseball Bat as it one shots AI's, takes the same energy, and can hit 5 zombies at a time.
 * A weapon with a high total damage and slower rate of fire is recommended; weapons such as the M249 and Thompson are good choices for those who prefer automatic weapons.
 * Weapons such as the Minigun are not ideal as they can easily empty their magazines very quickly, especially where it can slow one's character down and is unable to refill.

Items

 * Highly recommended to bring items that give infinite stamina temporarily, such as the Candy Cane.
 * Pipebombs are very useful in this gamemode.
 * While most explosives and incendiaries are useful here, the Flash is very useless, since AIs do not rely on visuals.
 * While the Hammer may buy you some time, buildings can be quickly destroyed by AIs, if you are not careful.
 * However, Sandbags are useful for blocking ladders, as the bottom layer cannot be destroyed before the top layers are.
 * Remember, Supply Boxes load in here.

Armors

 * It is recommended to use Tactical II since it can help you by supplying extra energy to either attack the zombies, or run away.
 * If you're playing on a single player server, the Firevest is not recommended, due to the fact that there are no Elementals that can spawn in single player.
 * Armors that grant more ammunition are especially useful, saving you from having to refill and in turn causing the supply of Ammo Stations to decrease slower.
 * The Rush ability of the Bulldozer vests are useless on AI-controlled zombies, since it doesn't block damage while rushing and cannot trip them.

Strategy

 * Do not think that charging in the AI will lead to victory, you will die quickly.
 * Conserve ammo, as it is likely you will survive for long.
 * Remember that Extra Ammo can be bought, if you run out.
 * Disruptors are not recommended as they can be broken easily.
 * However, placing it on the rooftop of Foxriver Prison may be a good tactic, if you are camping.
 * A small bug prevents the player from placing a Disruptor after a round has ended.
 * Just rejoin to fix the glitch.
 * The M939 is a good defensive wall and battering ram.
 * The more zombies you kill, the more that will respawn.
 * When a group of zombies is chasing you, try to just walk and wait for your stamina to recharge that way you can hit them all with your melee weapon. They cannot damage you this way.
 * Be aware, AI zombies that sprint, will be sprinting forever and never run out of stamina.

Trivia

 * The maximum amount of zombies that can spawn is 24 (that is unless a hoard command is activated).
 * Sometimes more zombies spawn in a server's first round.
 * AI Zombies give 5$ instead of 10$.
 * This happens to probably to prevent extreme farming.
 * Apparently, ROBLOX Hitboxes does not apply in this gamemode. This is because AI's are server sided, so that leaves it a proper hitbox; unlike how the player's movements are delayed in other clients.