Board Thread:General Discussion/@comment-26124452-20190520052449

There's a fundamental issue within R2DA that completely undermines the fact that it has great looking maps, diverse gamemodes, a relatively fun base, and an active community.

The fact that grinding sucks.

R2DA is built around grinding. The entire game is grinding. You start out with a pistol, no cash, no rank, and you grind to get better weapons, better equipment, et cetera. Everything is grinding. Your life is grinding.

And eventually you grind and get the weapon you want. Let's say that's the M249.

Here's the first issue here. The journey there is boring. Or maybe not boring, but certainly a journey that could be made a lot more fun.

Think about how we farm nowadays. Perhaps you spam VOID survival over and over again, AFK singleplayer farm, Arena, RSC farm, PvE farm...

You have a couple options there. And yeah, maybe you can find them fun.

But you have other options that are there and ignored.

You have Campaign, certainly a more interesting gamemode than farming endless waves of helpless zombies.

You have Protect The President, a goofy sort of gamemode with a bit of difficulty and depth.

You have Capture The Base, another farming gamemode, sort of, but where the zombies can actually stand a chance if they try.

And perhaps the saddest gamemode ignored of all is HARD.

When I first saw "HARD" in the Vote Map menu I thought to myself that it would be something special. Sure, it's hard, but you probably get a bigger reward if you manage to win, right?

Right?

No, no you don't.

WHY?

How the hell does that sound reasonable to you?

"Oh, let's make an EXTREMELY hard gamemode, and then provide NO incentive at all to play it".

Why is it even in the game? For a baboon to vote for and then make everyone else get mad that they have to play two rounds of useless garbage?

Oh, and that's not all.

Look at our maps.

When was the last time you played on Casius? Zero Kelvin Station? Boliviar? Blackfield? Beautiful, hand-crafted, maps that people worked hard on. And they're ignored, because you're on Cafe County, or FoxRiver, or VOID, a map with LITERALLY NOTHING IN IT, IS PLAYED MORE THAN MAPS THAT HAD HOURS OF EFFORT PUT IN.

Why are people even MAKING MAPS for R2DA?

I mean, there are many ways to go around this.

Perhaps, at the bare minimum, add a higher XP reward for certain gamemodes, or certain maps.

Perhaps make all maps EXCLUSIVE, stop people from spamming the same garbage over and over again.

Or, perhaps, add a cash reward to maps.

I mean, ARENA, one of the easiest gamemodes in THE GAME is the only one that has a cash reward. Are you kidding me? You give ARENA that privilege, meanwhile actual challenges that could 100 percent justify having a reward like that are left behind?

OK, so there's the first issue. The game could be a lot more fun. Easily. Little to no effort.

Then there's the second issue.

What do you do after you've grinded to that weapon?

I mean, the game is built around grinding. What do you do after you're done grinding? Oh, perhaps...

play some fun gamemodes that you haven't played often before because you were only playing gamemodes and maps for grinding.

Oh wait.

No one else wants to play them.

Because of aforementioned issues.

So ... perhaps you join a clan.

You farm Player Points.

Is this what the game was meant for?

Or you could just quit.

As many have.

There's more, if you ask.

-

Edit:

Here's something else you could do. Reward FAME on harder maps.

And make a Fame store.

Where you could trade Fame for money AND special items.

Would be cool.

-Repost by Peridot from last year aand it's still the same 