Board Thread:Suggestions/@comment-29781728-20180117053755

There's a fundamental issue within R2DA that completely undermines the fact that it has great looking maps, diverse gamemodes, a relatively fun base, and an active community.

The fact that grinding sucks.

R2DA is built around grinding. The entire game is grinding. You start out with a pistol, no cash, no rank, and you grind to get better weapons, better equipment, et cetera. Everything is grinding. Your life is grinding.

And eventually you grind and get the weapon you want. Let's say that's the M249.

Here's the first issue here. The journey there is boring. Or maybe not boring, but certainly a journey that could be made a lot more fun.

Think about how we farm nowadays. Perhaps you spam VOID survival over and over again, AFK singleplayer farm, Arena, RSC farm, PvE farm...

You have a couple options there. And yeah, maybe you can find them fun.

But you have other options that are there and ignored.

You have Campaign, certainly a more interesting gamemode than farming endless waves of helpless zombies.

You have Protect The President, a goofy sort of gamemode with a bit of difficulty and depth.

You have Capture The Base, another farming gamemode, sort of, but where the zombies can actually stand a chance if they try.

And perhaps the saddest gamemode ignored of all is HARD.

When I first saw "HARD" in the Vote Map menu I thought to myself that it would be something special. Sure, it's hard, but you probably get a bigger reward if you manage to win, right?

Right?

No, no you don't.

WHY?

How the hell does that sound reasonable to you?

"Oh, let's make an EXTREMELY hard gamemode, and then provide NO incentive at all to play it".

Why is it even in the game? For a baboon to vote for and then make everyone else get mad that they have to play two rounds of useless garbage?

Oh, and that's not all.

Look at our maps.

When was the last time you played on Casius? Zero Kelvin Station? Boliviar? Blackfield? Beautiful, hand-crafted, maps that people worked hard on. And they're ignored, because you're on Cafe County, or FoxRiver, or VOID, a map with LITERALLY NOTHING IN IT, IS PLAYED MORE THAN MAPS THAT HAD HOURS OF EFFORT PUT IN.

Why are people even MAKING MAPS for R2DA?

I mean, there are many ways to go around this.

Perhaps, at the bare minimum, add a higher XP reward for certain gamemodes, or certain maps.

Perhaps make all maps EXCLUSIVE, stop people from spamming the same garbage over and over again.

Or, perhaps, add a cash reward to maps.

I mean, ARENA, one of the easiest gamemodes in THE GAME is the only one that has a cash reward. Are you kidding me? You give ARENA that privilege, meanwhile actual challenges that could 100 percent justify having a reward like that are left behind?

OK, so there's the first issue. The game could be a lot more fun. Easily. Little to no effort.

Then there's the second issue.

What do you do after you've grinded to that weapon?

I mean, the game is built around grinding. What do you do after you're done grinding? Oh, perhaps...

play some fun gamemodes that you haven't played often before because you were only playing gamemodes and maps for grinding.

Oh wait.

No one else wants to play them.

Because of aforementioned issues.

But wait!

There's more!

Let's move on to the topic of skill and aim.

First off, R2DA has a "realistic" bullet system.

OK, make some bullet drop after a certain range, and not exactly hitscan. Hitscan at basically close - medium ranges, sort-of projectile at long ranges or on fast moving targets. Like PUBG or something.

Nope.

Realistic my ass.

Bullets move like someone is tossing darts at you. Extremely slowly. In addition, the speed is unintuitive, and hard to learn.

Let's take TF2 for example, the Soldier. His rockets have a consistent trajectory, and you can CLEARLY see how close you were to the target. Or literally every other FPS game on ROBLOX. Hitscan. Some bullet drop, but hitscan. Sorry, but over here we have some "realistic" bullets that are actually less realistic than you thought!

Now let's look at R2DA's bullet darts. First off, they're barely visible, so you do not get visual feedback telling you "OK, you missed by this much, so maybe next time aim a bit more to the left / right". Second of all, their trajectory just feels shitty. I don't want to have to account for movement when a zombie is like 25 studs away from me. That's not realistic. That's stupid.

And one of the biggest issues these bullets create is the fact that bunny-hopping is a completely no-risk, high-reward strat.

In EVERY FPS game, bunny-hopping exists. They deal with this with low jumping trajectory, or even HITSCAN BULLETS. They hit where you aim, except at very long ranges (in some games), or predictable jumping direction...

Overwatch, CS:GO, PUBG, or even games like Phantom Forces and Apocalypse Rising 2 all have ways to deal with bunny hopping.

R2DA, however, seems to enjoy the fact that bunny hopping exists. In FFA? Bunny hop. A zombie? Bunny hop. You die when you run out of stamina, but so what? No matter how good someone is, the chances of them getting lucky enough and hitting you in the air when you can control your direction extremely easily, jump high, and drop fast, R2DA's jumps are pure cancer. Well, this of course can be attributed to ROBLOX's jumps, but R2DA, like other ROBLOX games could have dealt with this.

Oh, want another thing that really sucks?

No assist system for cash.

I mean, seriously. How many of us have been robbed of Pipe Bomb kills, or robbed of a Brute kill because somebody fired one shot when it was low and you used your whole clip to take it down?

Honestly, shut up about "joining a group". Joining a group does not prevent some random person from wasting your ammo and possibly health. Every self-respecting game out there that has some sort of grinding that was thought through during its creation has some form of assist. EXP is split, or gold is split, or whatever.

R2DA?

"Haha, nah, screw you. Sure, you did 90 percent of the damage, but this one dude finished it off so yeah, git gud or join a group!"

Mmm. Feels really satisfying to get kills in this game because you feel so relieved that your kill wasn't stolen again. Smart Place.

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I've heard of some people saying that grinding is just a part of the game. I think I've explained this already. Grinding could be made more fun. Less annoying. And not in a single Pay2Win way. In a completely reasonable way.

But you know what?

I honestly doubt it will happen.

No matter what, R2DA will always have another problem gnawing at it.

Little to no community involvement from Place.

This wikia is active.

Brimming full of ideas that could improve the game massively.

But suggestions are ignored, sorry.

Sure, there are a lot of threads to go through.

But couldn't the few with >100 messages, or >20 Kudos get a simple "no, because..." every now and then? Please? 