Board Thread:Suggestions/@comment-30986071-20170129191732/@comment-28696651-20170129195846

Here's how to balance this whole game. Remove the CK SWAT, increase revolver damage to CK SWAT damage. Make hit boxes nerfed. Make shovel be able to hold down left click so you'll be able to do a charged Hit that does up to +30 damage depending on how long u charge it for. MAKE the knife throw faster, as I find it virtually useless for the amount of speed it's going and the target, moving away at a faster speed. Then make maps with less detail and bigger like old r2d. After that, make the bullet speed faster. When I aim at a zombie directly, sometimes it goes slower than the zombies speed. Honestly, they aren't nerf guns. Then make the m93r a secondary, and the skorpion have attachments that are useful. Finally, add more attachments and bullet types, such as explosive rounds for shotguns, axing sights, reflex sight, and also things to further vary your play style. Maybe for knife u can upgrade your blade to do certain effects. Like make a zombie slower with a poison effect, or bleed effect which makes the zombie lose 10 hp every 1/2 seconds. With all of these combined that is how the game will be balanced.