Status Effects

Status Effects are mechanics in Reason 2 Die Awakening that affect your character's well-being. They mostly relate to Survivors, although Zombies are prone to them aswell.

Stun
Triggered by Brute's Club (when slammed or hit either directly or with the small AOE by), Ticker's gas tank explosion, punch/kick (for zombies in all cases, for survivors (in MMA rounds) certain chance to trip after damage taken) and cliffs in certain maps. After stun takes effect, the victim remains on the ground, vulnerable, automatically getting up after a couple of seconds. Stunned zombies will still normally harm survivors if the player is caught in the damage hitbox without melee immunity. Brutes can still swing and throw their clubs, and Edgars can unchangedly use their tongue.

Radiation
Tickers inflict Radiation damage which scales with how close the survivor is to the ticker (or the radiation puddle which appears after a ticker's tank has been blown up), with the minimum of 1 health per second (farthest distance), and maximum of 3-4 health per second (closest distance). Zombified players (players that have respawned through the Zombify option on the death screen) will also take damage from ticker radiation.

Disarmament
A player will be disarmed when pinned down by a Leaper, struck by an Edgar's tongue, or stunned. This means that the player cannot equip their weapons or consumables until freed or until the stun effect wears off.

Burning
Burning can be triggered by making contact with a fire from a Molotov cocktail (survivors take fire damage only from molotovs they threw themselves) and any natural fire that can be found in certain maps. Deals 5 damage per second for 10 seconds. 50 damage total.

Drowning
Takes effect while a player is in water. A GUI with 6 bubbles will appear under the stamina bar, indicating oxygen the player has left. A bubble will pop every second, and after all bubbles have been depleted, the player will start taking 10 damage every second instead. To regain oxygen, the player must come in contact with a solid surface that is over water.

Blindness
Normally triggered by flashbangs, Blindness will make the player's screen completely white, making them unable to see anything for a moderate amount of time. Though, the player will still be able to locate other survivors/zombies, as their nametags nor on-screen GUIs disappear while under Blindness effect. Survivors can blind themselves with their own thrown flashbangs and not others, but all zombies in whose FOV the flashbang explosion has occured, will be put under Blindness effect.

Blurry Screen
In direct contact to drowning, Blur indicates an oxygen regen when the player gets out of water. Manifested as a couple of bubbles with an unclear background on the player's screen. Lasts 1-2 seconds.

Unconscience / Temporary Death
Occurs when a player's HP bar has reached zero. The player will then be brought to the death screen, which has an option of instantly respawning as a random infected (yellow Respawn button), or instantly being brought back as an infected with 200 HP on the same spot, with a $20 fee (green Zombify button). If the survivor, however, doesn't pick any options, they will be automatically respawned as a random infected within 30 seconds. During this state, another survivor can also revive the fallen using a Defibrilator, which will bring them back to life with a temporary forcefield and 20 HP.