Board Thread:Suggestions/@comment-27124557-20160303234547

Feel free to point out errors on my part, and add your own suggestions. I want to hear your ideas too!



Survivor Abilities are gained by playing the game like normal as a survivor. With each level up, you get a point to spend on new abilities.



Melee Charge: Put more energy into attacks for greater output!



Sharp: Whirling Winds, (Spin in place to slash all zombies in close proxy) Behead (Attack from behind to decapitate most zombies. Others take huge damage) Skewer Stab (Drop from the skies and deliver a brutal skewering of a zombie’s neck, followed by a swift decapitation slice. Otherwise, the enemy takes massive damage)



Blunt: Concussion (swing your weapon onto the head of your enemy to trip and stop movement on their part) Gopher Smash (bring your weapon down causing a shockwave of force. Limited to heavier weapons.  Roundhouse Swing (swing your weapon around you as if to throw it)



Parkour:  Jump up to ledges to automatically climb them



Karate: Turn your unarmed melee strikes into powerful combat moves.



Zombie Abilities are earned by going on the offensive as specific zombies. To gain abilities, you need to complete tasks as certain zombies. This should also make playing zombies a bit more tolerable, because you will get more opportunity for stronger zombies as you play on. You can only customize three zombie classes at a time, called Prime Infected. As a normal Prime Infected, you can only spawn that kind of load out three times. As a Tank, you spawn as your custom load out ONCE, and can no longer spawn as a tank in ANY regard.



<p class="MsoNormal">Any except Tank: Infection, (Slash while using up energy to inflicting a slow acting poison affect), Food from Thought, (dealing damage heals you)

<p class="MsoNormal">

<p class="MsoNormal">Charge (Tank Only): move forward at a huge speed knocking down survivors along the way.

<p class="MsoNormal">

<p class="MsoNormal">Hunter: Gut Grapple (swing from place to place with an intestinal tether to hone in on target), Glide, (use your rode to glide from high places to hone in on foes. Pressing the jump button while gliding causes a Dive Bomb. This is used to attack survivors. Pressing the jump button again allows for some uplift after dive bombing. This is useful  for covering good distance.)

<p class="MsoNormal">

<ac_metadata title="Abilities"> </ac_metadata>