Board Thread:Suggestions/@comment-25972848-20160914155032

Overview

This is a gamemode mostly from the game Dead Trigger 2 where I found it should be good to be added in this game.

It works like Survivial, where you try to live as long as you can, but instead of endlessly surviving without any rewards, players will receive rewards depending on how long they survive.

There are several waves that survivors must defeat in order to receive some prizes (or maybe badges). Rewards from killing a zombie is disabled so that survivors won't use it as a farming gamemode, and this encourages teamwork.

Reward system

It depends on how you guys want, either each wave, survivors will receive small rewards or maybe on certain wave like wave 5, survivors will receive good rewards. Rewards may be in coins or in-game items.

Gameplay

Survivors will receive like maybe a mystery box containing something like HP bonus, extra ammo or damage increase for everyone during the middle of a certain wave. As the wave increases, the spawn rate for special zombies will also increase to make it harder for survivors to advance. Zombies will also receive like damage or health buff to make it more fun.

Zombies will also receive mystery boxes as well. They might be 100% chance of spawning as a brute for next respawn or speed boost for all zombies for a certain amount of time.

Survivors cannot pick up these mystery boxes from the zombies' and vice versa.

Allow players to rest like 10 seconds each wave so that they can prepare for the next wave. Survivors can stock up ammo, pills or grenades, while zombies can purchase like damage upgrade for 1 wave or increased chance of spawning as a special zombie. Defibs cannot be restocked again to avoid from survivors being too overpowered.

Maps

I would prefer maps that encourage survivors to just run around and not camping at one place. Usage of existing maps are allowed, but feel free to modify it so that survivors cannot camp. Try to minimize the chances of spawnkilling. I don't care how crap the map looks like, but as long as players don't camp, it should be good.

End notes

Feel free to add something to make it much better. I feel like teamwork is now nowhere to be seen nowadays so maybe this gamemode can make it better. Maybe this gamemode could feel like a hell long time to complete, but at least it's better from playing at the same map for 3 seperate rounds. 