Weapon Comparison

Summary
This is for people who can't make up their mind for which weapon to buy. The page groups guns together in certain categories so it's easier to compare.

Bolding indicates the best in that certain feature. Some stats may depend on your play-style, so take these comparisons with a grain of salt. For simplicity, statistics, where weapons have the same value, are omitted.

Attachments are not taken into account. Rifles= Shotguns= Assault Rifles/Submachine Guns= Explosives= Machine Pistols= Machine Guns= Secondary Firearms= Single-hit Melee Weapons= Multi-hit Melee Weapons= Knives {| class="article-table" border="0" cellpadding="1" cellspacing="1" align="center" style="width: 750px;" ! align="center" |Category ! align="center" |Karambit ! align="center" |Rambo Knife !Damage !Energy ! Swing Rate * Even with such a high number, shooting that many rounds per minute is impossible due to how Burst works.
 * align="center" |55
 * align="center" |55
 * align="center" |5
 * align="center" |5
 * align="center" |5
 * align="center" |0.7s
 * align="center" |0.7s

The number is hypothetical, as the number works in a situation where Burst does not apply.

''** Remember, the RPG reloads one rocket at a time at Ammo Stations. This is a unique characteristic for the RPG.''

*** Remember, you cannot refill the Minigun.