Brute (Standard)

Summary
The Brute is a slow but extremely durable zombie which has the ability to devastate survivors at close range, and disrupt, heavily injure, or kill survivors from afar. The Brute can destroy survivors in melee range with its powerful smash attack, which will stun survivors and deal high damage. Also, the Brute can throw its club for powerful long-range attacks, albeit in slow increments. It can also summon a forcefield that blocks out all damage, but rapidly drains energy and renders the Brute immobile and unable to execute any other actions. Only one Brute can be alive at a time, except in certain universes (Prestige and Survival Unlimited). Upon charged, the Brute receives 400% more health and extra powerful attacks.

Background Story
The Brute is by far the most deadly zombie. Although it's rare, survivors who run into it face imminent death as they either run, or stand and fight a gargantuan threat. Its crude club apparently fashioned by ripping trees out of the ground, with its extreme power and sickly neon green colour due to the SANI mutating muscle mass, the Brute is something no survivor wants to face.

Nowadays, certain manufacturers have created weapons that allow easier combat against the Brute, but it still remains something that can catch many survivors off guard and kill them within a fraction of a second.

Controls
Smash: The Brute Smashes its club into the ground, flinging and harming survivors. Consumes no energy. Hold to explode club, causes an explosion that flings nearby survivors.

Throw: Throws the Brute's club, instantly killing any survivor that is directly hit, and dealing mid to high damage to anyone caught in the explosion. Consumes 30 energy.

Block: Spawns a forcefield, protecting the Brute against all damage. Consumes 30 energy per second.

Survivors

 * If you encounter a Brute, it is advised to run away while moving in unpredictable directions.
 * As the Brute has the ability to throw its club, running in one direction can easily get you directly hit by a thrown club.
 * There is no "good" weapon to fight against Brutes with, as it depends on your preference and play-style but it is usually countered by high damage weapons like the Minigun (which can burst the Brute down before he can react), or powerful long range weapons like the Barrett 50 Cal. (as the Brute is weak at long range).
 * Though it is not recommended, you can use an Airstrike on a Brute, as the Airstrike's missile blasts can instantly kill a Brute.

Zombies

 * Try to adjust your aim where you are going to predict where a survivor is going.
 * The club is affected by gravity, so adjust accordingly.
 * If thrown out too far, the club will have an extreme drop-off.
 * Be sure to take out survivors using the Minigun, SPAS-12 and Flamethrower first, as their weapons are very effective against your slow movement.
 * If you're in a tricky situation, be sure to relocate from the live store.
 * But, take note, you can not relocate if you are under attack.


 * Try to coordinate attacks with other zombies, you aren't invincible alone.
 * Try to get a good position as fast as possible, expect to be 6 dismembered parts if you have a poor position.
 * Upgrade climb is highly recommended as a Brute.


 * Make sure to take note of the fact that the Brute's smash's explosion does not hit behind him. Survivors will be able to dodge the smash if they quickly jump behind you, but you can turn around to remedy this.
 * If you are under fire it is a good idea to use the Block ability. Take note however that you cannot move while blocking.
 * Trying to take seat with this zombie will result in you remaining stuck forever.
 * Try to get charged by an Electric Elemental as it transforms you into a Charged Brute, and also fully restore your HP.
 * There is a glitch where if the club is through a wall, you can throw it through.
 * The throwing is NOT in perfect calibration with your cursor. You may need to aim a bit up at closer ranges.

Trivia

 * The Brute is a recreation of Left 4 Dead's signature zombie used in R2D, the Tank.
 * PlaceRebuilder used to have a 50% spawn rate as Brute for only himself. This feature has since been removed.
 * Originally, this zombie was referred to as "Beast" when it was added as the first mob of R2DA.
 * The Brute  's thrown club previously did not make an explosion upon physical contact.
 * The Brute is actually based off of an scrapped mob idea for the third installment of R2D (back in 2014) called the Charged Tank.
 * The current icon is an early screenshot of what you can consider as the Brute  's "precursor".
 * Notice the less detailed muscle textures, and larger tone.
 * Since v0.5.8, only one Brute can be alive at a time.
 * As of v0.9.3, in the Prestige Universe and Survival Unlimited Universe, more than 1 Brute can be alive.
 * The Brute is one of the only zombies that can get multiple kills with only one attack.
 * The other two is the Fire Elemental's Rebirth and Electric Elemental's Shockwave.
 * Since v0.8.8, the Brute 's face has been changed.
 * Used to cost 350$ before v0.7.9, it now costs 600$.
 * This is the first mob to be converted to custom meshes.
 * The term "Brute Buyer" is thrown around in-game as many people buy Brutes when mad, upset, or just want to stop the survivors from winning.
 * First zombie to have many abilities.
 * The Brute used to have the ability to jump higher then it does now, but used to have only a thousand health.
 * It's jump and throw length was nerfed at v0.1.8.
 * This mob is the only one that directly synergizes with another mob, being the Electric Elemental.
 * The Brute  's Idle animation shares similarities with Skyrim's giant idle animation.