Board Thread:Suggestions/@comment-29781728-20180426224926

R2DA is one of the few grinding games out there that has no real experience or cash share. And no, don't say "just join a party", because that system is inherently flawed:

1. If a single player dies in the party, cash share goes away, making it effectively useless in large parties (which are basically all that exist nowadays due to auto-party join).

2. Small parties, which have a higher chance of keeping the cash bonus, will naturally earn less cash due to having less players in the party.

3. Sometimes not everyone on a server joins the party, making it nowhere near as effective as it could be and coming nowhere near what I'm suggesting.

4. '''EXP is not shared. I think it's supposed to share, and it's not working.'''

My suggestion is to add assists to accompany the (not working EXP) and cash share. Yes, accompany it. Because sadly, I'm pretty sure the minute or two where (EXP) and cash is actually shared is often the only way low-ranks ever get cash or EXP on maps like Foxriver PvE and Void (the only two actually playable maps if you want to progress in the game, essentially).

How assists would work is pretty simple. You are rewarded a percentage of a zombie's cash reward based on the percentage of health you dealt (the person who gets the killing blow in will always get the full reward regardless). For example, if you do 50% of a Brute's HP, you get 50% of the reward.

This rewards you based on how much you contributed to a kill, and solves the issue of people getting mad at kill stealing and helps with how tedious grinding is.

Thoughts? 