Board Thread:Suggestions/@comment-26141477-20191124015532/@comment-26141477-20191124025859

Inkoursor wrote: Okay I guess. Kinda think that if a gun's only attachment for a slot is reload speed, its base speed should be the highest reload speed upgrade it has tbh. Most of the guns that have them don't really benefit from them enough to make them 'top tier' At this point, most people can afford the reload speed upgrades without too much of a hastle farming in one of the PvE servers or the few Void servers.

The Nube Tube attachment seems more like a joke than anything else. With its low ammo pool and an ammo economy comparable to the RPG's without as much power, the weapon would very likely be turned into a very situational weapon, since it lacks the ability to deal splash damage whenever, such as to clear out huddle of zombies or nestle of brutes behind a wall inside of a cramped area. With added possibilty of you missing and the grenade becoming a dud at the dirt, it decreases its crowd control capabilites. The fact that this is an explosive weapon that isn't the XMas launcher means it will likely be banned from FFA too, so no need to critique it there! The weapon with this attachment would be a poor panic choice at safety range anyhow, since it would mean giving up an entire grenade for one single zombie.

The special ammo, aside from the haha nuke suggestion, gives it some degree of uniqueness over the Triblaster and RPG. The ammo economy still makes the other two weapons far more appealing. The Ice is nice, but for most zombies, it would be far more beneficial to just kill them, with the exception of the brute, but really, you don't even need the ice to stun them, and the appeal of napalm grenades and its access to area denial makes ice seem far weaker in comparison. Any situation where you could've used Ice to escape or get a breather, is the same where you could've used Napalm or standard HE to kill them.

The RPG is unlocked two levels later, only cost 5,000 more, has a similar ammo economy, a maximum of 5 rockets (compared to the maxium of 9 grenades). However, the single grenade per box makes the weapon sub-par with the RPG, especially when considered its nature as a secondary. after the 9 grenades (totaling at a maximum of 4500) and the 5 rockets (totaling to a maxium of 7500), the gun becomes a far worse version of its Russian brother, more so since you don't have the AK, M16 or one of the shotguns to fall back on.

TL;DR

Give ice more ammo and allow the gun some more ammo from boxes forgot to include its banned in FFA, thats a mistake on my part

when creating these weapons, i have to take into consideration how abusable it can be when mulitple people are using them, example being 15 survivors are using the chinalake all at once preventing zombies from spawning, which is why i included the RPG reload mechanic

the noobtube attachment is optional, its there to only serve as a "get me out of dying" card from a single zombie that decides to get in front of you, plus the range for this to work is small which wouldnt be noticable by most people as being BS

RPG is obviously the pinnacle of the explosive weapons, this is just a grenade launcher that is less punishable if you use 1 grenade while RPG you need to be more conservative with ammo

ill check out the ammo mechanic later, i get why youd think the reload thing is dumdum but its to balance the gun from being used as a farming tool and prevent zombies from being able to move when they spawn