Board Thread:General Discussion/@comment-24972932-20171103144902/@comment-32132827-20171108123052

=( Lost Ratchet )= wrote: I have a few concepts: Generally the Spawnpoint's in L4D 1 & 2 are all generally on your visual view as a Survivor. Say, hide behind a big pillar or something and the survivor cannot see behind it - that can allow them to spawn, or areas that they cannot view. This will make it more elegant in a way in places such as Zero Kelvin/Blackfield Station etc. For the record, this could also solve player spawning too (they can be transparently 'invisible' like in L4D which gives them immunity to all, choose where they can spawn out of survivor's face-view or behind a building/wall and respawn, which removes their immunity - i.e., players would have the chance to spawn close or far away from survivors). Secondly, why not add the Horde the capability to add HP/Damage/Speed as if of a real zombie player? This can vary depending on the survivor's level and for every level up these zombies do, this could increase their cash to make them more worth-while to some survivors, except still be minor to the actual players. Third, why not add in some of the old mobs - one of them being like the Boomer or something. They could basically not find survivor's all the more interesting, except their explosive radius can be moderately decent when they explode - and damage the survivor - making them keep their distance from them? Tickers for a different solution? Or lastly, you do not need the A.I zombies by why not perhaps make the ice 'Break-able'? The farther the survivor moves into the ice - you can hear some cracking beneath your feet which would later shatter after the survivor steps off, which exposes water which could insta-kill. Think of it as vanishing platforms found in some games - you walk over a brick, it vanishes and does not appear making you be more careful on how you move. Could that kind of system work for maps with Ice on it to remove Ice Campers?no