Board Thread:Suggestions/@comment-32471289-20181022185748

(Models are coming soon im too lazy rn)

Backstory: After the great success of an Pumkinator, Scientist wanted to do more robotic stuff, so they took some zombies, and made them cyborgs. To keep things top secret, they locked them away in an bunker. But that didnt helped... Some of them escaped and started killing every sirvivor they have ever seen. Only some sirvived with an wish to never see them again

Spawn rate: All mobs have 1 percent chance to spawn when you spawn with that special mob

Rewards: Doubled of their normal varient

(they all have that backstory that i writed above)

Holo Ticker

Ticker but more OP -IceKingTemple

HP: 700

Energy: 100

Abilitys:

Hologram: Hold E: Summons glowing ticker that glows radiactivelly green. Inflicts Normal Ticker Radiation within its radius. Despawn after 1 minute or with death of holo ticker that spawned it. Cannot be damaged in any way. Consumes 50 energy. Only can be 1 per Holo ticker

Holo rush: Hold Q: Summons glowing rushing ticker that glows radiactivelly green. Inflicts normal Ticker Radioation within its radius. Despawns after 5 seconds, or hitting something on its way. In case of second outcome, explodes. Consumes 50 energy. Only can be 1 per Holo ticker

Radiation: Passive: Normal Ticker Radiation, but only with 0.5 of its power. Tanks cannot be exploded

Hook Edgar

TIME TO GRAB SOME NOOBS! >:D -IceKingTemple

HP: 150

Energy: 300

Abilitys:

Scratch: LMB: An normal attack, deals 15 damage

Hook Tongue: Hold LMB: An hook Takes off from Hook Edgar's Face with an speed of 600 and no gravity affected to it with an range of 900. Upon grabbing on player, will slowly bring it to the edgar, dealing 10 damage per second. Can be interrupted by stunning edgar.

Robo Leaper

Leaper but his only weakness, vertical movement, has been deleted -IceKingTemple

HP: 300

Energy:500

Abilitys:

Leap: Spacebar: Does an leap which is twice as powerful as an normal leap, disarming anyone it lands on. Consumes 50 Energy

Saw rip: Hold LMB while pinning: Takes out an saw, Dealing 25 HP per tick

Jet Blast: Double Spacebar: Does an giant jump into an air with his jetpack, also disarms anyone it lands on. Consumes 150 Energy

Jet Rush: Double W: Activates his jetpack to launch at someone at the great speed, disarming anyone it hits. In case of Wall hit, Leaper will be stunned. Consumes 100 energy

Rocket Elemental

Fire vest wont save you this time -IceKingTemple

HP: 500

Energy: 150

Abilitys:

Ignite: Passive: Ignites an player, dealing 50 damage in 5 seconds. consumes no energy.

Fire Rocker: LMB: Fires an rocket, that deals 200 damage in the center of the blast, with the radius of 10. Consumes 75 energy

Napalm Rocket: Hold LMB: Fires an rocket, that deals 250 damage in the center of the blast, with the radius of 10. Ignites players that have sirvived.

Rebirth: Hold F: Explodes, dealing damage to any nearby sirvivors and ignites them. Regenerates all HP. Consumes 10 energy

Transform: Hold E (Need less that 100 HP): Transforms into an Sniper Elemental. Charges Brutes and sniper brutes nearby. Consumes 150 energy

Sniper Elemental

Well now zombies have the power of sniper rifles >:( -IceKingTemple

HP: 500

Energy: 150

Abilitys:

Zap: LMB: Does an small shot from his arm sniper, dealing 10 damage in an zap. consumes 25 energy

Charged zap: Hold LMB: Charges his sniper arm for an 1 second, then fires an 50 dmg zap shot. His charge is indicated by an red lazer. Consumes 50 energy

Charge: Hold F: Explodes, zapping anyone around him. Consumes 100 energy

Transform: Hold E (Need less that 100 HP): Transforms into an Rocker Elemental. Charges Brutes and sniper brutes nearby. Consumes 150 energy.

Cyborg brute.

You better hope that he wont get charged -IceKingTemple

HP: 3500

Energy: 500

Abilitys:

Club Smash: LMB: Smashes his Club with an instant speed, knocking anyone in his radius. Consumes 50 Energy. Cooldown 2 seconds

Sniper Rocket Cannon (SRC): Hold E: Charges his arm cannon for one second, then releases an rocket with RPG speed. deals 150 Damage from center of explosion, Insta Kill on direct hit. Consumes 250 energy. Cooldown of 5 seconds

Forcefield: Hold Q: Creates forcefield that blocks any damage out. Consumes 25 energy/second

Can be charged into an Electro Cyborg

Electro cyborg.

Insert game over song here - IceKingTemple

HP: 10000

Energy: 1000

Abilitys:

Super Club Smash: Cyborg Brute club smash, but radius is x3 Consumes. Consumes 150 energy. Cooldown: 1 second

Charged SRC: Instantly releases an RPG round into an pointed area. Stats are same as RPG Cooldown: 2 seconds Consumes 500 Energy

Electro Forcefield: Creates an forcefield that blocks any damage, which also zaps nearby sirvivors. Consumes 50 Energy/second.

Mecha Digger

I SAID NERF DIGGERS NOT BUFF THEM! - IceKingTemple

HP: 700

Energy: 200

Abilitys:

Metal body: Passive: Since its more of an robot than a zombie, it cannot be knocked down

Charge: Passive: Trips sirvivor. Consumes 200 energy (I saved you here)

Saw Hand: Deals 25 Damage. Deals X5 to buildings. Consumes 25 energy.

Drill Hand. Transforms his hand into an drill, then digs into an ground. Consumes 100 energy

Invisible Suit Stalker:

Your Ordinary stalker, but with ability to cloak manually for an short while. Neat! -IceKingTemple

Hp: 500

Energy: 500

Abilitys:

Invisibility: Passive: After 3 seconds, starts becoming invisible. After 1 second, becomes fully invisible.

Grab: Tryes to grab an player. Consumes 25 energy. In case grab is successfull, stalker can carry sirvivor around. Consumes 50 energy/second

Forcefield: Hold E: Creates an forcefield that negates any damage. Stalker can still move around and try to Grab an player. Consumes 50 energy/second

Cloak: Q: Becomes fully invisible for 5 seconds. Can move around in this state. Using any other ability breaks cloak. Consumes 200 energy.

And thats it. As  said above, im gonna make models of mobs in the studio soon, just wait.

You can post quotes in the comments, and if i like them, i will swap them 