Board Thread:Suggestions/@comment-30248084-20180920060720

'''NOTICE: These are only suggestions and are not even considered to be completely official. It is unlikely that the Weapons listed here will likely even be in the game at all. TL;DR is NOW included in this discussion!'''

Hey everyone! So I am trying out something new and so far - having tabbers is working out even better than I have expected. So I will be gathering some of my old suggestions and redoing them - with the addition of any other new weapon ideas I would think about. So please, go ahead and see what I got here via in the tabs!

TL;DR
[Straight To The Point]: View Statistics, Tips and perhaps some Trivia then post in the comments on your overall opinion on the matter.

[Other Notes]: It is not required to read everything. If you wish to do so - do what pleases you. Also, more suggestions will be added within time - expect this to show up in the Suggestions Board now and then.

[EDITS] - N/A

|-|Pancor Jackhammer=

Summary
The Pancor Corporation Jackhammer, while mostly known in the gaming and filming industry, is a semi-auto/automatic shotgun. While the accuracy is most definitely not as reliable towards most shotguns, it makes up for the capability to use magazines to carry the ammunition, with the exception of a longer range and moderate firepower from the shotgun that can hit another mob from behind without having to constantly reload your weapon while on the move.

Background Story
The Pancor Jackhammer  was never taken seriously in the days of Modern Times due to many technical failures during development, which has lead the project to be terminated from production due to the complicated design and lack of funding from the government. Until later on in the apocalypse, some associates from R-Brain Hardwork have discovered the schematics for the complex weapon.

While some believe this to be yet another profiting scheme, the purpose was from the complaints of manual labor of their previous weapons, especially in pressuring conflicts on either the dead or the living. With a complete re-work on the entire design, they had field tested the weapon to report excellent firepower with major improvements on its range with the fact to insert a magazine and continue on pumping and firing. However, with an Automatic system, and how fast it shoots out its projectiles, it's accuracy would be technically worse out of all shotguns according to some testers.

Nonetheless, R-Brain Hardwork believes the improvements to be most useful for any survivor - Or so they believe in this concept.

Tips

 * This is a very fast firing, Semi-Auto/Auto shotgun when setted on Automatic. It is wise to keep watch on your ammunition that you dish out.
 * This is a excellent tool for crowd control due to it's wider bullet spread from an even longer distance.
 * However, with it's range so high, accuracy is very low to kill certain mobs from a distance.
 * This weapon has the potential to kill virtually any mob on a headshot that isn't a Brute. Use this to your advantage.
 * Regardless, it's still great for taking out Brutes - So long as you are careful.
 * This weapon benefit's from crouching for an even wider spread or ADS'ing to improve a tiny little bit of accuracy.
 * Due to a wider bullet spread, this weapon is to be used only for hordes, while more direct and accurate shots need to be done at a closer range - do take caution if you do.
 * The stored ammo on this gun are magazines, not shells.
 * With that said, you can fire 20 times (or more depending on what Armors you wear) before needing to restock.
 * Armors that give ammo will follow the regular magazine bonus count.

Trivia

 * This is a revised suggestion from a topic I mentioned not too long ago.
 * The Iron Sights may not be exactly accurate to the real Pancor Jackhammers Iron Sights.
 * The Iron Sights are completely custom made.
 * Besides the DB Shotgun, the Pancor Jachammer will be the very first weapon to have the lowest accuracy for armaments.

=( Lost Ratchet )=


 * -|MP-412 REX Revolver=

Summary
The MR-412 REX Revolver (Revolver for Export; Russian: МР-412 РЕКС) is a Russian double-action/single-action revolver. Unlike the typical swing-out cylinder that is with the Python & CK revolvers, the MR-412 REX framed with a break-action chamber and an automatic ejector that is typically designed for faster reloading. However, there is a difference with having a free hand reloading one revolver compared to having to reload two at the same time which can make this time consuming for the user in pressing conflicts - to some degree.

Background Story
The MR-412 REX had not been widely known in the Market during the Modern Times, but identical designs with this concept are nothing new. With it's predecessor's taking the profits from their own designs, the weapon was never put into production since; until discovered by R-Brain Hardwork just a couple months ago.

Using as few materials as possible, while keeping the expected long-lasting quality, the company has managed to create a simple product for mass production with with hardly much cost to make them with successful field tests. To reach their intended price range, they have added two clips with the weapon and - if people can afford it - another Revolver to use as a Duel Wield as seen in many Hollywood films.

As long as it kills a zombie, it's a excellent weapon. The only problem is to learn those tricks you see in Western movies...

Tips

 * You do not have a large ammo count per clip. Make sure every round counts!
 * Ensure to wear any Armors that benefit more ammo to reduce your trips to an ammo station.
 * Unlike the CK & Python revolvers, this Revolver has a longer range while maintaining the same accuracy.
 * Results vary: When using Duel Wield, it will decrease your accuracy!
 * Hence, it would be better to not always shoot at targets from a distance.
 * Keep in mind, that using Duel Wield will slow your reload speed than having a single revolver (Default)
 * the 25% Reload Speed is there to improve the speed for a reason.

Attachment Information
Duel Wield: Purchasing this allows the player to carry another weapon in their off-hand (Left hand). While it is pricey to buy, the user can fire more shots and benefit from bonus Magazine's from Armors more efficently (when selected as a Primary ONLY!). However the following negative stats is as follows:
 * ADS (Aim Down Sights) or any accuracy bonus' are disabled.
 * Ammo from 6/2 is changed to 12/1
 * Accuracy is reduced by 50 (Due to stability loss).
 * Reloading Speed takes 0.1 seconds longer (Up to ~0.38s!)

25% Reload Speed: This is to only improve your reload speed when you have Duel Wield equipped. While it is pricey, however, this will still work on your Default Weapon due to it's easy break-action mechanism!

Trivia

 * While some parts were hand-made in the ROBLOX Studio, this model has been taken into Blender for model improvements.
 * improvements such as separate parts (meshes), Color adjustments and overall fresher look than being blocky.
 * If accepted, this would be the third Revolver in R2D:A with the addition to being a Duel Wield-able weapon like the Mini Uzis.
 * However, it is an attachment that needs to be purchased.

=( Lost Ratchet )=


 * -|Heckler & Koch MP-5=

Summary
The Heckler & Koch MP-5 (German: Maschinenpistole 5) is a sub-machine gun that is widely used by many nations across the world. The simplicity in it's design, Clip count & decent performance makes the firearm decent for those new to the Apocalyptic World.

However, the magazine size is fairly small with the weak firepower it disperses. Despite the setbacks, it is easily customize-able - with a cost, of course.

Background Story
The Heckler & Koch MP5  had many controversial difficulties in it's shipments by the time the Apocalypse was nearing an end. Not many models were mass produced and were cut from the market to keep the business running, which isn't the only one to be removed from stock.

A decade later and all things go to hell with the demand of weapons ever soaring - for which L-Brain Sidework has decided to step in to do something about it. Re-Using the MP-5 Schematic that they 'borrowed' from R-Brain Hardwork, they had made the schematic more simplified by cutting many resources in it's development - enough to give extra clips and a cheap price tag on the weapon itself - with the cost of the magazine size and it's former firepower hindered.

R-Brain Hardwork wasn't amused on the outcome that they had discussed. but having a larger budget, they offered survivors a better deal in the form of an upgrade to enhance the MP-5 for the use of veterans. They never had asked L-Brain Sidework's permission to begin with; But after a heated debate, they had mutually adopted the additions for the MP-5 as attachments - which may be the final joint effort between the two companies on legal claims for the weapon itself.

Tips

 * This is a very fast firing, Semi-Auto/Automatic Sub-machine gun - and with 15 rounds per clip, it is very easy to spend lots of ammo.
 * This is a excellent tool for eradicating an enemy swiftly alike to the Skorpion.
 * However, with it's firepower quite low, headshots will be key for efficient killing in the early stage of using this weapon.
 * This weapon has the upgrades to handle most mobs and reduce trips to an ammo station
 * Regardless, it's still great for taking out Brutes - So long as you are careful and shoot your target with precise aim.
 * This weapon benefit's from crouching or ADS'ing to improve a tiny little bit of accuracy.
 * Due to a larger ammo count (When you get the upgrades), this weapon is to be used for support/PvP, while more while going against zombies may take longer to bring down.
 * The stored ammo on this gun changes when using the Extended Magazines I & II.
 * Armors that give ammo will follow the regular magazine bonus count.

Attachment(s) Information
Extended Magazine I & II: Purchasing these increases the MP-5's magazine size - the changes are fairly similar to one another, but are listed here below:


 * Extended Magazine I has 30 rounds in one magazine, but removes -1 clip.


 * Extended Magazine II has 40 rounds in one magazine, but removes -1 clip

Sight & Suppressor: Purchasing these improves the MP-5's range OR accuracy - but both contest with each other. The changes in it's stats are listed here:


 * Suppressor gives an increase of +15 Accuracy, with +5 Range as a minority.


 * Reflex Sight gives an increase of +15 Range, with +5 Accuraccy as a minority.

Trivia

 * This is a revised suggestion from the removed MP5.
 * Unlike the original MP5, this version has fewer attachments.

=( Lost Ratchet )=


 * -|M1 Garand=

Summary
The M1 Garand (which is pronounced /ˈɡærənd/ to rhyme with errand) is a decent weapon for a beginning survivor - depending if they have good aim. Sharing similar characteristics to the Dragunov, the M1 Garand has a better ammo count & reliable firing rate but lacks the firepower, accuracy and the distance without the attachments equipped.

Headshots would be most crucial to kill your targets effectively without wasting ammunition. Until getting an upgrade to your bullets, it would better your chances to get more effective kills. If preferring to use it as a sniper, it is recommended to purchase the Scope to increase range and add more accuracy.

Background Story
For R-Brain Hardwork's success on a few variety of high quality sniper rifles, there were also the downsides which were generally the prices itself. Some survivors would see this as something that they can not cope with the high amount of competition to get their good earnings and seek the desired weapons they only dream of; To which L-Brain Sidework decides on rounding some materials and supplies to begin crafting their next weapon for the more 'standardized and affordable' market.

L-Brain Sidework would soon reintroduce the M1 Garand with very minimal resources placed to lower the costs, while being easy to be mass produced on a large scale - with the only drawback to it's firepower and range. To solve this, L-Brain and R-Brain would to a collaberation towards producing some attachments for the M1 Garand's ammunition and a mounted optic sight - each seperate attachment at a hefty price.

Attachment(s) Information
Full Metal Jacket Rifle Bullets: Purchasing this increases the M1 Garand's base damage - but requires the user to be Rank 16 to use. The changes for it's stats are listed here:


 * Full Metal Jacket Rifle Bullets increase the damage output by +25 points - to a total of 70 Damage per bullet.

Mounted Optic Scope: Purchasing this improves the M1 Garand's range and accuracy - however, it does not have a rank requirement. The changes in it's stats are listed here:


 * Mounted Optic Scope gives an increase of +20 Accuracy & +80 Range respectively.

Trivia

 * Originally, the model was made by superduperawesomebro.
 * Improvements to it's shape and to look smooth and realistic was done in Blender, with minor changes to the original design.
 * Skins ARE suitable for the weapon.
 * For which would suit the weapon is uncertain - for which would be left to PlaceRebuilder if he even accepts the weapon suggestion to begin with.
 * Due to the limit of Meshes (5000 total), the total meshes for the gun is 6.

=( Lost Ratchet )= 