Board Thread:Suggestions/@comment-29781728-20170117230057

This is by far the idea I consider my most unreasonable. Take everything I say with a grain of salt.

The R2DA weapon unlock system is pretty good. Once you get to a certain rank to unlock your weapon, you basically will always have enough money to get it, so it only serves to make grinding seem less tedious.

For example, most would consider the second tier list to be alright.

The Wingmaster (6)

Skorpion (7)

Dragunov (12)

I am salty that the R700 gets an upgrade 12 ranks away instead of the lower numbers of the Skorpion and the Wingmaster. However, which one of these would you consider the best, taking into consideration usefulness and price? Probably by far the Wingmaster.

The Skorpion is probably the worst of the bunch, with its unreliability.

The Dragunov is OK, but you unlock it at Rank 12, where you might as well just use the M16A1 or the Thompson.

But you unlock the Wingmaster first.

Place's game is pretty balanced. I don't know if he does it on purpose. He probably does. But the ranking system (in my opinion) is screwed up.

Here's my suggestion to fix this:

Make tiers have static requirements.

For example, the beginning weapons (Tier 1) all have the same rank requirement and same price. And they're good beginner weapons! But after that, everything changes.

Different prices and different ranks for everything.

What I would suggest is having the tiers like this:

Rank 6 is the second tier of weapons, along with the axe.

Rank 10 is where you can unlock the first fully auto weapon (Thompson), the M16A1, the M202, and the Rambo.

Rank 15 is the third tier of weapons along with the flamethrower.

Rank 17 is the minigun.

This would require tweaking a lot of weapon stats.

Keeping the second tier of weapons' stats the same will probably be fine if this is implemented. Maybe reduce the Skorpion spread a little, and give it another clip.

The Thompson should probaly be the same, along with the Rambo. Buffing the M16A1 to have better accuracy or adding some damage would compensate for it having to compete with the Thompson.

The third tier of weapons is patchy atm. We have the AK for the automatics, SPAS for the shotguns, and that's it. If anyone would be able to suggest a good hybrid auto-burst (hold down burst fire) weapon to fill in the burst weapons slot, that would be good. Numbee's recent suggestion for the third tier sniper would be good for the sniper slot.

The flamethrower stays the same.

The minigun stays the same.

This would make ranking up less tedious. You would be able to get what you wanted at the same rank as others got their powerful weapons too, making the game overall more balanced. There would no longer be a specific weapon that you basically have no choice to buy. Seriously. Once you hit Rank 6, why would you stick with the Wingmaster? It's not like there are any other choices for powerful weapons. But with these changes, you could choose.

You may notice that I consider automatic weapons to be different from the tier of weapons that starts at the M93R, and that's simply because they don't have burst fire and the first one is unlocked one rank after the M16A1. The Thompson should be considered the first tier of the fully automatic weapons.

Poke some holes in my essay. 