Board Thread:Suggestions/@comment-25414035-20160623041249/@comment-5820011-20160703133402

WarriorToh wrote: I don't agree with a way to counter leapers/smokers. You see, in L4D/2 (The game R2D was based on), once you get charged by a charger, pounced by a hunter (leaper), smoked by a smoker (edgar), there's no way of you to counter it. This is done to encourage teamwork, to help each other and to stick close to your team. (I know, some players just can't be bothered to help teammates).

Also, I don't agree with using little stamina for punching/kicking and not using stamina when you jump. It just doesn't make sense. We're give limited stamina for a reason.

Tickers shouldn't really explode in the first place. It's a privilege that tickers can explode. I doubt anybody in real life would wear a hazmat suit with an explosive container in the back to contain radioactive spills/whatever. I doubt even if you shoot the tank it would explode.

However, I agree with you that the brute should be buffed (at least i assume what you are implying). the brute has MUSCLES and is BUFFED man, it shouldn't be able to knocked down.

The gun should be more accurate too. When i first started playing, i have trouble shooting zombies with the glock because it was just too inaccurate.

One major problem i have with the game is spawnkillers. It's so annoying for people playing as zombies because you just get killed over and over again, making the game less fun.

-toh999 :D i agree whit all you say but the spawnkillers the spawkillers last 30 secs in the crane when you got a edgar and trow them off the crane and when they kill you they give you te chance to become an special zombie so sometimes im go to get killed so im can respawn whit something more usefull