Board Thread:Suggestions/@comment-30524281-20190117074756/@comment-35208486-20190122005944

I actually really like this map, however there are some thing I noticed that seem a little off. These are my thoughts/refelctions on what I think could be improved or fixed. Again, just thoughts, not something that I would say "FIX IT NOW".

Regardless though, this is really well done and earns my kudos and support!



PICTURE 1: These boxes seem a little random and out of place. While it does add to the ambience of the island being abandoned, I fail to see how a large amount of these boxes would fall into the river below. Also, those two lanterns are not needed at the mouth of the waterfall, because they're in an open area compared to the ones in the cave.

PICTURE 2: (Yes my avatar is Zoey, do not but me about it) The palm trees are a perfect match for a map like this, however I dont think the model for it seems fitting enough for the map you have. Also, the blocky trees seem out of place, for they look more like jungle/forest trees compared to an island paradise kinda tree.

PICTURES 3 AND 4: This little puddle (see two pics below) kinda leads to nowhere when you swim underneath it, and seems more like a death trap if one were to swim and lose direction of where they were heading. I would reccomend either connecting this to the large cave behind it, OR making the water as deep as the avatar's kneecaps.

PICTURES 5 AND 6: Although really nice appearing, I dont think these two containers should be where they are. This blue container should be near the large dock as opposed to across the island (still resting against a rockpile or something) and the yellow one more open into the ocean, but still accessible by a hail-mary jump from the blue-container. Yes, the yellow one is near a dock of sorts, but the landscape around that area just doesn't seem like the right place to unload containers.

LAST PICTURE: And one last thing I noticed, the boards supporting the dock near the yellow container are not touching the sea-bed. I don't know if this is intentional or bugged but it is something I noticed.