Board Thread:Suggestions/@comment-30248084-20180729105038/@comment-34064213-20180730154138

MiamiSynth wrote: AnActuallyGOODBalancingSystem wrote: A. Charge makes defibs OP, same with the cash reward.

B. It becomes RNG whether you are revivable or not. No thanks.

C. Takes too long. Defibs are usually in the heat of the moment, when you're being chased by a horde, you revive a nearby survivor so they can help you out. Having the timed system would ruin the use of defibs in the thrill.

no 1. But it rewards skill. I mean, isn't that a good thing? And I mean, having 20hp will mean you'd get completely BODIED by like, 2 zombies.

2. I..honestly I think this needs to be changed. Things should either have a 100% chance to not be reviveable or a 0% chance to be reviveable, i.e whether or not a ticker rush or brute club bodyshots you.

3. Uh? What. The defibs are, and i quote, "very fast" so probably like a second to charge the entire meter. And then again, you're only aiming for HALF, so it'll take 0.5 seconds. Also, you can STILL just click to use defibs. The bar is only there if you want to use it. 1. Giving defibs 3 charges and about 100 per charge means that you'd get 300 dollars out of 1 defib when the price of defibs are only 85 bucks.

2. k

3. Still not as fast as just clicking, reviving the survivor and having them buy pills to heal.