Board Thread:General Discussion/@comment-28677862-20170218000504

If it ain't obvious, the game isn't really structured for SvS.

The guns were built for the intention of fighting zombies and not firefights. The spawns are horridd in each map, with up to FOUR survivors spawning in the same place. While on the topic of maps, none seem to really be for FFA either. Every single map seems to be made to fit a location rather than to a fit a game. Something I see plenty of in many PvP Roblox games with guns is an over all lack of map balancing done. A map is either too big and open or to close quarters and crowded. While being aesthetically pleasing in a game is something to do, it simply shouldn't be a focus t'where as other things may need it.

The guns are overall noticeably bad in some way. Each and every gun has it's fatal Flaw. Some guns, mostly the expensive high ranked ones, do not have much of a flaw. Not to mention the fact that the idle animations just need a simply tweak that could easily be fixed, but for some reason won't. While guns being able to shoot from the actual barrel is a neat feature in Roblox games that most games overlook, I find it a bit odd that R2DA allows people to stick guns through walls and fire them as if it was a good idea. not to mention the handgun with 760 DPS.

The movement in this game is simple, you run, jump, and walk. The height you can jump at is too much, too quickly for firefights. Bunny Hoppers is an issue that roblox did not think of, and rather just left it to whatever dev wanted to change it in their game. Running is an issue, seing as the survivors have the stamina of dishwasher. At most, a survivor can run about 120 studs. For some people who can jump 6 studs in the air 10 times for 10 seconds, they seem really out of shape. 