Board Thread:Suggestions/@comment-29781728-20181115042930

Ragequitting is a serious problem in R2DA and likely loses it many players. Every death feels really bad, especially on longer maps, and it shouldn't have to. Death should be a punishment in itself, and not also make you mad because you realize you're going to have to wait another 15 minutes to play as survivor again, the "fun" part of the game.

Additionally, essentially having 25% downtime (where you do not get to earn the maximum amount of cash and EXP due to not being survivor) amplifies the farming issue in the game, significantly slowing down your farming rate with every death.

How do you remedy this?

Increase the rewards gained from playing as a zombie:

500 EXP per kill

$100 per kill

Add separate zombie contracts (allow to have two contracts allowed at once: survivor based and zombie based)

This will make playing zombie much more fun. You have a contract to work toward without sacrificing your daily contract. Gaining more experience and cash per kill will not only help with how being forced to play as zombie for long periods of time due to either RNG or a death (or both) slows down farming, but also make playing zombie more fun, making people less angry to be forced to play zombie. 