Talk:Comment Section Central/@comment-26252711-20200104160013

Spawn camping just leads zombies to waiting until they have their zombie level increased, but zombie leveling doesn't even affect the other zombies as well. I know that's OP but they could have atleast added in a system that prevents making it far too overpowered.

They could have made it so that only a 1/3 (Health) and 1/6 (Speed and Damage) of the stats you upgraded would benefit special zombies, or put special restrictions on each like Brutes gain the full benefits of Health, 1/9 of the Speed and 1/3 of Damage, Edgars gain something fraction on each stat seperately and more.

Or you can just make zombies spawn anywhere else instead of nearby survivors, so they can spawn far away and then hit them from anywhere, and I like that concept since it can make the game fun and a bit more challenging, rather than spawn camping a point.