Board Thread:General Discussion/@comment-36229186-20200104175826

Yes there are many dumb things in the game, no game is perfect, but let's look at why Reason 2 Die: Awakening is fun and why you are still playing!

1. As a zombie game - Of course the game is pretty much a Roblox version of Left 4 Dead 2. Everything to objectives, zombies, and other things are similar to L4D. But makes R2D:A different than other zombie games on roblox and other platforms? The way zombies are handled. Most zombie games focus on a single or similar versions of zombies and just spamming hundreds in your face at once( like: Zombie Rush, Zombie Attack, Those Who Remain.) Most zombie games focus on giant hordes being dangerous, But what makes Reason 2 Die's zombies dangerous? The main danger is the abilities of the infected. Each variant has it's own ability that the player can put to good use such as an elemental's fire ball or brute's shield ability. This, in turn, makes most encounters unique from just another basic horde in other games.

2. A game that breaks the typical zombie game loadout - Almost every single game that is or features a zombie mode, no doubt, the best weapon to always use is a shotgun. Zombies will walk toward you making shotguns viable as you can guarantee that it will get it range of your shotgun as that is what most zombie A.I or players do as zombies can only deal damage up-close. But since R2D:A has some zombies that are ranged (Edgars,Swarmers,Brutes,Elementals.) Shotguns in R2D aren't as good as they are in other games as the said zombies can deal damage while being at a safe distance from your shotgun. Shotguns are still viable but this type of gameplay makes players branch out to other weapons to deal with different zombies and doesn't force you to "pick a shotgun or you'll be at a disadvantage" type of game.

3. Events - Have you ever appreciated how many bosses are added each year to R2D:A? Some may be buggy but making an entire arena and scripted boss fight each time is amazing considering how few people actually work on the bosses. All of these foes are bright and colorful, complimenting the game's bright atmosphere. Overall, bosses are a neat addition and make the game stand out from other zombie games.

4. Replayability - (This only applies to recent updates because of prestige.) The addition of prestige was a very smart move. After hitting rank 40, there were no more weapons or items unlockable; grinding exp was pointless after rank 40 as you already unlocked every weapon and armor, and you just had to buy them now. Players started to become bored as there was nothing to do. Prestige fixed this. Grinding for EXP after rank 40 had a purpose now, to reach prestige. Most weapons were even bumped to higher ranks to grind for something other than prestige. This made rank 60s and other high ranks who had nothing to do have a purpose to play zombie modes again and not just play FFA.

These are just my reasons on why I think the game is fun, what are your reasons? Let me know in the replies! 