Board Thread:Suggestions/@comment-30248084-20180112083036

''DISCLAIMER: The following discussion is only a suggestion, and is not considered to be official or accepted by PR. Changes by community request (by a majority) will be done if it ever needs to be. TL:DR is included at the end.''

​Yup, appears I am at it again - So this is another mob suggestion that may strike sincere ressemblance towards L4D2, which is all that it is based off of. I shall go a little more indepth:

The Griever - No, not The Maze Runner Griever - is a mob based off of one of the play-able monsters in L4D2 by the name of Jockey. Some images will be provided on the sides to show what the mob shall look like and how it will play out. Now then, onward to the statistics:

[ - - - - - - - - GRIEVER STATISTICS & ABILITY - - - - - - - - ]

Type: Harasser

Price: $380

Reward: $45 Kill - (+$15 Save)



- - Details - -

Health: 410 HP

Attack Damage: 2-4

Energy: 100

Spawnrate: 3-4.5%

Walkspeed: 20

Attacks: Claw, Hook-On

- - - Ability - - -

Hook-On: To do this, your hostile Survivor's back must be facing you while you jump ([Spacebar] Key) at the Survivor. Doing it successfully, the Griever's hook will dig into the Survivor's chest to keep a firm grip (while periodicly causing 1 damage per second) and the survivor will be disarmed as if pinned by a Leaper. Unlike being pinned or pulled by Leaper/Edgar, the Griever can try and attempt to 'lure' survivors away to be easily picked off. For an easier way of reading, further information is listed underneath in two sections:


 * Zombies: As the Griever, you can 'sort of' control the survivor - but you AND the hostile player will struggle for control. You can attack while on top, but it is a very slow progress to kill him/her on your own. Your best chance as a Griever is to lure the Survivor away from it's allies and towards a safe location for more of your team mates to aid you into killing the Survivor. To get off of a Survivor, tap [Spacebar] Key to release him/her - but his/her weapons will be returned when you hop off WHILE you need to wait for a 5 second cooldown before hopping onto another Survivor.


 * Survivors: It is impossible to get a Griever off by yourself since you cannot Punch/Kick or use your weapons to get it off. One of your only chances of surviving this is if any of your allies has thrown molotovs, grenades or shoot it off of you - or very rarely punch/kick the Griever off of you by stunning it. Your main concern is when a Griever is on you that it will probably lure you off the map (But gain no cash for that) or towards the zombies. While the Griever cannot force you to jump (and YOURSELF) or run, you can buy yourself some time by resisting as much as you could - but if anyone is around or it is just yourself, your odds may be very grim on surviving.



[ - - - - - - Questions You May Be Concerned With - - - - - - ]

Why Cannot They Be Restricted On Some Maps?

I am probably sure that they could be restricted on small maps such as S.S Bolivar and M.S Antareas, but they are practically the same access as the brutes - where they are available, they will be available.

Why Even Name It A Griever?

Why not? It is a very cool name, and most of the other names that would relate to Jockey are... unsuiting. I love this name by far, whether you like it or not.

Why Does The Griever Do So Less Damage?

This is not an Offense mob - it is a complete Support Mob to lure survivors to other zombies to pick them off one by one - which is how they will get the cash like the Edgar and Leaper. Direct attacks will be a straight on death sentence - even with it's laughable damage. So you need to play carefully as a Griever.

Wouldn't Noobs Find This Hard To Use?

It should be straigh-on simple as if a leaper - except you can barely control your host to the zombies. You have to be quite fortunate if some do not know how to play as the Griever if you are tempted for direct Melee attack. On the other hand, it's just best to keep your distance and shoot at it and kill it quickly.

Would The Griever Be The Ultimate Troll Mob In R2D:A?

Perhaps, it depends how they want to do it and how you react to prevent such. Touching kill bricks or kill water will not allow them cash, for as you can earn the kill when the zombies help kill the target for you. To even prevent such trolling is by working together by you first - saving others, and them saving you.

Why Would I Suggest This?

Having more mobs always intensifies and bring many challenges itself. The Digger to trip you if you do not focus on it, the Jolt if you do not kill it as fast as possible, Charged Brute - etc. I have thought of adding this mob to harass (hence the Type) survivors by disarming survivors, luring them off ledges or water or to actually gain profit, head to other zombies to help kill their target. I wouldn't be surprised if this gets negative feedback - mostly because they do not want another 'pinner', but hey, it's a suggestion after all, and unlikely to be even accepted.

'''[TL:DR]: Read statistics and a little bit on the Ability to get an understanding. After reading, feel free to post your opinion, VIA Comments.'''

​And that concludes the New Mob Discussion.

Hopefully you all enjoyed this topic.

Feel free to leave a kudo, either love or liberty, never am forcing you to.

=( Lost Ratchet )= 