Board Thread:Suggestions/@comment-25665382-20191228021515/@comment-25665382-20191228214610

Xtxownage wrote: I can sort of find myself agreeing with the brute and swarmer situation, but survivors shouldn't be able to just break out of edgar and leaper on their own. This is what made the smoker completely pointless in R2D 2014 (since you could just attack the tounge and kill them). Despite how the community acts, being a survivor is about '''COOPERATION. '''Striking it out alone is stupid. Period. TL;DR, you act like the katana is gonna fend of an electric brute + a swarmer + a zombie hoard if it cuts edgar toungs, which makes -1 sense, this is pretty fair suggestion, read below if you want more information

R2D only had roughly three to four truly threatening zombies with a much slower paced and less intense rounds, this game has seven (digger,stalker,brute,edgar,elm,swarmer,leaper), and to top it off it has near perfect AI zombies with infinite stamina and upgradable damage, it is not comparable to the original R2D because it is way more diffcult and cluttered, which invalidates cooperation, because the second these zombies start clumping up, it's over unless you shoot an RPG metamancer gun, or you run away and use a katana to prevent your death by cutting edgar toungs and strategically avoid the main hoard using my suggestion or the RPG. There's no cooperation in this game other then shooting an edgar or a leaper when they grab your teammate, or a stalker grabs you and you need to be saved, or using teamwork health sources, also Survival isn't Quest, it's surviving, not teamwork heaven. When you bring the katana, your making yourself immune to 2 special zombies of the other 5 that can kill you, that means you still have a point, striking it out alone is stupid, because although you gain immunity to two round killers (edgar, leaper), there are still 4 other zombie types assuming you have immunity to elms (they can press f to still damage you). Which means going out alone is still stupid, which means this suggestion is fair and balanced and abides by that point, and nobody said that cutting the toung would even kill them, that was a poor design choice on PR's part back in 2014 because it doesn't make sense realistically, or balance wise, which invalidates your point that this would just be a repeat of 2014, a better plan would to make the toung be cut, which would allow them to still attack you but not from 2891398139129832198 studs away. All this would do is make it so if you brought a proper melee, you wouldn't need cooperation for 2 of the 5 potential special zombies you may fight, you still need cooperation if you want to survive a hoard, that's what the RPG is for.