Board Thread:Suggestions/@comment-26889982-20190224155558/@comment-26889982-20190226033855

AgentIsHere wrote: I can see where you're going but currently wouldn't recommend it.

M249 Barret and RPG are already very OP (especially on mobile)

Different weapon attachments suggestions would make more sense than getting low quality guns that you would have to spend more to be actually useful, and a pretty unoriginal upgrading system which would make no difference between an EA game. (for example Hollow point rounds for Dragunov instead of buying upgrades with bland names like Tier I, Tier II, and Tier 3 etc. )

However if you still think that an upgrade system would be a good idea instead of just making a weapon good in all cases, make it so that there would be different paths that you could uprade and would result in guns for different situations rather than a really OP beginners gun.

For example ( Colt Python Accuracy path)

-Tatical Grip (+10 Accuracy)

-Reinforced barrel (+10 Accuracy +20 Range)

-Modified Barrel Muzzle ( Allows for attatchments like Silencers and suppressors to be put on) I agree with that system, I also think the guns in R2DA are just lacking customization in general. Weapons like the SCAR should be the standards for customization in my opinion.

I know it would probably be hard to script or something like that(I have never tried it so I wouldn't really know) but in order to keep the game fresh we need more options with our guns rather than just an extra reload speed for most guns.