Board Thread:Suggestions/@comment-29343313-20180108014521

so there are VERY few attachments for weapons and they are mostly L-Brain junk which are mediocre, even with attachments. I had an idea for EVERY gun to have an attachment similar to 25, 50, and 100% Reload. you can ONLY equip one at a time. Some do NOT carry over to FFA for obvious reasons.

Universal Attachments are for most guns and their price scales on the gun's original price.

Refined Ammo

Effect: 10% Damage to the gun's bullets. The minimum extra damage is 1, decimals are rounded down.

For: All guns except M249, Minigun

Focus Fire

Effect: 10% Accuracy

For: All guns

Ranger

Effect: 10% Range

For: All guns

Ammo Conservation

Effect: Shooting sometimes does not consume ammo. Chance of not consuming scales on fire rate.

For: All guns except DB Shotgun, Remington, M202, RPG

Brute Buster

Effect: Attacks do 20% more damage to Brutes, 30% on Charged Brutes.

For: Steyr, Remington, M93R, Skorpion, Wingmaster, FAMAS, Colt Python, CK SWAT, Flamethrower

Magazine Space

Effect: 10% more ammo for the primary ammo, so a minigun with 150/1 would have 165/1 ammo. A minimum it would give is 1 rounded down so a SPAS-12 has 7/12

For: All except M202, RPG, Remington

Greed

Effect: killing zombies has a 15% Chance to drop 50% more money as if you were in a party. If in a party, you'd recieve 75% instead of 50% more cash. Allies recieve 75% aswell if they didnt kill.

For: All except for M249, RPG

Critical Bullets

Effect: Bullets for a 10% chance might do 1.5x as much damage, headshot or not. If it were a headshot, it would do triple damage instead.

For: All bullet weapons

Light Design

Effect: speed penalty for holding a weapon is half as harsh, so a Minigun would -4 speed and a M249 would -2 speed.

For: M249, Minigun 