Board Thread:Suggestions/@comment-27176807-20161122230502/@comment-30448505-20161123091434

Your idea is well thought of, however I think it will not be suitable for this game. Adding weight to weapons is very subjective, a minigun would weigh a lot more than other regular weapons. This already counters a player's ability to make such weapons useful. Meaning that high-level weapons will slow down players significantly, which in turn slows down game activity.

There is a reason why most AAA games make a distinction between primary and secondary weapons. Bringing two primary weapons to a battlefield is not feasible. Next to that, the gap between new/low-level players and high-level players become bigger, as they do not have the possibility to carry two primary weapons with them.

Next to that, movement is one of the most important aspects of fps games. Having played the game Combat Arms for a long time, movement is actually more important than health. Being able to move quicker than your opponents is very powerful. Introducing several movement speeds in the game will impact the game mechanics significantly, meaning that probably the whole game will change in gameplay. Based on this information, you should realize that zombies must be revamped as well.

Concluding from this, adding weight to weapons is too much of a change which will not improve the game overall.