Board Thread:Suggestions/@comment-25064756-20171225013044/@comment-35556653-20180101191850

Hotorchi wrote: What really needs to be fixed is the mount in water, it's so easy to script it being unequipped in water.

I don't know all global enums but it's as simple as checking if the player is in water with Enum variables and checking if the mount is equipped using functions. Just make the mount make the same ploof noise when it is summoned, and let it disappear. What would be funny is if they didn't announce that update, and anyone who tried to go on the water again would die.