Board Thread:Suggestions/@comment-29435450-20170913235238

Rising survival is basically survival, but a lot of changes.

One, Zombies are more deadly when in groups (1 zombie = 10 damage, 1 zombie with 5 others = 30 damage)

Its basically the group multiplied by 5 for the max amount of damage zombies have.

Hammers have a different use. They anchor moveable objects, which zombies can destroy, but the hammer can fix.

Every 3 minutes theres ones round and 30 seconds of preperation between rounds.

During preperation, the live store is open and you can restock.

There are 4 rounds, each round has a new zombie (Except for round 4)

Round 1 - Normal zombie and Ticker.

Round 2 - Leaper and Edgar

Round 3 - Elemental and Digger

Round 4 - All zombies do 30% more damage.

Edgars cannot tounge, but they attack faster.

Any 3 zombies that has the most kills will become a Brute.

If 50% of humans die, the Edgar is unlocked.

Supported maps (As of now): Farmhouse.

Based off of GMod zombie survival. 