Board Thread:Suggestions/@comment-27749819-20161106052051/@comment-26252711-20161106061954

Too OP since there's alot of chemicals maybe this one:

Q = Speed Boost (Lasts 7 Sec, 50 Stamina, can't be spammed)

E = Damage to Survivors (Lasts 10 Sec, 75 Stamina, can't be spammed)

F = Heal to Zombies (Lasts 3 Seconds, Regeneration by 15 per Second, Regeneration lasts 10 Seconds, 90 Stamina, can't be spammed)

HP: 55

Speedwalk: 17 since you know, too much speed

Having too much chemicals are op

Jump Chemical? "useless" in a way

Damage Boost? Too OP

2 Types of Heal? Very OP

If it dies, will either leave:

Healing Chemical  2 Seconds

Damage Chemical 5 Seconds

Speed Chemical  3 Seconds

Why is the perk op too? maybe perk is, self healing, 3hp per 2 seconds

That's it, all I have