Board Thread:Suggestions/@comment-30986852-20161110035402

These mods add no ('cept stock) blantant stats. They all have drawbacks to them. Node1 will be at the trigger, Node2 at the shell chamber, and Node3 at the stock. Without further ado, here's the mods I suggest.


 * Double shot- fires two shells simualtaniously. Lowers the accuracy and range (Node1)


 * Double Gauge shells- shells have twice as many pellets, but suffer from lower range and accuracy the fire rate is also halved. (Node2)


 * Slug rounds- fires one big slug, lowers pellet count and tightens the spread. SPASes were made for special ammo. (Node2)


 * Dragon Breath- a short AOE shell type that was banned from warfare before being deployed anywhere. This has greatly lowered range, but higher ROF and sets zombies ablaze. (Node2)


 * HE rounds- These rounds have a very small blast radius, but lowers the ammo count. Also lowered range (Node2)


 * Unfolded stock- makes handling of the gun easier, thus more fire rate. (Node3)


 * Holo- A holo. This will be for every gun thst should have it. No stats, Just better sights.

TL;DR read it.

Due to the nature of naming specific stats, I'd rather not. This causes much debate and sounds a bit too demanding. It'd be best to leave this here if it'll ever get accepted. 