Board Thread:General Discussion/@comment-24972932-20170321054441/@comment-26090310-20170321200736

Static bases for each map with preset buildings that must be built with resources scattered across the map.

People would have to go gather supplies (kinda how you need to carry planks and rails around in Mog CAMP.) and bringe them there. People can then vote on what to upgrade with the resources once there is enough : upgrade existing barricades, repair them, build ammo tables, etc. Respawn are allowed, but the duration between each respawn gets longer untill it takes you 5 mins.

Zombies would gain significant amounts of XP from destroying buildings (the more powerful, the more xp). So if games take too long, the zombies will eventually reach insane levels and just dominate the survivors. this makes it more about staying in control and slowly building up to exterminate zombies, instead of camping in one spot for a whole match. Zombies could build extra spawn points or place hazards like clouds of poisonous gases that float around or barrels of radioactive waste.

If a section/territory is held by survivors, then zombies cannot spawn there or relocate there no matter what, and existing hazards slowly fade away. Each sector capture by zombies bumps up their XP gain, so if the zombie end up capturing most of the map, they could easily reach high levels and overwhelm the survivors with superior stats.