Board Thread:Suggestions/@comment-29781728-20190614230520/@comment-29781728-20190615005614

GoSinister wrote: The problem with some low rank and mid tier weapons are that they all have similar stats, yet they do not stand out whatsoever when you actually use them. HK is a very low quality SCAR-H when you finally do get the weapon. It's easily outclassed by far superior weapons you can buy later down the line. The same can go with the Thompson, it has the same damage as 3 other guns yet performs poorly like the HK if not worse. Each weapon needs to play their role with unique stats that make them viable in situations similar weapons aren't strong in. A full scale rework on some weapons are deserved, if not, at least a buff in their stats (HK416).

The problem with FFA and regular zombie gamemodes are that they aren't balanced to be equally fair. In certain situations a certain loadout is very overpowered in zombie gamemodes, yet is outclassed by another loadout that is godlike in FFA. Let me be honest, the majority of the playerbase that actively plays FFA-like gamemodes are already high-ranks and have nothing else to do in the game because there is no point to grind in zombie gamemodes. PR should actively favor bringing balance to zombie gamemodes. FFA isn't even a free for all either, it's most of the time PDM with more HP. If anything it should be renamed to PVP lol. Completely agree with everything you said. Most of the stuff in this thread is small changes made specifically so PR may have a chance of adding them due to minimal work. I agree almost all low-rank weapons should be completely revamped to stand out from each other.