Board Thread:Suggestions/@comment-31071359-20170223011933/@comment-26370322-20170403050026

ExiledNations wrote: Someone have already made a thread about the Compound bow, so I decided to take the original user's idea but modify it, I forgot who the user was but I give credit mainly to him for the idea. So this weapon should be a replacement for the Crossbow from the original game, but with multiple ammunition types for the player's choice.

Rank: 12

Cost: $18,500

Damage: 55 (Low charge) - 125 (Full charge)

Reload: 1s

Ammo: 1/9

-Attachments-

Blazing Bolts: These replace your normal standard arrows with arrows with a flaming tip, these deal burn damage up to 50 (5 damage every 0.5 seconds) when the arrow strikes your target, however due to the tip of the arrow being replaced with a more flamable material, your arrows deal less damage upon impact (Damage lowered to 50 - 100) and you lose the headshot bonus as well as spare ammunition (1/6)

Explosive Tip: These will stick to any target and will explode after 2 seconds, however you must keep your distance as chances are, a zombie who has been struct by your arrow, will likely chase you down. It's explosive radius is slightly bigger than the M202, it deals less damage than the M202 but more than the grenade (275 explosive damage). Your starting supply of ammo is greatly limited to only 5 arrows in total (1/4), and your damage upon imact is lowered even further and again, loss of headshot bonus, but this may be less of an issue (40 - 80).

General Function: When equipping the bow, your character will hold it in front of itself with the longbow in a slightly diagonal position with the arrow being held by the string ready for use. When using the weapon, your character will take 3 seconds to fully charge your bow, you must click and hold to pull back the string to charge the arrow. This allows your arrow to soar through the air with a faster velocity and in a more straight line. However, while you're aiming, your character's movement speed is lowered depending on how long you hold the string back (Like how you must keep still to have better accuracy). Do not keep that arrow charged up for too long, as your character will lose grip and end up releasing the string, causing your arrow to fly in a random direction in front of you.

'This might be messy to some of you and I apologize. As usual, please leave any feedback and any suggestions on what should be changed.' Also this weapon concept has already been suggested about 100 times