Board Thread:Suggestions/@comment-34064213-20180411174213

I know that Daily Quests or Daily missions have been suggested many times

I wanted to put my own spin on it

Event Objectives:

Whenever an event is hosted within R2Da, an event objectives tab will open within the bottom right screen, above the "Mod Call" button on the GUI. Clicking it will prompt a small page, like the Store Menu, in which it will list your objectives along with a percentage of completion. Each objective requires 48 hours to complete until a new one refreshes. 3 Objectives per listing. For example, the text would read something like this:

[Event Objectives:

(For instance) Beat Bossy McBoss 3 times in a row will reward you:

Bossy McBoss event item"

Rewards can vary, from things like 5x event items (Candy Canes for instance) to a boss skincrate.

This is how it would work:

Let's say it's October 2018 and this gets added. Lord Pumpkin (Or as we will refer to him now, Lord Squash) is also added. You pull up the "Event Objectives" button and it will result in this prompt:

Event Objectives:

"Quest Conquerer"

Killing 20 zombies in Quest will earn you:

10x Pie

"Squash Soup"

Beating Lord Squash 3 times in a row will earn you:

1x Lord Squash Skincrate

"Low Supply"

Beating Lord Squash with only 5 players left (including you) will earn you:

2x Lord Squash Skincrate AND 15x Squishy Bombs

Refreshes in (countdown starting from 48 hours)

Good Luck!]

When you complete these quests, it will play a code sound and, also like a code, you will be prompted with the standard code redemption screen, sunbeams with the item in the middle, along with on top: You earned (Item in the middle) and on the bottom "From (Event Objective name)" It might get annoying if you complete the task in-game, but that is unpreventable, if it were to be smaller, it would be unseeable.

This is a system to reward players for completing difficult tasks, like the ones listed above.

plz feedback thx 