Board Thread:General Discussion/@comment-5336922-20151209061420/@comment-26043932-20151211013144

KDMan wrote: ''' Yes, R2DA will have many maps, persumably, as R2D did. ''' 12 OBJ maps with crappy objectives, hell yeah!

''' OBJ actually keeps the survivors moving and it is not repetitive. You're just spouting nonsense. ''' New Bloxcoast: Camp at building. Go on helicopter.

Caved In: Collect gas while camping. Blow up cave. Collect items while camping. Go on boat.

Campfire Chaos: Find bear. Camp. Go on plane.

Dead Vacation: Collect gas. Fuel generator. Camp. Go on boat.

No Mercy: Turn on radio. Camp. Go on helicopter.

Platypus: Camp and survive. Go on helicopter.

Anti-Virus: Collect anti-viruses. Camp while curing people. Camp even more.

Blackfield Station: Find flare. Camp. Get on bus.

Subway: Turn on radio. Flip switch. Camp. Get on train.

Outskirts: Turn on radio? Camp. Get on train.

Toy Factory: Camp. Get on magic gift box.

Oilrig: Camp. Get on helicopter.

Buried Alive: This was the only decent one and I actually MOVED in this map.

Boathouse: Idk, quit R2D before that. But based on the map design, camping seems likely to take place.

Guess what most of them if not all have in common. It's camping. Most of the time, the only moment I moved around the map was to evade zombies and restock on ammo to camp even more if zombies weren't in my camping spot, if it even existed on the map.

If you're going to tell me that those same 12 maps and objectives over and over again don't get repetitive, then I may not know what else to tell you.

''' If that's the only time you've noticed tension, stop going AFK. ''' You got nothing?

''' R2DA will be more balanced than R2D. ''' Not 100% guranteed.

''' OBJ is a goal. SRV is a reptitive "shoot zombies for 5 minutes" game. '''

Congrats, you just described a goal.