Board Thread:Suggestions/@comment-29781728-20180216232836/@comment-25553326-20180217031026

Alright, so I've done a bit of math on screenshots involving images of me ingame shooting a wall with guns. And some thinking, of course. Thought you'd all might like to hear how "accuracy" is possibly factored.

This is my concieved formula that applies to bullet "Accuracy" for any particular gun:

$${{180 \over v}=d}$$ Where v is the defined accuracy of the gun (Accuracy number of the particular gun)

180 is the constant representing the degrees covering the maxium possible magnitude without overlapping

and d is the maximum possible angle deviation of the fired bullet in degrees (aka maximum bullet spread of the particular gun) And then a random number between 0 and d is chosen, and that's the angle of bullet spread if you fire a shot.

May not be actually what happens in the game, but it's the explanation I've got so far.