Board Thread:Suggestions/@comment-26889982-20190414191710

BANNED IN BEGINNERS

Type: Behemoth

Price: $650

Reward: $150

Health: 1100

Walkspeed: 23

Spawnrate: 2.50%, 1.5% if over 50% of server are zombies, cannot spawn after 70% of the server are zombies.

Attacks: Maul, Pounce, Kick

Abilities: Sense, Resilience, Dash, Concealed, Dig

Attack Descriptions

Pounce(Space): Can leap much like the old hunter, jumps near the height of edgar's jump and jumps at about the same distance a leaper can. Survivors you pin will be dealt 5 damage per scratch but increases by 5 for every hit you can land on them until they escape. Survivors can escape by punching 3 times. Uses 10 energy.

Kick(Q): Allows you to lunge forward and kick survivors dealing 20 damage, survivors hit will be stunned until they hit the ground, and also suffer from the concussion effect. Uses 25 energy.

Maul(LMB): Basic scratch attack, scratches deal 7 damage and can scratch at a rate of ~0.3 seconds.

Ability Descriptions

Resilience(Passive): Every punch will send you backwards 5 studs instead of stunning you, however kicks and melee weapons will still stun you. Recovery time from stuns is decreased by 50%.

Dash(E): Move at a burst of 28 speed for 3 seconds. Has a 15 second cooldown and uses 20 energy.

Sense(Passive): Can see survivor nametags from anywhere in the map.

Concealed(Passive): When available, will spawn underground.

Dig(F): Can dig like the digger, audio and slight visual cues are given to survivors near. Digs at half the speed diggers do.

Purpose:

-Gain momentum for zombies at the start of a match

-Put increased pressure on survivors if there are too little amounts of zombies.

-Encourage teamwork

TL;DR: Mix of the old hunter, leaper and digger into one zombie that helps increase initial amount of infected. 