Board Thread:Suggestions/@comment-31624897-20181025104709/@comment-31624897-20181105081334

Anonymous214141 wrote: Okay On paper is a good map (thanks for making the run script)

The map itself fells good but in order to design a map you must look at the mechanics

heres a screenshot that i will use to explain The map problems and how it can be fixed

sorry if it is small

Problems

1-the high spots on the map are just places for edgars to camp thus making people go inside

2-i will not post any picture of the inside but getting swarmed by zombies and brute buyers is easy

3-On PVP there is nearly any cover which is a problem on most maps but since yours is small it makes it even worse

4-Why the hell tickers are removed? you know you can jump

5-a player witha  hammer can hide forever in a container at survival and yes survival can be implemented in the map because of the low player count

6-Where can i go to survive exactly?

How to solve the problems

1-Add sandbags or any sort of cover to hide from edgars

2-Make Inside Areas a lot bigger

3-add cover such as crates or sandbags

4-Add tickers but now its up to you to either remove ticker gas or to remove ticker rush

5-Remove the container or add some sort of thin (survivor,object,zombie,and many more) that flings the player leading to certain death. Removing the hammer is just making matters worse

6-Theres not a really way to survive on the map so its better to make the map bigger

take oil rig as an example and try to replicate

after these steps are done you have sucessfully Made the map a lot better and can be a game designer and make better maps egdars can easily be killed by snipers or an m249, will see about adding more cover tho!

pipebombs or a melee can do the work while you are inside, maybe if i get some idea ill think about something to expand inside areas.

i actually thought about the cover on pvp, i will see if i can add some!

only ticker rush is removed, you read it wrong, ticker rush is way too op for this map...

brute can easily destory hammer planks as i made it so if a brute stands on a heli pad it can throw its club inside a container, also i made it so zombies spawn at the top of container and also zombies can jump on container from the top of factory...

zombies dont spawn inside a lab, thats probably one of good spots to hide in and survive, also above the factory where the supplies room is that one of the better spots to survive because zombies spawn bellow it, and takes the some time to get there, probably one of my favorite sports are at the control room, zombies dont spawn anywhere near that place, and has only one way to get up there... If good defended can actually make it thru the whole round, as you have one ammo box and that should be enough if you bring a vest with a some extra clips, no brute can snipe you if you hide behind a wall, and if you are with a teammate there, thats just better, surviving at the heli pad is not an good idea but if attacked by alot of zombies you can jump on the white thing on the factory (where zombies cant) and escape to the control room...