Board Thread:Suggestions/@comment-31295064-20170226052708/@comment-26466669-20170228030851

KnexMaster3 wrote: I suggest anchoring and making the doors non-collidable. I do disagree with Codered12345's opinion because Café County's and Foxriver Prison's spawnkill for being small. I would like it to be a bit bigger, suggesting life boats or something or quarters for the crew. The detail is real nice. Qwerty-To-Twelve suggested an edit to radio distress call, and I would like to add periods and such to the responses. I also like to suggest the ability to run if it does become a bit bigger. Do not worry about too much about the placement of ammo boxes and medkits because PlaceRebuilder does them anyway and if you do, just know PR Logic Trumps All (Add that to a poster quote cuz I ain't fixing dat). Mini jumble over but kudos. Spawnkilling is easy there because the spawns are all really close together and nothing pretty much blocking several of them from one another. On Foxriver I go to a corner of the map and snipe several spawns with the Barret and get MVP. Here there is a tougher time sniping several different spawns cause there is things in the way like those metal containers. They are also several different spawns. The map possibly, being dark, will not have nametags so you will not be able to tell where the zombies are spawning as easily. On Cafe, due to nametags, I can tell where the zombies are at all times even behind walls. Some of the spawns on Cafe are also really bad like the one behind the firehouse which is in a tight space that offers the zombies no way but two directions to get out. Fences can also be set up on both sides trapping the zombies in. Being a small map is not the problem.