Board Thread:Suggestions/@comment-26370322-20170417234824

Haven't done a suggestion in a while because I'm trying to improve the quality of them.

''Sorry for crappy drawning, it's a rough sketch I came up with in about 4 minutes. If this gets alot of Kudos I'll make a better drawing, so be sure to show some love  ♪~''



--==[CRYSTAL FIEND]==--

A crystal fiend is a versatile mob that rewards team playing, capable of being on the backlines and frontlines of the zombie invasion, sending devistating ranged attacks towards unexpecting survivors.

[LORE]

After the survivor's sucessful escape from buried alive, the pathway to the rescue area caved in, trapping any remaining zombies within the mountain. The cave bats had no problem adapting to the new enviroment, but other zombies had to mutate in order to survive in hopes of pursuing their prey once more. One of the few sucessful mutated zombies were the crawlers, who have formed with crystaline and semi-precious gemstones along the walls of the caves, becoming a new fiendish creature, covered in regenerating crystals. The fiends had no problems forming crystals around their hands to dig their way out of the tunnel, once again free, ready to pursue a new generation of survivors.

[STATS]

Walkspeed: 33

Health: 25 (After crystals have been shattered)

Damage: 55 (Direct bodyshot)

-Shrapnel: 5 damage each shard

Reward: $70

Cost: $345

A Maximum of 2 crystal fiends may be present in the game at any time, except in certain gamemodes.

[MAIN ATTACK]

The crystal fiend launches crystal shards growing on it's body in an arcing shot, dealing heavy direct damage. upon hitting any surface, the crystal shard launched shatters into 5-15 pieces on the floor, which deal light damage to any survivors who tread upon them. A crystal fiend has a maximum of 7 crystals at a time; each time an attack is performed a crystal is used up and visibly dissapears from the crystal fiend. Each crystal takes 2.3 seconds to regenerate.

[MAIN MECHANIC/FUNCTION]

A crystal fiend serves as a skirmisher, completely immune to all damage; that is untill all the crystals on it's body have been fired off/shattered. When a survivor faces a crystal fiend, it must destroy every crystal on it's body before the crystal fiend may take damage. Each crystal on the fiend's body that is destroyed by a survivor still releases shrapnel, able to harm survivors, so it is a good idea to keep your distance from this mob.

[ELECTRIC CHARGE]

A crystal fiend is smart and able to work with zombies around it, especially the elemental. when an electric elemental shocks an crystal fiend via the LMB, the crystal fiend recieves charge, like a portable battery. when an crystal fiend is fully charged, it may press the T BUTTON to enter it's "tesla form."

In it's tesla form, the crawler recieves a -45% speed penalty, and begins to continuously discharge electricity around itself within a very large area of effect, which deals 3.3 DPS to each survivor within it's range. Although this may seem weak, survivors within the range of the crystal fiend's tesla form also recieve a -25% walkspeed penalty. The tesla form can last a maximum of 10 seconds, depending on the amount of charge recieved from the electric elemental.

This form can be used effectively to trap a group of survivors within an enclosed area to assist a Brute in finishing them off.

[INFERNO FORM]

This function of the crystal fiend can be used to effectively surprise a large group of survivors, giving a small window of opportunity for a horde of zombies to close in on the survivors. In order to engage this state, a crystal fiend must press [R] and have bern on fire for at least 8 seconds after an fire elemental lights it on fire with the [F] action. After the crystal fiend is lit on fire, the crystals on it's body gradually become a warmer color, untill finally reaching a bright red/orange color, indicating the inferno form is ready. when [R] is pressed, the crawler stands in place and gets up on it's hind legs with it's eye sockets and mouth glowing, letting out a blinding flash for half a second, as well as igniting all survivors within a certain range. Survivors are tripped and blinded for 5 seconds; the fire also lasts the same duration, dealing the standard amount of damage.

NOTE: A Crystal Fiend cannot be charged while already on fire or within the inferno form, and vice versa.

Also feel free to point out any typos; I look fowards to any feedback. 