Talk:Comment Section Central/@comment-26252711-20200126061250

Thoughts on Skull Champion?

I like PR's idea of solving spawn camping by having a kill count and then a certain mob spawns, though it could have been better and probably fit the lore by adding the Tank, this time, it's a mutation rather than the normal tank. This can solve problems that  the Skull Champion has (Unable to go inside buildings, climb structures, ranged stuff).

Or perhaps add a mutated zombie to each that greatly amplifies whatever the zombies does (A mini-boss for each zombie type would be also nice, like a 3-headed Edgar, or Walking Napalm Bomb Elemental, and stuff like that).