Board Thread:Suggestions/@comment-31388773-20180131024007

Now, I might get some heat for suggesting a new zombie type since we just recently got the Stalker added, but I felt I might regret it as a Zombie-Main if I didn't at least bring this idea up, so here's what I think of Zombies right now.+ From what I can tell, no zombie type is truly capable of causing confusion or chaos among the survivors as it is right now. Normal Zombies are just a horde that can easily be dealt with by two or more survivors, Edgars and Leapers can pick off lonely survivors but are easily killed as the Leaper is slow when jumping or climbing up ladders (thus actually hurting any teammates also trying to climb) and the Edgar is inaccurate with its tongue in sudden situations, Tickers counter campers, Elementals are targetted and chased almost immediately and have a severe weakness to fire extinguishers and fire vests so they can't really do much unless they become a Jolt, Diggers have a decent stun ability but can can just be stunned and headshot (due to the Turtle Stuns [basically when it takes you far longer to get up from a stun 90% of the time because your character just stays on the ground while moving on nothing after the inital stun from melee] that all zombies are cursed with) and at the moment I'm making this, the Digger is almost completely incapable of climbing ladders or girders due to the way it moves, Brutes become the main target on the map as soon as they spawn so they're usually taken out quickly by the higher level survivors once noticed, Stalkers are pretty good but their height prevents them from entering most buildings and can only cause a small amount of confusion before being taken out or running out of stamina. Also, every single zombie on this list is easily affected by the same item/weapon type: Noise Makers (Pipe bombs, the Bell melee weapon, etc). So I thought of a Zombie who's sole purpose is to help its teammates by causing confusion among the survivors; The Echo (or Screecher, haven't decided on the name fully). I borrowed some ideas for this zombie from other games (The Last of Us was a big inspiration). Tell me what you think (give honest opinions please, tell me where this zombie idea could use work, and please avoid having bias from being a survivor-main who basically hates any zombie that could affect how you play).

HP: 150

Walkspeed: 30

LMB: Basic Claw - 10 HP per hit

Passives: Echo Location: If a survivor is in a certain range, the Echo can see it through any object (It clicks loudly constantly which also gives off that it's nearby).

Deaf and Blind: Immune to anything that could distract its attention such as Pipe Bombs, Clock Bombs, etc.

E: Screech: Lets out a very loud and high pitched screech that temporarily disorients all survivors nearby in a large area. Disorientation effects are: Disabled HUD (including Crosshairs and Hotbars), slightly distorted screen, slight decrease in walk speed and sprint speed. Time affected depends on distance to the origin of the Screech, longest time being 8 seconds if you're right next to the Echo, 5 seconds being the least if you're just barely in the radius of the Screech.

Background Story:

The Echos before the Infection were those unfortunate humans who were incapable of sight or hearing. Due to being too weak as humans to survive the infection, these people were quickly infected and mutated easily.

Even after being infected, they were still incapable of sight or hearing, so the skin on their bodies mutated to be extremely hyper-sensitive to touch, to the point where the Echo could feel sound waves themselves. Their voices also became louder so by constantly clicking or screeching, they can move about almost as easily as a normal zombie, while also being immune to anything that could divert its attention thus being able to focus solely on the survivors it helps the other zombies hunt. 