Board Thread:Suggestions/@comment-27029517-20170724092017

Impact RPG damage sometimes doesn't kill the brutes, let alone kill full-health zombies (elms, tickers and diggers mostly) so I've ***TRIED*** to make a balanced suggestion for the RPG.

+ RPG damage to 1850 instead of 1500 (guaranteed brute/zombie near-radius kill)

+ Pierces brute shields


 * Accuracy and range can stay the same


 * The downward arch the RPG can stay the same

- Damage done on Brutes using shield will only dish out a maximum damage of 525 to prevent charged brutes being taken down too easily

- Chances of a survivor dying while using this weapon drastically increases

- No, you still can't rocket jump. Don't try to jetpack-nostalgia this BS. 