Board Thread:General Discussion/@comment-30140997-20170421012938/@comment-32528393-20170421022002

MeskyTwo wrote: I'm gonna start each bullet with a flaw and end it with a solution

If none of these flaws are fixed, the rounds will either come down to 10 second easy sweeps using cheap tactics, or game overs.
 * Melee weapons don't grant invincibility, but unarmed do. I seriously can't get this past my head; Why would using your bare fists protect you from an infection more than using an external object? It should be the other way around.
 * Zombies move way to fast. They should have reduced walkspeed and jumppower (possibly 14 walkspeed and half the normal jumppower). BUT MEKSY THAT WOOD MAKE EM USELES U DUMB NORMIE!!11! Wait, buddy, let me finish. Hold onto your pants for this one. When someone dies from infection, they'll respawn with their guns! Only downside is that the guns have a slight decrease in accuracy. But come on! Zombies with guns would definitley spice up the gameplay.
 * Zombies dying too quick when spawning into the dead. Its annoying to have some autistic scrub shredding you with minigun while you're getting up, so give the zombies a brief moment of invincibility while recovering.
 * Having live store. Just remove it. You can't bring items in through your loadout, so you shouldn't have items at all.

And don't give me that "PR Logic" crap. I'm tired of people using lame jokes to excuse PR's terrible scripting. Zombies have 3000-1000 hp

NERF THAT INSTEAD