Board Thread:General Discussion/@comment-37243084-20190515013704/@comment-37243084-20190616213800

EeTheGlitcher wrote: Yeah killing a enemy with 500 hp and gives you 30 cash for kill it sounds worth it. 30 cash -> 60 cash. But imo it's the Stalker and Diggers that is too over power. If you have 2 atleast it makes the game unfair. Think about, (Digger 1) Trips the player -> (Digger 1 and 2) attack the player -> (player) stands up -> (Digger 2) trips player -> (Digger 1) has full Energy to trip the player -> '''Repeat. '''"While in stealth, stalkers heal at a very rapid rate (20HP per second)" and "Stalkers can now stealth quicker (1.5 seconds.), but now takes energy (half of their energy)" would make it hard to kill these things. Hurt -> run back -> Energy gone -> Rapid HP (20 per second) -> Plus Energy regen at the same time -> repeat it if you're hurt badly. And the "Stalkers can no longer be targeted with pipebombs, clocks, or bells when in stealth" will also lead the those items to be useless, making the a stalker a fricking boss battle. I made a change so that diggers no longer trip players and instead have rip which breaks their defence.

Stalkers are really easy to kill (big hitbox, average run speed.) If a stalker attempts to go around a corner to heal up really quick thats fine, but that means they don't have a lot of energy in order to grab you.