Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-26889982-20190213233113

ExoLethalx wrote: TinpotNoob wrote:

Ryanthefun123 wrote: guns use ammo melees don't, melees also grant immunity, super useful while getting swarmed With the addition of the sleigh, extra ammo, van, and truck ammo is really not that big of an issue. The punch and kick already grant immunity which gives an even bigger incentive to not waste a weapon slot on melee. Crowd control melee weapons rarely ever work unless you're in singleplayer and most of the time when zombies are up close they are too dangerous to melee(digger, leaper, elemental). On top of that melees use up your energy which make it harder to flee from a horde which is vital to survival. Honestly, survivor weapons should then be nerfed.

Also, without this proposed effect, you would have to be a skilled player to stop a Leaper/Digger. However, it's still possible. I've stopped dozens of leapers in midair. Personal opinion; high skill ceiling, so a high floor too.

Leapers would be decimated by mere bacon hairs with tinpots, EVEN IF THEY ARE ALONE (WHICH IS THE WHOLE PURPOSE OF LEAPERS; KILL LONE SURVIVORS) The reason why melee immunity exists with the punch and fist is because hitboxes are so unreliable that no one can ever tell who hit first(the zombie, or survivor), therefore melee immunity became a thing.

The thing with leapers though is that the stakes are much higher to whoever hits first, if the hitbox is unreliable either survivor takes damage varying on how long it will be until they get help, or the leaper dies, and respawns in a short amount of time, most of the time the same happens with diggers because they can juggle survivors for a while with their charge attack.

It doesn't matter on skill it's mostly luck(try to punch a charging digger with full energy without getting stunned, go ahead try it).

In my opinion melees should bring more things to the table rather than just heavier damage punch or kick.

Just because leapers are meant to kill lone survivors doesn't mean they should be perfect at it, same with melees they will still have their usual downsides, counters, etc.

Melees with this change will give survivors another advantage at the cost of the advantages of a backup/secondary weapon.