Board Thread:Suggestions/@comment-34064213-20181031131757/@comment-34064213-20181031133748

Erhixon wrote: Maybe a reference or some sort of map outline?

I am imagining this would be like the Tutorial place but longer and wider (obviously).

If going to make them challenging, make the time limit longer by adding between 30s-1:30.

Obstacle 1: Do the targets move? I was thinking it would be Boos, oh also they should be placed everywhere at that certain part of the map like above the players and other places.

Obstacle 2: Well, it's easy to do, maybe add some challenge into it? Like disappearing blocks, or someone shooting them down, etc.

Obstacle 3: Obviously Easy, considering there like a full 30 server, this is the most easiest one to accomplish, make it more challenging like there are 2-5 dummies but they also fight back with a tripping push, and the area they have are dangerous since there are holes and they can fall onto that with the push.

Obstacle 4: I like this idea, they should also move, periodically activate/deactivate, be able to crouch under them, have a little hole/spot for them to hide into and wait for the lasers to pass by, etc.

Obstacle 5: Pretty simple enough, though you should clarify how it should work since there are different ways to assemble a line connect puzzle like this, it should also have the fame/key mechanic in the puzzle part in King Cherrycake quest.

Obstacle 6: Stats? Abilities? Also I like this too. 1. Hm, the targets should move. Good idea, I'm adding that.

2. No, I don't want it to be like the Pumpkinator bootcamp where people teamkill with Rambo,

3. I think there should be more dummies at the same time, but I don't like the idea of them fighting back. It would just be annoying to fight against.

4. I don't know if they should move up and down yet.

5. Maybe it should take 1 fame per movement so people don't waste their fame and think ahead.

6. I don't feel like making a full boss page just for this small miniboss. He's just kind of like skullguard I guess.