Board Thread:Suggestions/@comment-26156469-20161224192201/@comment-30574414-20161224201707

Monomot wrote: Aurified wrote: 1: Make the Knife throwableHe comfirmed it in a later version of the game

2: Buff base damage

It trips and will prob will have infinite "ammo"... Doesn't that sound OP enough? 55 damage is also pretty high too...

3: Reduce the energy

Agreed, it should just take 3. I mean, an axe takes up 6 and its a heavy weapon. A rambo should not take that much energy at all (well, maybe half). I'm glad that he confirmed that. But umm, 55 damage isn't enough. It can't get any kills, unlike the axe. I feel like maybe 75 would be fair, or if he reduces the energy use, then 60. Yeah but the rambo knife would have it's glory like in old r2d if the damage is barely reduced