Board Thread:Suggestions/@comment-27176807-20171219140404

"Hello your uber is here" - Colony

Summary

A large Infected said to be carrying dozens upon dozens of infected within the interior of its bulky body, the beast can take a beating usually requiring multiple survivors teaming up to take one down. Its beam like legs help with the body's weight, its fast and dangerous but ironically it often requires the help of other infected to actually take out a group of well armed survivors.

concept art:

Background Story

During a military operation a platoon had reported a sighting of a large unidentified infected, a squad was ordered to check it out when the beast (now known as a colony) rushed at the squad knocking them back, their bodies sprawled on the ground, the rest of the platoon aimed at the beast but before they could fire, it smashed its legs down one at a time causing small quakes that made the soldiers disoriented. Its body rested on the soil and it opened its mouth revealing groups of infected inside.

the group of infected rushed at the platoon, it seemed like there was an infinite amount of them, the platoon was forced to withdraw from the site.

Ever since that incident, although rare, the colony has been spotted around large areas, nesting around groups of infected.

Controls

Lmb: Consume

E: Stationary Spawning Ground

Shift: Charge

Stats and abilities

Type: Transporter

Price: 1000

Reward: 300

Details

Health: 3000

Walkspeed: 10

Stamina: 150

Spawnrate: 1.6%

Attacks or Abilities:

Charge

Spawn

Consume

Ability Descriptions:

Charge -    When shift is pressed the colony will start running at a fairly fast pace (around 22 walkspeed) during this every thing it comes across its path will be knocked out of the way (including zombies with the exception of the brute) dealing 25 damage when being hit by the super fast creature running at incredible speed. it will also knock what it hits down and give the push effect melee weapons have.

After enabling charge it cannot be stopped until it runs out of stamina

Energy consumption is 10 per second it can run up to 15 seconds before tiring itself out

Stationary Spawning Ground - Colonies have corpses inside them, after smashing its legs into the ground the corpses will be awakened, the Colony then opens its mouth spawning 5 AI zombies (no upgrades) every 10 seconds.

Although useful in some cases it leaves the Colony unprotected and vulnerable.

Energy consumption is 75 to lay and 75 to rise.

Images included of concept:



Consume: When coming across a survivors corpse the colony can consume the corpse to gain back 300 health and an extra infected when using stationary spawning ground and the decrease of spawn time as well as increasing all the ai zombies stats by 1

Example:

1 survivor corpses consumed =

6 ai zombies

9 seconds spawn time

all zombie stats upgraded by 1

5 survivor corpses consumed =

10 ai zombies

5 seconds spawn time

All zombie stats upgraded by 5

when a colony is killed its consumed effects will not carry on over to the next colony you happen to buy or spawn with.

Energy consumption is 50

Tired: tired is a passive state that takes affect when all of the Colony's stamina runs out, the colony stops moving for 5 seconds in order to regain stamina, leaving it helpless after charging.

If Stationary spawning ground is used at exactly 75 stamina it will not spawn any zombies until its stamina is above 75 due to Tired's passive effects

Can only be spawned when playing large maps, maps like: oilrig, prison, cafe county, etc will be unable to have the colony

uhhhhh if its a bad suggestion feel free to add to my depression via using insults 