Board Thread:General Discussion/@comment-25526200-20190423172248

choose your option(s)

yes it's dying (but still retains a healthy fanbase, but not really sure if that's gonna last any longer), it's been 4 years lets get a new game already pr

2016 average player count 2.4kish

2019 average player count 600-1kish

cancer/drama community (r2da is a very special drama fest, literally no other game has this much toxicity/liars, even clan games might fare better but barely)

the game gets repetitive very fast (i doubt this it but still an option)

the game's grinding process feels more like work rather than the user actually enjoying the game

no real kill assit

the boss events get rather quickly boring because the objective is just run around and shoot at a giant block, but since it's new content it will sharply rise in player count and also sharply die.

the balance of zombie gameplay is unreal, cant even get out of spawn bc you get spawn killed

the balance of survivor gameplay is unreal, literally game depends on 1 shot zombies rather than team work based zombies. edgars/leapers constantly kill the survivors due to the teamplay in survivors being non existant. yet pr wants the survivors to rely on team work so heavily, maybe if the game was adjusted torwards 4 players this would work but it's adjusted to 30 players in a server so this usually doesn't work.

the tutorial is horrible and still doesn't explain how to use certain zombies, i.e brutes using E to throw clubs so noobs are left to rage quit (r2da got featured, grew 3k players active, died in less than 5 days and went back to normal, even dread had longer player retention.)

the games most rewarding cash fest is to play void/prison farm to get the most kills as possible

the party system relies on every player being alive, 1 dies, the cash party bonus is removed.

the games balance for middle ranks would make players rq (i later fixed this by rebalancing guns bc that's why most users quit at that range, >gets ak, >realizes its crap, >realize they wasted a lot of time, >ragequit)

the games balances for high ranks is non existant. a solid amount of high ranks quit because there just simply isn't anything to do anymore. 40+ btw

side notes:

adding language supports/xbox supports will not increase playercount pr. xbox, barely, language, no.

you're still a great dev because you literally scripted all of this shit by your self with no outside support. (besides maps but that's building crap)

you fixed many hacks that other devs cant do (i.e rolve despite being a team of 5+ devs) 