Board Thread:Suggestions/@comment-31524869-20161031213912

I just thought of it last night, but honestly, it could ​work if we do not go over the price, items or other rates. curse me if this idea is taken already, but, here it goes:

As the name applies, Mail would have more purpose than to sit there empty, It will occassionally bring in (or maybe more, depending on PR Logic) 1 non-repeatable regular quest (developed by the Creator) and 2 random side-quests (daily quests).

For Regular Quests, these are developed for beginners (Even if your a Higher rank than 5 up, you will not recieve these), to get the basic cash slowly. it rewards slightly more XP than Daily Quests, but same cash and random item counter.

i.e., Survive in [Map Name] On Survival Mode - Reward is typically 5% XP, $200 cash & x3 random item.

These Daily quests would not be significant in a way, but make people find more worth into them.

i.e., Kill 20 Special Infected in a single round. Reward would basically give off 1.25% XP, $150 Cash and a x2 Random Item, they must be returned in your Mail folder to recieve the reward.

The XP reward can go no higher than 7.5%

Cash Reward no higher than $500

And last of all, Random Item no higher than x5.

These would be balanced out appropriately, the example is only a template to what it may result in, not what it will be.

I just thought maybe a feature like this would give people a feeling to accomplish some things.

And maybe impress sone new players to R2D:A.

Hope you like this suggestion.

- Qwerty-To-Twelve 