Board Thread:General Discussion/@comment-37955482-20190122183029

I feel that the game needs a difficulty tone down, this way the survivors could play a little slower. I mean, as a sort of high rank ; 34. I feel the game can be challenging.

Though, the difficulty lies not in the gameplay. It lies in the absurd zombie leveling system and the zombie mechanics. For high ranks the mechanics are no problem, though the zombie system is.

With this in mind, I think PR is trying to make the game difficult for high ranks. Which is no big deal but when you consider new players. It is a big deal. I mean as a beginner, dealing with zombies is hard. You only got a dinky pistol which is only good if you go learn from a video or high rank. Not to mention you'll die in 10 hits or less from zombies. You have to figure out how to quickly un-equip and punch to survive. A tricky combo to learn. Not to mention, the beginning zombie and survivor system is brutal. This system for some users gives them survivor every round but some only zombie. I've noticed that these zombies are newbies.

I propose that the tutorial system should get a revamp. This revamp wouldn't change much but the tutorial should get an optional system where all game mechanics are explained. I can't count how many times I have played an seen a clueless Edgar, a clueless brute, or a clueless survivor. All of these roles very fun to play. Problem is the game won't teach you how to play. Now the learning curve for this game is like TF2's wall of a curve. And it might not be as fun be babied but when newbies are literally playing as zombie only in R2DA, and have few chances to play as survivor which they die as in moments. It can keep fresh blood from coming to the game.

In addition to this new tutorial, we should nerf the zombie leveling system. I feel the points should be randomly assigned and should be a smaller detail in gameplay.

I doubt this will be noticed, if it is, cared about. But I hope that someone with high status will see this and think about this. Perhaps change a few details here and there, but still end with a easier game to play. I've introduced some friends but none stayed as they only had fun when I was around to assist them. 