Board Thread:Suggestions/@comment-30507297-20161117002357/@comment-30498147-20161117012338

No explosive punches, that's brute 2.0. We only need one type of brute, otherwise seems like an interesting idea. I like the fact you said unable to turn during charge because it would be op if you could turn. Charge exploision = okay but no punch explosion. My suggestions to it:

- Charge exploision = ok

- No punch explosion, plain punch but deals 20-25 damage as it's a brute arm, which makes sense.

- Health should be made 450-500 instead of half of brute, 625 is a bit to much.