Board Thread:Suggestions/@comment-26889982-20190209225956/@comment-26889982-20190216150700

IceKing130104 wrote: TinpotNoob wrote: Yeetybois wrote: OK tbh most of the time the melees help me out a lot and they kill kinda fast too so idk why this suggestion exists Yeah they still perform somewhat well

This suggestion exists because secondary guns are a lot better than melees most of the time. tbh depends

steyr: amazing perfomance (specially if you waste 15k on reload)

colt:actual trash but hey, it one shots edgars

m202: rpgs for lrs

RPG: literally Rocket Propelled Grenade

Swat: better colt

mini uzis: its like a primary but a secondary

luger:pocket sniper but not really

peaces: G O D

Now lets look at the melees:

Tinpot: A C T U A L G O D (but its just super fast knock down)

shovel: better tinpot, now with knock back

axe: kill zombies, edgars, and leapers in one strike

bat: better shovel

rambo: stab knife

karambit: cut knife, with climbs

Chainsaw: toxic and better axe

katana: *japanese meme here*

I wont compare event weapons, but hey, while fire arms provide you better zombie killing (katana and chain do the same effect), melees are better protection for you (if you can hit stuff)

Also about having double equip in MS only is kinda dumb

1) Double equip is used by lrs (steyr and tinpot a pretty good loadout)

2) BUT WHAT ABOUT MY DUMB STRATS LIKE KATANA AND RPG >:(

3) at some time it would broke if it would exist for MS only, its far easier to make it for all gamemodes that just one I meant for removing double equip for melees only(two melees at once, not double equip with a secondary gun and melee) because people say with these buffs it's op. I don't really agree with it but it's minor so I won't mind.