Board Thread:General Discussion/@comment-24972932-20170321054441/@comment-30248084-20170321064410

Unless you make Zombies an actual threat to survivors to counter their most powerful weapons, they will still not have a chance to face a survivor if they get spawn killed and such. So what I can suggest is:


 * x2 Maximun health on Special Infected, this does not count for Normal Zombies since they can upgrade and will specifically exclude Elementals.


 * Think of more mobs that can be used to sponge up Survivor damage but not overall tip the scales of them being overpowering in turn (i.e., a Fat zombie with 860 HP, 5 Damage and slow speed, mean't as a Sponge to absorb and protect other special infecteds).


 * Add hazardous environments. i.e., Electrical lines (does not heal Electric Elm, but will not harm it or charged brute), randomly placed landmines (which harms both survivor and human alike), Sentry Turrets like Nathaniel suggests, but more prone to attack anything in particular (Basically A.I's control them and shoot Survivor and Zombie with low damage like the Old R2D's turrets) and anything in our modern society that will be a danger in a real apocolyptic universe.

I can go on, though, I must not ruin the fun for the others on being creative. xD