Board Thread:Suggestions/@comment-30524281-20180418012506/@comment-35057921-20180422232250

Lynncoln wrote: P0747035 wrote: P0747035 wrote: give it the ability to grab people and punch them in the face six times but not able to move around while grabbing then ragdoll them while slamming them to the ground, and if i was pr you would have a deal oh it also has a special animation and it disarms them, the animation is where, the amalgam takes two of its arms to grab a survivor, compressing its arms against its torso, while taking the third arm to grab the weapon the survivor its grabbing is holding, and struggle on it, and then takes the fourth arm to punch the survivor in the face until' the survivor lets go of the weapon (the sixth punch), after the survivor lets go, the amalgam grabs the weapon and throws it on the ground, making it have 0.1 less range, then jumping up and slamming the survivor against the ground, damaging the survivor 0.4 health (very rarely slamming the survivor on the weapon, dealing 1.5 health and making the weapon deal 0.3 less range) and every punch deals 0.1 health, then the survivor ragdolls, and once the survivor hits the ground (or weapon) then the survivor ragdolls, and for this ONE time, getting up animations come back to life. the damage dealed only takes effect as it goes along, because that way if the amalgam dies during the animation and before all the hits, it wont just make you lose all the health, so every time a punch plays, the survivor loses 0.1 health, which means that if the survivor and amalgam make it all the way through all the punches, the survivor loses 0.6 health, and if they both make it through the whole animation, the survivor loses 1 hp, and if the survivor hits the weapon, the survivor instead loses 2.1 hp. Sorry to offend u but u should make a suggestion but not in here meh its just an add on to another suggestion not a brand new suggestion in itself