Board Thread:Suggestions/@comment-30248084-20190209014651

[STATS-REDO] - Improvements For The M134 Minigun (R2D:A Discussion)
'''NOTICE: This is only a complete observation - and opinion - to the changes of the SVD Dragunov. It is yet to remain Unofficial as this is not deemed to be approved by PlaceRebuilder (as of yet). Take the listed with a grain of salt. TL:DR is NOT included in this discussion!'''

Howdy everyone, so I will be going at it again with the Stats/Redo - for which this one, I will be going over the Minigun itself. I fully understand that there will be a LOT of mixed feelings with the changes I will be settling - which is all going to be very understandable.

The discussion will not be too drastically long - deeming that this will not include a TL:DR for you to get a better understanding. Just bare with me on this one.

What Are The Problems For The Minigun?
Like some of the weapons, it is rather outdated. While the original stats may seem just as fine as they are, I still feel as some changes could be needed. Here are the listed:

[1.] - Perhaps the main problem is that the fact that it has very limiting use - once all of the ammo is spent, it is just dead space in your inventory - and some secondaries are awful on their own for a regular person to survive any longer than those that wield automatics/DMRs/Snipers etc.

[2.] - Unless this weapon is mounted, it should not be that accurate - let alone keep the weapon in control in your very hands while firing. I know, the game isn't realistic, but that's not how the Minigun works either.

[3.] - Lastly, the changes that is needed is a rank overhaul - for a survivor at Rank 15 to get this sounds really absurd, even if it were to be available as a gamepass. It might have made sense before the Ranks were overhauled to 60, but you get my point.

And a fair bit that I would rather not go too in-depth over...

There may be others that people may point out, but I believe these are some of the issues that is putting this weapon under the league. While I love this weapon, the changes are going to be really... challenging.

Like, almost 40% (or maybe more) own the Minigun now, and it's overall use-age is just for Bosses in particular - rarely would you see anyone use it for normal games.

I say challenging because.. it is - to change the stats on the minigun would affect the game. Even after this is posted, I had gone through a lot - and I mean a lot - of considerations to make this as balanced as possible while being just as useful alike to the M249 and many other weapons. Besides, this is all speculation.

Ahem, with that out of the way, lets proceed on-wards.

What Would The Changes Be For The Minigun?
I have created a short list for what the changes could be. Have a look below to see them:

And that sums up the changes.

I am hoping this is as balanced as possible. Opinions may be taken under consideration.

Do The Changes Balance The Minigun Entirely?
In a truthful manner, it's hard to say.

In my own words, I believe this would be balanced enough - however the firepower would be most noticeable when going against bosses, but come to think of it, accuracy would be most in mind.

With a lower accuracy, it's intended to increase recoil/camera shake and bullet spread when holding it. Attempting to buy the upgrades can help eliminate nearly a half or 3/4ths of the recoil/camera shaking by a good factor.

Back to the firepower - the damage is hindered greatly to be of use both for Boss Fights and for basic gameplay. To counter most of the changes I have made, the damage had to be reduced to meet these terms.

For a reminder on Ammo - this does not use Clips. For every refill you do at an Ammo Station fills up +25 bullets to the maximum of 150 (or 250 if you got the armor) for your minigun. If you have absolutely 0 ammo, you will have a painful reload time - refilling beforehand will save you all the trouble.

For the Minigun to live up to be a 'Heavy Macine Gun', Hard Impact has been added to kill up to 2 mobs in a line at a time, and hence the reduction in accuracy - however, can be improved with the two attachments.

The next would be the price and ranking. The Price is to meet to being an End-Game weapon (as it should be) as well as the Rank. This also includes the Bandolier Armor.

Lastly, the Range is to be in league with the M249, while the Speed Reduction when holding the Minigun remains unchanged.

Conclusion
And that sums up the Discussion.

But hey, like all of my discussions; this is only a suggestion! So if it does get accepted to be official, do not take the stats I have listed here as fact - as they are succeptable to change by the owner's decision regardless.

Hopefully you guys like my improvements suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 