Board Thread:Suggestions/@comment-26113984-20151025014644/@comment-26113984-20151025034424

Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Eventually, regular zombies would have the damage and other stats that should be given to a special.

Bad idea. This could be easily prevented. All PR would have to do is balance out the stats increased when a zombie levels up. To the point when the idea is unnecessary because of how small the changes are. Explain please. To balance it out so the normal zombie wouldn't have the stats for a special zombie you would need to make really small buffs which would end up being unnecessary. Place did buffs right with random chance vests. I think if zombies were to be buffed if it would be best done through a tier system and upgrades. Example:

Zombie levels up to level 1

Gets +1 attack

Speed stays the same

Health stays the same



Zombie gets to level 2:

Attack stays the same

Speed goes up +1

Health goes up 10 (health then doesn't go up till level 5, etc) What are the buffs for the next levels? The only slightly useful thing I see here is health but even that would be drained quickly. +1 damage would prove to be usefule

If a zombie does 5 damage without any buffs from level ups and hits a survivor 5 times it would dead 25 damage. If you got +1 damage that 25 would have become 30 damage. 99.99% of users would chose the latter. While decent, it is likely that you would get killed before you hit a survivor 5 times simultaneously unless you're in a horde. Anyways, what are the next buffs? idk. Its up to Rebuilder to decide the buffs. He might implant the general idea (level ups) but not the specifics (the actual buffs).