Board Thread:General Discussion/@comment-30248084-20190625214353

Introduction
Howdy everyone, so this is gonna be rather different - rather than posting a suggestion than I normally would, I feel that this really should be looked into in terms of making the game far more better and go into a proper direction. In other words, think of this as an extention to Jopede's discussion (found here: https://r2da.fandom.com/wiki/Thread:640373) - but only talking about one thing in particular.

And that one thing is Explosive Weapons. Yes, I really mean it.

How Is Explosive Weapons Such A Big Problem?
Just think about it:

How do we have such problems with spawn-killing? Explosive Weapons. How could TDM in specific maps be most unfair? Explosive Weapons. How do people make so much money besides buying robux, doing campaigns and other modes offering money? Explosive Weapons. How are new players not willing to stay long or play as a zombie? Explosive Weapons. How do (even on a minor factor) farming servers even exist and prosper?? Bloody Explosive Weapons, period.

They are everywhere on any default/apocalypse/Most VIP servers - they are the first thought upon any person's mind; which is to buy this weapon for them easy pickings and immediate cash grabs, the M202 cannot even match the same reputation when it comes into the fray with the RPG - but now that is being outclassed by the familiar Tri-Blaster Launcher that can fire 3 times that the RPG cannot. They are literally the most used secondary out of the whole game - hardly would you see most Late-Mid and High Ranks using weapons such as Uzi's/CK, Chainsaw/Katana/Baseball Bat; I can theoretically say that 2/3rds of them solely use the RPG for exploitive needs when it comes to farming or opportunic moments when a mass of players spawn onto a easily exposed area and get blown to pieces the moment they spawn in.

A time a go, The RPG in the 2014 R2D could have done the same thing - but it did not. Why? It had limiting ammunition and was unable to be refillable from ammo tables - it was used in the most pressing of moments, only to be used if it was really necessary. Like how a TRUELY powerful weapon SHOULD play out. A shot you will fire may be the difference of your own survival or your own doom if one uses them all unwisely.

PlaceRebuilder has sought the same thing when the RPG was being reintroduced to R2DA - but people wanted the bloody thing to be refillable (and I hate to admit, I was one of them too). It was then that Farming Servers have ever been 'easy' and begun to spring around much more commonly than average - for those that had the rank and cash to get one themselves. The Tri-Blaster has only made things worse since it's installment into the game - literally a quick reload per rocket, capable to fire 3 per second while able to have enough power to kill 3/4th's of the mobs in R2DA - not to mention refilling 3 rockets per reload at a ammo table.

Why play gamemodes if you can just play an Inf. Survival using explosive weapons to earn literally 1-3k Cash per round?

Can The Problem Be Fixed?
For the Explosive Weapons to be as what they are purposed for, yes - but other issues such as Grinding and Spawn-Killing will unfortunately still be present regardless if this helps or not.

The fixes for the Explosive weapons can be many - one being that they are not ####### refillable, at all just like the Minigun. Two, an Armor can surely boost the ammo cap for those wanting to use it - but is expensive and can give the RPG and Tri-Blaster different numbers of Rockets that are added on as clips. Why this was not considered or even thought of by PlaceRebuilder is beyond me.

Would other people like this change? Of ####### course they won't. But the real fact is, there needs to be a better way on getting cash than using an explosive weapon and just brainlessly benefiting it off of spawn killing, already the Barret .50cal and the M249 can do that. My point is, this is also a huge disadvantage if you are a new player - they are not benefited with anything as their kill is always taken by a pathetic rocket that kills a group in a second. It is just one of the few reasons that new players do not stick around, while those that really support the game have to literally race towards a mob to get any cash at all.

All in all, the purpose of an Explosive Weapon is pictured to be used as a last resort or otherwise, to minimalize the danger that would be fatal to the survivor - not a Explode-As-Many-Zombies-As-You-Can-Simulator.

Conclusion
So yeah, that concludes the discussion - Others may either provide more examples of this or otherwise, have proper criticism in regards to this discussion.

There is gonna be some that would disagree with this - which is natural, but I believe this is also plagues R2DA on becoming even better - or to have anything better if you can kill so many mobs with a click of a button and firing only one rocket. Then again, alot of factors are putting the game under the league that Jopede may clearly know. xD

So yeah, feel free to kudo this at your own pleasure - I am not forcing anyone to agree with me.

In truth, you either agree with Jopede or you'll be in denial.. :P. xD.

'''[TL:DR]: Basically, Explosive Weapons have their place - but not what they are now. They just need to be changed to improve a bit of the situation - may not be a complete fix for other topics!'''

=( Lost Ratchet )= 