Board Thread:Suggestions/@comment-26113984-20151104035854/@comment-26043932-20151104045057

Wiki Doge wrote: @Dog Crap: What else is there to talk about besides the concept? And is there anything wrong with a luck-based game mode? I think it would add a unique twist to r2da and bring something new to the table. Time limit and objective. The luck-based factor ruins the common goal in most modes. Use your skills to survive, not worry that you'll just lose because you got picked.