Board Thread:Suggestions/@comment-30088120-20190114082453/@comment-30248084-20190115074909

It's... uh. It's rather mediocre, nothing really much said regarding the style layout. Like yes, it's excellent that you have followed the original routes of a re-imagined map. Perhaps have done it a little too much of it..

I first of all dislike - on my part - that there's far too little cover. Most of these places can be easily cut off or camped at, this may be the new Foxriver Prison. The reason most of the maps made with lots of objects is to give players the chance to reaccess his/her situation when as zombified players - and a temporal barrier to the barrage of Survivor fire.

Secondly - while this may be more opinionated - is that there's hardly nothing of interest, let alone some glass towers and Hagrids Hu- I mean, a large house. That's basically it - Most of the iconic structures in the original map are not existant at the moment (for which I am sure would change). However, interactables? Furniture? Scenary? Doodads for this particular map itself? Besides a mass of copied hand-made cars and trees, that's all that sums up to this - it's too bland.

I'm sorry, it's just not visually appealing at this time. Nor should the place be enter-able from the start until you are certain that the map is deemably ready to place as a showcase. I cannot deny your effort, however - especially one that enjoys all of the ROBLOX Classics in 2008, I kinda wonder if more such as the Crossroads would get that attention.

Just keep trying at it @ROLVeBloxxer, I've been in your shoes in my earlier years as a builder myself.