Board Thread:Suggestions/@comment-30032249-20170910030645

Let's just admit it; Tickers are useless as of now. They are easily countered by melee weapons, their mess is cleaned up by Fire Extinguishers and they are too easy to avoid. So I decided to create something to make it more appealing and make it be used strategically. I made up two forms of the Ticker (like Fire & Electric Elm and Charged Brutes.), each with their own uses and stats.

Green Ticker - A Ticker basically in a green suit. Their green appearance references to the radioactive waste they carry. Although they have lower health (around 200) and slightly slower speed, they carry a lot of waste in them. Once they explode, they drop puddles of radioactive waste, like normally, but it appears in larger quantites. The waste covers more area and deal more damage (about x1.5), but disappear a lot faster. With this type, you can sniff out campers a lot more efficiently, and damage survivors more quickly. There can only be 1 Green Ticker to prevent a mess of waste.

Black Ticker - A Ticker in a black suit, and are the ultimate chain reactors. They don't have any waste in their tanks and are about as slow as a Yellow Ticker, but the reason is simple; they only have '''1 health. '''Once hit by anything; whether its melee, bullet or fire, their tanks will immediately react and explode, causing damage to only the survivor who killed it and other zombies. It's called the ultimate chain reactor, because any other Tickers near it will also explode, and so on. It is also vice versa; any explosion that hits the Black Ticker will cause it to explode, too. With this type, you can force survivors back and spread out, but as a survivor, you can use this to your advantage and wipe out a group of zombies. There can only be 1 Black Ticker to prevent lag and lots of explosions.

That is it, I hope you enjoy these ideas. The 3 variants of the Ticker can cause a lot of unique and interesting battles. 