Board Thread:Suggestions/@comment-31524869-20170309213338

Ok, I've read Ideas On How to Ner Melee Weapons and looked on the commentary of it, and yes, I would agree that there should be something for Anti-Spawn-Camping. So.. To basically explain this in a short way, this is what I think:

- Zombies will have a ForceField when spawning, it cancels out when the Player moves or performs an action.

(Or)

- Zombies will recieve ForceField for ONLY 2.5 seconds for spawning and respawning.

- Zombies could start off earlier than the Survivors, but all on the players are Normal Zombies.

- The ForceField deflects both Damage and Stun (Unless canceled by moving/action-performed or 2.5 seconds are up).

- Spawn Locations to be more diverse (In meaning, at random locations every time besides the known areas).

Now, these can be in place to help prevent  Spawn Camping and earning those easy kills, but I know you guys will disagree with this, because it will deny the fact on earning easy-cash from mobs that are loading (Basically standing still, gettign scripts and stuff until you can actually move your avatar) on where they spawned. Trust me, it's boring and cowardly to get 'Easy Kills' from even the most deadly of zombies just to be torn by bullets/melees and stunning and basically farming it out at their spawn and only backing out when a Brute appears. It's just stupid and unfun for the player as the zombie.

If you agree or disagree, declare why and support your reason. I agree because I have gone through those situations countless of times, and never able to use the mobs on SRVU until the 'Spawn Campers' have actually stopped by sheer luck or lack of Overpowering Survivors.

This is just a suggestion I am pointing out. No need to flame on me for stating my reason.

But what about yours? Do you approve or Do you not approve?

- Qwerty-To-Twelve 