Board Thread:Suggestions/@comment-28740459-20170914233342/@comment-28740459-20170915224816

BadWithScript wrote: This needs just some changes, from my perspective.

Daily Rewards: Weren't sure if you meant those exact quantities, but item quantities need to be toned down a bit. Cash drops stay at ~400 for lower ranks; increased to 500-1000 for higher ranks.

Daily/Weekly Challenges: Slightly less specific (especially weapon-specific) challenges, sometimes you just don't want to go out of your way to earn a cash drop. Speaking of cash drops, increase reward to ~1000 range, considering the challenges will be moderately difficult.

Double Cash: Just lasts one hour, right? Or somewhere in that range?

Overall Suggestion: Rewards from daily rewards and challenges should scale by rank or some measure of skill. Higher ranks will buy more expensive guns and so rewards should be scaled up slightly by this measure to ease up on the effort it takes to progress. The suggestions were just examples of what could some rewards be. I mean if the challenges are daily/weekly then i dont think they should really have a rank limit, as the rewards aren't too overpowering but still good enough to where you want to do them for the reward.