Board Thread:Suggestions/@comment-30991683-20181216171303/@comment-33688022-20181217073525

Codered1245 wrote: Steve Of The Cool wrote: I think alot of people are forgetting about the zombies, Seriously it's astonishing that in a PvZ game the Z gets so little focus. Putting time and effort into learning how to use a certain zombie effectively usally nets you with very little reward and more importantly playing as zombie is boring in general unless you like getting constantly shot in the face or getting clock bombed. If we improve the reward output for zombies and more importaintly improve zombie gameplay R2da will feel less grindy and more fun. Reason 2 Die had far less zombie depth yet did not have this issue. The issue started in R2DA with Place introducing Prison then Cafe in which both got spammed. Then shortly after Place introduced VIP servers where grinding took complete control. Now the Apocalypse servers are rarely played. Reason 2 Die didn't have a grind issue because it did not have maps geared towards grinding and did not have VIP servers. The first priority of the game was to have fun. Grinding it's more of an underlining issue between the sequals difference is r2da has highlighted the problems that r2d had. However zombies still need depth R2da is still a PvZ game at heart and it would be a shame if zombies were left in the dust again.