Board Thread:General Discussion/@comment-25461102-20190619123012/@comment-38354048-20190619135109

I agree with most points that Jopede makes, and I understand why new players found "R2D" fun (because the zombies were complete ass and easy to kill), but it had the opposite problem of getting very boring for hr's, and the weapons stayed almost the exact same the whole game. I think two things should happen, 1, low rank buffs which people have said, and 2, zombie re-works for digger, ticker, and leaper. These zombies are the only zombies that have gotten me to proper rage in this game before and go "WHY THE HELL DID MY TEAM LET ME DIE TO A LEAPER 5 FEET AWAY FROM THEM!!!" same can be said with the other two. Digger: Needs to loose its trip, and maybe get the ability to burst damage with it currently useless click attack that maybe does 5 damage. Ticker: I've thought about a whole new way to re-work this thing that I might post soon, but overall it needs to not 1-shot 150 health period, and even that's generous. Leaper: Maybe the worst with it being that "spam space bar, and let the game lag you into them and teleport 10 feet off the ground to meet them" zombie, but I digress. I'm thinking it d less damage, but get movement ability buffs like idk a vertical jump height mode, and survivors would be able to punch(kill) it off with sufficient stamina making the leaper a "kill distracted survivors class, but still lag like s**t PR pls fix."

That's all just my thoughts, and thanks for reading if you did.