Board Thread:Suggestions/@comment-29781728-20190614230520

Weapons

Colt Python

+ Buff ammunition to 6 / 2, Range to 150

This would make the Colt a viable sidegrade to the Steyr M.

M93R

+ Make equippable as a secondary.

+ Damage to 50.

''A slight damage buff as well as being usable as a secondary will make the M93R a valuable pickup, but still be outclassed by higher rank secondaries. Additionally, it will be useful to beginners as it will still be equippable with other cheap starter secondaries.''

Skorpion

+ Reload time to 1.5

A reload time buff would make the weapon far more valuable and comparable to the Wingmaster which currently outclasses it.

M16A1

+ Reload time to 1.5

+ Accuracy to 60

''A reload time buff would make the weapon far more reliable in a pinch as it is currently outclassed by the Wingmaster and Thompson. Additionally, a slight accuracy buff will make hitting all three burst shots more reliable with good aim.''

HK416

+ Ammunition to 20 / 2

+ Accuracy to 80

- Damage to 40

''The HK416 is horrible and on par with the M93R for being useless, completely outclassed by the Thompson. Shoring up its weak points will allow it to be a more comparable choice, as your bullets will actually hit, and you won't have to reload after killing two zombies.''

SPAS-12

+ Damage to 28

- Range to 60

+ Accuracy to 100

This would make the SPAS more valuable as a close range shotgun with higher damage output, along with reducing its sniping capabilities.

Flamethrower

- Tickers are invulnerable to Flames.

- Reload to 3 seconds

''Currently, the Flamethrower's upsides slightly outweigh its upsides too much. These slight changes will make it much more balanced.''

Minigun

+ Can now reload at ammo stations. Requires a three second, uncancellable animation, and must be a full ammo station. Only refills one "magazine".

''This would make the high cost Minigun viable in longer rounds. The long animation will still make it dangerous and require you to make a decision: to play it safe with a instant-reloading weapon or take a risk with the high-damage Minigun.''

CK Swat

- In PvP gamemodes, now carries over the Barret's delay - if switching from the Barret to CK Swat, you will have to wait the same amount of time to fire the Swat as if you were holding the Barret.

+ Ammo to 6 / 2

''This would completely disable the high-damage, instant-kill CK Swat Barret combo, and allow other more diverse weapon choices to become available. The CK Swat and Barret would still be viable combos, just not able to be comboed together to cover each other's weaknesses and output massive amounts of damage instantly. The ammunition buff will make it more viable in zombie-based gamemodes.''

AK-47

+ Damage to 55

- Firerate to 400 RPM

This change would establish the AK-47 as a high damage output, slow firing automatic, in comparison to the SCAR-H's combination of the two and the FAMAS' low damage but fast firerate.

RPG

- Now requires a complete consumption of remaining ammo station to reload one rocket.

''RPG spam is too powerful and outclasses the use of virtually all other secondaries. There is no point to use a melee when the RPG will net you far more money and safer kills, and gun-firing secondaries do not have the damage output or horde-killing capabilities of the RPG. You should not be able to instantly wipe out numerous spawn sets of zombies with little to no drawback.''

FAMAS 

+ Reload time to 2.25 seconds

A slight buff will put the FAMAS more in line with the SCAR-H and AK-47.

Ice Gun

+ Uses laser bullets no matter what.

+ Damage to 45

+ Ammunition to 7/1

''The utility of the Ice Gun is currently outclassed by needing to output damage and the embarrasingly powerful explosive weapons. These changes will allow it to output more damage more often and more reliably.''

Luger

+ Ammo to 8 / 2

''The small magazine capacity of the Luger means that other secondaries are far more viable. This will put it more in line with guns like the Mini Uzis and Peacemakers.''

Peacemakers

+ Reload to 3 seconds

This small buff will make the Peacemakers feel that much more easy to use, and put it in line with faster reloading secondary weapons.

Shotty-12

+ Accuracy to 35

''This should hopefully allow the Shotty-12 to be usable at close range, not right-in-your-face range. Yes, it still misses bullets even when you're really close to a zombie, which shouldn't be happening.''

Tri-Blaster

- Ammo to 3/2

Slightly too spammable.

P90

- Damage to 38

- Range to 80

This will make the gun more of an SMG instead of a jack-of-all-trades, high damage, fast reload, high range and accuracy weapon.

Working on melees. 