Board Thread:General Discussion/@comment-37243084-20190515013704/@comment-37243084-20190515144127

Ze Roela wrote: ticker only needs 17 walkspeed, and 1.5 bomb arming time(cuz its just useless)

digger only needs a charge to cost all of the stamina and 22 walkspeed

and stalker needs a healing ability cuz it takes so many time to Spawn as one again(2 per second or something like that) Imo, Tickers should stay slow and more tanky, adding more walkspeed would make them just a tankier normal zombie.

Even if Digger needs to deplete all stamina, it wouldn't be that big of a nerf as it is and wouldn't change the fact that 2 diggers or more can perm stun one player.

I suggested a change to stalker's adaptive camo to let it heal while being stealthed, spawning as a stalker takes 120 in some servers and you can always respawn as one at that cost. In other servers, possibly only once.