Board Thread:General Discussion/@comment-25064756-20190924165229/@comment-35208486-20190924182747

I would say that the Stalker, Swarmer, Elemental (Fire) and un-charged Brute are the hardest zombies to use, especially for new players.

- The Stalker and Swarmer in the sense that new players may not be able to understand the ability to buy the zombies in the zombie-shop, much less figure out their capabilities.

- The Stalker, more specifically, in the sense that his ultimate role is to quickly perfom a hit-and-kidnap-survivors attack. Most new players who find out about the stalker may simply assume that his enhanced speed allows him to rush the enemy and do some kind of attack. I think it should be pointed out that the stalker is more of a defensive/supportive role, especially when survivor groups tend to branch out.

- The Swarmer, more specifically, in the sense that his role is the ability to breifly nullify some survivor's roles of escape or fighting. The Swarmer is a perfect blend of offense, defense and support. Offense for the beehive throw, defense & support for the honey slowing. Many new players may not be able to grasp the fact a beekeeper zombie can be able to do anything, even though the Swarmer has the capability to completely over-run or temp. disable a colony of survivors.

- The Fire Elemental however is a little bit more lenient to new players because you spawn as them every now and then as opposed to going to the zombie shop. Fire elems have the ability to damage survivors without using a single drop of your energy, assuming they aren't wearing firevests. Most new players would not even know of the ability to charge into electric elms, much less charge a brute. The fire elm, depending on one's playstyle, can be either offensive or defensive. Offense for the ability to rush enemies and set them ablaze, and defensive if you plan to charge yourself (and/or a brute) into an electric elm.

- The brute however takes the cake. Most new players as brutes may not even last 5 seconds before dying. While the click and smash concept may be easy to grasp at first, I don't think even good brutes have a chance of surviving if they get swarmed by survivors. For new players, I also think it should be pointed out that they can shield themselves and throw the club at survivors.