Board Thread:Suggestions/@comment-30248084-20180107063234

''DISCLAIMER: The following discussion is only a suggestion, and is not considered to be official or accepted by PR. Changes by community request (by a majority) will be done if it ever needs to be. TL:DR is included at the end.''

​Howdy again everyone. So this discussion has been popping up here and there, even been having some petitions to ge the Evacuation ([EVAC]) gamemode back - but with no success. I have been around ever since R2D:A first released (DEMO) and I understand that Evacuation was removed due to trolls specifically on Kingstreet. However, perhaps this could make PR reconsider. Well, let me go indepth:

Foremost, I believe Kingstreet shouldn't have this gamemode just to make things clear, with Oilrig & Terminal Decay to decline having this gamemode due to the amount of locations that Sam will never-the-less meet a deadly sentence. However, what also can help is the changes that will be on the NPC (Sam) itself, which is listed here:

[!] [ - - - Changes For Evacuation Mode - - - ] [!]


 * Sam resets (gets teleported) to her spawn location if ever she touches Water or Kill-able bricks (boundary).


 * Sam is immune to Boundary & Water instant kills


 * Survivors tempting to 'troll' lose 5k cash (Varies depending on rank - lower rank is lesser while higher rank is larger in cash decrease [?]), instant kill and a kick from the server [?]


 * Zombies earning $500 cash (for the killer) for killing Sam in Default Servers (puts more meaning into defending and attacking Sam. Cash is $200 on Beginners Servers) [?]


 * Survivors rank 10 or lower in default servers cannot allow you to command Sam (Ranks 3 or lower do not allow you to command Sam in Beginners Servers) [?]


 * If survivors win with Sam alive, both survivors will get +$500 cash and 10 Fame on Default Servers (+$200 and +5 Fame on Beginners Servers), while the one protecting Sam gets an additional +$150 and +5 Fame which is compatible for all servers.


 * If Survivor has commanded Sam before (example, 1/2 rounds), he/she cannot do so for the next round or until the next map selection with that mode in question

​While the changes above are promising to some of you, perhaps there can also be changes or additions for Sam, which will be listed here:

[!] NOTICE: When You Issue A Command By Key (Or Typing It), A Chat-Bubble Will Pop Up And Make Your Character Make 'Mumbling Sounds' As If You Were 'Talking' For A Realistic Touch [!]


 * For a quicker way to make Sam follow you, you can walk up closely to her and tap the [Y] Key. You will need to pay -10 Fame in Default Servers (-5 Fame for Beginners Servers). If you are done with Sam - or want someone else to hold the burden - you can click the [L] Key to leave her there, and your 10 Fame will return. Sam will remain at where-ever location she is left until another survivor takes her.


 * Survivors - to whoever is safeguarding her - can type out the command "Defend" or by clicking [O] Key. Sam will comply, remain where she is as if waiting and will punch any zombie in close proximety - but she does not have immunity when she punches unlike survivors and will be a major target for Leaper, Edgar or Brute attacks. To get her to follow you again, tap the [Y] Key for her to follow you again.


 * To pick up Sam, you can comment "Hop Up" or otherwise by clicking [U] Key while next to her. The guardian must NOT have any weapon equipped for her to 'hop up'. Pulling out a weapon (ranged or melee) will drop her next to you.


 * To make Sam wait at a spot, you can comment "Wait" or by pressing the [I] Key. Sam will wait until you command her to follow you again.


 * Sam will have 500 HP, and can be healed by a Medkit if necessary. Pills will not be accepted as she 'dislikes' them.


 * Sam will have a Health Bar just like the Yeti II. The health bar will be the color green for Survivors, while for zombies it will be the color red. This will help people keep track on her current statistics, with the nametag and image of her guardian (Player Name) under the Health Bar.

As for Rescue Vehicles, well... I will leave that to PR to think about that... xD

As for if Survivors lose Sam (she gets killed by the zombies), they will regularly lose while camera is hovering over Sam, And the guardian (Survivor) will not have his/her Fame back. So yeah, just keep her well safe.

[ - - - Questions That You May Be Concerned With - - - ]

Wouldn't The Maps That You Excluded Count Again With Sam Immune To Them?

It is very easy for an NPC to accidently glitch or fall off and may punish the guardian over Sam. How it would happen is something I am not really certain if it will be a major problem, but these are just simple guidelines and obvious maps that shouldn't include Sam in them just to be safe. Other maps are more spacious and have more ground-level than these sorts of maps that I have invalidate to have this gamemode.

Can Ticker's Radiation AoE Harm Sam?

Yes, So you must be very careful where you chose to camp, and that they will not leave any radiation behind if you kill the tickers in an improper way.

Do Brute Clubs Kill Sam Instantly?

Sadly, no. While realistically she would, it would just end the game in a most stupidest way if the person as the brute got a very lucky shot. She will require 2 or 3 strikes to get killed to be more fair.

Why Is The Punishments So Daunting And Unjust?

Like I said - this is to prevent trolls from doing this sort of thing ever again. Perhaps the money loss is sort of much, but that can easily be earned again, and teach people to 'play by the rules' like good sportsmanship. But to be honest, no one wants to lose their hard-earned savings, so this seems justifiable to an extent.

Will Sam Be Teleported Back To Spawn If Her Guardian Gets Killed?

No. She will automatically remain there if the survivor protecting her dies, which she will sit there in fear to be taken by a new survivior, but will be very vulnerable on her own if she is being attacked. An arrow will point to her location to be easily found - either this will be purchaseable or not is completely up to PR.

Can Sam Kill Some Zombies Easily?

No. She will have a base damage of 10 HP Damage she will inflict. While she can stun zombies, she cannot have the punch immunity unlike players have to be more fair.

Why Would I Suggest This?

I really loved this gamemode. It was very unique, game-changing (literally) and team-based back in the DEMO version before trolls ruined it all. Perhaps with this revision, this may be seen in a much better light and be included again - with these modifications while making controls easier, simple and faster in some instances.

['''TL:DR]: Read some bits in "[ - - - Changes For Evacuation Mode - - - ]" for some understanding. Key Bindings will be listed here to make this easier:'''

- - - - - - - NPC Commands (Chat & Key Bindings) - - - - - - - - - - 

Chat: "Come" - "Wait" - "Goodbye" - "Defend" - "Hop Up" ​

Keys:     [Y]           [I]              [L]                [O]             [U]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

[LEGEND]:

[!] = Important Notification - (Mandatory to understand)

[?] = Changeable by Community vote - (Whether you agree with it or not)

[E] = Editorial Changes On The Discussion

​Thank you for your time in reading this.

Hopefully you guys liked this suggestion - and the amount of effort I put into this.

Feel free to leave a kudo by your liberty if you favor this - Never was and never will force your hand.

Perhaps if this gets 30 Kudo's (by honest favor by the community), I might post this on PR's Twitter.

=( Lost Ratchet )= 