Board Thread:Bug Reports/@comment-27029517-20180306072413

This bug has been in the game for a while, but I haven't really bothered to post about it until now.

I don't know how to describe it properly, but when reloading an RPG right after refilling rockets from an ammo tables, the RPG does not have a rocket to fire as the counter stays in the 0/[amount of rockets], forcing you to reload it again. While minor, I find it incredibly annoying when I'm running away from a horde of zombies while having to refill rockets, and then dying because my RPG doesn't even have a rocket loaded (despite the model having that pointy explosive stick).

I suspect it could be from my potato internet, or even the reload speed attachments, but in all honesty, I don't know. 