Board Thread:Suggestions/@comment-31524869-20170106055203

Howdy ladies and gentlemen, now this idea is relatively new (or may already be posted, but whatever.), and for this topic, I am going to introduce you to a gamemode that I have (mostly) made up myself. P.T.S, or for the full sentence, Protect The Stock.



I. What Is Protect The Stock?

Protect The Stock is basically like Escort, you may already be catching up to the idea, but the rules of the mode is simple, Defend your escort while it reaches from Point A, to B, to C then finally D.

Alike to Evacuation where you have to protect Sam (this was in Demo of R2D:A), the Objective is to get these American redneck's, named Billy Bob (left) and Uncle Joe (Right) to get the Stockpile safely to Point D where they would be able to go on their own and to help other survivors in need at a nearby camp. The Zombies threaten this operation, and the Survivors Job (which is you good sir), is to defend them at all costs.

The reward is a must-have that ranges to a $750 - $1,000 cash reward and a +10 Fame. Sounds good and done, but it would also be the most hardest game-mode if it is implemented.

II. Points A,B,C and D.



Match Conditions and Completion and Failiure

The Truck will have a max life of 75,000 HP on easy and medium difficulties, while on Hard, will be to 25,000 HP. The truck can be repairable with a wrench (if implemented) to restore +10-30 HP per use on the Truck. It has to be at the front for the repair to work, as the engine's the beating heart of any vehicle, and has to not be in motion, or they might as well run you over. the Humans in the truck are NOT KILL-ABLE!!

At Point A, The survivors spawn not too far away from the Truck, which when there, they will do an /e wave command to start the progress to go to Point D.

When the Truck Reaches to Point B, the Truck will stop, and the Survivors are requested to give them fuel at a nearby Gas Station, which are in Jerry Cans, the survivors need to find 5 Jerry cans (12 for Hard!) and refuel the truck. Once full, a Survivor will do the /e wave command for the truck to move again.

When the Truck arrives to Point C, there will be a Bridge out of Comission, which Survivors needs to look around the area to find roughly around 10 planks (16 Planks on Hard!) and lay them at a specific area for the planks to support the truck. When it is all done, A survivor will do, again, an /e wave command then the truck goes once more.

When the Truck reaches Point D, the truck goes to a tunnel, the survivors gets a reward for their escort, and the survivors finds a Helicopter or Boat and must rush off in 30 seconds to complete the Game-Mode.

If the Truck reaches 0 HP, the truck will 'Explode' in a heap and mark off -5 Fame on every survivor that still lives, or when all survivors die and the Truck and the two men are left to fend for themselves, and Half the cash reward (But no Fame) goes to the Zombies for their Completion of stopping the Survivors on winning.

'''III. Other Things To Note'''

There will be Supply Boxes on the So-Called map which will be designed for this mode, I may make an example map (or if any of you want to give an example map, that would be just as fine!) to give you a full indepth of how this will work. Besides the Supply boxes, it will be a medium-sized map, good for a roam-free solution, many spots with advantages, ammo box placements and so forth. These are just examples to what I image of the map.

What do you guys think? Yes, or Nay?

- Qwerty-To-Twelve 