Board Thread:General Discussion/@comment-25526200-20190423172248/@comment-37674368-20190423182542

i believe that statement is true, but not fully.

you see, r2da has been built up so well. many updates have fixed issues people have experienced with this game, and there could be more fixes on the rise.

here is how i believe placerebuilder can fix the game.

-hire more cmods for the discord, and more wikia mods. maybe even more active in-game mods.

-increase cash and exp rewards so the game doesn't build up on farming/grinding.

-rework the party system by having party crossovers in zombie modes, like allow players to join parties together to increase party share and more.

-add custom events. not all events have to tie in with real-time celebrations/days. custom bosses that appear on certain occasions, some games tend to do that and it works well.

-add more zombie spawns in all maps so zombies have  more area to move around in.

-if there are 5 or less survivors alive, or no survivors within a say, 50 stud radius, you have the ability to spam space or something to escape out of an edgar/leaper grasp. (maybe stalker too?)

-can't agree with the tutorial, sorry. it sums up every single feature in r2da well. but a zombie tutorial may be good so newer players know how to use them, so you don't have to answer every person's question about "how do i dig with digger again?"

-ties in with the reworking of the party system and the increasing of cash and exp rewards for the farming issue.

-have no loss of cash rewards for party share.

-buff mr weapons.

-hard mode servers. rank 35+, hard mode instead of survival, bosses have 1.5x their normal hp, zombies have 1.25x their health, and more stuff pr could do.

there. i have went over all of my thoughts on it.