Board Thread:Suggestions/@comment-30248084-20190612053132

[STATS-REDO] - Improvements For The M1A1 Thompson (R2D:A Discussion)
'''NOTICE: This is only a complete observation - and opinion - to the changes of the M134 Minigun. It is yet to remain Unofficial as this is not deemed to be approved by PlaceRebuilder (as of yet). Take the listed with a grain of salt. TL:DR is NOT included in this discussion!'''

Howdy everyone, been a while since I had begun these Stat Redo talks. So for this discussion I will be talking about will be towards the very classic and popularized gangster firearms - the M1A1 Thompson SMG. I fully understand that it will be off-putting to some on paper, but fear not, this is only a suggestion, and will remain so unless peaking interest to PlaceRebuilder. The topic is inspired after reading AndreBiotric's post a while ago, so kudos for him on that... xP.

Anyways, the discussion will not be too drastically long - deeming that this will not include a TL:DR, for the sake of you to get a better understanding. Just bare with me on this one.

What Are The Problems For The M1A1 Thompson?
Like some of the weapons, it is in a way, outpaced and under appreciated. While the original stats may seem do-able, I still feel as some modern changes can be acquainted for. Here are the listed:

[1.] - The main issue this weapon holds is it's fire rate - which is stupidly awkward. Inspired by this thread here (https://r2da.fandom.com/wiki/Thread:618471), it made me really think on how outdated this weapon can be - let alone have a horrible feel when using it. Like, it's a Submachine Gun, it's suppose to chew through ammo quickly just like the P90!

[2.] - The second issue is towards it's range that sits at 90 - which is mighty disappointing when comparing towards the other mid-rank guns in the game. The M16A1 can fire rounds over at 140 Range which just makes this and the HK416 a waste, and it's a freaking Burst Weapon with a cheap price tag!

[3.] - Lastly, the changes that is needed is a rank overhaul - it just does not feel like a Mid-Ranking gun, with the fact on how it's current statistics are labeled on this gun.

And a fair bit more that I would rather not go too in-depth over - it really is such a sloppy mess...

There may be others that people may point out, but I believe these are some of the issues that is putting this weapon under the league, big time. While I love this weapon, the changes are going to be straight-forward, yet balancing.

Like, not many people wield the M1A1 Thompson too often, and to hold the title of being a Submachine Gun is not convincing with it's current stats - the P90 can surely speak for itself.

So without further ado, lets proceed on-wards to the changes I had placed.

What Would The Changes Be For The M1A1 Thompson?
I have created a short list for what the changes could be. Have a look below to see them:

And that sums up the changes.

I am hoping this is as balanced as possible. Opinions may be taken under consideration.

Do The Changes Balance The M1A1 Thompson Entirely?
Going over my changes, I believe this is balanced as much as possible - to my view, that is.

The firepower would be most noticeable. Instead of 45 damage per bullet, it is set to 28 in means of balancing out the Thompson's accuracy, ammo and range revamp and to not be in league with the M16A1 or the HK416 in terms of damage, rank and affordability.

The accuracy has been slightly increased, but no farther to be exactly accurate compared to the real life version of the weapon.

Back to the firepower - the damage may be hindered, but can still give out a decent DPS rating when one acquires the Drum Mag Attachment in the long run.

The ranking has been subsequently been altered to 15 than the default 12 - I did not find this appealing to be achieved a bit early in the game, and would make better sense now with the changes present - nearing towards the AK-47.

The weapon's range has also been altered to be more effective than firing at the range of a BB gun. At 125, it seems very reasonable position to place than be similar to nearly all of the automatic weapons.

The reload speed and fire rate have been vastly altered. The Reload Speed affected for the type of Magazine you use - the more ammo, the slower the speed, the less, the faster - you get the idea. The last major change is it's firing rate - which should feel like you are firing a Submachine Gun instead of a generic rip off of the AK-47. However, I am not a mathmatician, so my accuracy may be wrong - but it is to remain on 700 RPM as it seems reasonable. Corrections will be taken into account!

Lastly, the minor changes is the increasements to ammo count (both normal and drum mag), a small price bump and a selective option to fire Semi-Auto or Automatic - as the real-life version has that feature. So, why not add that option for the choice to spare ammunition at one's pleasure?

Conclusion
And that sums up the Discussion.

But hey, like all of my discussions; this is only a suggestion! So if it does get accepted to be official, do not take the stats I have listed here as fact - as they are succeptable to change by the owner's decision regardless.

Hopefully you guys like my improvements suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 