Board Thread:Suggestions/@comment-26090310-20180915170348

Make ticker's explosion size (and damage) depend on how far the ticker charges before it explodes.

This willl make the ticker much more easier to manage and prevent one from obliterating an entire squad by just charging when they get stunned or just charge into a nearby wall for easy kills.

The ticker shoudlnt blow up at all at pointblank range, and it's explosion radius goes up based on stud distance (or maybe a timer?)

it also glows green, with the glow getting brighter the more potent its explosion becomes.

At close range its hardly a explosion, about the size of the Xmas launcher but less damage. If the ticker manages to get a complete running start, then its a BIG explosion the instakills pretty much anyone (180+ dmg).

It doesnt quite nerf the ticker as it can now do insane explosions but there much more balanced this way.

TL;DR: now, further it goes, the the bigger the explosion but you need to go a certain distance before the charge can cause an explosion 