Board Thread:Suggestions/@comment-27029517-20170909160737/@comment-31580495-20170909175553

DeltaMagnatude wrote: (TL;DR at the bottom)

Yes, I have made shit suggestions in the past.

Yes, the guns in R2D:A are incredibly unrealistic (why are combat shotguns weaker than hunting shotguns?).

Yes, There's not a lot of variety and diversity between the weaponry rankings (A lot of Prestige weapons, not enough secondaries, not a lot of Auto/Burst weapons).

But Jesus pock-in Christ, SHUT UP ABOUT REALISM.

Realism is one of the SMALLEST and probably LEAST important thing you could think about now - if you want it realistic, just suck it up you absolute whinging ####, because shit's going to be incredibly unbalanced if we could one shot everything with a single headshot.

Think about it - shotguns, in reality, has enough stopping power to blow someone's limb off. If that was possible in R2D:A, WELL GODDAMN all the brute players would be rolling in their goddamn chairs, because they'd die on the spot.

The Barrett M82's bullets would travel at insane speeds and instantly destroy zombies, weakened limbs or not.

AK-47 would become the fast-firing M249.

M249's bullets would be complete jokes.

There would be a more realistic flamethrower appearance and would be as heavy as the M249, and, if not, completely unreloadable and be easily destroyed just by damaging its fuel tank.

Minigun would fire instantaneously and be insanely inaccurate.

RPG-7 would cause significant damage to structures.

Grenades are effective in rooms, but dogshite in radius.

Flashbangs would be able to kill/burn someone's skin off.

I honestly don't know how to end this mini-suggestion/massive rant, but yeah. Here you go.

'TL;DR: Screw Realism. But also buff FAMAS.' this isnt a suggestion o-o