Board Thread:Suggestions/@comment-26889982-20190221030406/@comment-38269002-20190223212036

TinpotNoob wrote: AgentIsHere wrote: there's burst, auto, semi-auto, and... shotgun? thats like having a mini shotty 45 on a SCAR. I would understand an underbarrel grenade launcher or some attatchment to boost damage but a shotty? Anyways having a shotgun on the SCAR would be op cause the Scar would then have all forms of firing (Spread, semi-auto, auto, and burst) and adding this so SCAR can be "versatile" isn't a good idea.

Like I said an underbarrel grenade launcher is a much better idea (except when it comes to balancing) I purposely made the stats to the shotgun similar to the wingmaster to keep this thing balanced so we if you use this attachment you're basically carrying a wingmaster on you.

It's a rank 35 weapon that costs $75,000 I believe it should be able to have this sort of power, it doesn't make this thing OP it just gives you more options when it comes to engaging zombies at close range at the cost of longer range accuracy.

For example with the SCAR you normally have to keep your distance when engaging high HP mobs like the digger or brute, with this you can keep engagements in close quarters.

SCAR is mediocre at best when it comes to medium-long range shooting, with this attachment it would be even worse at that due to the accuracy reduction but will give it more effectiveness at medium-close range if you want that.

I don't really want to make this thing just a straight upgrade to the SCAR, I want to make this attachment another option on how you use the SCAR as it should remain the most customizable thing in the game. Still,  switching firing modes can prove quite problematic as you have to continuously press v to switch firing modes. Animations could also be hard to produce as the shotgun is placed at the underside of the barrel making the handle harder to reach because R2DA uses R6(which is pretty obvious).