Board Thread:Suggestions/@comment-26331658-20161206144058/@comment-25337680-20161206195344

Batmonz wrote:

R2D Lover wrote:

Batmonz wrote: R2D Lover wrote: Batmonz wrote: R2D Lover wrote: R2D Lover wrote: Batmonz wrote: simple and self explanatory yet useful why useful

can yu not of the see enrgy bar go down you stupid scrb? typed with 1 hand + 2 lz 2 spell

eat shit + die skrub better question

why do we need a percentage on our health bar? because attacks deal a certain amount of damage, and you need to see how much HP you have to see if you can survive another hit, or if you need to pop pills.
 * cough*

same could apply to the energy bar to an extent

sprinting and jumping deals a certain amount of energy, and you need to see how much energy you have left based on what you want to do (jump, sprint, use melee)

besides, we need something to measure energy with (how much energy a melee hit takes up) After enough practice and use, you eventually just KNOW how much stamina you're going to use to jump and swing melee (Sprint is a constant drain)

Now with HP. a lot of things come into factor

Say you have fireproof vest. How much damage will that elm do if it explodes from (x) studs away instead of (y) studs away?

Same with normal zombies. They can deal anywhere from 10 - 55 (if maxed level 11, doubt.) Still deals lotta unpredictable damage

How much damage will that club deal to me from (x) studs away instead of right on me?

yadda yadda yadda

yadig? "After enough practice and use, you eventually just KNOW how much stamina you're going to use to jump and swing melee (Sprint is a constant drain)"

Not everyone would know want to get used the energy bar. Is there any thing wrong with this other than it "not being useful?"

To be fair, it could be optional. It just seems pretty helpful imo. I just see the % bar being another thing that distracts you from the process of killing zombies/multitasking