Board Thread:Suggestions/@comment-25142903-20151218034813

For the tickers radiation pools, when zombies step in it, they should get a small buff, ike a tiny bit of exra speed, and damage.

There should be multiple types of grenades.

Frag (Forgot, xD)

HE Grenade (High explosive= VERY BIG blast rate, but lower damage)

Cyro grenade (Slows zombies at the border of it's explosion, zombies closer will be frozen)

Cluster Grenade (A grenade that explodes into tiny grenades, which explode into midget grenades) (Obviously does lower damage, but good in narrow places, such as hallways.)

Shock Grenade (Activates and starts shocking nearby zombies, doing moderate damage and making them flail around. Area of effect lasts for a few seconds.)

Upgraded grenade (Same as regular grenade, but with higher damage and blast range. Cost more than the normal grenade, obviously.)

The brute shouldn't get knocked down by a kick, what about being stunned for a moment, with a special animation, where he gets knocked back a little, with stars above his head for a second.

Will there be a hunter? If so, it really should get an epic animation buff. If you read the L4D wiki, where the hunter is from, you'd know that they were originally parkour practitioners, so they should have special animations and skills, A better clawing animation, wall running (Maybe), Improved attack animations (Instead of the little whack zombies do, why not a little combo, like the survivors 3 punches? A scratch, a punch, then a kick?) More than one ability. In R2D, the hunter really only has one skill: A crappy jump. The hunter was only useful for glitching, and I hope this will be improved, so no more touching a survivor, then flying away to Narnia. The hunter should be kind-of attached to the survivor, for example, the hunter would be on the survivor, or on the survivors back, if pounced on from behind, which is usually the case. The survivor SHOULD NOT BE ABLE TO GET OUT WITH MELEE. This is really bad, because I'm hoping that R2DA would be more team-play based, kind of like the yeti. You have to work together to beat the yeti.

I read Dog Crap's Blocking and Counter Attacking forum. I think that fighting in MMA (If there is MMA)  should be more skill-based. Parrying, how about a little faster move right after you get a good block, like Chivalry: MW. Didn't Place say something about customizable moves?, That would actually be pretty fun, buying new skills to use, but you can only have two at a time. The skills would be BALANCED, though. They should have Pros AND cons.

TL;DR Make R2DA good. 