Board Thread:Off-Topic/@comment-25064756-20161123031902/@comment-30580322-20161123170158

Rtaq wrote: Superaymar wrote: Skybluefour wrote: They already have a decent team of around 15; I think that is more than enough to handle the community Let's break the numbers down. Assume that half of that team operates at a specific time-zone, so 7/8 moderators available in one time-zone. Obviously, not all of them will be online every day because of other responsibilities.

So 4 moderators online at any given time is very reasonable. R2DA attracts on average around 600 players online, which are approximately 30+ servers. This means that every moderator oversees around 8 servers at a time while still keeping R2DA Wikia in mind. This is not a decent number, especially not when knowing that a mod call most of the times won't get answered.

Obviously, a game this size won't need 200 moderators. Nobody has said that anyway, however extra, trustworthy, moderators would definitely increase the game's enjoyment. Glitchers, hackers and harassers will be a problem of the past if moderators have to cover less servers at once. Yep. R2DA is still a growing game, and when R2DA jumped to 3K playing when the halloween event came out, the game should have a decent amount of mods like 30. Every event is going to attract more and more players, and I think just 14 moderators won't do it. Speaking of the Halloween Event, I wonder how many people will turn up on the Christmas Event?

Shame Place didn't make a Thanksgiving event.