Board Thread:Suggestions/@comment-25526200-20190317181028

im rebalancing r2da pretty much

via creating new stats/stats for new attachments/zombs

for attachments, id like to hear what you guys have, please give proper stats and think about cost/value.

i think some attachments should be kill/rank locked, i.e so a noob doesnt buy a gun at rank 5 and be a god with a attachment that makes it useable for a rank 30. because id like attachments for the low rank shitty guns to make them actually useable in the high ranks, and have more choices for higher ranked players.

there's a thing called "high rank depression" and it's where you get bored of the game and you literally find no more enjoyment in it. i had several friends and randoms i met that quit r2da bc it just got boring w/o nothing new really to do. i got that too

the previous issue with medium rank depression, and it's where you got the ak-47/famas and realize they were shit and quit. i noticed lots of players quit on that rank, altho after i rebalanced it i don't think many users quit around there now xd.

for example

skorpion drum mag: (if unlocked via rank ) 20k ( if unlocked with kills ) 15k

ammo: 60/1

rank/kill unlock: 36/4000 kills

note this system might be similar to phantom forces/TWR where you can pre-buy for a lot more credits, or wait until you grind away.

for guns, i already remade flamey and stuff like that, so don't worry about that. more of attachments and wat not or just your thoughts in general for guns.

for zombies, id like to hear your thoughts on it. pr is extremely stubborn with "TEAM WORK BASED GAMEPLAY" and wants it so you move out in a team so diggers/leapers don't 1 shot you.

but literally 85% of the time users who play the game want to be standalone survivors, or sit next to a spawn/look for zombies for money. that's the problem with r2da, greed powers you to make selfish moves in reward for money lol. this is probably why r2d 2014 was more popular, because you can pry off smokers/hunters with a rambo knife and didn't require a teammate, i would like for that to be introduced back into r2da, but it takes 3-4 seconds to pry it off, so you're not totally useless as a zombie. id also like to remove the 100% damage block when you punch, moronic how you can hold off a 20+ zombie horde by pressing E and it's just a punch, should be more of 70% damage block so zombies are again, not completely useless. 