Board Thread:Suggestions/@comment-26393112-20190618185313

Thesis
All right, Single Player (and extension, Vs. Environment) is decidedly trashy, not by me but by literally everyone, and I bet is the number one cause of reason why newbies quit at rank 1, because gameplay is too repetitive. It's just shoot some zombies up, and walk around a map. This is basically the same in Vs. Environment, except when people die, they transfer over to the zombie team, basically Survival Unlimited-lite. I find Vs. Environment VERY boring and quit if it is voted, and I know many people who quit too. This is what this suggestion addresses.

Basics (Before we get to the new gamemode)

 * Remove Vs. Environment from non-Single Player servers.
 * Before you all start cussing me saying that "IT WILL RUIN MONEY FARMING", no it won't. Majority of cash from Vs. Environment servers are from the late stages, with 7+ people as zombies (watch any Peridot video and you would see majority cash is from this point onwards).
 * Why is this? Well, it's because the spawning of zombies is more frequent and the fact that Computer-Controlled zombies earn 100%-1000% more. Removing Vs. Environment will not affect this cash flow majorly as rounds are quicker, so more people can be survivors and NOT QUIT THE FREAKING GAME OF BOREDOM BECAUSE ENVIRONMENT ROUNDS ARE LIKE 15+ MINUTES, PLUS THERE ARE 2 ROUNDS OF IT.
 * Survival Unlimited rounds are 5-7 minutes and you get around 70% the cash of environment, so removing environment will benefit those who switch over to survival unlimited by about 20% (factoring in the times you will be zombie).
 * Vs. Environment rounds should be 1 round, not 2.
 * 2 rounds the boring is not actually cool. More chances to play the new gamemode.
 * Single Player SHOULD NOT HAVE AN INTERMISSION.
 * Pressing ready should just immediately put you into the game.
 * Vs. Environment should not be in the rotating maps that should be played.
 * ie, if you don't choose a map in Single Player, you are always placed in this new gamemode. To play Vs. Environment (idk for testing shit), you need to actually vote for it.

All right... Now those changes are out of the way here's the new gamemode:

SINGLEPLAYER CAMPAIGN [SCAMP] - the acronym is trash, I know

 * It is basically as it says, Campaign but in Single Player. Here are the maps I think that should be included in this mode:
 * Blox Harbor - It's bloody hard with one player as a zombie, one digger and poof, you are screwed.
 * Barrel timer should be increased to 5 minutes, because there is only one person.
 * 1930's Kingstreet with Sam - There's no point trolling now since you are the only person affected.
 * Zero Kelvin Station with Sam - It's doable (though very hard), so an addition of Sam would add extra challenge. Also I know that AI Zombies aren't scripted into this map, but it shouldn't be too hard to do so.
 * Sam should follow you into the Stargate when it is completed.
 * Farmhouse with Sam - Same reason as ZKS.
 * IN ADDITION TO THE NORMAL ENVIRONMENT GAMEPLAY, THE FOLLOWING THINGS SHOULD BE INCLUDED:
 * The AI Zombies should have an increased HP of 10 past Rank 0 every other tank (eg zombies with a player rank 2 have 135 HP, rank 4, 145 HP etc to rank 60 with 425 HP.
 * Their damage output should increase by 1 HP every 20 HP they are increased by (Rank 2, still 10 HP damage, Rank 4, 11 HP damage up to Rank 60, 25 HP damage).
 * These AIs will also reward +1$ for every 20 HP they are increased by (Rank 2, still 5$, Rank 4, 6$ up to Rank 60, 20$).
 * Some special AI zombies should be included. Spawn rate below this. The Digger is a suitable AI candidate as it is easy to script into the AI zombie code.
 * Changes include: Trip has a 20 second cooldown, cannot dig and is disabled in Blox Harbor (literately one trip and you are likely in the water).
 * The Ticker should be easy to script as well.
 * Changes: cannot rush, only default skin tickers.
 * The Edgar should also be scripted with SIGNIFICANT CHANGES.
 * Changes: Cannot shoot tongue (there's one person, who's gonna save you?), HP buffed to 150 (to compensate for the fact it cannot shoot its tongue).
 * The Fire Elemental should be easy to script too, with changes of course.
 * Changes: Can shoot fireballs if the person is in line of fire for more than 3 seconds. 3 second cooldown. Can explode if person is closer than 5 studs to it. 15 second cooldown. Cannot transform electric.
 * The Electric Elemental should be a rare spawn, with some changes.
 * Can only zap for 5 seconds (dealing 25 damage) if within sight for 3 seconds and 20 studs away. 10 second cooldown. Can do Recharge if person is 5 studs away. 15 second cooldown. Cannot transform fire.
 * The spawnrates of these in SCAMP should be as follows:
 * Should be 0% for all special zombies at 0 minutes, then 1% at 1 minute, 2% at 2 minutes, 3% at 3 minutes, until 10% at 10 minutes and the rest of the game.
 * Digger chance in Blox Harbor is 0% throughout.
 * Electric Elemental should be 0.1% at 1 minute, 0.2% at 2 minutes, 0.3% at 3 minutes, until 1% at 10 minutes and the rest of the game.

That's pretty much it for what I think, any improvements or criticism, please do so constructively. 