Board Thread:Suggestions/@comment-31896807-20191201102020

as you can see, most of the bosses in R2DA are just a bullet sponge. literally just avoid the attacks and hold your mouse button at him, now i get it that shooting is obviously the method that you have to do in order to defeat the boss, but admit it, literally gets boring after, i was thinking to add more ways to deal damage to boss and defeating him through a "complex" way

all of these ideas to be implemented is not required to be applied to every boss.

1. Weak spots this might be actually good, this could give LRs a chance beating the boss even having low tier weapons. so pretty much these weak spots will do multiply the damage, doesn't necessarily have to be x2, just greater than the ordinary damage usually dealt by the gun

some good weak spots i have thought of with the current bosses in game: 2. Environmental Damage
 * Chronos XI's torn hole on the back side can be a good weakspot, surprisingly it isn't.
 * King Cherrycake's cherry on top can also be a good weakspot, since this part is tiny and may be difficult to shoot at, should have a decent damage multiplier

this might be applied to future bosses, since i have no ideas on how to implement this on the current bosses. environmental damage would be done to the boss after doing a set of steps. for example:

Boss A uses its arena as a construction yard, if you are able to get in the crane and make it rotate torwards the boss, and shoot down the hook holding the heavy object, dropping it, it would do a significant amount of damage.

3. Disablity of the boss's parts

shooting a certain part of the boss will disable a certain attack, for example, if you damage chronos XI's eye enough, it will shoot one laser instead of two, now this may seem overpowered, which is why they should have a reasonable health and be immune to explosions, also not all parts have to be disabled, after a certain amount of parts being disabled, the rest will not destroyed anymore, example:

Chronos XI:


 * Eye (60K HP): destroying will disable laser attack, only one eye can be disabled.

4. Element Weakness self explanatory, if the boss is ice/christmas themed, for example, rhisnow, fire will do greater damage than bullets, if boss is halloween/fire themed, ice will do greater damage too. this idea probably will be implemented only in event bosses.
 * Fist (115K HP): destroying will reduce the area of smash attack and will force chronos to use a single bomb, only one fist can be disabled.

"This is retarded and will make bosses weak as shit."

A: PR can always buff the bosses as long there are proper counters and some bit of firepower

"Why? Bosses are currently fine."

A: so you'd prefer a boss where you just hold ur cursor while just dodging the attacks? pretty lame. this will also provide an advantage for low ranks who cant do shit at bosses with the help of weaknesses and environmental hazards 