Board Thread:Campaign Suggestions/@comment-30248084-20190125123007

[SUGGESTION]: Ranch Madness - Campaign
''NOTICE: This map is not yet a feature in R2D:A officially. What you will see here is how I envision on what the campaign for this map could be like, certain aspects may be changed by the creator's preference.''

​So my recent map submission has gained traction and the attention of many - even PlaceRebuilder's on the visual liking and theme. While he wishes to see a unique campaign, I would like to attempt to provide an insight to how this can work - while also being aware that the aspects can be changed at any time.

So I guess since I found some time off, this is what I shall make - and it is not overly complicated to think of. So without further ado, this is what I have thought up:

- Objective #1: Find the Radio Parts and send out Contact!

This is the objective that you will begin at. There will be four parts of the Radio that will be scattered around the map (transmitter, reciever, controls & antenna for the Radio). Once collected, they must be returned at the destined location to be assembled and then to send a transmission to your ride.



- Objective #2: Protect The Livestock!

You have managed to contact the owner of the Ranch that you are protecting, he is bringing his truck with a trailer and he wants his Animals to be kept safe until he arrives in less than 5-6 minutes. This would be one of the most challenging part in this campaign.

[Important Notes]: There will be 12 Animals that will spawn onto the map that varies between Chickens/Hens, Pigs & Goats. The number can go no lower than 5. Reaching below that will lose the Owner's trust and flat out abandons you - which would turn into a Vs. Environment scenario (To which the survivors have already lost and fight to the last man/woman).

Further information on the Behavior of the animals will be extended on Animal Behaviors & Mechanics.



- Objective #3: Take The Livestock To Safety!

The owner has arrived, survivors are to gather all of the remaining Animals alive and take them to the truck. Each Livestock animal taken to the truck gives the user +3 Fame while also rewarding the user (and any living survivor) $75. Depending on how many Animals that remained alive, the cash reward would be very beneficial.



- Objective #4: Final Request!

Before you get going, the Owner wants you to find a brown Teddy Bear that his daughter had "accidently" left behind. It would spawn randomly on the map (whether in a field, roadway or in a building). If done swiftly, this should not last any longer than 2 minutes of your time.



- Objective #5 [FINAL]: Let's Get Outta Here!

You found the Teddy Bear, now the Owner awaits for anyone remaining to get into the back of the trailer (by using F Key). Once the last survivor enters, the truck will let out a series of honks and steamroll everyone into an impassible barrier towards the exit - ending the campaign.



Animal Behaviors & Mechanics
The behaviors of the Animals would be rather simplified as if it is the Sam mob, however you do not issue commands to the Animals that use A.I.

For their overall health, both Chickens/Hens, Pigs & Goat's health will be at a default of 350HP - enough to survive a few brute-club hits and to be rescued - however cannot be healed by conventional Survivor Items.

- Animal Combat Mechanics -

When either the Pig or Goat is in danger (damaged by a zombie), they would kick/stun the mob causing 15HP Damage and attempt to flee - while for Chickens/Hens will outright flee when a zombie gets close (their movement speed rather being similar to a Ticker's).

Edgars, Leapers & Stalkers are capable to pin/hold these animals - however survivors will have pin-point (arrow) location to where they are pinned/held down as a Alert Audio will also play - perhaps whenever any animal is in the threat of danger.

ONLY Survivors can approach the Animals without them fleeing. Survivors are also capable to pick them up ([F] Key) and drop them by equipping an item/weapon - they must be aware that the animals have a mind of their own and will automatically move in the presence of danger or away from the Survivor. Supervision is highly recommended in ensuring their safety.

- When The 3rd Objective Commences -

Assuming if the Truck and Trailer arrive, the Survivor must pick the Animal up ([F] Key) and take them to the doors on the back-end of the Trailer - for which they will vanish and reward the player. Until all the Animals are placed into the trailer, would you start the next Objective.

However, if the Survivors fail to meet the conditions of the 2nd Objective, the Animals would make no difference than being walking-pieces-of-flesh with money strapped on them for the zombie team.

- Animal Kill Rewards (Zombies) -

The Zombie-Player that kills any Animal him/her self receives $75 while the rest of the zombie team is rewarded $50 for participation.

Survivor Reward Conditions
For any survivor alive will be received +1 Fame and however much the cash reward is given - which could range around $500 - $1,000 which varies on how many eventually survived.

Perhaps have a 25-50% chance that Survivors would be rewarded with a x5 random conventional item that is purchase-able in the Store.

Conclusion
And that concludes the Discussion.

But hey, this is only a Campaign Suggestion! So if it does get accepted, some aspects may appear far more differently than what they appear in this- as they are succeptable to change or operate far differently by the owner's decision and time to script all of it.

Hopefully you guys like my suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 