Board Thread:Suggestions/@comment-31524869-20170122001222

Recently, PlaceRebuilder has suggested that he will bring up on some Universes for the R2D:A Experience (Hell yeah! Cannot wait!), and I just thought: What if we could have, too, a Story-Mode?

Basically what I am referring to is basically Campaign Game-Mode, Which is like L4D2's style, you know, you progress to here and there to a safe spot, prepare yourself again, and then head out again into danger, Sort of like L4D2's game mechanics. Basically we would start off at the beginning, go to a safe spot (10 second prepare until another door automatically opens up, not useable by survivors to prevent camping), then head out to another safe spot, wait until the door opens on the same time, then get rescued by a Boat/Heli at the end. Again, like L4D2's Game Mechanics.

For players, the game will get exceedingly hard when the zombies kill more survivors for the zombified players to be more enmassed and a larger group of horde, and A.I Zombies (I miss them.. what do you expect? xD).

For the Map itself, it will be large, and since we can mostly make buildings from Meshes, make textures to be more detailed to remove decals, it will really add up on using less bricks to be a lag-less experience, while also looking professionally detailed with lesser Part Materials that you would see in show-cases.

Of course, it's just a suggestion, and will take a hell of a time to get the scripts, mechanics and terrain, not to mention textures and meshes in order, but if it's played like this, it might just work out.

What you guys think? Yes, or Nay?

- Qwerty-To-Twelve 