Board Thread:Suggestions/@comment-31765261-20170417224224

The feature of the daily task is very simple. Every day, the player will be given three missions to complete. If the player does this successfully, the player gets bonus cash or XP. There also should be difficulty settings if the player wants to go for easy, normal, hard, or expert missions. For example, a hard mission would be 'Kill 25 leapers in 2 days.' Another example is an easy mission which says 'Kill 15 normal zombies.' The higher the difficulty level is the more cash and EXP that the player is rewarded. I support this suggestion because it would motive the player to keep doing their best in the missions. If the player does their missions, a good reward like a skincrate or EXP boost can be given to them. 