Board Thread:Suggestions/@comment-30671716-20170826234938/@comment-26370322-20170827233618

Sudintlink wrote: Skybluefour wrote: Your mindset is stuck in the old version of R2D;

just a whole pragraph of you whining "R2DA is too hard and realistic now, I want an easy R2D where the survivors are overpowered and gang everything with no repercussions"

if you dislike the game just adapt or leave. I beileve R2D has vastly improved and evolved over time and I enjoy the current state of the game much more over the original 2013-2014ish R2D. If you aren't willing to accept this you don't have to play the game. Lastly, just because you and some of your friends like the old R2D doesn't mean everyone else in the community wants the same. r2d zombies win 50% and humans win 50% now its humans win 10% and zombies win 90%. The new R2DA has zombies that touch your shoulder (electric elm) and you die and a fast as hell walkspeed. And the "realistic" guns you were talking about are so slow you can see the bullet. If it was "realistic" like you said you wouldn't see the bullet slowly fly.

Survivors earn way more credits over zombies in addition to exp, so i beileve it's already more than fair if the zombies held an advantage. The game was easy before but now it poses a real challenge; besides an coordinated group of friends or survivors can easy wipe the floor with all the zombies.

This makes the game somewhat realistic too having stronger zombies as in every zombie apocalypse ever, the zombies always held an advantage. wouldn't really be an apocalypse if human survivors could easily exterminate all the zombies

lastly, this is still a game. I said it was more realistic, not that it perfectly mimicked the real world. It's fine that you can see the bullet's travel time as it doesn't really make much difference gameplay-wise.

''honestly at this point you're just making dumb excuses for your post. stop and move on if you refuse the accept the current state of the game''