Board Thread:Suggestions/@comment-25473155-20170927014301/@comment-28677862-20170927031453

we've had shit tons of rants on the early days, Serun, but nobody really payed much attention. In my opinion, it strayed off from what made r2d made r2d from around update version 2.0

The people who've stuck around for a long time have usually done so because of how much they enjoyed the original r2d and hope for r2da to show that sort of shine, which so far hasn't.

jumping is something most roblox devs don't know how to all to well, because of how roblox decided to make player movement lack momentuem when not tripped and make jump height gigantic in comparison to the player. It seems to be harder to make jumps less height oriented and more length orinted without increasing player speed. Stamina is one of many anti-Mutant-bunnyhopping mechanics. better than jump cooldowns, but worse than small jumps.

I agree on the zombie arguement, seeing as PR has added Idle zombieplay, acknowledging how boring it is to be a zombie instead of spicing up the gameplay for them. Being a zombie during demo was much, MUCH more fun than it is now. This is mostly due to survivor Bias. Teamwork is more focused on the a zombies part, rather than survivors. Survivors can easily go rambo with many of the weapons, while zombies have to heavily rely on numbers to get anything done. This applies to all mobs, including and especially brutes.

Rounds are predictable and repeative with little change on each map or gamemode. Bugs are constantly abused, rules untold by the game get newcomers banned, zombies encourage idle play in an FPS ACTION BASED ZOMBIE GAME, survivors have weapons or items to counter EVERY ZOMBIE IN THE GAME.

TL;DR; zombies a shit idle machines, Survivors are biased, R2DA has strayed a lot, jumping is an enemy to everyone, vets are bored and don't shell out cash to be called a pedo on meep city.