Board Thread:Suggestions/@comment-28577833-20170109195641/@comment-28577833-20170110014449

It is time to make myself clear, starting with the turrets.

These devices are not as powerful as a simple turret of R2D but their number makes them more useful. Since a turret does not have much life, it has set the spawnkill problem with an elemental, raw and even a normal zombie.

(More changes will follow about the turrets do not worry I will not let this idea get reduced to ashes with a lot of work back.)

About the mines now, the reason why the limit is one mine at a time is that if a player places mines everywhere, the map will be in disaster. Moreover if several players put by example 3 mines everywhere there will be a lot of lag because of the explosions. Finally, the mine does not insta-kill every zombie but most of them

Finally, the hatch to disarm the zombie trapped, if a brute gets caught and blocks with his club and eventually destroy the trap, there will be no use and the player will have spent cash for nothing. The hatch makes the zombie vulnerable to their movement and exposed more easily.

(Don't worry, I will balance every structure at my best. For those wondering how much damage a shot would give? Like the hammer or less.)