Board Thread:Suggestions/@comment-33919167-20171219074330

So, I've been trying to think of a role in the zombie team not covered by other zombies. And here's what I've thought of - the Amalgamam.

Summary

The Amalgamam is a futile zombie that has many disgusting features. It has a crooked, spiked, pale arm, and welts all over its rotting body. Besides being very terrifying, it has a few ways to help other zombies on the zombie team.

Background Story

The tale of the elemental that charged a brute was the dawn of a new threat for all survivors to be on watch for the rest of the apocalypse. What they didn't know is this was just the tip of the iceberg.

The leftover radiation from tickers and other parts of zombies were left scattered across a very large area. Even some grains of ash from elementals and tounges from Edgars were scattered across the battlefield. Some of the bacteria left in the area had flourished and become very deadly, allowing it to break down corpses and items from the zombies, and use them to their advantage. As they grew, a small amount of electricity leftover from the elemental, charged into a metal rod, struck right from the rod into the bacteria. The elecrticity instantly fused the bacteria together, into a large, semi-sentient being. The being continued to wander the land, fusing itself with leftover parts and bones, until it became hungry and searched for its next prey.

Because of its parts, it knew well of every zombie and how to help them.

Stats - (sidenote: I have little knowledge of what might be reasonable stamina.  Feel free to correct.)

HP: 250

Speed: 14

Jump Height: Regular

Stamina: Elemental's stamina

Cost: 500$

Reward: 70$

Attacks (and attack stats)

Impale - LMB - Does 15 damage. The zombie uses its spiked, crooked arm to attack any survivor. The attack uses 25 stamina.

Toxic Gas - E - Uses 70 stamina. The zombie relases toxic gas which expands over time. Heals all zombies 10 every second, and survivors take 5 every second when in the gas. Does not heal the amalgamam.

Mutation - F - Uses 100 stamina. The zombie charges for 4 seconds, then creates a light green explosion. Listed effects on different zombies listed below.

Regular - Heals 75, gives skill points

Edgar - Heals 50, increases speed

Leaper - Heals 75, increases health

Elemental - Changes elemental to Toxic Elemental (will be prompted), if not changes to Electric elemental (prompted, yet again)

Digger - Increases speed and jump height

Brute - Massively increases speed and jump height (perhaps mutates brute)

Rally - Q - Uses 20 stamina a second. The zombie increases stamina over time to nearby zombies. The zombie may not move while ralleying. If used near a survivor, AI zombies may spawn and chase the survivor. No reward would be provided to the survivor from the ralleyed zombies.

I don't expect that all of these moves would be added. Maybe they'd be a bit OP and should be nerfed. 