Board Thread:Suggestions/@comment-26745028-20190204113115

Summary:

40% of the players will be zombies, the main objective is to balance the infection rate (this will be represented as a green bar at the top of the screen).

How does it work?

The infection rate always starts at 50%, the goal is for the survivors to finish with all the infection and being careful not to increase taking into account all the relevant factors:

-  The difficulty with which the infection is balanced depends on the number of players

- When players do certain actions they reduce the infection: Kill normal zombie -1, Kill edgar -3, Kill leaper -4, Kill ticker -4, Kill elemental -6, kill stalker -4, kill brute -10, revive a survivor -5, use vitamins or safety packages -3

- All the factors that can increase the infection: Death of a survivor +20, contact of zombies with the survivors (Claws) +1, Every certain seconds +1 (This is because the infection spreads by itself, but in case there are few players it is best to remove this because it can unbalance a lot)

- There is no time limit, since it is a game mode that is made to end a victory or a defeat sooner or later

- When the infection reaches 0% the zombies stop spawning and the survivors must kill those who are left

Why should they add this GameMode?

This game mode may be similar to others but has something special and is that challenges us not to hide and face to face defeat the zombies to finish as soon as possible with the infection, otherwise the opportunities will be lost.

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