Board Thread:Map Submissions/@comment-33813965-20190530172851/@comment-33813965-20190531184357

YourMapSucksAs wrote: Alan Builder wrote: YourMapSucksAs wrote: https://gyazo.com/9f0810d844b2140be2586ab20a870a3e https://gyazo.com/923cfd6d3a494e2e189a068166014844

The longer i look at the map the worse it gets

why are there these GAPS in the chair mesh

[https://gyazo.com/b7e87893031395a20a42e61a7798d23d https://gyazo.com/b7e87893031395a20a42e61a7798d23d https://gyazo.com/41e9fb3ac323930bef25173c83a949cf]

it honestly looks like you MADE the models in STUDIO before exporting it to blender to reimport bruh that doesn't help at all

meshes are supposed to be seamless, those gaps wouldn't be possible under normal circumstances

fake meshes

is this your new strategy for stealing assets? exporting and reimporting models? It doesn't matter for map makers,

Also reimporting mesh is not stealing, no proof that he stole it from other model makers.

Same about fake meshes, no proof have been given.'

Plus you can't judge that he export it to Blender since he can do it by export union and make it mesh. did you just ignore everything that I said

1.you wouldn't have those gaps inbetween the chair because when you extrude it is SEAMLESS that is a CLEAR sign that it is a roblox model reimported in an attempt to pass it off as a mesh

2. Watch the entire gif for the "vase" you can clearly see MULTIPLE triangle type things sticking throrugh from the inside. that agian isn't possible because extrusion is seamless.

unless he PUROSELY added a ton of edgeloops and dragged randomly which makes 0 sense. 1. I made the chair in studio, using all the possible ways to make it seamless, im not perfect, I tried to make it work, and it did.

2. The "vase" is something I did as an experiement. I used a pluggin to see how I could make a vase and, I tried to smooth it out the best i could before I exported. Also, the vase isn't even used in the map, leave my stuff alone lmao.