Casius Outpost

Summary
Rough draft of Casius Outposts plot by StreetBuilder:

"This map takes place in 2049 and is the origin of the 2nd zombie outbreak of the 21st century. Earth is rebuilding society from the 1st SANI Virus outbreak of 2009 by attempting to colonize Mars, when a new strain of the SANI virus is mysteriously released in the research wing of Casius Outpost by an unknown entity.

Many of the people in Casius Outpost were caught off guard and would perish, becoming infected and zombified because of this new strain of the SANI Virus. Luckily though, there is an armory that was installed in case of an attack from competing countries on Casius Outpost.

You must defend yourself from the Infected, release the security lock-down to escape to the Sanctuary ship, start her up, and fly away to continue humanity's quest for survival."

Map
Casius Outpost is a large base which is situated on the planet of Mars. The base has multiple levels which contain various facilities designed to accommodate the individuals who have been residing within the base. In the map, several vents can be found which are large enough to allow every survivor and infected (except Brutes in some cases) through them.

Around 6 supply kits are distributed throughout the maps levels. At the end of the airlock which leads into the main base, an airlock door is present which requires a button to be pressed to open and then will open slowly to allow the survivors into the main base. The facilities and areas avaliable to the individuals inside Casius Outpost are listed below.

Buildings/Areas
Sanctuary: Akkan Class Cruiser - Escape Ship

Launch Pad: Where Sanctuary is stationed.

Casius Outpost/Main Base: Divided up into rooms/corridors, listed below.


 * Pool Room


 * Utility Pipes


 * Main Hall


 * Cafeteria


 * Power Room


 * Control Room


 * Research Room


 * Leisure Room


 * Sleeping Quarters


 * Airlock
 * Multiple Corridors

Tips

 * The long, narrow path in the airlock hallway is suitable for sniping zombies and players alike from afar.
 * Learning the layouts of hidden areas/passages on the map is especially essential for the Survival gamemode as zombies may never find you until later on in the game.

Trivia

 * This map was created by StreetBuilder. Developer notes left by him have been displayed below.
 * This is the first map to take place off of Earth.
 * You can glitch easily out of the map with an axe.
 * There are couple of hidden passages, 2 of which are zombie spawns, scattered throughout the map.
 * JohnMaribs and GammaShock provided a few models which were put into the map.
 * This map had many names before Casius Outpost was chosen as the name during the production of this map; two of them being "Hammond Station" and "Mars Base".
 * Leapers can easily glitch through the floors of Casius via first person camera.
 * Originally, players could glitch out of the Casius Outpost itself onto the landscape of Mars to unfairly win. To counter the problem, a feature was added: anyone who glitches or walks outside of Casius Outpost onto Mars would start to lose oxygen, eventually dying due to oxygen deprivation. The screen also gradually gets blurrier until the player dies or can't see at all.
 * Map took 1 year to make.
 * There is a ship outside of the map made by StreetBuilder himself. The ship has some things inside of it despite it being clearly out of range of the survivors. This could mean it was suppose to be used, but was abandoned.
 * All seats were removed in v0.9.5.

Developer Notes
-StreetBuilder
 * I strive to create quality maps. I'm paranoid about lag, so there is sometimes a conflict of interest. I apologize if you do happen to lag on one of these maps, but I try my very best.
 * GammaShock and JohnMaribs deserve some credit for a few models that I have used around the map.
 * I started developing this map in November 2015 and finished it August 2016. I do hope all these months of work are worth it.
 * An official plot is needed, as a rough draft is given above.
 * In game, ask me (StreetBuilder) what my special tip for the map is. I don't want everyone to know, but its an interesting tip. (Cliffhanger not intended)
 * I do love constructive criticism, so please do let me know what I can do for you to improve.
 * Give suggestions for me to help keep the community involved.
 * There may be a lack of details, just because I'm paranoid of lag.
 * Above all, I hope you enjoy your game play.