Board Thread:Suggestions/@comment-29781728-20170913031916/@comment-30516389-20170915010916

I'd like to see PR implement a skill-based boss health system. Boss attacks slower/faster and has more/less health (up to 50,000?) depending on the skill level (based off of rank, weapons owned, etc.).

Attack speed and health are normal with, say, a group of minigun users, assuming normal is the stats you suggested, which I believe is balanced for said group.