Board Thread:Suggestions/@comment-30248084-20190224084408

[RETURN] - Weapon Suggestion: Compound Crossbow
'''NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that a Weapon such as this will likely even be in the game at all. TL;DR is NOW included in this discussion!'''

Alright, another weapon suggestion is now ready for presentation - this time with some familiarity. This is gonna be difficult to balance due to some feedback about it back in the old R2D 2014 - yup, everyone's best and worst friend, the Modern Crossbow - and no, it's not a toy. Ahem, without further ado, come see what I have brought up this time!

Summary
The traditional Crossbow has fore-gone many centuries of evolution since it's creation in ancient China. Modern versions of the Crossbow - more commonly known as the Compound Crossbow - was more referred to hunting sports and are seen rarely in the arms of the Military at times, yet it has seen common use for civilians.

Arguably, this is a excellent weapon from taking out an enemy from a long distance and can change any situation when going against Survivors - But reloading delays would be most present as it is noticeably slower than the Remington 700.

The weapon is designed to be for support purposes, but the users must be aware that the projectile they launch will be affected by gravity and the lethal damage lowering the farther it goes. However, the Crossbow holds a large variety of attachments for the user to use.

Background Story
Considering the Compound Crossbow's effectiveness, R-Brain Hardwork wasn't overly surprised to see it's return an ultimate priority ever since it had been discontinued by the original company going bankrupt.

Like any company these days, what they see is golden profit before them - and rumors had passed down to the awaiting customers for the hype of it all. Since the formula was very basic and easy to craft - the price has been noticeably cheaper than expected to be, especially when it is built to last with high-end quality materials.

And then came in the side items for it, however outdoing themselves with adding choice variety in bolts as well as enhancements for the weapons performance. In the end, it's always a good sales day in an apocalyptic world.

Compound Crossbow - Additional Information
- - - Bolt Attachment Types - - -

The list here will show you a brief view on how the Bolt Types work. They are listed below here:

Default Bolts: These are the basic bolts that the user will use for the first time upon buying it. Dealing at around 155 Damage - enough to kill some mobs, but not enough towards stronger mobs - while also having a good sized ammo capacity (1/12). Consider this the Jack of all Trades.

ONLY 90 Damage can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch

Steel-Tipped Bolts: These bolts are purposed to deal more damage and have enough weight to trip targets. Damage is increased by +40 Damage (195) while also dealing a chance to cause Bleed Effect for 4 seconds (To -20 HP until Effect ends | which is -5 HP per second), however, Gravity may bring the arrow down faster than the Default Bolts while having a lowered ammo capacity (1/8). This is used if users prefer to kill targets much more efficiently and down enemy's more easily.

ONLY 120 Damage can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch

Incendiary Bolts: These bolts are purposed to deal damage overtime on certain nuisances that you would encounter by lighting them on fire - if you get a direct hit. The Fire damage is the same as if caught on fire - however, the damage is reduced to 115, ammo capacity at (1/8), but gravity remains unaffected. This is used if your targets are on the defensive - but flames cannot damage if they are wearing a Firevest!

ONLY 65 Damage can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch

Shocker Bolts: These bolts are purposed to halt your target right in his/her tracks. The Shocker Bolts operates as if it were a taser - except the electricity deals no damage but incapacitate your enemy for 3 seconds. Alike to the Incendiary Bolts, the damage is reduced to 115 and ammo capacity at (1/8). This is used to delay the enemy - but shocker bolts will have no effect if they are wearing a Faraday Vest!

ONLY 65 Damage can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch

Explosive bolts: These arrows are purposed to kill multiple targets with a single shot. The Explosive Bolts have a short explosion radius, yet can deal 135 Damage while tripping/stunning mobs. Unfortunately, the bolt damage is drastically reduced to 80 and ammo capacity at (1/5). This is used if you prefer not to focus on aiming - but survivors with the Flakvest will be very hard to kill off with this weapon!

ONLY 25 Arrow Damage (60 Explosive Damage while also Disabling Trip/Stun) can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch - However, VIP Servers can disable this Attachment from being equipped (for those equipped, will be equipped with a random attachment that they own!).

Grappling Bolt: This is purposed to shorten travel time or in means to get to areas requiring you to climb. The Grappling Bolt operates as if using a Grappling Hook - except there will be certain things it can catch onto (such as Mobs, Man-made structures etc.). The damage is reduced to a staggering 25, while also lowering -150 Range from the weight of it - with the fact on firing a single shot; but you can use it for an infinite amount of times - however, it has a 20-30% chance of snapping on you (which you can retrieve another one at an Ammo Station). This is to be used for going over or getting out certain obstacles, but should not be used as an over all combat tool - and be careful which mobs you will grab!

ONLY 5 Damage can be dealt to survivors in Battlestation, Party Deathmatch & Team Deathmatch

- - - Weapon Enhancement Types - - -

The list here will show you a brief view on how the Weapon Enhancement Types work. They are listed below here:

Composite Fibres: These fibres are slightly more flexible and stronger thanks to modern engineering - at least what is left of it. This reduced the reload time by ~0.5s (~2s Total), increase range by +30 while prolonging the projectile's flight and increased speed before gravity makes it descend to the ground.

This Attachment contests with the Hawke Scope & 50% Reload Speed Attachment!

Hawke Scope: Attaches a scope to your Crossbow. This attachment increases both Accuracy & Range by +75. This is if you prefer taking on targets from a farther length

This Attachment contests with the Composite Fibres & 50% Reload Speed Attachment!

50% Reload Speed: In the simplest of matters, it reduced 50% reload speed to get you shooting at your enemy's faster (to a total of ~1.125s.).

This Attachment contests with the Hawke Scope & 50% Reload Speed Attachment!

Pros

 * Great to Decent Damage
 * Lots of Attachments
 * Benefits on Crouch Accuracy
 * Over-All High Range

Mediocre

 * Moderate Weapon Price (Varies)
 * Varying Range & Damage
 * Average Rank Requirement

Cons

 * Slow Reload Speed
 * High Rank
 * Expensive Attachments

TL;DR
[Straight To The Point]: View Statistics & Compound Crossbow - Additional Information for a brief view on how this Crossbow's mechanics work - then post your opinions on what changes should be needed.

[Other Notes]: It is not required to read everything. If you wish to do so - do what pleases you.

[EDITS]: - N/A

Conclusion
And that concludes the Discussion.

But hey, this is only a suggestion! So if it does get accepted, do not take the stats/model listed here as fact - as they are succeptable to change by the owner's decision.

Hopefully you guys like my suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 