Board Thread:Suggestions/@comment-31780004-20180414181458

Something I thought of. Similar things to this have been suggested, but I think it's worth another try.

Description
You and a group of survivors are trapped in your own base. The power is out, and you need to generate some more so that you can turn on the lights and activate your defenses. However, only one generator is working, and a large horde of zombies is coming your way.

Armed with only pistols and hammers, your job is to ward off the oncoming horde and protect your generator until your defense systems reactivate.

Gameplay
The map consists of a large, dark, empty warehouse. There are four large entrances (one on each side), and a generator is on a pedestal the center of the room. There are five ammo boxes: one is near the generator, and the other four are in the corners of the map.

Everybody starts as a survivor. Upon entering the round, everybody has only a Steyr M and a Hammer. They are given 1 minute and 30 seconds to start building defenses and cover. Each player can place up to 10 free objects before having to pay for additional objects. Players can NOT build on the generator's pedestal, nor can they build within 15 studs of the pedestal.

After the building time is over, AI zombies start to enter from the sides of the room. They randomly target players or the generator. If a player dies, they respawn as a zombie. Players are expected to kill the zombies in order to protect the generator. If the generator is destroyed, the players lose.

As the round progresses, the difficulty increases. AI zombies start to spawn more often and in larger groups, and the spawnrates for special zombies will increase.

Rewards and Progression
Some of the AI zombies attempt to steal the warehouse's supplies. These zombies are identifiable by AI zombies with either a backpack or a crate. AI zombies that are holding backpacks or crates will attempt to get from one entrance to another, rather than targeting players or the generator.

When an AI zombie wearing a backpack dies, a weapon will fall out. This weapon replaces a survivor's current weapon. The new weapon is based on the current weapon that the survivor has. There is a slightly elevated chance for the weapon to be of the same tier or a higher tier than the survivor's weapon. There is also a low chance of it being a lower tier or a weapon that the survivor has already had before.

When an AI zombie wearing a crate dies, it drops supplies. When picked up, these supplies can be used to place free structures. This is very important with regard to repairing and rebuilding your defenses.

Round Statistics
Round Abbreviation: DEF

Round Duration: 10 minutes of survival, 1.5 minutes of building

Survivor Count: 100% of server

Banned Weapons: Everything; you will be supplied with weapons during the round 