Talk:Comment Section Central/@comment-32373440-20190227021017

if you look at most of the front page games, they're all very simple in design. not very many things to learn or know, and they all get a consistently large playerbase. little kids, such as these games target demographic, generally benefit from simpler, easier games. thats why little kids like stuff like candy land, and have a harder time with longer, more difficult games like monopoly. r2da, on the other hand, is more complex and difficult compared to these other games. along with it, r2da requires more dedication; unlike games like jailbreak or royale high, which give instant rewards for little work. basically, r2da in the way its designed and is, just simply wont attract little kids; or keep them for very long. and because of the way r2da is designed, and how it currently is after about 3-4 years, cant really change without completely starting over. so, in the end, r2da was destined to fail basically; simply because the game isnt simple enough. even with the hard leveling system, and the difficulties of obtaining money, hurting r2da's playerbase, the game would have to devolve into just a simple run around type of game like jailbreak, or simple base creating games like blox burg (yes its not a base but you build houses), or a roleplay game where you just have to type and imagine. so yeah, its less of a problem with leveling up and getting money, and more of a way r2da was designed thats killing it, and there isnt much pr can change about it unless he starts from scratch.