Board Thread:Suggestions/@comment-30714040-20171119125237

The 1.0.7 Update opens a lot of doors for ideas, and I would like to share mine.

King of the hill, basically capture the base but there's one flag in the center of the map, if you've played Team Fortress 2 or Overwatch you would know how intense KOTH is, there's one capture point and one team needs to take control over it for a certain amount of time like 3 minutes or so.

This gamemode can be compatible with TDM and Party TDM, the flag is in the center of the map and both teams have to fight to the death and take control over the flag, the more players there are capturing the flag, the less time is taken to capture it, like in TF2.

There is infinate reinforcements and when you die you have to wait 15 seconds to respawn to make it fair for the other team to actually capture the flag without being bombarded so early, if the flag is neutral, the round will be infinate unless somebody captures it.

Overtime, when the flag must be 100% (when the flag is right at the top) to win.

Killing a player should give you 25$, and the TDM killstreak system should still apply to KOTH.

The team that has control over the flag should be alerted when an enemy is trying to capture it.

Tl;dr and some extra stuff

- Time left when flag is captured: 3:00

- 1 kill = 25$

- Killstreaks allowed

- Banned weapons from FFA/TDM applies here too.

- Can't bring any items from your inventory (pills, grenades, ect)

- There should be a gui that shows the capture times

[Want this feature in the game show support and give kudos!] 