Board Thread:Suggestions/@comment-30248084-20180817150959

[NEW] - Universe: Episodes - (Story-Mode)
'''NOTICE: This is only a suggestion and is not even considered to be official. It is unlikely that a Game-Mode such as these will even be in the game at all. TL;DR is NOT included in this discussion!'''

Howdy again to another suggestion! So this has been mentioned countless times, so I believe I will give this another shot - except put it more differently than the others; Even for my own suggestion I made so long ago. So just sit back and relax and proceed on what I have in store for you guys!

Brief Summary
Episodes - (Story-Mode) is a Universe that can be played in Single Player or otherwise Cooperatively with other players.

The Universe contains a Default Single-Player server that can hold to only 1 player. Co-op with friends ranging to 4 players and a HARD Co-op with 4 Survivor & 4 Zombie Players can be found in Multiplayer specifically.

This Universe could contain some of the latest A.I implementations (See [//r2da.wikia.com/wiki/Thread:485417 Earlier Suggestion Here] for more info), Scripting and over all, adding something new and fresh for the R2D:A Game.

Gameplay Changes
- - - Environment Changes - - -

For starters, any existing map will be greatly overhauled in it's expansion in size. Meaning, the map will be much, MUCH bigger than what you would play in Default servers - even go through areas blocked off. Having this will give a sense of... let's say, being in a real Open World environment.

Despite the map being bigger - it would also contain various dangers besides just zombies. Examples such as Radiation Barrels, Rogue Turrets from Old R2D, Landmines, Severed live power lines, Explode-able barrels, etc etc.

But perhaps even have little secrets - like hidden rooms/areas to find chests that give Cash, Tickets, Random Items or something.

- - - Multi-Mixed Game-Mode Mechanics In One Universe - - -

The Universe will contain the following Game-Mode Mechanics for which will be present and trigger-able in certain locations specifically: Survival, Campaign, Arena, Capture The Base & Rescue.

Using these mechanics in one Universe will provide lots of things for the Player(s) to do. While all maps will have their own unique Campaigns/Objectives, the very ending will always be set on Rescue which would end the game. In a simplified manner, it's a "Go here to trigger this, go there to trigger that" kind of progression.

- - - Adjustments To Mob & Objective Rewards - - -

To prevent this for being a complete cash farming server, earning cash from Mobs will only range from $1 to $3 for A.I - while with zombie players around $1 to $30 to be earned from killing them for BOTH servers. However in other words, this is a great way to get Experience easily when you range from Rank 0 up to 15 - for which earning experience will begin to get much slower.

Much of the rewards will come from doing Objectives or completing the tasks given (such as surviving, killing required in Arena, etc), for which Cash rewards will range from $25 to $200 randomly with a decent amount of Experience given.

When it comes to Co-op, the rewards for completing Objectives/Tasks would increase by 25%, for as HARD Co-op (When going against Zombie players WITH A.I) would be 50% more rewarding.

For when you survived all that you faced and exit off in a Rescue Vehicle, the Winning rewards would range a good amount of Exp, $200 cash & a single chest that can be opened to give bonus cash or a random item and amount ranging to a max of 5 - which rewards ALL of the survivors still alive.

- - - The Differences Between Co-op & HARD Co-op - - -

'Regular' Co-op: The 'Regular' Co-op is basically only 4 Survivors - for which they will only spawn AS them; And which NONE of them will get transferred to the Zombie Team when they die - but sent to Spectate Mode. A.I Mobs will spawn much more frequently, have more health (Regular Zombies Only!) as you progress further and spawn Special Infected's more often.

'HARD' Co-op: The 'HARD' Co-op would have 8 players - 4 survivors & 4 zombie Players divided. What's so hard of this? You are facing not just A.I, but also contesting against clever, sneaky and aggressive people to stop you from winning. However, with other people on the zombie team, A.I zombies spawn as average, will have no health increasements and have a smaller Special Infected spawn rate.

Like the 'Regular' Co-op, if a Survivor dies, they will only go into Spectate Mode and observe the game. Each new game will swap the teams from Survivors to Zombies accordingly. Both Co-ops allow the Defibrilator to save one another!

While in other words, whether the Zombie Players will follow the Health Nerf like in Beginner servers is still being consulted...

- - - Survivor's Health, Item & Armor Changes - - -

The Universe will have major changes to how things work in this Universe.

First off is that Survivor's will have a set of 200 HP by default, while which; for all Armors will have the Health Bonus disabled. So the only use Armors have in this Universe is giving you extra magazines and whatever other bonus' they provide.

For items, some like Pipebombs, Steil grenades, Defibrilators, Fire Extinguishers, Airstrike and other rare goods can be found in Supply boxes - which they have a 5% chance on spawning, so don't get your hopes too high. You can also still get things from the LIVE Store.

However, the only items that are not permitted in this Universe is the Hammer & Jetpack to prevent unneccessary cheating.

Tips

 * Don't die.
 * In all seriousness, you will not benefit anything if you die.
 * Teamwork to accomplish things in Regular & HARD Co-op is especially recommended.
 * Since there is a small number of people, it would be 'formally' easier to discuss things with some known friends.
 * However, you can always join a random Co-op server with other people in Multiplayer.
 * HARD Co-op is the most rewarding out of the two modes in this Universe.
 * Don't let the rewards blind you - the opposing team will not let you win that easily.
 * Some maps would contain secret locations to find, which would grant decent rewards
 * While some will be obvious, others could just be well hidden.

Trivia

 * If you Modcall, moderators can still visit your server, even if the player limit is one.
 * When a server is created in this Universe, a list will show up for players to vote which Episode (in other words, Map) to play on.
 * Once voted, the game would immediately commence.
 * Your current stats will still transfer - meaning you will have the same weapons/items/armors that you have.
 * it's quite recommended to have a decent weapon to handle most of the mobs in this Universe.
 * Just remember that Armors do not provide you with a Health Bonus in this Universe!
 * The A.I will follow the updated Zombie Limit of 22.
 * This would also count their Special Infected spawning.

Conclusion
And that concludes the Discussion. For now I guess, depending if there is any other additions or fixes I will do. Apologies if this seems too long for some users, but I didn't feel like making a TL:DR today. :P

But hey, this are only a suggestion! So if it does get accepted, do not take what is listed here as fact - as they are succeptable to change by the owner's decision if it ever was.

Hopefully you guys like my suggestions - I literally have been up all night writing this up!

Feel free to leave a kudo - either by love or liberty - I am not forcing anyone to like them.

=( Lost Ratchet )= 