Board Thread:Suggestions/@comment-31780004-20171208154211

I legitimately couldn't think of a cringe-worthy quote for this, so, uh, let's just get started

Interface
The zombie interface is essentially identical to the survivor interface. On the left side are different buttons. Each one corresponds to a different kind of zombie (I'll make suggestions for special zombies if this one receives enough attention and/or support). Clicking the button leads to a list of available upgrades for that zombie, including special attacks, movesets, and stat changes. The right side of the interface contains a few buttons just like the survivor interface. However, the amount of buttons corresponds to the amount of abilities (e.g. a normal zombie has one and an elm has four). This suggestion focuses on the normal zombie's upgrades.

Normal Zombie Upgrades
The normal zombie's upgrades don't actually change anything about the zombie. Instead, they change what you can upgrade when you level up as a zombie. The defaults are Speed, Damage, and Health, but these upgrades enable you to upgrade your Debuff Recovery, Stamina, Jump Height, and Structure Damage.

You can only choose THREE stats to upgrade per round. Once you've bought the option to upgrade one of these additional stats, it appears in your Normal Zombie inventory (seen by going to the zombie shop interface and clicking on the Normal Zombie button). Health, Damage, and Speed are equipped by default, but you can replace them with any of the upgradeable stats that you buy.

Upgrade Effects
Before you say some of these stats are OP when maxed out, remember that level 11 zombies are overpowered as well. A level-11 zombie can have up to 40 damage, 425 HP, or 49 walkspeed (or a mix of strong stats, depending on what they upgrade).

Debuff Recovery - Debuff recovery is how fast you recover from debuffs. Debuffs normally applied to zombies include Stunned(tripped), Frozen, Burned, and Attracted(Bell users, pipebombs/clockbombs still attract until explosion.). When you upgrade debuff recovery, you shorten the amount of time it takes for you to enter a normal state. This means that with heightened debuff recovery, you can get up faster, thaw faster, stop burning faster, and resist bell users. A level-11 zombie that only upgraded Debuff Recovery will only be subjected to debuffs that last 1/3 as long as non-upgraded zombies.

Stamina - Stamina is another word for energy. Upgrading your stamina will increase your amount of energy, meaning you can run longer and jump more. A level 11 zombie that only upgraded stamina will have 200% max energy, as opposed to the normal 100%.

Jump Height - Self-explanatory. A level 11 zombie with maxed-out jump height can jump twice as high as a normal zombie.

Structure Damage - The amount of damage you deal to a structure. Structures include windows, doors, and hammer-built structures. A level 11 zombie with the maximum amount of Structure Damage upgrades will deal 2.5x its normal damage to a structure.

Why?
Normal zombies are the weakest zombies in the game as well as the most common. They should have more variety aside from their appearances, so I feel that adding (purchasable) options would open up opportunities for more playstyles and more variety.

TL;DR
A new zombie shop that lets you buy more stuff to upgrade your zombies with. These extra upgrades are Debuff Recovery, Stamina, Jump Height, and Structure Damage. Just like with the original stats, you can only choose three stats to use for each round. This suggestion also includes a Zombie Shop Interface, which will serve as the basis for my other zombie upgrade/moveset suggestions. 