Board Thread:Suggestions/@comment-30088120-20190127091923/@comment-38158535-20190314231624

I actually would like to see this as an actual thing. But instead of the m249 for the JUGGERNAUT being 50 damage, considering this would have the juggernaut gain way too much of an advantage, the juggernaut's m249 damage should be 35 or 40, while the miniguns for PLAYERS should be reduced to 40-45 because of the clip size and the total damage it can do. The hipfire part, well, anyone should be able to equip it whenever. If the juggernaut doesn't have hipfire equiped, then it doesn't use hipfire, but he shouldn't be able to crouch if that person is the juggernaut, OR a human for that matter, just so the bullets aren't THAT accurate and would be used as an advantage, but ADSing can still be used. If anyone reads this, I hope I gave good suggestions.