Board Thread:Campaign Suggestions/@comment-32471289-20181027062429/@comment-32471289-20181029103614

Erhixon wrote: Takes a total of: 4:00 minutes + variable to get stuff done. (or 3:30 minutes without the 1st objective counting, it's just a timer for the Porta Coeli II to sink). Like mentioned before, the first one (probably) won't count for the objective time unless you clear it up. The formation isn't messy and all which is an improvement from your previous suggestions though some of the things you say are not serious and supposed to be taken for Entertainment which is totally fine but it kind of affects the entire suggestion as if it were to be taken seriously or suppose to be a joke, also the possibility of it to go to the Trash Board.

The objectives (not all) needs more detail on how you do it, what to do, etc etc and stuff, you can look at other Campaign suggestions like that (I suggest the Factory Mountain map suggestion which I couldn't hyperlink because I can't find it).

I like the idea of using the crane to get the attention of the survivors though it's kind of obvious where we are already, it's a small map and survivors are usually at the top, so maybe it should be changed.

It's good overall I guess. well, yaeh, maybe teh porta coeli should not be counted as an objective, just an special rule

(i just wanted to return the feature from previous r2d where ship sinks after an while)

about attention thing: the signal is weak so military couldnt detect the coordinates (also maybe its raining or something?) (but i had to do something, otherwise it would have been just an plain original sirvival gamemode from previous r2d (since even if blackfield is kinda plain: do stuff, call for help, wait, do stuff, escape, its kinda fun (if you dont count that you will get locked and ded by any zombie after calling))  well, i will think what to improve)