Board Thread:Lores/@comment-30438515-20170209204938

Story Edit
Panama Beach (Part 1)

After years of fighting off the Green Flu the infection had mostly died off. Years later you and 14 other survivors from the past outbreak have joined with others in an effort to rebuild society. On the way to your assigned location your squad's boat engine had caught on fire. The squad and you crashed on some small islands near Panama. They all decided to unload the ammo crates off the boat and scattered them around the Island in case of hostiles. After a nights rest you all have discovered some infected, but you thought the Virus died off, then you realized something is different. The Infected are different than before, the smokers are more green,the hunters more quick, and the tanks more devastating. After successfully fending off the infected and repairing the boat you agreed to sail towards a large city

1930's King Street (Part 2)

The boat broke down and sank near the rocky shore. You all climbed up the rocks and continued on foot to the nearby city. They find a truck missing several wheels. The survivors talked about what to do in front of the trucks garage, the squad agreed to find wheels and head off to a nearby train station. Some time after fending off zombies you and your squad drove the truck through the only tunnel. But the tunnel is filled with abandoned cars, likely left there by panicked civilians, no wonder the town died off. You all decided to call for rescue, and your plea has been answered by Charles, a well known military pilot. Charlie drops you off many miles ahead and flies off to his base.

Foxriver Prison (Part 3)

You and the others decided to stop by a small prison for potential weapons and supplies. A few rowboats found in a marina grants you access to the zombie infested island. As the group fought off zombies and secured some supplies, you hear some radio static. You find and toy around with a little radio until you hear a broadcast.

The broadcast informs about a potential cure being developed in Siberia, and they lack proper defenses and manpower. They urge anyone alive to come and help.

You show your buddies the radio, and soon after, you start searching for a way to cross the ocean. Luckily you find a docked Fishing boat.

Porta Coeli II (Part 4)

As you were making your way to the continent of Europe, groaning sounds come from the various metal containers. Before you know it, a brute smashes through one of them. Everyone is sent in a panic, and, to add to the mayhem, a storm is approaching you barely hang on to your life before a sickening thud rings in the air, surprising even the zombies. Then there is a giant flash of fire, and you fall unconscious.

Bouri Rig 71 (Part 5)

You wake up during the day, and before you stands an oil rig. You wake up any remaining survivor and you journey onto the rig. You find mostly zombies, but you dispatch them and move on. You manage to salvage the radio you found at the prison, and you find a microphone for it. You spend some time sending messages until your calls are answered, and a helicopter is on its way. As you shove the radio in your bag, you hear shrieks and cries of hunger from the crash of the boat. You gear up, and prepare to join your fellow survivors.

Terminal Decay (Part 6)

As the pilot says that they are very low on fuel, the survivors see a building with a landing zone that the helicopter could land on, and directs the pilot to an unfinished building. They fuel up the helicopter and the pilot leaves, saying that he has to assist in the evacuation in New BloxCoast. Rumbling sounds are heard from the piles of construction equipment and a Brute comes out! All hell breaks loose on the construction site, with a partially collapsed crane resulting from the chaos. However, a beacon of hope appears as you remember you have a radio with you. Fending off the zombies for a couple of minutes, you call in any helicopter pilot and your same pilot comes back and picks you up. Your squad escapes the treacherous building.

Mogadishu Transit (Part 7)

Your helicopter crashes after making it to the city Mogadishu. Squadron 371 (your squad) decides to journey to a nearby train station. As you arrive, you find out there is a tram left, but its tracks are damaged. Your squad debates for 2 minutes and they decide to fix the tracks to get the tram up and operational. But unfortunately, zombies have taken over the train station! As you fend off the zombies, you get the planks and rails to fix the tracks. Now you activate the tram with a button on top of the train station. You escape, and gear up for the location you'll be going. However, humans are not the only things to escape! <ac_metadata title="R2DA:History [Imported, written by Inkoursor]"> </ac_metadata>