Thread:PeridotIsWithYou/@comment-32609710-20180812145325

It sorta brings up the problem of P2W. Pay.

You can buy a Minigun at any rank really, so with the HP scaling, it shouldn't be based on Rank, but it would probably be too hard to code for guns, etc.

That means, if you were a Rank 6 in a Rank < 15 server, you literally could mow down Chronos WAAAY faster instead of if you organically earned the Minigun (But, even then, if the rest of the server was pretty low rank, you could mow down Chronos too.)

It also might hurt to see Rank 8's, 4's, etc. killing Chronos faster than you, something like Rank 20+ with pretty much better guns (but not greatgreatgreat over the top stronger than theirs) but to literally no avail.

ok now on the to next thing

Squad system: Just really hard to code, and I'd doubt PR would be interested in such.

He'd have to do something like a 30 max member squad and then;

Player1 = "this dude" or something like script.Parent.Parent.JoinButton1:clicked and then he still has to code the other money_exp giving part and leaving, and much more (hard life scripting 99% of the time with fan suggestions) and it would also be sorta confusing to see, "Oh, where'd I get this 150$ from? I wonder.."

Also, the EXP reward and $ reward should also scale slightly. After all, the low ranks can kill the thing as fast as a pro, with the same difficulty. They shouldn't get a instant 500$ when most of their guns are really cheap, and the pro's gun like a lot more, correct? It shouldn't scale too much; like, no less than 300$. And then again. P2W and coding.

OK, the end. 