Board Thread:Suggestions/@comment-33392489-20171017061823

Medical Gun: $70,000

Rank Requirement: 20

Weapon Slot: Primary (May Be Subject To Change)

Stats/Short Description: Weapon fires darts that heal teammates on hit for 50 HP OR can be injected into the player for self heal. The ammo capacity for the weapon is 1/9 and cannot be refilled (do you really expect to find medical syringes lying around on an ammo box?). Accuracy: 150 Range:200 (aim well and make them count)

OR/AND

Defibrillator Gun: 70,000

Rank Requirement: 20

Weapon Slot: Secondary (May Be Subject To Change)

Stats/Short Description: Weapon fires darts that REVIVE teammates for 50 HP and CANNOT be injected into onself (because you would be dead.). Ammo Capacity: 1/4 and cannot be refilled (for similar reasons as the Medical Gun.) Accuracy: 150 Range:200



Why: Although we have all these guns and weapons, what's the good of any of them if your entire team is dead before they even get to use them? The purpose of the Medical Gun and Defibrillator Gun is to bring a team medic/combat medic to the table for those who focus more on supportive roles in a team instead of shooty bang bang roles. Also this is due to the fact people ask frequently for help when dead, and I feel useless. The point is every team could use a person focused on keeping them alive.  