Board Thread:Suggestions/@comment-33199808-20170927230719

Pr should balance multiple mobs, im going to get straight into this.

BRUTE-  The brute or the replacement of the tank, has become a no scoping game. Brutes can snipe cross map and their hammer impact has to much AOE. My suggestion is to make the brute have shorter ranged throws that are slower, but do more damage. The smash should take energy, once your in a lonely room with a brute and you trip by a digger or something, YOUR DEAD. The smash is just spammable and should at least cost energy or have a larger cooldown.

ELETRIC BRUTE- This is quite balanced but the throw RANGE AND SPEED ARE INSANE, The speed and range together makes it an actually sniper. if pr just reduced the range i would be a happy little doge and other then that its pretty good.

ELM- The elm is quite balanced and has basically died out if it wasn't for the deadly....ELETRIC ELM.

ELETRIC ELM- Don't get me started... First of all this form is op entirely and when its close to you your dead, not only is it super buggy but its op too. The electric charge has too much range and you can spam even with little energy. MY SUGGESTION is too make it so the charge has a cooldown and uses energy so they cant keep spamming and if the eletric elm touches you, you get caught in a loop ANYWAY THIS WONT MATTER FARADAY VESTS COMING OUT.

Ticker- This is pretty good and balanced, being a suvivor spliter. BUT PR FIX EXPLODING TANKS, EXPLODING EVEN WHEN YOU DONT SHOOT THEM SMH I DIED LIKE 10 TIMES TO ONE. Ahem...

Idle zombies- I hate idle zombies, but pr fixed the instant get up so its mostly fine but it stills has more range then a regular zombie for some reason

Leaper- The leaper is NOT balanced. When it jumps it covers massive ranges and theres glitches to have more energy then you would have as leaper. Like atleast nerf the energy or the jump range, or the energy regen. LIKE JESUS leapers arent some bunny hoppers in gmod.

EDGAR- edgar edgar edgar.... The zombie that can jump high and run fast dodging every bullet. Atleast nerf the jump height and the tongue shouldn't be able to reach half across void.

DIGGER- also known as "brute's sidekick" They can jump high and run faster then alot of zombies AND DIG AND STUN. Also i cant explain it, but its almost like they are so hard to hit. Anyway the stun should take at least 20-40 energy, as it can just gang on you and the brute would snipe your tripped body. 