Board Thread:Suggestions/@comment-30248084-20180627102529

Howdy everyone, so this would be something different towards newer and fresher things in R2DA - specifically towards the A.I. While it is understandable that there will be mixed feelings with this concept, I feel that this CAN work on some circumstances.

!!To any TL:DR's, read bits on what you think is important and post your opinions!!

Yitta yatta yatta, you get the picture. So without further ado, let's begin this.

The Mobs That Can Be Controlled By A.I
So the listed underneath will receive the following.


 * Ticker (A.I)
 * $7 kill
 * Same HP, Damage & Walkspeed
 * Charge - (When below 125HP, charges at player to explode)


 * Edgar (A.I)
 * $4 kill
 * Same HP, Damage & Walkspeed
 * Tongue - (40% change to use Tongue to catch any close player. Tongue Range is increased, however it's Speed is slower while Damage is reduced to be avoidable.)


 * Digger (A.I)
 * $8 kill
 * Same health, damage, but slower walkspeed
 * Ambush - (20% chance to do this, the digger digs to the ground when it firsts spawns in, then to any close survivor, exit right into them to perform a stun attack.)

Why Would These Mobs Have The Capability To Have A.I?
Let's be honest, why not?

They are the perfect few to follow a Normal Zombie's programming, but with a few interesting abilities to make them consistent and relevant than the normal ones. With the chances given to them, they should not be any problem - unless you are very unaware of your surroundings or your own target.

Singleplayer could have more fun action, or even be perfect with Singleplayer Campaigns. Otherwise, a somewhat "balance'" with Vs Environment while making it more difficult with a group of people.

Wouldn't This Be Unfair For Lower Level Players?
As I can see, this should't be too difficult if they are with more people, but it may make farming in Singleplayers tedious.

However, for some people, they would rather prefer fighting only normal zombies - Which can be an option if it were to be a VIP Server, while Official Servers may have this by default.

For Singleplayer? I dunno, maybe it would keep only Original zombies, or a little feature to enable it since it is - technically speaking, YOUR private server in some degree.

And yes, there is 'extra cash' when you are in a party..

Conclusion
So yeah, I just thought this would be something to think about.

Like, come on, I do not really see how this would be a problem since it only just makes it more interesting and new than to kill just normal zombies for countless minutes - or hours which you may insist.

Oh, and it even teaches them to be careful for these mechanics! Cause really, I think more die by a ticker now than an Edgar since it's got a game changing buff.

So err, yeah. That concludes the discussion of this, it actually simple - in a manner of speaking..

Feel free to kudo this if you want, not forcing anyone to.

=( Lost Ratchet )= 