Board Thread:Suggestions/@comment-30248084-20181024024914/@comment-30248084-20181027003535

Updated! Ok, so I had reviewed some of the comments and have done some of the changes. I am still taking any other suggestions on what needs to be fixed or adjusted. So to make this easy, here's the changes I copied:

- - Update 1 - -

Weapon Damage: Both sources have been changed - quick vew is listed below.

[Regular] - Default: 160 | High Explosive: 200 | Incendiary & Stun: 105 | Tear Gas: 90

[Team Deathmatch] - Default: 45 | High Explosive: 75 | Incendiary & Stun: 35 | Tear Gas: 25

Ammunition Table: Both sources have been revamped to follow COD's style - list is shown here.

[Ammo] - Default & Incendiary: 2/8 | Stun & Tear Gas: 2/4

Other Changes: these changes are for the weapon's performance - results are seen below.

[Reload Time] - Reload time changed to ~3.0s - ~1.5s per grenade round.

[Rate of Fire] - RoF changed to ~0.25s - delay is that after you fire, a empty round pops out and you load in another grenade into the chamber - also for balancing purposes.

[Type Classification] - Secondary has been changed to a Primary - partially due to commentary request.

[Attachment Info Update] - Tear Gas has 1 more slot of information. View Tear Gas in Attachments Information to view the addition.

[Grenade Types] - All grenade types are now allowed in TDM Servers - with massive changes to NOT be overpowering (view Weapon Damage in the Edit Category).

Feature Removals: This category shows what was removed - which is shown below.

[Brute-Buster Attachment] - Removed due to being OP and unnecessary by commentary request.

Hope it meets standards!