Board Thread:General Discussion/@comment-37243084-20190515013704/@comment-37243084-20190515015633

ZXEZX2 wrote: "Tickers now have 600 hp" "This makes tickers feel more tanky" tickers arent "tanky" the only tanky thing is his tanks and its his special weapon to be used as a bomb or the radioactive to make survivors move away from it, not to be tanky, also making them non/attractable to pipebomb would make the item useless and sounds dumb, and the idea of healing stalker/digger and making stalker spawnable, dealing with 3 stalkers grabbing you to the horde or dropping you off the highest point in the map is annoying, thats why it wasnt spawnable in the first place, thats my opinion tho

I nerfed how much health tickers have to 500 now.

For stalkers, I also included to point out how it would drain out grabs quicker when you hold a survivor now.

I may also reduce their spawn rate, but I really hope they get a normal spawn chance, I love playing as stalkers.