Board Thread:Suggestions/@comment-29781728-20180425224508

I'm not even going to take the time to explain why R2DA's grinding is tedious, boring, and lazily implemented. It's bad, and needs a change.

I firmly believe the chance of anyone providing a valid reason for R2DA's grinding being like this is 0.

Any combination of these should be added to the game. I think at least one is good enough.

1. Double Cash Saturdays + Double Cash

Simply put, have another double day on the weekend. One, this means that people who can't play on Friday can play on Saturday and receive similar rewards. Two, this provides an incentive to hop on and play (at least for two days a week). Finally, it fills in the gap that Double EXP leaves.

2. Daily Quests

http://r2da.wikia.com/wiki/Thread:439813

3. Increase cash rewards

A minor increase to most cash rewards would be extremely beneficial to grinding.

None for normal zombies.

Brutes to $150, Leapers to $75, Elementals to $100, Diggers to $75, Edgars to $50, Tickers to $45, Stalkers to $75.

This puts a clear emphasis on which zombies to focus, encourages people to save teammates, and makes grinding easier. Also reduces the incentive to just grind PvE or Singleplayer, as there are no Special Infected in Singleplayer, and often none in PvE until later in the round.

4.  Fix Parties

Change parties to share EXP and money and provide a cash boost no matter how many people are alive. Currently, if a single person dies in a party of thirty, everyone loses their bonuses, which is dumb.

5. Singleplayer Difficulties

Place has talked about introducing Singleplayer difficulties, but seems to have forgotten about it.

Easy mode should be essentially the same as the current mode, but with walking and jumping zombies mostly, with only a few sprinting zombies.

Medium should provide $8 per zombie, and have all zombies sprinting.

Hard $10 per zombie, with zombies sprinting and dealing 15 damage per hit.

''All values are suggestions. Any increase to rewards would be fine. Any Singleplayer difficulties should be accompanied by a proportionate zombie reward increase.''

'''Just make R2DA not a tedious, boring grind uphill. Something that feels reasonable, and even perhaps fun, and worth hours of your life.''' 