Board Thread:General Discussion/@comment-24972932-20170321054441/@comment-30787198-20170321063454

I think that, in this game-mode we shouldn't have special infected. Instead of having Special Infected, we have a different species of zombies.

Everyone auto spawns as normal zombies. They can purchase different types of zombies to do certain things. We're using a points system as a basis for the purchase system.

Smoke Zombie

Cost: Very cheap. 5? 10?

ABILITY: Shoots smoke out of its chest which is impossible to see through.

Recent Infected

Cost: 10-30 points

ABILITY: Has knowledge of capturing different areas from past life, and will increase the speed rate of capturing an area.

Collector Zombie

Cost: 30-40

ABILITY: Gives all zombies in a nearby radius a speed boost and boost to area capturing speed.

Cruncher Zombie

Cost: 100

ABILITY: Can do ALOT of damage, has alot of health and can go into a Rage Mode for 5 seconds.

Rage mode: During the 5 seconds, increased speed but less damage