Board Thread:General Discussion/@comment-27029517-20170722160735/@comment-32332506-20170722172404

DeltaMagnatude wrote: Tired of those goddamn "berry-bugs" flipping the bird while they stun-rape you?

Tired of how diggers is ridiculously and nonsensically stronger than a zombie inside a decaying radiation suit?

Want to know how to kick their asses back into SCP-835's coral hole?

Sick of how you have to be precise with your digging when hunting survivors?

Do you believe that charging is "random chance"?

Is murdering them with an M249 not enough to rid of them damn "berry-bugs"?

k den here's how you git rid of the berry bugs/git rid of people who complain about dibbas being op

What's a Digger?

(Read this part if you've been living under a goddamn rock)

In a neutral stance, these are flanking zombies designed to 'stun' survivors, leaving them vunerable to other zombies as they close in if not close to the vicinity of a group of survivors. Flanking involves the Diggers digging into the ground and then popping out at will to stray a lone survivor. Digging can also be used to get away, albeit it takes 3-5 seconds for a Digger to finish digging out his basement-dweller plans.

In a rager/casual/no-life stance, 'THESE ARE THE MOST ANNOYING PIECES OF SHIT ON R2D:A (other than the Electric Bag-gots). They come out of goddamn no where and they stun your ass until there's no ass left to stun. They butt-#### you to no end while some no-life survivor is 2-feet away from you whomst'd've'lu'yaint'nt'ed'ies's'y'es'nt't're'ing'able'tic'ive'al'nt'ne'm'll'ble'al'ny'less'w'ck'k'ly'py'nd'idy'ety'st'ged'ful'ish'ng'mt'ous is more focused on spawn camping than being a reliable human being, or simply, "that one idiot in Salmon Run".'

AS SURVIVORS

Ridding the world of Diggers - several bullets at a time

Getting rid of Diggers, like the other zombies, isn't quite easy (unless it's a normal zombie that doesn't rely on idle), as some zombie types may have a sort of special ability/passive trait (Shooting (Fire)Stars, Radical Feminism  Radiation, Electricity, An Explosive-Sniper club, THE SUN IS A DEADLY LAZER BEAM). In this case, it's digging (obviously).

Skipping a few parts, during a round, if you see a hole pop up, it means a digger has dug underground and is about to charge you. To easily rid of this, once they pop out fully, quickly martial-arts their ass and fire an entire magazine/clip/minigun-ammo into their head, effectively ending their miserable lives easily. In the case you're stunned right after martial arting their lives, make sure once you get back on your feet, you martial arts their ass again. Rinse and repeat firing bullets & martial arts until the goddamn Digger die.

Or you could co-operate with others. Or something like that.

Indication of a Digger charging/attacking/digging/popping-out

Though there is no way in knowing when a Digger is about to charge you, here's some facts about them, which you can use to your advantage:

- The Digger's chances of stunning survivors are 'always on 100% if their energy is above 70. And it has always been like that.' They cannot stun you if they have below 70 energy.

- Diggers has a gigantic portion of their energy taken out after they finish digging a hole.

- You still have a chance to kill diggers when they either pop-up from the underground or digging a hole. Before they jump into it, of course.

- Don't vote Arena on Void. Don't.

AS DIGGER

To charge or not to charge?

If you have over 70 energy, you'll always charge and stun survivors. And the only way they can stop you from charging is by killing you. Unless you're an idiot and waste 69% of your energy. Then you're ######.

Sun-Tzu's Rules of Flanking

"lol wtf just dig you stupid di🅱🅱a and then get out of your stupid hole i🅱iot when you're near some random mongolian lol"

- Sun-Tzu CA. 454 (probably)

CONCLUSION

i cant english

Digg'ers ARE balanced. Now shut up and deal with it.

kachi🅱🅱a mah di🅱🅱a Idle is a good thing if u want to avoid a pipebomb as a zombie as well as becoming unstunable