Board Thread:Suggestions/@comment-29435450-20180303170356/@comment-25994324-20180303201336

So.. Why wouldn't we use smooth locomotion with the track pad? And why are the grip buttons utilized at all?

- Left touchpad to move via smooth locomotion (touch to move, click to sprint. Roblox has native support for it)

- Right touchpad to have a projected 3D weapon wheel to select weapons and equipment in that hand similar to the buy menu in Pavlov VR.

- Left button to interact with doors and what not

- Grenades can simply be charged and "thrown" by using the trigger, doesn't have to be fancy it could just be like PAYDAY 2 VR

- "A" (see Vive manual, it's basically the middle of the left trackpad) to jump

- Weapons obviously attach to the right hand (have a setting for left hand) and can be fired with the trigger while being held in one hand

- Weapons can just take the simple FO4 VR style of just cycling through a reload animation once you use the right hand grip button

- Medkit, pills, etc would attach to the right hand and be usable via trigger

This would be the better way to have VR support.