Board Thread:Suggestions/@comment-30574607-20170903195053/@comment-32870375-20170909050655

Hcly wrote: 'Please read this through and comment whatever you feel like I don't care because that's what I do, but please try your best to keep it serious because I'm being 100% serious. I care about the future of R2D:a and I don't want a game that has a lot of time spent on it get 0 recognition. (i will try my best to not roast the mod team)'

Okay, let's be honest r2da is dead, barely 1k players consistently. and it makes me sad because I loved to play r2d when it was still out, I mean it was a good game at its time.

(THOUGHT BUT PROBABLY THE ISSUE) the main reason why people don't play r2da is that it's outdated compared to other games.. and slow updates, repetitive gameplay, there's just better games to play

SUGGESTION #1: R15

R15 will make the game look much better and more polished, it will make physics look more "realistic" for example:. the flamethrower, the left arm is literally dislocated and looks so bad.. but with R15 you can make an elbow so it wouldn't look stupid and make the game more visually appealing = more players. it will also keep r2da up to date with other games because they all use r15, although it will probably not happen because pr would have to 'remake' all the animations and change the armors so it doesn't look dumb, but it will help out the game. (it can also bring life to new guns that wouldn't be possible before because of R6)

SUGGESTION #2: BIGGER DEV TEAM

This is pretty self-explanatory but VERY VERY important.

MORE DEVELOPERS = FASTER UPDATES, BETTER UPDATES, BETTER GAMEPLAY

One main reason why r2da is dead 95% of the time is that of update speed, they usually take 1-2 months and are just a new item, emote and very rarely.. a gun. More builders and definitely scripters will make updates push out faster and people won't get bored within a couple of days. More fulfilling updates will also be produced if more devs are in the team (hopefully), so the community will not get bored as quickly as we do now. More creative ideas will be formed leading to a more diverse gameplay, updates will much be better and worth our wait. But update speed is the number 1 reason why this needs to happen because r2da will burst in players for 2-3 days or maybe a week (if a good update) after an update. But after that, the player count dips down again and stays like that more months until the next update. This will 100% lead to much more players and will probably get the new players in the game, and more players = MORE MONEY and I sure do know that PR loves money considering its 980 robux for a pistol. Also BETTER MODERATORS AND RULES, the rules are okay at best and just seem like communism. The moderators ban/block you if you give criticism to their team or say anything bad about them (WHICH I SAY BAD THINGS ABOUT THEM BECAUSE IT WILL MAKE THE COMMUNITY MUCH BETTER). MAKE THE RULES LESS STRICT, MORE POLITE MODERATION, MAKE A BETTER WARNING SYSTEM OR SOMETHING, JUST FIX THE MODERATION AND THE RULES.

SUGGESTION #3: MORE GUNS, ZOMBIES, AND BOSSES (AKA THE CONTENT WE WANT)

This is the type of content that makes the game feel refreshing and makes it worth while to level up and continue playing after you get to a high rank but not max. I noticed that the last few updates (besides 1.0.0) are just bug fixes, trash emotes, 1 if not 2 guns and items.. '''NO ONE WANTS EMOTES AND ITEMS 24/7. '''Also, make use of the attachment system. You can make attachments for bad low-rank weapons so they can somewhat compete with higher rank weapons. Weapons should have different roles, shotguns should be best at close range, SMG medium, assault/sniper long range, but they all should still be viable just not for some maps. Diversity is key for a non-repetitive game, weapons should ALL be usuable even if it is not the right map for it. Even if its a bit harder to use on some maps.

Guns: 

Guns are the thing that makes the game much more fun (in my opinion) and it will make the game less repetitive just using the same gun OVER and OVER (COUGH COUGH M249). I noticed that PR only wants one op gun in the game and just keeps all the other guns shit, for example. THE SPAS. AHHHHH the good ol' spas was dominant once in the lifetime of this game and was the only gun people used because it was so much better than the other guns. The first nerf to the range and rank was understandable, lower range for a lower rank limit. Okay, that's reasonable less ranks for a slightly worse gun, less grinding for new content. The second nerf: okay this was necessary, it felt like a sniper even after the range change.

The third nerf:

PR: walks into balancing room

spots a glimpse of the 'MAKE WEAPON SHIT' button

PR: SPAMS THE SHIT OUT OF THE BUTTON

M249 was added, now it's the most powerful weapon and it is WAY better than all the other weapons. This was all after the previous 'most op weapon' award holder was nerfed to shit, see what I'm trying to say? Higher ranked weapons don't have to be better than other weapons, they should be, but they don't have to. Make some higher rank weapons cool, more visually appealing, or an attachment that comes with the gun like a grenade launcher. Something like that but make it so it is in the same strength range as lower rank weapons. You don't want to make a game where everyone is running around with the same weapon because it is so much better than the other guns or OP, nerf that gun and make the game more diverse. Sure add a higher rank weapon but don't make the same mistake by making it SUPER op again.

Zombies:

This one is pretty easy to explain, more zombies = more fun zombie experience, fewer people using idle, more interesting gameplay. Make more unique zombies with multiple activatable abilities such as Brute, and maybe even make passives for new zombies/mobs.

Bosses: 

Makes the community 'work' together and it is more fun when everyone in the server is human and not a zombie. Bosses could be released less than zombies but should be released every 3 months and SOME should stay like Chronos, but some should be seasonal only. Seasonal bosses should always be different, it will add a "prestige" type element in this game and make a badge, item or weapon from the seasonal event more valuable and more 'flashy'. Also, don't make seasonal weapons trash like Lazer Pistol and Christmas Launcher, it just ruins the point of a rare weapon... You want to show it off and still be able to fight with it, make it unique but still make it usable.

I think those are the most important things to make R2D:A popular and revive it. Please kudo if you agree I worked hard on this while I could be doing my projects and homework.. I 90% agree on this, add what he said, do what he said and we can get this game up on top 10, or even better top 5.