Board Thread:Suggestions/@comment-26889982-20160105214443/@comment-27053614-20160107052003

Lolwa21 wrote:

NoobOfAges wrote:

Jcorella17 wrote: 8 second stun? that's WAYYY to long.

2 swings a second?! Swings way to fast.

2 studs is such a small swing distance? That's the length of a robloxians's arm, I don't think you will hit anything with that without getting hurt in the process, which makes the weapon completly useless.

If anything go for a weapon like this.

And if upgradable zombies come to be a thing. if you happen to get a hardhat or such it will prevent/nerf the stunning.

Sledgehammer

DMG: 75, all

Stun time: 4 seconds, only normal size zombies (So no brutes can be stunned)

Attack Cooldown: 1 second

ALT Attack: 50 DMG AOE Attack, 7 second stun time and can stun brutes for 4 seconds

FireAxe

DMG: 95, all

Stun Time: 0.5 Seconds, only normal zombies

Attack Cooldown: 0.8 Seconds

Katana

DMG: 50, Half dmg to special zombies

Stun Time: None

Attack Cooldown: 0.3 Seconds

Machete

DMG: 75

Stun Time: None

Attack Cooldown: 0.7 Seconds

That's how you create melee weapons, gg. AOE unlreaistic. How tf do you swing an axe that fast.

"That's how you create melee weapons" No. We swing that fast because we aren't noodle armed nerds with a penchant for Cheetos, we're in a ducking apocalypse and only the strongest survive.... and the ones that have OP weapons

Speaking of OP, all of those melee weapon suggestions are. "Lets make the survivors op again!"