Board Thread:Suggestions/@comment-31524869-20161017224430

[Here's another Idea, and for sure I have checked that this idea isn't in use.]

The Screamer is a Special Zombie that is more of an ideal role as a supportive class.

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BIO:

Other known names: Orphan, Loner, Screamer

Special Abilities: Wail (-85 Energy) | Enrage (-70 Energy) | Flee (-5 Energy, drains until empty. Cannot attack)

Attacks: Scratch (4 HP Damage)

Energy: 100 Energy (regenerates 0.4 per second)

Health: 60 HP

Walkspeed: 14 Speed (+28 when fleeing)

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Theory Description: It is horrifying enough to see ones friendly face into a horrific abomination or zombie, nothing is more eerie than coming across a Screamer. These very unfortunate souls, that die at a very young age, now a reanimated support zombie among their never-ending arsenal of death. Their appearance looks so innocent and some recognition of humanity upon one puts self pity to put down the zombified child. That is what it wants you to THINK. drawn too close to one of these creatures would mostly be a traumatic experience, and very deadly to survivors.

Encountering: Facing one alone with no good weapons is surely a major death sentence. What makes them even feared is their wails. Among near a a group of survivors, it unleashes an ear splitting scream, locking players in place as they stand in mortal fear. If you do not recover, zombies by the Screamers side will effortlessly rip apart many survivors. It is recommended AT ALL TIMES to keep your distance. To make things worse - their ability to Enrage makes all zombies around a current AoE will buff zombies damage by 5% more, and increase walkspeed by +2 for 5 seconds. As fragile it looks, it can easily escape situations by using the Flee Ability, to avoid survivor aggression. Upon spotting a Screamer, you need to immediately take it out to prevent being frozen in terror, and to not let the Screamer buff the zombies for a period amount of time in an upper advantage. Shotguns work much more effectively against these creatures, but in a huge shock, resist the ticks by a pipebomb. While frozen in terror, a survivor can click on the key (F) to snap out of being in fear and recover, otherwise, it is a 5 second countdown to automatically recover.

TIPS:

- Use any sort of sniper related weapons for immediate kill

- They do not fall for the Pipebomb

- they are slower than the brute and a normal Zombie

- Use grenades or Molotovs whenever possible if all is grim

- Keep a far distance from them (roughly 8-10 studs to avoid Wail Ability)

- Teamwork is deeply advised.

These creatures should not be taken lightly. Kill on Sight!

Hope you enjoy the Image and suggestion, and keep safe Surviviors!

- Qwerty-To-Twelve 