Board Thread:Suggestions/@comment-30307478-20161026012200

Do not hate meh 4 dis

So these bosses will be non event bosses and will stay in the game forever.

So there can be two bosses with their own map

Turtle Swamp=Has 150000 Health. Shooting the shell does nothing. This map has no hazards. Twice the size as King Crab. Reward=200 Exp Difficulty: Normal

Attacks: Rollout=The turtle rolls in one direction taking 80 health from you and tripping you.

Water Spray=Sprays water at a fast speed tripping survivors and stunning them for 10 seconds.

Jump Smash=Jumps out high and smashes down instantly killing anyone.

Shell Cover=Hides in it shell for a while.

Super Zombie House=Has 200000 Health. The Super Zombie is smart enough that he can use weapons. Fire is a hazard. Slightly bigger than a survivor. Reward=300 Exp, 300 money. Difficulty: Hard

Attacks: Wingmaster=Shoots up to 5 bullets only doing 35 damage.

Skorpion=Has 20 bullets and does 5 damage per shot.

Minigun=Super Zombie does not use this very often. Has 149 bullets and does 10 damage per shot.

Fireaxe=Does 50 Damage per hit

Steyr M=Has 16 Bullets and does 18 damage per shot.

Grenade=Only does 50 damage direct hit and 30 damage for splash damage.

Molotov=Fire can still live for 30 seconds and Only does up to 45 damage.

Pills=Eats this for temporarily health but loses health fast if shot or stabbed.

FATAL5=Has 12 Shots and only does 60 Damage per shot.

Punch/Kick=Cannot trip survivor and does 25 damage.

Grab and throw=Grabs a survivor and tosses him/her across the map dealing 50 damage.

Call In=Takes 10 seconds to call and this is good for a direct shot. Spawns 20 AI regular zombies or Tickers.

Flash=Just like a normal flash.

 