Talk:Comment Section Central/@comment-30248084-20191013043539

So.. 1.3.7 rolled around, so here's my experience with it - for the important ones:

The new map is rather unusual in concept. Though I expected more, the detail is quite enjoyable nonetheless - Leuuq has certainly did a good job with the masonry, though the name it has is rather off-putting (whether the map name was correct or not, I am uncertain). With the campaign, it's rather enjoyable - if you even do it than sit around farming off the mob spawns, the only dislike is the kill water.. just bound to have hammer-building troll's just lying in wait to plop down a fence and push you off..

For the Winchester Rifle - an interesting weapon, but add Hard Bullets to it is basically a cheap version of the Barret with more ammo, quick fire and reasonable range. The animations are great for once, and the mesh ain't too shabby looking, which is good for Littlerobby's end.

For the digger... WHY! Why is the digger's bloody health decreased to 180! This is beyond stupid, this used to be one of the bearable (next to Ticker & other) mobs to not be instantly mowed down. There were other ways to balance it properly (like actually dig out under a person to stun them than just ramming into them), but now the digger is absolutely cannon fodder with 50$ strapped to it (just as worse as the brute) if it doesn't escape quickly. Like yes, the digger needed a nerf, but this nerf is literally stupid that only makes sense in Beginner Servers. We really do have edgy kids that want things to benefit only themselves... As for the Swarmer - well, they will be more annoying now with the Bees, but at least they have a spawn rate now.. xD

While the rest are understandable, happy that bugs are fixed and we got the new stuff, but now it's gonna be hell for zombies that have to rely on the Survivor's stupidity to kill them..