Board Thread:Suggestions/@comment-26113984-20151104040521/@comment-26043932-20151105032502

Wiki Doge wrote: Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Wiki Doge wrote: Dog Crap wrote: Then theres high damage, high health, high everything. It also wouldn't be that hard to take down someone with low damage and high hp. I would prefer if players were given a set loadout. Thing is, almost  every Jaggurant will have diff stats due to vests, guns, etc. This makes each almost every Juggernaut and round unique and unpredictable. Until everyone figures it out. The strategies will always be the same. Swarm and flank the survivor. Each Juggernaut will have their own unique challenge and ALMOST every survivor will have diff stats. This keeps things intersting and reduces the chances of the game mode getting dull fast It also increases the chance of balancing issues. My point is that the unbalance is what makes it unpredictable and intersting. My point is balanced gameplay is better than unpredictable and interesting gameplay that you prefer just for the sake of it being unpredictable and interesting.