Board Thread:Suggestions/@comment-26113984-20151211020138

Specificlly, there should be 30% chance that a player gets to control the boss.

There should be limits on how often you can use specific attacks. The stronger the attack is, the longer the time limit.

Example:

Im a controlling the boss.

I use a powerful attack.

I have to wait 15 seconds to use that move again.

I then use a weak attack.

I can use that move 10 times before I have to wait 15 seconds to be able to use it again.

Additionally, there should be limitations on you  mobility. Say, you can only mean 6 studs in any direction.

When the player-controlled boss dies, the players get the same reward they would get if they defeated the AI version. 