Board Thread:General Discussion/@comment-37374854-20190808012337

it's the imbalance and the over the top nature. in r2d 2014, famas owners felt like a one man army, which made it really fun. the cash glitch also made it so that tank buying had no consequences, which can turn a casual army into an invincible wall of tanks. both feel satsified by the roles they are given, which keeps the players hooked onto the game.

r2da misses a lot of that and focusses on balance and that only, and even then it messes it up. by purposely imbalancing the game a bit, it'll make it a lot of fun.

feel free to shit on me. 