Board Thread:Suggestions/@comment-29781728-20170913031916/@comment-29781728-20170915220633

BadWithScript wrote: I'd like to see PR implement a skill-based boss health system. Boss attacks slower/faster and has more/less health (up to 50,000?) depending on the skill level (based off of rank, weapons owned, etc.).

Attack speed and health are normal with, say, a group of minigun users, assuming normal is the stats you suggested, which I believe is balanced for said group. Scaling HP based on amount of players / ranks in the server would be smart, but although the rank system would be much better, it would be harder to develop. This is a very good idea.