Board Thread:Suggestions/@comment-33217670-20171226222203

Got this idea while playing L4D2 Versus

This gamemode could only be played on specific servers made for it,not even on VIP servers, as only a max of 8 players can be playing it simutaneosly.

Its basically a L4D campaing versus ripoff, this means that new maps just for it would have to be made.

You can't play as a common zombie, whom will have their stats changed

Common Zombies: 100 HP 3 DMG 20 Speed

You also cant bring any weapons, those will be on saferooms (spawns) and along the map. The only weapons that you can get are the steyrM, which will have 15 bullets and can be used forever, it will do the normal 55 damage. Every melee weapon (except for chain and karam) that will have a swing left to right and right to left, all of them able to kill 5 enemies at a time and doing 300 dmg AK-47 - classic stats except it does 62 dmg M16A1 - classic stats except it has 35 bullets, is automatic and does 54 dmg Skorpion - classic stats except it does 36 dmg and has 44 bullets Wingmaster - classic stats except it does 35 dmg (up to 280 with a single pellet) Spas-12 - classic stats except it does 35 dmg (up to 280 per pellet) M249 - A 1 time use with 100 bullets, the rest are the classic stats. Mounted Minigun - Basically the minigun except its mounted,has 500 bullets and does 40 dmg.

You cant bring any kind of armor

Now heres the changes for the zombies

Ticker - His radiation now does 4 dps at ANY range of its now smaller radius, the tank explosion has a blast radius of the rpg and can do up to 24 dmg Leaper - Now has 250 hp and does 5 dmg instead Edgar - Now has 200 hp, has some kind of aim-assistance, once it catches a survivor it will do 2 dps and will free the survivor after doing a total of 80 dmg to him, independent of any other dmg Digger - Doesn't exist lol Elemental - has 400 hp, can't transform and the fire does a total of 20 dmg now Brute - has 4000 hp now, a direct hit from a throw does around 45-55 dmg (depending on range, the farther the better) and his smash does up to 30 dmg, and has a 2.5 second wait span between the smashes

Incapacitation

Once a survivors health gets down to 0, they'll become incapacitated, they can't use something else than the steyrM and will have 150 hp and draining 1 hp per second

Death

Theres only 1 major differnce than normal R2D death, you can be revived at any time, and right after you die you will go to spectator mode.

End 