Talk:Home Page/@comment-25574770-20170310010900

I think R2DA would get much better ratings if there was a good story line in place, other than killing zombies to preserve your life and/or coins. There should be a motive to where you are, when you are, and why you are doing what you are doing with a great explaination. Edgar from R2D was the closest we got to an antagonist, and that should take another step further to explain why Edgar is the antagonist other than simply that he wants your brains.

The maps by various users that are not connected exposes the very broken story line.

Like Casius taking place well into the future, and Kingstreet taking place in the 1930's? Not to mention just wandering aimlessly into a modern 21st century research station in the 1930's?

This fails the "Who, What, When, Where, and Why?" clauses to a plot.

Why am I making this post?

Street is mediocre when it comes to making plots and story lines, but knows enough when they dont tie togeather well, or do not make much sense. Like, "Why am I on Mars in the future?" given the previous maps were either in the present or past timeframes.

I think we should come up with ideas to formuate a good plot, because (from my "Amnesia The Dark Descent" development experience), it would likely help the entire game get better ratings and more popularity.

I propose the formation of map development guildlines to support a unified story that must be followed to be accepted, and a R2DA developers forum strictly for discussing this process, and other dev subjects.

-Think about it, all the maps tied to one unified great story line.