Board Thread:General Discussion/@comment-31274000-20191122013340/@comment-33333968-20191129225940

Alexthecutiecat wrote: You seriously underestimate how powerful HP is in this game. It's already hell enough to kill a half decent bulldozer player in a small server. More HP = game gets boring for zombies, easier for survivors. Imagine a campaign round where 5 players have 500+ hp with armor. Yeah, no.

Leapers and edgars don't matter either, you seriously believe a prestiege rank who has resetted their progress many times is dumb enough to not save other players or kill a leaper or edgar?

"1000 HP will be easily chewed by 20 zombies" Uh yeah...if they decide to stand still for a minute for sure, but realistically, they'll all be owned.

Again, these players aren't dumb, in theory, they have reached rank 60 multiple times; it'll only hurt the game immensely if these same players had 500+...no...even 200+ HP by default. I think we seem to forget the massive amount of XP you can farm off VIP servers and void servers. I can guarantee you don't need to be a professional to grind anything in this game anymore. The crappy survival system explains why no one wants to play Default or Apocalypse servers. People are interested in Boss, Minigames, PvP, and very specific and even more boring zombie rounds because of the fact that no one in R2DA can ever complete a campaign without grabbing ten friends or doing it privately. Prestige HP isn't going to do anything but the survivor -> zombie -> survivor last stand rollercoaster more steep. I would atleast agree if extra HP could be set by VIP server owners/disabled within Default and Apocalypse, and in gamemodes where it would be too OP, such as RI, and in all PvP Gamemodes.