Board Thread:Suggestions/@comment-34863787-20180823044809

Awhile ago, from around 2016-2017 when playing R2DA, (According to memory) usually a server would win half or more than half of the time on campaign maps (Depening on which one). This has continued to decrease, with nowadays (According to actual note-taking) on the most populated servers win less than 15% of campaign maps, the number being even lower with maps such as 1930's kingstreet or zero kelvin. (The notes I've taken span roughly 100 campaign games).

According to all the R2DA I've played recently, boss maps are more likely to be won than campaign maps.

I'm no expert at game balancing, but I suggest that rather than increasing the amount of money you win from campaign maps (Which only benefits people who farm on alts/with friends) that some zombie game mechanics should be nerfed. 