Board Thread:Suggestions/@comment-26889982-20160722185938/@comment-26564767-20160725225706

XIllogical wrote: HeBeBlazing wrote: Although the 1000 kill for a specified zombie is a lot, it would still render 2 or 3 zombies useless. For example, the ticker. The armour would pretty much wipe away the radiation coming from a ticker. So the ticker is pretty much a walking but deactivated bomb.

The leaper armour would make all zombies apart from an Edgar or Leaper, useless because they wouldn't be able to even touch the human, let alone kill him. And it's the same for the Edgar Armour.

The brute armour is pretty powerless and potentially, unobtainable. It'd just render radiation useless, but you keep forgetting that it'd slow you down (probably to the speed of a ticker) and if a ticker explodes or attacks you, you still take damage. Edgar armor would only make the survivor RUN faster, and get a higher jump height boost that could easily be changed, so you could still kill a survivor wearing Edgar armor. The Leaper armor could also be changed to 1.5x as much stamina and +25 health, zombies apart from Edgar or Leaper could still kill a survivor. Don't forget because of the high amount of zombies you need to kill for each one. The Brute armor, like I said could be changed to 100-500 brute kills, most likely 100 or 250. The Brute armor could be buffed to give you the tripping zombies ability when you run into them while you sprint.

edit: forgot to add that there would barely any people with these armors, you're not gonna find servers full of people with them making rounds last forever, because it's not gonna happen. U jinx it now it will be like the famas