Board Thread:Suggestions/@comment-29781728-20171202212510/@comment-25306279-20171204012827

I mean I get the prestigous idea and honor of beating a challenging boss, but I only feel that only once which would be the first time. Then it is a pain to grind even with some middle ranks cuz usually all the MRs (20+) are full or simply not enough to take down 600k. A mental toll for the 8 hrs of pure farming for a couple of wins, event items and tixs. You hardly have enough means with LRs (20 and below) as they only have MAYBE minigun but likely not cuz minigun isn't useful in other rounds than the boss that they normally wouldn't face throughout the year. That is why one can see so many AKs or Spas in any other server than HRs. I like how it is now (when I am in MR/HR server), but there is practically no way LRs can beat 600k of hp (Losing a lot of people there that could have potiential). I think it should be tier'd by the average ranks in the server or amount of "good weapons" (but probably too much to ask PR to script. You also can't rely that a rank 30 will do their job in damaging the boss). As for the general universal nerf, the ice shard/triple slam attack should be a little more forward visually... Through in rl, you wouldn't get scoff-free (alive) just from missing the visual explosion, but we are working with PR logic and game logic so meh. Now for the previous bosses, well, some didn't had M249s in consideration or how one can just fall outside the map. The recently new ones did though, and I think it is a problem of letting one just fall out of the map. To me, it is a cheap way of dying and relatively instant. It also doesn't help that PR asked us for Chronos if we lagged before all the attacks were implemented, and then goes to add laggy attacks along with falling platform leading to instant death... I felt betrayed about that part. Anyway this response is too long but the overall way I see it... No where near impossible but kinda unfair way of developing such a game and its bosses (as it sets a bad precedent for future bosses and the "rigged" mindset), but I am still gonna find a way to kill the boss... OOF!