Board Thread:General Discussion/@comment-29781728-20190620192350

https://www.youtube.com/watch?v=t_umJoNmZFU

I would really like to take a peek at whatever analytics PR has on the game. Epikrika's video paints a perfectly accurate depiction of the hellish landscape that this game is for beginners - and the lack of depth presented to all but the most dedicated of players.

Epikrika knows nothing about the game - the tutorial teaches basic controls. It teaches how to sprint jump.

Why does it teach you how to block when block is useless outside of melee smash?

Why does it not teach you ANYTHING about the most important part of the game, the zombies?

Who knows. Maybe the technology isn't there yet for PR to code a Brute throwing a club at you, or a Leaper jumping at you.

You shouldn't have to go to the Wikia for a game to learn how to play it. It's not common sense, it's not fun.

The server screen - unexplained, meaningless, the filters all look the same, it explains nothing about what you're joining or going into.

Next, the grind. The grind is already extremely tedious from the start! His video clearly depicts this - even though he only plays singleplayer, I doubt his multiplayer experience would be any better, as he is bombarded by stuff he knows nothing about.

Finally, he concludes the video by stating that the game is OK to play - for the sake of the review - but has no substance. I doubt he even found it fun.

And this is the exact experience of every single new player that joins the game. They go in knowing nothing because the game really teaches you nothing. The grind is tedious, the frustrations are endless.

Singleplayer is a glaring issue. There are numerous, amazing ways to address the problem, but will PR actually use the solutions for once? Nah, we'll probably get another buggy, laggy boss - but it's OK because there's more stuff to grind for.

Perhaps his best statement is that the game is unremarkable. It's less remarkable than any other zombie game he's ever played. And that should absolutely not be the case. R2DA has the perfect formula for the best zombie game on ROBLOX. Wave based shooters are boring and repetitive. R2DA is also boring and repetitive, but has the ability not to be - which PR completely doesn't give a shit about.

I've started seeing more and more people in my Youtube comments say they're quitting over the past six months. And that's just because the game hasn't TRULY gotten any better. Really. I started making videos two years ago, and perhaps the only things I felt made the game truly better were the cash rewards from map completion, Ticker nerf, zombie buffs, and balance changes.

We get the same thing over and over again. Map, weapon, boss. Map, weapon, boss. It's not fun. It's not fresh. It's not new. Once you beat the boss, once you get the new weapon, what is there to do?

R2DA needs something new to do. A story mode would be AMAZING. A fleshed out PvE with AI special infected would be AMAZING (horde mode). Daily Quests would be amazing. '''AT THE VERY LEAST CAN YOU ADD SURVIVOR KILL ASSISTS? PARTY SHARE SUCKS.'''

Game balance is another glaring issue. Maybe once every ten updates, PR changes a weapon's stats around. I'm pretty sure it's just a few lines of code to add another magazine or some points of damage to a gun, so I don't see what's so hard about it, but feel free to correct me. The game is getting destroyed by power creep, because PR refuses to take a step back and look at the balance of the game, and the dynamics of the survivor vs zombie power gap.

Not only are guns imbalanced, zombies are too. Why are Diggers still unchanged when people have been complaining about them, rightfully so, for literally years now? Why are Brutes just ... not what they're supposed to be? They suck! They die in seconds.

Honestly, I'm just assuming that most of these problems stem from PR falling into the habit of working on an update, releasing it, getting some money, and repeat. Where's the need for innovation when you can just do the same thing over and over again?

Well, if you innovate the game will grow and you'll get more money, if that's all you want.

So maybe PR should start. 