Board Thread:Suggestions/@comment-34863787-20181030012659

I've played quite a few campaign/rescue games, about 1 in 8 win on large servers, usually even then very few people survive. On maps like Campfire chaos, Farmhouse, Zero Kelvin Station, S.S Bolivar, these chances plummit, usually campaign/rescue matches that succeed are on maps that can be completed quickly and have good camping positions. Heres my assessment:

-Zombies move too quickly, the zombie sprint allows zombies to catch up to sprinting survivors with ease, not to mention the zombie upgrade system.

-Ticker rushing can instantly kill large groups of survivors, the speed at which they rush and insta-kill rivals the ability of a brute in smaller maps.

All in all, campaign/rescue maps (All maps really, I just dont play anything but bosses and campaign) have become SIGNIFICANTLY harder for a server to win since I started playing, due to the massive speed advantage zombies have. Instead of balancing these game mechanics the solution chosen was to increase the rewards campaign maps give for completion. Instead of just increasing rewards, how about balancing game mechanics so that zombies arent massively favored? 