Board Thread:Suggestions/@comment-31771993-20161225201115/@comment-33661164-20161226202153

NirSexus wrote: Coolan28 wrote: Leaper Suggestion is just bad...

WE HAVE A 3 LEAPER LIMIT ALREADY

Bandoiler, Bulldozer I and II too (KEEP IT ARMOUR)

Pills and Medikit is also pretty bad (I have NEVER seen anyone do the so called "Taking it when full health")

Axe can be kept the way it is (OP damage for a weapon for $4,000?)

And Lifevest will be kept the same (except maybe increase fire vest cost?) -3 Leapers, and...? Leapers needs a nerf anyway.

-Bandolier is pain in the ass because it only gives health and minigun clip, nothing other special. Bulldozer idea isnt bad in my opinion, anyway they should delete this info about leaper and edgar, but i just added a suggestion

-I seen this issue many times, mostly with healthpacks on Terminal Decay

-Did you saw a 1s -> 1.2s swing rate? It would make it balanced.

-I would suggest a 30$ -> 45$ for firewest Leapers DO NOT need a nerf. Do you understand how many SPAS-12, Thompson and Dragunov users thier are?

Place nerfed the leaper at the start of the Realease Event anyway. I don't think people will ask for another nerf.

If Bandioler is a pain in the ass get some Bulldozer Armour. Gives Clips for guns health and Stamina. Bandioler was specialised for Minigun users.

If the healthkit taking is a problem, get there first.

Fireaxe is still OP with a 1.2 swing rate. No one will notice it AND your damage immunity is longer so actually it benfits the player.

And yes the firevest (why firewest?) needs to have a money nerf.