Board Thread:Suggestions/@comment-32471289-20181125105230

So, TDM as of now only has 1 gamemode (2 if we count the old variation)

Lets add some SPICY gamemodes in here

1)Elimination: Its like an old variation of TDM, kill to destroy enemy lives, then kill all other players

2)Basic: Its like our normal TDM, but without flags

3)Holdout: Red team is asked to protect an random point on the map for 5 minutes, while blue team is tasked to take this point or kill all other players

Teams are unbalanced: Red team has twice the amount of players, BUT if red team member dies, he becomes an blue team member, while blue team can die too, they will get put into spectator mode. However, after every minute blue team will get "reinforcements": All dead people will respawn with task to take the point from red team again

4)Territory control: Needed points to win are increased by 10 (small servers need 1000 points while big servers need 2500 points to win) but catch is, that captured flags generate points (1 flag = 1 point/sec). Also, every kill will generate an amount of points based on captured flags (kill with 1 flag= 1 point, 2=2 etc)

5)Capture the flag: you prob know how ctf works, so not gonna explain it to you

6)King of the hill: you prob know how KOTH works too, but still gonna explain it

2 teams are spawned on their respective spawns, but there is no flags, only one at the center of the map (also for somereason there is no central flag in any maps (by central i mean every team will get to that point at the same time) if we dont count the tokyo where there is central point)

then its just territry control, but without x10 increase

And thats it, if you have any more ideas, share them and i will add them (if i like them of course), i might forgot some of my suggestions, but k thats fine, if i remember them i will add them 