Board Thread:Suggestions/@comment-25526200-20160924171209

a unique kind of armor, not giving you addtional health but rather gives you alerts/protection in a different way

MOBILE

PERSONNEL

ACTIVE

DEFENSE

SYSTEM

if you played bf4 and used the ads in a tank then you know what im talking about

its basically equipment that you wear on your self to defend your self from projectiles. the MPADS destroys incoming projectiles (only clubs/edgar tongues) that come down your way, it destroys them by shooting a smaller projectile at the incoming club/tonuge. (note that the edgar gets delt 10 damage when his tongue is shot by the MPADS, although it should kill the edgar but that would be too op)

heres a video on how it works https://www.youtube.com/watch?v=9oND8it7LMk

+protection against brute clubs/edgar tongues (15 stud radius protection, only thrown clubs/edgar tongues)

+automatically detects and destroys incoming brute clubs/edgar tongues

+when active it lasts for 14 seconds (so can take down possibly 2-3 clubs at max but a lot more for edgar tongues, doesnt have a ammo cap/cooling cap when its engaged)

+when active it has a small beeping sound for the user to know its active

-MPADS has to wait 28 seconds for use again after every use

-about 10% of your stamina is taken away

-jumping is limited (height from jumping is reduced by 20%)

-no extra hp/no extra anything, just the MPADS protection

-220$

-unlock requirement 11

- you blink bright ass orange so brutes/edgars can know its active

-your equipment blinks a small blue light (not really around you but more on the equipment) to let brutes/edgars know that your MPADS is currently recharging

-your equipment has a steady small yellow light (on the equipment not radius around you) to let brutes/edgar know the MPADS can be activated when a club/tonuge is thrown

not sure how exactly it will look, note that the tank has boxes on all sides and each box has a turret and a detection thingy, make for the MPADS its a 360 turret located on top of your helmet lmao, or it could be a box like in BF4 and could be worn on the back/front. but remember its designed for personnel to wear not for vechs

MPPDS (CAN BE WORN ON ADDTIONNAL ARMOR, if thats accepted, such as you can wear it as well on top of your bulldozer armor/tactical 2 armor/etc)

MOBILE

PERSONNEL

PROJECTILE

DETECTION

SYSTEM

detects incoming projectiles with the equipment you wear

the equipment could look like a box/sphere with little details on it (like random holes/lights and crap to make it look like its actual equipment not just a brick) for 360 coverage, ill assume its like a x ray so it can scan through you, again its desinged for personnel so should be very mobile

+detection for incoming projectiles (including edgar tongues/brute clubs) in a 120 stud radius.

^note that it detects the projectile in a perfect 360 degree area, not just lines like shown below and brutes clubs are very fast, take a look in this video, traveled about 400 studs in about 3 seconds https://www.youtube.com/watch?v=yGt3r2tDLvs (it shows the kill in the first 4 seconds) as for edgar tongunes they go a bit slower

+alerts the user with a loud beeping noise/bright fast blinking yellow light

+user is more mobile then the MPADS, infact not affected

+no "waiting" time for MPPDS to be used again, always active

+can be worn on additonal armor (if this idea is acceptable)

-does not destroy projectile, only alerts you

-you have to move out of the way your self

-no extra hp/no extra anything, just the MPPDS detection

-100$

-unlock requirement 7 (SAME AS TACITCAL 2 ARMOR)



i personally dont think the MPDAS is op, only provides protection against brutes/edgars/other zombies to come that can throw projectiles for a certain amount of time before its needed to cool down. doesnt give bonus hp, bonus mags for you to carry, and does not reduce radaition damage

THE MPPDS is only used for detecting projectiles, since its small it could be worn on armor. i dont think thats too op the user is paying an addtional 100$ for alerts, it does not destroy the projectile only detects. if it were to destroy then yeah thats too damn op.  