Board Thread:Suggestions/@comment-30248084-20190820025557

[STATS-REDO] - Improvements For The FAMAS F1 (R2D:A Discussion)
'''NOTICE: This is only a complete observation - and opinion - to the changes of the FAMAS F1. It is yet to remain Unofficial as this is not deemed to be approved by PlaceRebuilder (as of yet). Take the listed with a grain of salt. TL:DR is NOT included in this discussion!'''

Howdy everyone, so another discussion is now sprung into action that talks about the FAMAS F1. I fully understand that it will be off-putting to some on paper, but fear not, this is only a suggestion, and will remain so unless peaking interest to PlaceRebuilder. I will be making a discussion on the AK-47, but that will be for another time.

Anyways, the discussion will not be too drastically long - deeming that this will not include a TL:DR, for the sake of you to get a better understanding. So, just stick with me on this one.

What Are The Problems For The FAMAS F1?
So just like most of the weapon stat redo's I have been making, this one has certainly seen better days - correction; never, has the FAMAS seen better days due to so many controversies and demands for balance and changes. While the stats are definitely not like R2D, some of the existing problems can be seen such as::

[1.] - The Rate of Fire can be seen as literally broken at times. For how fast the weapon fires, the damage most of the time will not be registered or otherwise consuming so many shots to take down just one target alone - forcing users to go through ammunition quickly. The AK-47 only has +3 damage and a slower rof difference - yet it is more efficient and effective than what the FAMAS' DPS tries to do. It is not impressive..

[2.] - Although minor, the gunfire can use a newer audio track or otherwise a different pitch. It just does not sound satisfying for the FAMAS - as if is firing pebbles.

And a tiny bit more that I would rather not go too in-depth over. I know, not really enough reasons..

But, I really love this weapon out of all the guns - it's design really speaks out to me. But for the way it's stated, it's just a horrible gun to use - let alone be specified for a SPECIFIC PvP game-mode. All the weapons in general can be vastly nerfed/buffed if need to be on Survivor vs Survivor servers - just like the Snipers have, while remaining what they are in the base game!

Like, I hardly see anyone wield the gun often in a normal server - the AK-47 beats that by a milestone. So for the changes, there will be some troubling concerns. But in general, this weapon does not have to contest with the AK-47 - or otherwise, be a waste of one's money.

So without further ado, lets proceed on-wards to the changes I had placed.

What Would The Changes Be For The FAMAS F1?
I have created a short list for what the changes could be. Have a look below to see them:

And that sums up the changes.

I am hoping this is as balanced as possible. Opinions may be taken under consideration.

Do The Changes Balance The FAMAS F1 Entirely?
Going over my changes, It should have some resemblance to the M16A1, however having an option to have an auto mode while also being a more punching weapon.

The firepower would be most noticeable - however, since the Firing mode's Auto is replaced with the Burst, it is an ideal balance with how the damage is per bullet. The Auto Mode is NOT removed, merely relocated and placed with a price tag on it as an attachment.

To keep things interesting while to balance out Damage and Fire Modes, Range and Accuracy has been drastically decreased to maintain this balance. However, there are some attachments that are accessible to compensate - some to be beneficial for specific play styles you prefer, which gives more customization for the FAMAS than adding a skin onto the weapon.

The Rate of Fire has been hindered the most - but should not be too easily a problem for combative play on both casual Player vs Zombie and Player Vs Player. Then again, if need to be, PvP Servers/Modes would follow the nerf/buff it needs for fair game-play - as this type of statistic is for common game-play in R2DA.

To make things more interesting for the FAMAS, it would have a unique tool called the Grenade Launcher - which has Limited (unrefillable) Explode-On-Contact grenades that give a small AoE upon detonating, intended for clustered or small groups of mobs - but also negates a bit of the weapon's accuracy due to the weight. This Attachment - however, will be DISABLED in PvP Servers/Gamemodes. If one was to have it equipped in these places, it would switch to another available attachment you own - if not, unequip it automatically.

The price tag on the weapon have been slightly increased to 48,500$, while the rank to 24. These are to accommodate the modern changes to the weapon.

Lastly, the only thing left unchanged is the Reload Time for the weapon. It is perfectly fine the way it is - and appropriately remains so with the new changes.

Conclusion
And that sums up the Discussion.

But hey, like all of my discussions; this is only a suggestion! So if it does get accepted to be official, do not take the stats I have listed here as fact - as they are succeptable to change by the owner's decision regardless.

Hopefully you guys like my improvements suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )= 