Frost Knuckles

Summary
The Frost Knuckles are a "melee" weapon where in fact, they are more of a tool where you can't actually unequip it, similar to the Jetpack. It replaces the standard Punch with a special ability in a combination and the ability to freeze entities.

Background Story
These frozen knuckles were found in gifts dropped around by Hellish Night for free advertising.

Think about it - the gifts grab the attention of customers, and leave 99% of them wishing that they could simply buy the product that they missed out on. And they can!

These knuckles, of course, may not be what customers really wanted to spend their money on, but the gifts' locks made sure that it didn't really matter. They're filled with formula sapped from leftover Ice Guns.

Tips

 * Every 4th punch in a combo launches you forward.
 * Can hit up to 4 players in this line.
 * You may be flung if you are not careful.
 * In Free Brawl and Gun Game, this is very useful since it's the only "melee" allowed.
 * In reality, this uses around 10 energy, not 6.
 * Additionally, this does around 15 damage, not 25, same as a regular punch.
 * Use the Tactical II if you find yourself under stress.
 * In Rapid Infection, this serves as a good replacement if you do not have either the Ice Gun, Toy Bow or Christmas Spear.
 * This may be more ideal during Rapid Infection due to the fact that the Frost Knuckles still grant immunity.
 * Avoid freezing Brutes that are blocking, they will not freeze.

Pros

 * Frost
 * Power Punch

Cons

 * Event Exclusive
 * Low Damage
 * No Multi Hit

Trivia

 * Equipped on the hands like an armor instead of being a melee.
 * They adapt to whatever package you may be wearing, the first item at any time to do so.
 * This has nearly the same stats as a regular punch, except with the power ability and frozen trait.
 * First secondary to not actually be in your physical inventory.