Board Thread:General Discussion/@comment-24972932-20170321054441/@comment-30531929-20170321220835

Nathaniel57 wrote:  There's also the issue that when survivors die they become zombies. If you wanted them to respawn, it would have to be a slow process and vests and consumables would need to be banned. Redemme also stated this.

Thinking of things that can be built:

Survivors

Wooden/Metal Walls (Cheap/Moderate, Durable)

Guard Tower (Cheap, Easily Destroyed)

Land-Mines (Hidden, Explosive)

Bear Traps (Hidden, Deadly, Reusable)

Sentry Turret (Expensive, Easily Destroyed, Low Damage)

Resource Generator (Expensive, Easily Destroyed, Slowly gives Passive $)

Zombies

Corpse Wall (Cheap, Durable)

Single Spawn Point (Expensive, Easily Destroyed)

Ticker Tank Mine (Hidden, Explodes then does damage-over-time)

Mutation Bubble (Use gamemode currency to change common zombie into selected special)

 Resource Generator (Expensive, Easily Destroyed, Slowly gives Passive $)

We dont need money for a GM that is gonna be used for it just to win.Thats why lolwa's post is great so zombies and humans have to pile a bunch of money into it.They could be able to buy supplies though