Board Thread:Suggestions/@comment-30248084-20190425025841

[NEW] - Universe Suggestion: Prestige Universe/Servers (Reforged!)
'''NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that a Weapon such as this will likely even be in the game at all. TL;DR is NOW included in this discussion!'''

Howdy yet again guys, this time to a Universe Suggestion! It's been a while since I had posted anything in this category, and since there is a lot of chat on the need of a Prestige Server, I thought why not bring in a Prestige Universe? A lot of things will need consideration, but this will mainly be a rough-draft on how this can work. Criticism and Ideas will be taken to account by majority vote (kudoed comment) - without further ado, here's what I have came up with!

Summary
Prestige Universe is a Universe restricted to only those Rank 25 and above. Wishing to meet more experienced players? Seeking a challenge that Default Servers cannot give? Actually work as a Team? If these peak your interest - and if you are prepare - this is the place for you.

Prestige is theoretically to be the most challenging universe to be introduced, with Dangerous mobs stopping you at every turn. With great danger comes great rewards that is unseen of in Regular Servers. To get them needs more than just a good set of armor and weapons, for you have fellow friends by your side against a seemingly invincible horde of death just around the corner.

Survivors - Mechanic Changes
While Armors & Weapons will remain untouched, other mechanics that Survivors will use will have either buffs or changes. The following changes will be found below:

- Defibrillators
 * - You are able to revive up to 2 players before the Defib vanishes
 * - Cash Reward when successfully reviving a player is rewarded 100$

- Medkits
 * - Healing a player rewards the user 80$

- Contracts
 * - Contracts give you Double XP by x2 - however, the Price will increase by x1.5

- Commands
 * - Event Item Commands are Disabled in this Universe

- Mounts
 * - Mounts are Disabled in this Universe

- LIVE Shop
 * - Items that are purchased can be Repurchased after a certain amount of time passes, but doubles the Price tag of the purchased item. Disables once 3 of that said-item is bought until the next round
 * - Vehicles are slightly more cheaper, but only one vehicle can be spawned in the world or when the vehicle itself is destroyed while giving a 30 second delay before re-purchase

- Savior Reward
 * - When saving a downed Survivor, the savior is rewarded 125$

- Kill Assist System
 * - The Player dealing the most damage - but has not been received the kill - is given half of the kill reward of that specific mob

- Vitamins
 * - When lending a Player your Vitamins, you are rewarded 75$. This can be only done once to that very same player

- Hidden Health Bars
 * - Affecting Survivors only, Survivors are unable to see both the Zombie Team and their own team's Health bar - However, you can see your Party's Health bar, which remains the only exception.

Zombies - Mechanic Changes
One of the largest of changes would be the Enemy Mobs themselves. The purpose of this change is to make them - well, you know - Dangerous. The following changes will be listed here:

- Increased Health Points
 * - Common Zombies, Tickers, Diggers, Stalkers & (Fire/Electric) Elementals have an increase in health by x2 respectively
 * - Leaper & Edgar Mobs are given x4 Health
 * - However, Charged Brutes will have a max of 7500 HP - a x1.5 increasement

- Increased Damage
 * - All Zombies - excluding both Brute Variants - have +5 Damage for all basic attacks

- Highlighted Survivors
 * - Only visible to the Zombie Team, Survivors are highlighted through walls/terrain/buildings. This woul

- Thrown Club - (Brute)
 * - If the player (as a Brute) successfully strikes a Survivor with a thrown club, The survivor is unable to be revived by the Enemy Team. Survivors killed by anything but a Brute/Charged Brute - or is already dead - remain unaffected

- Relocate
 * - ALL mobs cannot Relocate when they are under attack. To do so will need 5 seconds to be deemed out of combat to be able to use Relocate

- Survivor Kill Reward
 * - When a Zombie player kills a Survivor, they are rewarded 250$. Assist or participating kills are rewarded 100$ in the vicinity (around 20 Studs from the killed Survivor)

- Zombie Win Reward
 * - When all Survivors are killed, the Zombie Team is rewarded 300$ on all gamemodes - this does not benefit the killed Survivor players that had been converted to the Zombie Team

Game-Mode - Mechanic Changes
The total majority of changes will be the Gamemodes themselves - while some will just have time increasements, others will have other additions depending on their mechanics. The changes will be listed here:

- Survival
 * Basically adding 3-4 extra Minutes on the clock, It is your typical Survival Classic - except fighting against buffed zombies. Depending on how many survive, the Win Reward for Survivors will remain on 500$ for every map with this gamemode

- Campaign
 * Depending on the Campaign Mechanics, more specific items for that campaign will be required than normal while being pressured by the clock. While it will be more difficult, the modes reward handsomely from 1,000$ to 2,000$ if you survive and win. However, the Win Reward for Zombies is increased by 750$

- Rescue
 * Basically adding 3-4 extra Minutes on the clock, It is your typical Rescue Classic - However, the Helicopter will land at even the most unusual of places that is within the Survivor's reach. Depending on how many survive, the Win Reward for Survivors will remain on 500$ for every map with this gamemode

- Capture the Base
 * Unlike the original mode, this mode has fewer flags, however the fewer there are, the harder it is to capture them. Raising the flag is slower, yet you get 6$ constantly the longer you stand next to it - once all the way up, those next to the flag receive 100$ additional. Keep in mind that the more Survivors helping you raise the flag, the faster this mode will go through. Depending on how many survive, the Win Reward for Survivors will remain on 300$ for every map with this gamemode

- Vs. Environment
 * No time limit, Just you and the endless horde that seeks you dead from this world. There is no reward for Survivors, but what they can make from their kills. Team work would be highly prioritized in this gamemode

- Hard
 * Think Default Hard was enough? How about 10vs30? While the time will be set around a total of five minutes and thirty seconds, the Winning Reward for Survivors is at an astonishing 2,500$ to the surviving players on the Survivor Team. Only in this, no Supply Boxes will be there to help you, only your chosen team and the endless horde coming at you

- The President
 * While the mechanics remain the same, the only change is a few extra minutes depending on the Map's preferred time frame. Just keep in mind that armors are disabled just like the Default. Depending on how many survive (with the President, of course), the Win Reward for Survivors will remain on 750$ for every map with this gamemode

Extra Information
This list will show you extra information that either does not fit into the categories, or is separate to show it's unique side in this Universe. The listed will be shown below here:

- A.I Zombies
 * - The Common Zombie, Ticker & Digger will have their own A.I
 * - The listed A.I will be the ONLY easy mobs with no Abilities (Ticker Rush, Edgar Tongue, Sprint etc) and have basic health, but both reward 10$ when killed
 * - Health Benefits or Enchancements do NOT affect A.I Zombies

- Double XP & Cash
 * - As mentioned in the list, since the mobs and gamemodes are harder, XP reward is doubled respectively, while the cash rewards displayed remain as mentioned on the listed Mechanic Changes
 * - Buying Double XP/Cash in the Store will further benefit you

- 40 Player Server
 * - Unlike the modern servers, ten more players are capable to join in this server

- Team Switching & Next Survivor Selection
 * - Since this server holds 40 Players, each side will be split in half (20 Survivors, 20 Zombies), and switch out 10 players accordingly to the next team - 2 times you will be Zombie, 2 times you will be Survivor respectively

- Exclusion of VIP Servers
 * - Players that make VIP Servers cannot make a Prestige Server/Universe. The only existing Prestige Servers are to remain Official regardless on their requests to be VIP-Specific

- Rank Requirement
 * - Players need to be at a level of Rank 25 or more to join the Prestige Universe/Servers - This is to prevent as much hackers from gaining access to this Universe

- Mod Call
 * - As usual, Mod Call is provided if ever you run into rule breakers and such

Tips

 * Prestige Servers/Universe are purposed to be Hard. It is recommended to choose what you bring with you, and make every dollar you spend count in your favor.
 * Assisting your team mates/Allies is crucial in this Universe, and can help you gain a lot of benefits from them.
 * There can be multiple Brutes at once - this goes the same to Brute (Charged)s - extreme caution is to be taken.
 * There are no zombie purchase cool-downs.
 * All mobs are harder to take down with just body shots - Headshots will be key in efficiently taking them down.
 * As Mounts are disabled, make use of the M939 and the Van in means of transportation - but you also must be aware on their motives when around cliff-sides.
 * Unlike Default Servers, Survivors are allowed to use the Jetpack (Modern) in this Universe.
 * If you see a Moderator playing in-game with you - Pie them immediately and leave them for dead!

TL;DR
[Straight To The Point]: While this is rather long, read parts in the Mechanic Changes to get some understanding to how this Gamemode works - thorough reading may be required.

[Other Notes]: It is not required to read everything. If you wish to do so - do what pleases you.

[EDITS]: - N/A

Conclusion
And that concludes the Discussion.

But hey, this is only a suggestion! So if it does get accepted, do not take what is listed here as fact - as they are succeptable to change by the owner's decision - which I would guess be quite a lot...

Hopefully you guys like my suggestion!

Feel free to leave a kudo - either by love or liberty - I am not forcing any of you to like this.

=( Lost Ratchet )=

 