Board Thread:Suggestions/@comment-33346097-20181014021914

Contracts are here, and they give so much exp. The problem is, it costs cash. Farming? Way too boring. Why not add a money back system for contracts, in a matter of time. Depending on how fast you do the contracts, the more money you get back. This helps with the cash inflation problem.

Completed in less than 3 minutes: 90% cash back

Completed in less than 10 minutes: 66% cash back

Completed in less than 20 minutes: 50% cash back

Completed in less than 30 minutes: 33% cash back

Completed in less than an hour: 20% cash back

Completed in more than an hour: no cash back

About the big contracts, like kill 1000 zombies, which cost a lot, it is more balenced because you don’t have a lot of time to kill 1000 in 10 minutes, thus, making it not as op as getting. With smaller contracts for beginners, these contracts are easy, simple and fast, making cash easier to get.

What do you think about it?

Should I make the presentage curve steeper, or gentler, or do you think this shouldn’t exist as all? 