Leaper

Summary
The Leaper is a slow zombie with the ability to leap on survivors, disarming the survivor and dealing quick damage for the duration of the pin. It makes up for its low speed with its lightning-fast leaps, which can cover a large distance in a very short time. Since a survivor cannot do anything when pinned by a Leaper, it is a fearsome foe for any survivor.

Background Story
Arguments continue on if the Leaper of today is more deadly than the Hunter of yesterday. Although the Hunter's verticality may have granted it more of an element of surprise, the Leaper's lightning-fast leaps can catch survivors much faster, with little to no room for counter-attack. However, one thing that has been concluded is that these hunters in the darkness are not to be trifled with, and although they may appear to be frail and slow, everyone must know that first impressions are wrong. Blink for just a second, and the Leaper is upon you, tearing you to shreds.

Controls
Leap: The Leaper leaps forward at a fast speed, pinning and disarming whoever it lands on.

Consumes 20 energy.

Rip: Damages the currently pinned victim by 10 HP every hit at a rapid rate.

Consumes no energy.

Survivors

 * To avoid future Leaper problems, kill them as quickly as you can before they can surprise you later.
 * Using third-person to shoot them is recommended, as they are much easier to hit.
 * Pay attention if a teammate is caught by one and kill them as quickly as you can.
 * If a Leaper jumps at you and you don't have ammo, you the following ways to avoid death.
 * Use well-timed kicks and punches to stun and finish them off.
 * It is possible to "dead-stop" one by meleeing it in mid-air, but this is extremely difficult.
 * Time your jumps to dodge it until it runs out of stamina. It's harder for it to catch you this way.
 * Parkour to higher ground where one can't get you that easily.
 * Be warned as they can still jump nearly as high as you can.
 * Even if you just barely avoid getting pounced upon, you can still get caught due to lag or hit boxes.
 * If you happen to have a Fire Extinguisher and you are alone with a one, stunning it with it is extremely helpful.
 * However, if the Leaper goes in first-person, it may move around really quickly when stunned.
 * Keep your distance, and stay near other survivors.
 * Be aware of your surroundings, and watch those corners so you don't get surprised by a Leaper.
 * Using a Pipebomb will leave this zombie helpless and slow, making it an easy target for it to be picked off.

Zombies

 * Leapers can jump higher by looking up.
 * You could always play the waiting game. You don't have to play aggressively.
 * Surprising people from pouncing out from behind a corner is an option.
 * Charging towards them while they are distracted by a Brute is also a good opportunity.
 * Hold space to cover ground quickly, or rush a survivor.
 * Landing from above allows you to deal a decent amount of damage to a person, even if they're with a group.
 * If you look up and hold space at the right angle, you can pin down survivors on trees in Panama Beach.
 * Use your speed to zig-zag towards the target.
 * You can still jump when your stamina is depleted, but the height gained is negligible.
 * Try not to have low energy near survivors. Enough misses and you will be totally defenceless.
 * You require your prey to be pinned to attack it.
 * You cannot break down doors or windows, so try to get someone else to do it for you.
 * First-person can be advantageous at times.
 * In water, you can use first-person to swim extremely fast in it.
 * If you are stunned, you can move around extremely fast in first-person.

Trivia

 * This mob, in general, can be considered a replacement for the Hunter from R2D 2014.
 * This is the only mob to not have a basic attack of any kind.
 * A Leaper uses the Legendary Rogue package.
 * Prior to v0.6.6, the spawnrate for these used to be much higher to the point where it was just an infestation.
 * There's a three Leaper limit across every server, but this can be circumvented by just buying into the role.
 * Leapers used to have Immunity to a Pipebomb, but this has been removed in v0.6.8.
 * An unused hurt sound for this mob can be found in PlaceRebuilder's inventory.
 * There was a glitch in the past where one Leaper could pin 2 survivors at a time.