Board Thread:Suggestions/@comment-32918802-20181014235100/@comment-32918802-20181016202532

AnActuallyGOODBalancingSystem wrote: very confusing

part of it is because I'm kind of you know stupid

the other part is with all that information in your infobox holy shit

1. Less attachments please, I suggest having you start at normal arrows, then being able to buy explosive or flaming arrows. No rebel pose, burst fire, scope, or any of that other stuff besides arrow types.

2. Have the explosive arrows have a set damage on explosion please. RNG in combat is one of the worst things ever, period.

3. Remove the burst attachment, it's very broken and stupid.

4. Can the numbers get any weirder? exactly 5555 cash? 6565? What the hell? Make it a set number, for instance, 5500 or 6500.

5. More skins. PR. Needs. Money.

I love this suggestion however. I like the little backstory you made, the tips and trivia, the idle and firing models, and even the quote. I expect a very good future for you in terms of suggestion making. If you make this suggestion a little better, you have my kudos 100%. Your points are understandable.

1. Barely any weapons have a good amount of attachments to make the weapon more fun to use. I'd edit a few of them and make others more balanced (or removed). I like the idea of starting with regular arrows to use my concept of "Contact Damage" until unlocking/buying explosive.

2. Its either an RNG thing, or simply a specific range of what the explosion radius could be. I appreciate a good change like this, as I've also thought how stupid it would be to depend on luck in survival situations.

3. "BuT PR I WANt To SHoOT All My ARroWs AT Once!!!!!" too op, gonna nerf

4. They're to set your cash at random values to let the player save a few cash. Understandable though, will fix.

5. This is difficult as its like Katana; skins probably won't work too well. Yet i'll add more skins and make skins too