Board Thread:Suggestions/@comment-26252711-20171118161800/@comment-33333968-20171119035852

Erhixon wrote:  so here's my suggestion: This zombie will slow down any human players it hits, it's to support zombies by trying to slow them from a distance or if they get too close, he'll be able to slow them before locking them in place, though you better be careful, his stats is weak, knees weak and his arms are heavy. So here is Slinger/Slimer, his other leg is crippled, making him weaker andslower. To make up for his speed, he has a mutated arm, but his other arm has been ripped off. His mutated arm doesn't have any radioactive activity in it but rather is sticky and a bit acidic. he can't actually throw it. Every piece of blob is overloaded with slime-like substances. It bobs up and down.

Slime Effect: Whenever a survivor gets hit by Slinger/Slimer, they get a slowed effect. Whenever they get hit AGAIN by Slinger/Slimer, they won't be able to use ITEMS and deals 2 hp per second (lasts for 5 seconds), also on the second hit, it makes their screen hard to see

I think we need a zombie that supports zombies by slowing people down.

STATS

Type: Support

Price: 275

Reward: 45

Hp: 155

Stamina: Normal (100)

Walkspeed: 11

Spawnrate: 2.5%

Attacks: Claw [LMB], Sling [Hold LMB]

Claw: Basic Claw with a twist. If it hits an enemy, it will put them on slime effect. No stamina Consumed

Sling: What this does is it will spin your mutated arm to charge it up (Max is 3 seconds) and after it is charged, you will throw a blob of slime in an arch to an enemy, You have to actually have to aim in order to hit someone, luckily. It has a small AoE (area of effect) if it hits a person or an obstacle, applies the slime effect. 40 Stamina Consumed.

More whining kids are going to ask to buff this, I highly suggest you show this to the raccoons before the 90% of the community sashas begin whining for MORE zombie buffs.