Board Thread:Suggestions/@comment-31845343-20170521151015/@comment-29781728-20170521152419

Skorpion doesn't deserve to be in the bottom rank. And there also has to be some ties somewhere around here.

Tier 1:

SPAS-12 / AK-47 / Barret

 Minigun / Flamethrower

 Reasoning:

 The SPAS used to be by far the best weapon overall, but using the AK-47 and Barret over it against zombies is fine, and the Flamethrower and Minigun are both just as useful if not more useful as it in FFA.

Tier 2:

Dragunov / Thompson

Wingmaster

Skorpion / M16A1

Reasoning:

After playing quite a few games with the Skorpion, I can safely say it's a great weapon as long as you utilize the attachments, and in many cases I believe its damage output is a lot better than the M16A1's.

Tier 3:

DB Shotgun

Remington

M93R

<p style="font-weight:normal;">Reasoning:

<p style="font-weight:normal;">The DB has always been the best starter. <p style="font-weight:normal;">Secondaries:

<p style="font-weight:normal;">Tier 1:

<p style="font-weight:normal;">Rambo / Axe

<p style="font-weight:normal;"> Reasoning:

<p style="font-weight:normal;">Melees are simply too strong at the moment, and the Rambo and Axe are the best of the bunch.

<p style="font-weight:normal;">Tier 2:

<p style="font-weight:normal;">M202

<p style="font-weight:normal;">CK Swat / Steyr M

<p style="font-weight:normal;">Bell/Bat

<p style="font-weight:normal;">Reasoning:

<p style="font-weight:normal;">No idea why you put Bell above the Axe and Rambo, both are far superior. The Steyr and CK are tied as the Steyr is free, has great accuracy, damage, and range, and is much more reliable (more ammo).

<p style="font-weight:normal;">Tier 3:

<p style="font-weight:normal;">Colt

<p style="font-weight:normal;">Shovel

<p style="font-weight:normal;">Xmas Launcher

<p style="font-weight:normal;">Newspaper / Christmas Tree <p style="font-weight:normal;">Reasoning:

<p style="font-weight:normal;">Mostly niche.

<p style="font-weight:normal;">Zombies:

<p style="font-weight:normal;">Tier 1:

<p style="font-weight:normal;">Charged Brute

<p style="font-weight:normal;">Reasoning:

<p style="font-weight:normal;">No contest.

<p style="font-weight:normal;">Tier 1.5:

<p style="font-weight:normal;">Elementals

<p style="font-weight:normal;">Brute

<p style="font-weight:normal;"> Leapers

<p style="font-weight:normal;"> Reasoning:

<p style="font-weight:normal;"> Elementals are far more deadly and detrimental to survivors compared to normal Brutes - they have the ability to create a Charged Brute and both Fire/ElElms can disable and shred survivors (the ElElm moreso). Thus, I didn't split them up.

<p style="font-weight:normal;">Tier 2:

<p style="font-weight:normal;">Level >4 Normal Infected

<p style="font-weight:normal;">Edgars / Tickers

<p style="font-weight:normal;"> Reasoning:

<p style="font-weight:normal;">Upgraded normal infected are extremely lethal. Edgars and Tickers are both extremely annoying and can deal hefty amounts of damage.

<p style="font-weight:normal;">Tier 3:

<p style="font-weight:normal;">Level <4 Normal Infected

<p style="font-weight:normal;">Reasoning:

<p style="font-weight:normal;">Cannon fodder, but still quite powerful starting enemies.