Board Thread:Suggestions/@comment-32918802-20181202035828/@comment-32918802-20181203202603

AnActuallyGOODBalancingSystem wrote: let's see here

unnecessary and stupid, having to hire mods every event for minor player increases is just stupid since events are often. Even if some new players are exploiters, our current mods do this job fine and simply do what they are supposed to.

no >This isn't for every single event. By "event" I did not mean "every single event with a minor player increase", I meant "at any given point in time (an EVENT like CHRISTMAS, for example) where there is a drastic player increase introducing abusable to game-breaking features that cannot be normally handled with the current amount mods, extra ones can be placed in for a temporary amount of itme to settle the oncoming issue".

I said "christmas" and "events" to mark a point in time where, in example, a player-increase has shown to cause some effect that required players like me to send a modcall basically every 5-10 minutes due to countless and repeating problems.

I get your idea of how it is stupid since, yes, there is issues with having to get new mods who will only serve for a temporary amount of time. But try looking on the bright side; less flooding and gating with more crowd control over the countlessly-produced servers.

Because y'know, if theres an abusable glitch in debug chances are it might not be reported so it can be turned into free quota when the game releases.