Board Thread:Suggestions/@comment-31071422-20170212233627

⚠WARNING ⚠

This is a flamewar freezone, I would not appreciate any flamewars or arguments whatsoever which gets my thread closed down due to people arguing. I have now released a remastered thread of my previous tec-9 suggestion with newer stats and presentation. I would appreciate positive comments and no hate which lead to the fall of my other suggestion.

Summary
A submachine gun capable of decent damage and ammunition. Becareful though because this does chew through magazines very quickly leading to a downgrade of defense. Don't expect it to be the best because it is meant as a secondary not a primary. Although getting headshots is a big deal with most secondaries such as the tec-9. Compare this to a skorpion the tec-9 has low accuracy too but increased damage and a more slower fire rate.



TEC-9 STATISTICS

Type: Secondary Submachine Gun

Price: 28,000$

Requirement: Rank 12+

STATISTICS

Damage: 25

Range: 76

Accuracy: 50

Rate of Fire: 500 RPM (Semi-automatic mode)

Ammunition: 20/2

Customs

Attachments:

-Extended Magazine

+5 Bullets

Price: 3,500$

Skins:

-Grey Suppressor (Default)

-Darkiron (500$)

-Tacticool (500$)

-Duckhunt (Skincrate)

Tips
-Aim at the head for better damage, 50 DMG meaning with your 20 bullets you can deal 1,000 DMG. This can kill leapers in two bullets.

-Use this in close-quarters with weaker types of zombies.

-Reload time is 1.3 seconds giving you a advantage of quickly mow down unfinished zombies.

-With its 25 DMG and 20 bullets you can deal 500 DMG so you can kill five leapers.

-With the extended mag equipped, you can deal 625 DMG and deal 1,250 DMG through headshots meaning you can dominate one brute through one mag.

Trivia
-First secondary submachine gun.

-Has the only attachment which increases the amount of bullets.

-This is possibly a replacement for the UZI in the original.

-This is a close-range secondary.

-Useful for combining with other secondaries. 