Board Thread:General Discussion/@comment-39361725-20190607055646/@comment-35208486-20190613182003

One of the things I liked most about the WIP map was the giant highway and the open roads. Below is one of my screenshots, and the other picture is what I imagine the map could look like as a hopefully finished result.

In the zombie apocalypse, abandoned highways are often strewn with rows upon rows of abandoned cars that are way beyond salvaging. Some are upright, some are opened, some are completely flipped over for reasons unknown. In R2DA the maps that feature roads do not show a lot of abandoned cars. Now, I understand that this is likely done to prevent unnecessary lag but the ambience of running through a horde of cars away from an actual horde is something I'd like to experience in R2DA.

Holdout has that potential. I think it would be incredible to see a literal string of abandoned cars on that above highway and on the roads below. But, I still understand that lag can and will be an issue. Even if you can't put the literal rows of cars like the screen below, the abandoned (and maybe flipped) cars would still be a neat feature.