Board Thread:Suggestions/@comment-31780004-20180510175250

Some people are following Sanquo in that they want AI zombies limited to certain gamemodes. Others rally with AnAct to keep them in all gamemodes.

Why don’t we just rework them? That way, they’re not a problem regardless of what gamemode.

Change 1: Spawning Algorithm

More AI zombies should spawn based on the ratio of survivors to player-controlled zombies. The more survivors and the less PC’d zombies there are, the higher the spawn rate/spawn cap will be. The less survivors and the more PC’d zombies there are, the lower the spawn rate/spawn cap will be.

This is so that we don’t have, like, 20 AI zombies chasing after a single survivor.

Change 2: Less Coordination, More Pathfinding

Ten AI zombies are considerably deadlier than ten PC’d zombies. AI zombies. They gather into swarms and move together as if they are controlled by a hive mind. Their attacks are considerably more accurate and rapid than regular zombies when they’re in groups.

AI zombies should be less coordinated and have more routes. This should stop groups of 5-20 AI zombies all following the same route and being a massive, deadly force. Unless you’re equipped with a Chainsaw or an M249 - which most players don’t have - huge groups of AI zombies are harder to beat than Brutes.

Change 3: FIX SPRINTING 

The sprinting system is pure BS. AI zombies can essentially run infinitely if allowed to. They need to have a limit and a cooldown. This is their biggest problem. 