Board Thread:Suggestions/@comment-34249641-20180126142348

Based on:"The Charger" fom "L4D"

So what do we have? from L4D

Zombie:Common Infected

Ticker:Boomer

Leaper:Hunter

Edgar:Smoke

Brute:Tank

Stalker:Jockey

Elm:(Might be) Spitter

But no charger....

Name:The Ram

HP:Admin's Decision

Cost: Admin's Decision

Reward: Admin's Decision

Walkspeed:15

Spawnrate: Admin's Decision

Attacks:

Headbutt:

The Ram it uses it's head deal 20 DMG  to any survivor that is hitted by it's hardened head,consuming 5 energy.

Key to activate (LMB)

Charge:

The Ram will charge towards their targets,the first victim to get hit,will be knocked and will be damaged,taking out 80 HP,the other victims that gets hit by the charge will be knocked and will

take out 20 HP. Consumes all The Ram's energy. Charge speed is 32.

Key to activate ( Admin's Decision)

(Passive)Exhausted:

After a charge,The Ram will be unable to move,making an easy target for survivors

Key to activate (None)

Ram:

Due to its hardened head The Ram won't take much DMG to a head shot,unlike other zombies

so you won't have to worry about head shooters

When doing the "Charge" ability,this might be a good oppurtunity to dodge explosives or tomahawks,jerry cans and molotovs. "Charge" also might be a good way to escape from miniguns and M249's just by charging towards them or just run away.

The "Charge" ability can't be stopped by a trip weapon or punches and kicks

Survivors:

When the Ram is exhausted,take this oppurtunity to kill it,if u haven't kill it and it starts moving just use your trip weapon or punch and kick to disable him before it evens starts to deal DMG

The "Charge" ability can be stopped by the ice staff or ice gun.It not that difficult

Details:SOON 