Board Thread:Suggestions/@comment-30248084-20180729105038

Introduction
Hey everyone, well, assuming if anyone pays attention to suggestions these days. So I had been thinking this for quite a while on a revamp towards the Survivor's Death system wit hthe addition with the defibrillator. I am aware that there will be mixed feelings for this to be a thing - so keep in mind: This is a suggestion, which is not considered to be even official. With that said, let me describe more indepth.

Everyone is aware on the current Defibrillator - Purchase it, Use it once and it's gone. And most of the time, they are generally wasted if either (1. They were AFK) or otherwise (2. They could not get/use vitamins or any healing item before being swarmed and taken out) when you revive a player. For another topic related to the Defibrillator, when you revive a downed Survivor, you honestly gain nothing out of the Revived Survivor - which is utterly bullshit since the majority revived are experienced players.

To keep this as short as possible for TL:DR's, I will split this into a few sections with detailed listings on what changes there will be - in my perspective, of course - with a TL:DR section near the Conclusion.

Survivor Death System - Revamp
Near-Death: While the original concept works just fine, a faint Defib icon would flash over the existing skull and bones decal - this is to help new players on which item is required to revive a survivor.

Besides a name-change & having a defib icon flash on top of the Skull & Bones now and then, you do not have to worry on any major changes here - and this kind of feature can be disabled if it gets irritable.

Fatality: For this one, there will be indefinite changes. One, There will be chances on a Survivor to not be revived at all - which completely depends on how the Survivor is killed by a specific mob.

However, The chances given are completely depending on the mob that killed you. The listed below will show you which would give higher/lower chances of 'Fatality' - for which you are unable to be revived:
 * Deaths by Zombies, Leapers, Edgars, Elementals, Stalkers have a 5% chance to not be revive-able - In general, you do not need to be concerned of getting this as it is rare to get one.
 * Ticker's Explosion has a 30% chance to not be revive-able. Chances may increase if hit directly from a Ticker Charge than getting blasted by the explosion.
 * For Brutes, You will have a 20% chance to not be revive-able from his basic attack. However, if they throw their club and get a direct hit, it will guarantee a 100% chance on not being revive-able. It's suppose to break every bone in your body, like you can even survive that at all, but it should be unlikely to happen if you are very careful.

$100 Kill Reward Upon Revival: Unlike getting a $50 when you kill a survivor, any survivor that is revived from another Survivor, will have an increase in Kill Reward by x2 ($100).

I just figured instead of getting nothing upon killing a revived survivor, why not just have a 100 dollars stapled on any revived players to be relevant and - well, worth - to kill again?

Defibrillator - Revamp
x3 Use-age for Defibrillators: Instead of using one single use - and possibly regretting it, the Defibrillator will have a 'Power Bar' at the bottom center to show 3 uses.

Of course, survivors that have the 'Red' Skull and Bones cannot be revived. The changes for this could make teamwork more susceptible - which will be further explained in the next one below. The more use-ages just makes this defibrillator more useful. However, purchasing price might be increased.

Charge Defibrillator: While you can just click to revive someone if the situation is dire, the Survivor is Capable to 'Charge' the pads (rubbing them together) - which will show a fully animating Bar as shown here.

What use is the bar for? The better the charge (From Outside of the lines, to the very center) is the better the HP given to a fallen Survivor & cash reward. The listed differences will be here:
 * Red (Outside of the Yellow Lines): Gives the Survivor the default HP while you gain the default cash.
 * Yellow (Between the Lines): Gives the Survivor about half of his HP back while you gain x1.5 cash return of the regular cash you earn.
 * Green (Center Lines): Gives the Survivor 2/3rds of his/her HP back while you gain x2 cash return of the regular cash you earn.

NOTICE: The Bar would be very fast, so chances of getting either Yellow or Green will be difficult

TL:DR
[Death System]:

(1) To make things easier for noobs, a decal of the defibrillator will flash over the skull & bones of fallen survivors.

(2) Basically a more realistic way of dying, and for the Defibrillator to work accordingly.

(3) Adding a reward to revived survivors to not be pointless when killed.

[Defibrillator]:

(1) Has 3 uses than just one (just for, but price might be increased.

(2) A charge bar which increases the HP of the survivor revived while giving more cash to the Survivor that has revived the player.

[Other]: So as the usual, if you feel like reading some bits, feel free to do so - but some reading MAY be required. You do not need to read everything!

Conclusion
So that concludes the discussion.

Why would I suggest this Revamp? For one thing, this can help people to actually be more 'helpful' and work as a team with some irresistible cash reward if they do it right, zombies can get an extra bit more when they take out Revived Survivors.

The images I have shown are made by myself - with the acception of using PR's decals (which took me some time), but they are a quick make - so do not take this quality for granted - if it even does get anyways. xD

Well, hope you guys enjoyed this suggestion.

Feel free to leave a kudo by your liberty - never do force anyone to.

=( Lost Ratchet )= 