Board Thread:General Discussion/@comment-34385287-20161230200538/@comment-27168563-20161230202728

Magi RobloxG wrote: 1. R2DA Bosses always glitches in any way possible.

2. Elementals can't die in water.

3. Tickers can die to molotovs but not to flamethrowers.

4. Rhisnow can body slam survivors w/o no contact.

5. Rhisnow still flings & dies, even if defib spamming does not work on Rhisnow anymore.

6. You lose oxygen, even when your head is above the water.

7. Rambo knife can trip zombies but can't use it to escape an edgar or a leaper.

8. Elementals can die to flamethrowers.

9. Flamethrowers works in FFA.

10. Xmas launcher does at least 150+ damage & its only supposed to do 100 damage.

11. Snipers can use a night vision attachment, Remington has that attachment but Dragunov does not.

12. Frozen water on Foxriver or Winter Wonderland doesn't insta-kill, but any other map that has frozen water does.

13. The chances of getting frozen & drowning underwater.

14. Rhisnow randomly flings you off the map with it but only Rhisnow can respawn back to map.

15. Lord Pumpkin Jr. is very easy & gives you amazing prizes (Boopacks, event items, a lot of money & exp) while Rhisnow is very difficult & gives you trash prizes (Lots of empty chests, snowballs, barely any armor in the chests, regular trash items, money up to 500 cash, and a little exp)

16. Survivors at very low hp, beaten Rhisnow, icicles still appears after Rhisnow was defeated. An icicle kills you instantly just before you open any of the chests. In Lord Pumpkin Jr., the other mobs & his attacks usually disappear instantly just before you open the chests.

17. Rambo knife doesn't have the throwing ability yet & you can't trip survivors in FFA.

18. When the wheels in Kingstreet when doing camp falls in the water, it respawns, but when it falls on the frozen water, it glitches the gamemode where there's no possible way for the survivors to win.

19. PlaceRebuilder thinks R2DA is perfect while R2D/R2DA community constantly sends complaints to PlaceRebuilder how bad the bugs & glitches are in R2DA.

20. Using combat takes more energy than using melee.

21. When a boss map or a minigame is created, everyone would constantly vote yes for it, but when a new map is added, everyone will constantly vote no b/c they think its cancer or terrible (I'm not joking & that's what everyone else usually thinks about those maps in R2DA).

Listing & gonna re-edit more examples of PR logic in a later time. 1. But that's anything, any game can have glitches, it's just a part of developing, you gotta take into consideration that bugs aren't always the easiest to kink out.

2. Agreed

3. Agreed

4. Meshes don't have the best collision, they have an invisible outline, coming in contact with that is enough, mesh parts work somewhat like unions in terms of collision, that and client sided lag

5. This has to do with physics, ROBLOX doesn't have the best physics engine to date, not yet anyway

6. Sure it makes no sense, keeps it all balanced though, he doesn't want you in the water is really what it gets at

7. This is for balance reasons, tripping and freeing someone from an attack that is SUPPOSED to be deadly can't compare, if the rambo could save you, everyone would use it. And being a leaper or an edgar wouldn't be worth it anymore.

8. More than likely an oversight

9. So do miniguns, spas shotguns, ETC

10. Depends on the range, he also claims that the stats are not final. Once again you also gotta consider that developing isn't as easy as saying "DO 100 DAMAGE EXACT!"

11. Not all attachments are done of course, more are to come, it's not like the game is close to it's final product, many ROBLOX games never reach their final product, usually staying in beta

12. Because in the 2 listed maps, those aren't considered "Out of bounds". It's not the fact that "OH ICE IS MEANT TO KILL YOU NO MATTER WHAT IN THIS GAME!" It's a matter of, oh I don't want players going here!

13. Once again mesh collision isn't great. But I'm pretty sure he used magnitude which even then maybe the radius is a wee bit too big, nothing a little nerfs can't fix though

14. K sure it isn't fair, but both things are thanks to physics, it isn't supposed to happen.

15. You can thank math.random and what it likes to put in each chest, I assume Place has a table for what goes into chests

16. Not everything is gonna be polished to perfection when it's first released, take into consideration that BUGS EXIST! He probably left it like that because it doesn't really matter, round's over anyways.

17. I hope you're joking on this one

18. That's called a bug, that will more than likely be fixed by Place

19. What kind of creator doesn't think their game is perfect...? If not perfect, good. Not ever game has to cater to you or the community, the game will have glitches and bugs and that's why it goes through many different versions. They get fixed slowly slowly and that's all there is to it.

20. That makes sense though, it takes more stanima in real life to punch to actually HURT something than to swing a small fire axe

21. That's not the developers fault though