Board Thread:Suggestions/@comment-35208486-20180408200954

Hello again lads! You might remember me from that weirdly formatted WWI HMG Post. Anyways, thats not why im here. Im here to propose some new maps that still follow a WWI Theme. I hope this turns out better than the HMG suggestion, and I thank you for your feedback and time to read this proposal.

- TheSopwithCamel

''Go over the top in one of the deadliest battles of the First World War! Hundreds upon Hundreds of soldiers have fallen in the desolate wasteland that was once a flourishing French landscape. Shoot away at zombies or the enemy while you hide in sniper trees, fight in the trenches, or melee others atop destroyed British Mark IV tanks and fallen aircraft. Its not a pretty location to die. ''
 * Somme River Trenches

Farmhouse style map but more open and slightly larger. Decoy trees best for sniping or hiding. Fallen planes and destroyed tanks offer variety of areas to fight on. Trenches are small enough for the truck to cross. Players and zombies will always spawn in opposing trenches. Some zombies will spawn in artillery craters.

Campaign turns all survivors into French or British soldiers (cosmetically gives every player the British/Guard Panther Brodie Helmet or the French Adrian M15 Helmet) fighting on the Western Front. Players must survive an onslaught zombies or zombies dressed in German WWI Uniforms (Stahlhelm M1917 or the Pickelhaube helmet). Players that fall will turn into German soldiers or zombies. After the enemy onslaught, the players that DO survive must now take their turn going over the top and raid the enemy trenches and kill the "surviving cowards". After that the round is over.


 * 1) Round 1: Survive an onslaught of soldiers or zombies. Minimum of 100 soldiers or zombie spawnings. Players can NOT go over the top.
 * 2) Round 2: Enemy artillery will rain down on the survivor's trenches, so players must move around and take cover otherwise they will die. Lasts 2 minutes.
 * 3) Round 3: When the artillery stops, players that survived will now go over the top and make THEIR rush to the enemy trenches and kill a certain amount of zombies or soldiers. If completed, the round is over. If not, the dead win the war.

Reference Pictures NOTES - ''Legend will tell you it was the Canadian Pilot Roy Brown, Historians will tell you it was Australian Ground Gunner Cedric Popkin, Comic strips will tell you it was a funny looking dog flying a doghouse. A DOGHOUSE of all things! Fight against the dead in the little village where the most famous Flying Ace of World War 1: The Red Baron, was brought down for good.''
 * thumbs-prod.si-cdn.com/j3TVZp8…
 * upload.wikimedia.org/wikipedia…
 * i.imgur.com/gZKNBSx.jpg
 * i.telegraph.co.uk/multimedia/a…
 * gwydir.demon.co.uk/diaries/ima…
 * All mobs except hunter and normal zombie are disabled, for a more period play-style fitting to WWI.
 * Village of Vaux-Sur-Somme

Large size like Shoot'em Up Town, with one half being the village and the other half a road that parallels a wheat field. Very open map, with very few places to hide. Include the Baron's Fokker Dr.1 in the field as a historical trivia/information that relates to the setting. Players will always spawn by the Baron's Dr. 1 while zombies spawn elsewhere in the map.

Campaign has every player who isn't a zombie spawn in the field near the Baron's plane where they must find a radio to call for help, then survive for a period of time against a horde of zombies, both AI and player controlled. If players survive in time, two AI Mark V tanks arrive to help survivors escape.

The easiest of the campaigns. Similar campaign to an older R2D map, where players spawn near a small airstrip and survive by calling in the airplane, rescuing the pilot's teddy bear and then escape on the plane.


 * 1) Round 1: Players will spawn and must locate a morse-code transmitter (which spawns in random locations through the map) to call for help.
 * 2) Round 2: Players must survive for a period of time before the tanks arrive.
 * 3) Round 3: When tanks arrive, players have no more than two minutes to get in the tank. If completed, the round is over.

Reference Pictures -
 * pierreswesternfront.punt.nl/me…
 * farm6.static.flickr.com/5646/2…
 * i.dailymail.co.uk/i/pix/2014/1…

''Free on tuesdays, but a timely visit to see old relics and weaponry turned into a bloodbath when an unknown museum worker accidentally opened the rear door and let the dead in. Good thing those old guns and weapons still have uses! Run or fight in close quarter combat situations where every corner can earn you a hiding spot or a one-way-ticket to your untimely death and eventual respawn.''
 * Great War Museum

Large map with close quarter stations like Casius Outpost. People can get easily separated, which allows hunters and Edgars some prime hunting grounds. Various floors, halls and rooms display objects of war. Main hall displays 3 tanks, an upper level where players can jump on hanging aircraft (Sopwith Camel, Fokker DVII, SE5a, etc), Halls and rooms can display vintage uniforms, weapons (which can not be used), unexploded items of interest, some miscellaneous stuff. Outside the museum is a medium sized parking lot enclosed by a gate.

Campaign requires you to find gas tanks, hammers, and spare parts to fire up a freshly restored British Mark IV tank, French Saint-Chammond Tank or German A7V tank (randomizes per round) that the players can escape in. Guns and cannons on tanks can not be fired. Acts like a helicopter, once you're in you are free from damage by zombies unless you bail. Tank is AI driven.


 * 1) Round 1: Players must find old sticks of TNT from broken displays to blow up a tank's display case.
 * 2) Round 2: Players must search the museum to find a number of hammers and fuel tanks to fire up a randomly selected tank.
 * 3) Round 3: When a tank is fixed, the tank will be AI driven and proceed to escape.

Reference Pictures
 * 1.bp.blogspot.com/-ZgdSWlR7Yzw…
 * www.warbirdsnews.com/wp-conten…
 * c8.alamy.com/comp/D17PH5/inter… 