Board Thread:Suggestions/@comment-32528393-20170611161523

So this way of calculating accuracy is to fire all the weapons (in a testing place) at their max accuracy. Make a dummy to test it on and make the bullet holes permanent (probably spelled that wrong), and calculate the percentage of bullets you fired that landed on the dummy. Add this to V 1.0.0 pls (note: Make sure you fire the whole mag with their spare one)

and give credit, too

Stole this from csgo lol, so give credit to Hidden Path Ent. and Valve 