Board Thread:Suggestions/@comment-31524869-20170103044428/@comment-31018335-20170103235732

Qwerty-To-Twelve wrote: QuienesSombra wrote: For once, a thought through suggestion, however...

Not even joking, this is pretty weak, and what would the controls be for three abilities? The puddle would be good for area denial, if it didn't only do three damage and used all your stamina. Also, you didn't include a duration for the puddle.

The barf would be useless, unless all the survivors are using first person and you sneak up behind them. The range is too short, and a 130 HP zombie will get shot down quickly, especially once people learn how the zombie works.

The heal isn't good. Why would you want to waste stamina healing a normal zombie? It's best coupled with a brute, and the healing isn't even that much. Leapers and Edgars don't have enough health to take advantage, as a couple shots and they're dead.

The explosion is just a non-gimmicky Ticker, except it doesn't have nearly as much impact.

This zombie would be as useless as the original boomer. At least faster than an orignal boomer. But yes, there will be changes, which is why I gladly take things in consideration.

the puddle causes 3 damage per milisecond for a reason, because it's instantanious, even standing there for a couple of seconds would get you to 3/4ths of your health as a survivor. But if you want it doubled to 6 and damages every second, then that's fine.

What do you expect this mob to do? Go up to them and give a high five? The barf isn't as useless unless you really need it, and it is advised to use when up close for better reliance, and for the player to be 'tripped' will be enough time to be swarmed by other zombies, incase you never thought of it. I would increas the HP by 185, but it's a support zombie, not an official offensive class.

And the heals, that is completely your own decision whether to give them  a health regeneration or not, which hence, they can heal a target one at a time by their choice on who needs it. Otherwise, this might have a change for the Bloater to be stationary, while spewing out the rejuvenation solution on many zombies until energy is drained entirely, consumption requiring -25 Energy, while the drain is -6 Energy every second until completely drained, and restoring +45 HP per second until Energy is depleted

I know it isn't like the Ticker explosion, and well placed. At least this would affect 'Everyone' in that area instead of instantly killing them when someone makes it 'burst', and it shouldn't. But it would place consideration on distance when using melee weapons which makes that attempt bitter if you want to risk that much of it..

So lastly, controls, I seem to failed to place them.. thanks for reminding me, I thought I missed something in this! xD

So anyways, to use Acidic Puddle will use the [Q] key, Bile will be set on the [E] key, Rejuvenation will properly be set on the [F] key. So easy to reach keys on the keyboard to cast the abilities.

As the usual, comments are greatly appreciated! :) Might as well only keep the heal. Other abilities are too weak unless sufficiently buffed. You can basically run-jump over the puddle, and bile is simply too gimmicky to work. The only niche this zombie has is healing a brute (and the range is too small on the heal for that to work) or suiciding when you are near someone to deal damage (just like the good ol' C4 crawler strat). However, seeing as place barely adds anything suggested on here, I guess I'll just leave this alone.

This zombie would be good on NoMercy though, you could hide in the dark and barf on people :))) otherwise, I don't see the point in it.