Talk:Home Page/@comment-26715074-20160709203022

Porta Coeli II needs an urgent fix, or simply be removed from the game for now.

Besides its controversy for reacting badly to lag (involving falling off the map, being throw out, etc), like most recent maps added to the game, it suffers alot from horrible design. The map is ridiculously small and suffocating, with little breathing room, and with only, i kid you not. Three zombie spawnpoints.



They are extremely close to eachother; two being inside the wrecked room, and one on the outside, but still really sticked to the other two. The problem with them being so close togheter and being so few, is that the special zombies (Brutes, Leapers, Edgars) are disabled on this map, leaving only common zombies to take on the survivors on their own. Now, this would be fair and understandable in such a small map, if it wasn't so easy to just spawncamp the two positions. This is even worse when you consider the initial number of players that are selected to be zombies (which is usually 3 to 6 players) which is fairly low, and the fact that the ammo is unlimited on this map (replenishes itself every 40 seconds).

I just cannot understand how these low quality maps are just being accepted by place into the game, they are just broken and lazy. Foxriver Prison suffers the same problems aswell, but not as badly as Coeli. And other maps like Mogadishu Transit and Panama Beach are just hard to call any good at all. Besides Terminal Decay having one the most confusing designs and ammo table locations, i find it a fun and enjoyable map in the end.

I hope Place takes this in consideration, cause he also did this in the past aswell. There were ton of horrible maps like Buried Alive, DeadPlaza, Caved In, Arcade Town, etc. And knowing this, hopefully more excellent maps like No Mercy, Toy Factory and the classic City actually get added.