Board Thread:Suggestions/@comment-31524869-20170209011904

Ok, Ok! So I am still stuck in the past of the old R2D, but quite honestly, I really enjoyed them in the game. Maybe if their revamped in a way, maybe they can make another appearance? (I know PR will add them himself if he feels like, but i want to see the Public's thoughts if they find it acceptable or ludicrous). So, lets get to the topic of things:

- Weapons/Items To List -

I. Katana - [WEAP]

'''II. Monk's Staff - [WEAP]'''

'''III. Straw Hat - [ARMOR]'''

'''IV. Drinkable Teas - [ITEM]'''

- I. The Katana -

The weapon that everyone knows and loves, and truely despises when used in FFA, the Katana is the most iconic weapon of Japanese Culture for it's grand marvel on durability, effectiveness and since it's a melee weapon, the perfect close-quarter combat weapon in the Apocolypse. It was on such high demand, R-Brainwork has taken many schematics of the weapon and have made the weapon in a more accessable way - but with the greatest forging and crafting, it is, as usual, pricy.

Theoretically, this will be around $32,000 Cash, available to ranks 15+, the original had a 30 HP Damage (per tick), so I thought +25 more damage shouldn't hurt. It has a ~0.5 swing rate, maybe the length equal to an axe at the consumption of half of a quarter of energy when used (if you used all your energy, equals to 8 executive slashes). This can hit to up to 3 targets, does not cause tripping.

'''- II. Monk's Staff -'''

The Monk Staff is used by many Buddhist/Shaolin monk trainees/disciples/masters throughout history. It shows their religion on their discipline, defensive precautions, and a good whack-on-the-head tool to make students listen or just for the sake of hitting. In the apocolypse, however, takes a different route - which is basically a Defense weapon to keep you and yuor group safe. Just.. make sure you don't bonk your fellow survivor's head..

At around $12,500 and available to ranks 10+, this is relatively a new weapon I am inserting, the damage would be around 35 HP Damage (+20 for headshot), and is basically the best 'Stun' weapon, unless you count the Rambo and Shovel, but with a great length, you can hit a zombie farther than the Shovel or Rambo and have a much better effect. But the energy is a Quarter of consumption when used, and remarkably can stun up to 4 mobs alone, if you do not waste your energy.. (Yeah yeah, inb4 rip-off of those weapons, rest in peace, yetta yatta yatta).

'''- III. Straw Hat -'''

The Straw Hat has been one of the basic hats in the Asian culture to protect them from the ever hot sun when they do their traditional harvest so many centuries ago, and has ideally been the most iconic hat to this day for apparel. Today, it seems Straw Hats are the new fashion.

In the old R2D, the HP buffs may not really be necessary, so it will have some editting. the HP Bonus it will give will be an assumption of +50 HP, while the Energy Boost, will only double, with a slight increase of Energy Regeneration by 0.50 (If you all agree). Not Fire-Proof, so.. yeah, stay away from Elementals. The cost will generally be $80 per unit and as the old mechanic in R2D, will remove your current hats if equipped.

'''- IV. Drinkable Teas -'''

These classic tea's have been apart of the Asian's historical and traditional drinks since the very discover of it, it was much popular, too, in Europe during the days as U.K is prone on Tea because of it's herbal benefits. Today, they may not be produced often, but they are still Nature's best liquids to help you in some dire needs - just make sure you do not run with it, you will spill. Choking hazard if drinking while running (ok, that part I am joking on, but imagine that. xD).

These items would be like the Juice's properties, but revamped. there are two kinds, Green Tea and Herbal Tea. I will explain in the very order: Green Tea (Green) is basically an energy Giver, when consumed, it does not really give you that 'Boost' from the juice, but it increases your Energy Regeneration rate by 70% for 10 seconds, which is useful when dealing with hordes with a melee weapon, the effects will stop and energy regeneration will return to normal when the 10 seconds are passed. Herbal Tea (Red) is a very healthy kind of tea and very beneficial, when drunk, for around 20 seconds heals the user by +2 HP every second (which is 40 HP regenerated health given). The effects will cease when effects end, or when a zombie damages a survivor to stop the effects.

The Drinkable Teas can be purchased in the Store for around $65 for Green Tea, as for Herbal Tea around $75 per Item, they are stackable, and like Pills/Juice/CandyCane, can be consumed on-the-go.



Hope you enjoy this discussion, here are some pictures on their appearances.

Models, Meshes and textures are credited to those who made them.

What you guys think? Yes, or Nay to have them?

- Qwerty-To-Twelve 