Board Thread:Suggestions/@comment-30248084-20180410182816

'NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that audios such as these will likely even be in the game at all. TL;DR is included in this discussion!'

Good Afternoon ladies and gentlemen. So for this discussion, it will be around adding more audio's for R2DA. For which you may say - generally for the projectiles we shoot out of our guns! Basically the audios would be bullet flying/ricocheting sounds - which can be heard from the links I would provide below here, which are founded by AudioJungle (Royalty Free):

- Bullet Fly - (Sound Pack)

- Target-Hit - (Sound Pack) - No. 1: When the player is hit directly from opposing player

- Target-Hit - (Sound Pack) - No. 2: When You Make a direct hit on a hostile target

- Bullet impacts/ricochets from metal/wood/concrete/glass etc - Both found in AudioJungle.Net

Why are these important? Typically, you cannot see (but your own) bullets and only the sound of their - or your own - guns. This only adds sound effects to tell WHEN or perhaps WHERE you are being shot at - preferably for a more realistic touch while the rounds do not need to be visible at all.

Another note would be for when you get a hit on a particular target. I can admit, perhaps the little 'ticks' for when you hit a hostile player/mob, it isn't all that satisfying for some players - which is why perhaps this can get a spotlight as well. Like if your shots sound more damaging than hearing these 'ticks' when you hit and kill a target.

Annoyed by the sounds or just do not want them on? It's easy - you can enable/disable this in the options for your choosing at any day at any time or change then to the Original (current in R2DA). Or otherwise, this could be a cosmetic feature purchaseable for a cheap amount of robux - for business wise on PR's behalf.

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[TL;DR]: Listen To Audio And State And Vote Your Opinions.

Well, not much else from this point on.

What do you guys think?

=( Lost Ratchet )= 