Board Thread:Suggestions/@comment-31780004-20171206140645

Summary
In Old R2D, the Stalker was known for being a frail, stealthy zombie with the power to grab survivors. Since then, as the SANI virus continued to develop, the Stalker has evolved resurfaced. Its stealth and ambushing capabilities have significantly improved, but its new muscle structure prevents it from kidnapping survivors like it used to. It’s only able to drag survivors now, but it’s still just as dangerous.

Abilities
Grab/Drag - Deals no direct damage, but allows the Stalker to drag a survivor around. The Stalker’s stamina drains at a slightly fast pace while holding a survivor, and its walkspeed is decreased. The Stalker cannot jump or climb while dragging a survivor.

Bile - A new attack in the Stalker’s arsenal, enabling it to deal damage. Pressing Q shoots the stalker’s bile in the direction of the mouse. It costs 25 energy. If a survivor is hit, they take 10 damage and their screen is obscured by the bile for 4 seconds. Bile duration does not stack.

Camoflauge - The stalker can color itself, change its body material, and even become transparent to avoid detection. This system is a little bit flawed because of its large/blocky body, but it can be useful in some situations. Pressing E will change the Stalker into the color and material of the surface that the mouse is on. Pressing E on transparent surfaces or in the dark will make the Stalker transparent (approx. 0.5 transparency to be exact). Camoflauge costs 10 energy. 