Board Thread:General Discussion/@comment-25526200-20180428033428/@comment-29781728-20180428163027

I've always hated essentially every weapon's stats, along with R2DA's grinding. I agree with most of this except for the Minigun and the FAMAS.

The issue with R2DA's balance is that unlike most other similar games, if you want to have the best experience possible, you essentially have to ignore 50% of the game's weaponry.

Like, there's no reason not to skip everything other than DB, Wingmaster, Flamethrower, SPAS-12, and then the M249, and maybe the Bat, RPG, Chainsaw, Karambit, et cetera (secondaries are for some reason far more balanced than the primaries).

These changes would be a step towards making R2DA more fun in general.

However, I would instead recommend that refilling a Minigun at an ammo table takes up the whole ammo table, and only grants you one mag of 150. This would make it more powerful in bosses and usable in most rounds, but still not a valid choice for longer gamemodes like PvE or Survival.

The FAMAS shouldn't be a high DPS version of the AK. The AK is an accurate, high DPS version of the FAMAS. The FAMAS' reload time and RoF clearly show that it should be focused more towards having less damage per shot, but higher magazine size to balance out the RoF and long reload time. I still stick with my original FAMAS buff idea from so long ago - ammo to 42/1, damage to 28.