Board Thread:Suggestions/@comment-29377347-20180419010033

It doesn't make sense when a enemy shoots you while not aiming at you. I thought of PR improving the Third Person View animations so it makes it for realistic and interesting. I also think PR should add bullet lazors from an enemy firing to be aware of who is shooting you. Similar to the Phantom Forces Third Person animations. Let me know what to improve on. ​​​  