User:LeSunPraiser

Useless shit
Hired Jailbreak Wiki Bureaucrat and Admin - August 5, 2017

Hired Galderhorn's Wiki Admin - February 3, 2018

the profile of the guy who made that memorial page
Welcome to the profile of LeSunPraiser, formerly known as SomeChillGuyHere. Home of a guy who just likes anime, the current holder of master shitposter (sounds retarded, but it is what it is), and the guy who likes Shadow of the Colossus. There really isn't much to my profile other than pretty good music. (if you consider it music)

You can talk to me about anything you like, which I guess includes hate, but your kind of wasting your time trying to make me think that I'm a degenerate and making me think I'm a lower class. Feel free as long as it isn't the below:

'''Don't try to talk to me about any drama thats happening in the wiki or discord. I don't want to get involved in it or touch the topic. Especially the latest one's.'''

  

Will update soon
Valus= "Raise thy sword by the light... and head to the place where the sword's light gathers... There, thou shalt find the colossi thou art to defeat."

Information
Valus is the nickname given to the first colossus. Located a short way directly south of the Shrine of Worship, this humanoid colossus makes its home on a flat area accessible only from climbing the vines and ruins dotting a tall cliff.

Walkthrough
Valus is walking further south from Wander at the beginning, not having noticed him previously. It will notice him eventually, however, when it reaches the south wall and turns back around, so go ahead and get its attention by whistling to it (the same button used to call Agro) or shooting it with an arrow. Dodge its club if it gets a chance to swing it at Wander - one hit with the tree-sized cudgel means instant death on Hard mode, and a severe health loss on Normal.

Valus' right leg is armored, but the back of its left leg is fully exposed. If the sword is equipped, it will reveal something further - a minor sigil slightly further up. These spots are not actual weak points, but they do play an important role in allowing the player to reach higher places. Start climbing the leg and stab the point once over it; the colossus will briefly kneel to the ground, giving Wander a good opportunity to climb to one of the platforms on its back. Use these to rest and recover stamina, but don't get thrown off (crouching prevents this).

There are two smaller platforms above the bigger one; Hard mode players will want to jump off the right one to reach the weakspot on its arm. For Normal, keep climbing to reach its upper back and head; the major sigil will start to glow. The colossus will often buck violently to throw Wander off, but keep holding on. If his stamina is low, retreat to its upper back and maintain balance. A few good stabs in the head's weakpoint will finish the first colossus for good.

When it falls to the earth, a layer of darkness will erupt from the fatal wound, covering the colossus from head to toe. Several black tendrils will also pour forth from the same space and head for Wander. They cannot be outrun, and they embed themselves in Wander in seconds, rendering him unconscious. Before he reawakens in the temple, Wander hears Mono's voice again.


 *  Time Attack times in Original and PS3 version(Normal, Hard): 2:30, 2:50
 * Time Attack times in PS4 Remaster (Normal, Hard): TBA, 2:45

Trivia

 * Valus is the only colossus that is shown to have any form of wildlife near it, as there are several hawks continuously circling around its head.
 * Valus is one of only three colossi that wield a weapon, the other two being Gaius and Argus. It is also the only one of the three whose weapon doesn't resemble a sword.
 * Valus stands at roughly 70 feet/21 meters tall, making it the fourth shortest of all the colossi. It shares physical similarities with both and Argus.
 * Valus' roars sound very similar to the bellowings of a bull, reflecting the developer nickname, "Minotaur A".
 * Valus is the most centrally located of all the colossi, with the absolute center of the The Forbidden Lands map being located in the northwestern corner of the Autumn Forest intersection between the longitudinal line between E and F and the latitudinal line between 4 and 5. The four squares surrounding the center of The Forbidden Lands are therefore E4, E5, F4, and F5; Valus is located within F5.
 * Valus and Gaius are the only colossi with major sigils on their arms. However, those are exclusive to Hard Mode. Argus and Malus come close, but they have minor sigils on their arms, not major.
 * Stabbing Valus in the back of its leg twice will trigger the cutscene where it falls over and the music switches to "The Opened Way". If the player only stabs Valus in the leg once and is quick enough, they can climb up Valus and slay it with "Grotesque Figures" still playing.
 * Valus has received some criticism due to the platforms on its backside. Many fans claim that it's unrealisticly convenient for platforms to be built on its back so that it can ultimately be climbed and felled. However, this is somewhat justified by the fact that the colossi are made up of rock, soil, and abandoned architecture, so it makes sense that their design would be somewhat flawed/architectural and consequently, convenient.

Quadratus= "Thy next foe is... In the seaside cave... It moves slowly... Raise thy courage to defeat it."

Information
Quadratus is the nickname given to second colossus, resembling a bull and mammoth. Its lair is just north of the Shrine of Worship, underneath the great bridge at the bottom of a giant canyon.

Walkthrough
Agro is with Wander this time, but her speed is not needed here. Approach the colossus on foot; once Wander is close enough, the beast will rear up on its hind legs in an attempt to crush him. This reveals the bottom of its hooves look vulnerable. Shoot any of these spots (even its back two hooves have these) to make the colossus fall down to a spot where you can climb up onto it.

The player's stamina has increased since the fight with Valus, but only marginally; don't let it run out. There are small platforms jutting out of its legs, but it's very easy to fall off of them. Head along the side of the colossus to its back, where the first Magic Sigil awaits. Run up close to the center of its back if Wander is low on stamina.

The last weakpoint is on its head. It's difficult to take it out with one stamina meter; as before, retreat to its more stable back to recover if Wander's stamina becomes too low.


 * Time Attack times (Normal, Hard): 4:00, 4:30

Trivia

 * As well as being the first quadrupedal colossus, Quadratus is the first colossus that can be fought with Agro.
 * Quadratus is the only colossus to break out from behind a wall upon Wander's arrival. Barba is behind a wall initially, but rather than breaking it down like Quadratus, the wall slides open for Barba.
 * Quadratus is the second tallest of all the colossi, standing at a rough height of 98ft/29.9m. The only colossus that stands taller is Malus, who is almost twice as tall as Quadratus' highest point.
 * Tip to tip, Quadratus is roughly 140ft/42.7m long, making it the second longest quadruped after Basaran.
 * Quadratus shares something in common with Basaran; they both have weakpoints located on the bottom of their feet which must be exploited in order to gain access to their weakpoint sigils.
 * Quadratus makes a lot of elephant-like roars and bellows.
 * Along with Gaius and Wander, Quadratus made a cameo appearance outside of Shadow of the Colossus in the 2008 PS3 game LittleBigPlanet, where Quadratus can be downloaded as a costume.
 * When Wander is on the land bridge going from the Shrine of Worship to Quadratus' area, the water will appear blue. However, when Wander approaches the other side of the bridge, it will turn a greenish shade. *If Wander jumps off here and lands in water that is deep enough for him to survive the fall, Agro will have to run on her own down to the beach. Strangely, when Agro gets to a certain part coming down to the beach, she will fall off the ledge but will be unharmed, despite the near 100 foot fall.
 * On the back of the Shadow of the Colossus PS2 case where it shows screenshots of the game, Quadratus' early design can be seen in one of the screenshots on the case.
 * If Wander falls to the ground after doing significant damage to Quadratus, it may attempt to flee from him.
 * Quadratus is one of the main icons for the game, as it appears in most of the promo pictures and advertisements.
 * Quadratus is currently the only colossi whose Hard Time Attack goal has not been changed for the PS4 Remaster.

Gaius= "Thy next foe is... A giant canopy soars to the heavens... The anger of the sleeping giant shatters the earth..."

Walkthrough
Gaius will often attack Wander with its "sword" - a massive pillar of rock in place of a right hand - by swinging it and bringing it down to the earth with a massive crash. The obvious thing to do here is to run up the sword to start the ascent towards its Magic Sigil, but there is a complication to this strategy: after running all the way up the sword, the way up is blocked by a great band of stone around Gaius' right wrist. To proceed, the barrier must be shattered.

In the center of the arena, there is a peculiar shimmering plate. Prompt Gaius to swing its sword down upon this plate; once it brings its weapon down on the solid plate, the force of the impact will shatter the barrier around its wrist. After this happens, Gaius will almost always perform the sword attack again; make sure Wander is not on the plate this time, as the sword will simply crash off of it. Note that if Wander is too close to Gaius, it will preform a stabbing action into the ground versus an overhead swing; it must do the latter to run up the sword so Wander can start climbing. The player may wish to get the weakpoint on its midsection before the one on the head, though it can be a trickier jump than it looks.


 * Time Attack times in Original and PS3 version (Normal, Hard): 6:00, 5:00
 * Time Attack times in PS4 Remaster (Normal, Hard):TBA,6:30'''.

Information
Gaius is the nickname given to the third colossus, resembling a knight. Its lair is a tilted arena in the middle of a giant lake in quadrant E2.

Trivia
Phaedra= "Thy next foe is... In the land of the vast green fields...Rows of guiding graves...It is giant indeed but fearful, it is not."
 * Gaius is one of only three colossi that wield a weapon, the other two being Valus and Argus. Gaius is also the only one of these three that will never drop its weapon; Valus drops its weapon during its death sequence, and Argus is disarmed by Wander during their battle. This is likely due to the fact that Gaius' weapon is either physically a part of its body or grafted onto its right hand; either way it appears to be permanently attached to Gaius.
 * Gaius has the farthest reach of any colossi (excluding the four that use projectile attacks) due to both its height and the length of its sword.
 * Unlike the majority of colossi, Gaius' appearance isn't animalistic; it somewhat resembles a human in proportion and stature.
 * Gaius stands at roughly 97ft/29.6 meters tall, making it the third tallest colossi after Malus and Quadratus.
 * Gaius is one of the more popular colossi amongst fans due in part to its great height and the fact that the fight is essentially a deathmatch between two swordsmen held within the confines of the lofty arena wherein Gaius resides.
 * Gaius' popularity may also be due to the fact that many players view the fight against Gaius as the first "proper" fight in the game; Valus and Quadratus are seen somewhat as training colossi in that they are more designed to allow the player to become accustomed to the controls as well as the game's mechanics and physics. Gaius, by comparison, is a tougher opponent, especially given that the puzzle of breaking its armor is trickier to discover than either Valus' or Quadratus' weaknesses.
 * Gaius makes a lot of different noises; as with most colossi, it bellows and roars a lot. Some of the noises it makes are similar to those made by roaring bears.
 * Gaius is potentially the furriest of all 16 colossi; most of its body that isn't covered by armor has fur on it, and even when the armor on its arm is broken, it can be seen that beneath that armor is more fur. Going by this, it is possible that most of Gaius' body is covered in fur, rather than in specific places like the other colossi. There is, however, a bald patch of tough skin on the inside of its right arm.
 * Gaius is the only bipedal colossi that doesn't have hands. Its right hand is connected directly to its sword and its left is like a stump with some stone armor protruding from it, which appear vaguely resemblant of very crude fingers.
 * Gaius and Valus are the only two colossi with major sigils on their arms, but those are exclusive to Hard Mode. Argus and Malus come close, but they have minor sigils on their arms, not major.
 * Along with Quadratus and Wander, Gaius made a cameo appearance outside of Shadow of the Colossus in the 2008 PS3 game LittleBigPlanet, where Gaius can be downloaded as a costume.
 * In the PS4 Remaster, a trophy can be earned from defeating Gaius without shattering his wristguard.

Information
Phaedra is the nickname given to the fourth colossus. This large, horse-like giant makes its home in a vibrant alcove dotted with a few ruins in quadrant G5 of the map.

Walkthrough
Agro is at Wander's side once more, but much like the battle with Quadratus, she is not a major component of the fight. (This is, however, the last time she will not be needed - the three other colossi she can make her way to will require her speed.) The conspicuous ruins seen earlier do indeed play a part in getting atop the colossus. Stand at the entrance of one of them, get Phaedra's attention by whistling (or with an arrow or two), and hide from its view when the colossus approaches the entrance. When it's close, head inside the ruins and go to one of the three other exits (preferably the one opposite the one entered, but any will do as long as Wander remains undetected). If done correctly, Phaedra will squat down and attempt to look inside the entrance it last saw Wander go in. Now Wander has a chance. There are two options here:
 * 1) The first is to sneak outside while Phaedra is looking in, climb up its small "tail", and go up to its neck. Wander's sword will indicate a place on its neck where he can stab to get the colossus to lower its head, letting the player proceed to its weakspot. Be conscious of stamina.
 * 2) The second is to remain at the entrance Phaedra saw Wander go in and quickly jump onto and climb up one of the two rock columns dangling from either side of its head once it looks down. This will take Wander right to its head weakpoint and is highly recommended for Time Attack on both difficulties
 * Time Attack times in Original and PS3 (Normal, Hard): 5:30, 5:00
 * Time Attack times in PS4 Remaster (Normal, Hard): TBA, 6:15

Trivia
Avion= "Thy next foe is... It casts a colossal shadow across a misty lake... as it soars through the sky...To reach it is no easy task..."
 * Phaedra stands at a rough height of 89ft/27.1m, making it the joint fourth tallest of all the colossi along with Pelagia. Only Malus, Quadratus, and Gaius are taller.
 * Phaedra's total length is around 100ft/30.5m.
 * Like Pelagia, Phaedra possesses a set of skeletal ribs protuding from its underbelly.
 * Phaedra makes very unusual sounds; when stabbed by Wander, it makes a very high-pitched, almost deer-like whining/yelping sound. The noise is somewhat similar to that made by Phalanx when it dies.
 * The fight against Phaedra is similar to the fight against Barba; in both instances, Wander must lead the colossus to the entrance of some ruins which he must then hide within. He then has to wait for the colossus to bend/kneel down and peer into the entrance of the ruins in an attempt to find him. By leaning down to search for Wander, Phaedra lowers its head, making the two rock columns dangling from either side of its head accessible (in the fight against Barba, Barba's beard acts as the same point of access), allowing Wander to climb up them and onto the colossus.
 * The two rock colums dangling on both sides of its head could be reins, since Phaedra is a horse-like colossus.
 * Dormin's riddle describes the location which houses Phaedra as having "rows of guiding graves", yet none can be found. However, it is extremely likely that the ruins in which Wander hides from the colossus is one big tumulus, also known as burial mounds.

Information
Avion is the nickname given to the fifth colossus. Resembling a bird of prey, this agile colossus is found in a foggy lake in quadrant H4, perched atop one of several tall ruins jutting from the waters.

Walkthrough
Initially, Avion will do nothing but watch Wander from its lofty perch. Shooting it with an arrow, however, will drastically change its disposition; a direct hit will cause the giant bird to take to the skies and eventually divebomb the player. The lake is dotted with several platforms in sets of three just barely sticking out of the water; be on the middle platform when Avion swoops down for Wander, and jump. Be sure to hold R1 to hang on - it's a long way down if he gets shaken off, and he may not be so fortunate as to hit water.

Hang tight as the colossus soars through the air. Let Wander's stamina recharge when possible, but keep pressing R1. The weakpoint on its tail is somewhat easy to take out, but its wings are very dangerous - a reasonably-charged stab will usually result in Avion doing an extended barrel roll in the air, leaving Wander hanging upside-down on the tip of its wing. If his stamina runs low, quickly retreat to safety once its wings spread out.


 * Time Attack time in Original and PS3 version (both difficulties): 5:30
 * Time Attack times in PS4 Remaster (Normal, Hard): TBA, 4:15

Trivia
Barba= "Thy next foe is... A giant lurks underneath the temple... It lusts for destruction... But a fool, it is not."
 * Avion is one of only two colossi who has a visible, mobile mouth. Dirge also has a moving mouth located on its underside.
 * Avion is arguably the second most peaceful of all the colossi; it only retaliates after being hit itself. Incidentally, the most peaceful colossus is also the only other one that flies: Phalanx.
 * Avion is the most easternly situated of all the colossi. On the map, Avion's lair is in line with Dirge (Dirge is in B4 while Avion is in H4; there are no other colossi in-between them), although the two are at completely opposite sides of the map. Putting Avion and Dirge in such positions may have been intentional, as the two are quite different to each other in a number of ways. Avion flies, lives above a lake close to the Shrine of Worship and is relatively peaceful until it is provoked. Dirge on the other hand lives underground in a cave within the sand far away from the Shrine of Worship and is probably one the most aggressive colossi in the game, as it is constantly trying to kill Wander.
 * Avion is roughly 140 ft/42.7m long, with a wingspan of about 116 ft/35.4m.
 * Avion is one of the fastest of the colossi, potentially the fastest of all 16.
 * Avion is a popular colossi amongst fans due to the experience of having to cling onto it whilst Avion circles the lake at high speed with "A Despair-Filled Farewell" playing.
 * Avion makes a lot of bird-like screeching calls, which bear a passing resemblance to the cry of a falcon.
 * If Avion is stabbed on the part of the wing near its head, it will screech and turn its head to look at Wander.
 * If the player doesn't fire an arrow at Avion and leaves it perched on the tower that it begins on, Avion will not move, regardless of how close to that tower they get. If Wander does this, Avion will watch him swim around the lake from its perch in a similar manner to how Malus follows Wander's movement (unlike Malus however, Avion is able to freely rotate through 360 degrees and won't attack on sight as Malus will).
 * Avion is the only colossus where Wander doesn't attack a part of its body that would be anatomically fatal. All other colossi are stabbed in the head, spine, or chest, but Avion is only being stabbed at the tips of its wings and tail, thereby terminating its balance and flight.
 * Avion is one of only two colossi who has three major sigils in Normal Mode. Phalanx is the other. Hydrus and Malus each have three minor sigils, but not three major.
 * In the 2005 E3 demo version of the game, Avion was the 4th colossus and Phaedra was the 5th, according to the statues in the shrine.
 * The song "Silence" plays during the battles with Avion, Hydrus, and Phalanx, arguably the three most peaceful colossi in the game.

Information
Barba is the nickname given to the sixth colossus. This bearded giant is found in a remote temple in quadrant D6 of the Forbidden Lands.

Walkthrough
Barba will be right next to Wander as the battle begins (unless another way down was taken), but it is not likely aware of him yet. Take the advantage and get a head start. The goal is to reach the far end of the temple hall. Three walls stand in Wander's way, and he must climb them quickly; the colossus will follow him and smash them apart as it walks through them (a cutscene will play the first time it does this).

Once at the far end, seek cover in the small alcove built into the wall, and get out of sight behind a pillar. Get Barba's attention if necessary (whistling is recommended, as the player can remain hidden), and eventually Barba will look for Wander by putting its left hand down on the ground and lowering its beard. Jump out of hiding quickly and onto the beard Hard Mode players will want to go for the hand as well). Barba has a weakspot on its lower left back as well as its head. It will try to throw Wander off plenty of times when going for the head, but the spot on its back is even more dangerous, as it's harder to get to a place where stamina can be recovered.


 * Time Attack times in Original and PS3 version(Normal, Hard): 3:30, 6:30
 * Time Attack times in PS4 Remaster (Normal, Hard): TBA, 6:00

Trivia
Hydrus= "Thy next foe is... A ruin hidden in the lake...A ripple of thunder lurks underwater..."
 * Barba is the first of only two colossi that are fought underground; the other is Dirge.
 * Barba is the only colossus to use their fists as their primary weapon; Argus does use its hands to attack, but only after it has been disarmed.
 * Dormin uses the line "It lusts for destruction..." to describe both Cenobia and Barba.
 * Barba is the only colossus to emerge from behind a wall that opens upon Wander's arrival by itself. Quadratus is behind a wall initially, but rather than it opening as it does for Barba, Quadratus breaks it down. This door will remain open during the duration of the fight (although it remains too high for Wander to climb over, meaning that Wander cannot enter the chamber that Barba emerges from), which means that Wander cannot escape the chamber once the fight begins. However, it will close after Barba has been defeated, allowing Wander access to Barba's body on the lowest floor in order to enter Reminiscence mode and exit the chamber afterwards.
 * Barba stands at a rough height of 80ft/24.4m and shares physical similarities with both Valus and Argus. Barba, however, is the largest of the three.
 * Barba makes sounds very much like that of a bellowing, roaring bear.
 * The major sigil on Barba's head is off center and directioned incorrectly; it's more on the left side of its head, and vertically points slightly to the left as well. This may have been done on purpose as Dormin says, "But a fool, it is not." The left side of the brain is responsible for logical thought.
 * From the location in which it is fought, Barba is one of three colossi that cannot see the pillars of light that the fallen bodies of other colossi emit, with the other two being Kuromori and Dirge.
 * The fight against Barba is similar to the fight against Phaedra; in both instances, Wander must lead the colossus to the entrance of some ruins which he must then hide within. He then has to wait for the colossus to bend/kneel down and peer into the entrance of the ruins in an attempt to find him. By leaning down to search for Wander, Barba lowers its head, making its long beard accessible (in the fight against Phaedra, the two rock columns dangling from either side of its head act as Barba's beard), allowing Wander to climb up it and onto the colossus.
 * Barba is unique in that it is the only colossus which Wander doesn't have to weaken, disable, provoke, hit, or attack in a weak spot in order for him to gain access to its weakpoint sigils. Barba will simply follow Wander, kneel down once he is inside the ruins, and Wander can then climb up its beard, which leads directly to its sigils.
 * Barba's walking speed is faster than Wander's running speed.
 * If Wander doesn't do anything while Barba is kneeling down, Barba will eventually smack the area above Wander to draw him out.
 * Barba is the bulkiest out of all the bipedals, having huge biceps, a heavily-built upper body, and chunky legs.
 * Barba has some small horns on its head. They appear to be sculpted.
 * Barba is the only bipedal colossus that has no weapon.

Information
Hydrus is the nickname given to the seventh colossus. Resembling an electric eel and a Catfish, this colossus swims in a giant, murky lake at quadrant D1.

Walkthrough
Hydrus will be swimming deep underwater when you Wander dives in. There is no special way of luring it up - just swim around above it and eventually it will make a pass at Wander. When it does, the player will have to grab on, but doing so isn't easy. The colossus is protected by three giant electric spikes protruding from its back, which activate a sphere of highly-damaging electricity when submerged. The only safe spot is the area of fur at the end of its tail.

Once Wander's been dragged through the water, the colossus will swim around at the surface of the lake, going in and out of the water to try and dislodge Wander with its electrical spikes. The sword will show you a small place where the player can stab at the base of each spike to disable them, but be very careful; this requires a near-fully charged stab at least, and the electricity will deal a massive amount of damage to Wander if he's too slow. One may not have time to disable all three spikes before Hydrus dives back underwater, which will eventually force Wander off. The colossus will eventually resurface, however, and Wander doesn't have to disable any spikes he took out previously. When one finally makes their way to its head, they'll find its only major sigil. Hydrus will continuously bob its head up and down in the water, so time stabs thoughtfully, as the colossus cannot be stabbed when submerged.

Time Attack times in Original and PS3 version (Normal, Hard): 12:00, 8:00 Time Attack times in PS4 Remaster (Normal, Hard): TBA, 7:30

Trivia
Kuromori= Eighth Colossus Basaran= Ninth Colossus Dirge= Tenth Colossus Celosia= Eleventh Colossus Pelagia= Twelfth Colossus Phalanx= Thirteenth Colossus Cenobia= Fourteenth Colossus Argus= Fifteenth Colossus Malus= Sixteenth Colossus
 * Hydrus is one of only two colossi that are fought in a body of water; the other water-dwelling colossus is Pelagia.
 * Hydrus is the first of three limbless, serpentine colossi the player faces over the course of the game, the other two being Dirge and Phalanx.
 * Hydrus is the second longest of all the colossi after Phalanx, with a estimated length of some 280ft/85.3m.
 * Hydrus is one of the furthest-situated colossi from the central Shrine of Worship and is also one of the most northerly of all; Argus and Celosia are roughly as far north as Hydrus.
 * Hydrus makes a lot of whale-like noises.
 * After being defeated, Hydrus' body is seen sinking to the depths of the lake in which it resided. However, upon revisiting the lake after Hydrus has fallen, its body will have risen to the surface again. This is so that the player can enter Reminisence mode if they wish to do so. This is also true of Avion and Pelagia.
 * Prior to Wander entering the lake and initiating the fight, Hydrus can be easily spotted due to the fact that its three electrical spines discharge electricity even before the fight begins. However, if one observes Hydrus before the fight begins, it remains totally stationary and will only move once Wander enters the lake and Hydrus' introductory scene plays.
 * Hydrus is the last colossus, until Cenobia, to have an intro scene that shows the area where the battle takes place.
 * Of all 16 colossi, Hydrus is the only one that Wander is capable of rendering completely harmless; once its three electrical spines have been nullified, Hydrus has no other means of attack and will no longer be able to inflict any damage at all. It will continue to make passes at Wander as though it is still capable of electrocuting him, but since it cannot do this, it merely passes beneath Wander without him taking any damage.
 * While all colossi have all or nearly all of their health in their major sigils, some colossi have minor sigils which count as a very small percentage of the colossus' health. Hydrus is a unique case, however, as the three minor sigils behind each electric organ combined is nearly 35-40% of its total health.