Thread:Padxru/@comment-25064756-20190416040548

Attachment For Guns: Bullet Types (Not Elemental) Type: Permanent Attachment For Projectile Weapons That Can Reload Possibly A New Slot.

= Possible Values. Acc = Accuracy, you get the idea.

Bullet Weapon Attachments For (SMG, HG, AR)

Hollow Point - 

+ 15 Damage For Normal, Edgar And Hunter

- 10 Damage For Tanks, Ticker, Stalkers And Elemental

If specialized damage not possible: + 15 Dmg, - 20 Range

Armor Piercing -

+ 15 Damage For Tanks, Ticker, Stalker And Elemental

- 15 For Normal, Edgar, Hunter

If specialized damage not possible: +5 Dmg, +20 Range

High Velocity Rounds -

+ 30 (10, 20) Acc, + 20 Range

- 10 (5) Damage

Bullet Weapon Attachments For (Snipers E.G Reming, Dnuv, 50cal)

AP Rounds -

+ 30 Damage For 'Tanks, Ticker, Stalker And Elemental

- 20 (30,40) Damage For 'Normal, Edgar, Hunter

If Specialized Damage Not Possible,  + 20 Damage, - 10 Accuracy, - 10(20) Range

High-Velocity Rounds '-

+ 40 Acc, + 30 Range, - 10 (20) Damage

Bullet Weapon Attachments For (LMG: Minigun, M249)

Box Fed Mag -

+ 15 (25) Bullets Per Mag

- 1(2) Movement Speed, - 10 (15,20) Acc, - 10 (15,20) Range

High-Velocity Rounds -

+ 20 Acc, + 20 Range,

- 10(15) Accuracy AP Rounds -

+ 20 Damage For 'Tanks, Ticker, Stalker And Elemental

- 10 (30,40) Damage For 'Normal, Edgar, Hunter

If Specialized Damage Not Possible,  + 15(10) Damage, - 10 Accuracy, - 10(20) Range

Buckshot Weapon Attachments For Shotguns

Birdshot -

+ Pellets x 1.5(2)

- 3(4,5) Damage, - (Half Acc or - 2/5), - 30 Range

Flechette -

+ 20 Accuracy, + 20 Range

- Pellet Decrease (20%,30%) OR - 2(3,4) Damage

Note :

'Not to be confused with elemental bullets, I suggested this due to the fact that a lot of weapons both primary and secondary are lacking decent attachments. Adding this could, in turn, give R2Da players more of a tactical thought process instead of just clicking ready and shooting blind.' 