Board Thread:Forum Games/@comment-30517583-20180202102714/@comment-30517583-20180203090059

PeridotIsWithYou wrote: Eight US armed forces with me. All with as many flashbangs as they can possibly hold.

Five with M249s (which we will assume will be as effective against Charged Brutes as they are in the game) and the other three (and me) with Benelli Super 90s (which will probably be as strong if not stronger than the in-game SPAS-12s).

We're going to assume that the military has dealt with these threats before and know how to play around a Charged Brute (only peek from behind cover and extremely quickly dive back behind it to dodge the club). As long as none of my allies are stupid, they won't go close range and we can just kite the Brute.

Assume that this is the first time that the world has ever caught sight of these monstrosities.

However, against the wishes of the brigadier, you show your squaddies the classified footage of the brute in action. Your squad will now have basic knowledge of brute hunting, but you can expect the backlash back at H.Q to be severe.

Your squad deploys in a half-ring around the brute, and steadily force it back towards a dead end down the road, keeping it from retaliating with short bursts of fire. One M249 is hit by shrapnel from a nearby club impact, and you leave him behind to be picked up by the ambulance.

Your squad's basic knowledge of stacked fire being more effective against brutes ensures that the Shotgun bearers make sure that they advance in tandem with the LMG users, and averts a potentially dangerous situation from arrising.

Knowing that it will become a sitting duck trying to break out, the brute decides to make it's final stand.

Seizing it's chance as your squaddies are forced to break the encirclement due to a capsized truck blocking the road, the brute heads towards an apartment to the side of the road.

You only now hear the screams of the occupants as they realise that they are doomed.

No plan ever survives initial contact.

What do you do? Your actions will decide the lives of more than just your squad.

- Charge and Flashbang.

- Light him up.

- Call in Reinforcements to Extract the civilians.

- Follow and Harrass.