Board Thread:Suggestions/@comment-30248084-20180112051537

''DISCLAIMER: The following discussion is only a suggestion, and is not considered to be official or accepted by PR. Changes by community request (by a majority) will be done if it ever needs to be. TL:DR is included at the end.''

​​Hello ladies and gentlemen, and another suggestion surfaces to around mobs. However, I have mentioned something like this many many months ago, with both positive and negative feedback. Ever since I showed a few images you may have seen - it got me curious to do them again, except in a better and more well explained approach. Let me get to the chase:

The mobs that will be introduced are nothing other but the same - except that these four mobs are exactly the same shape and form, but appear and behave differently. The mobs I will introduce is the (Real) Edgar the Magician (Smoker), Thrax (Ticker), Constructor Bob (Digger) and finally, Deadlock (Leaper). Both of these mobs will be - on some ocassions - harder to kill and very lethal, but they shouldn't be any different than their original mechanics. So let us go to the statistics:

[ - - - - - - - STATISTICS & ABILITY EXPLANATION- - - - - - - ]

- - - - - Edgar The Magician - - - - -

Appearance: Magician in tattered clothing with a hat and cape

Health: 150 - (x2 more than Smoker)

Energy: 100 Units - (Normal)

Walkspeed: 26 - (+2 more than Smoker)

Spawnrate: 0.035%

Reward: $50 Kill - (+$25 Save) | +5 Tickets

Attacks: Claw, Tongue

- - Unique Special Ability - -

(Passive) Green Tongue: Nothing special, but to show the color of tongue. Is this the Real Edgar?

Direct Approach: Casting tongue will be more direct to where you click, however casting it's tongue out will be the same as a regular edgar. This will cost 20 Energy.

Swift Reeling: If managing to catch a Survivor, pulling survivors is much faster by x1.35.

Vanish:Consumes 50 Energy. If the Edgar is under immediate threat, it can cough up a cloud of green smoke (poisonous to survivors and damages as if they were near a Ticker - except they have coughing sounds) and periodicly goes invisible. While invisible, it consumes 5 Energy a second - but any direct actions such as casting tongue, attacking randomly or jumping will cancel out Invisibility. Lasts until Energy is completely drained and making the target visible again.

- - - - - Thrax (The Ticker) - - - - -

Appearance: New Hazmat uniform, appearing to have a pale-ish white color than being completely yellow

Health: 875 - (x2.5 more than Ticker)

Energy: 50 Units - (-50% less than Ticker)

Walkspeed: 12 (-4 less than Ticker)

Spawnrate: 0.02%

Reward: $75 Kill | +8 Tickets

Attacks: Claw

- - Unique Special Abilitiy - -

(Passive) Plutonium Cloud: Visual effects. A small, barely visible white cloud surrounds the said-Ticker.

Reinforced: Reinforced hazmat suit and helmet with Kevlar vest increases health, making this mob capable to take more punishment than it's counterpart, but much slower than the actual Ticker and consumes more energy to jump with the weight, which requires 25 Energy to do a jump.

Plutonium Radiation: Much devastating if exposed for too long. Damages health the closer you get to a total of 8 (2 when at a far distance) per second, which is deadlier than it's basic attack. Radiation range is normal alike to the Ticker.

Plutonium Waste: Forms larger puddles than Radiation Puddles when tanks explode and killing the said-ticker. Longer time length to naturally go away, but consumes a whole Fire Extinguisher to remove puddles.

- - - - - Constructor Bob (Digger) - - - - - 

Appearance: The looks of a construction worker, with a backpack on it's very back.

Health: 510 - (x1.5 more than Digger)

Energy: 50 Units - (-50% less than Digger)

Energy Regeneration: Very Slow!

Walkspeed: Approx. 24 - (Normal)

Spawnrate: 0.015%

Reward: $80 Kill | +7 Tickets

Attacks: Sharp Claw

- - Unique Special Ability - -

(Passive) Self-Motivation Sound:​ Sound effect. If you can understand clearly from the deep moaning and grunting, it sounds like a little hymn of "Bob The Builder" as a sort of 'joke humor' easter egg whenever it moves.

Demolisher: +35% more damage inflicted to Fortification Structures and able tp take down doors faster while inflicting +5 more Hp Damage. However, Charge (trip) and the Burrow capability will be disabled for this mob.

Gravestone (Structure): Costing 50 Energy and $250 Cash, this acts as a secondary random respawn point which depends on how close a survivor is. Any zombie respawning on this gets x1.5 increase of either health or damage. With a total of 100 HP for the Gravestone, this is easily destroyable by conventional weapons & melee interactions from hostile survivors. a maximum of 2 can only exist unless destroyed.

Shiv Trap (Structure): Costing 25 Energy, $300 Cash & -75 of your own HP, the mob digs into the ground, rips some of it's pointy and sharp ribs out of itself and plants them into the ground. Can be placed pretty much around anywhere - but more useful when near windows or doorways where properly concealed. Damages -15 HP a second to any survivor that walks over them, and can only be destroyed by explosive damage or by using Kick ([Q[ Key).

- - - - - Deadlock (The Leaper) - - - - -

Appearance: Appears to look like a modern assasin, but with a hood and gasmask on it's head.

Health: 250 - (x2.5 more than Leaper)

Energy: 150 - (+50% more than Leaper)

Energy Regeneration: Slow

Walkspeed: 6 while crawl & Crouch-walk - (Normal)

Spawnrate: 0.025%

Reward: $65 Kill - (+$15 Save) | +6 Tickets

Attacks: Leap/Jump, Rip

- - Unique Special Ability - -

(Passive) Metallic Sound:​ Sound effect. The said-Leapr's face is covered my a mask, and will sound slightly metallic than a normal leaper's growling/hissing.

Angular Trajectory: Useable while clicking the [C] Key and consumes 20 Energy to change. Changes the Deadlocks position to either crawling or a crouch-like stance. Crawling will allow the zombie to leap as any other Leaper, while Crouching will allow the Deadlock to jump very high than the Edgar to most tall buildings or areas, just like the long extinct Hunter. Both these positions can be walkable, but very slowly. Jumping and leaping consume normal energy as any Leaper.

Stealth: Useable by holding [Shift] Key. Hides the player's nametag while muting any sound you make, but consumes 10 energy per second. This does NOT make your body invisible!

Enraged: Useable by clicking [R] Key. Increases damage you deal by +8 HP Damage while slightly increases your body sixe by 0.05 studs. Drains 15 energy per second, but you make more noise and your nametag can be seen from a farther distance than normal.

[ - - - - Questions That You May Be Concerned With - - - - ]

Why Are The Mobs Seemingly Overpowering?

They wouldn't be for long if you focus on them immediately and have the best weapon. With the difficulty of these mobs is what makes them rare - they are difficult to kill most of the time - but it's by adding more challenge in them is what makes a experienced player in the first palce. Besides, in Old R2D, we had the Edgar make an appearance now and then to change the tides of battle (Sort of).

What Is With The Addition Of Tickets As A Reward?

These can be collected to partially help you ready yourself for any other upcoming event that PR may come up with, however you do not get much of a significant amount of it. Tickets will be recieved just like cash when you kill a mob, so no one will be stealing your kiill that you have deserved.

Why Must The Constructor Bob Sing That!?

Just to troll Survivors. What else? xD

Why Would I Suggest This?

As usual - I LOVE having more challenges in R2D:A, especially to survive such great odds against game-changing zombies like the Digger and Jolt - but sometimes they are not enough. I loved when there was an 'Edgar' mob for the smokers with slightly better stats and effectiveness against other survivors, and I believe we could have something as such again - only on R2D:A. Perhaps there should be an even such as Zombie Hunt or something to get achievements or a better reward for this to make sense, but this is JUST a suggestion after all.

'''[TL:DR]: Read Stats for each mob and do small reading on Abilities. Once you read enough, post your opinion via Comments.'''

And that concludes the Discussion.

Hopefully you all enjoyed my suggestion.

Feel free to leave a kudo, whether love or liberty, I never do force you to like it.

=( Lost Ratchet )= 