Board Thread:Suggestions/@comment-30248084-20180522003757

[NEW] - Mob Suggestion: Beast
'''NOTICE: This is only a suggestion and is not even considered to be completely official. It is unlikely that a Mob such as this will likely even be in the game at all. TL;DR is NOT included in this discussion!'''

Howdy once again ladies and gentlemen. So for this discussion will be around a new zombie addition for the game. And for this particular mob I will be discussing is named the Beast (Yeah I know, the Old Brute's name, but it sounds much better than the word "Demon"). Well, come and see what this suggestion has to offer!

Summary
The Beast is a quick, durable but extremely dangerous zombie which has the ability to inflict serious damage on survivors at close range or to even disarm them. It's twisted claws are sharp enough to tear some of the most sturdy armors, or cut flesh so fine to cause serious bleeding. It's Charge can go through a few survivors at a time while unleashing a horrendous roar to disarm survivors for the Zombie's advantage.

Unlike all of the zombies, it's attacks are capable to ignore the Survivor's Melee Immunity. The only downside - which should be most fortunate - is that it's energy regeneration is slow and a very low spawnrate to be the most uncommon before the Brute.

If used and played carefully, it could be even more threatening (and devastating) than a Charged Brute itself.

Background Story
Although the Beast is just as rare as the Brute, it's own appearance is only just a rumor due to no one living to tell the tale about it. Until more experienced survivors encountered it. It was called the Beast for a reason - not that it was neon green as the brute, but how it can ravage through a lone survivor with ease while shattering many when attacking groups of survivors with nothing other than it's twisted claws, antler-like head and it's ear-splitting roars that can be heard from miles.

For zombies, it's a Brute's best friend. For Survivors, they need more M249's.

Controls & Abilities
Rake: The Beast slashes its terribly formed claws into into a single target, inflicting 14 points of damage.

Consumes no energy. Ignores Melee Immunity!

Swipe: The Beast swipes it's malformed arm into any closest survivor(s) in it's arm's range (at around 1-2), which deals 20 points of damage while flinging/stunning the survivors.

Consumes 35 energy. Ignores Melee Immunity!

Charge: As the ability name suggests, the Beast lowers i's head and charges like a bull, it's walkspeed increased to 28 until it's energy either is drained or stops manually back to it's default speed. Any Survivor in it's path will be flung/stunned and have 10 points of damage inflicted.

Consumes 3.5 energy per second unless manually stopped. Consumes 18 energy if a Survivor is struck by the Beast successfully. Ignores Melee Immunity!

Bleed [Passive]: The Beast's attacks have a chance to cause Bleed Effect by a 20% chance. When foisted on a target, it causes 5 points continuous damage until 35 points of damage is dealt. Blood drops will fall from the Survivor to show it's effect visually. Countering this effect is to use the Medkit to stop the effect immediately - if not, use pills to buy yourself some time or to go through until effect diminishes..

Consumes 10 energy automatically when it's done successfully.

Stun Resilience [Passive]: The Beast's change in it's structural anatomy has a chance to resist stuns from all sources 60% of the time. In short - not all the blows you will do will guarantee a 100% chance in stunning, which will be based on luck. It's better to just shoot at it than confronting it head on.

Survivors

 * Don't be blinded by the 175$ kill reward, as good as it is; it is a genuine threat when facing it alone - with other zombies harassing you as you focus on the Beast.
 * If you do encounter one, it is advised to keep your distance at all times. It is most recommended to not use any form of melee action as it has some resistance to Stuns
 * As the Beast has some resilience to stuns, it is possible to stun it - with lots of luck. It is recommended to not use any form of melee combat to fight this mob.
 * There is no "good" weapon to fight against Beasts for those that are Low to Mid rank, as it highly depends on your preference and playstyle.
 * Whatever the case is, some weapons are outright better than others at killing one.
 * The Minigun, M249 or the RPG can provide better results when fighting a Beast.
 * Any long-range weapon like Snipers can put some easement on taking down a Beast from afar.
 * You can use an Airstrike as the Airstrike's missile blasts can instantly kill one, solving your problem.
 * Use the Ice Staff or Ice Gun instead of stunning the Beast. It is recommended because it can act as a substitute for the Beast being resilient to stuns and to use some of it's abilities.
 * This excludes relocate.
 * A Beast swimming in the water can be your downfall if not dealt with carefully.
 * To counter this, use explosives to kill it.
 * The Beast is the only mob that can attack THROUGH your Melee Immunity.
 * Hence, it is best to keep your distance in the first place.

Zombies

 * Prioritize certain survivors. Some weapons are more of a threat to you than others, like a Minigun or an M249.
 * If you're in a trouble, relocate from the In-Game Store. You can't relocate if you are under attack.
 * You do not have a lot of energy, and the abilities are very costly if not done properly.
 * It is recommended to know the mechanics of the Beast to be more effective.
 * The point of the Beast is to inflict as much damage on as many survivors as possible.
 * Fighting lone survivors as the Beast makes this mob extremely deadly. Use this to your advantage when using your abilities.
 * You have some resilience on stuns. Use that to your advantage
 * Do take warning: there will be a chance when you will get stunned unexpectedly. You are not COMPLETELY immune to them!
 * Your attacks can ignore their melee immunity, take any opportunity you can with it.

Trivia

 * This is the first mob to have some abilities nearly common to other mobs.
 * One being the Digger's ability to trip users when ramming a survivor.
 * The Bleed effect to drain health is inspired by the Wraith's Poisonous attack.
 * Besides the Standard and Charged brute, the Beast would be the third mob to have lots of health.
 * The Beast would be the first mob to have any form of resilience to stun attacks and ignoring Survivor's melee immunity when they attack a target.
 * The current model has lots of meshes to look what it is. It isn't guaranteed that is what it will look like if it ever is accepted.
 * Besides the Bloater (a non-canon mob), this is a mob I had been working on for some time.
 * As mentioned, whether it is accepted or not is up to PlaceRebuilder.

QUESTIONS THAT YOU MAY BE CONCERNED WITH
Why Does The Beast Sound So Overpowering?

(A) - Trust me, when everyone gets used to it being in the game, it wouldn't be very overpowering for long. Do keep in mind you have Barret .50cals, M249's, Miniguns, RPG's, explosive and more explosives and a lot of people wanting to survive and get that money. This is mean't to increase the difficulty for survivors in a significant way - to learn from new mechanics like this.

Why Does The Beast Deal So Much Damage?

(A) - First, it's a Ravager Class - meaning it is MADE to inflict lots of damage and to hunt from lone to a small group of survivors more effectively. Perhaps this might be restricted on Beginner Servers, but this mob is not disable-able in VIP Server. However, they can stick with the limit as if they are Brutes (basically one 1 can play as it until he/she dies like the Brute).

Why Does It Have Stun Resilience And Can Ignore My Melee Immunity!?

(A) - For how rare it is, you do not have to worry on it showing up every now and then like a Brute would. It is possible - as shown in the Tips Bar - to stun it, but it is less likely to even do it the first time. The fact it is 'mostly' a boney creature, it seems logical to have that kind of resistance to stuns. Besides, you have guns and a large group of survivors wanting that cash, so there shouldn't be much of a problem with this.

Is It Required To Read Everything?

(A) - Like most of the suggestions I will post for now on; If you are a TL;DRer, basically read the statistics and state your opinions. The added info/lore is to just show more detail into my suggestions since InfiniteBread has added them as a 'recommendation' to better suggestion posts.

Why Would You Suggest This Mob?

(A) - Ever since Rockynic had his Digger Submission accepted, it really craved on me to make a mob myself and help improve the game's current performance. Not all of my mob suggestions were seen or accepted, but does not mean I cannot try. The Beast was a mob I had been planning on since Early May, and while this mob will be annoying, it can be the most fun to control this kind of mob and change the tides of survival on some game modes.

And that concludes the Discussion.

But hey, this is only a suggestion! So if it does get accepted, do not take the stats listed here as fact - as they are succeptable to change by the owner's decision.

Hopefully you guys like my suggestion! If you think "Beast" is not good enough, I am open for any other names that would be more suiting for this mob!

Feel free to leave a kudo - either by love or liberty - I am not forcing you to like this.

=( Lost Ratchet )= 