Board Thread:Suggestions/@comment-30516389-20170123194430

This may sound absurd at first, and it probably is.

Concept: Any map will probably do, but a wide-open map is more optimal for the fun of this gamemode.

This should give low rank players a better chance at improving in this game.

All players will be humans, and there will be waves of *cough* AI zombies that come in very high quantities. However, a player does have the option of becoming a zombie, AND once they choose to become a zombie, they cannot become a human again.

TO PREVENT ABUSING OF THIS GAMEMODE FOR EASY MONEY, AI ZOMBIES SHOULD GIVE A CASH DROP OF 1-5 $.

Ammo tables should have infinite amounts of reloads, but have a 20 second cooldown (per weapon maybe.), and the max amount of waves should be about 25-50, as waves should last even less than a minute as the survivors mow down wave after wave of zombies.

This gamemode (can) should have rank-seperated servers, because a Thompson can steal kills off of a Steyr M. (and as with other weapons.) 