Board Thread:Suggestions/@comment-28773239-20180624100631

Ah, sand crabs, the nightmares of crab II farmers, these little satans are fast, hard to hit, hit like a truck and they also act like piranhas that'd eat your limbs in a nanosecond, they're generally the cause of  death in crab II, the boss can just spam out a bunch of these unbalanced pile of shits in 2 seconds and they'd just eat all of our limbs and left us hopeless.So, i'm here to introduce to you a way to balance the crabs out and not make us scream everytime we get jump by 10 of them.

Sand Crab:
===Health=== 150 to 100

Walkspeed
30 per leap to 20 per leap (and let's not make them jump almost as high as the light house k thx)

Spawnrate

 * King Crab II Spawn
 * Crate Spawn

Attacks

 * Snap - Does around 10-15 damage apon contact and have 25% of tripping a player. 