Board Thread:Suggestions/@comment-25473155-20160205042553/@comment-25473155-20160205205513

PlaceRebuilder wrote: For the tickers I could add "Foamsprayer", like a fire extinguisher but for both fires and radio active materials? @PR That would help and all but that wouldn't really solve the problem of you would have to go near the radio active stuff which would damage you wich like I said in the long thing its not like R2D where you could just find a hp pack in every corner in this game every hit counts hard in R2D I would heal if I got hit once because I knew I would easily find another HP pack or pills or something but in R2DA people are insanly hard to kill because everything needs to walk up to them and everything except the normal zombies are super slow so what you really need is range attacks for zombeis and items free in the map and maybe make money easier to come by or items cheaper or yeah add perks that cost a lot and maybe there could be one called fully stocked or something and every round you come in with a med pack and pills and you could still buy another set but yeah the slow zombies would need more speed and new zombies would need to be added who have ranged powers not just radioactivity making  so you cant even get near not a sheild more like the smokers tounge but since you really want to keep the tickers radioactivity you could make it so instead of it being a passive radio active damage type it could be active like the boomer it could spray but instead for the ticker it could do radioactive damage and have decent distance and after he starts spraying he will keep spraying for lets say 5 seconds then he blows up and radio active material will stay for lets just say 10 more seconds.

Again I haven't asked anybody but I do like R2D and R2DA so im sure my ideas would appeal to some people but as it stands the ticker is probably my most hated zombie :/ I like that he has 350 hp and good mele dmg but trying to take one of these on as a human if you are in a small space the only option is to run as far as you can before you start shooting or just avoid them because  they are so slow but yeah I was attacking someone who was on a roof and because he has such high normal damage one hit will make you run no matter what basically because even if you do kill him you will still be getting hit by his constant radiation and if you accidently blow him up well now you HAVE to run away because you will die in that area if its small enough. This just enforces people running away which slows down the game for everyone which less apealing so really you just want to make it a fast paced game that is the main objective the other ideas are ways to get it fun and fast paced.