Board Thread:Suggestions/@comment-30671716-20170826234938

I made a post in the trash section but it only recieved positive feedback so I guess i'll do it for real, even though people are harsher on the suggestion page I guess I will try to explain. The first thing is ammo. The guns back then for ex. The thompson:had 2 clips like the one today but the difference is you got 80 bullets in total and back then you had infinite ammo tables. It was also one of the cheapest assult rifles but the bullets instantly landed and made it super easy to land bullets. It also lasted you longer. The zombies back then only had 100 health so you didnt have to land as many hits. And then we have the zombies. Tank's rock throw was pretty op but we had chinalake which would fling tanks and it was one of the best parts of r2d: the physics. I remember jumping from buildings trying to get to the helicopter and my friends tried too it was pretty epic and funny when one of us failed. That is all gone. Anyway back to the zombies, The ticker is almost impossible to kill without taking damage and sometimes even when you shoot the front the bullet goes through and blows it up. They were like the boomers from r2d which only blew up when you killed them instead of being able to damage you 30 studs away. We have the hunters, they jumped up but moved slowly so they weren't so overpowered but had a good tactic of killing you indoors. Now its replaced with the glitchy leaper that jumps forward going at intense speeds, and of course you can't escape by yourself. We have the smokers which didn't have to aim but were easy to escape but could buy enough time for  hoard to catch you. Now you can't escape by yourself with c4 or knife or any weapons. You have to have "teamwork" despite teamwork not existing in the R2DA universe. The only zombie that got weaker was the tank I think because now it is extremely slow and throws explosive clubs. They were stronger when it came to killing in planes but you can't kill people in planes anymore so I guess its a bit unfair. The electric brute seems fair for the brute but the elm is too op. The jolt is pretty much free built in aimbot that takes most of your health and can unequipt your weapon so it can touch you and kill you. Diggers are compared to crawlers I guess. Ok most people know this one is definatly overpowered. I think the spawnrate for it is broken because it says 10% on  here but ive seen more of them than regular zombies. When I see them they usually come in threes and they take turns stunning you until you run out of stamina to punch and then theres the other zombies that kill you. For the human controls we have much less stamina than in r2d and it takes stamina to jump. You can't save yourself from edgar with rambo or rambo jump. And it also takes stamina which I guess is fair for invulnerability. I got in trouble with a mod for saying sheet when literally on the wiki it says on the rules that shit isn't technically a swear word and is allowed. I feel like they get random hobos off the street to become mods or something because alot of times they don't know the rules. Also the BUFF FAMAS page got over 40 kudos and place gave it 1 damage as some sick joke or something. The maps were more fun. You could go inside buildings and hide from the apocolypse with your friends. It seems most maps don't have buildings you can enter much anymore. I had tons of stuff more to talk about but I forgot I'll make a edit if I remember. If you read this far without making a nasty post then I don't know how you are human. I know some team is remaking r2d but then we lose all the culture of PR LOGIC in r2d because its not ran by him anymore its run by some other guy. Not to be rude who knows maybe he will do a great job with updates but it wont be the same. 