Board Thread:Suggestions/@comment-30657087-20180601053317

Just like universes, except more of... Well, I can't really briefly explain this, but instead I'll describe it.

It works like Beginners, except there's other universes like "Experienced" "Professional" "Elite" and with difficulties labeled beside that universe depending the user's rank.

Zombie stats are different from each universe.

Example of this would be:

Beginner Brute: 1250 Health

Experienced Brute: 1500

Professional Brute: 1750

Elite Brute: 2000

Global Brute: 1750

shit like that

and one would be a "Global" universe, which will be a hard difficulty for beginners as there's kill stealers, and other powerful zombies.

For V.I.P servers, the only change will be that it'll have a label of difficulty depending on the type of universe, and some zombie stat changes depending on the universe type.

for ELITE difficulties, there needs to be more diversity of weapons that can well compete with the M249 on certain stats, like the M134 for example, but in reality, the M134 can't really compete the M249 that well in general for some reason. Maybe a M134 buff on ELITE universes? I dunno, it's up to PR for that.

Weapons that are like, crowd control inherent, which focuses on taking down numbers of zombies while can't really perform well on bigger threats like brutes.

Weapons that are like, power based inherent, which focuses on giving LARGE damage towards an enemy instead of taking on larger numbers of infected.

The M249 is often based on power, and crowd control—due to it's high automatic firepower and its ability of penetration.

This also applies for PvP servers too.

Higher-grade weapons will be insanely expensive, though to counter that in higher level universes, the cash reward are slightly increased. Global universes will remain the same.

With this, farming in lower level universes will take like—forever as hell, as for higher level universes, it may be slightly quicker.

Almost forgot, there will be also zombie restrictions in lower level universes, so low ranks won't have a too much of a hard time.

In higher level universes, campaign rewards will be higher, you'll also be rewarded for beating maps in survival mode. But these won't apply in servers that have less than 10 player count.

A message would pop out that they're recommeneded to play on universes on their level.

Well, I'm sorta tired typing this so hopefully you get the idea.

Why I suggest this:

I have no clue actually, or either I just probably forgot.

Though, Sanquo's M249 nerf thread inspired me to do this shitty ass MOTHER ####### UGLY ASS SHITTY MOTHER HOGGING SHYahuDJadjnID THREAD

I PROBABLY FORGOT WHAT I TYPED!!!!!!!

Anyways, there's literally like, so many things to criticize about this suggestion

What do you want me to change?

Also, don't start a mass flamewar please? 