Board Thread:Suggestions/@comment-32897163-20180109231558/@comment-31780004-20180111003844

Karen.celedestin wrote: Brutes being untrippable would COMPLETELY offset the game's balancing. The reason why some weapons can trip are so that they are actually useful. Without tripping, those weapons are completely worthless. Most tripping weapons rely very heavily on their tripping ability. If you took that away, that would be a SEVERE disadvantage towards players who used melees. Besides, there are already a shit ton of weapons that can obliterate brutes with minimal effort. If melee weapons are that annoying, then we may as well make brutes immune to the M249, RPG, Minigun, Icegun, and Airstrike as well.

and now, as I say to every suggestion that questions R2DA's logic:

'If anything in the game made sense, it wouldn't be a game, dumbass. You're complaining about a game having poor logic when it's better than anything you could ever make. Unless you can make a SUCCESSFUL game that COMPLETELY lacks any logic flaws, then you'd better shut your diddly darn mouth, mate.'