Board Thread:Official Announcements/@comment-30169491-20170507005952/@comment-29669915-20170530135918

Racing Steel wrote: Home Coming: 1. You start in the train station area and must find six Jerry Cans scattered across the area and you must use them to fuel the generator. When the generator is fueled up you need to press the 'ON' button to power the generator. When turned on the gates will slowly open ranging from 10 - 20 seconds. During the time when the gates are opening, survivors must protect the generator from zombies, but if destroyed the whole objective will start over. The generator has about 100 health making it fairly weak, although Ticker radiation does not do any damage.

2. After the gate opens the zombies will spawn near the Red House and survivors must eliminate 75 - 100 zombies depending on the amount of players. To make things a little difficult, the spawnrate of special infected increase by 0.5% so spawnkilling gets a little harder for survivors. When 75 - 100 zombies are killed the spawnrate of special infected decrease by 0.7% and the next objective begins.

3. The survivors now make their way across the bridge but only have a exact 30 seconds to get across before it explodes. After those seconds the spawnrate of special infected increase by 1.4% and a random zombie is picked as a Charged Brute, plus to make it more extreme about three - four players are picked as Jolts. Zombies spawn inside the train station and must wipe out the survivors, whilst the survivors fight for their life. The survivors now must eliminate all the zombies before it is too late.

4. When all zombies are killed, a train will appear and survivors have 30 seconds to enter for victory. For Homecoming this also another winner so BelowNatural you should choose 1 of these :D