Board Thread:Suggestions/@comment-25526200-20180726073729

lets be honest,  when we get the m249 or spas or rpg, we throw the rest of the shit away in the garbage and never touch em again unless we get bored, because they are just crap compared to the high ranked guns. then when we use em, they're just so shit so we just go back to the m249, yet being bored again.

well, what if we made attachments, that are rank locked for high ranks-medium ranks for the low tier weapons, that'll make em not so bad? i wouldn't suggest cash only, b/c low ranks would just grind for that then have pretty much a weapon that can compare with the high ranks and not be too far off.

heres some suggestions

m202

so you guys know how a actual m202 flash has 4 holes and 4 seperate shots?

yeah lets make it like that, but the attachment is rank locked towards the rank 24, which is just 2 ranks after when the RPG gets unlocked. the cost for this attachment is 12000

each shot deals 185 damage, good enough for zombies will be dismantled and even the upgraded health ones.

the radius of the explosion is reduced by 15% compared to the original m202. bigger than a xmas launcher but smaller than a m202 original blast.

it can only be fired every .7 second, to prevent over whelming spam on hordes so u cant dish out 740 damage in half a second.

it will have 2 mags, and it will take 3 seconds to reload, which you reload via a box mag from the back. so a total of 8 shots for 1480 damage worth. it does 600 more damage than the m202 reg in the long run. basically you have a mobile grenade spam station, its good for hordes full of regs but not that much of a great job for other zombies with only 1 shot.

skorpion

okay so its pretty good in dps, 625, but uh, its ammo is only 20 so thats pretty garbage, drum round mag plz.

unlocked at rank 30,  and costing ya 7500, it will wield 25 more bullets, giving you a total of 45 bullets. which each mag can do 1125 damage, but lets be real you're gonna miss a quarter of those at least,  and you get 2 mags for a total of 2250 damage.

rly good for ffa or going up to a brute and just killing it in 2 seconds by aiming at the head, if you even can before it jumps or something stupid like that.

minigun

altho still used a lot by the high ranks, it def deserves a attachment, and that attachment is a backpack that wields to your back. the user cannot get rid of the backpack and will always lower the user's speed by 5, and the minigun will further droop the user down with its own speed debuff. (8+5 = 13 you will be walking at 3 studs per second with the minigun wielded) when firing the minigun the user cannot move at all, has to stand his or her ground. the backpack is unlocked at rank 41 and costs 44000, and gives the user 800 bullets. thats enough to deal 52000 damage from 1 user. of course that damage would probably all land on boss battles. 6 users with this will be able to destroy king crab them selves alone, bandolier wont work with this. the user invests 109k into the minigun if the attachment is bought. you basically become brute bait when you fire this, only recommended when you have some good reflexes or actual team mates, and boss battles, its fun. in practical use tho, the minigun will not be favored for long term survival.

the ammo belt connects to the backpack btw.

for all the pistols, stery m, m93r, colt python, will be able to be dual wielded at rank 44 and each will cost what their price is, stery m is 2k tho. basically a freebie, but high ranks only. even with dual wielded the pistols are still pretty bad lmao, easily beaten by a skorp, however, dual wielded stery ms? yes. i cant think much for the pistols, they're pistols. you can have em as secondaries tho, altho mini uzi or luger pwns these easily.

remington 700

its a rank 1 gun and costs 1.5k, and has some decent attachments, at rank 20, you can buy extra ammo for 5250, which will give the user an additional 10 bullets on the sides of the stocks. total for 1/24 shots, total of 3220 damage, but its gonna take a really long time to crank out that damage. barret only deals 1.5k damage, but does it in 6.8 seconds, while it takes the remington about 57 seconds. this attachment is not allowed in survivor vs survivor modes

barret 50 cal

yes, it needs a upgrade, 10 bullets? no thats BAD, user can buy a mag that wields 1 more bullet, but gets an additional mag in the process. so 6/2 for a total of 2700 damage, rank lock is 25, costs 6000, and is not allowed in survivor vs survivor modes for obvious reasons.

dragunov

its rank 11, its shitter than the fatal 5, deals 85 damage per bullet, each mag has 6 bullets, and has a total of 3 mags. only does 1530 damage, a rank locked attachment for this gun would be 24 and cost 5500, and this attachment would give the rifle extended mags, 10 bullets each, totaling for 30 juicy bullets, which would then do a total of 2550 damage. however this attachment is not allowed in survivor vs survivor mode for obivous reasons as well.

m16a1

burst trash, the new update has ruined it, hopefully pr will revise that weapon so its great again, but this attachment is unrelated but the user can buy a noob tube for it, and it will deal the 40% radius area of the m202 and wields 400 damage, enough to kill a ticker and a digger, the rank lock however is 31 and costs 8500, as much as a m202, you basically wield a free m202 under neath it. the ammo for the noob tube would be selected via a fire mode and instead of reading the m16a1's ammo it would read the noob tubes ammo, the user carries 2 nades with him and has the same stats to the m202. going for a juicy 800 damage.

perhaps extended mags can be purchased for this.

i got tired and im going to bed now, its 2:36 am, ill probably make another thread for hk416 and other shit i didnt get to.

leave feedback plz thx  