Board Thread:Suggestions/@comment-31295064-20170226052708/@comment-25306279-20170228042129

Being small would still be a problem because there are only so many places to place spawns, and I would admit that zombies may have cover in long range, but it won't take much to camp there. Use disruptors to single out half of the ship (confidentiality assuming a good 10 spawns) or fence it up. This is better than Porta Coeli II mess for sure, but it is concerning at the least. Mainly due to the fact that I may have Claustrophobia. As for the doors, it is more of a preference like other accepted maps and to get in and out easily instead of knocking the door a bit. PlaceRebuilder is going to replace them anyway. Still an ongoing suggest making it bigger with crew quarters or life boats or any other boat essentials. Side note, a campaign thing is that survivors spawn at the helipad with "helicopter crash" and ask the aid of Porta Coeli II. Just an idea.