Board Thread:Off-Topic/@comment-25461102-20151006073549

PlaceRebuilder and I are looking for contributors for Castle Siege maps, if you can build good, have the time, and if you can make medieval style maps, you can send post a picture of links to some map you've done before so I can review if you are fit for the job.

Currently, we have 2 types of game 'styles' Arcade and Realism, or Realistic. Realistic will be maps like the Chinese Wall I built(you can see it on the Atlantis Instance games page.) while Arcade will be like the mini-fortress(also on Atlantis Instance game page.) You can do either, Arcade would be low amount of blocks, very cartoony with PlaceRebuilders texture(s). While Arcade would be like the Chinese Wall.

For maps, you should build it for a specific game mode, although it will most likely have more than one gamemode. Maps should be Castles, Castles with Walls, medieval towns, anything medieval really. There are some restrictions, you'll have to use triangle terrain, I HIGHLY SUGGEST USING PLACEREBUILDERS HEIGH2LUA!! If you go for Realistic, use ROBLOX water for any water you use(unless its a puddle or splash or something, then just use a brick of course.) Same applies to Arcade. I would highly recommend making maps look like they stretch out really far and don't just drop off at some point, obviously not all being accesable ingame. I also highly recommend not to make maps too big, unless you chose a certain game mode such as Capture the Point!

So here are the Game-Modes!


 * 1) TDM(Team Death Match, self explanitory.)


 * 1) FFA(Free For All, self explanitory.)


 * 1) CTP(Capture the Point, basically, in example I'll use my Chinese Map, invaders will capture the towers one by one, after capturing one, you will respawn there and continue forward, defenders must stop or hold out them or they will lose once invaders get to a certain point.)


 * 1) CTF(Capture the Flag, self explanitory.)

And possibly #CTC(Siege the Castle, probably a wall for a castle, defenders must hold out their wall while attackers try to destroy a point in it by damaging it, they win once they get to the throne or something like that. This is just idea so Don't base your map on it!

Any questions below. 