Board Thread:Suggestions/@comment-34062482-20180128182241/@comment-34062482-20180129010809

TonyPinesTheProtector wrote: ThisCanBeAGoodIdea! wrote: 1.) Higher the price, it is way too cheap for a mob that can lead to instant death for the suvivors it can grab and feed to the horde.

2.)Slower the stalker a bit more when it is shielding. It is basically an invincable edgar when it shields.

3.)Eliminate the ability of dropping player into instant doom grass on Terminal Decay, it is nearly impposible for players to win on that map with all those stalkers tossing people into the grass. Have them teleport back to spawn like in the other maps.

(This one is a suggestion that may seem like too much) : Slower the walk speed of the Stalker and lower the time needed to turn invisible. Maybe he can be more of an ambusher?



If you find this discussion bad then can you tell me what can be improved?

Currently many people are debating the stalker is too weak, I believe this claim can be knocked off, because the stalker basically has a shield, which lasts longer than a brute's. Not to mention it can walk fast and shield at the same time!