Board Thread:Suggestions/@comment-28577833-20180513233345/@comment-30248084-20180514201123

I most definitely agree with all but a few things.

One, Being The Increase In Health For Official, Non-Beginner Servers Only

I understand where you may be coming with this, but for Beginner Servers will have the default health suggested, but any other official servers (especially that holds higher ranks with better weaponry), their Health would be set at 3,500 HP instead of 1,500.

Why? You got LMG guns that would shred any mob quickly, WITH a weapon that would basically one shot them with a very lucky strike (also pointing out to airstrike as well), on top of it many survivors ganging on it. It may be more spongier on damage, but isn't that what the RPG is for - softening your target?

Secondly, It Needs An Actual Melee Attack Than Bashing

I know, the Brute has Bash, but that should be it's strong attack to stun groups of people - which would also give a delay as they strike. The Strong but very effective for a group of survivors attack would require a quarter of the energy instead of none.

With that said, the basic Click of a mouse button would make the brute Swing his club like the monster he is - to inflict 20 HP Damage on a single target only. Like seriously, some people do not know how to use the Brute, and it is more logical for this to be the basic mechanic.

Lastly, Adjusting The Force Field's Mechanics

I agree that the Brute can move with it, but maybe slightly more differently on how it works. The Brute's energy - when casting the shield - would be slower if he were immobile (Not moving to be clear) than if he were to be actually walking while casting it. Which would be rapid.

His only direct immunity is to bullets, but when it comes to either Flame/Explosive damage, the Damage - when casting the shield - is reduced to 90% instead of total immunity. Of course he would get some 'scratches', but you cannot be immune to everything - besides, the damage inflicted wouldn't be a problem as long as you use the Shield on time and when the effects either wear off or stop.

Just thought I point these out.