Board Thread:Suggestions/@comment-32471289-20181027081255/@comment-32471289-20181027091023

Erhixon wrote: A special zombie has a unique role and has special moves to support that; Take L4D2 as an example, while some have similiarities and the same way of dealing their opponents (E.g Smoker, Charger, Hunter and Jockey all pin/disarm their opponents) but they do it differently which makes them pretty versatile and flexible with other people such as Spitter or Boomer, a Jockey would be able to lead them easily to acids and hordes, Hunter will damage them faster, Charger basically divert the team's attention as well as delaying their progress (if you know what I mean) and so on.

Being able to use melees like the survivors are pretty dumb and overpowered, it's basically the same thing as dealing with a Survivor but more dangerous because of other zombies that exist with it, oh also it's a zombie (What's the spawnrate?) You gotta nerf it.

The zombie should be easily identifiable and not just some random avatar thing with a face like that, if you want to make it like that because of it's animations (that doesn't exist yet) sure but that wouldn't really work out. You might say the same about Edgar but Edgar is easily identifiable because of it's animations, ability and high jump.

It can also use any melees and has no limit, so you have Rambo Throwers, Chainsaw People, and other things. (OP)

As much as I like the concept of zombies able to use human things (like the one you mentioned, Parasol ability and other things), it just would be OP and probably won't work. well it should have custom animation, but yeah, you right

melees are random, you given an FULLY random melee (even the most useless newspaper) plsu you have to control your energy simular to ms plays

gonna nerf teh spawnrate (maybe even make is 0)