Board Thread:Suggestions/@comment-31780004-20170728020721

We have reincarnations of all of the original zombies from R2D, but not the Stalker (or Cavebat, but nobody cares xd)

Before you give up on this suggestion because the Stalker was too overpowered, at least read it!

​Description

​A strategic ghostly creature that lurks in the darkness. It is black and transparent, making it near-invisible when even in just a little bit of shade. It can ambush with its scythe or silently hide as players move by, and it can drag survivors that have fallen. It is an easily-exhausted creature, and can only drag survivors for short distances.

Why?

The Stalker from the original R2D had a very great concept, but turned out to be really overpowered in how it was implemented. I created the Umbra to center around separating survivors just like the Stalker, but its general abilities are less abusable. Consider it the Stalker 2.0 --- Lite edition...

Statistics

Buying Cost: 275

Health: 145

Speed: 25 (20 while dragging a survivor)

Spawn Rate: Something really low...

Transparency: 0.2 (0.4 when using its 'Hide' ability)

Jump height: Slightly lower than the average zombie

Stamina: Same as the average zombie

​Abilities

Scythe Slice - the click attack thing... Deals 10 damage and takes 5 stamina.

​Hide​  ​ - Triggered by holding down E. Slowly drains stamina and prevents movement, but increases transparency to improve stealth.

​Drag Survivor ​ - Triggered by pressing Q over a survivor who has tripped (e.g. by a digger, Elm, or Pumpkin Pie user). You'll be able to drag the survivor with you, but your stamina will drain as you move. When your stamina runs out, you're forced to let go. Unlike the Stalker, survivors are not thrown when they are released. The Umbra also loses stamina even when standing still or turning, and cannot turn as quickly while holding a survivor. This makes it really hard to turn around at a ledge and drop the survivor.

 