Board Thread:Suggestions/@comment-33333968-20180830215740

So before I begin, let me just say that I don't expect this suggestion to be added, if there is another way to customize armour other than this, I don't really mind, but I put this out, because I feel that some people liked it.

So, armour customization would basically be:

Cosmetic

Actual Help to Gameplay

Lets talk about the Cosmetics first.

You have, Color Schemes, Skins (How the armour looks likes), and Glow

Color Schemes are bought with tickets or cash and can be chosen, you buy a color, and you can equip it.

Skins, dictate how the armour looks like, and you unlock them at some ranks, for example, I'd unlock lifevest skin at lowrank, and Faraday at a higher one.

Glow has the vest emit a colored light, at a high expense of cash and tickets, (batteries aren't cheap to use everytime you load-in into this fantasy apocalypse you know)

Now, lets talk ABOUT the useful stuff.

You have a choice of:

Healthpoints (How much health you have)

Clips (How much more ammo your primary can hold, shotguns have 3x bonus to extra clips)

Power (The points that dictate how many minigun and RPG ammunition you hold)

Secondary Clips (a feature that lets you have secondary clips)

Radiation Resistance (How much less radiation deals damage to you)

Electric-Proof (Electricity Attacks can't stun or harm you)

Fireproof (Fire doesn't harm you, Excludes burn damage)

Stamina (How Much Stamina you get)

Pricing:

Healthpoints (10$ per 20, becomes 20$ for 20 after you upgrades over 100 HP bonus, Limit of 250 HP)

Clips: (30$ per clip, Limit of 3)

Power: (100$ per Power, Limit of 2)

Secondary Clip: (40$ per Clip, Limit of 2)

Radiation Resistance: (1$ for 2% Resistance, maximum of 100% resistance)

Electric Proof: (150$, Becomes 250$ if used with fireproof)

Fireproof: (30$)

Stamina: (20$ per 10 Stamina) 