Team Deathmatch

Summary
Team Deathmatch is a Gamemode originally available for the Battlestation Universe. This changed in v0.9.9 and it was a Universe on its own.

The whole premise is very similar to Free For All. Before v1.0.7, there are two teams, Red and Blue, and both have 75 lives. For every death a team suffers, they lose one life. Once lives run out, that team stops respawning and the remaining players must survive the onslaught or die trying. Once a team has zero lives, and everyone on that team is dead, the round ends.

Since v1.0.7, it is now capture the flag, with flags dotted around the map for either teams to capture. First to 250 (or 100 in small servers) points wins.

Weapons

 * You can easily swap weapons by clicking the primary and secondary slot at the top of your screen.
 * M202 and the RPG are also banned here, just like Free For All.
 * Just like the latter, you can bring the X-Mas Launcher.
 * Melee'ing your enemies in any way will instantly stun them.
 * This makes for an easy kill.
 * The M16A1 can be deadly as a single burst can kill people before they even have time to react.
 * The Skorpion is useful while in close quarters as the high rate of fire kills the player in seconds.
 * As the maps are quite large, shotguns aren't recommended, but snipers are as they can easily pick off unsuspecting people.
 * However, the Barrett 50 Cal., Remington 700 and CK Swat have been specifically nerfed for this Gamemode, dealing 90 compared to the normal 150.
 * This excludes The Complex, as shotguns are more useful in this rather enclosed map.

Armor

 * You cannot bring Armor of any kind.

Items

 * Unlike Free For All, all personal items (an Airstrike, a Pipebomb etc) are banned. Don't bring them in with you.
 * From getting a killstreak (2+ kills), you can obtain by chance:
 * Airstrike
 * Strawberry Juice
 * Grenade
 * Molotov
 * Medkit
 * Vitamins (formerly Pills and Ace Cola)
 * Steil Grenade
 * After the tenth killstreak, you will no longer gain additional items.
 * Watch out for a Grenade everywhere you go. There's more being thrown around than you think.
 * While Supply Boxes do load into the maps here, they aren't very helpful.
 * You get the majority of your items from killstreaks.
 * Using the "give" command will not work in this gamemode.

Strategy

 * Stick with your team at all times, you may unexpectedly run into a group from the other team!
 * If you need to bail, you can type in "spectate" at any point and the game will move you over to Spectating.
 * Say "p [message]" to team talk.
 * Use the High Speed Train to get around Shoot'em Up Town, just be careful of enemies waiting at the next stop.
 * Consider flanking if there are too many people advancing down one route.
 * While you are able to buy "Tag Objective" through the In-Game Store, it will not reveal anyone's location.
 * The more people at a flag, the faster it goes up.
 * When you capture a flag, which has to be at 100%, you can spawn there once you die.
 * Walk over the flag base to make your spawnpoint there.
 * If the enemy de-captures the flag from 100%, your spawnpoint will return to the default point.
 * You can earn up to 250$ per flag each time you raise your flag.
 * This amounts to 500$ if you de-capture the opposing enemey's flag.
 * Saying Spectate, pressing the menu button, and then pressing the play button may put you in a different team.
 * Although this is heavily frowned upon, this can be useful in some aspects.
 * Don't remove the last flag of the other team or they will spawn around the map using zombie spawnpoints.
 * This will make it a lot easier for them to uncap your spawnpoints.

Trivia

 * The Party feature has been disabled for this universe but you can still party talk to teammates.
 * Killing someone only gives you 10$ instead of the usual 50$.
 * The flag capture rewards were added in v1.2.6.
 * Like Free For All, you start with 250/260 HP with every life.
 * The small 10 HP bonus is given to you if you're in the Community.
 * This was updated from 100/100 HP in v1.2.6.
 * There's no time limit, similar to a Survival Unlimited round.
 * In Debug, this Gamemode was featured in the Default Universe rather than the Debug Battlestation.
 * The Team Emblems are the same as the emblems in Pillow Fight Simulator and Tiny Globe.
 * While Pillow Fight Simulator is a ROBLOX game, Tiny Globe was a mobile game that was being developed by PlaceRebuilder himself.
 * The Alliance flag can also be seen on top of the flagpoles you see in Capture the Base.
 * Text colour is different depending on what team you're on.
 * This is the text colour for red.
 * This is the text colour for blue.
 * Before v0.9.9, Team Deathmatch would play for two rounds instead of the one round that you see today.
 * Team Deathmatch servers are stored under the Battlestation Universe header.