Tutorial Island

Summary
A small and straightforward island to teach the basics to beginners.

Background Story
Coalitions of survivors kept growing and growing by the day as they recruited more and more survivors, however, many of those they recruited were found to have survived almost through sheer luck. They had no experience whatsoever.

Thus, after some gathering of resources and brainstorming, groups decided to cooperate and create a simple, obstacle course-like area to teach the ins and outs of the apocalypse to beginners.

Design
The island is initially an arrow straight commando-style bootcamp with various challenges along the way. It then teleports you to a barn where you must fight AI Zombies.

Tips

 * Follow the instructions given by the Friendly Boo.
 * You will not get any rewards if you die.
 * Shoot stuff.
 * If plan doesn't work then, punch and kick.

Trivia

 * You get the Tinpot after you finish this tutorial.
 * First tutorial map.
 * Targets cannot be moved by any means.
 * The Punching Bag is similar except it can be moved slightly before snapping back into place.
 * The Targets can be killed by a Grenade and Propane but not Molotovs or Jerry Cans.
 * Punching and Kicking has no effect as well.
 * You gain 200 EXP (enough to rank up to Rank 1) and 45$ from this map.
 * Moderators can still join the server if you Modcall.
 * The Tutorial is specific to the player who initiated it.
 * Example being that if Player A is the one doing the Tutorial, and Player B joined the server, then Player B could not get the Newbie weapon nor complete the Jump Over the Gap task.
 * The Boo will turn towards Player A as well.
 * If Tutorial Island is successfully completed with two players, Player A will leave but Player B will remain.
 * Purchasing an M939 from the In-Game store will cause it to spawn high in the air before hitting the ground.
 * The Friendly Boo should disappears if you die in the middle of the tutorial.
 * Glitching to the Targets before the Boo has registered you have passed the gap will cause the punching bag to spawn and no gun to be received.
 * For this map, you are given a Newbie, a Steyr M with a Trainee skin.
 * The gun has a few minor differences:
 * 3/1 ammo, instead of 12/2 for a Steyr M.
 * It also has much better damage, compared to the Steyr M.
 * No weapons are allowed for this apart from the weapon that's given.
 * However, Armors are enabled.
 * This is only accessible on your first time launching R2DA.
 * This has since been changed in update patch v1.0.7a.