Board Thread:Suggestions/@comment-35087210-20190604013025/@comment-37529614-20190609143009

Mighty98322 wrote:

Summary
The survivor's Last Stand will push them to the limit. Wits, good aim, and teamwork are needed to win this.

Off the bat, half the players are zombies who spawn as buffed special infected. A handful of normal zombies also spawn, to ensure the system isn't abused. No supply cabinets spawn, and survivors can't bring armor, weapons, or mounts. Melee immunity is also disabled. Time running out is a game over, making this a difficult gamemode.

Survivors need to kill all zombies to win and zombies need to kill all survivors to win.

Backstory
There were legends spread from survivor to survivor of a powerful horde of zombies that roamed the ruins of civilization, searching for any remaining survivors. Normal edgars, normally a low threat to all but the least skilled survivors, could run down cars. Living infernos wandered, incinerating any unfortunate soul they came across. Tickers that punched holes in heavily armed tanks, and brutes that could take a hit from one...

Very few actually believed it, thinking it was just an exaggeration on what they'd already seen. Still, some brave survivors set out to find the fabled horde, hoping to confirm the tale.

Zombie Buffs
Normal Zombie Edgar Leaper Ticker Elm Brute
 * Health: 300 (Up from 125)
 * Walkspeed: 25 (Up from 19)
 * Damage: 30 (Up from 10)
 * Health: 250 (Up from 75)
 * Walkspeed: 29 (Up from 24)
 * Damage: 20 (Claw), 8 (Tongue DPS) (Up from 10 and 4 respectively)
 * Health: 200 (Up from 100)
 * Walkspeed: 10 (Up from 6)
 * Damage: 20 (Up from 10)
 * Health: 700 (Up from 350)
 * Walkspeed: 21 (Up from 16)
 * Damage: 30 (Up from 10)
 * Health: 350 (Up from 220)
 * Walkspeed: 30 (Up from 22)
 * Damage: 70 (Fireball/Transform/Rebirth/Ignite) (Up from 50)
 * Can use transform at <250 HP
 * Health: 2,000 (Up from 1,750) (Charged still has 5k HP)
 * Walkspeed: 17 (Up from 12)

Tips

 * Conserve ammo. You only get one refill per ammo station.
 * Bring weapons with high ammo capacity and total damage, such as Minigun and M249
 * Using ammo types on these weapons is greatly advised.
 * Teamwork is essential. Edgars and Leapers can kill lone survivors in a matter of seconds.

Trivia
" Survivors can't bring weapons "
 * Diggers and Stalkers don't appear in this gamemode.
 * Brutes are the only mob not to receive a damage buff.
 * Clockbombs and Cake are not allowed in this gamemode.

" Bring weapons with  high ammo capacity"

????

Also if time out= game over the remaining zombies would just camp the rest of the round, and unlike in arena where they would usually do this, its even worse due to the buffs that are present, so remove that or else it'll just cheese the gamemode

Also with zombies this beefy and strong the rewards should be a lot higher since this is a lot harder.