Board Thread:Suggestions/@comment-32132827-20180725162259/@comment-32132827-20180726083318

PeridotIsWithYou wrote: I think most of the people in this thread are missing the point. No one gives a shit about you being able to dodge Tickers, anyone can dodge Tickers, its the fact that logistically being able to instantly disable / instantly kill a team with a common special infected isn't balanced.

The Brute is slow moving, and its club has to recharge over a second or so until it can throw again. The explosion of the club stuns but is extremely small. ~200 damage.

The Ticker is slow moving, but the rush ability turns it into a fast moving (basically club thrown speed) bomb. The explosion is large enough to stun the majority of the survivors even if they're not near the Ticker and insta-kill or heavily damage most. It's extremely hard to shoot down because of how fast it moves (except from the front or back) or with laser bullets.

Half of the problem is also the fact that R2DA's explosions are laggy and the game is extremely laggy right now. I've seen numerous Tickers dash right past me on my screen only to seemingly collide with thin air and stun me or kill me.

Simply put, no special infected this common should have the ability to stun and insta-kill so many survivors so easily. good argument right there