Board Thread:Suggestions/@comment-33950588-20181026142758

Hello. So i've been thinking about something extra in the game, and that feature is the Critical Hits.

So, how they will work?

First of all, the critical hits will be only applied for melees, because it will be unfair buff more a powerful weapon with critical hits. 

The chance of this ocurring is with 5%, or 10% (probably unfair), and the damage multiplier is going to be 2.0x. For example, take the Bonesword (not so good example, but okay xd). The Bonesword inflicts 40 damage. With the critical hit, it will inflict 80 damage.

But, since some of the melees (like the Axe or Chainsaw) inflict more than 100 damage, putting the damage multiplier to 2.0x is going to kill elementals (and cripple some other zombies) with one critical swing. So, to counteract this, I propose that these weapons (Axe and Chainsaw) get a damage multiplier of 1.6x. For example, the Axe has a base damage of 140. With the critical, it will inflict 226 of damage.

And, for PvP modes (Melee Smash and Team Deathmatch), the damage multiplier it will be of 1.4x, or 1.3x. An example, is the Rambo Knife, inflicts 55 damage in one slash, and with the multiplier of 1.4x, the critical will inflict 77 damage.

And finally, here are some of the questions that probably someone is going to ask:

Q: What if the Axe has the Flaming Axe attachment?

A: It won't be affected, because is fire damage, and the only thing we're buffing with the critical hit is the base damage of the Axe, that is 140.

Q: 'What happens with the Rambo Throw? It inflicts 82.5 damage with the throw.'

A: In that case, the critical won't work, because it already has a damage buff with the throw.

So, post down below what do you think about this. I will try to read the doubts and things you have with this. Goodbye. 