Board Thread:General Discussion/@comment-24972932-20171103144902/@comment-30846376-20171103195449

Zombie spawnpoints in L4D and L4D2 maps are placed in places where survivors cannot get or in places where survivors doesnt go often. Those are most likely one-way spots like: rooftops, dark corners, vents, etc.

The first problem is that zombies spawn near survivors, but in my opinion they should spawn far, far away from them. Why? Because zombies are obviously getting spawnkilled and survivors getting destroyed by endless hordes of zombies that appear from nowhere. With this change, zombies would be free to move around after they spawn and attack in hordes instead of being alone and getting spawnkilled. Meanwhile survivors would probably group up and defend themselfs. (Approves teamwork)

The second problem are some R2Da maps and their design, like: Prison, Cafe Country and Void. Those maps are too small and theres almost no good places to place spawnpoints.

The third problem is spawnpoint placement. Good example here is Cafe Country. Spawnpoints are placed in some completly random places in middle of the map where players go often. Instead they should be placed on the sides and/or corners of the map.

In short:

Make zombies spawn far away from survivors, change designs of some maps or completly remove them and place spawns where survivors cannot get or where they doesnt go offten, ex: rooftops, corners, mountains, vents, etc.