Board Thread:General Discussion/@comment-29805041-20170209044743

To be honest I heard alot say on the electric elm page that shouldn't the fire elm die in water? R2DA really goes behind logic from tickers not taking damage from flame but can take damage from a molotov. I think we users should think of something and solve it. Another common saying is that the electric elm is op. Lets suggest a few 'changes' to the elms, as I share mine.

-Changable = You think of something better or suggest changes.

-Unknown = Probably useless or op.

+Fire Elms take 10 DMG per second in the water (Changable)

+Electricity Vest

'''Grants +35 HP and 60% resistance to electric elms but you still can get stunned, cost: 50$, requires rank 3+. (Changable or Unknown)'''

+Electric Elm costs 450$ (Changable)

+Electric Elm spawnrate is 6.9% (Changable)

+With firevest you take only 5 dmg from fire elms (95% fire resistance and Unknown)

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