Board Thread:General Discussion/@comment-34424711-20190207021748/@comment-35044327-20190207045512

Noncommunistuser wrote: '''If you don't want to see my 10 minutes of thoughts, click on another thread. '''

'''I think r2da is well... a bad game. I'm not saying pr can't script well, we all know he is very good at that. The game just isn't very good. I have a couple reasons to think this, & I don't think i'm alone.'''

1. Depth vs Longevity.

'''R2da doesn't have much depth in it. The campaigns are just crammed with "Survive until rescue arrives" & some gamemodes are just based on doing one thing. It gets very boring quite quick, so I find myself playing alternative gamemodes very often compared to thing like srv. One thing that could fix this issue is giving the game more things to do. This could be things like quests(I'll talk about why/how contracts could be changed later) or alternative routes for campaigns. Another thing is just randomness for objectives. Occasionally this is done, but I think it should be put on more things, such as arena.'''

2. The Grind

'''Oh gosh I don't want to talk about this. This is probably the biggest killer of r2da & makes getting hr guns a huge pain. I'm a demo player but I still haven’t unlocked the m249 & i’m only rank 33. Without grinding progression in this game is extremely difficult. This point kind’ve goes along with above point as r2da doesn’t switch things up too often. In r2da you have 3 grinding options: Fox river, void or single player. All of these are repetitive maps where except single player half the time your kills get stolen. '''

'''Single player isn’t even that profitable as you just kill $5 enemies that can only spawn so fast. Half of the time in single player you’re just sitting somewhere waiting for the zombies to coming towards you. '''

'''If you’re playing void without a sniper, good luck getting kills. Playing on zombie is basically impossible because if the survivors have a lot of barretts with good aim, you won’t be getting any past 5 studs away from your spawn point. The only reason survivors even lose is because of ammo.'''

'''Fox river has terrible map design. Going inside is like asking for death while the roof gets you little amounts of kills. The only viable option is on the ground spawn camping. A lot of the time you get kill stolen & if you go on your own(Like the back), waiting for the next wave of specials is a terrible idea.'''

'''My solution: Buff kill rewards so you don’t have to grind nearly as much. Especially for NPCs. Another thing would be reworking the spawning system so spawning doesn’t happen nearly as much.'''

3. It’s not fun to play as survivor or zombie.

'''Playing as a zombie has never really been fun & could really need changes. This is probably because most of the zombie types have extremely low skill ceilings. For normal, all you have to do is just run at survivors. Some specials require energy management or stealth, but it’s not too hard. I would try redesigning zombies so when you have skill it’s easier to get kills & just because the zombie is easy to exploit.'''

'''Playing as a survivor has only recently become an issue in the r2d series. This has occured because the zombies have become unfun to play against. Literally every mob except normals have a way to disable you & your weapons. Some zombies can easily cripple you in seconds which is not a good idea. '''

Solution: Nerf zombies but raise the skill ceiling for them so the strategy isn’t just strafe & click on the survivor.

Note: Before comment on a certain part of my thread, make sure you read the entire thing.

people grows,but not the community