Caved In

Summary
An old map from R2D, now back!

This is the first Greenlight map.

Background Story
After sailing away from a unknown location, the survivors decide to stop at a mine for supplies because they might need it in the future. But when they opened the entrance, many zombies were waiting for them. Now they just might have to fight for their lives or get the supplies and get out of the mine. If they manage to get out of the mines, where will our heroes go next?

Design
This map contains many houses and an abandoned mine with no access to the mainland with the metal door leading to the sea.

There are two levels with ladders and lifts taking you up. Players, including zombies, can click the green and red buttons to move the lift up and down. You can also press a grey button at each level to call the lift to your level.

Tips

 * Conserve ammo since this map only has 2 ammo tables.
 * Use your flashlight to get around.
 * Don't sit on the boat, it glitches around the map.
 * Remember that the lift actually works, so use it when you are a Brute as you cannot climb the ladders.

Trivia

 * The third map from R2D 2014.
 * Currently, the map has been simply imported over from R2D with little change at all.
 * Differences are the missing metal door at the start of the map and the absence of the TNT box (due to the fact you are using Bombs).
 * The first Greenlight map in R2DA.
 * Currently, the GUI for Campaign is broken for this map.
 * Second map not to use terrain water for its water, the first being Shoot'em Up Town.
 * Due to the fact zombies can spawn in survivor limited areas, this can cause an unfair loss during Arena.
 * During Debug, the icon and Loading Screen images were blurry and stretched out.
 * in R2D 2014, this map didn't had FFA.