Board Thread:General Discussion/@comment-30248084-20171027191344

''[NOTICE: This is not TL:DR friendly. If you want to understand this, reading is required...]''

Howdy ladies and gentlemen, so this isn't directly as a suggestion, but a slightly lengthly discussion on what I believe may help make R2D:A a much better game - and to probably make things easier for PlaceRebuilder as well. So I will speak out my top five reasons on what may improve R2D:A - In the long-run or overall in the best context. Let's get to this:

1. More 'Lasting' Content & Customization

Ok, this is literally a no-brainer, but this is the necessity in all games but some are short lived - which comes to the point on it being more 'lasting'. Some of the content added - for example the Panama Beach map - had it's prosperous moments during Early Access until ending before more exclusive and better maps are now in the spotlight, leaving this map to collect dust while rarely being used by a small pocket of people with low player count servers. What can improve the map again? Expanding is a viable solution, and literally not that hard to do. Adding more interesting things besides palm tree's - a thatch building or a small dock, and more supply boxes as there was just one. Campaign could also be extended to find gasoline around to help power the boat or something - these options are limitless.

As for customization, this also needs to be lasting for the user. Take our weapons for example, they are not exactly accurate to begin with, and having attachments makes our useage of them easier - but never making them as accurate as what we have now. You all know the user named Phalanyx, right? He can make some more attachments and convert them to mesh - it's much simpler than it looks guys - and he does quite a good job with it too, and more trusting on PR's terms. Why this isn't a thing, I am not sure, but these are one of the things that can help alot.

2. Planning Ahead and Community Attention

So this year, we had the Pumpkin Boss again with a new melee weapon and some skins. Is that good? No. I find that a huge disappointment. He obviously did not plan ahead and we have the same boss and a replica of Quest - except with new mobs and map style. It took a lot of work, which I can acknowledge, but that's pretty much it guys - the same thing. I know, this is Roblox and PR has much time on his hands to do anything on R2D:A - especially with reality he has to handle, but that does not put pass that this is a successful game - and people always expect things, despite you as a developer wanting this or not. He has lots of people out there that can help him or willing to help him - plan things ahead before the next big event on what could go or not go is completely by his decision.

For Community Attention, there are times that PR may look into things or not - but 70% of the time is on the 'Not' side. I can tell you this - there are many opportunities on the Suggestions Board that he has missed that can help the game progress further, yet when he could have the time to check on the site it would be limited and obviously, he does not have that sort of time to run though every suggestion. This needs to change. He has friends that can surf through suggestions and they can send PR some links on what may be interesting or may work - as for finding a decent suggestion, at least acknowledge it - it does not hurt to post a comment, wether negative or positive. If the people know that it is accepted or not, at least they would now think that you care about their suggestions and that you care for the community - rather than calling out an item/weapon/mob out of the blue and expect everyone to like it. Besides, some of the people - take Jopede for example - have nothing else much to do on their spare time, and doing this may help contribute more to the community and game as a whole in a larger scale.

3. Convertion of R6 to R15

This was previously mentioned by a Wikia member (I believe by the name of Sarquo - sorry for name incorrection?), but the member has a point - we are at this day and age that the old school system is just not compatible with the modern system anymore. And what I mean by that is that R6 had it's time, but it's just not in it's awe and glory like in the old times. R15 is more customizeable, easier (to some people) to do animations and just looks more fresh than a walking piece of lego bricks. I know, All weapon/item/movement animations will need massive rewrites and changes, but you honestly cannot avoid this - even some people strive for this new source and it ideally is better than the current R6 animations. There can also be a shop to buy more animations that can help fund PR - since funds help him to make even more content and stuff. All in all, R6 needs to go, so sorry R6 fans.

4. The Beauty of Sounds & Music

Right now, there is limited audio in the game. There are only audios for some zombies in particular, while survivors get that annoying 'Oof!' ingury and fall damage sound. There could be more of this, or even better than the current ones. Take AudioJungle for example, they have soundtracks that can literally be bought for a Dollar - a freaking dollar or around $15. That is quite impressive - however, it is unfortunate that Roblox Audio prices are a bit jacked to really strip your money away from you. But really, we could use better sounds - which will completely enchance Survivors and zombies, or even in-game music to me more epic and realistic - even some Audio music could have customization to play Cartoonish anime or hardcore military music which again can be bought to help fund PR. When Im_Sandra donated 300k Robux, I really wonder where that money was put into, besides making some of these options better...

5. Craft/Invent An 'Actual' Game

From the looks, Roblox may not be a ever lasting site, but literally, why couldn't R2D:A be made into it's OWN game? This is mentioned by another wikia member on this site (forgot the name. :P), but that really isn't a bad idea. Picture this: We do not have to have this sort of chat filter on Roblox, FPS may be more improved, realistic, dynamic and better effects on terrain & scenary than we can not provide on Roblox Studio due to their limitations. Hell, we can even import the current maps into them! UE4 (Unreal Engine 4) may be one of the best options to make this happen - It is free, while you can search on Youtube to learn how to use the engine for free - even can import your own textures/weapons/content  etc. Now, you may say that it is hard - but literally... it's quite easy if you learn it from the right people - and UE4 has some little coding on functions such as moving a character (I even made mine from scratch!). And if this ever comes to reality? PR can get some actual hard cold cash instead of 'Robux' - which is much more profitable, and may make him get his game into Steam. It sounds cool, but it will obviously take time and some getting used to - but making a game today is a bit more easier than the first video game was made guys.

And that is pretty much my top five reasons on what may improve R2D:A. Of course, this will not be likely seen by PR - but these are serious things to consider as a Developer. Of course it's just a game, but being s developer is still having a job - and you need to do your job in order to gain profit.

Hopefully you enjoyed this discussion - and this ain't TL-DR friendly... so just deal with it. xD

Feel free to leave a kudo at your liberty - yet again, not forcing any of your guys' hand.

=( Lost Ratchet )= 