Board Thread:Suggestions/@comment-26889982-20190416210718/@comment-26252711-20190419155449

What do you mean by being only bought once? It has a cooldown timer.

Stalk would be OP because Stalkers can go to a tall building, stay still, and put their cursors from long range (take the top of the entrance of the subway from Zero Kelvin Station).

Also, this ability of being powerful overtime would work on other zombies, but this of course takes the form of The Zombie Leveling system.

I get it that you're trying to fix forcefield rush but that's not a good solution. You get punished if you do that incorrectly like you do that from a really far range where you're already spotted, A stalker is suppose to stay out of range and hide at corners and take advantages of the terrain. Forcefield rush is only effective if you're already close to the survivor. Even if you failed, you're taking hits that could have been effective for Leapers, Edgar, Digger, etc. Because most instincts of survivors is to keep shooting down the Stalker regardless if they have a shield or not, mostly if they are aimming at the head or Stalker is low hp, but that means they're: Wasting their bullets, letting other zombies close in, and essentially die because of their poor decision. Even if you had low energy, you can still distract them by attempting a grab (makes them more vulnerable) or keep shielding (stamina waste in attempt to melee or ammo waste in attempt that you put your shield down soon enough), or if you died, the other zombies could have damaged or even killed the survivor, since they wasted too much time on you.

A buff for Stalker at least would be to hide their nametags.