Board Thread:Suggestions/@comment-30524281-20190117074756/@comment-33813965-20190121063524

Er, I like the map's layout but how it's constructed is hella weird: lemme explain.

The really low poly trees aren't the type of style I was expecting, and that everything is extremely blocky, while the terrain is well, smooth, which doesn't contrast well.

While I think I pointed this out before, I believe the tent on top of the skull mountain is a free model, just a recolored and rematerialized top for it.

Overall the map needs some character, and I mean, while the skull mountain is a good portion of the character, it lacks the ability to blend those aspects.

Now don't get me wrong the map would be great to play on, but some of the models and stuff there is just either recycled stuff or outdated/blocky content, which doesn't help the smooth terrain.

That's my take on it so take it into consideration, it'll help.