Board Thread:Suggestions/@comment-26252711-20180818123251

So here's my suggestion: A nerf for Ticker's ability which is called Rush and has the potential to do as much damage as a propane as well as having more radius than a thrown club by Brute.

There should be a way to counter or at least disable the ability by Ticker, so I have come up with this idea to interrupt it.

TRIPPING

If the Ticker is charging and was tripped, it should have it's ability disabled instead of it continously charging.

This would give a chance to people if they saw the Ticker but has no ammo, no room (to move away and avoid) or no power in order to disrupt the charge by killing it or by any other means such as Pipebomb, Molotov and such. Melees will sort of be a last resort in dealing with Tickers if they got no more other things to deal with them.

Doesn't work with Punching and Kicking (maybe, im still deciding on that)

MELEE

Instead of a trip to disrupt the charge, it should be the use of melees.

The way this works is by hitting them 2 or 3 times would disable the charge altogether. Some weapons have no power to stop the Ticker such as Katana and Rambo since they're not blunt weapons.

This effect wouldn't work on Punching and Kicking as it would be a bit too much (also deciding on that since you need 2-3 hits to stop the Charge)

Please leave down some Criticism for me to work with, thank you.

-Erhixon7 