Board Thread:Suggestions/@comment-32362050-20180202192043

Alright, first off: I hope we can all agree that the Skorpion and the M93R are the least used and useless weapons in the game. Good, now that we got that out of the way lets get to the buffs:

Skorpion: +10 mag size, -25 range, +35 accuracy, +4 damage

The skorpion is a weak, innacurate, low mag size yet extremely fast firing (equal to the minigun) This, is probably one of the worst stat combos that can exist. You only can fire for about a second and even if you perfectly aim at the head at mid range, 12 out of 15 bullets miss and you dont even get one kill.. horrible..

But, increasing its mag size and accuracy will still make it very short lasting, but if you pactise enough you can effectively land every shot and still get a great damage/ammo exchange.

The range nerf is to prevent the weapon from becoming medium range reliable, because while you can effectivey land most shots with the higher accuracy on low range, this weapon shouldnt become too effective on mid range.

M93R:  -15 Range, firing cooldown: -0.2 seconds (from 1 sec to 0.8 secs) +15 accuracy

While the M93R is the first weapon to unlock, it is still extremely horrible for a primary. With these changes, the weapon becomes reliable at short range (Especially with the silencer attach) and able to spew out rounds more quickly.

The reason i upped the fire rate is to increase its DPS (wich is extremely horrible) at the cost of quickly running out of clip ammo.

The range nerf is to prevent the weapon from becoming mid range reliable.

Tell me what you think, and tell me how to improve this 