Board Thread:General Discussion/@comment-32625891-20171109222250/@comment-30032249-20171110231511

It's not really replayable anymore. Use a gun, grind, get new gun, grind faster now because of unbalanced stats, rinse and repeat. There's no effort or fun involved if you're just going to stand near a spawn point and shoot every zombie that spawns and run away when you see a brute or elemental.

The only real thing I prefer you to play that isn't that boring is Battlestation and Team Deathmatch, however, they have problems too.

a) They usually have low player count, but this is probably due to timezones.

b) they have a even more toxic community than apocalypse or default's community somehow.

If you're new to the game, good luck even trying to get a new gun, this game will be like touhou for you. With the toxic playerbase and overpowered weapons (if playing battlestation) or overkill zombies (elementals and diggers), you should probably do something else with your time.

Obviously, the main inspiration behind R2DA is Left 4 Dead 2. Yet, R2DA is not as replayable as L4D2. The reason is simple, L4D2 teaches new players EXACTLY how the game works. Words can't express how many people laughed because a new person asks "HOW TO OPEN DOORS?". In L4D2 however, it's as simple as WASD.

Besides, L4D2 has more replay factor. It's more balanced, more fun, and obviously, more replayable. I could play the same campaign 100 times and I would NEVER get bored. After 100 rounds of Cafe County or Victoria Harbour, my mind starts to wander.