Minigun

Summary
The M134 Minigun, or Minigun for short, is a heavy machine gun that has the capability of shredding zombies apart in a matter of seconds.

It has a 150-round capacity, and contains 2 magazines, but has the disadvantage of a 1.5-second rev-up time and a slowed walkspeed, specifically removing 8 walkspeed from the player. A big disadvantage of using this is being unable to refill at Ammo Stations. The Bandolier is the only way to supply ammo, and even then it's only an extra magazine.

All zombies fear this weapon, which can shred them into pieces of blood and bone in seconds. This is a crowd-control weapon. Treat it is as such.

Background Story
When the skies turned red, everyone pretty much thought the world was ending in a world that was already ending. It was, like, double the ending.

While that was not the case, it turns out a pumpkin of sorts had come to slaughter them all. Besides spewing words like "What a pitiful lot." and "You all look so weak!", no-one really had any idea why he was here.

Turns out that pumpkin was a dimensional traveller. He apparently came from another dimension similar to this one where the world also ended. His original dimension was way too strong to do anything about, so he came over here for some easier pickings.

He wasn't wrong, as the weapons on hand were barely putting a dent in the ferocious fruit. R-Brain Hardwork was called upon to create a weapon that would be able to triumph over the wrath of the scorned son, and so the Minigun was manufactured.

Scientists are still trying to pick up the pieces of their theories today.

Tips

 * This won't save you from everything. Have a reliable backup on hand.
 * The Luger P08, Mini Uzis and Steyr M are recommended.
 * You cannot refill the Minigun at an Ammo Station. Try to conserve.
 * Use alternative methods instead and keep it as a last resort.
 * You can shoot it in small quantities in order to save ammo.
 * Your character moves half as fast while this is equipped.
 * You can't sprint either, so put it away to help while travelling.
 * The Minigun takes 1.5 seconds to rev up before it can fire.
 * Position yourself wisely. Otherwise, you're a sitting duck.
 * Players can kill you because of this, so time your entrance.
 * You'll have an easier time dealing with a Brute up close with this.
 * Try to be revved up before you choose to engage it.
 * Half a magazine can take care of a Charged Brute.
 * Using this for longer rounds such as Survival isn't recommended. If you must, equip the Bandolier.
 * If you plan to overuse this, crouch. Like most guns, crouching helps while firing.
 * With the Minigun, firing 1 magazine will do 9750 damage. Using all 3 magazines (including Bandolier) will do 29,250 damage.
 * Due to its insane amount of damage, use this in Bosses.

Pros

 * High Damage
 * High Magazine Ammo
 * Very High Total Damage
 * High Damage per Clip
 * High DPS
 * High Rate of Fire
 * Automatic

Cons

 * Expensive
 * No Reload Efficiency
 * Low Accuracy
 * Slow Walkspeed
 * Low Reserve Ammo
 * No Attachments

Updates

 * Rank changed from 15 to 16 in v1.0.2.
 * Rank was later changed back from 16 to 15 in v1.1.3.
 * Accuracy changed from 50 to 36 in v1.2.0.


 * This is a returning weapon from R2D 2014.
 * This is one of the two guns in the game that slow you down, with the other being the M249.
 * This is also one of two weapons to use the Power trait, the other being the RPG.
 * When the Minigun was released, it was available as a Gamepass for 5000R$ as an alternative way to buy it.
 * This option also came back during winter and spring for a special sale.
 * This is now a permanent gamepass.
 * In Debug, the Minigun at one point could automatically spin the barrel. This was later changed to be manual.
 * There was a glitch where the Minigun would stop firing even with bullets left. This has since been fixed.
 * The iteration in R2DA has a different firing sound than what is heard in R2D 2014.
 * In real life, a Minigun has a capacity of 300 rounds compared to the 150 you see in-game.