Board Thread:General Discussion/@comment-31274000-20191122013340/@comment-33333968-20191130200357

HugoJSL wrote: TonyPinesTheProtector wrote: Alexthecutiecat wrote: You seriously underestimate how powerful HP is in this game. It's already hell enough to kill a half decent bulldozer player in a small server. More HP = game gets boring for zombies, easier for survivors. Imagine a campaign round where 5 players have 500+ hp with armor. Yeah, no.

Leapers and edgars don't matter either, you seriously believe a prestiege rank who has resetted their progress many times is dumb enough to not save other players or kill a leaper or edgar?

"1000 HP will be easily chewed by 20 zombies" Uh yeah...if they decide to stand still for a minute for sure, but realistically, they'll all be owned.

Again, these players aren't dumb, in theory, they have reached rank 60 multiple times; it'll only hurt the game immensely if these same players had 500+...no...even 200+ HP by default. I think we seem to forget the massive amount of XP you can farm off VIP servers and void servers. I can guarantee you don't need to be a professional to grind anything in this game anymore. The crappy survival system explains why no one wants to play Default or Apocalypse servers. People are interested in Boss, Minigames, PvP, and very specific and even more boring zombie rounds because of the fact that no one in R2DA can ever complete a campaign without grabbing ten friends or doing it privately. Prestige HP isn't going to do anything but the survivor -> zombie -> survivor last stand rollercoaster more steep. I would atleast agree if extra HP could be set by VIP server owners/disabled within Default and Apocalypse, and in gamemodes where it would be too OP, such as RI, and in all PvP Gamemodes. Yea thats the thing, the survivor last stand rollercoaster doesn't have to be easier. Big changes after 3 years of basically the same thing is huge. Even if you believe that the zombie gamemodes are flawed, too hard or annoying, you have to notice the amount of people that still play zombie gamemodes (its not the no one that you stated) and that by adding such a big change, you might screw them up. I and many others wouldn't consider the current survival system crappy, so we wouldn't appreciate it if it were to be changed. Unfortunately the people that just farm boss and do the many other gamemodes disagree with you. The same repetitive gameplay needs to be changed and everyone else agrees, but they don't want to come here to say so because R2DA wiki is a waste of their time apparently. We need to change the rollercoaster so we can have better New Player Retention. Prestige system would help R2DA because survivors are more interesting than zombies. I get zombies are a key factor, but we need to keep that under control to enable new player retention. We want to see the ability to have an easier time at R2DA for being here so long and keeping the numbers of R2DA up. R2DA is dying, we don't have good player retention, people leave because old veterans keep shaming them for wanting better content and more diverse gameplay. We need to break this rollercoast of R2DA and promote more fun gameplay for everyone, veterans might not like it, but I've been here since 2016 and I'm all out for a prestige system.