Board Thread:Suggestions/@comment-34798400-20180611034435

 Introductions

No. These aren't the perks like in cod zombies. These perks aren't like 50+ health or Extra Ammo. None of these are mean't to have advantages like those 2 i listed. The perks are mean't to be like taking  half of the damage you will take from falling. But the perks also has disadvantages. For example like with the one i said sure you take half of the damage from a fall but you also get launched a bit farther not really far. The perks aren't allowed in pvp since it everyone will just equip the same perks and the other perks will be useless (also a reason for the disadvantages).

How Do You Get Perks?

You don't buy perks with gold or robux. You need perk tokens to get new perks. Perk tokens are obtained by killing special infected and the ammount is based on the power of the zombies

Brutes give you 5 Perk Tokens (Charged gives 9)

Elementals give you 3 Perk Tokens (Electric gives 4)

Diggers give you  6 Perk Tokens

Edgars and Tickers give you 1 Perk Token

Leapers give you 2 Perk Tokens

Perk Tokens cannot be earned in PvE and Arena (only Foxriver) since people can easily farm them it won't be fair

Perks

Well you have about 120 perk tokens. So where do you spend them? The Perk Shop (Image being worked on). The perk shop has 4 perk categories

Resistance

Attack

Emergency

Minor

Resistance perks give you perks like less damage or slower damage effects (like burining kills you slower).

Attack Perks give you perks that make weapons better (no damage increase or faster rof)

Emergency perks are perks which for example make you move faster when below 50 health

Minor perks are just perks that have minor effects like grenades roll slower or stalkers are slower when carrying you

The perk shop is acessed through the inventory where there is a small tab that reads "Perk Shop". To equip perks a icon of your avatar is right below the mounts and upon clicking this menu shows up

Here you can equip the perks by clicking on the names  of the current perks to switch to the other perks.

Well now that i showed you the 4 perks let me give details about

those 4 and others in each category

Resistance

Falling Paper (60 perk tokens)

the perk the listed in the introduction

Steel Skeleton (80 perk tokens)

Advantage: Launch distance from digger,club smash, and elemental explosion is reduced

Disadvantage: You move slower

Rubber Suit (30 tokens)

Advantage: Fire damage burns you slower but you still lose the same amount of health

Disadvantage: Weapon equip time is reduced by 2 seconds (not the ingame time) since the rubber suit is kinda tight and you are probably sweating from the heat

Attack

Micky Mantle (50 Tokens)

Advantage: Launch range from melee weapons (except katana,chainsaw,tin pot,and ice pick) is increased. Launch distance is the length of the back of the victoria harbor ship left to right (THE BACK SIDE WHERE THE 2 MEDIC BOXES ARE)

Disadvantage: Melee attack rate is reduced by 2 quick seconds  just to make it fair for zombies

Donacdum (20 Tokens)

Advantage: Guns are more stable when firing and accuracy is increased by 10

Disadvantage: Range is decreased by 10

Sociopath (60 Tokens)

Advantage: You run at the same speed as sprinting when you equip your secondary (except rpg and m202) for 7 seconds

Disadvantage: You can't sprint while you are equipped with a secondary for 7 seconds (reason is because the advantage) and there is a refresh time of 10 seconds so you can't spam your secondary.

Emergency

Forrest Gump (50 tokens)

Advantage:When you are at 50 or below 50 hp you walk and run faster

Disadvantage: Stamina takes longer to regenerate when below or at 40 hp (you are faster)

Slippery Skin (70 tokens)

Advantage: Stalker grab time is reduced by 2  fast seconds so that you have enough time to save yourself. Also leapers can't catch you in mid air for one time

Disadvantage: Launch height from trips from club smash,digger trip, and elemental explosions is increased but not by much so you don't take damage (except if you are knocked off a structure)

Medical Degree (40 Tokens)

Advantage: Healthkits heal faster and pill health is not effected by radiation

Disadvantage: Throwables do less damage (decreased by 19 and 6 for molotov)

Benefits

Currently the only one is Heavy Grenade

Heavy Grenade (30 Tokens)

Advantage: Grenades do not bounce

Disadvantage: Throwing height is descreased

Questions

Q: Why do the disadvantages exist?

A: Imagine spawning as a brute on bouri rig and then a spawn killer knocks you off with a rambo knife. It will be annoying and unfair.

Q: Why do we want the perks if they have disadvantages?

A: The perks are optional not forced. You can stil play the game without them. You can unequip perks or just unequip all.

Q:  Do we really need these? They seem useless.

A: Like i said. Unequip perks or just don't equip any perks

Small Info

Donacdum is a payday 2 reference. Don't act dumb.

Yes i do know that i put the perk shop tab in the perk inventory. 