Board Thread:Suggestions/@comment-30645595-20161201022704

So within the campaign, everybody knows the simple thing you gotta do, follow the objective, and there's nothing more to that.What if there was a little more than just the simple, "Follow the objective and try not to die nerd."? What if there was a story that came alongside the R2DA campaign? Say for ex. the player survivor had journal logs about their life in the new world after the outbreak?

"Eleven-hundred hours, April Twentieth, Year 2017

Unknown Beach in Central America

[insert the rest of the journal log here so i dont up end seeing any tl;dr's down in the comments]"

or the alternative where everyone deals with the story, instead of something you could read as an option

There would be a few npc characters that play into the story, like US military remnants that rescue the survivors; the pilot at Victoria Harbor is just a nameless person who makes trips to the docks and never does anything more or less, but, it would be nice to see named pilots communicating with the survivors instead of being mute, or a U.S.M. remnant briefing the crowd of survivors about clearing the area before they are rescued.

Just a thought that came to mind when playing R2D:A earlier, anway /end idea 