Board Thread:Suggestions/@comment-32918802-20170830023102

he protecc

he attacc

but most importantly

he rush attacc

Health - 450

Shield Health - 1250

Walkspeed - 10 (With Shield out: 6)

Attack Power: 0 (his shield does the attacking)

this bad boi holds a knights shield

Ability - Rush

Upon Pressing F with full stamina, the zombie can charge foward for a few seconds to bash down any survivors. But, while rushing, the zombie cannot stop until either the zombie hits a survivor dealing damage (below),, hits an object (like a wall, which deals 75 damage to the zombie, ouch!) or just hits nothing. If the zombie hits nothing, It would do a tired animation (like with chronos when he enters rage) and then continue doing whatever. But, during this time the zombie is basically always vulnerable during a Rush or after a Rush.

Damage - 75 + Flinging the survivor.

Throwing a shield costs half stamina. If it direct hits a survivor, it will do 25 damage and leave the blocker vulnerable.

The blocker's shield size would be like having 1 + 1/2 zombies infront of the blocker that are 1.15x the size of a zombie

This class of zombie is meant to be more of a support class, since it can shield elementals from being shot at while the elementals are at low health and ready to charge a brute.

please be nice with feedback :( 