Board Thread:Suggestions/@comment-30032249-20170911080340

If you haven't played R2DA in the 0.6.0 days, some zombies were immune to Pipebombs. (not damage-wise, I mean attract-wise), and I thought it was a good way to make survivors run and feel safe, but not too safe.

So I request this feature to be back with some tweaks. Here's the stuff that repels Pipebombs:

-Diggers underground.

-Leapers.

-Leapers and Edgars that caught somebody.*

-Zombies that respawned after the Pipebomb was thrown.*

* = already in-game 