Board Thread:Suggestions/@comment-27614433-20161222160659/@comment-27614433-20161222232938

SorrowfulExistence wrote: - why does this guy sound like a pokemon

- why is every boss lacking a theme

- z axis means it goes up in a straight line lmao

- we never had scaling bosses in the past, so we wouldnt need one now; settle on a single health set like 300k or higher

- why would a boss only give 1 chest; all the other bosses in the past have given more than 4 chests for every survivor, even an easy boss like rhi-snow

- rock smash should be rock throw because idk why he would take a boulder just to smash when he can use hands

id rather the boss have a theme but its ok -It's just a coincidence. I didn't mean for it to be like that.

-Because themes for a boss fight on a zombie shooting game are hard to come up with besides a giant zombie or something. Technically this is a zombie since it's a mutated rock.

-No, that's Y axis.

-Because new players would quit once they get absolutely decimated. Don't say it's their fault. Majority of the Roblox population consists of young kids, I'm not sure why they do stuff that they do, but more players = more money and more money = a happy PlaceRebuilder.

-Because if it gave more, people would just spam it.

-The debris hits survivors and encourages them to not stand near him.