Board Thread:Suggestions/@comment-30380957-20170909144846

M16A1

Damage: 42 (~257 lower dps to make it not a brute sniper, and because of it's low rank unlock)

Accuracy: 115

Range: 120

Ammunition: 21/2 (Accurate representation of the mag depicted on the gun.)

Rate of Fire (RPM): (Same as all burst weapons.)

(These changes make the M16 still kill in a normal zombie without hp upgrades still die to 1 burst, adds more ammunition, and makes the accuracy slightly more realistic but not hyper accurate like the pre-nerf M16A1, at the cost of 3 damage and 20 range to make it less of a full auto sniper. It's lack of DPS makes people have a reason to overlook it's single bullet damage and go for weapons like the AK)

AK-47

Damage: 30 (~312 DPS)

Accuracy: 100

Range: 125

Ammunition: 35/1 (Nothing should really be changed even though the number of bullets isnt realistic.)

Rate of Fire (RPM): 625 (Slower firing speed to make it less unbalanced, still fairly fast.)

(These changes make the AK-47 more reliable damage-wise, and give it a larger advantage over lower ranked automatic weapons. It sacrifices it's very unrealistic accuracy and 25 less rpm in favor of more damage to make it alot more viable against high health zombies.)

Famas

Damage: 28 (~326 DPS)

Accuracy: 110

Range: 120

Ammunition: 40/1

Rate of Fire (RPM): 700

(Changes listed here make the gun much more worthy of it's price and high rank unlock. Being one of the highest ranked autos should mean that it should be better than those before it. Sacrifices 2 reserve bullets and 10 range to become an actual competitor to the other autos, does not kill brutes in a single clip unlike the R2D 2014 Famas that killed tanks in a single clip.)

tl;dr - make higher ranked autos actually worth getting over lower ranked ones 