Board Thread:Suggestions/@comment-29846068-20170510142641

Not so long ago, I saw these exploiters that were able to escape leapers, stop radiation fallout damage, stop fall damage, stop environmental damage (like death by ocean water), and warp back to spawn. Forgot their names because they left as soon as someone said "modcalled", I wasn't able to get a screenshot of the actual exploits in-use. (great :<)

Their usernames were just jumbled up garbage, like an alt account of some sort.

So, I thought:

"Hey, maybe I can find out what they're exploiting and manipulating to do this!"

Alright, so I decided to snoop around the game folders, files, etc.

I came across this folder:

"RemoteEvents"

Alright, promising enough. Opened it up and found a bunch of cryptic remote events.

(i don't know if posting this picture is allowed on here, but i don't think it should do anything, just tryin' to help out)



Richkid21624 (don't know if those are the correct numbers to his name) has also seen this exploit before as well. Took me about a few hours and multiple alts to find which remote events and functions do what they're suppose to do.

The remote event isn't in that picture, so it was probably added in a later version, but it was "SelfDamage".

I removed the function and the following happened, no radiation, fall damage and/or death by water.

The other event was labeled "Animate", I thought this was irrelevant because obviously, anyone would think "Animate" were to fire up the zombie/human animations, right?

Well, no.

I was wrong.

This one basically teleported you back to spawn, if you fired up this event, you would be spawned as if you just started the game, but you would keep your current HP. This even allowed me to escape eletric elems/leapers/edgars as well.

I wanted to get this out because these are abusable exploits and that PR should patch them and add security to them ASAP.

Ask me if I need to add any more information down below.

hopes this helps @PR 