Board Thread:Suggestions/@comment-32807147-20170808195011

PR mentioned something about being able to customize your vests?

So far, it has not been discussed a lot.

This is how I want it to go down.

'Standard Vest

You have your standard vest, this will be the "template" in which all of the modules and add ons will be attatched onto both physically and stat wise. It will provide 50 HP at the cost of 75$.

Extra InfosThe vest will have 10 "spots" to attach on modules.The straps(The dark black stuff)  on each side (all 4 sides, 8 total)And one spot in the centre of the vest on the front and back.The vest has three different coloured parts, the "skins" here are like 2-3 colours, so it would easily be able to be skinned for flair. What is a ModuleThese are "parts" you can attatch onto the vest to customize and modify the vest to suit your needs.They will cost money and have their drawbacks to using them. Secondary Mag Pouch"The more the merrier" Cost:15 eachA total of 4 of these can be stuck onto the vest.Each pouch will slow down the user by 1/4th of a walkspeed.They are all mounted on the bottom row on the front. Primary Mag Pouch"Give me a target, this ammo is heavy" Cost: 25 eachA total of 3 can be stuck onto the vestEach pouch will slow down the user by 1/2 of a walkspeed. Mounted on the top row of the front. Armor Plates"Scrap metal reforged and refined, repurposed into armor" Cost: 150Adds on an extra 125 HP to the vestDeceases walkspeed by 2Mounted on the center front Dynamite Belt(Cue terrorist joke here)Cost: 120 (High cost, could either be very worth it or a complete waste if you die to only one zombie instead of a horde)Adds on 6 pieces of dynamite to the back of the vest to remain "hidden".Detonates upon death in a radius that is 1.5X that of a grenade. Able to destroy all nearby zombies except a brute. Mounted on the back, takes up both spots      Throwing KnivesComes in a pack of three, a total of four packs may be mounted onto the vest. (Only two if you choose to take the medical thingy)Cost: 50Damage: 100, (150 for a headshot) Shots will be affected by gravity, require time to "charge" a power bar for throw distance. Side mount Practitioner's MedikitCost: 60Usage: Increases healing speed, increases the duration of pillsDecreases walkspeed by 1/2th. Side mount

Tactical Cookie

By far, the most important item on the list.

Cost:50

HP Regained (per bite, 5)

Uses:10

A delicious cookie situated right infront of a player, "eaten" by pressing a hotkey to trigger a biting animation or something.

Advantages?: Can be used while your hands are occupied with fighting zombies or baking more cookies.

Mounted on the center front (Can go ontop of armor) 