Board Thread:Suggestions/@comment-32015567-20180907190643

Slot: Secondary/Item (Secondary info first, item info at the bottom)

Description: The medigun is a hand-held pistol that shoots some kind of syringe that contains mysterious green liquid wich has the power of healing your teammates, aswell as your foes.

Bacground story:

After the army had fallen, the survivors went on a hunt for blueprints and suplies. They were running low on medkits, and those vitamin jars only provided them with a tempory kick. One day, they came across a biohazard shelter that had green goo and strange syringes laying arround. A survivor tripped and landed on the syringe First he panicked, then he began to feel...better? They loaded their trucks full of these magic syringes. Now K177 puts them into a tiny pistol to be shot out at a small range for added coolnes effect.

Type: Ranged weapon // Single-handed pistol

Damage: -20 (healing)

Range: 40

Accuracy: 300

RoF: N/a

Reload: 1.4 sec

Ammo: 1/3

Price: 30.000

Rank: 35

Special effect: Shoots a green dart (with similar physics to the toy bow) that can heal survivors and zombies on impact. heals 20 damage per hit. if equiped as a primary, it will gain additional darts from armor's.

Tips:

-Only use the medi-gun at close ranges to heal your friends. At a range above 40, you wont hit anything.

-Make your shots count, as you are likely to miss in dire situations

-You can't heal yourself, so bring healing supplies for yourself

-Bringing it as a primary is a good support idea, as you will be able to heal more with the extra shots

-Be sure to not hit zombies, as it will in fact heal them

Item stats:

-Non-refilable (Secondary is, item is not)

-Costs 75$ per round 