Board Thread:Suggestions/@comment-26252711-20190330121441

So here's my suggestion: Since we already have zombies included in the shop, we should be able to customize or modify their ability on gameplay as well, though they are only minor and not change something really big, they change your playstyle like for Edgar, you can be a close range fighter or a long range one.

HOW IT WORKS

If you click on a zombie, let's say Edgar as an example, it would show some 2 boxes at the right, similiar to Survivor shop.

There would be 2 types of modifications available. 1 Boxes would occupy the General Type, and the other 1 box would occupy the Specific Type.

TYPES OF MODIFICATIONS

1. General Type - This type of modification can be used for some or all zombies. Some modifcations may be more expensive for a specific zombie than to other ones.

2. Specific Type - This type of modification is only available to that zombie.

GENERAL MODIFICATIONS

1. Life link: Now gives 1/3 of the Health Stat (When you Level Up as a normal zombie)

2. Speed Link: Now gives 1/4 or 1/5 of the Speed Stat.

3. Damage Link: Now gives 1/5 or 1/6 of the Damage Stat.

4. Hearty: Additional 30 HP

5. Speedy: Additional 1-2 Speedwalk

6. Beefy: Additional 2 Damage (1 damage for Elemental's Fire and Electricity and Edgar's Tongue)

7. Jumpy: Increase Jump Height (Mostly useful for Edgar and Leaper)

8. Stamina Regeneration: Increase stamina regeneration (just a tiny bit)

9. Stamina Capacity: Increase stamina capacity (just a tiny bit)

(more soon probably)

SPECIFIC MODIFICATIONS

a. Leaper

1. Lunge Speed: Increases Lunge Speed by a bit

2. Lunge Cooldown Reduction: You can lunge more often.

3. Rip Speed: Increase attack speed by a bit for the cost of stamina and 20 hp

b. Edgar

1. Ranged Tongue: Increase Tongue range for the cost of tongue speed

2. Tongue Speed: Increase tongue speed but for the cost of tongue range

3. Radioactive Tongue: Increase tongue damage by 1 but at the cost of 15 hp

c. Ticker

1. Enraged Rush: Decrease rush timer by 0.5 seconds at the cost of 50 HP

2. Radiation Expansion: Increase Radiation Aura Range (not the ones that were left behind)

3. Radiation Puddles: Increase longetivity at the cost of being packed close together or less radiation puddles.

d. Elemental

1. Explosion Size: Increase explosion range but at the cost of -5 Walkspeed after exploding for a brief moment

2. Explody: Decrease animation speed of [E] and [F] by 1 second but at the cost of 20 hp

3. Projectile Hitbox/Range: Increases Fireball hitbox and Bolt's range for the cost of dealing 2 less damage.

e. Digger

1. Fling Effect: Increases the effect of Trip (when you get flung) for the cost of a little bit more stamina consumption.

2. Dig Fast, Move Slow: Decrease animation speed of digging by 1 second for the cost of -2 Walkspeed when digging.

3. Ambush: When appearing on top of someone, they automatically get tripped and take 20 damage at the same stamina cost if you trip them with your passive. You lose 50 HP in your overall health.

f. Stalker

1. Stealthy Ambush: Decrease time in order to be invisible by 1 second

2. Long Thin Arms: Increase hitbox of your arm, but you lose -4 Walkspeed when carrying someone

3. Shielded: Decrease Forcefield stamina consumption but lose -4 Walkspeed when using shield.

g. Brute

1. Offensive Stance: Attacks now deal +25 damage but all abilities now cost a little bit more stamina (Forcefield has +1 stamina per tick, Throw has like around +5 or +10 or something)

2. Defensive Stance: Forcefield takes less stamina consumption but has +0.5 more timer cooldown

3. Raw Strength: Speed of Throw is increased but decrease walkspeed by 1

If you have any ideas or criticism for this, let me know. 