Board Thread:General Discussion/@comment-29004749-20160714173622

I'm a returning player from R2D, been playing since the Rambo Knife was added back in R2D Classic (is that the right term?). I just now started playing R2DA and it's certainly different. While I like the new roster of zombies compared to the mess we had back in the previous game, a lot of other things have changed for the worse.

I've seen a lot of threads talking about how a majority of the maps are too cramped and offer very little breathing room, and of the few maps that I've played, two come to mind: Terminal Decay, because of its sheer amount of floors, and how cramped it is, making No Mercy from R2D Classic feel like I dunno, Bus Stop. Foxriver Prison, which I've barely played on, is really, really small. Ludicrously small for what's meant to be a prison. I've yet to play Porta Coeli 2, but Oil Rig, 1930's Kingstreet, and the Transit are okay in my book. The island map is really inconsistent with the game's aesthetic though, then again...so are giant crabs.

Also I hope it isn't just me but the guns feel off, like they're much less accurate than they should be, especially since we finally have the ability to ADS. I have to give props to whoever made the gun models though, they're good.

tl;dr post things that you like about R2DA and also things that annoy you 